Новые результаты

This commit is contained in:
2025-03-29 15:31:05 +04:00
parent d78b466ff0
commit de3cd3c631
717 changed files with 362200 additions and 0 deletions
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@@ -0,0 +1,529 @@
2-04
Different values: 7
=====================================
object {2-04}
_id : string {2-04._id} (all different values)
folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z)
img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
items : array<object> {2-04.items}
Length: min=5 max=10
Value type: object {2-04.items.[]}
_id : string {2-04.items.[]._id} (61 different values)
[_stats] : object {2-04.items.[]._stats}
compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2)
Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
img : string {2-04.items.[].img} (15 different values)
icons/weapons/axes/axe-double-engraved.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/TwoActions.webp (x3)
icons/weapons/axes/axe-broad-black.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/equipment/weapons/maul.webp (x2)
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
systems/pf2e/icons/default-icons/lore.svg (x4)
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2)
icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
name : string {2-04.items.[].name} (32 different values)
sort : integer {2-04.items.[].sort} (10 different values)
100000 (x7)
200000 (x7)
300000 (x7)
400000 (x7)
500000 (x7)
600000 (x6)
700000 (x6)
800000 (x6)
900000 (x5)
1000000 (x3)
system : object {2-04.items.[].system}
[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
greataxe (x3)
leather-armor (x1)
hatchet (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
[bonus] : object {2-04.items.[].system.bonus}
value : integer {2-04.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-04.items.[].system.bonusDamage}
value : integer {2-04.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-04.items.[].system.bulk}
value : mixed
integer {2-04.items.[].system.bulk.value} (2 different values)
2 (x9)
1 (x3)
float {2-04.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-04.items.[].system.category} (all different values)
[containerId] : mixed
[damage] : object {2-04.items.[].system.damage}
damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
slashing (x4)
bludgeoning (x2)
piercing (x4)
dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
die : string {2-04.items.[].system.damage.die} (2 different values)
d12 (x5)
d6 (x5)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
[equipped] : object {2-04.items.[].system.equipped}
carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
held (x12)
worn (x5)
[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
2 (x5)
1 (x7)
[invested] : mixed
[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-04.items.[].system.group} (all different values)
[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
[hp] : object {2-04.items.[].system.hp}
max : integer {2-04.items.[].system.hp.max} (same value: 0)
value : integer {2-04.items.[].system.hp.value} (same value: 0)
[level] : object {2-04.items.[].system.level}
value : integer {2-04.items.[].system.level.value} (same value: 0)
[material] : object {2-04.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-04.items.[].system.price}
value : object {2-04.items.[].system.price.value}
[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
3 (x2)
6 (x2)
14 (x2)
4 (x2)
[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
4 (x1)
1 (x4)
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
publication : object {2-04.items.[].system.publication}
license : string {2-04.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
title : string {2-04.items.[].system.publication.title} (3 different values)
(x53)
Pathfinder Bestiary 2 (x1)
Pathfinder Bestiary (x7)
[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
1 (x13)
5 (x2)
40 (x2)
[range] : integer {2-04.items.[].system.range} (2 different values)
30 (x2)
60 (x2)
[reload] : object {2-04.items.[].system.reload}
value : string {2-04.items.[].system.reload.value} (3 different values)
(x5)
- (x3)
0 (x2)
rules : ###FoundryRulesObject###
[runes] : object {2-04.items.[].system.runes}
potency : integer {2-04.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x1)
property : array<> {2-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x1)
