Новые результаты
This commit is contained in:
@@ -0,0 +1,582 @@
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1-02
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Different values: 6
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=====================================
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object {1-02}
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_id : string {1-02._id} (all different values)
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folder : string {1-02.folder} (same value: xhFUeQhxFI3H23Wu)
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img : string {1-02.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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items : array<object> {1-02.items}
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Length: min=1 max=15
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Value type: object {1-02.items.[]}
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_id : string {1-02.items.[]._id} (58 different values)
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img : string {1-02.items.[].img} (10 different values)
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systems/pf2e/icons/default-icons/melee.svg (x9)
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systems/pf2e/icons/actions/Passive.webp (x20)
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systems/pf2e/icons/actions/OneAction.webp (x2)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x4)
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icons/creatures/mammals/ox-buffalo-horned-green.webp (x4)
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systems/pf2e/icons/spells/bane.webp (x4)
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icons/magic/symbols/runes-triangle-blue.webp (x4)
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systems/pf2e/icons/equipment/weapons/dart.webp (x4)
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icons/weapons/swords/sword-guard-purple.webp (x4)
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icons/consumables/potions/bottle-conical-corked-green.webp (x3)
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name : string {1-02.items.[].name} (18 different values)
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Barbed Leg (x1)
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Attach (x1)
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Blood Drain (x1)
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Primal Innate Spells (x4)
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Speak with Animals (At Will) (Arthropods Only) (x2)
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Bane (x4)
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Prestidigitation (x4)
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Dart (x8)
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Shortsword (x8)
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Black Adder Venom (x3)
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Self-Loathing (x4)
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Vermin Empathy (x4)
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Baleful Blade (x2)
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Sneak Attack (x4)
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Vengeful Anger (x4)
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Speak with Animals (At Will) (Arthropods only) (x2)
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Hidden Movement (x1)
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Swarming Bites (x1)
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sort : integer {1-02.items.[].sort} (15 different values)
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100000 (x6)
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200000 (x5)
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300000 (x5)
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400000 (x4)
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500000 (x4)
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600000 (x4)
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700000 (x4)
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800000 (x4)
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900000 (x4)
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1000000 (x4)
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1100000 (x4)
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1200000 (x4)
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1300000 (x3)
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1400000 (x2)
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1500000 (x1)
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system : object {1-02.items.[].system}
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[attack] : object {1-02.items.[].system.attack}
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value : string {1-02.items.[].system.attack.value} (same value: )
