Новые результаты
This commit is contained in:
@@ -0,0 +1,551 @@
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4th Rank
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Different values: 147
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=====================================
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object {4th Rank}
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_id : string {4th Rank._id} (all different values)
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folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU)
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img : string {4th Rank.img} (144 different values)
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name : string {4th Rank.name} (all different values)
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system : object {4th Rank.system}
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[area] : object {4th Rank.system.area}
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type : string {4th Rank.system.area.type} (5 different values)
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emanation (x9)
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burst (x18)
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cone (x1)
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line (x4)
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square (x1)
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value : integer {4th Rank.system.area.value} (9 different values)
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10 (x8)
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20 (x10)
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30 (x5)
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60 (x4)
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15 (x2)
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50 (x1)
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5 (x1)
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100 (x1)
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120 (x1)
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cost : object {4th Rank.system.cost}
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value : string {4th Rank.system.cost.value} (same value: )
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counteraction : boolean {4th Rank.system.counteraction} (2 different values)
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False (x144)
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True (x3)
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damage : object {4th Rank.system.damage}
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[0] : object {4th Rank.system.damage.0}
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applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.0.formula} (14 different values)
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4d6 (x2)
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8d4 (x1)
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6d6 (x2)
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4d10 (x1)
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3d12 (x1)
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2d6 (x2)
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3d6 (x2)
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8d6 (x4)
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2d8 (x1)
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2d10 (x1)
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10d8 (x1)
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3 (x1)
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1d6 (x1)
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4d4 (x1)
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kinds : array<string> {4th Rank.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
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damage (x20)
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healing (x1)
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[materials] : array<> {4th Rank.system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.0.type} (10 different values)
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mental (x3)
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void (x3)
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piercing (x4)
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spirit (x1)
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electricity (x1)
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fire (x2)
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bludgeoning (x4)
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sonic (x1)
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slashing (x1)
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vitality (x1)
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[CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
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applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6)
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kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing)
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[Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
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applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
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category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent)
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formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6)
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kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed)
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[gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
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applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6)
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kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
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Length: min=2 max=2
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Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
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damage (x1)
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healing (x1)
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materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality)
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[pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
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applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
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kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
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[1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
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applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6)
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kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning)
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[YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
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applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
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kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
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[wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
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applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
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kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
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[tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
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applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6)
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kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage)
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materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing)
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[gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
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applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
