Новые результаты
This commit is contained in:
@@ -0,0 +1,668 @@
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2-24
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Different values: 11
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=====================================
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object {2-24}
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_id : string {2-24._id} (all different values)
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folder : string {2-24.folder} (same value: 8wc4tomebeEr7Vgr)
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img : string {2-24.img} (2 different values)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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systems/pf2e/icons/default-icons/npc.svg (x9)
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items : array<object> {2-24.items}
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Length: min=2 max=15
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Value type: object {2-24.items.[]}
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_id : string {2-24.items.[]._id} (78 different values)
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img : string {2-24.items.[].img} (17 different values)
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systems/pf2e/icons/actions/Reaction.webp (x8)
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systems/pf2e/icons/actions/Passive.webp (x31)
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systems/pf2e/icons/default-icons/melee.svg (x13)
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systems/pf2e/icons/actions/TwoActions.webp (x4)
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systems/pf2e/icons/actions/OneAction.webp (x3)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x3)
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icons/magic/fire/projectile-fireball-orange-yellow.webp (x3)
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icons/magic/lightning/bolt-strike-sparks-blue.webp (x2)
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systems/pf2e/icons/spells/paralyze.webp (x2)
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icons/skills/melee/strike-weapon-polearm-ice-blue.webp (x1)
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systems/pf2e/icons/spells/fear.webp (x2)
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icons/magic/sonic/projectile-sound-rings-wave.webp (x1)
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icons/magic/air/fog-gas-smoke-swirling-white.webp (x1)
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icons/magic/symbols/ring-circle-smoke-blue.webp (x1)
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systems/pf2e/icons/spells/dispel-magic.webp (x1)
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icons/sundries/scrolls/scroll-writing-tan-grey.webp (x1)
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icons/magic/fire/flame-burning-earth-orange.webp (x1)
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name : string {2-24.items.[].name} (44 different values)
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sort : integer {2-24.items.[].sort} (16 different values)
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0 (x4)
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100000 (x9)
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200000 (x9)
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300000 (x8)
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400000 (x8)
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500000 (x7)
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600000 (x5)
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700000 (x5)
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800000 (x3)
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900000 (x3)
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1000000 (x3)
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1100000 (x3)
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1200000 (x3)
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1300000 (x3)
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1400000 (x3)
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1500000 (x2)
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system : object {2-24.items.[].system}
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[actionType] : object {2-24.items.[].system.actionType}
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value : string {2-24.items.[].system.actionType.value} (3 different values)
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reaction (x8)
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passive (x31)
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action (x7)
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[actions] : object {2-24.items.[].system.actions}
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[value] : integer {2-24.items.[].system.actions.value} (2 different values)
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2 (x4)
