Новые результаты
This commit is contained in:
@@ -0,0 +1,900 @@
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1-08
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Different values: 18
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=====================================
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object {1-08}
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_id : string {1-08._id} (all different values)
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folder : string {1-08.folder} (same value: ED6TMTieIILHzg2i)
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img : string {1-08.img} (2 different values)
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systems/pf2e/icons/default-icons/npc.svg (x16)
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systems/pf2e/icons/default-icons/hazard.svg (x2)
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items : array<object> {1-08.items}
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Length: min=1 max=18
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Value type: object {1-08.items.[]}
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_id : string {1-08.items.[]._id} (153 different values)
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[_stats] : object {1-08.items.[]._stats}
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compendiumSource : string {1-08.items.[]._stats.compendiumSource} (48 different values)
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img : string {1-08.items.[].img} (51 different values)
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name : string {1-08.items.[].name} (67 different values)
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sort : integer {1-08.items.[].sort} (19 different values)
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100000 (x16)
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200000 (x16)
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300000 (x16)
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400000 (x16)
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500000 (x15)
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600000 (x13)
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700000 (x13)
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800000 (x11)
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900000 (x10)
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1000000 (x6)
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1100000 (x4)
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1200000 (x4)
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1300000 (x4)
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1400000 (x2)
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1500000 (x2)
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1600000 (x1)
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1700000 (x1)
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1800000 (x1)
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0 (x2)
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system : object {1-08.items.[].system}
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[baseItem] : string {1-08.items.[].system.baseItem} (19 different values)
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hatchet (x1)
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heavy-crossbow (x3)
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studded-leather-armor (x1)
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falchion (x2)
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chain-mail (x3)
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shortsword (x4)
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shortbow (x4)
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leather-armor (x5)
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battle-axe (x1)
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breastplate (x1)
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spear (x1)
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chain-shirt (x1)
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dagger (x1)
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longsword (x2)
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bastard-sword (x1)
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greataxe (x1)
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half-plate (x1)
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longspear (x1)
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scale-mail (x1)
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[bonus] : object {1-08.items.[].system.bonus}
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value : integer {1-08.items.[].system.bonus.value} (9 different values)
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0 (x22)
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7 (x5)
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5 (x7)
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10 (x4)
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6 (x6)
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9 (x1)
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8 (x2)
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11 (x2)
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13 (x1)
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[bonusDamage] : object {1-08.items.[].system.bonusDamage}
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value : integer {1-08.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {1-08.items.[].system.bulk}
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value : mixed
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float {1-08.items.[].system.bulk.value} (same value: 0,1)
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integer {1-08.items.[].system.bulk.value} (4 different values)
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2 (x12)
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1 (x16)
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0 (x4)
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3 (x1)
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[category] : string {1-08.items.[].system.category} (10 different values)
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martial (x16)
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simple (x6)
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light (x7)
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ammo (x9)
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defensive (x10)
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medium (x5)
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offensive (x17)
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scroll (x1)
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heavy (x1)
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interaction (x1)
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[containerId] : mixed
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[damage] : object {1-08.items.[].system.damage}
