Новые результаты
This commit is contained in:
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9th Rank
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Different values: 40
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=====================================
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object {9th Rank}
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_id : string {9th Rank._id} (all different values)
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folder : string {9th Rank.folder} (same value: fi1AYNmuCRvoT15b)
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img : string {9th Rank.img} (39 different values)
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name : string {9th Rank.name} (all different values)
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system : object {9th Rank.system}
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[area] : object {9th Rank.system.area}
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type : string {9th Rank.system.area.type} (4 different values)
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burst (x5)
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emanation (x4)
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line (x1)
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cone (x1)
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value : integer {9th Rank.system.area.value} (9 different values)
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80 (x1)
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5 (x1)
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100 (x1)
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60 (x2)
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500 (x1)
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40 (x2)
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360 (x1)
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30 (x1)
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400 (x1)
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cost : object {9th Rank.system.cost}
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value : string {9th Rank.system.cost.value} (2 different values)
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(x39)
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item worth at least the target's level x 100 gp (x1)
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counteraction : boolean {9th Rank.system.counteraction} (2 different values)
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True (x2)
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False (x38)
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damage : object {9th Rank.system.damage}
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[UteO1cYHknNfsDxQ] : object {9th Rank.system.damage.UteO1cYHknNfsDxQ}
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applyMod : boolean {9th Rank.system.damage.UteO1cYHknNfsDxQ.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.formula} (same value: 8d6)
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kinds : array<string> {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.UteO1cYHknNfsDxQ.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.UteO1cYHknNfsDxQ.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.UteO1cYHknNfsDxQ.type} (same value: force)
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[2QdSH92yYPPq3Ru3] : object {9th Rank.system.damage.2QdSH92yYPPq3Ru3}
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applyMod : boolean {9th Rank.system.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.formula} (same value: 14d10)
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kinds : array<string> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.2QdSH92yYPPq3Ru3.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped)
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[zJ797hWUtFCE3MIM] : object {9th Rank.system.damage.zJ797hWUtFCE3MIM}
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applyMod : boolean {9th Rank.system.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
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category : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.category} (same value: persistent)
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formula : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.formula} (same value: 2d10)
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kinds : array<string> {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.zJ797hWUtFCE3MIM.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.zJ797hWUtFCE3MIM.type} (same value: bleed)
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[5hgRJg7CfV9pZSUa] : object {9th Rank.system.damage.5hgRJg7CfV9pZSUa}
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applyMod : boolean {9th Rank.system.damage.5hgRJg7CfV9pZSUa.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.formula} (same value: 6d10)
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kinds : array<string> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.5hgRJg7CfV9pZSUa.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.5hgRJg7CfV9pZSUa.type} (same value: bludgeoning)
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[RrsNfz6nzSiUPvoY] : object {9th Rank.system.damage.RrsNfz6nzSiUPvoY}
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applyMod : boolean {9th Rank.system.damage.RrsNfz6nzSiUPvoY.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.formula} (same value: 14d6)
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kinds : array<string> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.RrsNfz6nzSiUPvoY.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.RrsNfz6nzSiUPvoY.type} (same value: fire)
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[0] : object {9th Rank.system.damage.0}
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[applyMod] : boolean {9th Rank.system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.0.formula} (9 different values)
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75 (x1)
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2d12 (x1)
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9d6 (x1)
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50 (x1)
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10d8 (x1)
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14d6 (x1)
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8d10 (x1)
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4d10 (x1)
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16d6 (x1)
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kinds : array<string> {9th Rank.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.0.kinds.[]} (same value: damage)
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[materials] : array<> {9th Rank.system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.0.type} (5 different values)
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untyped (x3)
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piercing (x1)
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void (x3)
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cold (x1)
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mental (x1)
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[1pyYgYlbN6qQ6aOV] : object {9th Rank.system.damage.1pyYgYlbN6qQ6aOV}
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applyMod : boolean {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.formula} (same value: 16d6)
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kinds : array<string> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.1pyYgYlbN6qQ6aOV.type} (same value: mental)
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[faJw2uvtNcCSSCQg] : object {9th Rank.system.damage.faJw2uvtNcCSSCQg}
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applyMod : boolean {9th Rank.system.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
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[category] : mixed
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formula : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.formula} (same value: 12d10)
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kinds : array<string> {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage)
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materials : array<> {9th Rank.system.damage.faJw2uvtNcCSSCQg.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {9th Rank.system.damage.faJw2uvtNcCSSCQg.type} (same value: spirit)
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[defense] : object {9th Rank.system.defense}
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save : object {9th Rank.system.defense.save}
