Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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4th Rank
Different values: 147
=====================================
object {4th Rank}
_id : string {4th Rank._id} (all different values)
folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU)
img : string {4th Rank.img} (144 different values)
name : string {4th Rank.name} (all different values)
system : object {4th Rank.system}
[area] : object {4th Rank.system.area}
type : string {4th Rank.system.area.type} (5 different values)
emanation (x9)
burst (x18)
cone (x1)
line (x4)
square (x1)
value : integer {4th Rank.system.area.value} (9 different values)
10 (x8)
20 (x10)
30 (x5)
60 (x4)
15 (x2)
50 (x1)
5 (x1)
100 (x1)
120 (x1)
cost : object {4th Rank.system.cost}
value : string {4th Rank.system.cost.value} (same value: )
counteraction : boolean {4th Rank.system.counteraction} (2 different values)
False (x144)
True (x3)
damage : object {4th Rank.system.damage}
[0] : object {4th Rank.system.damage.0}
applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.0.formula} (14 different values)
4d6 (x2)
8d4 (x1)
6d6 (x2)
4d10 (x1)
3d12 (x1)
2d6 (x2)
3d6 (x2)
8d6 (x4)
2d8 (x1)
2d10 (x1)
10d8 (x1)
3 (x1)
1d6 (x1)
4d4 (x1)
kinds : array<string> {4th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x20)
healing (x1)
[materials] : array<> {4th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.0.type} (10 different values)
mental (x3)
void (x3)
piercing (x4)
spirit (x1)
electricity (x1)
fire (x2)
bludgeoning (x4)
sonic (x1)
slashing (x1)
vitality (x1)
[CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6)
kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing)
[Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent)
formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6)
kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed)
[gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6)
kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
Length: min=2 max=2
Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
damage (x1)
healing (x1)
materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality)
[pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
[1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6)
kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning)
[YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
[wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
[tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6)
kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing)
[gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
[Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6)
kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force)
[sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison)
[1] : object {4th Rank.system.damage.1}
applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.1.formula} (2 different values)
2d8 (x1)
4d4 (x1)
kinds : array<string> {4th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.1.type} (2 different values)
piercing (x1)
void (x1)
[SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
[wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8)
kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing)
materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped)
[fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
[kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10)
kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing)
[VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6)
kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit)
[zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6)
kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison)
[sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4)
kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental)
[wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6)
kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire)
[defense] : object {4th Rank.system.defense}
[save] : object {4th Rank.system.defense.save}
basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
False (x57)
True (x18)
statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
reflex (x16)
will (x31)
fortitude (x28)
[passive] : object {4th Rank.system.defense.passive}
statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
description : object {4th Rank.system.description}
value : string {4th Rank.system.description.value} (all different values)
duration : object {4th Rank.system.duration}
sustained : boolean {4th Rank.system.duration.sustained} (2 different values)
False (x125)
True (x22)
value : string {4th Rank.system.duration.value} (19 different values)
1 minute (x48)
5 minutes (x4)
(x37)
Varies (x1)
varies (x17)
10 minutes (x13)
1 hour (x7)
3 rounds (x2)
until your next daily preparations (x4)
until the end of your next turn (x1)
5 rounds (x1)
8 hours (x2)
20 minutes (x1)
until you next perform your daily preparations (x1)
24 hours (x4)
1 day (x1)
unlimited (x1)
until the next time you make your daily preparations (x1)
1 round (see text) (x1)
level : object {4th Rank.system.level}
value : integer {4th Rank.system.level.value} (same value: 4)
publication : object {4th Rank.system.publication}
license : string {4th Rank.system.publication.license} (2 different values)
ORC (x56)
OGL (x91)
remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
True (x76)
False (x71)
title : string {4th Rank.system.publication.title} (34 different values)
range : object {4th Rank.system.range}
value : string {4th Rank.system.range.value} (13 different values)
(x47)
touch (x31)
30 feet (x23)
60 feet (x16)
500 feet (x3)
120 feet (x19)
0 feet (x1)
1 mile (x2)
60 feet (see text) (x1)
40 feet (x1)
planetary (x1)
100 feet (x1)
20 feet (x1)
requirements : string {4th Rank.system.requirements} (2 different values)
(x146)
one vial of holy water (x1)
rules : ###FoundryRulesObject###
target : object {4th Rank.system.target}
value : string {4th Rank.system.target.value} (31 different values)
time : object {4th Rank.system.time}
value : string {4th Rank.system.time.value} (8 different values)
2 (x107)
reaction (x4)
3 (x15)
2 or 3 (x2)
1 minute (x6)
10 minutes (x9)
1 (x3)
1 hour (x1)
traits : object {4th Rank.system.traits}
rarity : string {4th Rank.system.traits.rarity} (3 different values)
common (x88)
rare (x21)
uncommon (x38)
traditions : array<string> {4th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
arcane (x99)
primal (x69)
divine (x56)
occult (x92)
value : array<string> {4th Rank.system.traits.value}
Length: min=1 max=7
Value type: string {4th Rank.system.traits.value.[]} (51 different values)
[selected] : mixed
object {4th Rank.system.traits.selected}
emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion)
enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment)
incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
mental : string {4th Rank.system.traits.selected.mental} (same value: Mental)
array<> {4th Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[heightening] : object {4th Rank.system.heightening}
[damage] : object {4th Rank.system.heightening.damage}
[0] : string {4th Rank.system.heightening.damage.0} (10 different values)
1d6 (x6)
2d4 (x1)
3d6 (x1)
1d10 (x2)
4d12 (x1)
2d6 (x5)
1d8 (x1)
2d8 (x1)
1 (x1)
1d4 (x1)
[CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6)
[Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6)
[gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6)
[pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
[YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
[wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
[tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6)
[sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
[1] : string {4th Rank.system.heightening.damage.1} (2 different values)
1d8 (x1)
1d4 (x1)
[SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
[wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8)
[fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
[kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10)
[VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6)
[zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6)
wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6)
[interval] : integer {4th Rank.system.heightening.interval} (3 different values)
1 (x22)
2 (x12)
4 (x1)
[type] : string {4th Rank.system.heightening.type} (2 different values)
interval (x35)
fixed (x10)
[levels] : object {4th Rank.system.heightening.levels}
[8] : object {4th Rank.system.heightening.levels.8}
target : object {4th Rank.system.heightening.levels.8.target}
value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
10 creatures (x2)
5 willing creatures (x1)
up to 5 animals. (x1)
3 creatures (x1)
[6] : object {4th Rank.system.heightening.levels.6}
[target] : object {4th Rank.system.heightening.levels.6.target}
value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
up to 5 creatures (x1)
2 creatures (x1)
[10] : object {4th Rank.system.heightening.levels.10}
[damage] : object {4th Rank.system.heightening.levels.10.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
target : object {4th Rank.system.heightening.levels.10.target}
value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures)
[7] : object {4th Rank.system.heightening.levels.7}
[damage] : object {4th Rank.system.heightening.levels.7.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
target : object {4th Rank.system.heightening.levels.7.target}
value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures)
[5] : object {4th Rank.system.heightening.levels.5}
range : object {4th Rank.system.heightening.levels.5.range}
value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile)
[area] : integer {4th Rank.system.heightening.area} (same value: 0)
[overlays] : object {4th Rank.system.overlays}
[Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
_id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN)
name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies))
overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6)
materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire)
defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude)
heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6)
interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval)
[OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
_id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1)
name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants))
overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6)
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing)
Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent)
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6)
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire)
defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex)
heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6)
Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0)
interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval)
9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
type : string {4th Rank.type} (same value: spell)