Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
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3-05
Different values: 12
=====================================
object {3-05}
_id : string {3-05._id} (all different values)
folder : string {3-05.folder} (same value: GAJ25LsppZJuhaDC)
img : string {3-05.img} (2 different values)
systems/pf2e/icons/default-icons/npc.svg (x10)
systems/pf2e/icons/default-icons/hazard.svg (x2)
items : array<object> {3-05.items}
Length: min=1 max=22
Value type: object {3-05.items.[]}
_id : string {3-05.items.[]._id} (57 different values)
img : string {3-05.items.[].img} (34 different values)
name : string {3-05.items.[].name} (43 different values)
sort : integer {3-05.items.[].sort} (23 different values)
system : object {3-05.items.[].system}
[attack] : object {3-05.items.[].system.attack}
value : string {3-05.items.[].system.attack.value} (same value: )
[attackEffects] : object {3-05.items.[].system.attackEffects}
value : array<> {3-05.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[bonus] : object {3-05.items.[].system.bonus}
value : integer {3-05.items.[].system.bonus.value} (8 different values)
6 (x3)
7 (x4)
0 (x8)
10 (x1)
4 (x1)
5 (x1)
8 (x1)
9 (x1)
[damageRolls] : object {3-05.items.[].system.damageRolls}
[kumwhzignc52pilp5h1o] : object {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o}
damage : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damage} (2 different values)
1d6 (x1)
1d8+2 (x1)
damageType : string {3-05.items.[].system.damageRolls.kumwhzignc52pilp5h1o.damageType} (same value: bludgeoning)
[arki58usu8eg47ct32dd] : object {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd}
damage : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damage} (same value: 1d4+1)
damageType : string {3-05.items.[].system.damageRolls.arki58usu8eg47ct32dd.damageType} (same value: piercing)
[05urjt1g3gvl8tnl3oi6] : object {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6}
damage : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damage} (same value: 1d4+2)
damageType : string {3-05.items.[].system.damageRolls.05urjt1g3gvl8tnl3oi6.damageType} (same value: piercing)
[758sbvi5ejw5d6wn5yvi] : object {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi}
damage : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damage} (2 different values)
1d6+2 (x1)
1d8+6 (x1)
damageType : string {3-05.items.[].system.damageRolls.758sbvi5ejw5d6wn5yvi.damageType} (same value: bludgeoning)
[rgk0ebwlg9m26e3upyv9] : object {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9}
damage : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damage} (same value: 1d4)
damageType : string {3-05.items.[].system.damageRolls.rgk0ebwlg9m26e3upyv9.damageType} (same value: bludgeoning)
[ndjs2r20r5o4uplkvhd3] : object {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3}
damage : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damage} (same value: 1d6+1)
damageType : string {3-05.items.[].system.damageRolls.ndjs2r20r5o4uplkvhd3.damageType} (same value: bludgeoning)
[5zntkp1m115v5ieif21n] : object {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n}
damage : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damage} (same value: 1d8)
damageType : string {3-05.items.[].system.damageRolls.5zntkp1m115v5ieif21n.damageType} (same value: piercing)
description : object {3-05.items.[].system.description}
value : string {3-05.items.[].system.description.value} (41 different values)
publication : object {3-05.items.[].system.publication}
license : string {3-05.items.[].system.publication.license} (same value: OGL)
remaster : boolean {3-05.items.[].system.publication.remaster} (same value: False)
title : string {3-05.items.[].system.publication.title} (4 different values)
(x29)
Pathfinder Core Rulebook (x62)
Pathfinder Bestiary (x4)
Pathfinder Bestiary 3 (x2)
rules : ###FoundryRulesObject###
[slug] : string {3-05.items.[].system.slug} (32 different values)
[traits] : object {3-05.items.[].system.traits}
rarity : string {3-05.items.[].system.traits.rarity} (2 different values)
common (x85)
uncommon (x4)
value : array<string> {3-05.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {3-05.items.[].system.traits.value.[]} (37 different values)
[traditions] : array<string> {3-05.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {3-05.items.[].system.traits.traditions.[]} (4 different values)
