Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
+843
View File
@@ -0,0 +1,843 @@
5th Rank
Different values: 124
=====================================
object {5th Rank}
_id : string {5th Rank._id} (all different values)
folder : string {5th Rank.folder} (same value: iDjm2cXyRAe4VZ35)
img : string {5th Rank.img} (120 different values)
name : string {5th Rank.name} (all different values)
system : object {5th Rank.system}
[area] : object {5th Rank.system.area}
[details] : string {5th Rank.system.area.details} (3 different values)
20-foot-radius burst (x1)
20-foot burst adjacent to a flat surface (x1)
10-foot radius, 40-foot-tall cylinder (x1)
type : string {5th Rank.system.area.type} (5 different values)
burst (x25)
line (x3)
cone (x4)
emanation (x4)
cube (x2)
value : integer {5th Rank.system.area.value} (7 different values)
20 (x18)
30 (x5)
120 (x1)
60 (x6)
100 (x1)
10 (x6)
15 (x1)
cost : object {5th Rank.system.cost}
value : string {5th Rank.system.cost.value} (same value: )
counteraction : boolean {5th Rank.system.counteraction} (2 different values)
False (x123)
True (x1)
damage : object {5th Rank.system.damage}
[0] : object {5th Rank.system.damage.0}
applyMod : boolean {5th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.0.formula} (20 different values)
3d8 (x2)
8d8 (x1)
3d6 (x2)
4d6 (x1)
7d6 (x1)
12d6 (x2)
5d8 (x1)
8d6 (x2)
2d6 (x2)
2d10 (x1)
10d6 (x1)
4d8 (x1)
55 (x1)
2d4 (x1)
4d12 (x1)
7d8 (x1)
7d10 (x1)
5d6 (x1)
6d8 (x1)
3d4 (x1)
kinds : array<string> {5th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x23)
healing (x2)
[materials] : array<string> {5th Rank.system.damage.0.materials}
Length: min=0 max=1
Value type: string {5th Rank.system.damage.0.materials.[]} (same value: cold-iron)
type : string {5th Rank.system.damage.0.type} (12 different values)
acid (x2)
mental (x3)
bludgeoning (x4)
piercing (x4)
untyped (x3)
cold (x2)
fire (x1)
poison (x2)
electricity (x1)
force (x1)
void (x1)
spirit (x1)
[A3N9TKOvgQh5OhDM] : object {5th Rank.system.damage.A3N9TKOvgQh5OhDM}
applyMod : boolean {5th Rank.system.damage.A3N9TKOvgQh5OhDM.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.formula} (same value: 1d6)
kinds : array<string> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.A3N9TKOvgQh5OhDM.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.A3N9TKOvgQh5OhDM.type} (same value: mental)
[NPg0qU7objU0x4LJ] : object {5th Rank.system.damage.NPg0qU7objU0x4LJ}
applyMod : boolean {5th Rank.system.damage.NPg0qU7objU0x4LJ.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.formula} (same value: 5d6)
kinds : array<string> {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.NPg0qU7objU0x4LJ.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.NPg0qU7objU0x4LJ.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.NPg0qU7objU0x4LJ.type} (same value: void)
[1] : object {5th Rank.system.damage.1}
applyMod : boolean {5th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.1.formula} (3 different values)
6d6 (x1)
4d6 (x1)
2d4 (x1)
kinds : array<string> {5th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.1.kinds.[]} (same value: damage)
type : string {5th Rank.system.damage.1.type} (2 different values)
fire (x2)
void (x1)
[NE5nfcJxF8gmPf1n] : object {5th Rank.system.damage.NE5nfcJxF8gmPf1n}
applyMod : boolean {5th Rank.system.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.formula} (same value: 5d10)
kinds : array<string> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.NE5nfcJxF8gmPf1n.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.NE5nfcJxF8gmPf1n.type} (same value: acid)
[rt4oeXP3SqcClH6r] : object {5th Rank.system.damage.rt4oeXP3SqcClH6r}
applyMod : boolean {5th Rank.system.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
category : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.category} (same value: persistent)
formula : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.formula} (same value: 1d6)
kinds : array<string> {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.rt4oeXP3SqcClH6r.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.rt4oeXP3SqcClH6r.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.rt4oeXP3SqcClH6r.type} (same value: acid)
[pHsjrtV8uQcnp7AC] : object {5th Rank.system.damage.pHsjrtV8uQcnp7AC}
applyMod : boolean {5th Rank.system.damage.pHsjrtV8uQcnp7AC.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.formula} (same value: 7d10)
kinds : array<string> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.pHsjrtV8uQcnp7AC.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.pHsjrtV8uQcnp7AC.type} (same value: bludgeoning)
[yNkEZ8qT669NMhzN] : object {5th Rank.system.damage.yNkEZ8qT669NMhzN}
applyMod : boolean {5th Rank.system.damage.yNkEZ8qT669NMhzN.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.formula} (same value: 8d6)
