Новые результаты
This commit is contained in:
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5-01
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Different values: 6
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=====================================
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object {5-01}
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_id : string {5-01._id} (all different values)
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folder : string {5-01.folder} (same value: YsA95lDA53WuCCyU)
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img : string {5-01.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {5-01.items}
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Length: min=2 max=7
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Value type: object {5-01.items.[]}
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_id : string {5-01.items.[]._id} (27 different values)
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img : string {5-01.items.[].img} (12 different values)
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systems/pf2e/icons/default-icons/melee.svg (x8)
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systems/pf2e/icons/default-icons/action.svg (x8)
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icons/weapons/clubs/club-banded-brown.webp (x1)
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icons/equipment/chest/breastplate-layered-leather-studded-brown.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x1)
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systems/pf2e/icons/actions/Passive.webp (x2)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x1)
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icons/consumables/plants/grass-leaves-green.webp (x1)
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icons/equipment/chest/vest-leather-tattered-white.webp (x1)
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systems/pf2e/icons/equipment/weapons/dagger.webp (x1)
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icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
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systems/pf2e/icons/default-icons/lore.svg (x1)
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name : string {5-01.items.[].name} (22 different values)
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sort : integer {5-01.items.[].sort} (7 different values)
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100000 (x6)
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200000 (x6)
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300000 (x5)
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400000 (x3)
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500000 (x3)
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600000 (x2)
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700000 (x2)
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system : object {5-01.items.[].system}
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[attack] : object {5-01.items.[].system.attack}
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value : string {5-01.items.[].system.attack.value} (same value: )
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[attackEffects] : object {5-01.items.[].system.attackEffects}
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value : array<string> {5-01.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {5-01.items.[].system.attackEffects.value.[]} (2 different values)
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thorn-puncture (x1)
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attach (x1)
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[custom] : string {5-01.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {5-01.items.[].system.bonus}
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value : integer {5-01.items.[].system.bonus.value} (4 different values)
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7 (x4)
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0 (x2)
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10 (x2)
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8 (x2)
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[damageRolls] : object {5-01.items.[].system.damageRolls}
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[TFCpItiH0qXZerFt] : object {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt}
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damage : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damage} (same value: 1d6+2)
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damageType : string {5-01.items.[].system.damageRolls.TFCpItiH0qXZerFt.damageType} (same value: piercing)
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[l084oY88NBFAlNlP] : object {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP}
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damage : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damage} (same value: 1d6+7)
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damageType : string {5-01.items.[].system.damageRolls.l084oY88NBFAlNlP.damageType} (same value: bludgeoning)
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[6qI7ci0EL2ueY5q8] : object {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8}
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damage : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damage} (same value: 1d6)
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damageType : string {5-01.items.[].system.damageRolls.6qI7ci0EL2ueY5q8.damageType} (same value: bludgeoning)
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[uTffRXEqpnt8ou4Z] : object {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z}
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damage : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damage} (same value: 1d6)
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damageType : string {5-01.items.[].system.damageRolls.uTffRXEqpnt8ou4Z.damageType} (same value: piercing)
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[HtakWRmx8gCldD6j] : object {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j}
