Новые результаты
This commit is contained in:
@@ -0,0 +1,529 @@
|
||||
2-04
|
||||
Different values: 7
|
||||
=====================================
|
||||
object {2-04}
|
||||
_id : string {2-04._id} (all different values)
|
||||
folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z)
|
||||
img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
|
||||
items : array<object> {2-04.items}
|
||||
Length: min=5 max=10
|
||||
Value type: object {2-04.items.[]}
|
||||
_id : string {2-04.items.[]._id} (61 different values)
|
||||
[_stats] : object {2-04.items.[]._stats}
|
||||
compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
|
||||
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3)
|
||||
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
|
||||
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
|
||||
img : string {2-04.items.[].img} (15 different values)
|
||||
icons/weapons/axes/axe-double-engraved.webp (x3)
|
||||
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
|
||||
systems/pf2e/icons/default-icons/melee.svg (x15)
|
||||
systems/pf2e/icons/actions/Passive.webp (x11)
|
||||
systems/pf2e/icons/actions/TwoActions.webp (x3)
|
||||
icons/weapons/axes/axe-broad-black.webp (x1)
|
||||
systems/pf2e/icons/actions/Reaction.webp (x5)
|
||||
systems/pf2e/icons/actions/OneAction.webp (x6)
|
||||
systems/pf2e/icons/equipment/weapons/maul.webp (x2)
|
||||
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
|
||||
systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
|
||||
systems/pf2e/icons/default-icons/lore.svg (x4)
|
||||
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2)
|
||||
icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
|
||||
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
|
||||
name : string {2-04.items.[].name} (32 different values)
|
||||
sort : integer {2-04.items.[].sort} (10 different values)
|
||||
100000 (x7)
|
||||
200000 (x7)
|
||||
300000 (x7)
|
||||
400000 (x7)
|
||||
500000 (x7)
|
||||
600000 (x6)
|
||||
700000 (x6)
|
||||
800000 (x6)
|
||||
900000 (x5)
|
||||
1000000 (x3)
|
||||
system : object {2-04.items.[].system}
|
||||
[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
|
||||
greataxe (x3)
|
||||
leather-armor (x1)
|
||||
hatchet (x1)
|
||||
maul (x2)
|
||||
javelin (x2)
|
||||
chain-mail (x2)
|
||||
composite-shortbow (x2)
|
||||
scale-mail (x2)
|
||||
[bonus] : object {2-04.items.[].system.bonus}
|
||||
value : integer {2-04.items.[].system.bonus.value} (all different values)
|
||||
[bonusDamage] : object {2-04.items.[].system.bonusDamage}
|
||||
value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {2-04.items.[].system.bulk}
|
||||
value : mixed
|
||||
integer {2-04.items.[].system.bulk.value} (2 different values)
|
||||
2 (x9)
|
||||
1 (x3)
|
||||
float {2-04.items.[].system.bulk.value} (same value: 0,1)
|
||||
[category] : string {2-04.items.[].system.category} (all different values)
|
||||
[containerId] : mixed
|
||||
[damage] : object {2-04.items.[].system.damage}
|
||||
damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
|
||||
slashing (x4)
|
||||
bludgeoning (x2)
|
||||
piercing (x4)
|
||||
dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
|
||||
die : string {2-04.items.[].system.damage.die} (2 different values)
|
||||
d12 (x5)
|
||||
d6 (x5)
|
||||
description : object {2-04.items.[].system.description}
|
||||
value : string {2-04.items.[].system.description.value} (30 different values)
|
||||
[equipped] : object {2-04.items.[].system.equipped}
|
||||
carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
|
||||
held (x12)
|
||||
worn (x5)
|
||||
[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
|
||||
2 (x5)
|
||||
1 (x7)
|
||||
[invested] : mixed
|
||||
[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
|
||||
[group] : string {2-04.items.[].system.group} (all different values)
|
||||
[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {2-04.items.[].system.hp}
|
||||
max : integer {2-04.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {2-04.items.[].system.hp.value} (same value: 0)
|
||||