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basic : boolean {9th Rank.system.defense.save.basic} (2 different values)
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False (x16)
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True (x6)
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statistic : string {9th Rank.system.defense.save.statistic} (3 different values)
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will (x10)
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reflex (x5)
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fortitude (x7)
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description : object {9th Rank.system.description}
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value : string {9th Rank.system.description.value} (all different values)
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duration : object {9th Rank.system.duration}
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sustained : boolean {9th Rank.system.duration.sustained} (2 different values)
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False (x33)
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True (x7)
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value : string {9th Rank.system.duration.value} (12 different values)
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1 day (x1)
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until the end of your next turn (x4)
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10 minutes (x3)
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(x11)
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1 minute (x10)
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1 hour (x2)
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until full tribute is paid (x1)
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varies (x4)
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until the start of your next turn (x1)
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8 hours (x1)
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until the next time you make your daily preparations (x1)
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unlimited (x1)
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level : object {9th Rank.system.level}
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value : integer {9th Rank.system.level.value} (same value: 9)
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publication : object {9th Rank.system.publication}
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license : string {9th Rank.system.publication.license} (2 different values)
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OGL (x21)
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ORC (x19)
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remaster : boolean {9th Rank.system.publication.remaster} (2 different values)
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False (x20)
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True (x20)
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title : string {9th Rank.system.publication.title} (14 different values)
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Pathfinder #156: The Apocalypse Prophet (x2)
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Pathfinder War of Immortals (x1)
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Pathfinder Dark Archive (x1)
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Pathfinder Wake the Dead #3 (x1)
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Pathfinder Core Rulebook (x6)
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Pathfinder Player Core (x12)
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Pathfinder #212: A Voice in the Blight (x2)
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Pathfinder #162: Ruins of the Radiant Siege (x2)
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Pathfinder #160: Assault on Hunting Lodge Seven (x1)
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Pathfinder Rage of Elements (x1)
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Pathfinder Player Core 2 (x4)
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Pathfinder Secrets of Magic (x5)
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Pathfinder Lost Omens Impossible Lands (x1)
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Pathfinder #184: The Ghouls Hunger (x1)
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range : object {9th Rank.system.range}
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value : string {9th Rank.system.range.value} (11 different values)
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120 feet (x9)
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100 feet (x4)
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(x10)
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60 feet (x1)
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30 feet (x5)
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500 feet (x3)
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touch (x3)
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10 feet (x1)
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800 feet (x2)
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250 feet (x1)
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planetary (x1)
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requirements : string {9th Rank.system.requirements} (2 different values)
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(x39)
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You have a deity. (x1)
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rules : ###FoundryRulesObject###
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target : object {9th Rank.system.target}
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value : string {9th Rank.system.target.value} (13 different values)
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(x19)
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up to 4 creatures (x1)
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1 magic item or spell effect (x1)
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1 creature (x7)
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1 magic item (x1)
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1 corporeal creature (x1)
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any number of creatures wearing metal armor, creatures made of metal, creatures that have the metal trait, and unattended metal objects (x1)
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up to 5 creatures (x2)
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any number of creatures (x3)
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1 creature (see description) (x1)
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1 creature that died within the last minute (x1)
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1 creature you've telepathically contacted before (x1)
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1 living creature (x1)
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time : object {9th Rank.system.time}
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value : string {9th Rank.system.time.value} (4 different values)
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2 (x29)
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3 (x8)
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1 (x2)
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1 minute (x1)
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traits : object {9th Rank.system.traits}
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rarity : string {9th Rank.system.traits.rarity} (3 different values)
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uncommon (x8)
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rare (x8)
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common (x24)
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traditions : array<string> {9th Rank.system.traits.traditions}
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Length: min=1 max=4
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Value type: string {9th Rank.system.traits.traditions.[]} (4 different values)
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arcane (x28)
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divine (x15)
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occult (x22)
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primal (x15)
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value : array<string> {9th Rank.system.traits.value}
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Length: min=2 max=9
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Value type: string {9th Rank.system.traits.value.[]} (35 different values)