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1 (x3)
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[category] : string {2-24.items.[].system.category} (3 different values)
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interaction (x6)
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defensive (x24)
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offensive (x12)
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description : object {2-24.items.[].system.description}
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value : string {2-24.items.[].system.description.value} (48 different values)
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publication : object {2-24.items.[].system.publication}
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license : string {2-24.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-24.items.[].system.publication.remaster} (same value: False)
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title : string {2-24.items.[].system.publication.title} (4 different values)
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(x46)
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Pathfinder Bestiary 2 (x6)
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Pathfinder Bestiary (x11)
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Pathfinder Core Rulebook (x15)
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rules : ###FoundryRulesObject###
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[slug] : string {2-24.items.[].system.slug} (19 different values)
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ravener-soulsense (x2)
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frightful-presence (x2)
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negative-healing (x4)
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regeneration (x4)
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rend (x1)
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fireball (x3)
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lightning-bolt (x2)
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paralyze (x2)
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telekinetic-maneuver (x1)
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fear (x2)
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lifesense (x2)
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1-status-to-all-saves-vs-magic (x2)
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telekinetic-haul (x1)
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wall-of-wind (x1)
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dimension-door (x1)
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dispel-magic (x1)
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abyssal-pact (x1)
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produce-flame (x1)
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telepathy (x1)
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[traits] : object {2-24.items.[].system.traits}
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rarity : string {2-24.items.[].system.traits.rarity} (2 different values)
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common (x74)
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uncommon (x1)
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value : array<string> {2-24.items.[].system.traits.value}
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Length: min=0 max=5
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Value type: string {2-24.items.[].system.traits.value.[]} (27 different values)
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[traditions] : array<string> {2-24.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {2-24.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x15)
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primal (x10)
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occult (x8)
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divine (x3)
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[attack] : object {2-24.items.[].system.attack}
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value : string {2-24.items.[].system.attack.value} (same value: )
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[attackEffects] : object {2-24.items.[].system.attackEffects}
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custom : string {2-24.items.[].system.attackEffects.custom} (same value: )
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value : array<string> {2-24.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-24.items.[].system.attackEffects.value.[]} (same value: drain-life)
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[bonus] : object {2-24.items.[].system.bonus}
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value : integer {2-24.items.[].system.bonus.value} (7 different values)
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24 (x3)
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13 (x1)
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16 (x2)