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[category] : mixed
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formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
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kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
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Length: min=1 max=1
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Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
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materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
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[Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
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applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
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||||
[category] : mixed
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formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6)
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kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
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||||
Length: min=1 max=1
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Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage)
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||||
materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
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||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force)
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||||
[sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
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||||
applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
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||||
[category] : mixed
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||||
formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
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||||
kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
|
||||
Length: min=1 max=1
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||||
Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
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||||
materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
|
||||
Length: min=0 max=0
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Value type: mixed
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||||
type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison)
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[1] : object {4th Rank.system.damage.1}
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||||
applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
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[category] : mixed
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||||
formula : string {4th Rank.system.damage.1.formula} (2 different values)
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2d8 (x1)
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4d4 (x1)
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kinds : array<string> {4th Rank.system.damage.1.kinds}
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Length: min=1 max=1
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||||
Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage)
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||||
materials : array<> {4th Rank.system.damage.1.materials}
|
||||
Length: min=0 max=0
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||||
Value type: mixed
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||||
type : string {4th Rank.system.damage.1.type} (2 different values)
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piercing (x1)
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||||
void (x1)
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[SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
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||||
applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
|
||||
kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
|
||||
[wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
|
||||
applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8)
|
||||
kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing)
|
||||
materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped)
|
||||
[fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
|
||||
applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
|
||||
kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
|
||||
[kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
|
||||
applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10)
|
||||
kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing)
|
||||
[VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
|
||||
applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6)
|
||||
kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit)
|
||||
[zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
|
||||
applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6)
|
||||
kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison)
|
||||
[sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
|
||||
applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4)
|
||||
kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental)
|
||||
[wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
|
||||
applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6)
|
||||
kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage)
|
||||
materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire)
|
||||
[defense] : object {4th Rank.system.defense}
|
||||
[save] : object {4th Rank.system.defense.save}
|
||||
basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
|
||||
False (x57)
|
||||
True (x18)
|
||||
statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
|
||||
reflex (x16)
|
||||
will (x31)
|
||||
fortitude (x28)
|
||||
[passive] : object {4th Rank.system.defense.passive}
|
||||
statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
|
||||
description : object {4th Rank.system.description}
|
||||
value : string {4th Rank.system.description.value} (all different values)
|
||||
duration : object {4th Rank.system.duration}
|
||||
sustained : boolean {4th Rank.system.duration.sustained} (2 different values)
|
||||
False (x125)
|
||||
True (x22)
|
||||
value : string {4th Rank.system.duration.value} (19 different values)
|
||||
1 minute (x48)
|
||||
5 minutes (x4)
|
||||
(x37)
|
||||
Varies (x1)
|
||||
varies (x17)
|
||||
10 minutes (x13)
|
||||
1 hour (x7)
|
||||
3 rounds (x2)
|
||||
until your next daily preparations (x4)
|
||||
until the end of your next turn (x1)
|
||||
5 rounds (x1)
|
||||
8 hours (x2)
|
||||
20 minutes (x1)
|
||||
until you next perform your daily preparations (x1)
|
||||
24 hours (x4)
|
||||
1 day (x1)
|
||||
unlimited (x1)
|
||||
until the next time you make your daily preparations (x1)
|
||||
1 round (see text) (x1)
|
||||
level : object {4th Rank.system.level}
|
||||
value : integer {4th Rank.system.level.value} (same value: 4)
|
||||
publication : object {4th Rank.system.publication}
|
||||
license : string {4th Rank.system.publication.license} (2 different values)
|
||||
ORC (x56)
|
||||
OGL (x91)
|
||||
remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
|
||||
True (x76)
|
||||
False (x71)
|
||||
title : string {4th Rank.system.publication.title} (34 different values)
|
||||
range : object {4th Rank.system.range}
|
||||
value : string {4th Rank.system.range.value} (13 different values)
|
||||
(x47)
|
||||
touch (x31)
|
||||
30 feet (x23)
|
||||
60 feet (x16)
|
||||
500 feet (x3)
|
||||
120 feet (x19)
|
||||
0 feet (x1)
|
||||
1 mile (x2)
|
||||
60 feet (see text) (x1)
|
||||
40 feet (x1)
|
||||
planetary (x1)
|
||||
100 feet (x1)
|
||||
20 feet (x1)
|
||||
requirements : string {4th Rank.system.requirements} (2 different values)
|
||||
(x146)
|
||||
one vial of holy water (x1)
|
||||
rules : ###FoundryRulesObject###
|
||||
target : object {4th Rank.system.target}
|
||||
value : string {4th Rank.system.target.value} (31 different values)
|
||||
time : object {4th Rank.system.time}
|
||||
value : string {4th Rank.system.time.value} (8 different values)
|
||||
2 (x107)
|
||||
reaction (x4)
|
||||
3 (x15)
|
||||
2 or 3 (x2)
|
||||
1 minute (x6)
|
||||
10 minutes (x9)
|
||||
1 (x3)
|
||||
1 hour (x1)
|
||||
traits : object {4th Rank.system.traits}
|
||||