kinds : array<string> {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.yNkEZ8qT669NMhzN.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.yNkEZ8qT669NMhzN.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.yNkEZ8qT669NMhzN.type} (same value: acid)
[n6eXQAslPehKuaXl] : object {5th Rank.system.damage.n6eXQAslPehKuaXl}
applyMod : boolean {5th Rank.system.damage.n6eXQAslPehKuaXl.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.n6eXQAslPehKuaXl.formula} (same value: 4d8)
kinds : array<string> {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.n6eXQAslPehKuaXl.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.n6eXQAslPehKuaXl.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.n6eXQAslPehKuaXl.type} (same value: spirit)
[rZgtouffoOBOPyXD] : object {5th Rank.system.damage.rZgtouffoOBOPyXD}
applyMod : boolean {5th Rank.system.damage.rZgtouffoOBOPyXD.applyMod} (same value: False)
category : string {5th Rank.system.damage.rZgtouffoOBOPyXD.category} (same value: persistent)
formula : string {5th Rank.system.damage.rZgtouffoOBOPyXD.formula} (same value: 1d4)
kinds : array<string> {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.rZgtouffoOBOPyXD.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.rZgtouffoOBOPyXD.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.rZgtouffoOBOPyXD.type} (same value: spirit)
[b9dAiWfV57lyCWpP] : object {5th Rank.system.damage.b9dAiWfV57lyCWpP}
applyMod : boolean {5th Rank.system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.formula} (same value: 6d6)
kinds : array<string> {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.b9dAiWfV57lyCWpP.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.b9dAiWfV57lyCWpP.type} (same value: fire)
[u4xykvzyx1ej6xl4] : object {5th Rank.system.damage.u4xykvzyx1ej6xl4}
applyMod : boolean {5th Rank.system.damage.u4xykvzyx1ej6xl4.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.formula} (same value: 1d4)
kinds : array<string> {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.u4xykvzyx1ej6xl4.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.u4xykvzyx1ej6xl4.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.u4xykvzyx1ej6xl4.type} (same value: piercing)
[UKiopkMuk2wDUL6V] : object {5th Rank.system.damage.UKiopkMuk2wDUL6V}
applyMod : boolean {5th Rank.system.damage.UKiopkMuk2wDUL6V.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.formula} (same value: 4d6)
kinds : array<string> {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.UKiopkMuk2wDUL6V.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.UKiopkMuk2wDUL6V.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.UKiopkMuk2wDUL6V.type} (same value: cold)
[2YlEXgT93lbWXENb] : object {5th Rank.system.damage.2YlEXgT93lbWXENb}
applyMod : boolean {5th Rank.system.damage.2YlEXgT93lbWXENb.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.2YlEXgT93lbWXENb.formula} (same value: 10d6)
kinds : array<string> {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.2YlEXgT93lbWXENb.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.2YlEXgT93lbWXENb.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.2YlEXgT93lbWXENb.type} (same value: cold)
[goajz5243wuz07dx] : object {5th Rank.system.damage.goajz5243wuz07dx}
applyMod : boolean {5th Rank.system.damage.goajz5243wuz07dx.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.goajz5243wuz07dx.formula} (same value: 10d6)
kinds : array<string> {5th Rank.system.damage.goajz5243wuz07dx.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.goajz5243wuz07dx.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.goajz5243wuz07dx.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.goajz5243wuz07dx.type} (same value: fire)
[b8s5znrsrnbdwuie] : object {5th Rank.system.damage.b8s5znrsrnbdwuie}
applyMod : boolean {5th Rank.system.damage.b8s5znrsrnbdwuie.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.b8s5znrsrnbdwuie.formula} (same value: 2d8)
kinds : array<string> {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.b8s5znrsrnbdwuie.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.b8s5znrsrnbdwuie.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.b8s5znrsrnbdwuie.type} (same value: mental)
[e72ZbHgzdvNBKkL2] : object {5th Rank.system.damage.e72ZbHgzdvNBKkL2}
applyMod : boolean {5th Rank.system.damage.e72ZbHgzdvNBKkL2.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.formula} (same value: 3d6)
kinds : array<string> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.e72ZbHgzdvNBKkL2.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.e72ZbHgzdvNBKkL2.type} (same value: slashing)
[8lhfdml2dfwh0pc1] : object {5th Rank.system.damage.8lhfdml2dfwh0pc1}
applyMod : boolean {5th Rank.system.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.formula} (same value: 6d8)
kinds : array<string> {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.8lhfdml2dfwh0pc1.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.8lhfdml2dfwh0pc1.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.8lhfdml2dfwh0pc1.type} (same value: vitality)
