Новые результаты
This commit is contained in:
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1-19
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Different values: 1
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=====================================
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object {1-19}
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_id : string {1-19._id} (all different values)
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folder : string {1-19.folder} (all different values)
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img : string {1-19.img} (all different values)
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items : array<object> {1-19.items}
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Length: min=5 max=5
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Value type: object {1-19.items.[]}
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_id : string {1-19.items.[]._id} (5 different values)
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FVPUI5ZwAWZGUad5 (x1)
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HJCZJXbHtVBvkimY (x1)
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tMRiR8xtk95slP5k (x1)
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x6syCNrfhFqb9bzy (x1)
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WfNG3jbrXzY0ZCPK (x1)
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img : string {1-19.items.[].img} (4 different values)
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systems/pf2e/icons/default-icons/melee.svg (x2)
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systems/pf2e/icons/actions/Passive.webp (x1)
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systems/pf2e/icons/actions/TwoActions.webp (x1)
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systems/pf2e/icons/actions/OneAction.webp (x1)
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name : string {1-19.items.[].name} (5 different values)
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Fangs (x1)
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Leg (x1)
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Giant Tarantula Venom (x1)
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Hair Barrage (x1)
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Knockdown (x1)
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sort : integer {1-19.items.[].sort} (5 different values)
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100000 (x1)
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200000 (x1)
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300000 (x1)
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400000 (x1)
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500000 (x1)
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system : object {1-19.items.[].system}
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[attack] : object {1-19.items.[].system.attack}
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value : string {1-19.items.[].system.attack.value} (all different values)
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[attackEffects] : object {1-19.items.[].system.attackEffects}
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value : array<string> {1-19.items.[].system.attackEffects.value}
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Length: min=1 max=1
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Value type: string {1-19.items.[].system.attackEffects.value.[]} (2 different values)
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giant-tarantula-venom (x1)
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knockdown (x1)
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[bonus] : object {1-19.items.[].system.bonus}
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value : integer {1-19.items.[].system.bonus.value} (all different values)
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[damageRolls] : object {1-19.items.[].system.damageRolls}
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[u8pw2mnxvn2ewfrism02] : object {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02}
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damage : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damage} (all different values)
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damageType : string {1-19.items.[].system.damageRolls.u8pw2mnxvn2ewfrism02.damageType} (all different values)
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oqf8u8jy06z5g4zwlmki : object {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki}
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damage : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damage} (all different values)
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damageType : string {1-19.items.[].system.damageRolls.oqf8u8jy06z5g4zwlmki.damageType} (all different values)
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description : object {1-19.items.[].system.description}
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value : string {1-19.items.[].system.description.value} (4 different values)
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(x2)
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:25]</p>
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<hr />
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<p><strong>Maximum Duration</strong> 8 rounds</p>
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<p><strong>Stage 1</strong> @Damage[1d4[poison]] damage (1 round)</p>
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<p><strong>Stage 2</strong> 1d4 poison, @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard], and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1}(1 round)</p>
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<p><strong>Stage 3</strong> 1d4 poison, off-guard, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2}</p>
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<p><strong>Stage 4</strong> 1d4 poison and @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] (1 round).</p> (x1)
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<p>The tarantula flicks its legs, flinging spiky hairs in a @Template[cone|distance:15]. This deals @Damage[3d8[piercing]|options:area-damage] damage with a @Check[reflex|dc:19|basic|options:area-effect] save.</p> (x1)
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<p>@Localize[PF2E.NPC.Abilities.Glossary.Knockdown]</p> (x1)
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publication : object {1-19.items.[].system.publication}
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license : string {1-19.items.[].system.publication.license} (all different values)
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remaster : boolean {1-19.items.[].system.publication.remaster} (all different values)
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title : string {1-19.items.[].system.publication.title} (2 different values)
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(x4)
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Pathfinder Bestiary (x1)
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rules : ###FoundryRulesObject###
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[slug] : string {1-19.items.[].system.slug} (all different values)
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traits : object {1-19.items.[].system.traits}
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rarity : string {1-19.items.[].system.traits.rarity} (all different values)
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value : array<string> {1-19.items.[].system.traits.value}
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Length: min=0 max=1
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Value type: string {1-19.items.[].system.traits.value.[]} (2 different values)
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reach-10 (x1)
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poison (x1)
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[weaponType] : object {1-19.items.[].system.weaponType}
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value : string {1-19.items.[].system.weaponType.value} (all different values)
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actionType : object {1-19.items.[].system.actionType}
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value : string {1-19.items.[].system.actionType.value} (2 different values)
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passive (x1)
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action (x2)
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actions : object {1-19.items.[].system.actions}
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[value] : integer {1-19.items.[].system.actions.value} (2 different values)
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2 (x1)
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1 (x1)
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category : string {1-19.items.[].system.category} (all different values)
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type : string {1-19.items.[].type} (2 different values)
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melee (x2)
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action (x3)
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_stats : object {1-19.items.[]._stats}