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21 (x3)
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18 (x2)
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19 (x1)
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22 (x1)
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[damageRolls] : object {2-24.items.[].system.damageRolls}
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[m6H0Y8GBbTQAJwik] : object {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik}
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damage : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damage} (same value: 2d10+10)
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damageType : string {2-24.items.[].system.damageRolls.m6H0Y8GBbTQAJwik.damageType} (same value: piercing)
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[izex7ls0kmo5w12mjpyf] : object {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf}
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damage : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damage} (same value: 2d6)
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damageType : string {2-24.items.[].system.damageRolls.izex7ls0kmo5w12mjpyf.damageType} (same value: void)
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[l6ZRKHGt0z0diF3E] : object {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E}
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damage : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damage} (same value: 3d4+10)
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damageType : string {2-24.items.[].system.damageRolls.l6ZRKHGt0z0diF3E.damageType} (same value: slashing)
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[r7ni9tti7s9ny1b44mxl] : object {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl}
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damage : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damage} (same value: 2d6)
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damageType : string {2-24.items.[].system.damageRolls.r7ni9tti7s9ny1b44mxl.damageType} (same value: void)
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[KGz11Fos34BLBbNW] : object {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW}
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damage : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damage} (same value: 2d10+3)
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damageType : string {2-24.items.[].system.damageRolls.KGz11Fos34BLBbNW.damageType} (same value: piercing)
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[w4z4uzGsce3heKDN] : object {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN}
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damage : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damage} (same value: 2d10+8)
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damageType : string {2-24.items.[].system.damageRolls.w4z4uzGsce3heKDN.damageType} (same value: piercing)
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[GtX7rwcMMHZgTDnL] : object {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL}
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damage : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damage} (same value: 2d8+8)
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damageType : string {2-24.items.[].system.damageRolls.GtX7rwcMMHZgTDnL.damageType} (same value: slashing)
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[sSqPnniEuVYaI17U] : object {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U}
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damage : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damage} (same value: 2d8+10)
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damageType : string {2-24.items.[].system.damageRolls.sSqPnniEuVYaI17U.damageType} (same value: piercing)
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||||
[0ldrm5rfg0pj1b0n3j5s] : object {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s}
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damage : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damage} (same value: 2d4)
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damageType : string {2-24.items.[].system.damageRolls.0ldrm5rfg0pj1b0n3j5s.damageType} (same value: void)
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[dlqGXsewOSlv9WR9] : object {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9}
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damage : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damage} (same value: 2d4+10)
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damageType : string {2-24.items.[].system.damageRolls.dlqGXsewOSlv9WR9.damageType} (same value: slashing)
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[tg7hlly8dc456yqlxzbn] : object {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn}
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damage : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damage} (same value: 2d4)
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||||