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[attackEffects] : object {1-02.items.[].system.attackEffects}
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value : array<string> {1-02.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {1-02.items.[].system.attackEffects.value.[]} (2 different values)
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attach (x1)
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black-adder-venom (x3)
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[custom] : string {1-02.items.[].system.attackEffects.custom} (same value: )
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[bonus] : object {1-02.items.[].system.bonus}
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value : integer {1-02.items.[].system.bonus.value} (4 different values)
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9 (x5)
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0 (x8)
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11 (x2)
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8 (x2)
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[damageRolls] : object {1-02.items.[].system.damageRolls}
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[95h7we2ledgn910v] : object {1-02.items.[].system.damageRolls.95h7we2ledgn910v}
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damage : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damage} (same value: 1d6 - 1)
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damageType : string {1-02.items.[].system.damageRolls.95h7we2ledgn910v.damageType} (same value: piercing)
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[w43qkdi0zsnwjm5m] : object {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m}
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damage : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damage} (same value: 1d4 -1)
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damageType : string {1-02.items.[].system.damageRolls.w43qkdi0zsnwjm5m.damageType} (same value: piercing)
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[qnqf1skk4p5qyp1u] : object {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u}
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damage : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damage} (same value: 1d6)
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damageType : string {1-02.items.[].system.damageRolls.qnqf1skk4p5qyp1u.damageType} (same value: piercing)
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[omilgqty9d1uiq0k] : object {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k}
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damage : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damage} (same value: 1d4)
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damageType : string {1-02.items.[].system.damageRolls.omilgqty9d1uiq0k.damageType} (same value: piercing)
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[v2owiwtq9qenlunw27s0] : object {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0}
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damage : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damage} (same value: 1d6-1)
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damageType : string {1-02.items.[].system.damageRolls.v2owiwtq9qenlunw27s0.damageType} (same value: piercing)
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[43o7xqnvnzqdq19bdyue] : object {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue}
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damage : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damage} (same value: 1d4-1)
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damageType : string {1-02.items.[].system.damageRolls.43o7xqnvnzqdq19bdyue.damageType} (same value: piercing)
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[qb3w1sbgbhnibea7] : object {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7}
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damage : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damage} (same value: 1d6 - 1)
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damageType : string {1-02.items.[].system.damageRolls.qb3w1sbgbhnibea7.damageType} (same value: piercing)
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6w0g77r4opcav5wb : object {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb}
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damage : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damage} (same value: 1d4 - 1)
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damageType : string {1-02.items.[].system.damageRolls.6w0g77r4opcav5wb.damageType} (same value: piercing)
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description : object {1-02.items.[].system.description}
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value : string {1-02.items.[].system.description.value} (18 different values)
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(x13)