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[selected] : array<> {9th Rank.system.traits.selected}
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Length: min=0 max=0
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Value type: mixed
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[heightening] : object {9th Rank.system.heightening}
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[levels] : object {9th Rank.system.heightening.levels}
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10 : object {9th Rank.system.heightening.levels.10}
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[damage] : object {9th Rank.system.heightening.levels.10.damage}
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[2QdSH92yYPPq3Ru3] : object {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3}
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applyMod : boolean {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.applyMod} (same value: False)
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[category] : mixed
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||||
formula : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.formula} (same value: 16d10)
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kinds : array<string> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds}
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Length: min=1 max=1
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Value type: string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.kinds.[]} (same value: damage)
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||||
materials : array<> {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.materials}
|
||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
type : string {9th Rank.system.heightening.levels.10.damage.2QdSH92yYPPq3Ru3.type} (same value: untyped)
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||||
[zJ797hWUtFCE3MIM] : object {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM}
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||||
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.applyMod} (same value: False)
|
||||
category : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.category} (same value: persistent)
|
||||
formula : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.formula} (same value: 3d10)
|
||||
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.kinds.[]} (same value: damage)
|
||||
materials : array<> {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {9th Rank.system.heightening.levels.10.damage.zJ797hWUtFCE3MIM.type} (same value: bleed)
|
||||
[0] : object {9th Rank.system.heightening.levels.10.damage.0}
|
||||
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {9th Rank.system.heightening.levels.10.damage.0.formula} (3 different values)
|
||||
10d6 (x1)
|
||||
16d6 (x1)
|
||||
5d10 (x1)
|
||||
[materials] : array<> {9th Rank.system.heightening.levels.10.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {9th Rank.system.heightening.levels.10.damage.0.type} (2 different values)
|
||||
void (x2)
|
||||
untyped (x1)
|
||||
[faJw2uvtNcCSSCQg] : object {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg}
|
||||
applyMod : boolean {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.formula} (same value: 14d10)
|
||||
kinds : array<string> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.kinds.[]} (same value: damage)
|
||||
materials : array<> {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {9th Rank.system.heightening.levels.10.damage.faJw2uvtNcCSSCQg.type} (same value: spirit)
|
||||
[area] : object {9th Rank.system.heightening.levels.10.area}
|
||||
[areaType] : string {9th Rank.system.heightening.levels.10.area.areaType} (same value: burst)
|
||||
type : string {9th Rank.system.heightening.levels.10.area.type} (same value: burst)
|
||||
value : integer {9th Rank.system.heightening.levels.10.area.value} (same value: 1000)
|
||||
[range] : object {9th Rank.system.heightening.levels.10.range}
|
||||
value : string {9th Rank.system.heightening.levels.10.range.value} (2 different values)
|
||||
2200 feet (x1)
|
||||
2000 feet (x1)
|
||||
[type] : string {9th Rank.system.heightening.type} (2 different values)
|
||||
fixed (x7)
|
||||
interval (x2)
|
||||
[damage] : object {9th Rank.system.heightening.damage}
|
||||
[5hgRJg7CfV9pZSUa] : string {9th Rank.system.heightening.damage.5hgRJg7CfV9pZSUa} (same value: 1d10)
|
||||
[RrsNfz6nzSiUPvoY] : string {9th Rank.system.heightening.damage.RrsNfz6nzSiUPvoY} (same value: 2d6)
|
||||
[0] : string {9th Rank.system.heightening.damage.0} (same value: 10)
|
||||
[interval] : integer {9th Rank.system.heightening.interval} (same value: 1)
|
||||
[overlays] : object {9th Rank.system.overlays}
|
||||
3Ifk4ND7o6QBAYMp : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp}
|
||||
name : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.name} (same value: Falling Stars (Plasma))
|
||||
overlayType : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.overlayType} (same value: override)
|
||||
sort : integer {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.sort} (same value: 4)
|
||||
system : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system}
|
||||
damage : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage}
|
||||
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY}
|
||||
type : string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.damage.RrsNfz6nzSiUPvoY.type} (same value: electricity)
|
||||
traits : object {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits}
|
||||
value : array<string> {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {9th Rank.system.overlays.3Ifk4ND7o6QBAYMp.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
electricity (x1)
|
||||
manipulate (x1)
|
||||
8dtcJWTSeGlvDAUL : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL}
|
||||
name : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.name} (same value: Falling Stars (Airbursts))
|
||||
overlayType : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.overlayType} (same value: override)
|
||||
sort : integer {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.sort} (same value: 1)
|
||||
system : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system}
|
||||
damage : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage}
|
||||
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY}
|
||||
type : string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.damage.RrsNfz6nzSiUPvoY.type} (same value: sonic)
|
||||
traits : object {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits}
|
||||
value : array<string> {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {9th Rank.system.overlays.8dtcJWTSeGlvDAUL.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
sonic (x1)
|
||||
TPSUk7tUquDQhIu3 : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3}
|
||||
name : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.name} (same value: Falling Stars (Comets))
|
||||
overlayType : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.overlayType} (same value: override)
|
||||
sort : integer {9th Rank.system.overlays.TPSUk7tUquDQhIu3.sort} (same value: 3)
|
||||
system : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system}
|
||||
damage : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage}
|
||||
RrsNfz6nzSiUPvoY : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY}
|
||||
type : string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.damage.RrsNfz6nzSiUPvoY.type} (same value: cold)
|
||||
traits : object {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits}
|
||||
value : array<string> {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {9th Rank.system.overlays.TPSUk7tUquDQhIu3.system.traits.value.[]} (3 different values)
|
||||
cold (x1)
|
||||
concentrate (x1)
|
||||
manipulate (x1)
|
||||
UizWQQABRIkwrOZj : object {9th Rank.system.overlays.UizWQQABRIkwrOZj}
|
||||
name : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.name} (same value: Falling Stars (Asteroids))
|
||||
overlayType : string {9th Rank.system.overlays.UizWQQABRIkwrOZj.overlayType} (same value: override)
|
||||
sort : integer {9th Rank.system.overlays.UizWQQABRIkwrOZj.sort} (same value: 2)
|
||||
system : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system}
|
||||
traits : object {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits}
|
||||
value : array<string> {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value}
|
||||
Length: min=3 max=3
|
||||
Value type: string {9th Rank.system.overlays.UizWQQABRIkwrOZj.system.traits.value.[]} (3 different values)
|
||||
concentrate (x1)
|
||||
fire (x1)
|
||||
manipulate (x1)
|
||||
type : string {9th Rank.type} (same value: spell)
|
||||
Reference in New Issue
Block a user