damageType : string {2-24.items.[].system.damageRolls.tg7hlly8dc456yqlxzbn.damageType} (same value: void)
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||||
[ycSVOSBI6rmcySty] : object {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty}
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damage : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damage} (same value: 2d10+7)
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||||
damageType : string {2-24.items.[].system.damageRolls.ycSVOSBI6rmcySty.damageType} (same value: void)
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[C6hLR7ThEF4dzcMC] : object {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC}
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damage : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damage} (same value: 2d12+8)
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damageType : string {2-24.items.[].system.damageRolls.C6hLR7ThEF4dzcMC.damageType} (same value: void)
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[0] : object {2-24.items.[].system.damageRolls.0}
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damage : string {2-24.items.[].system.damageRolls.0.damage} (2 different values)
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2d10+4 (x1)
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2d6+4 (x1)
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damageType : string {2-24.items.[].system.damageRolls.0.damageType} (2 different values)
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slashing (x1)
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bludgeoning (x1)
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[1] : object {2-24.items.[].system.damageRolls.1}
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damage : string {2-24.items.[].system.damageRolls.1.damage} (same value: 1d6)
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damageType : string {2-24.items.[].system.damageRolls.1.damageType} (same value: spirit)
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||||
[oNl3u4nK7lhFL32K] : object {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K}
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damage : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damage} (same value: 2d12+17)
|
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damageType : string {2-24.items.[].system.damageRolls.oNl3u4nK7lhFL32K.damageType} (same value: slashing)
|
||||
AIO808ORxA1v9kiz : object {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz}
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damage : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damage} (same value: 2d12+22)
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||||
damageType : string {2-24.items.[].system.damageRolls.AIO808ORxA1v9kiz.damageType} (same value: slashing)
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[weaponType] : object {2-24.items.[].system.weaponType}
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value : string {2-24.items.[].system.weaponType.value} (same value: melee)
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[deathNote] : boolean {2-24.items.[].system.deathNote} (same value: True)
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||||
[autoHeightenLevel] : object {2-24.items.[].system.autoHeightenLevel}
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[value] : mixed
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[prepared] : object {2-24.items.[].system.prepared}
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value : string {2-24.items.[].system.prepared.value} (same value: innate)
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[proficiency] : object {2-24.items.[].system.proficiency}
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value : integer {2-24.items.[].system.proficiency.value} (same value: 0)
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[showSlotlessLevels] : object {2-24.items.[].system.showSlotlessLevels}
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value : boolean {2-24.items.[].system.showSlotlessLevels.value} (same value: False)
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[slots] : object {2-24.items.[].system.slots}
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[slot2] : object {2-24.items.[].system.slots.slot2}
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max : integer {2-24.items.[].system.slots.slot2.max} (same value: 2)
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value : integer {2-24.items.[].system.slots.slot2.value} (same value: 2)
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[slot3] : object {2-24.items.[].system.slots.slot3}
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max : integer {2-24.items.[].system.slots.slot3.max} (same value: 2)
|
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value : integer {2-24.items.[].system.slots.slot3.value} (same value: 2)
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slot4 : object {2-24.items.[].system.slots.slot4}