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<p>When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to @UUID[Compendium.pf2e.conditionitems.Item.Grabbed]{Grabbing} the creature, but the bloodseeker moves with that creature rather than holding it in place.</p>
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<p>The bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes @Damage[1[bleed]] damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.</p> (x1)
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<p><strong>Requirements</strong> The bloodseeker is attached to a creature.</p>
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<hr />
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<p><strong>Effect</strong> The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals [[/r 1d6]]{1d6 damage}, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} until it receives healing (of any kind or amount).</p> (x1)
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<p>You can ask questions of, receive answers from, and use the Diplomacy skill with animals. The spell doesn't make them more friendly than normal. Cunning animals are likely to be terse and evasive, while less intelligent ones often make inane comments.</p> (x4)
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<p>You fill the minds of your enemies with doubt.</p>
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<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>
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<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>
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<p>Bane can counteract @UUID[Compendium.pf2e.spells-srd.Item.Bless].</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]</p> (x3)
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<p>The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.</p>
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<ul>
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<li><strong>Cook</strong> Cool, warm, or flavor 1 pound of nonliving material.</li>
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<li><strong>Lift</strong> Slowly lift an unattended object of light Bulk or less 1 foot off the ground.</li>
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<li><strong>Make</strong> Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.</li>
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<li><strong>Tidy</strong> Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.</li>
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</ul>
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<p>Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.</p> (x4)
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<p>This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.</p> (x4)
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<p>These blades come in a variety of shapes and styles, but they are typically 2 feet long.</p> (x4)
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<p>Adder venom is a simple but effective way to enhance a weapon.</p>
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<hr />
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<p><strong>Activate</strong> <span class="action-glyph">2</span> Interact (Injury)</p>
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
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<p><strong>Maximum Duration</strong> 3 rounds</p>
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<p><strong>Stage 1</strong> @Damage[1d8[poison]] damage (1 round)</p>
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<p><strong>Stage 2</strong> @Damage[1d10[poison]] damage (1 round)</p>
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<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage (1 round)</p> (x3)
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<p>A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to @UUID[Compendium.pf2e.actionspf2e.Item.Coerce], @UUID[Compendium.pf2e.actionspf2e.Item.Demoralize], @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression], and @UUID[Compendium.pf2e.actionspf2e.Item.Request].</p> (x4)
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<p>Mitflits can use Diplomacy to @UUID[Compendium.pf2e.actionspf2e.Item.Make an Impression] on and @UUID[Compendium.pf2e.actionspf2e.Item.Request] things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of @UUID[Compendium.pf2e.conditionitems.Item.Indifferent] to mitflits.</p> (x4)
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<p>Any creature affected by the @UUID[Compendium.pf2e.spells-srd.Item.Bane] spell is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] to Gwibble.</p> (x2)
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<p>The mitflit sneak deals an extra 1d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x3)
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<p>As long as it isn't @UUID[Compendium.pf2e.conditionitems.Item.Frightened], a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.</p> (x4)
