Обновление структуры
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+272
-17
@@ -5,9 +5,14 @@ Table entity {
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id int [pk]
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name varchar [not null, note: "{*}.name"]
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img varchar(100) [note: "{*}.img"]
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description text [not null, note: "{*}.system.description(.value)"]
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description_gm text [null, note: "{*}.system.description.gm"]
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type entity_type [not null]
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slug varchar
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rarity entity_rarity [not null, default: "common", note: "{*}.system.rarity"]
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is_translated bool [default: false, note: "Первичный импорт идёт из англоязычного источника, перевод приходит вторым"]
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is_checked bool [default: false, note: "Флаг, указывающий, что перевод был проверен вручную и не требует обновления парсером"]
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}
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Enum entity_type {
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feat
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@@ -94,8 +99,6 @@ Table entity_traits {
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Table action {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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type action_type [not null, note: "{}.system.actionType.value"]
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actions int [null, note: "{}.system.actions?.value"]
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category action_category [null, note: "{}.system.category"] // Нет у 81 объекта
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@@ -137,8 +140,6 @@ Enum action_category {
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Table ancestry {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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hp int [not null, note: "{}.system.hp"]
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reach int [not null, note: "{}.system.reach"]
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size ancestry_size [not null, note: "{}.system.size"]
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@@ -169,7 +170,7 @@ Enum ancestry_size {
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}
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Enum ancestry_vision {
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normal
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low-light-vision
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low_light_vision // low-light-vision
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darkvision
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}
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@@ -177,8 +178,6 @@ Enum ancestry_vision {
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Table armor {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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ac_bonus int [not null, note: "{}.system.acBonus"]
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strength int [null, note: "{}.system.strength"]
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check_penalty int [not null, note: "{}.system.checkPenalty"]
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@@ -216,8 +215,8 @@ Enum armor_category {
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light
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heavy
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medium
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light-barding
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heavy-barding
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light_barding // light-barding
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heavy_barding // heavy-barding
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unarmored
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}
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Enum armor_group {
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@@ -238,13 +237,13 @@ Enum armor_size {
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Table background {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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Note: '''{} = Item.background
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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{}.system.items -> background_items
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{}.system.trainedSkills -> background_skills
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Рассмотреть:
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{}.system.boosts
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@@ -252,21 +251,240 @@ Table background {
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Не использованы поля:
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'''
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}
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Table background_items {
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id int [pk]
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background_id int [ref: > background.id]
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entity_id int [ref: > entity.id, note: "{}.name"]
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level int [note: "{}.level"]
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name string [note: "{}.name (?)"]
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Note: "{} = Item.background.system.items"
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}
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Table background_skills {
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id int [pk]
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background_id int [ref: > background.id]
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name varchar [note: "{}.[]"]
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is_skill bool [note: "true = [value] false = [lore]"]
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Note: "{} = Item.background.system.items.[lore|value]"
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}
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// Backpack
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Table backpack {
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id int [pk, ref: - entity.id]
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level int [note: "{}.system.bulk.level.value"]
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capacity int [note: "{}.system.bulk.heldOrStowed"]
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heldOrStowed float [note: "{}.system.bulk.heldOrStowed"]
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ignored int [note: "{}.system.bulk.ignored"]
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value float [note: "{}.system.bulk.value"]
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hardness int [note: "{}.system.bulk.hardness"]
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quantity int [note: "{}.system.bulk.quantity"]
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price int [note: "price({}.system.price.value)"]
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size varchar [note: "{}.system.bulk.size (always med)"]
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stowing bool [note: "{}.system.stowing"]
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usage
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Note: '''{} = Item.backpack
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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Рассмотреть:
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{}.system.material
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Не использованы поля:
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{}.system.collapsed - всегда false
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'''
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}
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Enum backpack_usage {
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wornbackpack
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held_in_two_hands // held-in-two-hands
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worn
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held_in_one_hand // held-in-one-hand
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worngarment
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}
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// Campaign Feature
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Table campaign_feature {
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id int [pk, ref: - entity.id]
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level int [note: "{}.system.level"]
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type action_type [note: "{}.system.actionType"]
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action int [note: "{}.system.actions"]
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category campaign_feature_category [note: "{}.system.category"]
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Note: '''{} = Item.campaignFeature
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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Рассмотреть:
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{}.system.prerequisites - очень странная структура,
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но, похоже, просто одиночное value
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Не использованы поля:
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{}.system.requirements - всегда пустое
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{}.system.trigger - всегда пустое
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'''
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}
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Enum campaign_feature_category {
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army_tactic // army-tactic
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army_war_action // army-war-action
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kingdom_activity // kingdom-activity
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kingdom_feat // kingdom-feat
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kingdom_feature // kingdom-feature
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}
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// Class
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Table class {
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id int [pk, ref: - entity.id]
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hp int [note: "{}.system.hp"]
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perception int [note: "{}.system.perception"]
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spellcasting bool [note: "{}.system.spellcasting"]
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Note: '''{} = Item.class
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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{}.system.ancestryFeatLevels -> class_progression
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{}.system.classFeatLevels -> class_progression
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{}.system.generalFeatLevels -> class_progression
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{}.system.items -> class_progression
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{}.system.skillFeatLevels -> class_progression
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{}.system.skillIncreaseLevels -> class_progression
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{}.system.attacks.[!other] -> class_trainings
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{}.system.defenses -> class_trainings
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{}.system.savingThrows -> class_trainings
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Рассмотреть:
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{}.system.keyAbility
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{}.system.attacks.other
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Не использованы поля:
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'''
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}
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Table class_progression {
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id int [pk, increment]
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class_id int [ref: > class.id]
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level int
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type class_progression_type
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entity_id [null, ref: > entity.id]
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}
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Table class_trainings {
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id int [pk, increment]
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class_id int [ref: class.id]
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item varchar [note: "Возможно нужна связь с чем-то ещё"]
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stage: int [note: "0-untrained, 1-trained..."]
