Новые результаты
This commit is contained in:
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5-07
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Different values: 6
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=====================================
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object {5-07}
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_id : string {5-07._id} (all different values)
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folder : string {5-07.folder} (same value: NI0szuJRQvymu7PM)
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img : string {5-07.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x4)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {5-07.items}
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Length: min=1 max=19
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Value type: object {5-07.items.[]}
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_id : string {5-07.items.[]._id} (36 different values)
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[_stats] : object {5-07.items.[]._stats}
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compendiumSource : string {5-07.items.[]._stats.compendiumSource} (15 different values)
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Compendium.pf2e.equipment-srd.Item.XyA6PKV46aNlLXOd (x2)
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Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x2)
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Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x2)
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Compendium.pf2e.equipment-srd.Item.h7gsRKv6rORYgsv0 (x1)
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Compendium.pf2e.equipment-srd.Item.AITVZmakiu3RgfKo (x2)
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Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2)
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Compendium.pf2e.equipment-srd.Item.SgtqZxt26BdjUmEB (x2)
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Compendium.pf2e.equipment-srd.Item.gWr4q4HiyGhETA8H (x2)
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Compendium.pf2e.equipment-srd.Item.Z9TThSU2KtCX9gfD (x2)
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Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x2)
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Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x2)
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Compendium.pf2e.equipment-srd.Item.4ftXXUCBHcf4b0MH (x2)
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Compendium.pf2e.equipment-srd.Item.qCEOZ6109Yo34tRx (x2)
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Compendium.pf2e.equipment-srd.Item.hDLbR56Id2OtU318 (x2)
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Compendium.pf2e.equipment-srd.Item.vl5dww56cbXo9QnP (x2)
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img : string {5-07.items.[].img} (18 different values)
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systems/pf2e/icons/equipment/weapons/hand-crossbow.webp (x2)
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icons/weapons/swords/sword-guard-purple.webp (x2)
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icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x2)
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icons/containers/boxes/crate-worn-brown.webp (x1)
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systems/pf2e/icons/equipment/weapons/bolts.webp (x2)
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systems/pf2e/icons/default-icons/melee.svg (x14)
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systems/pf2e/icons/default-icons/action.svg (x12)
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systems/pf2e/icons/actions/Passive.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/acid-flask.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-bombs/alchemists-fire.webp (x2)
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icons/consumables/potions/potion-flask-corked-flat-red.webp (x2)
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icons/weapons/daggers/dagger-straight-blue.webp (x2)
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icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x2)
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icons/tools/laboratory/vials-blue-pink.webp (x2)
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icons/sundries/books/book-tooled-brass-brown.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/alchemical-elixirs/elixir-of-life.webp (x2)
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systems/pf2e/icons/equipment/alchemical-items/drugs/grit.webp (x2)
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systems/pf2e/icons/default-icons/lore.svg (x2)
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name : string {5-07.items.[].name} (21 different values)
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sort : integer {5-07.items.[].sort} (20 different values)
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100000 (x4)
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200000 (x4)
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300000 (x4)
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400000 (x4)
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500000 (x4)
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600000 (x4)
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700000 (x4)
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800000 (x4)