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<p>If Gwibble starts his turn @UUID[Compendium.pf2e.conditionitems.Item.Undetected] by a creature or merely @UUID[Compendium.pf2e.conditionitems.Item.Hidden] from it, that creature is @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] against Gwibble's attacks until the end of Gwibble's turn.</p> (x1)
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<p>Gwibble deals an extra 2d6 precision damage to @UUID[Compendium.pf2e.conditionitems.Item.Off-Guard] creatures.</p> (x1)
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<p>You fill the minds of your enemies with doubt.</p>
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<p>Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.</p>
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<p>Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.</p>
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<p>Bane can counteract bless.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Bane]</p> (x1)
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<p>Each enemy in the swarm's space takes @Damage[1d8[piercing]] damage (@Check[reflex|dc:20|basic] save) and @Damage[1[bleed]] damage. The young bloodseeker swarm gains temporary Hit Points equal to the damage dealt. A creature that takes damage from the bloodseeker swarm is drained 1 until it receives healing (of any kind or amount).</p> (x1)
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publication : object {1-02.items.[].system.publication}
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license : string {1-02.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {1-02.items.[].system.publication.remaster} (same value: False)
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title : string {1-02.items.[].system.publication.title} (3 different values)
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(x31)
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Pathfinder Core Rulebook (x23)
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Pathfinder Bestiary (x4)
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rules : ###FoundryRulesObject###
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[slug] : string {1-02.items.[].system.slug} (7 different values)
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speak-with-animals (x4)
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bane (x4)
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prestidigitation (x4)
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dart (x4)
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shortsword (x4)
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black-adder-venom (x3)
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sneak-attack (x4)
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[traits] : object {1-02.items.[].system.traits}
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rarity : string {1-02.items.[].system.traits.rarity} (same value: common)
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value : array<string> {1-02.items.[].system.traits.value}
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Length: min=0 max=4
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Value type: string {1-02.items.[].system.traits.value.[]} (14 different values)
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finesse (x9)
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concentrate (x12)
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manipulate (x12)
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mental (x12)
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cantrip (x4)
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agile (x16)
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thrown (x8)
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versatile-s (x8)
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alchemical (x3)
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consumable (x3)
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injury (x3)
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poison (x3)
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range-increment-20 (x4)
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emotion (x8)
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[traditions] : array<string> {1-02.items.[].system.traits.traditions}
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Length: min=1 max=4
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Value type: string {1-02.items.[].system.traits.traditions.[]} (4 different values)
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primal (x8)
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divine (x8)
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occult (x8)
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arcane (x4)
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selected : object {1-02.items.[].system.traits.selected}