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max : integer {2-24.items.[].system.slots.slot4.max} (same value: 2)
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||||
value : integer {2-24.items.[].system.slots.slot4.value} (same value: 2)
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slot5 : object {2-24.items.[].system.slots.slot5}
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||||
max : integer {2-24.items.[].system.slots.slot5.max} (2 different values)
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2 (x1)
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||||
1 (x1)
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||||
value : integer {2-24.items.[].system.slots.slot5.value} (2 different values)
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||||
2 (x1)
|
||||
1 (x1)
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||||
slot0 : object {2-24.items.[].system.slots.slot0}
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||||
max : integer {2-24.items.[].system.slots.slot0.max} (same value: 1)
|
||||
value : integer {2-24.items.[].system.slots.slot0.value} (same value: 1)
|
||||
[spelldc] : object {2-24.items.[].system.spelldc}
|
||||
dc : integer {2-24.items.[].system.spelldc.dc} (2 different values)
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||||
28 (x2)
|
||||
24 (x1)
|
||||
item : integer {2-24.items.[].system.spelldc.item} (same value: 0)
|
||||
mod : integer {2-24.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {2-24.items.[].system.spelldc.value} (2 different values)
|
||||
20 (x2)
|
||||
16 (x1)
|
||||
[tradition] : object {2-24.items.[].system.tradition}
|
||||
value : string {2-24.items.[].system.tradition.value} (same value: divine)
|
||||
[area] : object {2-24.items.[].system.area}
|
||||
type : string {2-24.items.[].system.area.type} (2 different values)
|
||||
burst (x3)
|
||||
line (x2)
|
||||
value : integer {2-24.items.[].system.area.value} (2 different values)
|
||||
20 (x3)
|
||||
120 (x2)
|
||||
[cost] : object {2-24.items.[].system.cost}
|
||||
value : string {2-24.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {2-24.items.[].system.counteraction} (2 different values)
|
||||
False (x15)
|
||||
True (x1)
|
||||
[damage] : object {2-24.items.[].system.damage}
|
||||
[0] : object {2-24.items.[].system.damage.0}
|
||||
applyMod : boolean {2-24.items.[].system.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {2-24.items.[].system.damage.0.formula} (3 different values)
|
||||
6d6 (x3)
|
||||
4d12 (x2)
|
||||
2d4 (x1)
|
||||
kinds : array<string> {2-24.items.[].system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-24.items.[].system.damage.0.kinds.[]} (same value: damage)
|
||||
materials : array<> {2-24.items.[].system.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {2-24.items.[].system.damage.0.type} (2 different values)
|
||||
fire (x4)
|
||||
electricity (x2)
|
||||
[defense] : object {2-24.items.[].system.defense}
|
||||
save : object {2-24.items.[].system.defense.save}
|
||||
basic : boolean {2-24.items.[].system.defense.save.basic} (2 different values)
|
||||
True (x5)
|
||||
False (x4)
|
||||
statistic : string {2-24.items.[].system.defense.save.statistic} (2 different values)
|
||||
reflex (x5)
|
||||
will (x4)
|
||||
[duration] : object {2-24.items.[].system.duration}
|
||||
sustained : boolean {2-24.items.[].system.duration.sustained} (2 different values)
|
||||
False (x15)
|
||||
True (x1)
|
||||
value : string {2-24.items.[].system.duration.value} (3 different values)
|
||||
(x10)
|
||||
varies (x4)
|
||||
1 minute (x2)
|
||||
[heightening] : object {2-24.items.[].system.heightening}
|
||||
damage : object {2-24.items.[].system.heightening.damage}
|
||||
0 : string {2-24.items.[].system.heightening.damage.0} (3 different values)
|
||||
2d6 (x3)
|
||||
1d12 (x2)
|
||||
1d4 (x1)
|
||||
interval : integer {2-24.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {2-24.items.[].system.heightening.type} (same value: interval)
|
||||
[level] : object {2-24.items.[].system.level}
|
||||
value : integer {2-24.items.[].system.level.value} (5 different values)
|
||||
3 (x8)
|
||||
2 (x2)
|
||||
1 (x4)
|
||||
5 (x1)
|
||||
4 (x1)
|
||||
[location] : object {2-24.items.[].system.location}
|
||||
[value] : string {2-24.items.[].system.location.value} (3 different values)
|
||||
MYibMRbADiGhp9nR (x5)
|
||||
cdvxDSPvLPsRudyb (x6)
|
||||
UFUblncm1sRm6nlY (x4)
|
||||
[heightenedLevel] : integer {2-24.items.[].system.location.heightenedLevel} (3 different values)
|
||||
4 (x6)
|
||||
3 (x2)
|
||||
5 (x2)
|
||||
[uses] : object {2-24.items.[].system.location.uses}
|
||||
max : integer {2-24.items.[].system.location.uses.max} (same value: 2)
|
||||
value : integer {2-24.items.[].system.location.uses.value} (same value: 2)
|
||||
[range] : object {2-24.items.[].system.range}
|
||||
value : string {2-24.items.[].system.range.value} (5 different values)
|
||||
500 feet (x3)
|
||||
(x3)
|
||||
30 feet (x5)
|
||||
60 feet (x1)
|
||||
120 feet (x4)
|
||||
[requirements] : string {2-24.items.[].system.requirements} (same value: )