rarity : string {4th Rank.system.traits.rarity} (3 different values)
|
||||
common (x88)
|
||||
rare (x21)
|
||||
uncommon (x38)
|
||||
traditions : array<string> {4th Rank.system.traits.traditions}
|
||||
Length: min=1 max=4
|
||||
Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
|
||||
arcane (x99)
|
||||
primal (x69)
|
||||
divine (x56)
|
||||
occult (x92)
|
||||
value : array<string> {4th Rank.system.traits.value}
|
||||
Length: min=1 max=7
|
||||
Value type: string {4th Rank.system.traits.value.[]} (51 different values)
|
||||
[selected] : mixed
|
||||
object {4th Rank.system.traits.selected}
|
||||
emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion)
|
||||
enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment)
|
||||
incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
|
||||
mental : string {4th Rank.system.traits.selected.mental} (same value: Mental)
|
||||
array<> {4th Rank.system.traits.selected}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[heightening] : object {4th Rank.system.heightening}
|
||||
[damage] : object {4th Rank.system.heightening.damage}
|
||||
[0] : string {4th Rank.system.heightening.damage.0} (10 different values)
|
||||
1d6 (x6)
|
||||
2d4 (x1)
|
||||
3d6 (x1)
|
||||
1d10 (x2)
|
||||
4d12 (x1)
|
||||
2d6 (x5)
|
||||
1d8 (x1)
|
||||
2d8 (x1)
|
||||
1 (x1)
|
||||
1d4 (x1)
|
||||
[CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6)
|
||||
[Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6)
|
||||
[gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6)
|
||||
[pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
|
||||
[YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
|
||||
[wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
|
||||
[tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6)
|
||||
[sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
|
||||
[1] : string {4th Rank.system.heightening.damage.1} (2 different values)
|
||||
1d8 (x1)
|
||||
1d4 (x1)
|
||||
[SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
|
||||
[wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8)
|
||||
[fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
|
||||
[kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10)
|
||||
[VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6)
|
||||
[zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6)
|
||||
wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6)
|
||||
[interval] : integer {4th Rank.system.heightening.interval} (3 different values)
|
||||
1 (x22)
|
||||
2 (x12)
|
||||
4 (x1)
|
||||
[type] : string {4th Rank.system.heightening.type} (2 different values)
|
||||
interval (x35)
|
||||
fixed (x10)
|
||||
[levels] : object {4th Rank.system.heightening.levels}
|
||||
[8] : object {4th Rank.system.heightening.levels.8}
|
||||
target : object {4th Rank.system.heightening.levels.8.target}
|
||||
value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
|
||||
10 creatures (x2)
|
||||
5 willing creatures (x1)
|
||||
up to 5 animals. (x1)
|
||||
3 creatures (x1)
|
||||
[6] : object {4th Rank.system.heightening.levels.6}
|
||||
[target] : object {4th Rank.system.heightening.levels.6.target}
|
||||
value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
|
||||
up to 5 creatures (x1)
|
||||
2 creatures (x1)
|
||||
[10] : object {4th Rank.system.heightening.levels.10}
|
||||
[damage] : object {4th Rank.system.heightening.levels.10.damage}
|
||||
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
|
||||
applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
|
||||
materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
|
||||
target : object {4th Rank.system.heightening.levels.10.target}
|
||||
value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures)
|
||||
[7] : object {4th Rank.system.heightening.levels.7}
|
||||
[damage] : object {4th Rank.system.heightening.levels.7.damage}
|
||||
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
|
||||
applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
|
||||
materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
|
||||
target : object {4th Rank.system.heightening.levels.7.target}
|
||||
value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures)
|
||||
[5] : object {4th Rank.system.heightening.levels.5}
|
||||
range : object {4th Rank.system.heightening.levels.5.range}
|
||||
value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile)
|
||||
[area] : integer {4th Rank.system.heightening.area} (same value: 0)
|
||||
[overlays] : object {4th Rank.system.overlays}
|
||||
[Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
|
||||
_id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN)
|
||||
name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies))
|
||||
overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override)
|
||||
sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
|
||||
system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
|
||||
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
|
||||
2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
|
||||
applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6)
|
||||
materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire)
|
||||
defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
|
||||
save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
|
||||
basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
|
||||
statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude)
|
||||
heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
|
||||
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
|
||||
2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6)
|
||||
interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
|
||||
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval)
|
||||
[OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
|
||||
_id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1)
|
||||
name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants))
|
||||
overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override)
|
||||
sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
|
||||
system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
|
||||
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
|
||||
6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
|
||||
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6)
|
||||
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing)
|
||||
Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
|
||||
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
|
||||
category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent)
|
||||
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6)
|
||||
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire)
|
||||
defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
|
||||
save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
|
||||
basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
|
||||
statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex)
|
||||
heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
|
||||
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
|
||||
6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6)
|
||||
Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0)
|
||||
interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
|
||||
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval)
|
||||
9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
|
||||
name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
|
||||
overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
|
||||
sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
|
||||
system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
|
||||
area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
|
||||
type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
|
||||
value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
|
||||
mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
|
||||
name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
|
||||
overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
|
||||
sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
|
||||
system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
|
||||
area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
|
||||
type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
|
||||
value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
|
||||
type : string {4th Rank.type} (same value: spell)
|
||||
Reference in New Issue
Block a user