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-04.items.[].system.size} (2 different values)
med (x16)
lg (x1)
[slug] : string {2-04.items.[].system.slug} (14 different values)
greataxe (x3)
leather-armor (x1)
negative-healing (x1)
hatchet (x1)
regeneration (x2)
attack-of-opportunity (x3)
rend (x1)
knockdown (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
arrows (x2)
[splashDamage] : object {2-04.items.[].system.splashDamage}
value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-04.items.[].system.traits}
rarity : string {2-04.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-04.items.[].system.usage}
value : string {2-04.items.[].system.usage.value} (3 different values)
held-in-two-hands (x5)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
1 (x1)
4 (x2)
3 (x2)
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-1 (x1)
-2 (x4)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
4 (x1)
1 (x2)
2 (x2)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
0 (x1)
-5 (x4)
[strength] : integer {2-04.items.[].system.strength} (3 different values)
0 (x1)
3 (x2)
2 (x2)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
grotesque-gift (x2)
bloodfire-fever (x1)
knockdown (x1)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x5)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
passive (x10)
action (x10)
reaction (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x7)
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows)
[uses] : object {2-04.items.[].system.uses}
autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-04.items.[].system.uses.max} (same value: 1)
value : integer {2-04.items.[].system.uses.value} (same value: 1)
type : string {2-04.items.[].type} (6 different values)
weapon (x10)
armor (x5)
melee (x15)
action (x25)
lore (x4)
consumable (x2)
[flags] : object {2-04.items.[].flags}
pf2e : object {2-04.items.[].flags.pf2e}
linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
kKZAWwrwJlNL09mE (x1)
5Fi69HwbyfVUdlQ6 (x2)
FfdHAmCYnI4PUl2v (x1)
9xnm3AEir9FIx3P4 (x1)
CF8RFJeJl6TUudbT (x1)
7idHs4bI1DVU5v8l (x1)
cyw0PQ9OsauAO56c (x1)
RKAEhjFG1Rm4aXHU (x1)
qPTwvxQv1mo9ajtw (x1)
RE3BRRIpCZ4MU49T (x1)
name : string {2-04.name} (all different values)
system : object {2-04.system}
abilities : object {2-04.system.abilities}
cha : object {2-04.system.abilities.cha}
mod : integer {2-04.system.abilities.cha.mod} (6 different values)
1 (x1)
4 (x1)
-2 (x1)
2 (x1)
3 (x1)
0 (x2)
con : object {2-04.system.abilities.con}
mod : integer {2-04.system.abilities.con.mod} (4 different values)
3 (x1)
5 (x2)
4 (x2)
2 (x2)
dex : object {2-04.system.abilities.dex}
mod : integer {2-04.system.abilities.dex.mod} (3 different values)
3 (x1)
2 (x3)
1 (x3)
int : object {2-04.system.abilities.int}
mod : integer {2-04.system.abilities.int.mod} (4 different values)
-1 (x1)
0 (x3)
-4 (x1)
1 (x2)
str : object {2-04.system.abilities.str}
mod : integer {2-04.system.abilities.str.mod} (4 different values)
5 (x1)
6 (x1)
4 (x4)
3 (x1)
wis : object {2-04.system.abilities.wis}
mod : integer {2-04.system.abilities.wis.mod} (4 different values)
1 (x2)
2 (x1)
0 (x2)
3 (x2)
attributes : object {2-04.system.attributes}
ac : object {2-04.system.attributes.ac}
details : string {2-04.system.attributes.ac.details} (same value: )
value : integer {2-04.system.attributes.ac.value} (6 different values)
20 (x1)
22 (x2)
15 (x1)
24 (x1)
18 (x1)
21 (x1)
allSaves : object {2-04.system.attributes.allSaves}
[value] : string {2-04.system.attributes.allSaves.value} (same value: )
hp : object {2-04.system.attributes.hp}
details : string {2-04.system.attributes.hp.details} (4 different values)
void healing (x1)
regeneration 15 (deactivated by acid or fire) (x1)
regeneration 10 (deactivated by acid or fire) (x1)
(x4)
max : integer {2-04.system.attributes.hp.max} (all different values)
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
value : integer {2-04.system.attributes.hp.value} (all different values)
[immunities] : array<object> {2-04.system.attributes.immunities}
Length: min=1 max=5
Value type: object {2-04.system.attributes.immunities.[]}
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
cold (x1)
[resistances] : array<object> {2-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-04.system.attributes.resistances.[]}