|
||||
[target] : object {2-24.items.[].system.target}
|
||||
value : string {2-24.items.[].system.target.value} (4 different values)
|
||||
(x8)
|
||||
1 creature (x6)
|
||||
1 unattended object of up to 80 Bulk with no dimension longer than 20 feet (x1)
|
||||
1 spell effect or unattended magic item (x1)
|
||||
[time] : object {2-24.items.[].system.time}
|
||||
value : string {2-24.items.[].system.time.value} (3 different values)
|
||||
2 (x14)
|
||||
3 (x1)
|
||||
1 day (x1)
|
||||
[ritual] : object {2-24.items.[].system.ritual}
|
||||
primary : object {2-24.items.[].system.ritual.primary}
|
||||
check : string {2-24.items.[].system.ritual.primary.check} (same value: Religion (expert; you must be a demon))
|
||||
secondary : object {2-24.items.[].system.ritual.secondary}
|
||||
casters : integer {2-24.items.[].system.ritual.secondary.casters} (same value: 0)
|
||||
checks : string {2-24.items.[].system.ritual.secondary.checks} (same value: )
|
||||
type : string {2-24.items.[].type} (4 different values)
|
||||
action (x46)
|
||||
melee (x13)
|
||||
spellcastingEntry (x3)
|
||||
spell (x16)
|
||||
[_stats] : object {2-24.items.[]._stats}
|
||||
compendiumSource : string {2-24.items.[]._stats.compendiumSource} (19 different values)
|
||||
Compendium.pf2e.bestiary-family-ability-glossary.Item.fYDrunTldWmFvfjl (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.etMnv73EIdEZrYYu (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x4)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x4)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.sxQZ6yqTn0czJxVd (x3)
|
||||
Compendium.pf2e.spells-srd.Item.9AAkVUCwF6WVNNY2 (x2)
|
||||
Compendium.pf2e.spells-srd.Item.DCQHaLrYXMI37dvW (x2)
|
||||
Compendium.pf2e.spells-srd.Item.mrDi3v933gsmnw25 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.4koZzrnMXhhosn0D (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.sebk9XseMCRkDqRg (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kquBnQ0kObZztnBc (x2)
|
||||
Compendium.pf2e.spells-srd.Item.tpLTLbJUrYcMWGld (x1)
|
||||
Compendium.pf2e.spells-srd.Item.it4ZsAi6XgvGcodc (x1)
|
||||
Compendium.pf2e.spells-srd.Item.VlNcjmYyu95vOUe8 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.9HpwDN4MYQJnW0LG (x1)
|
||||
Compendium.pf2e.spells-srd.Item.tsKnoBuBbKMXkiz5 (x1)
|
||||
Compendium.pf2e.spells-srd.Item.O9w7r4BKgPogYDDe (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
|
||||
name : string {2-24.name} (all different values)
|
||||
[prototypeToken] : object {2-24.prototypeToken}
|
||||
name : string {2-24.prototypeToken.name} (3 different values)
|
||||
Abyssal Firestorm Surge (x2)
|
||||
Demoniac Spirit (x2)
|
||||
Hand Of Urxehl (x2)
|
||||
system : object {2-24.system}
|
||||
attributes : object {2-24.system.attributes}
|
||||
ac : object {2-24.system.attributes.ac}
|
||||
value : integer {2-24.system.attributes.ac.value} (8 different values)
|
||||
0 (x2)
|
||||
30 (x1)
|
||||
19 (x1)
|
||||
22 (x1)
|
||||
27 (x1)
|
||||
28 (x2)
|
||||
31 (x2)
|
||||
25 (x1)
|
||||
details : string {2-24.system.attributes.ac.details} (3 different values)
|
||||
(x7)
|
||||
(26 if rune is disabled) (x1)
|
||||
(29 if rune is disabled) (x1)
|
||||
[emitsSound] : string {2-24.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {2-24.system.attributes.hardness} (same value: 0)
|
||||
[hasHealth] : boolean {2-24.system.attributes.hasHealth} (same value: False)
|
||||
hp : object {2-24.system.attributes.hp}
|
||||
details : string {2-24.system.attributes.hp.details} (4 different values)
|
||||
(x3)
|
||||
void healing (x4)
|
||||
regeneration 20 (deactivated by acid or fire) (x2)
|
||||
regeneration 5 (deactivated by holy) (x2)
|
||||
max : integer {2-24.system.attributes.hp.max} (10 different values)
|
||||
0 (x2)
|
||||
250 (x1)
|
||||
96 (x1)
|
||||
141 (x1)
|
||||
200 (x1)
|
||||
130 (x1)
|
||||
170 (x1)
|
||||
120 (x1)
|
||||
180 (x1)
|
||||
240 (x1)
|
||||
temp : integer {2-24.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-24.system.attributes.hp.value} (10 different values)
|
||||
0 (x2)
|
||||
250 (x1)
|
||||
96 (x1)
|
||||
141 (x1)
|
||||
200 (x1)
|
||||
130 (x1)
|
||||
170 (x1)
|
||||
120 (x1)
|
||||
180 (x1)
|
||||
240 (x1)
|
||||
[stealth] : object {2-24.system.attributes.stealth}
|
||||
details : string {2-24.system.attributes.stealth.details} (same value: <p>(expert)</p>)
|
||||
value : integer {2-24.system.attributes.stealth.value} (same value: 20)
|
||||
allSaves : object {2-24.system.attributes.allSaves}
|
||||
value : string {2-24.system.attributes.allSaves.value} (2 different values)
|
||||
(x7)
|
||||
+1 to all saves vs. vitality (x2)
|
||||
[immunities] : array<object> {2-24.system.attributes.immunities}
|
||||
Length: min=1 max=6
|
||||
Value type: object {2-24.system.attributes.immunities.[]}
|
||||
type : string {2-24.system.attributes.immunities.[].type} (9 different values)
|
||||
death-effects (x6)
|
||||
disease (x6)
|
||||
paralyzed (x4)
|
||||
poison (x6)
|
||||
sleep (x2)
|
||||
precision (x2)
|
||||
unconscious (x2)
|
||||
fire (x1)
|
||||
mental (x2)
|
||||