[level] : object {2-04.items.[].system.level}
|
||||
value : integer {2-04.items.[].system.level.value} (same value: 0)
|
||||
[material] : object {2-04.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {2-04.items.[].system.price}
|
||||
value : object {2-04.items.[].system.price.value}
|
||||
[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
|
||||
2 (x4)
|
||||
3 (x2)
|
||||
6 (x2)
|
||||
14 (x2)
|
||||
4 (x2)
|
||||
[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
|
||||
4 (x1)
|
||||
1 (x4)
|
||||
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
|
||||
publication : object {2-04.items.[].system.publication}
|
||||
license : string {2-04.items.[].system.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
|
||||
title : string {2-04.items.[].system.publication.title} (3 different values)
|
||||
(x53)
|
||||
Pathfinder Bestiary 2 (x1)
|
||||
Pathfinder Bestiary (x7)
|
||||
[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
|
||||
1 (x13)
|
||||
5 (x2)
|
||||
40 (x2)
|
||||
[range] : integer {2-04.items.[].system.range} (2 different values)
|
||||
30 (x2)
|
||||
60 (x2)
|
||||
[reload] : object {2-04.items.[].system.reload}
|
||||
value : string {2-04.items.[].system.reload.value} (3 different values)
|
||||
(x5)
|
||||
- (x3)
|
||||
0 (x2)
|
||||
rules : ###FoundryRulesObject###
|
||||
[runes] : object {2-04.items.[].system.runes}
|
||||
potency : integer {2-04.items.[].system.runes.potency} (2 different values)
|
||||
0 (x14)
|
||||
1 (x1)
|
||||
property : array<> {2-04.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
|
||||
0 (x9)
|
||||
1 (x1)
|
||||
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {2-04.items.[].system.size} (2 different values)
|
||||
med (x16)
|
||||
lg (x1)
|
||||
[slug] : string {2-04.items.[].system.slug} (14 different values)
|
||||
greataxe (x3)
|
||||
leather-armor (x1)
|
||||
negative-healing (x1)
|
||||
hatchet (x1)
|
||||
regeneration (x2)
|
||||
attack-of-opportunity (x3)
|
||||
rend (x1)
|
||||
knockdown (x1)
|
||||
maul (x2)
|
||||
javelin (x2)
|
||||
chain-mail (x2)
|
||||
composite-shortbow (x2)
|
||||
scale-mail (x2)
|
||||
arrows (x2)
|
||||
[splashDamage] : object {2-04.items.[].system.splashDamage}
|
||||
value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
|
||||
[traits] : object {2-04.items.[].system.traits}
|
||||
rarity : string {2-04.items.[].system.traits.rarity} (same value: common)
|
||||
value : array<string> {2-04.items.[].system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
|
||||
[usage] : object {2-04.items.[].system.usage}
|
||||
value : string {2-04.items.[].system.usage.value} (3 different values)
|
||||
held-in-two-hands (x5)
|
||||
held-in-one-hand (x5)
|
||||
held-in-one-plus-hands (x2)
|
||||
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
|
||||
1 (x1)
|
||||
4 (x2)
|
||||
3 (x2)
|
||||
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
|
||||
-1 (x1)
|
||||
-2 (x4)
|
||||
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
|
||||
4 (x1)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
|
||||
0 (x1)
|
||||
-5 (x4)
|
||||
[strength] : integer {2-04.items.[].system.strength} (3 different values)
|
||||
0 (x1)
|
||||
3 (x2)
|
||||
2 (x2)
|
||||
[attack] : object {2-04.items.[].system.attack}
|
||||
value : string {2-04.items.[].system.attack.value} (same value: )
|
||||
[attackEffects] : object {2-04.items.[].system.attackEffects}
|
||||
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: )
|
||||
value : array<string> {2-04.items.[].system.attackEffects.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
|
||||
grotesque-gift (x2)
|
||||
bloodfire-fever (x1)
|
||||
knockdown (x1)
|
||||
[damageRolls] : object {2-04.items.[].system.damageRolls}
|
||||
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
|
||||
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
|
||||
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
|
||||
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
|
||||
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
|
||||
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
|
||||
