Новые результаты

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2025-03-29 15:31:05 +04:00
parent d78b466ff0
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3-07
Different values: 8
=====================================
object {3-07}
_id : string {3-07._id} (all different values)
folder : string {3-07.folder} (same value: z6gYwaLTfjiJ2zRC)
img : string {3-07.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {3-07.items}
Length: min=2 max=25
Value type: object {3-07.items.[]}
_id : string {3-07.items.[]._id} (56 different values)
img : string {3-07.items.[].img} (38 different values)
name : string {3-07.items.[].name} (45 different values)
sort : integer {3-07.items.[].sort} (25 different values)
system : object {3-07.items.[].system}
[autoHeightenLevel] : object {3-07.items.[].system.autoHeightenLevel}
[value] : mixed
description : object {3-07.items.[].system.description}
value : string {3-07.items.[].system.description.value} (45 different values)
[prepared] : object {3-07.items.[].system.prepared}
flexible : boolean {3-07.items.[].system.prepared.flexible} (same value: False)
value : string {3-07.items.[].system.prepared.value} (3 different values)
spontaneous (x2)
innate (x1)
focus (x2)
[proficiency] : object {3-07.items.[].system.proficiency}
value : integer {3-07.items.[].system.proficiency.value} (same value: 0)
publication : object {3-07.items.[].system.publication}
license : string {3-07.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-07.items.[].system.publication.remaster} (same value: False)
title : string {3-07.items.[].system.publication.title} (5 different values)
(x32)
Pathfinder Core Rulebook (x49)
Pathfinder Secrets of Magic (x5)
Pathfinder Gamemastery Guide (x2)
Pathfinder Bestiary (x4)
rules : ###FoundryRulesObject###
[slots] : object {3-07.items.[].system.slots}
[slot1] : object {3-07.items.[].system.slots.slot1}
max : integer {3-07.items.[].system.slots.slot1.max} (same value: 4)
value : integer {3-07.items.[].system.slots.slot1.value} (same value: 4)
[slot2] : object {3-07.items.[].system.slots.slot2}
max : integer {3-07.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
value : integer {3-07.items.[].system.slots.slot2.value} (2 different values)
3 (x1)
4 (x1)
[slot3] : object {3-07.items.[].system.slots.slot3}
max : integer {3-07.items.[].system.slots.slot3.max} (same value: 3)
value : integer {3-07.items.[].system.slots.slot3.value} (same value: 3)
[slug] : string {3-07.items.[].system.slug} (33 different values)
[spelldc] : object {3-07.items.[].system.spelldc}
dc : integer {3-07.items.[].system.spelldc.dc} (3 different values)
20 (x2)
22 (x1)
15 (x2)
mod : integer {3-07.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-07.items.[].system.spelldc.value} (3 different values)
12 (x2)
14 (x1)
7 (x2)
[tradition] : object {3-07.items.[].system.tradition}
value : string {3-07.items.[].system.tradition.value} (2 different values)
occult (x2)
divine (x3)
[area] : object {3-07.items.[].system.area}
type : string {3-07.items.[].system.area.type} (4 different values)
burst (x5)
cone (x3)
emanation (x2)
line (x2)
value : integer {3-07.items.[].system.area.value} (3 different values)
20 (x5)
15 (x3)
30 (x4)
[cost] : object {3-07.items.[].system.cost}
value : string {3-07.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-07.items.[].system.counteraction} (2 different values)
False (x36)
True (x1)
[damage] : object {3-07.items.[].system.damage}
[0] : object {3-07.items.[].system.damage.0}
[category] : mixed
formula : string {3-07.items.[].system.damage.0.formula} (6 different values)
2d6 (x3)
1d4 (x2)
2d4 (x4)
5d6 (x1)
6d6 (x1)
1d6 (x2)
kinds : array<string> {3-07.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.damage.0.kinds.[]} (same value: damage)
materials : array<> {3-07.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-07.items.[].system.damage.0.type} (4 different values)
fire (x6)
void (x4)
cold (x1)
untyped (x2)
[applyMod] : boolean {3-07.items.[].system.damage.0.applyMod} (2 different values)