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[damageType] : string {1-08.items.[].system.damage.damageType} (2 different values)
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slashing (x8)
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piercing (x14)
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[dice] : integer {1-08.items.[].system.damage.dice} (same value: 1)
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[die] : string {1-08.items.[].system.damage.die} (5 different values)
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d6 (x10)
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d10 (x5)
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d8 (x5)
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d4 (x1)
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d12 (x1)
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[0] : object {1-08.items.[].system.damage.0}
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[category] : mixed
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formula : string {1-08.items.[].system.damage.0.formula} (3 different values)
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1d4+1 (x4)
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2d4 (x3)
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1d6 (x2)
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kinds : array<string> {1-08.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {1-08.items.[].system.damage.0.kinds.[]} (same value: damage)
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materials : array<> {1-08.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {1-08.items.[].system.damage.0.type} (4 different values)
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force (x4)
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cold (x2)
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void (x1)
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untyped (x2)
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[applyMod] : boolean {1-08.items.[].system.damage.0.applyMod} (2 different values)
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False (x3)
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True (x2)
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description : object {1-08.items.[].system.description}
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value : string {1-08.items.[].system.description.value} (59 different values)
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[equipped] : object {1-08.items.[].system.equipped}
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carryType : string {1-08.items.[].system.equipped.carryType} (same value: worn)
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[handsHeld] : integer {1-08.items.[].system.equipped.handsHeld} (same value: 0)
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[invested] : mixed
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[inSlot] : boolean {1-08.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {1-08.items.[].system.group} (10 different values)
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axe (x3)
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crossbow (x3)
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leather (x6)
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sword (x9)
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chain (x4)
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bow (x4)
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plate (x2)
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spear (x2)
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knife (x1)
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composite (x1)
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[hardness] : integer {1-08.items.[].system.hardness} (same value: 0)
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[hp] : object {1-08.items.[].system.hp}
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max : integer {1-08.items.[].system.hp.max} (same value: 0)
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value : integer {1-08.items.[].system.hp.value} (same value: 0)
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[level] : object {1-08.items.[].system.level}
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value : integer {1-08.items.[].system.level.value} (3 different values)
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0 (x54)
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1 (x30)
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2 (x4)
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[material] : object {1-08.items.[].system.material}
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[grade] : mixed
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[type] : mixed
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[price] : object {1-08.items.[].system.price}
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value : object {1-08.items.[].system.price.value}
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[sp] : integer {1-08.items.[].system.price.value.sp} (5 different values)
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4 (x1)
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1 (x8)
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9 (x4)
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2 (x1)
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5 (x1)
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[gp] : integer {1-08.items.[].system.price.value.gp} (8 different values)
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4 (x6)
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3 (x7)
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6 (x3)
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2 (x6)
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1 (x3)
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8 (x1)
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5 (x1)
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18 (x1)
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[cp] : integer {1-08.items.[].system.price.value.cp} (same value: 1)
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[per] : integer {1-08.items.[].system.price.per} (same value: 10)
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publication : object {1-08.items.[].system.publication}
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license : string {1-08.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-08.items.[].system.publication.remaster} (same value: False)
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title : string {1-08.items.[].system.publication.title} (3 different values)
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Pathfinder Core Rulebook (x86)
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(x54)
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Pathfinder Bestiary (x13)
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[quantity] : integer {1-08.items.[].system.quantity} (3 different values)
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1 (x46)
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20 (x9)