[hBNB5kWrMV8T2CuH] : object {5th Rank.system.damage.hBNB5kWrMV8T2CuH}
applyMod : boolean {5th Rank.system.damage.hBNB5kWrMV8T2CuH.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.formula} (same value: 3d6)
kinds : array<string> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.hBNB5kWrMV8T2CuH.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.hBNB5kWrMV8T2CuH.type} (same value: piercing)
[mY0vhGfbdzA69pIz] : object {5th Rank.system.damage.mY0vhGfbdzA69pIz}
applyMod : boolean {5th Rank.system.damage.mY0vhGfbdzA69pIz.applyMod} (same value: False)
category : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.category} (same value: persistent)
formula : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.formula} (same value: 1d6)
kinds : array<string> {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.mY0vhGfbdzA69pIz.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.mY0vhGfbdzA69pIz.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.mY0vhGfbdzA69pIz.type} (same value: poison)
[lI9EQaXqSWU8wuZI] : object {5th Rank.system.damage.lI9EQaXqSWU8wuZI}
applyMod : boolean {5th Rank.system.damage.lI9EQaXqSWU8wuZI.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.formula} (same value: 10d6)
kinds : array<string> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.lI9EQaXqSWU8wuZI.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.lI9EQaXqSWU8wuZI.type} (same value: vitality)
[j69kf1nfy3b1xton] : object {5th Rank.system.damage.j69kf1nfy3b1xton}
applyMod : boolean {5th Rank.system.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.j69kf1nfy3b1xton.formula} (same value: 6d6)
kinds : array<string> {5th Rank.system.damage.j69kf1nfy3b1xton.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.damage.j69kf1nfy3b1xton.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.j69kf1nfy3b1xton.type} (same value: electricity)
[SvxMj89z9Ze4Na3e] : object {5th Rank.system.damage.SvxMj89z9Ze4Na3e}
applyMod : boolean {5th Rank.system.damage.SvxMj89z9Ze4Na3e.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.formula} (same value: 3d8)
kinds : array<string> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds}
Length: min=2 max=2
Value type: string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.kinds.[]} (2 different values)
damage (x1)
healing (x1)
materials : array<> {5th Rank.system.damage.SvxMj89z9Ze4Na3e.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.damage.SvxMj89z9Ze4Na3e.type} (same value: vitality)
[defense] : object {5th Rank.system.defense}
[save] : object {5th Rank.system.defense.save}
basic : boolean {5th Rank.system.defense.save.basic} (2 different values)
False (x31)
True (x19)
statistic : string {5th Rank.system.defense.save.statistic} (3 different values)
fortitude (x11)
reflex (x19)
will (x20)
[passive] : object {5th Rank.system.defense.passive}
statistic : string {5th Rank.system.defense.passive.statistic} (2 different values)
fortitude-dc (x1)
ac (x2)
description : object {5th Rank.system.description}
value : string {5th Rank.system.description.value} (all different values)
duration : object {5th Rank.system.duration}
sustained : boolean {5th Rank.system.duration.sustained} (2 different values)
False (x101)
True (x23)
value : string {5th Rank.system.duration.value} (16 different values)
1 minute (x55)
(x32)
1 month (x1)
up to 1 minute (x2)
1 round (x3)
until the next time you make your daily preparations (x3)
10 minutes (x6)
1 hour (x8)
8 hours (x4)
unlimited (x1)
until your next daily preparations (x1)
varies (x4)
3 rounds (x1)
1 day (x1)
until the end of your next turn (x1)
1 or more rounds (x1)
level : object {5th Rank.system.level}
value : integer {5th Rank.system.level.value} (same value: 5)
publication : object {5th Rank.system.publication}
license : string {5th Rank.system.publication.license} (2 different values)
OGL (x68)
ORC (x56)
remaster : boolean {5th Rank.system.publication.remaster} (2 different values)
False (x57)
True (x67)
title : string {5th Rank.system.publication.title} (29 different values)
range : object {5th Rank.system.range}
value : string {5th Rank.system.range.value} (12 different values)
(x29)
touch (x16)
120 feet (x25)
30 feet (x28)
60 feet (x16)
100 (x1)
15 feet (x1)
500 feet (x4)
see text (x1)
planetary (x1)
varies (x1)
100 feet (x1)
requirements : string {5th Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
target : object {5th Rank.system.target}
value : string {5th Rank.system.target.value} (27 different values)
time : object {5th Rank.system.time}
value : string {5th Rank.system.time.value} (9 different values)
2 (x67)
30 minutes (x1)
3 (x29)
1 to 3 (x2)
1 minute (x16)
reaction (x4)
10 minutes (x3)
2 or 3 (x1)
1 (x1)
traits : object {5th Rank.system.traits}
rarity : string {5th Rank.system.traits.rarity} (3 different values)
common (x87)
uncommon (x34)
rare (x3)
traditions : array<string> {5th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {5th Rank.system.traits.traditions.[]} (4 different values)