True (x2)
False (x5)
[damageType] : string {3-07.items.[].system.damage.damageType} (3 different values)
piercing (x4)
bludgeoning (x3)
slashing (x1)
[dice] : integer {3-07.items.[].system.damage.dice} (same value: 1)
[die] : string {3-07.items.[].system.damage.die} (3 different values)
d4 (x2)
d6 (x1)
d8 (x5)
[defense] : object {3-07.items.[].system.defense}
save : object {3-07.items.[].system.defense.save}
basic : boolean {3-07.items.[].system.defense.save.basic} (2 different values)
True (x6)
False (x5)
statistic : string {3-07.items.[].system.defense.save.statistic} (3 different values)
reflex (x4)
will (x3)
fortitude (x4)
[duration] : object {3-07.items.[].system.duration}
sustained : boolean {3-07.items.[].system.duration.sustained} (2 different values)
False (x35)
True (x2)
value : string {3-07.items.[].system.duration.value} (all different values)
[level] : object {3-07.items.[].system.level}
value : integer {3-07.items.[].system.level.value} (6 different values)
2 (x7)
1 (x29)
0 (x16)
4 (x2)
3 (x3)
6 (x1)
[location] : object {3-07.items.[].system.location}
[heightenedLevel] : integer {3-07.items.[].system.location.heightenedLevel} (3 different values)
2 (x7)
1 (x9)
3 (x3)
value : string {3-07.items.[].system.location.value} (3 different values)
aKLMwsVsCRtz9ljn (x32)
j9upnssY0bfjsuBQ (x1)
U1xk8qzg0baTzMmB (x4)
[range] : mixed
object {3-07.items.[].system.range}
value : string {3-07.items.[].system.range.value} (7 different values)
120 feet (x5)
60 feet (x2)
(x16)
30 feet (x6)
touch (x4)
500 feet (x3)
50 feet (x1)
integer {3-07.items.[].system.range} (same value: 120)
[requirements] : string {3-07.items.[].system.requirements} (same value: )
[target] : object {3-07.items.[].system.target}
value : string {3-07.items.[].system.target.value} (6 different values)
(x21)
1 or more creatures (x2)
1 creature (x8)
1 living or undead creature (x2)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
1 unattended object of light Bulk or less (x2)
[time] : object {3-07.items.[].system.time}
value : string {3-07.items.[].system.time.value} (4 different values)
3 (x3)
1 to 3 (x2)
2 (x24)
1 (x8)
[traits] : object {3-07.items.[].system.traits}
rarity : string {3-07.items.[].system.traits.rarity} (2 different values)
common (x83)
uncommon (x4)
[traditions] : array<string> {3-07.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-07.items.[].system.traits.traditions.[]} (4 different values)
arcane (x32)
divine (x13)
occult (x24)
primal (x16)
value : array<string> {3-07.items.[].system.traits.value}
Length: min=0 max=6
Value type: string {3-07.items.[].system.traits.value.[]} (40 different values)
[overlays] : object {3-07.items.[].system.overlays}
hqiwae0wgehycnex : object {3-07.items.[].system.overlays.hqiwae0wgehycnex}
_id : string {3-07.items.[].system.overlays.hqiwae0wgehycnex._id} (same value: hqiwae0wgehycnex)
overlayType : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.overlayType} (same value: override)
sort : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.sort} (same value: 2)
system : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage}
d80radfbikwjogmr : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr}
applyMod : boolean {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.applyMod} (same value: False)
[category] : mixed
formula : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.formula} (same value: 4d6)
kinds : array<string> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.kinds.[]} (same value: damage)
materials : array<> {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.damage.d80radfbikwjogmr.type} (same value: fire)
[defense] : mixed
heightening : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening}
damage : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage}
d80radfbikwjogmr : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.damage.d80radfbikwjogmr} (same value: 2d6)
interval : integer {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.heightening.type} (same value: interval)
target : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.target.value} (same value: 2 or more creatures)
time : object {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time}
value : string {3-07.items.[].system.overlays.hqiwae0wgehycnex.system.time.value} (same value: 2 or 3)
wlrbtv7c5shfmdh1 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1}
_id : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1._id} (same value: wlrbtv7c5shfmdh1)
overlayType : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.overlayType} (same value: override)
sort : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.sort} (same value: 1)
system : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage}
tgzp2lzatpg4c9a5 : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5}
applyMod : boolean {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.applyMod} (same value: False)
[category] : mixed
formula : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.formula} (same value: 2d6)
kinds : array<string> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds}
Length: min=1 max=1
Value type: string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.kinds.[]} (same value: damage)
materials : array<> {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.damage.tgzp2lzatpg4c9a5.type} (same value: fire)
[defense] : mixed
heightening : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening}
damage : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage}
tgzp2lzatpg4c9a5 : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.damage.tgzp2lzatpg4c9a5} (same value: 1d6)
interval : integer {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.interval} (same value: 1)
type : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.heightening.type} (same value: interval)
target : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.target.value} (same value: 1 creature)
time : object {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time}
value : string {3-07.items.[].system.overlays.wlrbtv7c5shfmdh1.system.time.value} (same value: 1)
[heightening] : object {3-07.items.[].system.heightening}
damage : object {3-07.items.[].system.heightening.damage}
0 : string {3-07.items.[].system.heightening.damage.0} (4 different values)
2d6 (x5)
1d4 (x4)
2d4 (x2)
1d6 (x2)
interval : integer {3-07.items.[].system.heightening.interval} (2 different values)
1 (x11)
4 (x2)
type : string {3-07.items.[].system.heightening.type} (same value: interval)
[baseItem] : string {3-07.items.[].system.baseItem} (6 different values)
dagger (x2)
club (x1)
crossbow (x2)
studded-leather-armor (x2)
longsword (x1)
bo-staff (x2)
[bonus] : object {3-07.items.[].system.bonus}
value : integer {3-07.items.[].system.bonus.value} (9 different values)
0 (x8)
8 (x1)
11 (x3)
15 (x1)
10 (x2)
14 (x1)
13 (x1)
9 (x2)
12 (x2)
[bonusDamage] : object {3-07.items.[].system.bonusDamage}
value : integer {3-07.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-07.items.[].system.bulk}
value : mixed
float {3-07.items.[].system.bulk.value} (same value: 0,1)
integer {3-07.items.[].system.bulk.value} (3 different values)
0 (x7)
1 (x8)
2 (x2)
[capacity] : integer {3-07.items.[].system.bulk.capacity} (same value: 25)
[heldOrStowed] : integer {3-07.items.[].system.bulk.heldOrStowed} (same value: 1)
[ignored] : integer {3-07.items.[].system.bulk.ignored} (same value: 25)
[category] : string {3-07.items.[].system.category} (7 different values)
simple (x5)
defensive (x5)
offensive (x9)
light (x2)
ammo (x2)
interaction (x2)
martial (x3)
[containerId] : mixed
[equipped] : object {3-07.items.[].system.equipped}
carryType : string {3-07.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {3-07.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : boolean {3-07.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {3-07.items.[].system.equipped.inSlot} (same value: False)
[group] : string {3-07.items.[].system.group} (5 different values)
knife (x2)
club (x3)