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[weaponType] : object {1-02.items.[].system.weaponType}
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value : string {1-02.items.[].system.weaponType.value} (2 different values)
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melee (x5)
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ranged (x4)
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[actionType] : object {1-02.items.[].system.actionType}
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value : string {1-02.items.[].system.actionType.value} (2 different values)
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passive (x20)
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action (x2)
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[actions] : object {1-02.items.[].system.actions}
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[value] : integer {1-02.items.[].system.actions.value} (same value: 1)
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[category] : string {1-02.items.[].system.category} (5 different values)
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offensive (x14)
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simple (x4)
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martial (x4)
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poison (x3)
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interaction (x8)
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[autoHeightenLevel] : object {1-02.items.[].system.autoHeightenLevel}
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[value] : mixed
|
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[prepared] : object {1-02.items.[].system.prepared}
|
||||
flexible : boolean {1-02.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {1-02.items.[].system.prepared.value} (same value: innate)
|
||||
[proficiency] : object {1-02.items.[].system.proficiency}
|
||||
value : integer {1-02.items.[].system.proficiency.value} (same value: 0)
|
||||
[slots] : object {1-02.items.[].system.slots}
|
||||
[slot0] : object {1-02.items.[].system.slots.slot0}
|
||||
max : integer {1-02.items.[].system.slots.slot0.max} (same value: 1)
|
||||
value : integer {1-02.items.[].system.slots.slot0.value} (same value: 1)
|
||||
[slot1] : object {1-02.items.[].system.slots.slot1}
|
||||
max : integer {1-02.items.[].system.slots.slot1.max} (same value: 1)
|
||||
value : integer {1-02.items.[].system.slots.slot1.value} (same value: 1)
|
||||
[slot2] : object {1-02.items.[].system.slots.slot2}
|
||||
max : integer {1-02.items.[].system.slots.slot2.max} (same value: 1)
|
||||
value : integer {1-02.items.[].system.slots.slot2.value} (same value: 1)
|
||||
[spelldc] : object {1-02.items.[].system.spelldc}
|
||||
dc : integer {1-02.items.[].system.spelldc.dc} (3 different values)
|
||||
17 (x2)
|
||||
20 (x1)
|
||||
16 (x1)
|
||||
mod : integer {1-02.items.[].system.spelldc.mod} (same value: 0)
|
||||
value : integer {1-02.items.[].system.spelldc.value} (3 different values)
|
||||
9 (x2)
|
||||
12 (x1)
|
||||
8 (x1)
|
||||
[tradition] : object {1-02.items.[].system.tradition}
|
||||
value : string {1-02.items.[].system.tradition.value} (same value: primal)
|
||||
[area] : object {1-02.items.[].system.area}
|
||||
type : string {1-02.items.[].system.area.type} (same value: emanation)
|
||||
value : integer {1-02.items.[].system.area.value} (same value: 5)
|
||||
[cost] : object {1-02.items.[].system.cost}
|
||||
value : string {1-02.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {1-02.items.[].system.counteraction} (2 different values)
|
||||
False (x8)
|
||||
True (x4)
|
||||
[damage] : object {1-02.items.[].system.damage}
|
||||
[damageType] : string {1-02.items.[].system.damage.damageType} (same value: piercing)
|
||||
[dice] : integer {1-02.items.[].system.damage.dice} (same value: 1)
|
||||
[die] : string {1-02.items.[].system.damage.die} (2 different values)
|
||||
d4 (x4)
|
||||
d6 (x4)
|
||||
[defense] : object {1-02.items.[].system.defense}
|
||||
save : object {1-02.items.[].system.defense.save}
|
||||
basic : boolean {1-02.items.[].system.defense.save.basic} (same value: False)
|
||||
statistic : string {1-02.items.[].system.defense.save.statistic} (same value: will)
|
||||
[duration] : object {1-02.items.[].system.duration}
|
||||
sustained : boolean {1-02.items.[].system.duration.sustained} (2 different values)
|
||||
False (x8)
|
||||
True (x4)
|
||||
value : string {1-02.items.[].system.duration.value} (3 different values)
|
||||
10 minutes (x4)
|
||||
1 minute (x4)
|
||||
(x4)
|
||||
[level] : object {1-02.items.[].system.level}
|
||||
value : integer {1-02.items.[].system.level.value} (3 different values)
|
||||
2 (x7)
|
||||
1 (x8)
|
||||
0 (x8)
|
||||
[location] : object {1-02.items.[].system.location}
|
||||
[heightenedLevel] : integer {1-02.items.[].system.location.heightenedLevel} (2 different values)
|
||||
2 (x3)
|
||||