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compendiumSource : string {1-19.items.[]._stats.compendiumSource} (all different values)
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name : string {1-19.name} (all different values)
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system : object {1-19.system}
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abilities : object {1-19.system.abilities}
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cha : object {1-19.system.abilities.cha}
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mod : integer {1-19.system.abilities.cha.mod} (all different values)
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con : object {1-19.system.abilities.con}
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mod : integer {1-19.system.abilities.con.mod} (all different values)
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dex : object {1-19.system.abilities.dex}
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mod : integer {1-19.system.abilities.dex.mod} (all different values)
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int : object {1-19.system.abilities.int}
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mod : integer {1-19.system.abilities.int.mod} (all different values)
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str : object {1-19.system.abilities.str}
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mod : integer {1-19.system.abilities.str.mod} (all different values)
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wis : object {1-19.system.abilities.wis}
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mod : integer {1-19.system.abilities.wis.mod} (all different values)
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attributes : object {1-19.system.attributes}
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ac : object {1-19.system.attributes.ac}
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details : string {1-19.system.attributes.ac.details} (all different values)
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value : integer {1-19.system.attributes.ac.value} (all different values)
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allSaves : object {1-19.system.attributes.allSaves}
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value : string {1-19.system.attributes.allSaves.value} (all different values)
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hp : object {1-19.system.attributes.hp}
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details : string {1-19.system.attributes.hp.details} (all different values)
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max : integer {1-19.system.attributes.hp.max} (all different values)
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temp : integer {1-19.system.attributes.hp.temp} (all different values)
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value : integer {1-19.system.attributes.hp.value} (all different values)
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speed : object {1-19.system.attributes.speed}
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otherSpeeds : array<object> {1-19.system.attributes.speed.otherSpeeds}
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Length: min=1 max=1
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Value type: object {1-19.system.attributes.speed.otherSpeeds.[]}
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type : string {1-19.system.attributes.speed.otherSpeeds.[].type} (all different values)
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value : integer {1-19.system.attributes.speed.otherSpeeds.[].value} (all different values)
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value : integer {1-19.system.attributes.speed.value} (all different values)
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details : object {1-19.system.details}
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blurb : string {1-19.system.details.blurb} (all different values)
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languages : object {1-19.system.details.languages}
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details : string {1-19.system.details.languages.details} (all different values)
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value : array<> {1-19.system.details.languages.value}
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Length: min=0 max=0
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Value type: mixed
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level : object {1-19.system.details.level}
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value : integer {1-19.system.details.level.value} (all different values)
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privateNotes : string {1-19.system.details.privateNotes} (all different values)
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publicNotes : string {1-19.system.details.publicNotes} (all different values)
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publication : object {1-19.system.details.publication}
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license : string {1-19.system.details.publication.license} (all different values)
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remaster : boolean {1-19.system.details.publication.remaster} (all different values)
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title : string {1-19.system.details.publication.title} (all different values)
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initiative : object {1-19.system.initiative}
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statistic : string {1-19.system.initiative.statistic} (all different values)
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perception : object {1-19.system.perception}
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details : string {1-19.system.perception.details} (all different values)
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mod : integer {1-19.system.perception.mod} (all different values)
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senses : array<object> {1-19.system.perception.senses}
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Length: min=1 max=1
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Value type: object {1-19.system.perception.senses.[]}
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type : string {1-19.system.perception.senses.[].type} (all different values)
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resources : object {1-19.system.resources}
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saves : object {1-19.system.saves}
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fortitude : object {1-19.system.saves.fortitude}
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saveDetail : string {1-19.system.saves.fortitude.saveDetail} (all different values)
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value : integer {1-19.system.saves.fortitude.value} (all different values)
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reflex : object {1-19.system.saves.reflex}
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saveDetail : string {1-19.system.saves.reflex.saveDetail} (all different values)
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value : integer {1-19.system.saves.reflex.value} (all different values)
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will : object {1-19.system.saves.will}
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saveDetail : string {1-19.system.saves.will.saveDetail} (all different values)
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value : integer {1-19.system.saves.will.value} (all different values)
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skills : object {1-19.system.skills}
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acrobatics : object {1-19.system.skills.acrobatics}
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base : integer {1-19.system.skills.acrobatics.base} (all different values)
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athletics : object {1-19.system.skills.athletics}
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base : integer {1-19.system.skills.athletics.base} (all different values)
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stealth : object {1-19.system.skills.stealth}
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base : integer {1-19.system.skills.stealth.base} (all different values)
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traits : object {1-19.system.traits}
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rarity : string {1-19.system.traits.rarity} (all different values)
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size : object {1-19.system.traits.size}
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value : string {1-19.system.traits.size.value} (all different values)
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value : array<string> {1-19.system.traits.value}
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Length: min=1 max=1
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Value type: string {1-19.system.traits.value.[]} (all different values)
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type : string {1-19.type} (all different values)
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