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900000 (x3)
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0 (x2)
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1000000 (x2)
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1100000 (x2)
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1200000 (x2)
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1300000 (x2)
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1400000 (x2)
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1500000 (x2)
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1600000 (x2)
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1700000 (x2)
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1800000 (x2)
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1900000 (x2)
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system : object {5-07.items.[].system}
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[baseItem] : string {5-07.items.[].system.baseItem} (all different values)
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[bonus] : object {5-07.items.[].system.bonus}
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value : integer {5-07.items.[].system.bonus.value} (all different values)
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[bonusDamage] : object {5-07.items.[].system.bonusDamage}
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value : integer {5-07.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-07.items.[].system.bulk}
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value : mixed
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float {5-07.items.[].system.bulk.value} (same value: 0,1)
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integer {5-07.items.[].system.bulk.value} (2 different values)
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1 (x6)
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2 (x1)
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[category] : string {5-07.items.[].system.category} (8 different values)
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simple (x4)
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martial (x8)
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light (x4)
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ammo (x2)
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offensive (x12)
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elixir (x2)
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drug (x2)
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interaction (x2)
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[containerId] : mixed
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[damage] : object {5-07.items.[].system.damage}
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[damageType] : string {5-07.items.[].system.damage.damageType} (4 different values)
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piercing (x6)
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acid (x2)
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fire (x2)
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mental (x2)
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[dice] : integer {5-07.items.[].system.damage.dice} (2 different values)
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1 (x8)
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2 (x4)
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[die] : string {5-07.items.[].system.damage.die} (4 different values)
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d6 (x6)
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(x2)
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d8 (x2)
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d4 (x2)
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[persistent] : object {5-07.items.[].system.damage.persistent}
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[faces] : integer {5-07.items.[].system.damage.persistent.faces} (same value: 6)
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number : integer {5-07.items.[].system.damage.persistent.number} (same value: 2)
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type : string {5-07.items.[].system.damage.persistent.type} (2 different values)
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acid (x2)
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fire (x2)
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[formula] : string {5-07.items.[].system.damage.formula} (same value: 1d6)
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[kind] : string {5-07.items.[].system.damage.kind} (same value: healing)
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[type] : string {5-07.items.[].system.damage.type} (same value: untyped)
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description : object {5-07.items.[].system.description}
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value : string {5-07.items.[].system.description.value} (25 different values)
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[equipped] : object {5-07.items.[].system.equipped}
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carryType : string {5-07.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {5-07.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[group] : string {5-07.items.[].system.group} (5 different values)
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crossbow (x2)
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sword (x2)
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leather (x4)