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2 (x1)
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[range] : mixed
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integer {1-08.items.[].system.range} (2 different values)
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120 (x3)
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60 (x4)
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object {1-08.items.[].system.range}
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value : string {1-08.items.[].system.range.value} (4 different values)
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touch (x6)
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(x16)
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120 feet (x7)
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30 feet (x3)
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[reload] : object {1-08.items.[].system.reload}
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value : string {1-08.items.[].system.reload.value} (4 different values)
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- (x3)
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2 (x3)
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(x12)
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0 (x4)
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rules : ###FoundryRulesObject###
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[runes] : object {1-08.items.[].system.runes}
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potency : integer {1-08.items.[].system.runes.potency} (same value: 0)
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property : array<> {1-08.items.[].system.runes.property}
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Length: min=0 max=0
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Value type: mixed
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[striking] : integer {1-08.items.[].system.runes.striking} (same value: 0)
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[resilient] : integer {1-08.items.[].system.runes.resilient} (same value: 0)
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[size] : string {1-08.items.[].system.size} (same value: med)
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[slug] : string {1-08.items.[].system.slug} (48 different values)
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[splashDamage] : object {1-08.items.[].system.splashDamage}
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value : integer {1-08.items.[].system.splashDamage.value} (same value: 0)
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[traits] : object {1-08.items.[].system.traits}
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rarity : string {1-08.items.[].system.traits.rarity} (2 different values)
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common (x141)
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uncommon (x5)
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value : array<string> {1-08.items.[].system.traits.value}
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Length: min=0 max=6
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Value type: string {1-08.items.[].system.traits.value.[]} (48 different values)
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[traditions] : array<string> {1-08.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {1-08.items.[].system.traits.traditions.[]} (4 different values)
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arcane (x26)
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divine (x11)
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occult (x25)
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primal (x8)
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selected : array<> {1-08.items.[].system.traits.selected}
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Length: min=0 max=0
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Value type: mixed
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[usage] : object {1-08.items.[].system.usage}
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value : string {1-08.items.[].system.usage.value} (3 different values)
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held-in-one-hand (x32)
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held-in-two-hands (x7)
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held-in-one-plus-hands (x4)
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[acBonus] : integer {1-08.items.[].system.acBonus} (5 different values)
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2 (x2)
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4 (x4)
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1 (x5)
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5 (x1)
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3 (x1)
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[checkPenalty] : integer {1-08.items.[].system.checkPenalty} (3 different values)
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-1 (x7)
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-2 (x5)
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-3 (x1)
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[dexCap] : integer {1-08.items.[].system.dexCap} (4 different values)
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3 (x2)
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1 (x5)
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4 (x5)
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2 (x1)
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[speedPenalty] : integer {1-08.items.[].system.speedPenalty} (3 different values)
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0 (x7)
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-5 (x5)
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-10 (x1)
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[strength] : integer {1-08.items.[].system.strength} (4 different values)
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1 (x2)
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3 (x5)
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0 (x5)
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2 (x1)
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[stackGroup] : string {1-08.items.[].system.stackGroup} (3 different values)
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bolts (x3)
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arrows (x4)
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slingBullets (x2)
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[uses] : object {1-08.items.[].system.uses}
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autoDestroy : boolean {1-08.items.[].system.uses.autoDestroy} (same value: True)
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max : integer {1-08.items.[].system.uses.max} (same value: 1)
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value : integer {1-08.items.[].system.uses.value} (same value: 1)
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[attack] : object {1-08.items.[].system.attack}