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
|
||||
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
|
||||
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
|
||||
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
|
||||
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
|
||||
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
|
||||
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
|
||||
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
|
||||
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
|
||||
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
|
||||
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
|
||||
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
|
||||
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
|
||||
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
|
||||
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
|
||||
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
|
||||
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
|
||||
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
|
||||
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
|
||||
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
|
||||
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
|
||||
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
|
||||
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
|
||||
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
|
||||
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
|
||||
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
|
||||
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
|
||||
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
|
||||
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
|
||||
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
|
||||
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
|
||||
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
|
||||
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
|
||||
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
|
||||
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
|
||||
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
|
||||
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
|
||||
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
|
||||
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
|
||||
[weaponType] : object {2-04.items.[].system.weaponType}
|
||||
value : string {2-04.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x10)
|
||||
ranged (x5)
|
||||
[actionType] : object {2-04.items.[].system.actionType}
|
||||
value : string {2-04.items.[].system.actionType.value} (3 different values)
|
||||
passive (x10)
|
||||
action (x10)
|
||||
reaction (x5)
|
||||
[actions] : object {2-04.items.[].system.actions}
|
||||
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
|
||||
2 (x3)
|
||||
1 (x7)
|
||||
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
|
||||
[mod] : object {2-04.items.[].system.mod}
|
||||
value : integer {2-04.items.[].system.mod.value} (4 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
7 (x1)
|
||||
12 (x1)
|
||||
[proficient] : object {2-04.items.[].system.proficient}
|
||||
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
|
||||
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows)
|
||||
[uses] : object {2-04.items.[].system.uses}
|
||||
autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-04.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-04.items.[].system.uses.value} (same value: 1)
|
||||
type : string {2-04.items.[].type} (6 different values)
|
||||
weapon (x10)
|
||||
armor (x5)
|
||||
melee (x15)
|
||||
action (x25)
|
||||
lore (x4)
|
||||
consumable (x2)
|
||||
[flags] : object {2-04.items.[].flags}
|
||||
pf2e : object {2-04.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
|
||||
kKZAWwrwJlNL09mE (x1)
|
||||
5Fi69HwbyfVUdlQ6 (x2)
|
||||
FfdHAmCYnI4PUl2v (x1)
|
||||
9xnm3AEir9FIx3P4 (x1)
|
||||
CF8RFJeJl6TUudbT (x1)
|
||||
7idHs4bI1DVU5v8l (x1)
|
||||
cyw0PQ9OsauAO56c (x1)
|
||||
RKAEhjFG1Rm4aXHU (x1)
|
||||
qPTwvxQv1mo9ajtw (x1)
