И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
-22
View File
@@ -313,14 +313,6 @@ object {Introductions}
'draconic' (x1)
[privateNotes] : string {Introductions.system.details.privateNotes} (same value: '')
[publicNotes] : string {Introductions.system.details.publicNotes} (4 different values)
'<p>Ghouls are ravenous undead who haunt graveyards and eat corpses.</p>
<hr />
<p>Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.</p>' (x1)
'' (x1)
'<p>Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons-a notable exception to the norm for drakes and dragons.</p>' (x1)
'<p>These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.</p>
<hr />
<p>Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.</p>' (x1)
[reset] : string {Introductions.system.details.reset} (8 different values)
'<p>The mosaic ceases its routine 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p>' (x2)
'<p>The trap resets each day at dawn.</p>' (x1)
@@ -331,20 +323,6 @@ object {Introductions}
'<p>The spectral warrior returns to the wall and ceases 2 rounds after all living creatures are out of sight of the stairs. After 6 hours the haunt is ready to trigger again.</p>' (x1)
'<p>The hazard still submerges anyone who walks in, but the surface doesn\'t become hidden again until it settles over the course of 24 hours.</p>' (x1)
[routine] : string {Introductions.system.details.routine} (8 different values)
'' (x2)
'<p>(3 actions) A pulsing red ball of energy flies from the wall and explodes in negative energy in the room. Anyone in the room takes @Damage[(1d10+4)[void]] damage (@Check[reflex|dc:20|basic|name:Avoid the Energy|traits:complex,haunt,void] save).</p>' (x1)
'<p>(3 actions) The bloody mosaic blasts shards of colored glass at anyone within 10 feet of the eastern wall, and they each take @Damage[1d10[slashing]] damage plus @Damage[1[bleed]] damage (@Check[reflex|dc:20|basic|name:Avoid the Glass Shards|traits:complex,haunt,slashing] save; critical success negates the bleed damage).</p>' (x1)
'<p>(3 actions) Ghostly workers appear in the room and begin abrading, scrubbing, and splashing cleaning chemicals on anyone in the area. Each creature in the room takes @Damage[(1d4+2)[slashing]] and @Damage[(1d4+2)[acid]] damage (@Check[reflex|dc:20|basic|name:Avoid Workers|traits:haunt,complex] save; roll once for both).</p>' (x1)
'<p>(3 actions) The trap fills the room with a cloud of caustic vapor and deals @Damage[(2d6+2)[acid]] damage to all creatures in the area (@Check[fortitude|dc:20|basic|name:Cleaning Agent|traits:acid]).</p>' (x1)
'<p>(3 actions) The supervisor\'s voice fills the room and compels everyone within to start smiling. Each creature in the room takes @Damage[(1d8+4)[mental]] damage and must attempt a @Check[will|dc:20|name:Try Not to Smile too Hard|traits:complex,haunt] save.</p>
<hr />
<p><strong>Critical Success</strong> The target takes no damage.</p>
<p><strong>Success</strong> The target takes half damage.</p>
<p><strong>Failure</strong> The creature takes full damage.</p>
<p><strong>Critical Failure</strong> The creature takes full damage and is @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}.</p>' (x1)
'<p>(3 actions) The warrior\'s blade sweeps through the bodies of any living creature within sight of the exit stairs, and they each take @Damage[(1d10+4)[slashing]] damage (@Check[fortitude|dc:20|basic|name:Avoid the Warrior\'s Blade|traits:complex,haunt,slashing] save). Undead creatures in the area gain 5 temporary hit points.</p>' (x1)
'<p>(1 action) On its initiative, the quicksand pulls down each creature within it. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and has to hold its breath to avoid suffocation.</p>
<p>A creature in the quicksand can attempt a @Check[athletics|dc:18|name:Swim out of Quicksand|traits:action:swim,environmental] check to Swim to either raise itself by one step if it\'s submerged to its neck or worse, or to move 5 feet if it\'s submerged only up to its waist. On a critical failure, the creature is pulled down one step. A creature that Swims out of the quicksand escapes the hazard and is prone in a space adjacent to the quicksand patch. Other creatures can Aid the creature, typically by using a rope or similar aid, or attempt to pull the creature out with their own @Check[athletics|dc:18|name:Aid Another Creature in Quicksand] check, with the same results as if the creature attempted the check.</p>' (x1)
saves : object {Introductions.system.saves}
fortitude : object {Introductions.system.saves.fortitude}
saveDetail : string {Introductions.system.saves.fortitude.saveDetail} (same value: '')