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value : string {1-08.items.[].system.attack.value} (same value: )
|
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[attackEffects] : object {1-08.items.[].system.attackEffects}
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value : array<> {1-08.items.[].system.attackEffects.value}
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Length: min=0 max=0
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Value type: mixed
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[damageRolls] : object {1-08.items.[].system.damageRolls}
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[h6gawus8azp6t5n9] : object {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9}
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||||
damage : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damage} (same value: 1d6 + 3)
|
||||
damageType : string {1-08.items.[].system.damageRolls.h6gawus8azp6t5n9.damageType} (same value: slashing)
|
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[p9dd33re6bcpaz58] : object {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58}
|
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damage : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damage} (same value: 1d10)
|
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damageType : string {1-08.items.[].system.damageRolls.p9dd33re6bcpaz58.damageType} (same value: piercing)
|
||||
[uev72qz6p9m907aj] : object {1-08.items.[].system.damageRolls.uev72qz6p9m907aj}
|
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damage : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damage} (same value: 1d10 + 4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.uev72qz6p9m907aj.damageType} (same value: slashing)
|
||||
[4am4gjdiar9kq9pq] : object {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq}
|
||||
damage : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damage} (same value: 1d10)
|
||||
damageType : string {1-08.items.[].system.damageRolls.4am4gjdiar9kq9pq.damageType} (same value: piercing)
|
||||
[x43gu02pwafpjxoh] : object {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh}
|
||||
damage : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damage} (same value: 1d6 + 3)
|
||||
damageType : string {1-08.items.[].system.damageRolls.x43gu02pwafpjxoh.damageType} (same value: piercing)
|
||||
[ew2nxykza67q4u7w] : object {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w}
|
||||
damage : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damage} (same value: 1d6)
|
||||
damageType : string {1-08.items.[].system.damageRolls.ew2nxykza67q4u7w.damageType} (same value: piercing)
|
||||
[420lvu2hz4nq1uzj] : object {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj}
|
||||
damage : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damage} (same value: 1d6 + 3)
|
||||
damageType : string {1-08.items.[].system.damageRolls.420lvu2hz4nq1uzj.damageType} (same value: piercing)
|
||||
[rs9lrtzvru9qvapm] : object {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm}
|
||||
damage : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damage} (same value: 1d6)
|
||||
damageType : string {1-08.items.[].system.damageRolls.rs9lrtzvru9qvapm.damageType} (same value: piercing)
|
||||
[b56qulhfoad5b3nk] : object {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk}
|
||||
damage : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damage} (same value: 1d8 + 4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.b56qulhfoad5b3nk.damageType} (same value: slashing)
|
||||
[ueszcmk69in4b65k] : object {1-08.items.[].system.damageRolls.ueszcmk69in4b65k}
|
||||
damage : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damage} (same value: 1d6 + 2)
|
||||
damageType : string {1-08.items.[].system.damageRolls.ueszcmk69in4b65k.damageType} (same value: piercing)
|
||||
[tcgxouk8x32rp8b4] : object {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4}
|
||||
damage : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damage} (same value: 1d6 + 2)
|
||||
damageType : string {1-08.items.[].system.damageRolls.tcgxouk8x32rp8b4.damageType} (same value: piercing)
|
||||
[m4hzco0y7eciu6xc] : object {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc}
|
||||
damage : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damage} (same value: 1d4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.m4hzco0y7eciu6xc.damageType} (same value: piercing)
|
||||
[7ovz665abk61xagr] : object {1-08.items.[].system.damageRolls.7ovz665abk61xagr}
|
||||
damage : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damage} (same value: 1d6)
|
||||
damageType : string {1-08.items.[].system.damageRolls.7ovz665abk61xagr.damageType} (same value: piercing)
|
||||
[7i57e07jgy7kopjb] : object {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb}
|
||||
damage : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damage} (same value: 1d4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.7i57e07jgy7kopjb.damageType} (same value: piercing)
|
||||
[ogasyvjyzel7fzm4] : object {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4}
|
||||
damage : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damage} (same value: 1d4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.ogasyvjyzel7fzm4.damageType} (same value: piercing)
|
||||
[f4hgclj76j6fk690d5xt] : object {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt}
|
||||
damage : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damage} (same value: 1d4+3)
|
||||
damageType : string {1-08.items.[].system.damageRolls.f4hgclj76j6fk690d5xt.damageType} (same value: bludgeoning)
|
||||
[vbcvmakwqjrkv03i] : object {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i}
|
||||
damage : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damage} (same value: 1d8 + 3)
|
||||
damageType : string {1-08.items.[].system.damageRolls.vbcvmakwqjrkv03i.damageType} (same value: slashing)
|
||||
[qi8ntgxw4om0kwum] : object {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum}
|
||||
damage : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damage} (same value: 1d8 + 4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.qi8ntgxw4om0kwum.damageType} (same value: slashing)
|
||||
[jxqyzn3meengb5c2tzrb] : object {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb}
|
||||
damage : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damage} (same value: 1d4+4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.jxqyzn3meengb5c2tzrb.damageType} (same value: bludgeoning)
|
||||
[aty21ymhkl53gtya] : object {1-08.items.[].system.damageRolls.aty21ymhkl53gtya}
|
||||
damage : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damage} (same value: 1d10 + 4)
|
||||
damageType : string {1-08.items.[].system.damageRolls.aty21ymhkl53gtya.damageType} (same value: slashing)
|
||||
[2gvngxokwu6e37zk] : object {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk}
|
||||
damage : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damage} (same value: 1d10)
|
||||
damageType : string {1-08.items.[].system.damageRolls.2gvngxokwu6e37zk.damageType} (same value: piercing)