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bomb (x6)
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knife (x2)
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[hardness] : integer {5-07.items.[].system.hardness} (same value: 0)
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[hp] : object {5-07.items.[].system.hp}
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max : integer {5-07.items.[].system.hp.max} (same value: 0)
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value : integer {5-07.items.[].system.hp.value} (same value: 0)
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[level] : object {5-07.items.[].system.level}
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value : integer {5-07.items.[].system.level.value} (3 different values)
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0 (x17)
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3 (x6)
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1 (x4)
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[material] : object {5-07.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-07.items.[].system.price}
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value : object {5-07.items.[].system.price.value}
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[gp] : integer {5-07.items.[].system.price.value.gp} (all different values)
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[sp] : integer {5-07.items.[].system.price.value.sp} (3 different values)
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9 (x2)
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1 (x2)
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2 (x2)
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[per] : integer {5-07.items.[].system.price.per} (same value: 10)
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publication : object {5-07.items.[].system.publication}
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license : string {5-07.items.[].system.publication.license} (2 different values)
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ORC (x22)
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OGL (x35)
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remaster : boolean {5-07.items.[].system.publication.remaster} (2 different values)
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True (x22)
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False (x35)
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title : string {5-07.items.[].system.publication.title} (7 different values)
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Pathfinder Player Core (x16)
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Pathfinder Core Rulebook (x1)
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(x28)
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Pathfinder Bestiary (x2)
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Pathfinder GM Core (x6)
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Pathfinder Lost Omens The Grand Bazaar (x2)
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Pathfinder Lost Omens Absalom, City of Lost Omens (x2)
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[quantity] : integer {5-07.items.[].system.quantity} (3 different values)
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1 (x15)
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10 (x2)
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2 (x10)
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[range] : integer {5-07.items.[].system.range} (3 different values)
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60 (x2)
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20 (x4)
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10 (x2)
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[reload] : object {5-07.items.[].system.reload}
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value : string {5-07.items.[].system.reload.value} (3 different values)
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1 (x2)
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(x2)
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- (x8)
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rules : ###FoundryRulesObject###
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[runes] : object {5-07.items.[].system.runes}
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potency : integer {5-07.items.[].system.runes.potency} (same value: 0)
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property : array<> {5-07.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {5-07.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {5-07.items.[].system.runes.resilient} (same value: 0)
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[size] : string {5-07.items.[].system.size} (same value: med)
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[slug] : string {5-07.items.[].system.slug} (15 different values)
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hand-crossbow (x4)
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shortsword (x4)
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leather-armor (x2)
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snare-kit (x1)
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bolts (x2)
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sneak-attack (x2)
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acid-flask-moderate (x4)
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alchemists-fire-moderate (x4)