crossbow (x2)
leather (x2)
sword (x1)
[hardness] : integer {3-07.items.[].system.hardness} (same value: 0)
[hp] : object {3-07.items.[].system.hp}
max : integer {3-07.items.[].system.hp.max} (same value: 0)
value : integer {3-07.items.[].system.hp.value} (same value: 0)
[material] : object {3-07.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-07.items.[].system.price}
value : object {3-07.items.[].system.price.value}
[sp] : integer {3-07.items.[].system.price.value.sp} (2 different values)
2 (x4)
1 (x2)
[gp] : integer {3-07.items.[].system.price.value.gp} (4 different values)
75 (x2)
245 (x1)
3 (x6)
1 (x1)
[cp] : integer {3-07.items.[].system.price.value.cp} (same value: 8)
[per] : integer {3-07.items.[].system.price.per} (same value: 10)
[quantity] : integer {3-07.items.[].system.quantity} (2 different values)
1 (x19)
20 (x2)
[reload] : object {3-07.items.[].system.reload}
value : string {3-07.items.[].system.reload.value} (3 different values)
- (x3)
1 (x2)
(x3)
[runes] : object {3-07.items.[].system.runes}
potency : integer {3-07.items.[].system.runes.potency} (same value: 0)
property : array<> {3-07.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-07.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {3-07.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-07.items.[].system.size} (same value: med)
[splashDamage] : object {3-07.items.[].system.splashDamage}
value : integer {3-07.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-07.items.[].system.usage}
value : string {3-07.items.[].system.usage.value} (3 different values)
held-in-one-hand (x10)
held-in-two-hands (x6)
worn (x1)
[collapsed] : boolean {3-07.items.[].system.collapsed} (same value: False)
[stowing] : boolean {3-07.items.[].system.stowing} (same value: True)
[attack] : object {3-07.items.[].system.attack}
value : string {3-07.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-07.items.[].system.attackEffects}
[custom] : string {3-07.items.[].system.attackEffects.custom} (same value: )
value : array<> {3-07.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {3-07.items.[].system.damageRolls}
[u6UfUyFTt0qeY9Xv] : object {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv}
damage : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damage} (same value: 1d4)
damageType : string {3-07.items.[].system.damageRolls.u6UfUyFTt0qeY9Xv.damageType} (same value: piercing)
[0v2ncc7nfh9n5myhoyt4] : object {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4}
damage : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damage} (2 different values)
1d8+6 (x1)
1d8+2 (x1)
damageType : string {3-07.items.[].system.damageRolls.0v2ncc7nfh9n5myhoyt4.damageType} (same value: piercing)
[lo40csa3zl4zythhvae1] : object {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1}
damage : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damage} (same value: 1d6)
damageType : string {3-07.items.[].system.damageRolls.lo40csa3zl4zythhvae1.damageType} (same value: spirit)
[9hz2gveqa2icaip33z0e] : object {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e}
damage : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damage} (same value: 1d6)
damageType : string {3-07.items.[].system.damageRolls.9hz2gveqa2icaip33z0e.damageType} (same value: fire)
[tZ9QC89gjUXPBcpD] : object {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD}
damage : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damage} (same value: 1d6+8)
damageType : string {3-07.items.[].system.damageRolls.tZ9QC89gjUXPBcpD.damageType} (same value: bludgeoning)
[W5nG3g19vubk8BsJ] : object {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ}
damage : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damage} (same value: 1d6+6)
damageType : string {3-07.items.[].system.damageRolls.W5nG3g19vubk8BsJ.damageType} (same value: bludgeoning)
[6VOuc0qAtMihKFCk] : object {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk}
damage : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damage} (same value: 1d8+4)