|
||||
[tva10izo9glbkbat] : object {1-08.items.[].system.damageRolls.tva10izo9glbkbat}
|
||||
damage : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damage} (same value: 1d6 + 1)
|
||||
damageType : string {1-08.items.[].system.damageRolls.tva10izo9glbkbat.damageType} (same value: piercing)
|
||||
[kg53g98xmz979fmb] : object {1-08.items.[].system.damageRolls.kg53g98xmz979fmb}
|
||||
damage : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damage} (same value: 1d6)
|
||||
damageType : string {1-08.items.[].system.damageRolls.kg53g98xmz979fmb.damageType} (same value: piercing)
|
||||
[73eavl8vzevoqhaunn07] : object {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07}
|
||||
damage : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damage} (same value: 1d12+5)
|
||||
damageType : string {1-08.items.[].system.damageRolls.73eavl8vzevoqhaunn07.damageType} (same value: slashing)
|
||||
[n3wd6dzrbxrjf3ji] : object {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji}
|
||||
damage : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damage} (same value: 1d8 + 5)
|
||||
damageType : string {1-08.items.[].system.damageRolls.n3wd6dzrbxrjf3ji.damageType} (same value: piercing)
|
||||
[94jrnyfzjplzrg84] : object {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84}
|
||||
damage : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damage} (same value: 1d8 + 5)
|
||||
damageType : string {1-08.items.[].system.damageRolls.94jrnyfzjplzrg84.damageType} (same value: slashing)
|
||||
[j6rki5x6xerlsjtq] : object {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq}
|
||||
damage : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damage} (same value: 1d6 + 1)
|
||||
damageType : string {1-08.items.[].system.damageRolls.j6rki5x6xerlsjtq.damageType} (same value: piercing)
|
||||
3ipd5q9gphxybkcg : object {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg}
|
||||
damage : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damage} (same value: 1d6)
|
||||
damageType : string {1-08.items.[].system.damageRolls.3ipd5q9gphxybkcg.damageType} (same value: piercing)
|
||||
[weaponType] : object {1-08.items.[].system.weaponType}
|
||||
value : string {1-08.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x18)
|
||||
ranged (x10)
|
||||
[actionType] : object {1-08.items.[].system.actionType}
|
||||
value : string {1-08.items.[].system.actionType.value} (4 different values)
|
||||
reaction (x9)
|
||||
action (x8)
|
||||
passive (x11)
|
||||
free (x2)
|
||||
[actions] : object {1-08.items.[].system.actions}
|
||||
[value] : integer {1-08.items.[].system.actions.value} (2 different values)
|
||||
1 (x4)
|
||||
2 (x4)
|
||||
[autoHeightenLevel] : object {1-08.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {1-08.items.[].system.prepared}
|
||||
flexible : boolean {1-08.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {1-08.items.[].system.prepared.value} (3 different values)
|
||||
prepared (x2)
|
||||
focus (x3)
|
||||
spontaneous (x2)
|
||||
[proficiency] : object {1-08.items.[].system.proficiency}
|
||||
value : integer {1-08.items.[].system.proficiency.value} (2 different values)
|
||||
0 (x6)
|
||||
1 (x1)
|
||||
[slots] : object {1-08.items.[].system.slots}
|
||||
[slot0] : object {1-08.items.[].system.slots.slot0}
|
||||
max : integer {1-08.items.[].system.slots.slot0.max} (3 different values)
|
||||
3 (x3)
|
||||
1 (x1)
|
||||
2 (x1)
|
||||
[prepared] : array<object> {1-08.items.[].system.slots.slot0.prepared}
|
||||
Length: min=3 max=3
|
||||
Value type: object {1-08.items.[].system.slots.slot0.prepared.[]}
|
||||
id : string {1-08.items.[].system.slots.slot0.prepared.[].id} (6 different values)
|
||||
DJrpr9zM3n1e6bUK (x1)
|
||||
ElXIDEYpiG9Q6EHy (x1)
|
||||
rt3cY61gKPOuKwVw (x1)
|
||||
qLiUvyC7tzCFyIr3 (x1)
|
||||
TK3xKcqhgJR5IgZN (x1)
|
||||
Uf3uJzebyQCKl7Gq (x1)
|
||||
value : integer {1-08.items.[].system.slots.slot0.value} (3 different values)
|
||||
1 (x1)
|
||||
3 (x1)
|
||||
2 (x1)
|
||||
[slot1] : object {1-08.items.[].system.slots.slot1}
|
||||
max : integer {1-08.items.[].system.slots.slot1.max} (4 different values)
|
||||
2 (x2)
|
||||
1 (x2)
|
||||
4 (x1)
|
||||
3 (x1)
|
||||
[prepared] : array<object> {1-08.items.[].system.slots.slot1.prepared}
|
||||
Length: min=2 max=4
|
||||
Value type: object {1-08.items.[].system.slots.slot1.prepared.[]}
|
||||
id : string {1-08.items.[].system.slots.slot1.prepared.[].id} (6 different values)
|
||||
IJdKyuEJopOGibdi (x1)
|
||||
2IlnVqYLJntwvYXE (x1)
|
||||
sagAQYIj3Ybju5qK (x1)
|
||||
QwJ540FPTX9G9sVQ (x1)
|
||||
CCHXNjzE3l6DEiwZ (x1)
|
||||
1wFxOUKnt2WEsH5N (x1)
|
||||
[value] : integer {1-08.items.[].system.slots.slot1.value} (3 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
[slot2] : object {1-08.items.[].system.slots.slot2}
|
||||
max : integer {1-08.items.[].system.slots.slot2.max} (same value: 2)
|
||||
[prepared] : array<object> {1-08.items.[].system.slots.slot2.prepared}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-08.items.[].system.slots.slot2.prepared.[]}
|
||||
id : string {1-08.items.[].system.slots.slot2.prepared.[].id} (2 different values)
|
||||
deptgP8Cd1B6B7Fm (x1)
|
||||
eazYWMBCZKlt5Ic7 (x1)
|
||||
value : integer {1-08.items.[].system.slots.slot2.value} (same value: 2)
|
||||
[spelldc] : object {1-08.items.[].system.spelldc}
|
||||
dc : integer {1-08.items.[].system.spelldc.dc} (4 different values)
|
||||
16 (x2)
|
||||
19 (x1)
|
||||
15 (x2)
|
||||
17 (x2)
|
||||
mod : integer {1-08.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {1-08.items.[].system.spelldc.value} (4 different values)
|
||||
6 (x2)
|
||||
9 (x1)
|
||||
5 (x2)
|
||||
7 (x2)
|
||||
[tradition] : object {1-08.items.[].system.tradition}
|
||||
value : string {1-08.items.[].system.tradition.value} (2 different values)
|
||||
arcane (x3)
|
||||
occult (x4)
|
||||
[area] : object {1-08.items.[].system.area}
|
||||
type : string {1-08.items.[].system.area.type} (4 different values)
|
||||
line (x1)
|
||||
cone (x2)
|
||||
emanation (x3)
|
||||
burst (x1)
|
||||
value : integer {1-08.items.[].system.area.value} (4 different values)
|
||||
30 (x1)
|
||||
15 (x2)
|
||||
60 (x3)
|
||||
10 (x1)
|
||||
[cost] : object {1-08.items.[].system.cost}
|
||||
value : string {1-08.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {1-08.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {1-08.items.[].system.defense}
|
||||
save : object {1-08.items.[].system.defense.save}
|
||||
basic : boolean {1-08.items.[].system.defense.save.basic} (same value: False)
|
||||
statistic : string {1-08.items.[].system.defense.save.statistic} (2 different values)
|
||||
will (x3)
|
||||
fortitude (x1)
|
||||
[duration] : object {1-08.items.[].system.duration}
|
||||
sustained : boolean {1-08.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {1-08.items.[].system.duration.value} (11 different values)
|
||||
until the next time you make your daily preparations (x6)
|
||||
(x10)
|
||||
until the start of your next turn (x4)
|
||||
until the end of your next turn (x1)
|
||||
10 minutes (x1)
|
||||
varies (x1)
|
||||
1 hour (x1)
|
||||
1 or more rounds (see below) (x2)