divine (x29)
occult (x29)
arcane (x31)
primal (x20)
[weaponType] : object {3-05.items.[].system.weaponType}
value : string {3-05.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[actionType] : object {3-05.items.[].system.actionType}
value : string {3-05.items.[].system.actionType.value} (3 different values)
passive (x11)
action (x2)
reaction (x2)
[actions] : object {3-05.items.[].system.actions}
[value] : integer {3-05.items.[].system.actions.value} (same value: 2)
[category] : string {3-05.items.[].system.category} (6 different values)
defensive (x2)
simple (x8)
light (x1)
interaction (x5)
offensive (x6)
ammo (x2)
[baseItem] : string {3-05.items.[].system.baseItem} (5 different values)
dagger (x2)
leather-armor (x1)
staff (x2)
crossbow (x2)
mace (x2)
[bonusDamage] : object {3-05.items.[].system.bonusDamage}
value : integer {3-05.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {3-05.items.[].system.bulk}
value : mixed
float {3-05.items.[].system.bulk.value} (same value: 0,1)
integer {3-05.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[damage] : object {3-05.items.[].system.damage}
[damageType] : string {3-05.items.[].system.damage.damageType} (2 different values)
piercing (x4)
bludgeoning (x4)
[dice] : integer {3-05.items.[].system.damage.dice} (same value: 1)
[die] : string {3-05.items.[].system.damage.die} (3 different values)
d4 (x4)
d8 (x2)
d6 (x2)
[0] : object {3-05.items.[].system.damage.0}
[applyMod] : boolean {3-05.items.[].system.damage.0.applyMod} (2 different values)
True (x8)
False (x7)
[category] : mixed
formula : string {3-05.items.[].system.damage.0.formula} (7 different values)
0 (x2)
1d4 (x6)
2d4 (x2)
3d6 (x1)
1d8 (x4)
2d10 (x1)
2d8 (x1)
kinds : array<string> {3-05.items.[].system.damage.0.kinds}
Length: min=1 max=2
Value type: string {3-05.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x17)
healing (x4)
materials : array<> {3-05.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {3-05.items.[].system.damage.0.type} (7 different values)
mental (x2)
electricity (x4)
fire (x3)
void (x4)
vitality (x2)
sonic (x1)
force (x1)
[equipped] : object {3-05.items.[].system.equipped}
carryType : string {3-05.items.[].system.equipped.carryType} (same value: worn)
[handsHeld] : integer {3-05.items.[].system.equipped.handsHeld} (same value: 0)
[invested] : mixed
[inSlot] : boolean {3-05.items.[].system.equipped.inSlot} (same value: False)
[group] : string {3-05.items.[].system.group} (4 different values)
knife (x2)
leather (x1)
club (x4)
crossbow (x2)
[hardness] : integer {3-05.items.[].system.hardness} (same value: 0)
[hp] : object {3-05.items.[].system.hp}
max : integer {3-05.items.[].system.hp.max} (same value: 0)
value : integer {3-05.items.[].system.hp.value} (same value: 0)
[level] : object {3-05.items.[].system.level}
value : integer {3-05.items.[].system.level.value} (3 different values)
0 (x18)
1 (x39)
2 (x5)
[material] : object {3-05.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {3-05.items.[].system.price}
value : object {3-05.items.[].system.price.value}
[sp] : integer {3-05.items.[].system.price.value.sp} (2 different values)
2 (x2)
1 (x4)
[gp] : integer {3-05.items.[].system.price.value.gp} (3 different values)
2 (x1)
3 (x5)
1 (x4)
[per] : integer {3-05.items.[].system.price.per} (same value: 10)
[quantity] : integer {3-05.items.[].system.quantity} (2 different values)
1 (x16)
10 (x2)
[range] : mixed
object {3-05.items.[].system.range}
value : string {3-05.items.[].system.range.value} (6 different values)
(x14)
30 feet (x18)
60 feet (x2)
120 feet (x2)
touch (x4)
varies (x4)
integer {3-05.items.[].system.range} (same value: 120)
[reload] : object {3-05.items.[].system.reload}
value : string {3-05.items.[].system.reload.value} (3 different values)
- (x2)
(x4)
1 (x2)
[runes] : object {3-05.items.[].system.runes}
potency : integer {3-05.items.[].system.runes.potency} (same value: 0)
property : array<> {3-05.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {3-05.items.[].system.runes.striking} (same value: 0)
[resilient] : integer {3-05.items.[].system.runes.resilient} (same value: 0)
[size] : string {3-05.items.[].system.size} (same value: med)
[splashDamage] : object {3-05.items.[].system.splashDamage}
value : integer {3-05.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {3-05.items.[].system.usage}