speed : object {2-24.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-24.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-24.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-24.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
value : integer {2-24.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||||
90 (x2)
|
||||
40 (x2)
|
||||
special : string {2-24.system.attributes.speed.special} (same value: )
|
||||
value : integer {2-24.system.attributes.speed.value} (3 different values)
|
||||
30 (x4)
|
||||
0 (x3)
|
||||
20 (x2)
|
||||
[details] : string {2-24.system.attributes.speed.details} (same value: Cannot Move)
|
||||
[weaknesses] : array<object> {2-24.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {2-24.system.attributes.weaknesses.[]}
|
||||
type : string {2-24.system.attributes.weaknesses.[].type} (3 different values)
|
||||
holy (x5)
|
||||
fire (x2)
|
||||
cold-iron (x3)
|
||||
value : integer {2-24.system.attributes.weaknesses.[].value} (2 different values)
|
||||
10 (x8)
|
||||
5 (x2)
|
||||
[resistances] : array<object> {2-24.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-24.system.attributes.resistances.[]}
|
||||
[doubleVs] : array<string> {2-24.system.attributes.resistances.[].doubleVs}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-24.system.attributes.resistances.[].doubleVs.[]} (same value: non-magical)
|
||||
[exceptions] : array<string> {2-24.system.attributes.resistances.[].exceptions}
|
||||
Length: min=3 max=3
|
||||
Value type: string {2-24.system.attributes.resistances.[].exceptions.[]} (3 different values)
|
||||
force (x2)
|
||||
ghost-touch (x2)
|
||||
vitality (x2)
|
||||
type : string {2-24.system.attributes.resistances.[].type} (2 different values)
|
||||
all-damage (x2)
|
||||
fire (x2)
|
||||
value : integer {2-24.system.attributes.resistances.[].value} (same value: 10)
|
||||
[creatureType] : string {2-24.system.creatureType} (same value: )
|
||||
details : object {2-24.system.details}
|
||||
[description] : string {2-24.system.details.description} (same value: <p>High winds and forest fires intensified by Abyssal energy batters everything in the surge's path.</p>)
|
||||
[disable] : string {2-24.system.details.disable} (2 different values)
|
||||
<p>@Check[arcana|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:27|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 23) to nullify it.</p> (x1)
|
||||
<p>@Check[arcana|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[nature|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], @Check[occultism|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical], or @Check[religion|dc:33|name:Redirect the Storm Surge|traits:rare,fire,environmental,hazard,magical] (trained) to redirect the storm surge or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level, counteract DC 26) to nullify it.</p> (x1)
|
||||
[isComplex] : boolean {2-24.system.details.isComplex} (same value: False)
|
||||
level : object {2-24.system.details.level}
|
||||
value : integer {2-24.system.details.level.value} (5 different values)
|
||||
7 (x2)
|
||||
9 (x4)
|
||||
11 (x3)
|
||||
4 (x1)
|
||||
6 (x1)
|
||||
publication : object {2-24.system.details.publication}
|
||||
license : string {2-24.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-24.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-24.system.details.publication.title} (same value: Pathfinder Society Scenario #2-24: Breaking The Storm: Parting Clouds)
|
||||
[reset] : string {2-24.system.details.reset} (same value: )
|
||||
[routine] : string {2-24.system.details.routine} (same value: )
|
||||
blurb : string {2-24.system.details.blurb} (4 different values)
|
||||
Variant ravener husk (x2)
|
||||
Variant troll (x2)
|
||||
(x4)
|
||||
Variant brimoraks (x1)
|
||||
languages : object {2-24.system.details.languages}
|
||||
details : string {2-24.system.details.languages.details} (2 different values)
|
||||
(x8)
|
||||
telepathy 60 feet (x1)
|
||||
value : array<string> {2-24.system.details.languages.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {2-24.system.details.languages.value.[]} (8 different values)
|
||||
jotun (x4)
|
||||
common (x2)
|
||||
cyclops (x2)
|
||||
necril (x2)
|
||||
chthonian (x1)
|
||||
draconic (x1)
|
||||
empyrean (x1)
|
||||
pyric (x1)
|
||||
privateNotes : string {2-24.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {2-24.system.details.publicNotes} (same value: )
|
||||
[flavourText] : string {2-24.system.flavourText} (same value: )
|
||||
[recallKnowledgeText] : string {2-24.system.recallKnowledgeText} (same value: )
|
||||
saves : object {2-24.system.saves}
|
||||
fortitude : object {2-24.system.saves.fortitude}
|
||||
saveDetail : string {2-24.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-24.system.saves.fortitude.value} (7 different values)
|
||||
0 (x2)
|
||||
24 (x2)
|
||||
15 (x1)
|
||||
18 (x2)
|
||||
21 (x2)
|
||||
16 (x1)
|
||||
19 (x1)
|
||||
reflex : object {2-24.system.saves.reflex}
|
||||
saveDetail : string {2-24.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-24.system.saves.reflex.value} (8 different values)