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vexing-vapor-moderate (x4)
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dagger (x6)
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studded-leather-armor (x2)
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alchemists-toolkit (x2)
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formula-book-blank (x2)
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elixir-of-life-minor (x2)
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grit (x2)
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[splashDamage] : object {5-07.items.[].system.splashDamage}
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value : integer {5-07.items.[].system.splashDamage.value} (2 different values)
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0 (x6)
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2 (x6)
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traits : object {5-07.items.[].system.traits}
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[rarity] : string {5-07.items.[].system.traits.rarity} (2 different values)
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common (x27)
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uncommon (x2)
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value : array<string> {5-07.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {5-07.items.[].system.traits.value.[]} (20 different values)
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agile (x10)
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finesse (x8)
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versatile-s (x10)
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range-increment-60 (x2)
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reload-1 (x2)
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acid (x2)
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alchemical (x10)
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bomb (x12)
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consumable (x16)
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infused (x12)
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splash (x12)
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fire (x2)
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inhaled (x4)
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mental (x2)
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poison (x4)
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thrown-10 (x4)
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elixir (x2)
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healing (x2)
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drug (x2)
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ingested (x2)
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[usage] : object {5-07.items.[].system.usage}
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value : string {5-07.items.[].system.usage.value} (2 different values)
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held-in-one-hand (x21)
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held-in-two-hands (x2)
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[canBeAmmo] : boolean {5-07.items.[].system.usage.canBeAmmo} (same value: False)
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[acBonus] : integer {5-07.items.[].system.acBonus} (2 different values)
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1 (x2)
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2 (x2)
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[checkPenalty] : integer {5-07.items.[].system.checkPenalty} (same value: -1)
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[dexCap] : integer {5-07.items.[].system.dexCap} (2 different values)
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4 (x2)
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3 (x2)
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[speedPenalty] : integer {5-07.items.[].system.speedPenalty} (same value: 0)
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[strength] : integer {5-07.items.[].system.strength} (2 different values)
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0 (x2)
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1 (x2)
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[stackGroup] : string {5-07.items.[].system.stackGroup} (same value: bolts)
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[uses] : object {5-07.items.[].system.uses}
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autoDestroy : boolean {5-07.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {5-07.items.[].system.uses.max} (same value: 1)
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value : integer {5-07.items.[].system.uses.value} (same value: 1)
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[attack] : object {5-07.items.[].system.attack}
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value : string {5-07.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-07.items.[].system.attackEffects}
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value : array<> {5-07.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {5-07.items.[].system.damageRolls}
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[OKnCLMBnK6b1LGEv] : object {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv}
|
||||
damage : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damage} (same value: 1d6+2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.OKnCLMBnK6b1LGEv.damageType} (same value: piercing)
|
||||