value : string {3-05.items.[].system.usage.value} (2 different values)
held-in-one-hand (x15)
held-in-two-hands (x2)
[acBonus] : integer {3-05.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {3-05.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {3-05.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {3-05.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {3-05.items.[].system.strength} (same value: 0)
[frequency] : object {3-05.items.[].system.frequency}
max : integer {3-05.items.[].system.frequency.max} (same value: 4)
per : string {3-05.items.[].system.frequency.per} (same value: day)
value : integer {3-05.items.[].system.frequency.value} (same value: 4)
[autoHeightenLevel] : object {3-05.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {3-05.items.[].system.prepared}
flexible : boolean {3-05.items.[].system.prepared.flexible} (same value: False)
value : string {3-05.items.[].system.prepared.value} (3 different values)
spontaneous (x2)
focus (x4)
prepared (x2)
[proficiency] : object {3-05.items.[].system.proficiency}
value : integer {3-05.items.[].system.proficiency.value} (same value: 0)
[showSlotlessLevels] : object {3-05.items.[].system.showSlotlessLevels}
value : boolean {3-05.items.[].system.showSlotlessLevels.value} (same value: False)
[slots] : object {3-05.items.[].system.slots}
[slot1] : object {3-05.items.[].system.slots.slot1}
max : integer {3-05.items.[].system.slots.slot1.max} (2 different values)
3 (x3)
4 (x1)
[value] : integer {3-05.items.[].system.slots.slot1.value} (same value: 3)
prepared : array<object> {3-05.items.[].system.slots.slot1.prepared}
Length: min=3 max=4
Value type: object {3-05.items.[].system.slots.slot1.prepared.[]}
id : string {3-05.items.[].system.slots.slot1.prepared.[].id} (4 different values)
UR2dM4cw1mMtFuRr (x2)
kQgzvU6Vq8634NMa (x2)
x2aziNmlfyZCoLB5 (x2)
nCvzmjb3NbZGXhPs (x1)
[slot2] : object {3-05.items.[].system.slots.slot2}
max : integer {3-05.items.[].system.slots.slot2.max} (2 different values)
3 (x1)
4 (x1)
[value] : integer {3-05.items.[].system.slots.slot2.value} (same value: 3)
prepared : array<object> {3-05.items.[].system.slots.slot2.prepared}
Length: min=4 max=4
Value type: object {3-05.items.[].system.slots.slot2.prepared.[]}
id : string {3-05.items.[].system.slots.slot2.prepared.[].id} (3 different values)
kQgzvU6Vq8634NMa (x2)
FAIYgeDeB4jQw0h1 (x1)
bkEoBCH8lDAaOfR6 (x1)
[slot0] : object {3-05.items.[].system.slots.slot0}
max : integer {3-05.items.[].system.slots.slot0.max} (same value: 5)
prepared : array<object> {3-05.items.[].system.slots.slot0.prepared}
Length: min=5 max=5
Value type: object {3-05.items.[].system.slots.slot0.prepared.[]}
id : string {3-05.items.[].system.slots.slot0.prepared.[].id} (5 different values)
SuVlW0z8UKKsP4Nl (x2)
UqkMNRwPksdeV3j2 (x2)
h5kFsaETfKASD1Ec (x2)
B1OgxIR4nZzeWUI8 (x2)
sByomWXDMH3TCrQV (x2)
[spelldc] : object {3-05.items.[].system.spelldc}
dc : integer {3-05.items.[].system.spelldc.dc} (3 different values)
18 (x2)
20 (x4)
17 (x2)
mod : integer {3-05.items.[].system.spelldc.mod} (same value: 0)
value : integer {3-05.items.[].system.spelldc.value} (3 different values)
10 (x2)
12 (x4)
9 (x2)
[tradition] : object {3-05.items.[].system.tradition}
value : string {3-05.items.[].system.tradition.value} (same value: divine)
[area] : object {3-05.items.[].system.area}
type : string {3-05.items.[].system.area.type} (2 different values)
emanation (x7)
burst (x2)
value : integer {3-05.items.[].system.area.value} (4 different values)
5 (x3)
30 (x4)
20 (x1)
10 (x1)
[cost] : object {3-05.items.[].system.cost}
value : string {3-05.items.[].system.cost.value} (same value: )
[counteraction] : boolean {3-05.items.[].system.counteraction} (2 different values)
True (x3)
False (x41)
[defense] : object {3-05.items.[].system.defense}
save : object {3-05.items.[].system.defense.save}
basic : boolean {3-05.items.[].system.defense.save.basic} (2 different values)
False (x13)
True (x12)
statistic : string {3-05.items.[].system.defense.save.statistic} (3 different values)
will (x11)
reflex (x5)
fortitude (x9)
[duration] : object {3-05.items.[].system.duration}
sustained : boolean {3-05.items.[].system.duration.sustained} (2 different values)
False (x42)
True (x2)
value : string {3-05.items.[].system.duration.value} (9 different values)
1 minute (x8)
1 hour (x4)
until the end of the target's next turn (x2)
1 round (x4)
(x17)