|
||||
1 round (x3)
|
||||
5 minutes (x1)
|
||||
1 minute (x2)
|
||||
[location] : object {1-08.items.[].system.location}
|
||||
value : string {1-08.items.[].system.location.value} (7 different values)
|
||||
h03iAP9MvzmSm0TA (x5)
|
||||
8OpTFIZT5CshaArl (x1)
|
||||
0C2yvKco4E1CfRvM (x9)
|
||||
TNUHjFm6nRTzHUsD (x5)
|
||||
H68vjcuKjkrIWraP (x1)
|
||||
2AQZuhOWh6JrNmcq (x8)
|
||||
xflTcRJSWuMqx4iB (x3)
|
||||
[heightenedLevel] : integer {1-08.items.[].system.location.heightenedLevel} (2 different values)
|
||||
1 (x5)
|
||||
2 (x2)
|
||||
[requirements] : string {1-08.items.[].system.requirements} (same value: )
|
||||
[target] : object {1-08.items.[].system.target}
|
||||
value : string {1-08.items.[].system.target.value} (4 different values)
|
||||
1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x4)
|
||||
(x17)
|
||||
1 creature (x10)
|
||||
1 weapon that is unattended or wielded by you or a willing ally (x1)
|
||||
[time] : object {1-08.items.[].system.time}
|
||||
value : string {1-08.items.[].system.time.value} (5 different values)
|
||||
2 (x19)
|
||||
1 to 3 (x4)
|
||||
1 (x7)
|
||||
reaction (x1)
|
||||
free (x1)
|
||||
[heightening] : object {1-08.items.[].system.heightening}
|
||||
[damage] : object {1-08.items.[].system.heightening.damage}
|
||||
0 : string {1-08.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d4 (x2)
|
||||
2d4 (x1)
|
||||
1d6 (x2)
|
||||
[interval] : integer {1-08.items.[].system.heightening.interval} (same value: 1)
|
||||
type : string {1-08.items.[].system.heightening.type} (2 different values)
|
||||
interval (x5)
|
||||
fixed (x1)
|
||||
[levels] : object {1-08.items.[].system.heightening.levels}
|
||||
3 : object {1-08.items.[].system.heightening.levels.3}
|
||||
target : object {1-08.items.[].system.heightening.levels.3.target}
|
||||
value : string {1-08.items.[].system.heightening.levels.3.target.value} (same value: 5 creatures)
|
||||
[spell] : object {1-08.items.[].system.spell}
|
||||
_id : string {1-08.items.[].system.spell._id} (same value: i35dpZFI7jZcRoBo)
|
||||
flags : object {1-08.items.[].system.spell.flags}
|
||||
core : object {1-08.items.[].system.spell.flags.core}
|
||||
sourceId : string {1-08.items.[].system.spell.flags.core.sourceId} (same value: Compendium.pf2e.spells-srd.Item.i35dpZFI7jZcRoBo)
|
||||
img : string {1-08.items.[].system.spell.img} (same value: systems/pf2e/icons/spells/illusory-disguise.webp)
|
||||
name : string {1-08.items.[].system.spell.name} (same value: Illusory Disguise)
|
||||
sort : integer {1-08.items.[].system.spell.sort} (same value: 0)
|
||||
system : object {1-08.items.[].system.spell.system}
|
||||
[area] : mixed
|
||||
cost : object {1-08.items.[].system.spell.system.cost}
|
||||
value : string {1-08.items.[].system.spell.system.cost.value} (same value: )
|
||||
counteraction : boolean {1-08.items.[].system.spell.system.counteraction} (same value: False)
|
||||
damage : object {1-08.items.[].system.spell.system.damage}
|
||||
[defense] : mixed
|
||||
description : object {1-08.items.[].system.spell.system.description}
|
||||
value : string {1-08.items.[].system.spell.system.description.value} (same value: <p>You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.</p>
|
||||
<p>Casting illusory disguise counts as setting up a disguise for the @UUID[Compendium.pf2e.action-macros.Macro.Impersonate: Deception]{Impersonate} use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.</p>
|
||||
<hr />
|
||||
<p><strong>Heightened (2nd)</strong> The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
|
||||
<p><strong>Heightened (3rd)</strong> You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.</p>
|
||||
<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Illusory Disguise]</p>)
|
||||
duration : object {1-08.items.[].system.spell.system.duration}
|
||||
sustained : boolean {1-08.items.[].system.spell.system.duration.sustained} (same value: False)
|
||||
value : string {1-08.items.[].system.spell.system.duration.value} (same value: 1 hour)
|
||||
level : object {1-08.items.[].system.spell.system.level}
|
||||
value : integer {1-08.items.[].system.spell.system.level.value} (same value: 1)
|
||||
location : object {1-08.items.[].system.spell.system.location}
|
||||
heightenedLevel : integer {1-08.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
|
||||
value : string {1-08.items.[].system.spell.system.location.value} (same value: )
|
||||
publication : object {1-08.items.[].system.spell.system.publication}
|
||||
license : string {1-08.items.[].system.spell.system.publication.license} (same value: OGL)
|
||||
remaster : boolean {1-08.items.[].system.spell.system.publication.remaster} (same value: False)
|
||||
title : string {1-08.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
|
||||
range : object {1-08.items.[].system.spell.system.range}
|
||||
value : string {1-08.items.[].system.spell.system.range.value} (same value: )
|
||||
requirements : string {1-08.items.[].system.spell.system.requirements} (same value: )
|
||||
rules : ###FoundryRulesObject###
|
||||
slug : string {1-08.items.[].system.spell.system.slug} (same value: illusory-disguise)
|
||||
target : object {1-08.items.[].system.spell.system.target}
|
||||
value : string {1-08.items.[].system.spell.system.target.value} (same value: )
|
||||
time : object {1-08.items.[].system.spell.system.time}
|
||||
value : string {1-08.items.[].system.spell.system.time.value} (same value: 2)
|
||||
traits : object {1-08.items.[].system.spell.system.traits}
|
||||
rarity : string {1-08.items.[].system.spell.system.traits.rarity} (same value: common)
|
||||
traditions : array<string> {1-08.items.[].system.spell.system.traits.traditions}
|
||||
Length: min=2 max=2
|
||||
Value type: string {1-08.items.[].system.spell.system.traits.traditions.[]} (2 different values)
|
||||
arcane (x1)
|
||||
occult (x1)
|
||||
value : array<string> {1-08.items.[].system.spell.system.traits.value}
|
||||
Length: min=4 max=4
|
||||
Value type: string {1-08.items.[].system.spell.system.traits.value.[]} (4 different values)
|
||||
concentrate (x1)
|
||||
illusion (x1)
|
||||
manipulate (x1)
|
||||
visual (x1)
|
||||
type : string {1-08.items.[].system.spell.type} (same value: spell)
|
||||
[overlays] : object {1-08.items.[].system.overlays}
|
||||
2I469pfbYcmFvzOA : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA}
|
||||
_id : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
|
||||
name : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
|
||||
overlayType : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
|
||||
sort : integer {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
|
||||
system : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system}
|
||||
damage : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
|
||||
0 : object {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {1-08.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
|
||||
cUFX7ExSLeoa3vIF : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF}
|
||||
_id : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
|
||||
name : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