[0WVuoY2rUn9IbDVz] : object {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz}
|
||||
damage : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damage} (same value: 1d8+2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.0WVuoY2rUn9IbDVz.damageType} (same value: piercing)
|
||||
[eW4ZlPAHENmK4Kmt] : object {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt}
|
||||
damage : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damage} (same value: 1d6+1)
|
||||
damageType : string {5-07.items.[].system.damageRolls.eW4ZlPAHENmK4Kmt.damageType} (same value: piercing)
|
||||
[x5ZXKDOByPiR1F68] : object {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68}
|
||||
damage : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damage} (same value: 1d6)
|
||||
damageType : string {5-07.items.[].system.damageRolls.x5ZXKDOByPiR1F68.damageType} (same value: piercing)
|
||||
[vorQLpdyM00hpri1] : object {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1}
|
||||
damage : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damage} (same value: 2d4+3)
|
||||
damageType : string {5-07.items.[].system.damageRolls.vorQLpdyM00hpri1.damageType} (same value: piercing)
|
||||
[6KgHLPPPPosDvzrx] : object {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx}
|
||||
damage : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damage} (same value: 2d4+3)
|
||||
damageType : string {5-07.items.[].system.damageRolls.6KgHLPPPPosDvzrx.damageType} (same value: piercing)
|
||||
[E8K8VKLRTHgndG2Q] : object {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q}
|
||||
category : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.category} (same value: persistent)
|
||||
damage : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damage} (same value: 2d6)
|
||||
damageType : string {5-07.items.[].system.damageRolls.E8K8VKLRTHgndG2Q.damageType} (same value: acid)
|
||||
[HMbndrzfMpCaGQne] : object {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne}
|
||||
category : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.HMbndrzfMpCaGQne.damageType} (same value: acid)
|
||||
[hzxTWv3bJMt3A6Vu] : object {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu}
|
||||
damage : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damage} (same value: 1)
|
||||
damageType : string {5-07.items.[].system.damageRolls.hzxTWv3bJMt3A6Vu.damageType} (same value: acid)
|
||||
[3KEOGkOPj2cvGymV] : object {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV}
|
||||
category : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.category} (same value: persistent)
|
||||
damage : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.3KEOGkOPj2cvGymV.damageType} (same value: fire)
|
||||
[GZu2rItawSTKvumW] : object {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW}
|
||||
damage : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damage} (same value: 2d8)
|
||||
damageType : string {5-07.items.[].system.damageRolls.GZu2rItawSTKvumW.damageType} (same value: fire)
|
||||
[lmlaklSnZlVEtzLv] : object {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv}
|
||||
category : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.lmlaklSnZlVEtzLv.damageType} (same value: fire)
|
||||
[Rdvr7VX0Joadamfx] : object {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx}
|
||||
category : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.Rdvr7VX0Joadamfx.damageType} (same value: mental)
|
||||
[jL8h0lYLimxG4eDd] : object {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd}
|
||||
damage : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damage} (same value: 2d6)
|
||||
damageType : string {5-07.items.[].system.damageRolls.jL8h0lYLimxG4eDd.damageType} (same value: mental)
|
||||
[FNqugEzWmb6PjJuP] : object {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP}
|
||||
damage : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damage} (same value: 1d4+1)
|
||||
damageType : string {5-07.items.[].system.damageRolls.FNqugEzWmb6PjJuP.damageType} (same value: piercing)
|
||||
[PBSWZBNvK3TkmI4O] : object {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O}
|
||||
damage : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damage} (same value: 1d4+1)
|
||||
damageType : string {5-07.items.[].system.damageRolls.PBSWZBNvK3TkmI4O.damageType} (same value: piercing)
|
||||
[CiEzfoWkwu0tY7uf] : object {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf}
|
||||
damage : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damage} (same value: 1)
|
||||
damageType : string {5-07.items.[].system.damageRolls.CiEzfoWkwu0tY7uf.damageType} (same value: acid)
|
||||
[DWCR5hOWWSSaK7xe] : object {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe}
|
||||
category : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.DWCR5hOWWSSaK7xe.damageType} (same value: acid)
|
||||
[ysAv19nP6XRE8h77] : object {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77}
|
||||
category : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.category} (same value: persistent)
|
||||
damage : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damage} (same value: 2d6)
|
||||
damageType : string {5-07.items.[].system.damageRolls.ysAv19nP6XRE8h77.damageType} (same value: acid)
|
||||
[Ot0fhuJff2IO11Tz] : object {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz}
|
||||
category : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.Ot0fhuJff2IO11Tz.damageType} (same value: fire)
|
||||
[R1uRkRYXusXfY9H6] : object {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6}
|
||||