damageType : string {3-07.items.[].system.damageRolls.6VOuc0qAtMihKFCk.damageType} (same value: piercing)
[rz6yf6jlcaom0c0y6guz] : object {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz}
damage : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damage} (same value: 1d8+8)
damageType : string {3-07.items.[].system.damageRolls.rz6yf6jlcaom0c0y6guz.damageType} (same value: slashing)
[x0gqy9252npmnwd6vpbj] : object {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj}
damage : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damage} (same value: 1d8+4)
damageType : string {3-07.items.[].system.damageRolls.x0gqy9252npmnwd6vpbj.damageType} (same value: piercing)
[xbcxGay9SyTaPvS6] : object {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6}
damage : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damage} (2 different values)
1d8+3 (x1)
1d8+6 (x1)
damageType : string {3-07.items.[].system.damageRolls.xbcxGay9SyTaPvS6.damageType} (same value: bludgeoning)
[C7x8CgCdGgtTmpBf] : object {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf}
damage : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damage} (2 different values)
1d6+3 (x1)
1d6+4 (x1)
damageType : string {3-07.items.[].system.damageRolls.C7x8CgCdGgtTmpBf.damageType} (same value: bludgeoning)
[weaponType] : object {3-07.items.[].system.weaponType}
value : string {3-07.items.[].system.weaponType.value} (2 different values)
melee (x11)
ranged (x2)
[actionType] : object {3-07.items.[].system.actionType}
value : string {3-07.items.[].system.actionType.value} (3 different values)
passive (x7)
action (x6)
reaction (x3)
[actions] : object {3-07.items.[].system.actions}
[value] : integer {3-07.items.[].system.actions.value} (2 different values)
1 (x4)
3 (x2)
[frequency] : object {3-07.items.[].system.frequency}
max : integer {3-07.items.[].system.frequency.max} (same value: 1)
per : string {3-07.items.[].system.frequency.per} (same value: day)
value : integer {3-07.items.[].system.frequency.value} (same value: 1)
[acBonus] : integer {3-07.items.[].system.acBonus} (same value: 2)
[checkPenalty] : integer {3-07.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-07.items.[].system.dexCap} (same value: 3)
[speedPenalty] : integer {3-07.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {3-07.items.[].system.strength} (same value: 1)
[stackGroup] : string {3-07.items.[].system.stackGroup} (same value: bolts)
[uses] : object {3-07.items.[].system.uses}
autoDestroy : boolean {3-07.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-07.items.[].system.uses.max} (same value: 1)
value : integer {3-07.items.[].system.uses.value} (same value: 1)
type : string {3-07.items.[].type} (10 different values)
spellcastingEntry (x5)
spell (x37)
weapon (x8)
treasure (x2)
backpack (x2)
melee (x13)
action (x16)
equipment (x5)
armor (x2)
consumable (x2)
[_stats] : object {3-07.items.[]._stats}
compendiumSource : string {3-07.items.[]._stats.compendiumSource} (33 different values)
[flags] : object {3-07.items.[].flags}
pf2e : object {3-07.items.[].flags.pf2e}
linkedWeapon : string {3-07.items.[].flags.pf2e.linkedWeapon} (5 different values)
yWdnu7nxURaVrgpY (x2)
CQMDwc0kTOpwAwEg (x2)
DGcECFreDH5v24m8 (x2)
qQvQSbDUfX4a8HWN (x1)
BHyl0T5dDj8CXNNn (x2)
name : string {3-07.name} (all different values)
prototypeToken : object {3-07.prototypeToken}
name : string {3-07.prototypeToken.name} (5 different values)
Aydrian Thrune (x2)
Hell Hound (x1)
Hellbound Jailer (x2)
Monastic Bodyguard (x2)
Weak Hell Hound (x1)
system : object {3-07.system}
abilities : object {3-07.system.abilities}
cha : object {3-07.system.abilities.cha}
mod : integer {3-07.system.abilities.cha.mod} (5 different values)
4 (x1)
5 (x1)
-2 (x2)
0 (x3)
1 (x1)
con : object {3-07.system.abilities.con}
mod : integer {3-07.system.abilities.con.mod} (2 different values)
1 (x3)
2 (x5)
dex : object {3-07.system.abilities.dex}
mod : integer {3-07.system.abilities.dex.mod} (4 different values)
1 (x1)
2 (x1)
3 (x5)