|
||||
0 (x2)
|
||||
18 (x1)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
15 (x2)
|
||||
19 (x2)
|
||||
22 (x1)
|
||||
16 (x1)
|
||||
will : object {2-24.system.saves.will}
|
||||
saveDetail : string {2-24.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-24.system.saves.will.value} (9 different values)
|
||||
0 (x2)
|
||||
22 (x1)
|
||||
6 (x1)
|
||||
8 (x1)
|
||||
19 (x1)
|
||||
21 (x2)
|
||||
24 (x1)
|
||||
13 (x1)
|
||||
18 (x1)
|
||||
[sidebarText] : string {2-24.system.sidebarText} (same value: )
|
||||
[statusEffects] : array<> {2-24.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
traits : object {2-24.system.traits}
|
||||
rarity : string {2-24.system.traits.rarity} (3 different values)
|
||||
rare (x6)
|
||||
unique (x4)
|
||||
uncommon (x1)
|
||||
size : object {2-24.system.traits.size}
|
||||
value : string {2-24.system.traits.size.value} (4 different values)
|
||||
med (x2)
|
||||
grg (x2)
|
||||
lg (x6)
|
||||
sm (x1)
|
||||
value : array<string> {2-24.system.traits.value}
|
||||
Length: min=3 max=6
|
||||
Value type: string {2-24.system.traits.value.[]} (15 different values)
|
||||
environmental (x2)
|
||||
fire (x2)
|
||||
magical (x2)
|
||||
chaotic (x7)
|
||||
dragon (x2)
|
||||
evil (x9)
|
||||
undead (x4)
|
||||
unholy (x7)
|
||||
giant (x2)
|
||||
troll (x2)
|
||||
incorporeal (x2)
|
||||
lawful (x2)
|
||||
wraith (x2)
|
||||
demon (x3)
|
||||
fiend (x3)
|
||||
abilities : object {2-24.system.abilities}
|
||||
cha : object {2-24.system.abilities.cha}
|
||||
mod : integer {2-24.system.abilities.cha.mod} (5 different values)
|
||||
3 (x4)
|
||||
-2 (x2)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
2 (x1)
|
||||
con : object {2-24.system.abilities.con}
|
||||
mod : integer {2-24.system.abilities.con.mod} (4 different values)
|
||||
5 (x2)
|
||||
6 (x4)
|
||||
3 (x2)
|
||||
4 (x1)
|
||||
dex : object {2-24.system.abilities.dex}
|
||||
mod : integer {2-24.system.abilities.dex.mod} (5 different values)
|
||||
0 (x2)
|
||||
2 (x2)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
3 (x3)
|
||||
int : object {2-24.system.abilities.int}
|
||||
mod : integer {2-24.system.abilities.int.mod} (5 different values)
|
||||
-5 (x2)
|
||||
-2 (x2)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
4 (x2)
|
||||
str : object {2-24.system.abilities.str}
|
||||
mod : integer {2-24.system.abilities.str.mod} (5 different values)
|
||||
7 (x3)
|
||||
4 (x2)
|
||||
5 (x1)
|
||||
6 (x1)
|
||||
-5 (x2)
|
||||
wis : object {2-24.system.abilities.wis}
|
||||
mod : integer {2-24.system.abilities.wis.mod} (5 different values)
|
||||
3 (x4)
|
||||
0 (x2)
|
||||
4 (x1)
|
||||
5 (x1)
|
||||
1 (x1)
|
||||
initiative : object {2-24.system.initiative}
|
||||
statistic : string {2-24.system.initiative.statistic} (same value: perception)
|
||||
perception : object {2-24.system.perception}
|
||||
details : string {2-24.system.perception.details} (3 different values)
|
||||
soulsense 60 feet (x2)
|
||||
(x6)
|
||||
smoke vision (x1)
|
||||
mod : integer {2-24.system.perception.mod} (7 different values)
|
||||
22 (x2)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
19 (x2)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
21 (x1)
|
||||
senses : array<object> {2-24.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-24.system.perception.senses.[]}
|
||||
type : string {2-24.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x7)
|
||||
lifesense (x2)
|
||||
[acuity] : string {2-24.system.perception.senses.[].acuity} (same value: precise)
|
||||
[range] : integer {2-24.system.perception.senses.[].range} (same value: 60)
|
||||
resources : object {2-24.system.resources}
|
||||
skills : object {2-24.system.skills}
|
||||
[acrobatics] : object {2-24.system.skills.acrobatics}
|
||||
base : integer {2-24.system.skills.acrobatics.base} (3 different values)
|
||||
18 (x1)
|
||||
15 (x2)
|
||||
19 (x2)
|
||||
[athletics] : object {2-24.system.skills.athletics}
|
||||
base : integer {2-24.system.skills.athletics.base} (5 different values)
|
||||
23 (x2)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
12 (x1)
|
||||
21 (x1)
|
||||
[intimidation] : object {2-24.system.skills.intimidation}
|
||||
base : integer {2-24.system.skills.intimidation.base} (3 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
21 (x2)
|
||||
[stealth] : object {2-24.system.skills.stealth}
|
||||
base : integer {2-24.system.skills.stealth.base} (2 different values)
|
||||
19 (x2)
|
||||
15 (x1)
|
||||
[deception] : object {2-24.system.skills.deception}
|
||||
base : integer {2-24.system.skills.deception.base} (same value: 14)
|
||||
[religion] : object {2-24.system.skills.religion}
|
||||
base : integer {2-24.system.skills.religion.base} (same value: 13)
|
||||
[spellcasting] : object {2-24.system.spellcasting}
|
||||
rituals : object {2-24.system.spellcasting.rituals}
|
||||
dc : integer {2-24.system.spellcasting.rituals.dc} (same value: 24)
|
||||
type : string {2-24.type} (2 different values)
|
||||
hazard (x2)
|
||||
npc (x9)
|
||||
Reference in New Issue
Block a user