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@@ -1159,15 +1159,6 @@ object {Menace Under Otari}
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'<p>Pressure-sensitive panels in the floor connect to a stone slab hidden in a hallway\'s ceiling.</p>' (x1)
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'<p>A wall socket loaded with a spear connects to a floor tile in one 5-foot square.</p>' (x1)
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[disable] : string {Menace Under Otari.system.details.disable} (8 different values)
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'<p>A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] check on the triggering floor tiles or the wall sockets in the western wall.</p>' (x1)
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'<p>@Check[thievery|dc:17|traits:hazard|name:Disable the Spring Mechanism] on the spring mechanism</p>' (x1)
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'<p>A hero must succeed at a @Check[thievery|dc:18|traits:hazard|name:Prevent Blocks from Falling] check on the triggering square or the ceiling to prevent the stone blocks from falling.</p>' (x1)
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'<p>@Check[thievery|dc:12|traits:hazard|name:Remove the Trapdoor] to remove the trapdoor.</p>' (x1)
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'<p>@Check[thievery|dc:20|traits:complex,hazard|name:Disable Mechanism] on each corner mechanism (must disable all three working corners to disable the trap)</p>
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<p>Each corner mechanism has hardness 8 and 15 HP</p>' (x1)
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'<p>@Check[thievery|dc:21|traits:hazard|name:Disable Blade] to disable each blade.</p>' (x1)
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'<p>@Check[thievery|dc:15|traits:hazard|name:Disable Floor Panels] on the floor panels before the slab falls.</p>' (x1)
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'<p>@Check[thievery|dc:18|traits:hazard|name:Disable Mechanism] on the floor tile or wall socket.</p>' (x1)
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[isComplex] : boolean {Menace Under Otari.system.details.isComplex} (2 different values)
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False (x7)
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True (x1)
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@@ -1175,14 +1166,6 @@ object {Menace Under Otari}
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'' (x7)
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'<p>The central spears reset after 1 minute.</p>' (x1)
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[routine] : string {Menace Under Otari.system.details.routine} (2 different values)
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'' (x7)
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'<p>Each turn, the fountain uses 1 action. Roll a [[/r 1d10]]{1d10} and look up the result on the following list to determine which action it uses that round.</p>
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<ul>
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<li><strong>1-4 Single Target</strong> The statue spins about and sprays water at a single random target in the room. Roll a [[/r 1d4]]{1d4} and count to the number you rolled, starting with the player on your left, to determine which hero gets attacked. The spray is a ranged Strike.</li>
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<li><strong>5-7 Corner Spray</strong> The statue spins about, firing a spray of water at each corner of the room that still has a functioning corner mechanism. This hits any creature adjacent to the corner mechanism, dealing @Damage[2d6[bludgeoning]] damage. Each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard], taking no damage on a critical success, half damage on a success, full damage on a failure, and double damage on a critical failure.</li>
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<li><strong>8-9 Half Room</strong> The statue spins about, spraying half of the room with water. Roll any die. If the result is even, it sprays the west half; otherwise, it sprays the east half. This deals @Damage[2d6[bludgeoning]] damage to each creature in that half of the room, and each hero must attempt a @Check[reflex|dc:15|basic|traits:hazard] save.</li>
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<li><strong>10 Full Room</strong> This works just like the half-room attack, but it targets everyone in the room.</li>
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</ul>' (x1)
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[initiative] : object {Menace Under Otari.system.initiative}
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statistic : string {Menace Under Otari.system.initiative.statistic} (same value: 'perception')
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[perception] : object {Menace Under Otari.system.perception}
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