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damage : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damage} (same value: 1d4+1)
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damageType : string {5-01.items.[].system.damageRolls.HtakWRmx8gCldD6j.damageType} (same value: bludgeoning)
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[WvOQ6LZhOAJiIUy0] : object {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0}
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damage : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damage} (same value: 1d4+2)
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damageType : string {5-01.items.[].system.damageRolls.WvOQ6LZhOAJiIUy0.damageType} (same value: piercing)
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xGj8x1qx7UvkecKX : object {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX}
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damage : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damage} (same value: 1d4)
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damageType : string {5-01.items.[].system.damageRolls.xGj8x1qx7UvkecKX.damageType} (same value: piercing)
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description : object {5-01.items.[].system.description}
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value : string {5-01.items.[].system.description.value} (18 different values)
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(x10)
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<p>The baby brine shark spins quickly in place, disorienting observers. All creatures within @Template[emanation|distance:15]{15 feet} must attempt at @Check[will|dc:17] save, with the following effects. The baby brine shark can't use disorienting dance again for [[/gmr 1d4 #Recharge Disorienting Dance]]{1d4 rounds}.</p>
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<hr />
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<p><strong>Success</strong> The creature is unaffected.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] for 1 round.</p>
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<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round.</p> (x1)
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<p>This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.</p> (x1)
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<p>This leather armor is reinforced with metal studs and sometimes small metal plates, providing most of the flexibility of leather armor with more robust protection.</p> (x1)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.AttackOfOpportunity]</p> (x1)
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<p>The tough robber leads an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
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<p>When the experienced robber deals damage on a critical hit, the target is knocked back 10 feet and must succeed at a @Check[fortitude|dc:20] save or be @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. On a critical failure, the target also falls @UUID[Compendium.pf2e.conditionitems.Item.Prone].</p> (x1)
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<p>You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant. After 10 minutes, the plant is sturdy enough to provide standard cover, and its space is difficult terrain. The plant is laden with nutritious nuts or fruit sufficient to feed one Medium creature for a day. The plant has AC 10, Hardness 5, and 20 Hit Points.</p>
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<hr />
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<p><strong>Heightened (+1)</strong> You throw an additional seed, which grows into an additional plant within range.</p> (x1)
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<p>The wood scamp breathes choking pollen in a @Template[cone|distance:15] that deals @Damage[2d6[poison]] damage to each creature within the area (@Check[reflex|dc:17|basic]; creatures who don't need to breathe are immune). The wood scamp can't use Breathe Pollen again for [[/gmr 1d4 #Recharge Breathe Pollen]]{1d4 rounds}.</p> (x1)
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<p>The wood scamp breaks off one of its thornlike claws in the target's skin, dealing @Damage[1[bleed]]{1 persistent bleed} damage until the thorn is removed, which requires an Interact action. This damage is cumulative with each thorn caught in a creature's skin.</p> (x1)
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<p>When a hyacinth lamprey hits a target larger than itself, its circular rows of teeth attach it to that creature. This is similar to grabbing the creature, but the lamprey moves with that creature rather than holding it in place. The lamprey is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the lamprey is killed or pushed away while attached to a creature it has drained water from, that creature takes @Damage[1[bleed]]{1 persistent bleed} damage. Escaping the attach or removing the lamprey in other ways doesn't cause bleed damage.</p> (x1)
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<p><strong>Requirements</strong> The hyacinth lamprey is attached to a creature</p>
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<hr />
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<p><strong>Effect</strong> The hyacinth lamprey drains water from the creature it is attached to. This deals [[/r 1d4]] damage, and the hyacinth lamprey gains temporary Hit Points equal to the damage dealt. A creature that has its water drained by a hyacinth lamprey is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x1)
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<p>A mix of furs, sturdy hide, and sometimes molded boiled leather, this armor provides protection due to its layers of leather, though its bulkiness slows the wearer down and decreases mobility.</p> (x1)
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<p><strong>Requirements</strong> The robber novice is in the same square or adjacent to the target</p>