occult (x68)
divine (x48)
arcane (x83)
primal (x63)
value : array<string> {5th Rank.system.traits.value}
Length: min=0 max=6
Value type: string {5th Rank.system.traits.value.[]} (47 different values)
selected : array<> {5th Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[heightening] : object {5th Rank.system.heightening}
[area] : integer {5th Rank.system.heightening.area} (2 different values)
0 (x8)
5 (x1)
[damage] : object {5th Rank.system.heightening.damage}
[0] : string {5th Rank.system.heightening.damage.0} (9 different values)
1d8 (x5)
2d8 (x1)
1d6 (x6)
2d6 (x5)
3 (x1)
10 (x1)
1d4 (x1)
1d12 (x1)
2d10 (x1)
[1] : string {5th Rank.system.heightening.damage.1} (2 different values)
1d6 (x2)
1d4 (x1)
[n6eXQAslPehKuaXl] : string {5th Rank.system.heightening.damage.n6eXQAslPehKuaXl} (same value: 2d8)
[rZgtouffoOBOPyXD] : string {5th Rank.system.heightening.damage.rZgtouffoOBOPyXD} (same value: 1d4)
[b9dAiWfV57lyCWpP] : string {5th Rank.system.heightening.damage.b9dAiWfV57lyCWpP} (same value: 1d6)
[u4xykvzyx1ej6xl4] : string {5th Rank.system.heightening.damage.u4xykvzyx1ej6xl4} (same value: 1)
[UKiopkMuk2wDUL6V] : string {5th Rank.system.heightening.damage.UKiopkMuk2wDUL6V} (same value: 1d6)
[2YlEXgT93lbWXENb] : string {5th Rank.system.heightening.damage.2YlEXgT93lbWXENb} (same value: 2d6)
[e72ZbHgzdvNBKkL2] : string {5th Rank.system.heightening.damage.e72ZbHgzdvNBKkL2} (same value: 3d6)
[hBNB5kWrMV8T2CuH] : string {5th Rank.system.heightening.damage.hBNB5kWrMV8T2CuH} (same value: 0)
[mY0vhGfbdzA69pIz] : string {5th Rank.system.heightening.damage.mY0vhGfbdzA69pIz} (same value: 1d6)
[lI9EQaXqSWU8wuZI] : string {5th Rank.system.heightening.damage.lI9EQaXqSWU8wuZI} (same value: 2d6)
[SvxMj89z9Ze4Na3e] : string {5th Rank.system.heightening.damage.SvxMj89z9Ze4Na3e} (same value: 1d8)
[interval] : integer {5th Rank.system.heightening.interval} (2 different values)
2 (x12)
1 (x19)
type : string {5th Rank.system.heightening.type} (2 different values)
interval (x31)
fixed (x9)
[levels] : object {5th Rank.system.heightening.levels}
[9] : object {5th Rank.system.heightening.levels.9}
[target] : object {5th Rank.system.heightening.levels.9.target}
value : string {5th Rank.system.heightening.levels.9.target.value} (3 different values)
10 creatures that aren't on their home plane (x1)
up to 10 creatures (x1)
5 creatures (x1)
[damage] : object {5th Rank.system.heightening.levels.9.damage}
[SvhfCa1se8cek42O] : object {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O}
applyMod : boolean {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.formula} (same value: 12d10)
kinds : array<string> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.9.damage.SvhfCa1se8cek42O.type} (same value: bludgeoning)
j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton}
applyMod : boolean {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.formula} (same value: 10d6)
materials : array<> {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.9.damage.j69kf1nfy3b1xton.type} (same value: electricity)
[8] : object {5th Rank.system.heightening.levels.8}
damage : object {5th Rank.system.heightening.levels.8.damage}
[NE5nfcJxF8gmPf1n] : object {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n}
applyMod : boolean {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.formula} (same value: 9d10)
materials : array<> {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.8.damage.NE5nfcJxF8gmPf1n.type} (same value: acid)
[rt4oeXP3SqcClH6r] : object {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r}
applyMod : boolean {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.applyMod} (same value: False)
category : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.category} (same value: persistent)
formula : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.formula} (same value: 2d6)
materials : array<> {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.8.damage.rt4oeXP3SqcClH6r.type} (same value: acid)
8lhfdml2dfwh0pc1 : object {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1}
applyMod : boolean {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.formula} (same value: 9d8)
materials : array<> {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.8.damage.8lhfdml2dfwh0pc1.type} (same value: vitality)
[7] : object {5th Rank.system.heightening.levels.7}
[damage] : object {5th Rank.system.heightening.levels.7.damage}
[KBVAJjLQOwR9Df19] : object {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19}
applyMod : boolean {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.formula} (same value: 9d10)
kinds : array<string> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds}
Length: min=1 max=1
Value type: string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.kinds.[]} (same value: damage)
materials : array<> {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.7.damage.KBVAJjLQOwR9Df19.type} (same value: bludgeoning)