type : string {2-04.system.attributes.resistances.[].type} (same value: fire)
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-04.system.attributes.speed}
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {2-04.system.attributes.speed.value} (3 different values)
25 (x5)
30 (x1)
35 (x1)
[weaknesses] : array<object> {2-04.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-04.system.attributes.weaknesses.[]}
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
vitality (x1)
fire (x2)
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
7 (x1)
10 (x2)
details : object {2-04.system.details}
blurb : string {2-04.system.details.blurb} (same value: )
languages : object {2-04.system.details.languages}
details : string {2-04.system.details.languages.details} (2 different values)
(can't speak any language) (x1)
(x6)
value : array<string> {2-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
common (x6)
jotun (x1)
mahwek (x4)
skald (x4)
level : object {2-04.system.details.level}
value : integer {2-04.system.details.level.value} (5 different values)
4 (x2)
6 (x1)
2 (x2)
5 (x1)
7 (x1)
privateNotes : string {2-04.system.details.privateNotes} (same value: )
publicNotes : string {2-04.system.details.publicNotes} (same value: )
publication : object {2-04.system.details.publication}
license : string {2-04.system.details.publication.license} (same value: OGL)
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings)
initiative : object {2-04.system.initiative}
statistic : string {2-04.system.initiative.statistic} (same value: perception)
perception : object {2-04.system.perception}
details : string {2-04.system.perception.details} (same value: )
mod : integer {2-04.system.perception.mod} (6 different values)
10 (x1)
15 (x2)
4 (x1)
12 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-04.system.perception.senses}
Length: min=0 max=2
Value type: object {2-04.system.perception.senses.[]}
type : string {2-04.system.perception.senses.[].type} (2 different values)
darkvision (x3)
scent (x1)
acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise)
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
resources : object {2-04.system.resources}
saves : object {2-04.system.saves}
fortitude : object {2-04.system.saves.fortitude}
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: )
value : integer {2-04.system.saves.fortitude.value} (6 different values)
14 (x1)
16 (x1)
12 (x2)
15 (x1)
18 (x1)
8 (x1)
reflex : object {2-04.system.saves.reflex}
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: )
value : integer {2-04.system.saves.reflex.value} (all different values)
will : object {2-04.system.saves.will}
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: )
value : integer {2-04.system.saves.will.value} (6 different values)
10 (x1)
11 (x2)
4 (x1)
9 (x1)
12 (x1)
14 (x1)
skills : object {2-04.system.skills}
athletics : object {2-04.system.skills.athletics}
base : integer {2-04.system.skills.athletics.base} (5 different values)
14 (x2)
16 (x1)
9 (x2)
13 (x1)
17 (x1)
[stealth] : object {2-04.system.skills.stealth}
base : integer {2-04.system.skills.stealth.base} (4 different values)
12 (x1)
6 (x1)
7 (x1)
11 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
survival : object {2-04.system.skills.survival}
base : integer {2-04.system.skills.survival.base} (6 different values)
13 (x1)
4 (x1)
8 (x1)
11 (x1)
9 (x1)
12 (x1)
[acrobatics] : object {2-04.system.skills.acrobatics}
base : integer {2-04.system.skills.acrobatics.base} (3 different values)
4 (x1)
10 (x1)
13 (x1)
[society] : object {2-04.system.skills.society}
base : integer {2-04.system.skills.society.base} (2 different values)
10 (x1)
13 (x1)
traits : object {2-04.system.traits}
rarity : string {2-04.system.traits.rarity} (3 different values)
uncommon (x2)
rare (x1)
unique (x4)
size : object {2-04.system.traits.size}
value : string {2-04.system.traits.size.value} (2 different values)
med (x6)
lg (x1)
value : array<string> {2-04.system.traits.value}
Length: min=2 max=5
Value type: string {2-04.system.traits.value.[]} (12 different values)
chaotic (x2)
evil (x2)
undead (x1)
unholy (x1)
water (x1)
cold (x1)
giant (x1)
troll (x2)
beast (x1)
human (x4)
humanoid (x4)
lawful (x2)
type : string {2-04.type} (same value: npc)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
Murta Kronniksdottir (x2)
Tewakam Nekotek (x2)