Новые результаты

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2025-03-29 15:31:05 +04:00
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10th Rank
Different values: 22
=====================================
object {10th Rank}
_id : string {10th Rank._id} (all different values)
folder : string {10th Rank.folder} (same value: x5tjEh1N0FHzbHkv)
img : string {10th Rank.img} (all different values)
name : string {10th Rank.name} (all different values)
system : object {10th Rank.system}
[area] : object {10th Rank.system.area}
type : string {10th Rank.system.area.type} (same value: burst)
value : integer {10th Rank.system.area.value} (2 different values)
60 (x1)
50 (x1)
cost : object {10th Rank.system.cost}
value : string {10th Rank.system.cost.value} (same value: )
counteraction : boolean {10th Rank.system.counteraction} (2 different values)
False (x21)
True (x1)
damage : object {10th Rank.system.damage}
[0] : object {10th Rank.system.damage.0}
applyMod : boolean {10th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.0.formula} (2 different values)
3d10 (x2)
10d8+40 (x1)
kinds : array<string> {10th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x2)
healing (x1)
[materials] : array<> {10th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.0.type} (3 different values)
acid (x1)
untyped (x1)
mental (x1)
[1] : object {10th Rank.system.damage.1}
applyMod : boolean {10th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.1.formula} (same value: 3d10)
kinds : array<string> {10th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.1.kinds.[]} (same value: damage)
[materials] : array<> {10th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.1.type} (same value: bludgeoning)
[2] : object {10th Rank.system.damage.2}
applyMod : boolean {10th Rank.system.damage.2.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.2.formula} (same value: 3d10)
kinds : array<string> {10th Rank.system.damage.2.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.2.kinds.[]} (same value: damage)
materials : array<> {10th Rank.system.damage.2.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.2.type} (same value: cold)
[3] : object {10th Rank.system.damage.3}
applyMod : boolean {10th Rank.system.damage.3.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.3.formula} (same value: 3d10)
kinds : array<string> {10th Rank.system.damage.3.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.3.kinds.[]} (same value: damage)
materials : array<> {10th Rank.system.damage.3.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.3.type} (same value: electricity)
[4] : object {10th Rank.system.damage.4}
applyMod : boolean {10th Rank.system.damage.4.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.4.formula} (same value: 3d10)
kinds : array<string> {10th Rank.system.damage.4.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.4.kinds.[]} (same value: damage)
materials : array<> {10th Rank.system.damage.4.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.4.type} (same value: bludgeoning)
[5] : object {10th Rank.system.damage.5}
applyMod : boolean {10th Rank.system.damage.5.applyMod} (same value: False)
[category] : mixed
formula : string {10th Rank.system.damage.5.formula} (same value: 3d10)
kinds : array<string> {10th Rank.system.damage.5.kinds}
Length: min=1 max=1
Value type: string {10th Rank.system.damage.5.kinds.[]} (same value: damage)
materials : array<> {10th Rank.system.damage.5.materials}
Length: min=0 max=0
Value type: mixed
type : string {10th Rank.system.damage.5.type} (same value: fire)
[defense] : object {10th Rank.system.defense}
save : object {10th Rank.system.defense.save}
basic : boolean {10th Rank.system.defense.save.basic} (2 different values)
True (x1)
False (x2)
statistic : string {10th Rank.system.defense.save.statistic} (2 different values)
reflex (x1)
will (x2)
description : object {10th Rank.system.description}
value : string {10th Rank.system.description.value} (all different values)
duration : object {10th Rank.system.duration}
sustained : boolean {10th Rank.system.duration.sustained} (2 different values)
False (x20)
True (x2)
value : string {10th Rank.system.duration.value} (6 different values)
(x8)
1 minute (x8)
24 hours (see text) (x1)
varies (x1)
until the end of your next turn (x3)
until the start of your next turn (x1)
level : object {10th Rank.system.level}
value : integer {10th Rank.system.level.value} (same value: 10)
publication : object {10th Rank.system.publication}
license : string {10th Rank.system.publication.license} (2 different values)
OGL (x9)
ORC (x13)
remaster : boolean {10th Rank.system.publication.remaster} (2 different values)
False (x8)
True (x14)
title : string {10th Rank.system.publication.title} (7 different values)
Pathfinder Core Rulebook (x3)
Pathfinder Player Core (x10)
Pathfinder #177: Burning Tundra (x1)
Pathfinder Rage of Elements (x1)
Pathfinder Secrets of Magic (x4)
Pathfinder War of Immortals (x2)
Pathfinder Player Core 2 (x1)
range : object {10th Rank.system.range}
value : string {10th Rank.system.range.value} (8 different values)
(x10)
1,000 feet (x1)
500 feet (x3)
100 feet (x2)
120 (x1)
120 feet (x2)
30 feet (x2)
5 feet (x1)
requirements : string {10th Rank.system.requirements} (same value: )
rules : ###FoundryRulesObject###
target : object {10th Rank.system.target}
value : string {10th Rank.system.target.value} (6 different values)
(x17)
up to 5 creatures (x1)
1 willing ally and 1 enemy (x1)
the triggering spell (x1)
you and up to 5 willing targets (x1)
dead creatures and living creatures of your choice within range (x1)
time : object {10th Rank.system.time}
value : string {10th Rank.system.time.value} (5 different values)
3 (x10)
2 (x9)
10 minutes (x1)
reaction (x1)
1 hour (x1)
traits : object {10th Rank.system.traits}
rarity : string {10th Rank.system.traits.rarity} (3 different values)
common (x16)
rare (x4)
uncommon (x2)
traditions : array<string> {10th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {10th Rank.system.traits.traditions.[]} (4 different values)
occult (x11)
divine (x10)
arcane (x10)
primal (x14)
value : array<string> {10th Rank.system.traits.value}
Length: min=2 max=9
Value type: string {10th Rank.system.traits.value.[]} (21 different values)
type : string {10th Rank.type} (same value: spell)