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<hr />
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<p><strong>Effect</strong> The robber novice can attempt to @UUID[Compendium.pf2e.actionspf2e.Item.Steal] an object they can see on the target using their Thievery modifier against the target's Perception DC.</p> (x1)
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<p>This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.</p> (x1)
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<p>A mix of flexible and molded boiled leather, a suit of this type of armor provides some protection with maximum flexibility.</p> (x1)
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<p>Any enemy is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against the tough robber's melee attacks due to flanking as long as the enemy is within melee reach of both the tough robber and one of the tough robber's allies.</p> (x1)
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<p>The experienced robber leads an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
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publication : object {5-01.items.[].system.publication}
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license : string {5-01.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {5-01.items.[].system.publication.remaster} (same value: False)
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title : string {5-01.items.[].system.publication.title} (4 different values)
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(x18)
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Pathfinder Core Rulebook (x5)
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Pathfinder Bestiary (x3)
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Pathfinder #151: The Show Must Go On (x1)
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rules : ###FoundryRulesObject###
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[slug] : string {5-01.items.[].system.slug} (9 different values)
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club (x1)
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studded-leather-armor (x1)
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attack-of-opportunity (x1)
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sneak-attack (x2)
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verdant-sprout (x1)
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claw (x1)
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hide-armor (x1)
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dagger (x1)
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leather-armor (x1)
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[traits] : object {5-01.items.[].system.traits}
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value : array<string> {5-01.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {5-01.items.[].system.traits.value.[]} (12 different values)
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agile (x5)
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unarmed (x3)
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mental (x1)
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visual (x1)
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thrown-10 (x4)
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concentrate (x1)
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manipulate (x1)
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plant (x2)
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arcane (x1)
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finesse (x4)
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nonlethal (x1)
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versatile-s (x3)
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[rarity] : string {5-01.items.[].system.traits.rarity} (2 different values)
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common (x8)
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uncommon (x1)
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[traditions] : array<string> {5-01.items.[].system.traits.traditions}
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Length: min=1 max=1
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Value type: string {5-01.items.[].system.traits.traditions.[]} (same value: primal)
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[weaponType] : object {5-01.items.[].system.weaponType}
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value : string {5-01.items.[].system.weaponType.value} (2 different values)
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melee (x6)
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ranged (x2)
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[actionType] : object {5-01.items.[].system.actionType}
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value : string {5-01.items.[].system.actionType.value} (3 different values)
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action (x4)
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reaction (x1)
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passive (x6)
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[actions] : object {5-01.items.[].system.actions}
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[value] : integer {5-01.items.[].system.actions.value} (2 different values)
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1 (x2)
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2 (x2)
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[category] : string {5-01.items.[].system.category} (5 different values)
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offensive (x10)
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simple (x2)
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light (x2)
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defensive (x1)
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medium (x1)
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[baseItem] : string {5-01.items.[].system.baseItem} (5 different values)
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club (x1)