4 (x1)
int : object {3-07.system.abilities.int}
mod : integer {3-07.system.abilities.int.mod} (3 different values)
2 (x2)
-2 (x2)
0 (x4)
str : object {3-07.system.abilities.str}
mod : integer {3-07.system.abilities.str.mod} (3 different values)
0 (x2)
4 (x5)
3 (x1)
wis : object {3-07.system.abilities.wis}
mod : integer {3-07.system.abilities.wis.mod} (2 different values)
2 (x7)
3 (x1)
attributes : object {3-07.system.attributes}
ac : object {3-07.system.attributes.ac}
details : string {3-07.system.attributes.ac.details} (same value: )
value : integer {3-07.system.attributes.ac.value} (7 different values)
16 (x1)
19 (x1)
21 (x2)
20 (x1)
23 (x1)
18 (x1)
17 (x1)
allSaves : object {3-07.system.attributes.allSaves}
value : string {3-07.system.attributes.allSaves.value} (same value: )
hp : object {3-07.system.attributes.hp}
details : string {3-07.system.attributes.hp.details} (same value: )
max : integer {3-07.system.attributes.hp.max} (all different values)
temp : integer {3-07.system.attributes.hp.temp} (same value: 0)
value : integer {3-07.system.attributes.hp.value} (all different values)
speed : object {3-07.system.attributes.speed}
otherSpeeds : array<> {3-07.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
[special] : string {3-07.system.attributes.speed.special} (same value: )
value : integer {3-07.system.attributes.speed.value} (3 different values)
25 (x4)
40 (x2)
30 (x2)
[resistances] : array<object> {3-07.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-07.system.attributes.resistances.[]}
type : string {3-07.system.attributes.resistances.[].type} (same value: fire)
value : integer {3-07.system.attributes.resistances.[].value} (2 different values)
5 (x2)
3 (x1)
[immunities] : array<object> {3-07.system.attributes.immunities}
Length: min=1 max=1
Value type: object {3-07.system.attributes.immunities.[]}
type : string {3-07.system.attributes.immunities.[].type} (same value: fire)
[weaknesses] : array<object> {3-07.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {3-07.system.attributes.weaknesses.[]}
type : string {3-07.system.attributes.weaknesses.[].type} (2 different values)
cold (x2)
holy (x2)
value : integer {3-07.system.attributes.weaknesses.[].value} (3 different values)
5 (x2)
1 (x1)
2 (x1)
details : object {3-07.system.details}
blurb : string {3-07.system.details.blurb} (4 different values)
(x4)
Variant hell hound (x1)
Variant hellbound jailer (x2)
Variant Weak hell hound (x1)
languages : object {3-07.system.details.languages}
details : string {3-07.system.details.languages.details} (2 different values)
(x6)
(can't speak any language) (x2)
value : array<string> {3-07.system.details.languages.value}
Length: min=1 max=3
Value type: string {3-07.system.details.languages.value.[]} (3 different values)
common (x6)
diabolic (x8)
shadowtongue (x2)
level : object {3-07.system.details.level}
value : integer {3-07.system.details.level.value} (4 different values)
3 (x2)
5 (x2)
4 (x2)
2 (x2)
privateNotes : string {3-07.system.details.privateNotes} (same value: )
publicNotes : string {3-07.system.details.publicNotes} (2 different values)
(x6)
<p>A hell hound's appearance dismisses any doubts as to its infernal origins-flesh the color of burning pitch, teeth as sharp as any fiend's pitchfork, and a shroud of ever-burning hellfire are all trademark features.</p> (x2)
publication : object {3-07.system.details.publication}
authors : string {3-07.system.details.publication.authors} (same value: Kalervo Oikarinen)
license : string {3-07.system.details.publication.license} (same value: OGL)
remaster : boolean {3-07.system.details.publication.remaster} (same value: False)
title : string {3-07.system.details.publication.title} (same value: Pathfinder Society Scenario #3-07: The Locked Lodge)
initiative : object {3-07.system.initiative}
statistic : string {3-07.system.initiative.statistic} (same value: perception)
perception : object {3-07.system.perception}
details : string {3-07.system.perception.details} (same value: )