|
||||
RE3BRRIpCZ4MU49T (x1)
|
||||
name : string {2-04.name} (all different values)
|
||||
system : object {2-04.system}
|
||||
abilities : object {2-04.system.abilities}
|
||||
cha : object {2-04.system.abilities.cha}
|
||||
mod : integer {2-04.system.abilities.cha.mod} (6 different values)
|
||||
1 (x1)
|
||||
4 (x1)
|
||||
-2 (x1)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
0 (x2)
|
||||
con : object {2-04.system.abilities.con}
|
||||
mod : integer {2-04.system.abilities.con.mod} (4 different values)
|
||||
3 (x1)
|
||||
5 (x2)
|
||||
4 (x2)
|
||||
2 (x2)
|
||||
dex : object {2-04.system.abilities.dex}
|
||||
mod : integer {2-04.system.abilities.dex.mod} (3 different values)
|
||||
3 (x1)
|
||||
2 (x3)
|
||||
1 (x3)
|
||||
int : object {2-04.system.abilities.int}
|
||||
mod : integer {2-04.system.abilities.int.mod} (4 different values)
|
||||
-1 (x1)
|
||||
0 (x3)
|
||||
-4 (x1)
|
||||
1 (x2)
|
||||
str : object {2-04.system.abilities.str}
|
||||
mod : integer {2-04.system.abilities.str.mod} (4 different values)
|
||||
5 (x1)
|
||||
6 (x1)
|
||||
4 (x4)
|
||||
3 (x1)
|
||||
wis : object {2-04.system.abilities.wis}
|
||||
mod : integer {2-04.system.abilities.wis.mod} (4 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
0 (x2)
|
||||
3 (x2)
|
||||
attributes : object {2-04.system.attributes}
|
||||
ac : object {2-04.system.attributes.ac}
|
||||
details : string {2-04.system.attributes.ac.details} (same value: )
|
||||
value : integer {2-04.system.attributes.ac.value} (6 different values)
|
||||
20 (x1)
|
||||
22 (x2)
|
||||
15 (x1)
|
||||
24 (x1)
|
||||
18 (x1)
|
||||
21 (x1)
|
||||
allSaves : object {2-04.system.attributes.allSaves}
|
||||
[value] : string {2-04.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {2-04.system.attributes.hp}
|
||||
details : string {2-04.system.attributes.hp.details} (4 different values)
|
||||
void healing (x1)
|
||||
regeneration 15 (deactivated by acid or fire) (x1)
|
||||
regeneration 10 (deactivated by acid or fire) (x1)
|
||||
(x4)
|
||||
max : integer {2-04.system.attributes.hp.max} (all different values)
|
||||
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-04.system.attributes.hp.value} (all different values)
|
||||
[immunities] : array<object> {2-04.system.attributes.immunities}
|
||||
Length: min=1 max=5
|
||||
Value type: object {2-04.system.attributes.immunities.[]}
|
||||
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
|
||||
death-effects (x1)
|
||||
disease (x1)
|
||||
paralyzed (x1)
|
||||
poison (x1)
|
||||
unconscious (x1)
|
||||
cold (x1)
|
||||
[resistances] : array<object> {2-04.system.attributes.resistances}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-04.system.attributes.resistances.[]}
|
||||
type : string {2-04.system.attributes.resistances.[].type} (same value: fire)
|
||||
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
|
||||
speed : object {2-04.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
|
||||
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
|
||||
value : integer {2-04.system.attributes.speed.value} (3 different values)
|
||||
25 (x5)
|
||||
30 (x1)
|
||||
35 (x1)
|
||||
[weaknesses] : array<object> {2-04.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-04.system.attributes.weaknesses.[]}
|
||||
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
|
||||
vitality (x1)
|
||||
fire (x2)
|
||||
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
|
||||
7 (x1)
|
||||
10 (x2)
|
||||
details : object {2-04.system.details}
|
||||
blurb : string {2-04.system.details.blurb} (same value: )
|
||||
languages : object {2-04.system.details.languages}
|
||||
details : string {2-04.system.details.languages.details} (2 different values)
|
||||
(can't speak any language) (x1)
|
||||
(x6)
|
||||
value : array<string> {2-04.system.details.languages.value}
|
||||
Length: min=0 max=3
|
||||
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
|
||||
common (x6)
|
||||
jotun (x1)
|
||||
mahwek (x4)
|
||||
skald (x4)
|
||||
level : object {2-04.system.details.level}
|
||||
value : integer {2-04.system.details.level.value} (5 different values)