|
||||
overlayType : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
|
||||
sort : integer {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
|
||||
system : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
|
||||
damage : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
|
||||
0 : object {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {1-08.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
|
||||
zFWsMjoeCnLxqJaV : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV}
|
||||
_id : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
|
||||
name : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
|
||||
overlayType : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
|
||||
sort : integer {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
|
||||
system : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
|
||||
damage : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
|
||||
0 : object {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
|
||||
[category] : mixed
|
||||
type : string {1-08.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
|
||||
type : string {1-08.items.[].type} (8 different values)
|
||||
weapon (x22)
|
||||
armor (x13)
|
||||
equipment (x11)
|
||||
consumable (x10)
|
||||
melee (x28)
|
||||
action (x30)
|
||||
spellcastingEntry (x7)
|
||||
spell (x32)
|
||||
[flags] : object {1-08.items.[].flags}
|
||||
pf2e : object {1-08.items.[].flags.pf2e}
|
||||
linkedWeapon : string {1-08.items.[].flags.pf2e.linkedWeapon} (22 different values)
|
||||
name : string {1-08.name} (all different values)
|
||||
[prototypeToken] : object {1-08.prototypeToken}
|
||||
name : string {1-08.prototypeToken.name} (4 different values)
|
||||
Chops (x2)
|
||||
Harsus (x2)
|
||||
Nalla (x2)
|
||||
Spider Swarm (x1)
|
||||
system : object {1-08.system}
|
||||
[abilities] : object {1-08.system.abilities}
|
||||
cha : object {1-08.system.abilities.cha}
|
||||
mod : integer {1-08.system.abilities.cha.mod} (4 different values)
|
||||
0 (x9)
|
||||
1 (x2)
|
||||
2 (x4)
|
||||
-4 (x1)
|
||||
con : object {1-08.system.abilities.con}
|
||||
mod : integer {1-08.system.abilities.con.mod} (4 different values)
|
||||
2 (x6)
|
||||
3 (x3)
|
||||
1 (x6)
|
||||
0 (x1)
|
||||
dex : object {1-08.system.abilities.dex}
|
||||
mod : integer {1-08.system.abilities.dex.mod} (3 different values)
|
||||
1 (x6)
|
||||
3 (x5)
|
||||
2 (x5)
|
||||
int : object {1-08.system.abilities.int}
|
||||
mod : integer {1-08.system.abilities.int.mod} (5 different values)
|
||||
0 (x11)
|
||||
1 (x2)
|
||||
3 (x1)
|
||||
4 (x1)
|
||||
-5 (x1)
|
||||
str : object {1-08.system.abilities.str}
|
||||
mod : integer {1-08.system.abilities.str.mod} (7 different values)
|
||||
3 (x2)
|
||||
4 (x5)
|
||||
2 (x3)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
5 (x1)
|
||||
-2 (x1)
|
||||
wis : object {1-08.system.abilities.wis}
|
||||
mod : integer {1-08.system.abilities.wis.mod} (3 different values)
|
||||
2 (x9)
|
||||
1 (x6)
|
||||
0 (x1)
|
||||
attributes : object {1-08.system.attributes}
|
||||
ac : object {1-08.system.attributes.ac}
|
||||
[details] : string {1-08.system.attributes.ac.details} (3 different values)
|
||||
(x14)
|
||||
(16 with mage armor) (x1)
|
||||
(18 with mage armor) (x1)
|
||||
value : integer {1-08.system.attributes.ac.value} (7 different values)
|
||||
15 (x3)
|
||||
18 (x4)
|
||||
17 (x3)
|
||||
16 (x3)
|
||||
19 (x2)
|
||||
0 (x2)
|
||||
14 (x1)
|
||||
[allSaves] : object {1-08.system.attributes.allSaves}
|
||||
value : string {1-08.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {1-08.system.attributes.hp}
|
||||
details : string {1-08.system.attributes.hp.details} (same value: )
|
||||
max : integer {1-08.system.attributes.hp.max} (9 different values)
|
||||
16 (x1)
|
||||
32 (x3)
|
||||
21 (x4)
|
||||
24 (x1)
|
||||
9 (x1)
|
||||
48 (x2)
|
||||
0 (x2)
|
||||
8 (x3)
|
||||
63 (x1)
|
||||
temp : integer {1-08.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {1-08.system.attributes.hp.value} (9 different values)
|
||||
16 (x1)
|
||||
32 (x3)
|
||||
21 (x4)
|
||||
24 (x1)
|
||||
9 (x1)
|
||||
48 (x2)
|
||||
0 (x2)
|
||||
8 (x3)
|
||||
63 (x1)
|
||||
[speed] : object {1-08.system.attributes.speed}
|
||||
otherSpeeds : array<object> {1-08.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {1-08.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1-08.system.attributes.speed.otherSpeeds.[].type} (same value: climb)
|
||||
value : integer {1-08.system.attributes.speed.otherSpeeds.[].value} (same value: 20)
|
||||
value : integer {1-08.system.attributes.speed.value} (2 different values)
|
||||
25 (x15)
|
||||
20 (x1)
|
||||
[emitsSound] : string {1-08.system.attributes.emitsSound} (same value: encounter)
|
||||
[hardness] : integer {1-08.system.attributes.hardness} (same value: 0)
|
||||
[hasHealth] : boolean {1-08.system.attributes.hasHealth} (same value: True)
|
||||
[stealth] : object {1-08.system.attributes.stealth}
|
||||
details : string {1-08.system.attributes.stealth.details} (same value: <p>(trained)</p>)
|
||||
value : integer {1-08.system.attributes.stealth.value} (2 different values)
|
||||
8 (x1)
|
||||
12 (x1)
|
||||
immunities : array<object> {1-08.system.attributes.immunities}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-08.system.attributes.immunities.[]}
|
||||
type : string {1-08.system.attributes.immunities.[].type} (2 different values)
|
||||
precision (x1)
|
||||
swarm-mind (x1)
|
||||
resistances : array<object> {1-08.system.attributes.resistances}
|
||||
Length: min=3 max=3
|
||||
Value type: object {1-08.system.attributes.resistances.[]}
|
||||
type : string {1-08.system.attributes.resistances.[].type} (3 different values)
|
||||
bludgeoning (x1)
|
||||
piercing (x1)
|
||||
slashing (x1)
|
||||
value : integer {1-08.system.attributes.resistances.[].value} (2 different values)
|
||||
2 (x1)
|
||||
5 (x2)
|
||||
weaknesses : array<object> {1-08.system.attributes.weaknesses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-08.system.attributes.weaknesses.[]}
|
||||
type : string {1-08.system.attributes.weaknesses.[].type} (2 different values)
|
||||
area-damage (x1)
|
||||
splash-damage (x1)
|
||||
value : integer {1-08.system.attributes.weaknesses.[].value} (same value: 5)
|
||||
details : object {1-08.system.details}
|
||||
[blurb] : string {1-08.system.details.blurb} (same value: )
|
||||
[languages] : object {1-08.system.details.languages}
|
||||
details : string {1-08.system.details.languages.details} (same value: )
|
||||
value : array<string> {1-08.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {1-08.system.details.languages.value.[]} (same value: common)
|
||||
level : object {1-08.system.details.level}
|
||||
value : integer {1-08.system.details.level.value} (6 different values)
|
||||
0 (x1)
|
||||
2 (x3)
|
||||
1 (x6)
|
||||
-1 (x4)
|
||||
3 (x3)
|
||||
4 (x1)
|
||||
[privateNotes] : string {1-08.system.details.privateNotes} (same value: )
|
||||
[publicNotes] : string {1-08.system.details.publicNotes} (2 different values)
|
||||
(x15)
|
||||