damage : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damage} (same value: 1d8+2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.R1uRkRYXusXfY9H6.damageType} (same value: fire)
|
||||
[hGKXAMGxLtFjDAqN] : object {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN}
|
||||
category : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.category} (same value: persistent)
|
||||
damage : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.hGKXAMGxLtFjDAqN.damageType} (same value: fire)
|
||||
Ah1ybityL4Ffr1qd : object {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd}
|
||||
damage : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damage} (same value: 1d6+2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.Ah1ybityL4Ffr1qd.damageType} (same value: mental)
|
||||
XXjbjSRQkvuyRFp0 : object {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0}
|
||||
category : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.category} (same value: splash)
|
||||
damage : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damage} (same value: 2)
|
||||
damageType : string {5-07.items.[].system.damageRolls.XXjbjSRQkvuyRFp0.damageType} (same value: mental)
|
||||
[weaponType] : object {5-07.items.[].system.weaponType}
|
||||
value : string {5-07.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x4)
|
||||
ranged (x10)
|
||||
[actionType] : object {5-07.items.[].system.actionType}
|
||||
value : string {5-07.items.[].system.actionType.value} (3 different values)
|
||||
action (x8)
|
||||
passive (x4)
|
||||
reaction (x2)
|
||||
[actions] : object {5-07.items.[].system.actions}
|
||||
[value] : integer {5-07.items.[].system.actions.value} (2 different values)
|
||||
1 (x6)
|
||||
3 (x2)
|
||||
[mod] : object {5-07.items.[].system.mod}
|
||||
value : integer {5-07.items.[].system.mod.value} (2 different values)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
[proficient] : object {5-07.items.[].system.proficient}
|
||||
value : integer {5-07.items.[].system.proficient.value} (same value: 0)
|
||||
type : string {5-07.items.[].type} (7 different values)
|
||||
weapon (x12)
|
||||
armor (x4)
|
||||
equipment (x5)
|
||||
consumable (x6)
|
||||
melee (x14)
|
||||
action (x14)
|
||||
lore (x2)
|
||||
[flags] : object {5-07.items.[].flags}
|
||||
pf2e : object {5-07.items.[].flags.pf2e}
|
||||
linkedWeapon : string {5-07.items.[].flags.pf2e.linkedWeapon} (all different values)
|
||||
name : string {5-07.name} (all different values)
|
||||
[prototypeToken] : object {5-07.prototypeToken}
|
||||
name : string {5-07.prototypeToken.name} (3 different values)
|
||||
Tok Loyalist (x1)
|
||||
Tok's Trap (x1)
|
||||
Trapmaster Tok (x1)
|
||||
system : object {5-07.system}
|
||||
[abilities] : object {5-07.system.abilities}
|
||||
cha : object {5-07.system.abilities.cha}
|
||||
mod : integer {5-07.system.abilities.cha.mod} (3 different values)
|
||||
1 (x1)
|
||||
-1 (x1)
|
||||
0 (x2)
|
||||
con : object {5-07.system.abilities.con}
|
||||
mod : integer {5-07.system.abilities.con.mod} (3 different values)
|
||||
1 (x1)
|
||||
0 (x1)
|
||||
2 (x2)
|
||||
dex : object {5-07.system.abilities.dex}
|
||||
mod : integer {5-07.system.abilities.dex.mod} (2 different values)
|
||||
4 (x3)
|
||||
3 (x1)
|
||||
int : object {5-07.system.abilities.int}
|
||||
mod : integer {5-07.system.abilities.int.mod} (2 different values)
|
||||
0 (x2)
|
||||
4 (x2)
|
||||
str : object {5-07.system.abilities.str}
|
||||
mod : integer {5-07.system.abilities.str.mod} (2 different values)
|
||||
0 (x1)
|
||||
1 (x3)
|
||||
wis : object {5-07.system.abilities.wis}
|
||||
mod : integer {5-07.system.abilities.wis.mod} (3 different values)
|
||||
3 (x1)
|
||||
1 (x1)
|
||||
-1 (x2)
|
||||
attributes : object {5-07.system.attributes}
|
||||
ac : object {5-07.system.attributes.ac}
|
||||
[details] : string {5-07.system.attributes.ac.details} (same value: )
|
||||
value : integer {5-07.system.attributes.ac.value} (all different values)
|
||||
[allSaves] : object {5-07.system.attributes.allSaves}
|
||||
value : string {5-07.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {5-07.system.attributes.hp}
|
||||
details : string {5-07.system.attributes.hp.details} (same value: )
|
||||
max : integer {5-07.system.attributes.hp.max} (all different values)
|
||||
temp : integer {5-07.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-07.system.attributes.hp.value} (all different values)
|
||||
[speed] : object {5-07.system.attributes.speed}
|
||||
otherSpeeds : array<> {5-07.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
value : integer {5-07.system.attributes.speed.value} (same value: 25)
|
||||
[emitsSound] : string {5-07.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {5-07.system.attributes.hardness} (2 different values)
|
||||
5 (x1)
|
||||
2 (x1)
|
||||
[immunities] : array<object> {5-07.system.attributes.immunities}
|
||||
Length: min=2 max=2
|
||||
Value type: object {5-07.system.attributes.immunities.[]}
|
||||
exceptions : array<> {5-07.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-07.system.attributes.immunities.[].type} (2 different values)
|
||||
critical-hits (x2)
|
||||
precision (x2)
|
||||
[stealth] : object {5-07.system.attributes.stealth}
|
||||
details : string {5-07.system.attributes.stealth.details} (same value: )
|
||||
value : integer {5-07.system.attributes.stealth.value} (2 different values)
|
||||
3 (x1)
|
||||
1 (x1)
|
||||
details : object {5-07.system.details}
|
||||
[blurb] : string {5-07.system.details.blurb} (same value: )
|
||||
[languages] : object {5-07.system.details.languages}
