Новые результаты
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8th Rank
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Different values: 48
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=====================================
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object {8th Rank}
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_id : string {8th Rank._id} (all different values)
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folder : string {8th Rank.folder} (same value: IfuYSF4ymX48CZnm)
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img : string {8th Rank.img} (all different values)
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name : string {8th Rank.name} (all different values)
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system : object {8th Rank.system}
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[area] : object {8th Rank.system.area}
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[details] : string {8th Rank.system.area.details} (same value: 10-foot emanation which affects you.)
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type : string {8th Rank.system.area.type} (5 different values)
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emanation (x4)
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line (x2)
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burst (x10)
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cylinder (x1)
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cone (x1)
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value : integer {8th Rank.system.area.value} (8 different values)
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10 (x2)
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120 (x2)
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30 (x3)
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20 (x4)
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40 (x1)
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60 (x4)
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25 (x1)
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15 (x1)
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cost : object {8th Rank.system.cost}
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value : string {8th Rank.system.cost.value} (same value: )
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counteraction : boolean {8th Rank.system.counteraction} (2 different values)
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False (x46)
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True (x2)
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damage : object {8th Rank.system.damage}
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[dFAvAi8vt0k4MIyH] : object {8th Rank.system.damage.dFAvAi8vt0k4MIyH}
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applyMod : boolean {8th Rank.system.damage.dFAvAi8vt0k4MIyH.applyMod} (same value: False)
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[category] : mixed
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formula : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.formula} (same value: 12d8)
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kinds : array<string> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.kinds.[]} (same value: damage)
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materials : array<> {8th Rank.system.damage.dFAvAi8vt0k4MIyH.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {8th Rank.system.damage.dFAvAi8vt0k4MIyH.type} (same value: cold)
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[0] : object {8th Rank.system.damage.0}
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[applyMod] : boolean {8th Rank.system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {8th Rank.system.damage.0.formula} (8 different values)
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10d10 (x2)
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6d6 (x1)
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60 (x1)
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11d6 (x1)
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10d8 (x1)
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14d6 (x1)
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3d4+3 (x1)
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5d10 (x1)
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kinds : array<string> {8th Rank.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.0.kinds.[]} (same value: damage)
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type : string {8th Rank.system.damage.0.type} (6 different values)
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fire (x2)
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void (x2)
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bludgeoning (x2)
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cold (x1)
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spirit (x1)
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force (x1)
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[materials] : array<> {8th Rank.system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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[XBFtljOdUx24bHoA] : object {8th Rank.system.damage.XBFtljOdUx24bHoA}
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applyMod : boolean {8th Rank.system.damage.XBFtljOdUx24bHoA.applyMod} (same value: False)
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[category] : mixed
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formula : string {8th Rank.system.damage.XBFtljOdUx24bHoA.formula} (same value: 10d6)
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kinds : array<string> {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.XBFtljOdUx24bHoA.kinds.[]} (same value: damage)
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materials : array<> {8th Rank.system.damage.XBFtljOdUx24bHoA.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {8th Rank.system.damage.XBFtljOdUx24bHoA.type} (same value: mental)
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[O3qtZtTquCRAFJRB] : object {8th Rank.system.damage.O3qtZtTquCRAFJRB}
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applyMod : boolean {8th Rank.system.damage.O3qtZtTquCRAFJRB.applyMod} (same value: False)
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[category] : mixed
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formula : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.formula} (same value: 6d12)
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kinds : array<string> {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.O3qtZtTquCRAFJRB.kinds.[]} (same value: damage)
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materials : array<> {8th Rank.system.damage.O3qtZtTquCRAFJRB.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {8th Rank.system.damage.O3qtZtTquCRAFJRB.type} (same value: mental)
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[8G9YlsK0PDFdlbdE] : object {8th Rank.system.damage.8G9YlsK0PDFdlbdE}
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applyMod : boolean {8th Rank.system.damage.8G9YlsK0PDFdlbdE.applyMod} (same value: False)
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[category] : mixed
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formula : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.formula} (same value: 6d10)
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kinds : array<string> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds}
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Length: min=1 max=1
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Value type: string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.kinds.[]} (same value: damage)
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materials : array<> {8th Rank.system.damage.8G9YlsK0PDFdlbdE.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {8th Rank.system.damage.8G9YlsK0PDFdlbdE.type} (same value: bludgeoning)
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[defense] : object {8th Rank.system.defense}
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save : object {8th Rank.system.defense.save}
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basic : boolean {8th Rank.system.defense.save.basic} (2 different values)
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False (x12)
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True (x7)
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statistic : string {8th Rank.system.defense.save.statistic} (3 different values)
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fortitude (x7)
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will (x7)
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reflex (x5)
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description : object {8th Rank.system.description}
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value : string {8th Rank.system.description.value} (all different values)
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duration : object {8th Rank.system.duration}
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sustained : boolean {8th Rank.system.duration.sustained} (2 different values)
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False (x39)
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True (x9)
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value : string {8th Rank.system.duration.value} (9 different values)
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(x17)
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1 minute (x11)
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varies (x6)
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10 minutes (x2)
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1 hour (x4)
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1 round (x1)
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until the next time you make your daily preparations (x1)
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8 hours (x1)
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until the end of your next turn (x5)