mod : integer {3-07.system.perception.mod} (5 different values)
7 (x2)
9 (x2)
11 (x2)
12 (x1)
8 (x1)
senses : array<object> {3-07.system.perception.senses}
Length: min=0 max=2
Value type: object {3-07.system.perception.senses.[]}
type : string {3-07.system.perception.senses.[].type} (3 different values)
darkvision (x4)
scent (x2)
greater-darkvision (x2)
[acuity] : string {3-07.system.perception.senses.[].acuity} (same value: imprecise)
[range] : integer {3-07.system.perception.senses.[].range} (same value: 60)
resources : object {3-07.system.resources}
[focus] : object {3-07.system.resources.focus}
max : integer {3-07.system.resources.focus.max} (same value: 2)
value : integer {3-07.system.resources.focus.value} (same value: 2)
saves : object {3-07.system.saves}
fortitude : object {3-07.system.saves.fortitude}
saveDetail : string {3-07.system.saves.fortitude.saveDetail} (same value: )
value : integer {3-07.system.saves.fortitude.value} (6 different values)
6 (x1)
8 (x2)
11 (x2)
10 (x1)
14 (x1)
7 (x1)
reflex : object {3-07.system.saves.reflex}
saveDetail : string {3-07.system.saves.reflex.saveDetail} (same value: )
value : integer {3-07.system.saves.reflex.value} (6 different values)
8 (x2)
11 (x2)
12 (x1)
10 (x1)
13 (x1)
9 (x1)
will : object {3-07.system.saves.will}
saveDetail : string {3-07.system.saves.will.saveDetail} (same value: )
value : integer {3-07.system.saves.will.value} (5 different values)
9 (x3)
11 (x2)
7 (x1)
8 (x1)
5 (x1)
skills : object {3-07.system.skills}
[acrobatics] : object {3-07.system.skills.acrobatics}
base : integer {3-07.system.skills.acrobatics.base} (5 different values)
6 (x2)
9 (x1)
10 (x1)
7 (x1)
11 (x1)
[arcana] : object {3-07.system.skills.arcana}
base : integer {3-07.system.skills.arcana.base} (2 different values)
7 (x1)
9 (x1)
athletics : object {3-07.system.skills.athletics}
base : integer {3-07.system.skills.athletics.base} (5 different values)
5 (x1)
7 (x3)
11 (x2)
14 (x1)
12 (x1)
[deception] : object {3-07.system.skills.deception}
base : integer {3-07.system.skills.deception.base} (4 different values)
11 (x1)
14 (x1)
7 (x1)
10 (x1)
[occultism] : object {3-07.system.skills.occultism}
base : integer {3-07.system.skills.occultism.base} (2 different values)
9 (x1)
11 (x1)
[stealth] : object {3-07.system.skills.stealth}
base : integer {3-07.system.skills.stealth.base} (6 different values)
8 (x1)
11 (x1)
10 (x1)
7 (x1)
9 (x1)
6 (x1)
[thievery] : object {3-07.system.skills.thievery}
base : integer {3-07.system.skills.thievery.base} (2 different values)
6 (x1)
9 (x1)
[survival] : object {3-07.system.skills.survival}
base : integer {3-07.system.skills.survival.base} (2 different values)
11 (x1)
7 (x1)
special : array<object> {3-07.system.skills.survival.special}
Length: min=1 max=1
Value type: object {3-07.system.skills.survival.special.[]}
base : integer {3-07.system.skills.survival.special.[].base} (2 different values)
13 (x1)
9 (x1)
label : string {3-07.system.skills.survival.special.[].label} (same value: to Track)
predicate : array<string> {3-07.system.skills.survival.special.[].predicate}
Length: min=1 max=1
Value type: string {3-07.system.skills.survival.special.[].predicate.[]} (same value: action:track)
[diplomacy] : object {3-07.system.skills.diplomacy}
base : integer {3-07.system.skills.diplomacy.base} (2 different values)
5 (x1)
8 (x1)
[intimidation] : object {3-07.system.skills.intimidation}
base : integer {3-07.system.skills.intimidation.base} (2 different values)
7 (x1)
10 (x1)
traits : object {3-07.system.traits}
rarity : string {3-07.system.traits.rarity} (2 different values)
unique (x2)
uncommon (x6)
size : object {3-07.system.traits.size}
value : string {3-07.system.traits.size.value} (same value: med)
value : array<string> {3-07.system.traits.value}
Length: min=4 max=7
Value type: string {3-07.system.traits.value.[]} (9 different values)
evil (x8)
human (x6)
humanoid (x6)
lawful (x8)
beast (x2)
fiend (x4)
fire (x2)
unholy (x4)
devil (x2)
type : string {3-07.type} (same value: npc)