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}
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Enum class_progression_type {
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entity [note: "{}.system.items"]
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ancestry_feat [note: "{}.system.ancestryFeatLevels"]
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class_feat [note: "{}.system.classFeatLevels"]
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general_feat [note: "{}.system.generalFeatLevels"]
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skill_feat [note: "{}.system.skillFeatLevels"]
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skill_increase [note: "{}.system.skillIncreaseLevels"]
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}
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// Condition
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Table condition {
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id int [pk, ref: - entity.id]
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group condition_group
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Note: '''{} = Item.condition
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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Рассмотреть:
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duration
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overrides
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references - всегда пустое
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value
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Не использованы поля:
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'''
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}
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Enum condition_group {
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senses
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abilities
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death
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attitudes
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detection
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}
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// Deity
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Table deity {
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id int [pk, ref: - entity.id]
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category deity_category
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Note: '''{} = Item.deity
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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attribute -> deity_attribute
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skill -> deity_skills
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spells -> deity_spells
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weapons -> deity_weapons
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Рассмотреть:
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domains - нужная другая таблица?
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font
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sanctification
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Не использованы поля:
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'''
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}
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Table deity_attributes {
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deity_id int [pk, ref: > deity.id]
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attribute varchar(3) [pk]
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}
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Table deity_skills {
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deity_id int [pk, ref: > deity.id]
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skill varchar [pk]
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}
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Table deity_spells {
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id int [pk, increment]
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deity_id int [ref: > deity.id]
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level int
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spell_id int [ref: > spell.id]
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}
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Table deity_weapons {
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id int [pk, increment]
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deity_id int [ref: > deity.id]
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weapon varchar
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}
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Enum deity_category {
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deity
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pantheon
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covenant
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philosophy
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}
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// Feat
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Table feat {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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action_type feat_action_type [note: "{}.system.actionType.value"]
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actions int [null, note: "{}.system.actions?.value"]
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category feat_category [not null, note: "{}.system.category"]
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@@ -314,15 +532,48 @@ Enum feat_category {
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curse
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pfsboon
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}
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Table feat_frequency {
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feat_id int [pk, ref: > feat.id]
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max int [not null, note: "{Item.feat}.system.frequency.max"]
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per int [not null, note: "{Item.feat}.system.frequency.per"]
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value int [null, note "{Item.feat}.system.frequency.value - что это вообще?!"]
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value int [null, note: "{Item.feat}.system.frequency.value - что это вообще?!"]
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}
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// Heritage
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Table heritage {
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id int [pk, ref: - entity.id]
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ancestry_id [null, ref: > ancestry.id]
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Note: '''{} = Item.heritage
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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Рассмотреть:
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Не использованы поля:
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'''
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}
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// Spell
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Table spell {
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id int [pk, ref: - entity.id]
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cost int [note: "{}.system.cost"]
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Note: '''{} = Item.spell
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Перенаправление:
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{}.system.publication -> entity_sources
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{}.system.traits -> entity_traits
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Рассмотреть:
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Не использованы поля:
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'''
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}
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@@ -333,8 +584,6 @@ Table feat_frequency {
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Table template {
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id int [pk, ref: - entity.id]
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description text [not null, note: "{}.system.description"]
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Note: '''{} = Item.
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Перенаправление:
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@@ -347,3 +596,9 @@ Table template {
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'''
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}
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*/
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// consumable -> equipment?
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// effect???
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// equipment
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// kit
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// shield -> equipment
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