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studded-leather-armor (x1)
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hide-armor (x1)
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dagger (x1)
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leather-armor (x1)
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[bonusDamage] : object {5-01.items.[].system.bonusDamage}
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value : integer {5-01.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {5-01.items.[].system.bulk}
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value : mixed
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integer {5-01.items.[].system.bulk.value} (2 different values)
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1 (x3)
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2 (x1)
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float {5-01.items.[].system.bulk.value} (same value: 0,1)
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[containerId] : mixed
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[damage] : object {5-01.items.[].system.damage}
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[damageType] : string {5-01.items.[].system.damage.damageType} (2 different values)
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bludgeoning (x1)
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piercing (x1)
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[dice] : integer {5-01.items.[].system.damage.dice} (same value: 1)
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[die] : string {5-01.items.[].system.damage.die} (2 different values)
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d6 (x1)
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d4 (x1)
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[equipped] : object {5-01.items.[].system.equipped}
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carryType : string {5-01.items.[].system.equipped.carryType} (2 different values)
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held (x2)
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worn (x3)
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handsHeld : integer {5-01.items.[].system.equipped.handsHeld} (2 different values)
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1 (x2)
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0 (x3)
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[invested] : mixed
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[inSlot] : boolean {5-01.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {5-01.items.[].system.group} (3 different values)
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club (x1)
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leather (x3)
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knife (x1)
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[hardness] : integer {5-01.items.[].system.hardness} (same value: 0)
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[hp] : object {5-01.items.[].system.hp}
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max : integer {5-01.items.[].system.hp.max} (same value: 0)
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value : integer {5-01.items.[].system.hp.value} (same value: 0)
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[level] : object {5-01.items.[].system.level}
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value : integer {5-01.items.[].system.level.value} (2 different values)
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0 (x5)
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1 (x1)
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[material] : object {5-01.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {5-01.items.[].system.price}
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value : object {5-01.items.[].system.price.value}
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[gp] : integer {5-01.items.[].system.price.value.gp} (2 different values)
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3 (x1)
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||||
2 (x2)
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||||
[sp] : integer {5-01.items.[].system.price.value.sp} (same value: 2)
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||||
[quantity] : integer {5-01.items.[].system.quantity} (2 different values)
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1 (x4)
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||||
2 (x1)
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||||
[range] : object {5-01.items.[].system.range}
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value : string {5-01.items.[].system.range.value} (same value: 30 feet)
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||||
[reload] : object {5-01.items.[].system.reload}
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||||
value : string {5-01.items.[].system.reload.value} (same value: -)
|
||||
[runes] : object {5-01.items.[].system.runes}
|
||||
potency : integer {5-01.items.[].system.runes.potency} (same value: 0)
|
||||
property : array<> {5-01.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
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||||
[striking] : integer {5-01.items.[].system.runes.striking} (same value: 0)
|
||||
[resilient] : integer {5-01.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {5-01.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {5-01.items.[].system.splashDamage}
|
||||
value : integer {5-01.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {5-01.items.[].system.usage}
|
||||
value : string {5-01.items.[].system.usage.value} (same value: held-in-one-hand)
|
||||
[acBonus] : integer {5-01.items.[].system.acBonus} (3 different values)
|
||||
2 (x1)
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||||
3 (x1)
|
||||
1 (x1)
|
||||
[checkPenalty] : integer {5-01.items.[].system.checkPenalty} (2 different values)
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||||
-1 (x2)
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||||
-2 (x1)
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||||