1 (x3)
|
||||
value : string {1-02.items.[].system.location.value} (4 different values)
|
||||
lvmTDmczc0pEvtDh (x3)
|
||||
KLbVPH1j8KmVgQEy (x3)
|
||||
RUcX4XrsDpkjIiPy (x3)
|
||||
jI6lvoLrE6ira9YV (x3)
|
||||
[range] : mixed
|
||||
object {1-02.items.[].system.range}
|
||||
value : string {1-02.items.[].system.range.value} (2 different values)
|
||||
(x8)
|
||||
10 feet (x4)
|
||||
integer {1-02.items.[].system.range} (same value: 20)
|
||||
[requirements] : string {1-02.items.[].system.requirements} (same value: )
|
||||
[target] : object {1-02.items.[].system.target}
|
||||
value : string {1-02.items.[].system.target.value} (3 different values)
|
||||
(x4)
|
||||
enemies in the area (x4)
|
||||
1 object (cook, lift, or tidy only) (x4)
|
||||
[time] : object {1-02.items.[].system.time}
|
||||
value : string {1-02.items.[].system.time.value} (same value: 2)
|
||||
[baseItem] : string {1-02.items.[].system.baseItem} (2 different values)
|
||||
dart (x4)
|
||||
shortsword (x4)
|
||||
[bonusDamage] : object {1-02.items.[].system.bonusDamage}
|
||||
value : integer {1-02.items.[].system.bonusDamage.value} (same value: 0)
|
||||
[bulk] : object {1-02.items.[].system.bulk}
|
||||
value : float {1-02.items.[].system.bulk.value} (same value: 0,1)
|
||||
[containerId] : mixed
|
||||
[equipped] : object {1-02.items.[].system.equipped}
|
||||
carryType : string {1-02.items.[].system.equipped.carryType} (2 different values)
|
||||
worn (x9)
|
||||
held (x2)
|
||||
[handsHeld] : integer {1-02.items.[].system.equipped.handsHeld} (2 different values)
|
||||
0 (x6)
|
||||
1 (x2)
|
||||
[invested] : mixed
|
||||
[group] : string {1-02.items.[].system.group} (2 different values)
|
||||
dart (x4)
|
||||
sword (x4)
|
||||
[hardness] : integer {1-02.items.[].system.hardness} (same value: 0)
|
||||
[hp] : object {1-02.items.[].system.hp}
|
||||
max : integer {1-02.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {1-02.items.[].system.hp.value} (same value: 0)
|
||||
[material] : object {1-02.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {1-02.items.[].system.price}
|
||||
value : object {1-02.items.[].system.price.value}
|
||||
[cp] : integer {1-02.items.[].system.price.value.cp} (same value: 1)
|
||||
[sp] : integer {1-02.items.[].system.price.value.sp} (same value: 9)
|
||||
[gp] : integer {1-02.items.[].system.price.value.gp} (same value: 6)
|
||||
[quantity] : integer {1-02.items.[].system.quantity} (2 different values)
|
||||
10 (x4)
|
||||
1 (x7)
|
||||
[reload] : object {1-02.items.[].system.reload}
|
||||
value : string {1-02.items.[].system.reload.value} (2 different values)
|
||||
- (x4)
|
||||
(x4)
|
||||
[runes] : object {1-02.items.[].system.runes}
|
||||
potency : integer {1-02.items.[].system.runes.potency} (same value: 0)
|
||||
property : array<> {1-02.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
striking : integer {1-02.items.[].system.runes.striking} (same value: 0)
|
||||
[size] : string {1-02.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {1-02.items.[].system.splashDamage}
|
||||
value : integer {1-02.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {1-02.items.[].system.usage}
|
||||
value : string {1-02.items.[].system.usage.value} (same value: held-in-one-hand)
|
||||
[uses] : object {1-02.items.[].system.uses}
|
||||
autoDestroy : boolean {1-02.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {1-02.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {1-02.items.[].system.uses.value} (same value: 1)
|
||||
[showSlotlessLevels] : object {1-02.items.[].system.showSlotlessLevels}
|
||||
value : boolean {1-02.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
type : string {1-02.items.[].type} (all different values)
|
||||
[_stats] : object {1-02.items.[]._stats}
|
||||
compendiumSource : string {1-02.items.[]._stats.compendiumSource} (7 different values)
|
||||
Compendium.pf2e.spells-srd.Item.BBvV7qoXGdw09q1C (x4)
|
||||
Compendium.pf2e.spells-srd.Item.7ZinJNzxq0XF0oMx (x4)
|
||||
Compendium.pf2e.spells-srd.Item.Qw3fnUlaUbnn7ipC (x4)
|
||||
Compendium.pf2e.equipment-srd.Item.Tt4Qw64fwrxhr5gT (x4)
|
||||
Compendium.pf2e.equipment-srd.Item.7tKkkF8eZ4iCLJtp (x4)
|
||||
Compendium.pf2e.equipment-srd.Item.ScclzFrjyB0YJlrb (x3)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.AWvNPE4U0kEJSL1T (x4)
|
||||
[flags] : object {1-02.items.[].flags}
|
||||
pf2e : object {1-02.items.[].flags.pf2e}
|
||||
linkedWeapon : string {1-02.items.[].flags.pf2e.linkedWeapon} (8 different values)
|
||||
klBP9tiX1zZ9I2Kx (x1)
|
||||
yMslPGw6XvTaK42Z (x1)
|
||||
APCUaeUth5rf5REN (x1)
|
||||
mKag626bCv87Iyyz (x1)
|
||||
5BocjA6rG31MrfjU (x1)
|
||||
6NikyAbgOET6bEOx (x1)
|
||||
EQmCIrnZOpiQgUjp (x1)
|
||||
cqmuyW9wZmRvQMBh (x1)
|
||||
name : string {1-02.name} (all different values)
|
||||
system : object {1-02.system}
|
||||
abilities : object {1-02.system.abilities}
|
||||
cha : object {1-02.system.abilities.cha}
|
||||
mod : integer {1-02.system.abilities.cha.mod} (4 different values)