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level : object {8th Rank.system.level}
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value : integer {8th Rank.system.level.value} (same value: 8)
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publication : object {8th Rank.system.publication}
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license : string {8th Rank.system.publication.license} (2 different values)
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OGL (x24)
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ORC (x24)
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remaster : boolean {8th Rank.system.publication.remaster} (2 different values)
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False (x20)
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True (x28)
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title : string {8th Rank.system.publication.title} (14 different values)
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Pathfinder Lost Omens Legends (x1)
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Pathfinder Core Rulebook (x5)
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Pathfinder Player Core (x14)
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Pathfinder Secrets of Magic (x7)
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Pathfinder Player Core 2 (x4)
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Pathfinder #156: The Apocalypse Prophet (x4)
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Pathfinder Dark Archive (x2)
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Pathfinder Rage of Elements (x4)
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Pathfinder GM Core (x1)
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Pathfinder Lost Omens Monsters of Myth (x1)
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Pathfinder Lost Omens Rival Academies (x1)
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Pathfinder #205: Singer, Stalker, Skinsaw Man (x2)
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Pathfinder War of Immortals (x1)
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Pathfinder Howl of the Wild (x1)
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range : object {8th Rank.system.range}
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value : string {8th Rank.system.range.value} (10 different values)
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60 feet (x3)
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(x8)
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120 feet (x9)
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30 feet (x7)
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500 feet (x7)
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touch (x4)
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planetary (x1)
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20 feet (x1)
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unlimited (x1)
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100 feet (x7)
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requirements : string {8th Rank.system.requirements} (2 different values)
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(x47)
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You have a deity. (x1)
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rules : ###FoundryRulesObject###
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target : object {8th Rank.system.target}
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value : string {8th Rank.system.target.value} (16 different values)
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You and up to 10 willing living allies (x1)
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(x24)
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1 creature (x10)
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your companion (x1)
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any number of living creatures (x1)
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1 living creature (x1)
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allies in the area (x1)
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1 willing creature (x1)
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up to 12 creatures you know by name and have met in person (x1)
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up to 10 creatures (x1)
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you and up to 5 willing creatures (x1)
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up to 6 creatures (x1)
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you and up to 6 willing creatures (x1)
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1 creature or object (x1)
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up to 4 willing creatures (x1)
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1 creature or object tracked and up to 5 other willing creatures (x1)
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time : object {8th Rank.system.time}
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value : string {8th Rank.system.time.value} (6 different values)
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3 (x14)
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2 (x27)
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10 minutes (x3)
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reaction (x1)
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1 minute (x2)
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1 (x1)
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traits : object {8th Rank.system.traits}
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rarity : string {8th Rank.system.traits.rarity} (3 different values)
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rare (x9)
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common (x32)
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uncommon (x7)
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[selected] : object {8th Rank.system.traits.selected}
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necromancy : string {8th Rank.system.traits.selected.necromancy} (same value: Necromancy)
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traditions : array<string> {8th Rank.system.traits.traditions}
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Length: min=1 max=4
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Value type: string {8th Rank.system.traits.traditions.[]} (4 different values)
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arcane (x32)
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primal (x20)
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divine (x14)
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occult (x23)
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value : array<string> {8th Rank.system.traits.value}
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Length: min=2 max=7
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Value type: string {8th Rank.system.traits.value.[]} (37 different values)
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[heightening] : object {8th Rank.system.heightening}
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[area] : integer {8th Rank.system.heightening.area} (2 different values)
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0 (x5)
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10 (x1)
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[damage] : object {8th Rank.system.heightening.damage}
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[dFAvAi8vt0k4MIyH] : string {8th Rank.system.heightening.damage.dFAvAi8vt0k4MIyH} (same value: 1d8)
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[0] : string {8th Rank.system.heightening.damage.0} (5 different values)
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1d10 (x3)
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1d6 (x1)
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10 (x1)
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2d8 (x1)
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2d6 (x1)
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[8G9YlsK0PDFdlbdE] : string {8th Rank.system.heightening.damage.8G9YlsK0PDFdlbdE} (same value: 1d10)
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[interval] : integer {8th Rank.system.heightening.interval} (same value: 1)
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type : string {8th Rank.system.heightening.type} (2 different values)
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interval (x11)
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fixed (x2)
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[levels] : object {8th Rank.system.heightening.levels}
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10 : object {8th Rank.system.heightening.levels.10}
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area : object {8th Rank.system.heightening.levels.10.area}
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areaType : string {8th Rank.system.heightening.levels.10.area.areaType} (2 different values)
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burst (x1)
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emanation (x1)
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type : string {8th Rank.system.heightening.levels.10.area.type} (same value: burst)
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value : integer {8th Rank.system.heightening.levels.10.area.value} (2 different values)
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1320 (x1)
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500 (x1)
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[range] : object {8th Rank.system.heightening.levels.10.range}
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value : string {8th Rank.system.heightening.levels.10.range.value} (same value: half a mile)
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type : string {8th Rank.type} (same value: spell)
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