j69kf1nfy3b1xton : object {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton}
applyMod : boolean {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.formula} (same value: 8d6)
materials : array<> {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.heightening.levels.7.damage.j69kf1nfy3b1xton.type} (same value: electricity)
[target] : object {5th Rank.system.heightening.levels.7.target}
value : string {5th Rank.system.heightening.levels.7.target.value} (same value: 1 or any number of creatures)
area : object {5th Rank.system.heightening.levels.7.area}
type : string {5th Rank.system.heightening.levels.7.area.type} (same value: cone)
value : integer {5th Rank.system.heightening.levels.7.area.value} (same value: 60)
[6] : object {5th Rank.system.heightening.levels.6}
target : object {5th Rank.system.heightening.levels.6.target}
value : string {5th Rank.system.heightening.levels.6.target.value} (same value: 1 or 10 creatures)
[overlays] : object {5th Rank.system.overlays}
[3yk7i1kixfa9prk4] : object {5th Rank.system.overlays.3yk7i1kixfa9prk4}
_id : string {5th Rank.system.overlays.3yk7i1kixfa9prk4._id} (same value: 3yk7i1kixfa9prk4)
overlayType : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.3yk7i1kixfa9prk4.sort} (same value: 1)
system : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system}
target : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target}
value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.target.value} (same value: you or one willing ally within range)
time : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time}
value : string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.time.value} (same value: 1)
traits : object {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits}
value : array<string> {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.3yk7i1kixfa9prk4.system.traits.value.[]} (same value: manipulate)
[7lz99ha8d7pnbnro] : object {5th Rank.system.overlays.7lz99ha8d7pnbnro}
_id : string {5th Rank.system.overlays.7lz99ha8d7pnbnro._id} (same value: 7lz99ha8d7pnbnro)
overlayType : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.7lz99ha8d7pnbnro.sort} (same value: 3)
system : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system}
target : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target}
value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.target.value} (same value: you or one willing ally within range)
time : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time}
value : string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.time.value} (same value: 2)
traits : object {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits}
value : array<string> {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.7lz99ha8d7pnbnro.system.traits.value.[]} (same value: concentrate)
[zyzgjes6kcerhhfz] : object {5th Rank.system.overlays.zyzgjes6kcerhhfz}
_id : string {5th Rank.system.overlays.zyzgjes6kcerhhfz._id} (same value: zyzgjes6kcerhhfz)
overlayType : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.zyzgjes6kcerhhfz.sort} (same value: 3)
system : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system}
target : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target}
value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.target.value} (same value: you and all willing allies within range)
time : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time}
value : string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.time.value} (same value: 3)
traits : object {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits}
value : array<string> {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.zyzgjes6kcerhhfz.system.traits.value.[]} (same value: concentrate)
[2XryWRa6OkDAbAw0] : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0}
_id : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0._id} (same value: 2XryWRa6OkDAbAw0)
name : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.name} (same value: Elemental Breath (Metal))
overlayType : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.sort} (same value: 4)
system : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system}
damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage}
cIQMOJJsHOShytJy : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy}
applyMod : boolean {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.formula} (same value: 5d10)
materials : array<> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.damage.cIQMOJJsHOShytJy.type} (same value: slashing)
heightening : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening}
damage : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage}
cIQMOJJsHOShytJy : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.damage.cIQMOJJsHOShytJy} (same value: 1d10)
interval : integer {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits}