|
||||
4 (x2)
|
||||
6 (x1)
|
||||
2 (x2)
|
||||
5 (x1)
|
||||
7 (x1)
|
||||
privateNotes : string {2-04.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {2-04.system.details.publicNotes} (same value: )
|
||||
publication : object {2-04.system.details.publication}
|
||||
license : string {2-04.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings)
|
||||
initiative : object {2-04.system.initiative}
|
||||
statistic : string {2-04.system.initiative.statistic} (same value: perception)
|
||||
perception : object {2-04.system.perception}
|
||||
details : string {2-04.system.perception.details} (same value: )
|
||||
mod : integer {2-04.system.perception.mod} (6 different values)
|
||||
10 (x1)
|
||||
15 (x2)
|
||||
4 (x1)
|
||||
12 (x1)
|
||||
11 (x1)
|
||||
14 (x1)
|
||||
senses : array<object> {2-04.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {2-04.system.perception.senses.[]}
|
||||
type : string {2-04.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x3)
|
||||
scent (x1)
|
||||
acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
|
||||
resources : object {2-04.system.resources}
|
||||
saves : object {2-04.system.saves}
|
||||
fortitude : object {2-04.system.saves.fortitude}
|
||||
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {2-04.system.saves.fortitude.value} (6 different values)
|
||||
14 (x1)
|
||||
16 (x1)
|
||||
12 (x2)
|
||||
15 (x1)
|
||||
18 (x1)
|
||||
8 (x1)
|
||||
reflex : object {2-04.system.saves.reflex}
|
||||
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {2-04.system.saves.reflex.value} (all different values)
|
||||
will : object {2-04.system.saves.will}
|
||||
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {2-04.system.saves.will.value} (6 different values)
|
||||
10 (x1)
|
||||
11 (x2)
|
||||
4 (x1)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
14 (x1)
|
||||
skills : object {2-04.system.skills}
|
||||
athletics : object {2-04.system.skills.athletics}
|
||||
base : integer {2-04.system.skills.athletics.base} (5 different values)
|
||||
14 (x2)
|
||||
16 (x1)
|
||||
9 (x2)
|
||||
13 (x1)
|
||||
17 (x1)
|
||||
[stealth] : object {2-04.system.skills.stealth}
|
||||
base : integer {2-04.system.skills.stealth.base} (4 different values)
|
||||
12 (x1)
|
||||
6 (x1)
|
||||
7 (x1)
|
||||
11 (x1)
|
||||
[intimidation] : object {2-04.system.skills.intimidation}
|
||||
base : integer {2-04.system.skills.intimidation.base} (3 different values)
|
||||
15 (x1)
|
||||
12 (x1)
|
||||
14 (x1)
|
||||
survival : object {2-04.system.skills.survival}
|
||||
base : integer {2-04.system.skills.survival.base} (6 different values)
|
||||
13 (x1)
|
||||
4 (x1)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
9 (x1)
|
||||
12 (x1)
|
||||
[acrobatics] : object {2-04.system.skills.acrobatics}
|
||||
base : integer {2-04.system.skills.acrobatics.base} (3 different values)
|
||||
4 (x1)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
[society] : object {2-04.system.skills.society}
|
||||
base : integer {2-04.system.skills.society.base} (2 different values)
|
||||
10 (x1)
|
||||
13 (x1)
|
||||
traits : object {2-04.system.traits}
|
||||
rarity : string {2-04.system.traits.rarity} (3 different values)
|
||||
uncommon (x2)
|
||||
rare (x1)
|
||||
unique (x4)
|
||||
size : object {2-04.system.traits.size}
|
||||
value : string {2-04.system.traits.size.value} (2 different values)
|
||||
med (x6)
|
||||
lg (x1)
|
||||
value : array<string> {2-04.system.traits.value}
|
||||
Length: min=2 max=5
|
||||
Value type: string {2-04.system.traits.value.[]} (12 different values)
|
||||
chaotic (x2)
|
||||
evil (x2)
|
||||
undead (x1)
|
||||
unholy (x1)
|
||||
water (x1)
|
||||
cold (x1)
|
||||
giant (x1)
|
||||
troll (x2)
|
||||
beast (x1)
|
||||
human (x4)
|
||||
humanoid (x4)
|
||||
lawful (x2)
|
||||
type : string {2-04.type} (same value: npc)
|
||||
prototypeToken : object {2-04.prototypeToken}
|
||||
name : string {2-04.prototypeToken.name} (2 different values)
|
||||
Murta Kronniksdottir (x2)
|
||||
Tewakam Nekotek (x2)
|
||||
Reference in New Issue
Block a user