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@@ -1099,23 +1099,6 @@ object {Dinner at Lionlodge}
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'vitality' (x1)
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description : object {Dinner at Lionlodge.items.[].system.spell.system.description}
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value : string {Dinner at Lionlodge.items.[].system.spell.system.description.value} (3 different values)
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'<p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]</p>
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<hr />
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<p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>
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<p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>
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<p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>
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<p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p>' (x1)
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'<p>You grace the target\'s mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]</p>
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<hr />
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<p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p>' (x1)
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'<p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
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<p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
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<p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8</p>
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<p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
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<hr />
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<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>' (x1)
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duration : object {Dinner at Lionlodge.items.[].system.spell.system.duration}
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sustained : boolean {Dinner at Lionlodge.items.[].system.spell.system.duration.sustained} (same value: False)
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value : string {Dinner at Lionlodge.items.[].system.spell.system.duration.value} (3 different values)
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