until the start of your next turn (x4)
10 minutes (x1)
until the next time you make your daily preparations (x2)
until the end of your next turn (x2)
[location] : object {3-05.items.[].system.location}
[heightenedLevel] : integer {3-05.items.[].system.location.heightenedLevel} (2 different values)
1 (x8)
2 (x3)
value : string {3-05.items.[].system.location.value} (4 different values)
RSjHu4e8K4hrZFHY (x21)
NMghOkaXCRogD6p1 (x2)
Pbo6VMwoYEtQ5LL0 (x19)
K4YLNOWNFCHJfipf (x2)
[requirements] : string {3-05.items.[].system.requirements} (same value: )
[target] : object {3-05.items.[].system.target}
value : string {3-05.items.[].system.target.value} (9 different values)
enemies in the area (x3)
1 creature (x12)
(x15)
1 willing living creature (x2)
1 or 2 creatures (x4)
1 living or undead creature (x2)
1 living creature or 1 willing undead creature (x2)
1 willing living creature or 1 undead (x2)
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x2)
[time] : object {3-05.items.[].system.time}
value : string {3-05.items.[].system.time.value} (5 different values)
2 (x31)
1 (x6)
3 (x1)
1 to 3 (x4)
reaction (x2)
[heightening] : object {3-05.items.[].system.heightening}
damage : object {3-05.items.[].system.heightening.damage}
0 : string {3-05.items.[].system.heightening.damage.0} (4 different values)
1d6 (x3)
1d4 (x8)
1d8 (x5)
1d10 (x1)
interval : integer {3-05.items.[].system.heightening.interval} (2 different values)
2 (x3)
1 (x14)
type : string {3-05.items.[].system.heightening.type} (same value: interval)
[overlays] : object {3-05.items.[].system.overlays}
[4gyp3qlsv5ywdyjq] : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq}
_id : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: 4gyp3qlsv5ywdyjq)
name : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: Harm (vs. Undead))
overlayType : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
system : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
0 : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
formula : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
damage : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
0 : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: 1d8+8)
range : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: 30 feet)
target : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: 1 willing undead creature)
time : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
value : string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: 2)
traits : object {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
value : array<string> {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[pq7cxntbz4s8g5ik] : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik}
_id : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: pq7cxntbz4s8g5ik)
overlayType : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
system : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
range : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: touch)
time : object {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
value : string {3-05.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: 1)
[rvhoa43rqqqp8izn] : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn}
_id : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: rvhoa43rqqqp8izn)
overlayType : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
system : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system}
area : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
type : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: emanation)
value : integer {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
range : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: )
target : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: all living and undead creatures)
time : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
value : string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: 3)
traits : object {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
value : array<string> {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[z04svm1cvfcxtplb] : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb}
_id : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: z04svm1cvfcxtplb)
name : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: Harm (vs. Living))
overlayType : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
system : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system}
damage : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
0 : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
kinds : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: damage)
range : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: 30 feet)
target : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: 1 living creature)
time : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
value : string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: 2)
traits : object {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
value : array<string> {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
Length: min=3 max=3
Value type: string {3-05.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
concentrate (x2)
manipulate (x2)
void (x2)
[37gy7l19tik74o4s] : object {3-05.items.[].system.overlays.37gy7l19tik74o4s}
_id : string {3-05.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system}
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range}
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time}
value : string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[7qdtetowq348s9oc] : object {3-05.items.[].system.overlays.7qdtetowq348s9oc}
_id : string {3-05.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system}
range : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range}
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time}
value : string {3-05.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
[7vbvdrv2cl87sqta] : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta}
_id : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system}
area : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[lfxcoz2d3f8j2zq1] : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1}
_id : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {3-05.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x2)
healing (x2)
manipulate (x2)
vitality (x2)
[stackGroup] : string {3-05.items.[].system.stackGroup} (same value: bolts)
[uses] : object {3-05.items.[].system.uses}
autoDestroy : boolean {3-05.items.[].system.uses.autoDestroy} (same value: True)
max : integer {3-05.items.[].system.uses.max} (same value: 1)
value : integer {3-05.items.[].system.uses.value} (same value: 1)
type : string {3-05.items.[].type} (8 different values)
melee (x12)
action (x15)
weapon (x8)
armor (x1)
equipment (x7)
spellcastingEntry (x8)
spell (x44)
consumable (x2)
[_stats] : object {3-05.items.[]._stats}
compendiumSource : string {3-05.items.[]._stats.compendiumSource} (32 different values)
[flags] : object {3-05.items.[].flags}
pf2e : object {3-05.items.[].flags.pf2e}
linkedWeapon : string {3-05.items.[].flags.pf2e.linkedWeapon} (5 different values)
1jjCoDHj3SXkF04r (x1)
vhScdo6nHSk1CMBo (x1)
0Ugtcns9aMtw1emy (x2)
rD2PoWTDf9EpqZKi (x2)
qwXmmVZtY2pZvreE (x2)
name : string {3-05.name} (all different values)
[prototypeToken] : object {3-05.prototypeToken}
name : string {3-05.prototypeToken.name} (5 different values)
Animated Knickknack (x2)
Junior (x2)
Manipulator's Metronome (x2)
Pontrius Tilasti (x2)
Uncle Jeb (x2)
system : object {3-05.system}
[abilities] : object {3-05.system.abilities}
cha : object {3-05.system.abilities.cha}
mod : integer {3-05.system.abilities.cha.mod} (4 different values)
-5 (x2)
0 (x3)
1 (x3)
4 (x2)
con : object {3-05.system.abilities.con}
mod : integer {3-05.system.abilities.con.mod} (4 different values)
0 (x3)
1 (x4)
4 (x2)
-1 (x1)
dex : object {3-05.system.abilities.dex}
mod : integer {3-05.system.abilities.dex.mod} (4 different values)
1 (x2)
3 (x2)
4 (x1)
2 (x5)
int : object {3-05.system.abilities.int}
mod : integer {3-05.system.abilities.int.mod} (4 different values)
-5 (x4)
0 (x2)
1 (x2)
2 (x2)
str : object {3-05.system.abilities.str}
mod : integer {3-05.system.abilities.str.mod} (3 different values)
0 (x3)
2 (x4)
1 (x3)
wis : object {3-05.system.abilities.wis}
mod : integer {3-05.system.abilities.wis.mod} (5 different values)
0 (x2)
1 (x2)
3 (x1)
4 (x3)
2 (x2)
attributes : object {3-05.system.attributes}
ac : object {3-05.system.attributes.ac}
[details] : string {3-05.system.attributes.ac.details} (3 different values)
(13 when broken); construct armor (x1)
(14 when broken); construct armor (x1)
(x8)
value : integer {3-05.system.attributes.ac.value} (4 different values)
15 (x5)
16 (x4)
18 (x2)
20 (x1)
[allSaves] : object {3-05.system.attributes.allSaves}