|
||||
-2 (x1)
|
||||
0 (x3)
|
||||
-1 (x1)
|
||||
-4 (x1)
|
||||
con : object {1-02.system.abilities.con}
|
||||
mod : integer {1-02.system.abilities.con.mod} (3 different values)
|
||||
0 (x2)
|
||||
1 (x2)
|
||||
2 (x2)
|
||||
dex : object {1-02.system.abilities.dex}
|
||||
mod : integer {1-02.system.abilities.dex.mod} (2 different values)
|
||||
4 (x5)
|
||||
3 (x1)
|
||||
int : object {1-02.system.abilities.int}
|
||||
mod : integer {1-02.system.abilities.int.mod} (3 different values)
|
||||
-5 (x2)
|
||||
0 (x1)
|
||||
-1 (x3)
|
||||
str : object {1-02.system.abilities.str}
|
||||
mod : integer {1-02.system.abilities.str.mod} (3 different values)
|
||||
-3 (x1)
|
||||
-1 (x3)
|
||||
0 (x2)
|
||||
wis : object {1-02.system.abilities.wis}
|
||||
mod : integer {1-02.system.abilities.wis.mod} (2 different values)
|
||||
1 (x5)
|
||||
2 (x1)
|
||||
attributes : object {1-02.system.attributes}
|
||||
ac : object {1-02.system.attributes.ac}
|
||||
details : string {1-02.system.attributes.ac.details} (same value: )
|
||||
value : integer {1-02.system.attributes.ac.value} (4 different values)
|
||||
18 (x2)
|
||||
16 (x2)
|
||||
20 (x1)
|
||||
15 (x1)
|
||||
allSaves : object {1-02.system.attributes.allSaves}
|
||||
value : string {1-02.system.attributes.allSaves.value} (same value: )
|
||||
hp : object {1-02.system.attributes.hp}
|
||||
details : string {1-02.system.attributes.hp.details} (same value: )
|
||||
max : integer {1-02.system.attributes.hp.max} (5 different values)
|
||||
18 (x1)
|
||||
23 (x2)
|
||||
44 (x1)
|
||||
10 (x1)
|
||||
30 (x1)
|
||||
temp : integer {1-02.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {1-02.system.attributes.hp.value} (5 different values)
|
||||
18 (x1)
|
||||
23 (x2)
|
||||
44 (x1)
|
||||
10 (x1)
|
||||
30 (x1)
|
||||
speed : object {1-02.system.attributes.speed}
|
||||
otherSpeeds : array<object> {1-02.system.attributes.speed.otherSpeeds}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-02.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {1-02.system.attributes.speed.otherSpeeds.[].type} (2 different values)
|
||||
fly (x2)
|
||||
climb (x4)
|
||||
value : integer {1-02.system.attributes.speed.otherSpeeds.[].value} (2 different values)
|
||||
30 (x2)
|
||||
20 (x4)
|
||||
value : integer {1-02.system.attributes.speed.value} (2 different values)
|
||||
10 (x2)
|
||||
20 (x4)
|
||||
weaknesses : array<object> {1-02.system.attributes.weaknesses}
|
||||
Length: min=1 max=2
|
||||
Value type: object {1-02.system.attributes.weaknesses.[]}
|
||||
type : string {1-02.system.attributes.weaknesses.[].type} (3 different values)
|
||||
cold-iron (x4)
|
||||
area-damage (x1)
|
||||
splash-damage (x1)
|
||||
value : integer {1-02.system.attributes.weaknesses.[].value} (2 different values)
|
||||
2 (x4)
|
||||
5 (x2)
|
||||
immunities : array<object> {1-02.system.attributes.immunities}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-02.system.attributes.immunities.[]}
|
||||
type : string {1-02.system.attributes.immunities.[].type} (2 different values)
|
||||
precision (x1)
|
||||
swarm-mind (x1)
|
||||
resistances : array<object> {1-02.system.attributes.resistances}
|
||||
Length: min=3 max=3
|
||||
Value type: object {1-02.system.attributes.resistances.[]}
|
||||
type : string {1-02.system.attributes.resistances.[].type} (3 different values)
|
||||
bludgeoning (x1)
|
||||
piercing (x1)
|
||||
slashing (x1)
|
||||
value : integer {1-02.system.attributes.resistances.[].value} (2 different values)
|
||||
5 (x2)
|
||||
2 (x1)
|
||||
details : object {1-02.system.details}
|
||||
blurb : string {1-02.system.details.blurb} (same value: )
|
||||
languages : object {1-02.system.details.languages}
|
||||
details : string {1-02.system.details.languages.details} (same value: )
|
||||
value : array<string> {1-02.system.details.languages.value}
|
||||
Length: min=0 max=1
|
||||
Value type: string {1-02.system.details.languages.value.[]} (same value: sakvroth)
|
||||
level : object {1-02.system.details.level}
|
||||
value : integer {1-02.system.details.level.value} (3 different values)
|
||||
1 (x3)
|
||||
3 (x2)
|
||||
-1 (x1)
|
||||
privateNotes : string {1-02.system.details.privateNotes} (same value: )
|
||||
publicNotes : string {1-02.system.details.publicNotes} (3 different values)
|
||||
(x4)
|
||||
<p>Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other beings that seem willing to accept them. A social structure, even one in which they are bullied, partially fills the hole within mitflits' personalities, and they rarely rebel or rail out unless their rage hits a breaking point.</p>
|
||||
<hr />
|
||||
<p>Gremlins are cruel fey tricksters and saboteurs who have fully acclimated to life on the Material Plane, finding distinct niches for their inventive destructiveness. All gremlins delight in ruining or breaking things, whether it's something physical like a device or vehicle or something intangible such as an alliance or relationship. A gremlin's greatest joy is watching the collapse of complex creations, preferably after the lightest and slightest, carefully targeted push from the gremlin. Gremlins tend to denigrate, bully, or even slaughter their lesser kin, particularly mitflits, whom gremlins (and many others) derisively call "mites."</p> (x1)