|
||||
details : string {5-07.system.details.languages.details} (same value: )
|
||||
value : array<string> {5-07.system.details.languages.value}
|
||||
Length: min=2 max=4
|
||||
Value type: string {5-07.system.details.languages.value.[]} (4 different values)
|
||||
common (x4)
|
||||
draconic (x4)
|
||||
dwarven (x2)
|
||||
goblin (x2)
|
||||
level : object {5-07.system.details.level}
|
||||
value : integer {5-07.system.details.level.value} (4 different values)
|
||||
1 (x3)
|
||||
-1 (x1)
|
||||
5 (x1)
|
||||
3 (x1)
|
||||
[privateNotes] : string {5-07.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {5-07.system.details.publicNotes} (same value: )
|
||||
publication : object {5-07.system.details.publication}
|
||||
license : string {5-07.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {5-07.system.details.publication.remaster} (same value: False)
|
||||
title : string {5-07.system.details.publication.title} (same value: Pathfinder Society Scenario #5-07: Sewer Dragon Crisis)
|
||||
[description] : string {5-07.system.details.description} (same value: <p>This basic trap is little more than a snare designed to slow down and distract enemies.</p>)
|
||||
[disable] : string {5-07.system.details.disable} (2 different values)
|
||||
<p>@Check[thievery|dc:20]</p> (x1)
|
||||
<p>@Check[thievery|dc:18]</p> (x1)
|
||||
[isComplex] : boolean {5-07.system.details.isComplex} (same value: False)
|
||||
[reset] : string {5-07.system.details.reset} (same value: )
|
||||
[routine] : string {5-07.system.details.routine} (same value: )
|
||||
[initiative] : object {5-07.system.initiative}
|
||||
statistic : string {5-07.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {5-07.system.perception}
|
||||
details : string {5-07.system.perception.details} (same value: )
|
||||
mod : integer {5-07.system.perception.mod} (4 different values)
|
||||
5 (x1)
|
||||
3 (x1)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
senses : array<object> {5-07.system.perception.senses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {5-07.system.perception.senses.[]}
|
||||
type : string {5-07.system.perception.senses.[].type} (same value: darkvision)
|
||||
[resources] : object {5-07.system.resources}
|
||||
saves : object {5-07.system.saves}
|
||||
fortitude : object {5-07.system.saves.fortitude}
|
||||
saveDetail : string {5-07.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {5-07.system.saves.fortitude.value} (all different values)
|
||||
reflex : object {5-07.system.saves.reflex}
|
||||
saveDetail : string {5-07.system.saves.reflex.saveDetail} (same value: )
|
||||
[value] : integer {5-07.system.saves.reflex.value} (5 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
0 (x1)
|
||||
15 (x1)
|
||||
12 (x1)
|
||||
will : object {5-07.system.saves.will}
|
||||
saveDetail : string {5-07.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {5-07.system.saves.will.value} (4 different values)
|
||||
6 (x2)
|
||||
3 (x1)
|
||||
0 (x2)
|
||||
9 (x1)
|
||||
[skills] : object {5-07.system.skills}
|
||||
acrobatics : object {5-07.system.skills.acrobatics}
|
||||
base : integer {5-07.system.skills.acrobatics.base} (4 different values)
|
||||
7 (x1)
|
||||
5 (x1)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
crafting : object {5-07.system.skills.crafting}
|
||||
base : integer {5-07.system.skills.crafting.base} (4 different values)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
special : array<object> {5-07.system.skills.crafting.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {5-07.system.skills.crafting.special.[]}
|
||||
base : integer {5-07.system.skills.crafting.special.[].base} (4 different values)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
14 (x1)
|
||||
11 (x1)
|
||||
label : string {5-07.system.skills.crafting.special.[].label} (same value: traps)
|
||||
predicate : array<string> {5-07.system.skills.crafting.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {5-07.system.skills.crafting.special.[].predicate.[]} (same value: action:craft:trap)
|
||||
[nature] : object {5-07.system.skills.nature}
|
||||
base : integer {5-07.system.skills.nature.base} (same value: 6)
|
||||
stealth : object {5-07.system.skills.stealth}
|
||||
base : integer {5-07.system.skills.stealth.base} (4 different values)
|
||||
7 (x1)
|
||||
5 (x1)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
[survival] : object {5-07.system.skills.survival}
|
||||
base : integer {5-07.system.skills.survival.base} (same value: 6)
|
||||
occultism : object {5-07.system.skills.occultism}
|
||||
base : integer {5-07.system.skills.occultism.base} (2 different values)
|
||||
13 (x1)
|
||||
10 (x1)
|
||||
thievery : object {5-07.system.skills.thievery}
|
||||
base : integer {5-07.system.skills.thievery.base} (2 different values)
|
||||
12 (x1)
|
||||
9 (x1)
|
||||
traits : object {5-07.system.traits}
|
||||
rarity : string {5-07.system.traits.rarity} (2 different values)
|
||||
common (x4)
|
||||
unique (x2)
|
||||
size : object {5-07.system.traits.size}
|
||||
value : string {5-07.system.traits.size.value} (2 different values)
|
||||
sm (x4)
|
||||
med (x2)
|
||||
value : array<string> {5-07.system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {5-07.system.traits.value.[]} (4 different values)
|
||||
evil (x4)
|
||||
humanoid (x4)
|
||||
kobold (x4)
|
||||
lawful (x4)
|
||||
[statusEffects] : array<> {5-07.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-07.type} (2 different values)
|
||||
npc (x4)
|
||||
hazard (x2)
|
||||
Reference in New Issue
Block a user