value : string {3-05.system.attributes.allSaves.value} (same value: )
[hardness] : mixed
object {3-05.system.attributes.hardness}
value : integer {3-05.system.attributes.hardness.value} (same value: 2)
integer {3-05.system.attributes.hardness} (same value: 7)
hp : object {3-05.system.attributes.hp}
details : string {3-05.system.attributes.hp.details} (same value: )
max : integer {3-05.system.attributes.hp.max} (8 different values)
6 (x2)
16 (x3)
37 (x1)
30 (x2)
60 (x1)
23 (x1)
35 (x1)
14 (x1)
temp : integer {3-05.system.attributes.hp.temp} (same value: 0)
value : integer {3-05.system.attributes.hp.value} (8 different values)
6 (x2)
16 (x3)
37 (x1)
30 (x2)
60 (x1)
23 (x1)
35 (x1)
14 (x1)
[immunities] : array<object> {3-05.system.attributes.immunities}
Length: min=0 max=2
Value type: object {3-05.system.attributes.immunities.[]}
type : string {3-05.system.attributes.immunities.[].type} (2 different values)
critical-hits (x2)
precision (x2)
[speed] : object {3-05.system.attributes.speed}
otherSpeeds : array<> {3-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
value : integer {3-05.system.attributes.speed.value} (2 different values)
15 (x2)
25 (x8)
[resistances] : array<object> {3-05.system.attributes.resistances}
Length: min=1 max=1
Value type: object {3-05.system.attributes.resistances.[]}
type : string {3-05.system.attributes.resistances.[].type} (2 different values)
fire (x4)
physical (x2)
value : integer {3-05.system.attributes.resistances.[].value} (3 different values)
1 (x2)
2 (x3)
3 (x1)
[exceptions] : array<string> {3-05.system.attributes.resistances.[].exceptions}
Length: min=2 max=2
Value type: string {3-05.system.attributes.resistances.[].exceptions.[]} (2 different values)
adamantine (x2)
orichalcum (x2)
[weaknesses] : array<object> {3-05.system.attributes.weaknesses}
Length: min=1 max=2
Value type: object {3-05.system.attributes.weaknesses.[]}
type : string {3-05.system.attributes.weaknesses.[].type} (3 different values)
holy (x4)
electricity (x2)
orichalcum (x2)
value : integer {3-05.system.attributes.weaknesses.[].value} (3 different values)
1 (x4)
2 (x2)
3 (x2)
[emitsSound] : string {3-05.system.attributes.emitsSound} (same value: encounter)
[hasHealth] : boolean {3-05.system.attributes.hasHealth} (same value: True)
[stealth] : object {3-05.system.attributes.stealth}
details : string {3-05.system.attributes.stealth.details} (same value: )
value : integer {3-05.system.attributes.stealth.value} (same value: -5)
details : object {3-05.system.details}
[blurb] : string {3-05.system.details.blurb} (same value: )
[languages] : object {3-05.system.details.languages}
details : string {3-05.system.details.languages.details} (same value: )
value : array<string> {3-05.system.details.languages.value}
Length: min=0 max=2
Value type: string {3-05.system.details.languages.value.[]} (2 different values)
common (x6)
diabolic (x6)
level : object {3-05.system.details.level}
value : integer {3-05.system.details.level.value} (5 different values)
-1 (x2)
1 (x4)
3 (x3)
2 (x2)
4 (x1)
[privateNotes] : string {3-05.system.details.privateNotes} (same value: )
[publicNotes] : string {3-05.system.details.publicNotes} (same value: )
publication : object {3-05.system.details.publication}
license : string {3-05.system.details.publication.license} (same value: OGL)
remaster : boolean {3-05.system.details.publication.remaster} (same value: False)
title : string {3-05.system.details.publication.title} (same value: Pathfinder Society Scenario #3-05: Inheritor's Rite)
[description] : string {3-05.system.details.description} (same value: <p>The hypnotic ticking of this metronome captures the attention of all who approach it.</p>)
[disable] : string {3-05.system.details.disable} (2 different values)
<p>@Check[thievery|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:15|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:18|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:18|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:18|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
<p>@Check[thievery|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] or @Check[crafting|dc:18|name:Interfere with the Metronome's Mechanisms|traits:magical,trap] to interfere with the metronome's mechanisms, @Check[athletics|dc:22|name:Prevent the Hand from Moving|traits:magical,trap] to grip the hand and prevent it from moving, or @Check[arcana|dc:22|name:Interpret the Magic Runes|traits:magical,trap] or @Check[occultism|dc:22|name:Interpret the Magic Runes|traits:magical,trap] to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.</p> (x1)