[dexCap] : integer {5-01.items.[].system.dexCap} (3 different values)
|
||||
3 (x1)
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||||
2 (x1)
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||||
4 (x1)
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||||
[speedPenalty] : integer {5-01.items.[].system.speedPenalty} (2 different values)
|
||||
0 (x2)
|
||||
-5 (x1)
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||||
[strength] : integer {5-01.items.[].system.strength} (3 different values)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
0 (x1)
|
||||
[autoHeightenLevel] : object {5-01.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {5-01.items.[].system.prepared}
|
||||
value : string {5-01.items.[].system.prepared.value} (same value: innate)
|
||||
[proficiency] : object {5-01.items.[].system.proficiency}
|
||||
value : integer {5-01.items.[].system.proficiency.value} (same value: 1)
|
||||
[showSlotlessLevels] : object {5-01.items.[].system.showSlotlessLevels}
|
||||
value : boolean {5-01.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[slots] : object {5-01.items.[].system.slots}
|
||||
[spelldc] : object {5-01.items.[].system.spelldc}
|
||||
dc : integer {5-01.items.[].system.spelldc.dc} (same value: 15)
|
||||
value : integer {5-01.items.[].system.spelldc.value} (same value: 7)
|
||||
[tradition] : object {5-01.items.[].system.tradition}
|
||||
value : string {5-01.items.[].system.tradition.value} (same value: arcane)
|
||||
[area] : mixed
|
||||
[cost] : object {5-01.items.[].system.cost}
|
||||
value : string {5-01.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {5-01.items.[].system.counteraction} (same value: False)
|
||||
[defense] : mixed
|
||||
[duration] : object {5-01.items.[].system.duration}
|
||||
sustained : boolean {5-01.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {5-01.items.[].system.duration.value} (same value: )
|
||||
[location] : object {5-01.items.[].system.location}
|
||||
heightenedLevel : integer {5-01.items.[].system.location.heightenedLevel} (same value: 1)
|
||||
value : string {5-01.items.[].system.location.value} (same value: 556K6X3kcPQJ34jw)
|
||||
[requirements] : string {5-01.items.[].system.requirements} (same value: )
|
||||
[target] : object {5-01.items.[].system.target}
|
||||
value : string {5-01.items.[].system.target.value} (same value: )
|
||||
[time] : object {5-01.items.[].system.time}
|
||||
value : string {5-01.items.[].system.time.value} (same value: 3)
|
||||
mod : object {5-01.items.[].system.mod}
|
||||
value : integer {5-01.items.[].system.mod.value} (same value: 5)
|
||||
proficient : object {5-01.items.[].system.proficient}
|
||||
value : integer {5-01.items.[].system.proficient.value} (same value: 0)
|
||||
type : string {5-01.items.[].type} (7 different values)
|
||||
melee (x8)
|
||||
action (x11)
|
||||
weapon (x2)
|
||||
armor (x3)
|
||||
spellcastingEntry (x1)
|
||||
spell (x1)
|
||||
lore (x1)
|
||||
[_stats] : object {5-01.items.[]._stats}
|
||||
compendiumSource : string {5-01.items.[]._stats.compendiumSource} (8 different values)
|
||||
Compendium.pf2e.equipment-srd.Item.c58wczIzH2gzeXQL (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.ewQZ0VeL38v3qFnN (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x2)
|
||||
Compendium.pf2e.spells-srd.Item.EDABphKEPUBiMmQC (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.AnwzlOs0njF9Jqnr (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.rQWaJhI5Bko5x14Z (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
|
||||
[flags] : object {5-01.items.[].flags}
|
||||
pf2e : object {5-01.items.[].flags.pf2e}
|
||||
linkedWeapon : string {5-01.items.[].flags.pf2e.linkedWeapon} (2 different values)
|
||||
Cv61KBT5dJYPKvSd (x2)
|
||||
p0JeDngrufZzF14P (x2)
|
||||
name : string {5-01.name} (all different values)
|
||||
system : object {5-01.system}
|
||||
abilities : object {5-01.system.abilities}
|
||||
cha : object {5-01.system.abilities.cha}
|
||||
mod : integer {5-01.system.abilities.cha.mod} (3 different values)
|
||||
0 (x1)
|
||||
1 (x4)
|
||||
-2 (x1)
|
||||
con : object {5-01.system.abilities.con}
|
||||
mod : integer {5-01.system.abilities.con.mod} (3 different values)
|
||||
2 (x3)
|
||||
3 (x2)
|
||||
0 (x1)
|
||||
dex : object {5-01.system.abilities.dex}
|
||||
mod : integer {5-01.system.abilities.dex.mod} (3 different values)
|
||||
2 (x4)
|
||||
1 (x1)
|
||||
5 (x1)
|
||||
int : object {5-01.system.abilities.int}
|
||||
mod : integer {5-01.system.abilities.int.mod} (4 different values)
|
||||
-4 (x1)
|
||||
0 (x3)
|
||||
-2 (x1)
|
||||
-5 (x1)
|
||||
str : object {5-01.system.abilities.str}
|
||||
mod : integer {5-01.system.abilities.str.mod} (3 different values)
|
||||
2 (x2)
|
||||
3 (x2)
|
||||
0 (x2)
|
||||
wis : object {5-01.system.abilities.wis}
|
||||
mod : integer {5-01.system.abilities.wis.mod} (3 different values)
|
||||
1 (x4)
|
||||
0 (x1)
|
||||
2 (x1)
|
||||
attributes : object {5-01.system.attributes}
|
||||
ac : object {5-01.system.attributes.ac}
|
||||
details : string {5-01.system.attributes.ac.details} (same value: )
|
||||
value : integer {5-01.system.attributes.ac.value} (4 different values)
|
||||
16 (x2)
|
||||
19 (x1)
|
||||
14 (x1)
|
||||
15 (x2)
|
||||
allSaves : object {5-01.system.attributes.allSaves}
|
||||
value : string {5-01.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {5-01.system.attributes.hp}
|
||||
details : string {5-01.system.attributes.hp.details} (same value: )
|
||||
max : integer {5-01.system.attributes.hp.max} (5 different values)
|
||||
20 (x2)
|
||||
48 (x1)
|
||||
24 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
temp : integer {5-01.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {5-01.system.attributes.hp.value} (5 different values)
|
||||
20 (x2)
|
||||
48 (x1)
|
||||
24 (x1)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
[immunities] : array<object> {5-01.system.attributes.immunities}
|
||||
Length: min=4 max=4
|
||||
Value type: object {5-01.system.attributes.immunities.[]}
|
||||
exceptions : array<> {5-01.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-01.system.attributes.immunities.[].type} (4 different values)
