Новые результаты
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10th Rank
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Different values: 22
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=====================================
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object {10th Rank}
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_id : string {10th Rank._id} (all different values)
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folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv)
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img : string {10th Rank.img} (all different values)
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name : string {10th Rank.name} (all different values)
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system : object {10th Rank.system}
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[area] : object {10th Rank.system.area}
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type : string {10th Rank.system.area.type} (same value: burst)
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value : integer {10th Rank.system.area.value} (2 different values)
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60 (x1)
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50 (x1)
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cost : object {10th Rank.system.cost}
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value : string {10th Rank.system.cost.value} (same value: )
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counteraction : boolean {10th Rank.system.counteraction} (2 different values)
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False (x21)
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True (x1)
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damage : object {10th Rank.system.damage}
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[0] : object {10th Rank.system.damage.0}
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applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.0.formula} (2 different values)
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3d10 (x2)
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10d8+40 (x1)
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kinds : array<string> {10th Rank.system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
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damage (x2)
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healing (x1)
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[materials] : array<> {10th Rank.system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.0.type} (3 different values)
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acid (x1)
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untyped (x1)
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mental (x1)
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[1] : object {10th Rank.system.damage.1}
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applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.1.formula} (same value: 3d10)
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kinds : array<string> {10th Rank.system.damage.1.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage)
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[materials] : array<> {10th Rank.system.damage.1.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.1.type} (same value: bludgeoning)
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[2] : object {10th Rank.system.damage.2}
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applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.2.formula} (same value: 3d10)
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kinds : array<string> {10th Rank.system.damage.2.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage)
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materials : array<> {10th Rank.system.damage.2.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.2.type} (same value: cold)
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[3] : object {10th Rank.system.damage.3}
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applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.3.formula} (same value: 3d10)
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kinds : array<string> {10th Rank.system.damage.3.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage)
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materials : array<> {10th Rank.system.damage.3.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.3.type} (same value: electricity)
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[4] : object {10th Rank.system.damage.4}
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applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.4.formula} (same value: 3d10)
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kinds : array<string> {10th Rank.system.damage.4.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage)
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materials : array<> {10th Rank.system.damage.4.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.4.type} (same value: bludgeoning)
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[5] : object {10th Rank.system.damage.5}
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applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
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[category] : mixed
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formula : string {10th Rank.system.damage.5.formula} (same value: 3d10)
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kinds : array<string> {10th Rank.system.damage.5.kinds}
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Length: min=1 max=1
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Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage)
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materials : array<> {10th Rank.system.damage.5.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {10th Rank.system.damage.5.type} (same value: fire)
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[defense] : object {10th Rank.system.defense}
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save : object {10th Rank.system.defense.save}
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basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
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True (x1)
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False (x2)
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statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
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reflex (x1)
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will (x2)
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description : object {10th Rank.system.description}
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value : string {10th Rank.system.description.value} (all different values)
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duration : object {10th Rank.system.duration}
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sustained : boolean {10th Rank.system.duration.sustained} (2 different values)
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False (x20)
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True (x2)
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value : string {10th Rank.system.duration.value} (6 different values)
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(x8)
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1 minute (x8)
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24 hours (see text) (x1)
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varies (x1)
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until the end of your next turn (x3)
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until the start of your next turn (x1)
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level : object {10th Rank.system.level}
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value : integer {10th Rank.system.level.value} (same value: 10)
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publication : object {10th Rank.system.publication}
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license : string {10th Rank.system.publication.license} (2 different values)
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OGL (x9)
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ORC (x13)
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remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
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False (x8)
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True (x14)
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title : string {10th Rank.system.publication.title} (7 different values)
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Pathfinder Core Rulebook (x3)
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Pathfinder Player Core (x10)
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Pathfinder #177: Burning Tundra (x1)
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Pathfinder Rage of Elements (x1)
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Pathfinder Secrets of Magic (x4)
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Pathfinder War of Immortals (x2)
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Pathfinder Player Core 2 (x1)
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range : object {10th Rank.system.range}
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value : string {10th Rank.system.range.value} (8 different values)
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(x10)
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1,000 feet (x1)
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500 feet (x3)
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100 feet (x2)
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120 (x1)
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120 feet (x2)
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30 feet (x2)
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5 feet (x1)
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requirements : string {10th Rank.system.requirements} (same value: )
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rules : ###FoundryRulesObject###
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target : object {10th Rank.system.target}
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value : string {10th Rank.system.target.value} (6 different values)
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(x17)
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up to 5 creatures (x1)
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1 willing ally and 1 enemy (x1)
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the triggering spell (x1)
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you and up to 5 willing targets (x1)
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dead creatures and living creatures of your choice within range (x1)
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time : object {10th Rank.system.time}
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value : string {10th Rank.system.time.value} (5 different values)
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3 (x10)
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2 (x9)
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10 minutes (x1)
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reaction (x1)
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1 hour (x1)
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traits : object {10th Rank.system.traits}
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rarity : string {10th Rank.system.traits.rarity} (3 different values)
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common (x16)
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rare (x4)
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uncommon (x2)
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traditions : array<string> {10th Rank.system.traits.traditions}
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Length: min=1 max=4
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Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
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occult (x11)
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divine (x10)
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arcane (x10)
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primal (x14)
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value : array<string> {10th Rank.system.traits.value}
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Length: min=2 max=9
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Value type: string {10th Rank.system.traits.value.[]} (21 different values)
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type : string {10th Rank.type} (same value: spell)
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