<p>An abundance of food, the sudden hatching of a clutch of eggs, or magical influence can cause smaller spiders to gather in terrifying, deadly masses.</p>
|
||||
<hr />
|
||||
<p>Few everyday vermin inspire as much dread as the infamous spider.</p> (x1)
|
||||
publication : object {1-08.system.details.publication}
|
||||
license : string {1-08.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {1-08.system.details.publication.remaster} (same value: False)
|
||||
title : string {1-08.system.details.publication.title} (same value: Pathfinder Society Scenario #1-08: Revolution on the Riverside)
|
||||
[description] : string {1-08.system.details.description} (same value: <p>A patch of treacherous bog attempts to submerge creatures that step onto it.</p>)
|
||||
[disable] : string {1-08.system.details.disable} (2 different values)
|
||||
<p>@Check[survival|dc:15|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible</p> (x1)
|
||||
<p>@Check[survival|dc:18|name:Disturb Surface|traits:secret,action:sense-direction,exploration] (trained) to disturb the surface and make the quagmire plainly visible.</p> (x1)
|
||||
[isComplex] : boolean {1-08.system.details.isComplex} (same value: True)
|
||||
[reset] : string {1-08.system.details.reset} (same value: <p>The hazard still submerges anyone who walks in, but the surface doesn't become hidden again until it settles over the course of 24 hours</p>)
|
||||
[routine] : string {1-08.system.details.routine} (2 different values)
|
||||
<p>(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.</p>
|
||||
<p>A creature in the quagmire can attempt a @Check[athletics|dc:17|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:17|name:Pull Out of Quagmire] check, with the same results as if the creature attempted the check.</p> (x1)
|
||||
<p>(1 action) On its initiative, the quagmire pulls each creature within it 1 square toward the center of the quagmire and 1 step further submerged; a creature that is submerged up to its waist becomes submerged up to its neck, and a creature that is submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.</p>
|
||||
<p>A creature in the quagmire can attempt a @Check[athletics|dc:20|name:Swim Out of Quagmire|traits:environmental,hazard,action:swim] check to Swim to either raise itself by 1 step if its submerged to its neck or worse, or to swim out of the quagmire if its submerged up to only its waist. On a critical failure, the creature is pulled down 1 step. A creature that Swims out of the quagmire escapes the hazard and is @UUID[Compendium.pf2e.conditionitems.Item.Prone] adjacent to the quagmire. Other creatures can @UUID[Compendium.pf2e.actionspf2e.Item.Aid] the creature, typically by using a rope or similar tool, or attempt to pull a creature within their reach out with a @Check[athletics|dc:20|name:Pull Out of Quagmire|traits:environmental,hazard,action:aid] check, with the same results as if the creature attempted the check.</p> (x1)
|
||||
[initiative] : object {1-08.system.initiative}
|
||||
statistic : string {1-08.system.initiative.statistic} (same value: perception)
|
||||
[perception] : object {1-08.system.perception}
|
||||
details : string {1-08.system.perception.details} (same value: )
|
||||
mod : integer {1-08.system.perception.mod} (5 different values)
|
||||
4 (x5)
|
||||
6 (x6)
|
||||
5 (x3)
|
||||
8 (x1)
|
||||
9 (x1)
|
||||
senses : array<object> {1-08.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {1-08.system.perception.senses.[]}
|
||||
type : string {1-08.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x1)
|
||||
tremorsense (x1)
|
||||
acuity : string {1-08.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
range : integer {1-08.system.perception.senses.[].range} (same value: 30)
|
||||
[resources] : object {1-08.system.resources}
|
||||
[focus] : object {1-08.system.resources.focus}
|
||||
max : integer {1-08.system.resources.focus.max} (same value: 1)
|
||||
value : integer {1-08.system.resources.focus.value} (same value: 1)
|
||||
saves : object {1-08.system.saves}
|
||||
fortitude : object {1-08.system.saves.fortitude}
|
||||
saveDetail : string {1-08.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {1-08.system.saves.fortitude.value} (8 different values)
|
||||
6 (x3)
|
||||
9 (x3)
|
||||
5 (x3)
|
||||
7 (x1)
|
||||
4 (x1)
|
||||
10 (x2)
|
||||
0 (x2)
|
||||
3 (x3)
|
||||
reflex : object {1-08.system.saves.reflex}
|
||||
saveDetail : string {1-08.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {1-08.system.saves.reflex.value} (7 different values)
|
||||
3 (x2)
|
||||
5 (x3)
|
||||
9 (x2)
|
||||
4 (x2)
|
||||
7 (x6)
|
||||
0 (x2)
|
||||
6 (x1)
|
||||
will : object {1-08.system.saves.will}
|
||||
saveDetail : string {1-08.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {1-08.system.saves.will.value} (8 different values)
|
||||
4 (x4)
|
||||
6 (x3)
|
||||
5 (x3)
|
||||
3 (x1)
|
||||
8 (x2)
|
||||
7 (x2)
|
||||
0 (x2)
|
||||
1 (x1)
|
||||
[skills] : object {1-08.system.skills}
|
||||
acrobatics : object {1-08.system.skills.acrobatics}
|
||||
base : integer {1-08.system.skills.acrobatics.base} (6 different values)
|
||||
3 (x1)
|
||||
5 (x7)
|
||||
6 (x2)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
7 (x3)
|
||||
[athletics] : object {1-08.system.skills.athletics}
|
||||
base : integer {1-08.system.skills.athletics.base} (8 different values)
|
||||
5 (x3)
|
||||
8 (x3)
|
||||
7 (x1)
|
||||
3 (x3)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
11 (x1)
|
||||
1 (x1)
|
||||
[stealth] : object {1-08.system.skills.stealth}
|
||||
base : integer {1-08.system.skills.stealth.base} (5 different values)
|
||||
3 (x1)
|
||||
6 (x2)
|
||||
5 (x4)
|
||||
7 (x2)
|
||||
4 (x1)
|
||||
[arcana] : object {1-08.system.skills.arcana}
|
||||
base : integer {1-08.system.skills.arcana.base} (same value: 6)
|
||||
[deception] : object {1-08.system.skills.deception}
|
||||
base : integer {1-08.system.skills.deception.base} (2 different values)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
[diplomacy] : object {1-08.system.skills.diplomacy}
|
||||
base : integer {1-08.system.skills.diplomacy.base} (3 different values)
|
||||
5 (x2)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[performance] : object {1-08.system.skills.performance}
|
||||
base : integer {1-08.system.skills.performance.base} (same value: 5)
|
||||
traits : object {1-08.system.traits}
|
||||
rarity : string {1-08.system.traits.rarity} (2 different values)
|
||||
common (x14)
|
||||
unique (x4)
|
||||
size : object {1-08.system.traits.size}
|
||||
value : string {1-08.system.traits.size.value} (2 different values)
|
||||
med (x17)
|
||||
lg (x1)
|
||||
value : array<string> {1-08.system.traits.value}
|
||||
Length: min=1 max=2
|
||||
Value type: string {1-08.system.traits.value.[]} (5 different values)
|
||||
human (x15)
|
||||
humanoid (x15)
|
||||
environmental (x2)
|
||||
animal (x1)
|
||||
swarm (x1)
|
||||
[creatureType] : string {1-08.system.creatureType} (same value: )
|
||||
[statusEffects] : array<> {1-08.system.statusEffects}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {1-08.type} (2 different values)
|
||||
npc (x16)
|
||||
hazard (x2)
|
||||
Reference in New Issue
Block a user