value : array<string> {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.2XryWRa6OkDAbAw0.system.traits.value.[]} (same value: metal)
[6RXxnrZlBl5nulPK] : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK}
_id : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK._id} (same value: 6RXxnrZlBl5nulPK)
name : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.name} (same value: Elemental Breath (Earth))
overlayType : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.sort} (same value: 2)
system : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system}
damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage}
CI0T8rUwcB2khY0t : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t}
applyMod : boolean {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.formula} (same value: 5d10)
materials : array<> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.damage.CI0T8rUwcB2khY0t.type} (same value: bludgeoning)
heightening : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening}
damage : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage}
CI0T8rUwcB2khY0t : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.damage.CI0T8rUwcB2khY0t} (same value: 1d10)
interval : integer {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits}
value : array<string> {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.6RXxnrZlBl5nulPK.system.traits.value.[]} (same value: earth)
[EXq8LCHnbDdU9Qxi] : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi}
_id : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi._id} (same value: EXq8LCHnbDdU9Qxi)
name : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.name} (same value: Elemental Breath (Air))
overlayType : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.sort} (same value: 1)
system : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system}
damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage}
ycNNS1IJaYJ9uw80 : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80}
applyMod : boolean {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.formula} (same value: 6d10)
materials : array<> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.damage.ycNNS1IJaYJ9uw80.type} (same value: electricity)
heightening : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening}
damage : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage}
ycNNS1IJaYJ9uw80 : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.damage.ycNNS1IJaYJ9uw80} (same value: 1d10)
interval : integer {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits}
value : array<string> {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.EXq8LCHnbDdU9Qxi.system.traits.value.[]} (same value: air)
[S8zce5ryVwTNR4v6] : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6}
_id : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6._id} (same value: S8zce5ryVwTNR4v6)
name : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.name} (same value: Elemental Breath (Water))
overlayType : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.sort} (same value: 5)
system : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system}
damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage}
5s8WDBie6obDFd7O : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O}
applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.formula} (same value: 3d10)
materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.5s8WDBie6obDFd7O.type} (same value: cold)
65e8IoTrChnWR3jL : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL}
applyMod : boolean {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.formula} (same value: 3d10)
materials : array<> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.damage.65e8IoTrChnWR3jL.type} (same value: bludgeoning)
heightening : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening}
damage : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage}
5s8WDBie6obDFd7O : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.5s8WDBie6obDFd7O} (same value: 1d10)
65e8IoTrChnWR3jL : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.damage.65e8IoTrChnWR3jL} (same value: 0)
interval : integer {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits}
value : array<string> {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.S8zce5ryVwTNR4v6.system.traits.value.[]} (same value: water)
[SyxaqT7Uou8PUc2b] : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b}
_id : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b._id} (same value: SyxaqT7Uou8PUc2b)
name : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.name} (same value: Elemental Breath (Wood))
overlayType : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.sort} (same value: 6)
system : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system}
damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage}
9uHHaYTm9m5EKYXr : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr}
applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.formula} (same value: 3d10)
materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.9uHHaYTm9m5EKYXr.type} (same value: piercing)
M2B0VWxc4jyJ2ZMk : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk}
applyMod : boolean {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.formula} (same value: 3d10)
materials : array<> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.damage.M2B0VWxc4jyJ2ZMk.type} (same value: slashing)
heightening : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening}
damage : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage}
9uHHaYTm9m5EKYXr : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.9uHHaYTm9m5EKYXr} (same value: 1d10)
M2B0VWxc4jyJ2ZMk : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.damage.M2B0VWxc4jyJ2ZMk} (same value: 0)
interval : integer {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits}
value : array<string> {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.SyxaqT7Uou8PUc2b.system.traits.value.[]} (same value: wood)
[Zl9eykSvA9Ptm3Vk] : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk}
_id : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk._id} (same value: Zl9eykSvA9Ptm3Vk)
name : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.name} (same value: Elemental Breath (Fire))
overlayType : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.sort} (same value: 3)
system : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system}
damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage}
0tjfe8H7wz7QoXYE : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE}
applyMod : boolean {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.applyMod} (same value: False)
[category] : mixed
formula : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.formula} (same value: 7d10)
materials : array<> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.materials}
Length: min=0 max=0
Value type: mixed
type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.damage.0tjfe8H7wz7QoXYE.type} (same value: fire)
heightening : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening}
damage : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage}
0tjfe8H7wz7QoXYE : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.damage.0tjfe8H7wz7QoXYE} (same value: 1d10)
interval : integer {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.interval} (same value: 1)
type : string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.heightening.type} (same value: interval)
traits : object {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits}
value : array<string> {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value}
Length: min=1 max=1
Value type: string {5th Rank.system.overlays.Zl9eykSvA9Ptm3Vk.system.traits.value.[]} (same value: fire)
[ZxbNsu1w4bhR2fCe] : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe}
_id : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe._id} (same value: ZxbNsu1w4bhR2fCe)
overlayType : string {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.sort} (same value: 1)
system : object {5th Rank.system.overlays.ZxbNsu1w4bhR2fCe.system}
[wUTd1CuL1B5jIquK] : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK}
_id : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK._id} (same value: wUTd1CuL1B5jIquK)
overlayType : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.sort} (same value: 2)
system : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system}
area : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area}
type : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.type} (same value: burst)
value : integer {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.area.value} (same value: 30)
range : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range}
value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.range.value} (same value: 500 feet)
time : object {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time}
value : string {5th Rank.system.overlays.wUTd1CuL1B5jIquK.system.time.value} (same value: 3)
[7dx7zf6stp6umc4r] : object {5th Rank.system.overlays.7dx7zf6stp6umc4r}
_id : string {5th Rank.system.overlays.7dx7zf6stp6umc4r._id} (same value: 7dx7zf6stp6umc4r)
overlayType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.7dx7zf6stp6umc4r.sort} (same value: 3)
system : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system}
area : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area}
areaType : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.areaType} (same value: emanation)
value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.area.value} (same value: 30)
target : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target}
value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.target.value} (same value: All living creatures)
time : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time}
value : string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.time.value} (same value: 3)
