Добавление вывода
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campaign-effects
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object
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_id : String (all different values)
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folder : String (different values: 15)
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AGwZACBdvzFW7Alt (x1)
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8aTEGG8Cq1wG6qI5 (x1)
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x1BXD0wU3Jn73wgS (x6)
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S0vnaS17OowkLvHX (x2)
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eDXJ3K6EaXRdCgJa (x4)
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KDzP1XoF2noQvPNI (x1)
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8rkL5zSnCcrg6Q9J (x13)
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mFJYkag4aA4D7cSj (x3)
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dHkIfyfz2uyglAR2 (x1)
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KN9hhATq6X3GwryB (x20)
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gZz0ReLZQXJEUa4w (x1)
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nYejRh5pL5dk5R7M (x5)
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lW4SmuXik98vi0td (x2)
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n1mLGzv9Fcj7I32Z (x1)
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93ELfrtUYYWaaOKE (x7)
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img : String (different values: 47)
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name : String (all different values)
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system : object
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[actionType] : object
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value : String (different values: 1)
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passive (x7)
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[actions] : object
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[value] : mixed
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[category] : String (different values: 1)
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deityboon (x7)
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description : object
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value : String (all different values)
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[gm] : String (different values: 1)
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<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p> (x1)
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[level] : object
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value : Integer (different values: 7)
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0 (x2)
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1 (x57)
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5 (x2)
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10 (x3)
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17 (x1)
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3 (x1)
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2 (x1)
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[prerequisites] : object
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value : array<>
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Length: min=0 max=0
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Value type:
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mixed
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publication : object
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license : String (different values: 2)
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OGL (x52)
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ORC (x16)
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remaster : Boolean (different values: 2)
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False (x52)
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True (x16)
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title : String (different values: 26)
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rules : ###FoundryRulesObject###
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traits : object
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[rarity] : String (different values: 1)
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common (x29)
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value : array<String>
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Length: min=0 max=3
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Value type:
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String (different values: 7)
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healing (x1)
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magical (x5)
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light (x1)
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earth (x1)
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air (x1)
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electricity (x1)
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water (x1)
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[duration] : object
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[expiry] : String (different values: 2)
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turn-start (x27)
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turn-end (x4)
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[sustained] : Boolean (different values: 2)
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False (x59)
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True (x1)
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unit : String (different values: 5)
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minutes (x7)
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unlimited (x30)
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rounds (x11)
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hours (x9)
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days (x4)
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value : Integer (different values: 7)
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1 (x18)
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-1 (x30)
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8 (x7)
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10 (x2)
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0 (x2)
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3 (x1)
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30 (x1)
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[perpetual] : Boolean (different values: 1)
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False (x1)
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[text] : String (different values: 1)
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(x1)
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[start] : object
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[initiative] : mixed
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value : Integer (different values: 1)
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0 (x60)
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[tokenIcon] : object
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show : Boolean (different values: 2)
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True (x50)
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False (x10)
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[active] : Boolean (different values: 1)
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False (x1)
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[group] : mixed
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[overrides] : array<>
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Length: min=0 max=0
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Value type:
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mixed
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[references] : object
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children : array<>
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Length: min=0 max=0
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Value type:
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mixed
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immunityFrom : array<>
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Length: min=0 max=0
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Value type:
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mixed
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overriddenBy : array<>
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Length: min=0 max=0
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Value type:
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mixed
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overrides : array<>
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Length: min=0 max=0
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Value type:
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mixed
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[removable] : Boolean (different values: 1)
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False (x1)
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[value] : object
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immutable : Boolean (different values: 1)
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False (x1)
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isValued : Boolean (different values: 1)
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True (x1)
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value : Integer (different values: 1)
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1 (x1)
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[badge] : object
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labels : array<String>
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Length: min=5 max=5
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Value type:
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String (different values: 5)
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Hostile (x1)
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Unfriendly (x1)
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Indifferent (x1)
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Friendly (x1)
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Helpful (x1)
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loop : Boolean (different values: 1)
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False (x1)
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type : String (different values: 1)
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counter (x1)
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value : Integer (different values: 1)
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3 (x1)
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type : String (different values: 3)
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feat (x7)
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effect (x60)
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condition (x1)
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