[isComplex] : boolean {3-05.system.details.isComplex} (same value: False)
[reset] : string {3-05.system.details.reset} (same value: )
[routine] : string {3-05.system.details.routine} (same value: )
[initiative] : object {3-05.system.initiative}
statistic : string {3-05.system.initiative.statistic} (same value: perception)
[perception] : object {3-05.system.perception}
details : string {3-05.system.perception.details} (same value: )
mod : integer {3-05.system.perception.mod} (6 different values)
3 (x1)
5 (x1)
4 (x1)
6 (x3)
9 (x1)
7 (x3)
senses : array<object> {3-05.system.perception.senses}
Length: min=0 max=1
Value type: object {3-05.system.perception.senses.[]}
type : string {3-05.system.perception.senses.[].type} (2 different values)
darkvision (x4)
greater-darkvision (x3)
[resources] : object {3-05.system.resources}
focus : object {3-05.system.resources.focus}
max : integer {3-05.system.resources.focus.max} (same value: 1)
value : integer {3-05.system.resources.focus.value} (same value: 1)
saves : object {3-05.system.saves}
fortitude : object {3-05.system.saves.fortitude}
saveDetail : string {3-05.system.saves.fortitude.saveDetail} (same value: )
value : integer {3-05.system.saves.fortitude.value} (9 different values)
3 (x1)
5 (x2)
2 (x2)
4 (x1)
9 (x2)
11 (x1)
14 (x1)
6 (x1)
7 (x1)
reflex : object {3-05.system.saves.reflex}
saveDetail : string {3-05.system.saves.reflex.saveDetail} (same value: )
value : integer {3-05.system.saves.reflex.value} (5 different values)
6 (x2)
9 (x3)
8 (x4)
5 (x2)
7 (x1)
will : object {3-05.system.saves.will}
saveDetail : string {3-05.system.saves.will.saveDetail} (same value: )
value : integer {3-05.system.saves.will.value} (8 different values)
3 (x1)
5 (x1)
4 (x1)
6 (x3)
9 (x2)
0 (x2)
7 (x1)
11 (x1)
[skills] : object {3-05.system.skills}
[athletics] : object {3-05.system.skills.athletics}
base : integer {3-05.system.skills.athletics.base} (4 different values)
5 (x2)
7 (x2)
2 (x1)
9 (x1)
[acrobatics] : object {3-05.system.skills.acrobatics}
base : integer {3-05.system.skills.acrobatics.base} (2 different values)
6 (x1)
7 (x1)
[deception] : object {3-05.system.skills.deception}
base : integer {3-05.system.skills.deception.base} (4 different values)
3 (x2)
8 (x2)
9 (x1)
6 (x1)
[intimidation] : object {3-05.system.skills.intimidation}
base : integer {3-05.system.skills.intimidation.base} (2 different values)
1 (x1)
3 (x1)
[stealth] : object {3-05.system.skills.stealth}
base : integer {3-05.system.skills.stealth.base} (2 different values)
6 (x2)
7 (x2)
[thievery] : object {3-05.system.skills.thievery}
base : integer {3-05.system.skills.thievery.base} (3 different values)
4 (x1)
7 (x2)
6 (x1)
religion : object {3-05.system.skills.religion}
base : integer {3-05.system.skills.religion.base} (4 different values)
8 (x1)
9 (x1)
7 (x1)
11 (x1)
arcana : object {3-05.system.skills.arcana}
base : integer {3-05.system.skills.arcana.base} (2 different values)
5 (x1)
9 (x1)
crafting : object {3-05.system.skills.crafting}
base : integer {3-05.system.skills.crafting.base} (2 different values)
5 (x1)
7 (x1)
diplomacy : object {3-05.system.skills.diplomacy}
base : integer {3-05.system.skills.diplomacy.base} (2 different values)
4 (x1)
6 (x1)
occultism : object {3-05.system.skills.occultism}
base : integer {3-05.system.skills.occultism.base} (2 different values)
5 (x1)
7 (x1)
traits : object {3-05.system.traits}
rarity : string {3-05.system.traits.rarity} (2 different values)
uncommon (x6)
unique (x6)
size : object {3-05.system.traits.size}
value : string {3-05.system.traits.size.value} (2 different values)
sm (x4)
med (x8)
value : array<string> {3-05.system.traits.value}
Length: min=2 max=7
Value type: string {3-05.system.traits.value.[]} (13 different values)
construct (x4)
mindless (x4)
devil (x4)
evil (x6)
fiend (x4)
human (x4)
humanoid (x6)
lawful (x6)
unholy (x4)
clockwork (x2)
magical (x2)
trap (x2)
halfling (x2)
[creatureType] : string {3-05.system.creatureType} (same value: )
[statusEffects] : array<> {3-05.system.statusEffects}
Length: min=0 max=0
Value type: mixed
type : string {3-05.type} (2 different values)
npc (x10)
hazard (x2)