traits : object {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits}
value : array<string> {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value}
Length: min=4 max=4
Value type: string {5th Rank.system.overlays.7dx7zf6stp6umc4r.system.traits.value.[]} (4 different values)
concentrate (x1)
death (x1)
manipulate (x1)
void (x1)
[jma2elwwr2saf9s6] : object {5th Rank.system.overlays.jma2elwwr2saf9s6}
_id : string {5th Rank.system.overlays.jma2elwwr2saf9s6._id} (same value: jma2elwwr2saf9s6)
overlayType : string {5th Rank.system.overlays.jma2elwwr2saf9s6.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.jma2elwwr2saf9s6.sort} (same value: 1)
system : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system}
time : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time}
value : string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.time.value} (same value: 1)
traits : object {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits}
value : array<string> {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value}
Length: min=3 max=3
Value type: string {5th Rank.system.overlays.jma2elwwr2saf9s6.system.traits.value.[]} (3 different values)
death (x1)
manipulate (x1)
void (x1)
[jq9loelhf38up0e1] : object {5th Rank.system.overlays.jq9loelhf38up0e1}
_id : string {5th Rank.system.overlays.jq9loelhf38up0e1._id} (same value: jq9loelhf38up0e1)
overlayType : string {5th Rank.system.overlays.jq9loelhf38up0e1.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.jq9loelhf38up0e1.sort} (same value: 2)
system : object {5th Rank.system.overlays.jq9loelhf38up0e1.system}
damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage}
0 : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0}
formula : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.damage.0.formula} (same value: 10d6)
heightening : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening}
damage : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage}
0 : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.heightening.damage.0} (same value: 2d6)
time : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.time}
value : string {5th Rank.system.overlays.jq9loelhf38up0e1.system.time.value} (same value: 2)
traits : object {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits}
value : array<string> {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value}
Length: min=4 max=4
Value type: string {5th Rank.system.overlays.jq9loelhf38up0e1.system.traits.value.[]} (4 different values)
concentrate (x1)
death (x1)
manipulate (x1)
void (x1)
[UTMlHk0o5FXLlwwM] : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM}
name : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.name} (same value: Shadow Blast (Will))
overlayType : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
system : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system}
damage : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage}
0 : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.damage.0}
[category] : mixed
defense : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense}
save : object {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
basic : boolean {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: True)
statistic : string {5th Rank.system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: will)
[zjyfdrWBaUVi4O7b] : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b}
name : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.name} (same value: Shadow Blast (Reflex))
overlayType : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
system : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system}
damage : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage}
0 : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.damage.0}
[category] : mixed
defense : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense}
save : object {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
basic : boolean {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: True)
statistic : string {5th Rank.system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: reflex)
YK6X9Uqj3TmG199H : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H}
_id : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H._id} (same value: YK6X9Uqj3TmG199H)
overlayType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.overlayType} (same value: override)
sort : integer {5th Rank.system.overlays.YK6X9Uqj3TmG199H.sort} (same value: 1)
system : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system}
area : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area}
areaType : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.area.areaType} (same value: cone)
time : object {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time}
value : string {5th Rank.system.overlays.YK6X9Uqj3TmG199H.system.time.value} (same value: 3)
type : string {5th Rank.type} (same value: spell)