|
||||
<p>Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.</p> (x1)
|
||||
publication : object {1-02.system.details.publication}
|
||||
license : string {1-02.system.details.publication.license} (same value: OGL)
|
||||
remaster : boolean {1-02.system.details.publication.remaster} (same value: False)
|
||||
title : string {1-02.system.details.publication.title} (same value: Pathfinder Society Scenario #1-02: The Mosquito Witch)
|
||||
initiative : object {1-02.system.initiative}
|
||||
statistic : string {1-02.system.initiative.statistic} (same value: perception)
|
||||
perception : object {1-02.system.perception}
|
||||
details : string {1-02.system.perception.details} (same value: )
|
||||
mod : integer {1-02.system.perception.mod} (4 different values)
|
||||
8 (x1)
|
||||
6 (x2)
|
||||
9 (x2)
|
||||
4 (x1)
|
||||
senses : array<object> {1-02.system.perception.senses}
|
||||
Length: min=2 max=2
|
||||
Value type: object {1-02.system.perception.senses.[]}
|
||||
type : string {1-02.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x6)
|
||||
scent (x6)
|
||||
[acuity] : string {1-02.system.perception.senses.[].acuity} (same value: imprecise)
|
||||
[range] : integer {1-02.system.perception.senses.[].range} (2 different values)
|
||||
60 (x2)
|
||||
30 (x4)
|
||||
resources : object {1-02.system.resources}
|
||||
[focus] : object {1-02.system.resources.focus}
|
||||
max : integer {1-02.system.resources.focus.max} (same value: 1)
|
||||
value : integer {1-02.system.resources.focus.value} (same value: 1)
|
||||
saves : object {1-02.system.saves}
|
||||
fortitude : object {1-02.system.saves.fortitude}
|
||||
saveDetail : string {1-02.system.saves.fortitude.saveDetail} (same value: )
|
||||
value : integer {1-02.system.saves.fortitude.value} (3 different values)
|
||||
7 (x3)
|
||||
5 (x2)
|
||||
2 (x1)
|
||||
reflex : object {1-02.system.saves.reflex}
|
||||
saveDetail : string {1-02.system.saves.reflex.saveDetail} (same value: )
|
||||
value : integer {1-02.system.saves.reflex.value} (3 different values)
|
||||
10 (x3)
|
||||
11 (x2)
|
||||
7 (x1)
|
||||
will : object {1-02.system.saves.will}
|
||||
saveDetail : string {1-02.system.saves.will.saveDetail} (same value: )
|
||||
value : integer {1-02.system.saves.will.value} (4 different values)
|
||||
5 (x1)
|
||||
6 (x3)
|
||||
9 (x1)
|
||||
4 (x1)
|
||||
skills : object {1-02.system.skills}
|
||||
acrobatics : object {1-02.system.skills.acrobatics}
|
||||
base : integer {1-02.system.skills.acrobatics.base} (5 different values)
|
||||
8 (x1)
|
||||
7 (x2)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
stealth : object {1-02.system.skills.stealth}
|
||||
base : integer {1-02.system.skills.stealth.base} (5 different values)
|
||||
8 (x1)
|
||||
7 (x2)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
9 (x1)
|
||||
[diplomacy] : object {1-02.system.skills.diplomacy}
|
||||
base : integer {1-02.system.skills.diplomacy.base} (3 different values)
|
||||
4 (x2)
|
||||
6 (x1)
|
||||
1 (x1)
|
||||
special : array<object> {1-02.system.skills.diplomacy.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {1-02.system.skills.diplomacy.special.[]}
|
||||
base : integer {1-02.system.skills.diplomacy.special.[].base} (3 different values)
|
||||
10 (x2)
|
||||
12 (x1)
|
||||
7 (x1)
|
||||
label : string {1-02.system.skills.diplomacy.special.[].label} (same value: vs. arthropods)
|
||||
predicate : array<string> {1-02.system.skills.diplomacy.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {1-02.system.skills.diplomacy.special.[].predicate.[]} (same value: target:tag:arthropod)
|
||||
[nature] : object {1-02.system.skills.nature}
|
||||
base : integer {1-02.system.skills.nature.base} (3 different values)
|
||||
4 (x2)
|
||||
7 (x1)
|
||||
3 (x1)
|
||||
[thievery] : object {1-02.system.skills.thievery}
|
||||
base : integer {1-02.system.skills.thievery.base} (3 different values)
|
||||
7 (x2)
|
||||
11 (x1)
|
||||
5 (x1)
|
||||
traits : object {1-02.system.traits}
|
||||
rarity : string {1-02.system.traits.rarity} (3 different values)
|
||||
uncommon (x3)
|
||||
unique (x2)
|
||||
common (x1)
|
||||
size : object {1-02.system.traits.size}
|
||||
value : string {1-02.system.traits.size.value} (3 different values)
|
||||
tiny (x1)
|
||||
sm (x4)
|
||||
lg (x1)
|
||||
value : array<string> {1-02.system.traits.value}
|
||||
Length: min=1 max=4
|
||||
Value type: string {1-02.system.traits.value.[]} (all different values)
|
||||
type : string {1-02.type} (same value: npc)
|
||||
[prototypeToken] : object {1-02.prototypeToken}
|
||||
name : string {1-02.prototypeToken.name} (2 different values)
|
||||
Gwibble (x2)
|
||||
Mitflit (x1)
|
||||
Reference in New Issue
Block a user