|
||||
bleed (x2)
|
||||
paralyzed (x2)
|
||||
poison (x2)
|
||||
sleep (x2)
|
||||
[resistances] : array<object> {5-01.system.attributes.resistances}
|
||||
Length: min=1 max=2
|
||||
Value type: object {5-01.system.attributes.resistances.[]}
|
||||
doubleVs : array<> {5-01.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
exceptions : array<> {5-01.system.attributes.resistances.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-01.system.attributes.resistances.[].type} (3 different values)
|
||||
fire (x1)
|
||||
bludgeoning (x1)
|
||||
piercing (x1)
|
||||
value : integer {5-01.system.attributes.resistances.[].value} (2 different values)
|
||||
3 (x1)
|
||||
2 (x2)
|
||||
speed : object {5-01.system.attributes.speed}
|
||||
otherSpeeds : array<object> {5-01.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-01.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {5-01.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||||
swim (x2)
|
||||
fly (x1)
|
||||
value : integer {5-01.system.attributes.speed.otherSpeeds.[].value} (3 different values)
|
||||
30 (x1)
|
||||
25 (x1)
|
||||
20 (x1)
|
||||
value : integer {5-01.system.attributes.speed.value} (4 different values)
|
||||
10 (x1)
|
||||
25 (x3)
|
||||
20 (x1)
|
||||
5 (x1)
|
||||
[weaknesses] : array<object> {5-01.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {5-01.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {5-01.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {5-01.system.attributes.weaknesses.[].type} (2 different values)
|
||||
fire (x1)
|
||||
slashing (x1)
|
||||
value : integer {5-01.system.attributes.weaknesses.[].value} (same value: 3)
|
||||
details : object {5-01.system.details}
|
||||
blurb : string {5-01.system.details.blurb} (3 different values)
|
||||
Variant brine shark (x1)
|
||||
(x4)
|
||||
Variant wood scamp (x1)
|
||||
languages : object {5-01.system.details.languages}
|
||||
details : string {5-01.system.details.languages.details} (same value: )
|
||||
value : array<string> {5-01.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {5-01.system.details.languages.value.[]} (2 different values)
|
||||
common (x3)
|
||||
muan (x1)
|
||||
level : object {5-01.system.details.level}
|
||||
value : integer {5-01.system.details.level.value} (3 different values)
|
||||
1 (x3)
|
||||
3 (x1)
|
||||
-1 (x2)
|
||||
privateNotes : string {5-01.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {5-01.system.details.publicNotes} (same value: )
|
||||
publication : object {5-01.system.details.publication}
|
||||
license : string {5-01.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {5-01.system.details.publication.remaster} (same value: False)
|
||||
title : string {5-01.system.details.publication.title} (same value: Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration)
|
||||
initiative : object {5-01.system.initiative}
|
||||
statistic : string {5-01.system.initiative.statistic} (same value: perception)
|
||||
perception : object {5-01.system.perception}
|
||||
details : string {5-01.system.perception.details} (same value: )
|
||||
mod : integer {5-01.system.perception.mod} (5 different values)
|
||||
6 (x2)
|
||||
10 (x1)
|
||||
3 (x1)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
senses : array<object> {5-01.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {5-01.system.perception.senses.[]}
|
||||
type : string {5-01.system.perception.senses.[].type} (same value: darkvision)
|
||||
resources : object {5-01.system.resources}
|
||||
saves : object {5-01.system.saves}
|
||||
fortitude : object {5-01.system.saves.fortitude}
|
||||
saveDetail : string {5-01.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {5-01.system.saves.fortitude.value} (4 different values)
|
||||
7 (x3)
|
||||
12 (x1)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
reflex : object {5-01.system.saves.reflex}
|
||||
saveDetail : string {5-01.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {5-01.system.saves.reflex.value} (4 different values)
|
||||
9 (x2)
|
||||
4 (x1)
|
||||
8 (x1)
|
||||
7 (x2)
|
||||
will : object {5-01.system.saves.will}
|
||||
saveDetail : string {5-01.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {5-01.system.saves.will.value} (all different values)
|
||||
skills : object {5-01.system.skills}
|
||||
[athletics] : object {5-01.system.skills.athletics}
|
||||
base : integer {5-01.system.skills.athletics.base} (3 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
3 (x1)
|
||||
[stealth] : object {5-01.system.skills.stealth}
|
||||
base : integer {5-01.system.skills.stealth.base} (4 different values)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
6 (x1)
|
||||
5 (x2)
|
||||
[survival] : object {5-01.system.skills.survival}
|
||||
base : integer {5-01.system.skills.survival.base} (same value: 6)
|
||||
[deception] : object {5-01.system.skills.deception}
|
||||
base : integer {5-01.system.skills.deception.base} (3 different values)
|
||||
8 (x1)
|
||||
2 (x1)
|
||||
6 (x1)
|
||||
[intimidation] : object {5-01.system.skills.intimidation}
|
||||
base : integer {5-01.system.skills.intimidation.base} (2 different values)
|
||||
10 (x1)
|
||||
8 (x1)
|
||||
[acrobatics] : object {5-01.system.skills.acrobatics}
|
||||
base : integer {5-01.system.skills.acrobatics.base} (same value: 5)
|
||||
[thievery] : object {5-01.system.skills.thievery}
|
||||
base : integer {5-01.system.skills.thievery.base} (same value: 5)
|
||||
traits : object {5-01.system.traits}
|
||||
rarity : string {5-01.system.traits.rarity} (same value: uncommon)
|
||||
size : object {5-01.system.traits.size}
|
||||
value : string {5-01.system.traits.size.value} (3 different values)
|
||||
sm (x2)
|
||||
med (x3)
|
||||
tiny (x1)
|
||||
value : array<string> {5-01.system.traits.value}
|
||||
Length: min=2 max=4
|
||||
Value type: string {5-01.system.traits.value.[]} (8 different values)
|
||||
aquatic (x2)
|
||||
elemental (x3)
|
||||
water (x1)
|
||||
evil (x3)
|
||||
human (x3)
|
||||
humanoid (x3)
|
||||
plant (x2)
|
||||
chaotic (x1)
|
||||
type : string {5-01.type} (same value: npc)
|
||||
Reference in New Issue
Block a user