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@@ -907,23 +907,6 @@ object {Book 5 - Lord of the Black Sands}
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damage : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.damage}
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description : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.description}
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value : string {Book 5 - Lord of the Black Sands.items.[].system.spell.system.description.value} (3 different values)
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'<p>You tap into the target\'s inner heroism, granting it a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks.</p>
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<hr />
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<p><strong>Heightened (6th)</strong> The status bonus increases to +2.</p>
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<p><strong>Heightened (9th)</strong> The status bonus increases to +3.</p>
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<p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Heroism]</p>' (x1)
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'<p>You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows. Teleportation magic doesn\'t help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.</p>
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<hr /><p><strong>Critical Success</strong> The target escapes and the spell ends.</p>
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<p><strong>Success</strong> The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.</p>
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<p><strong>Failure</strong> The target makes no progress toward escape.</p>
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<p><strong>Critical Failure</strong> The target makes no progress toward escape, and if it was on the right path, it no longer is.</p>' (x1)
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'<p>This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object. Choose one target creature or object in the area to be tracked. It becomes the sensor for the spell. Up to five willing creatures of your choice in the area can see a ghostly image of this creature or object when it\'s out of their sight. They can perceive the creature or object perfectly, allowing them to ignore the @UUID[Compendium.pf2e.conditionitems.Item.Concealed] or @UUID[Compendium.pf2e.conditionitems.Item.Invisible] condition, though physical barriers still provide cover.</p>
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<p>The tracking creatures can see the tracked creature or object through all barriers other than lead or running water, which block their vision. Distance doesn\'t matter, though the creature or object might move so far away it becomes too small to perceive. The tracking creatures don\'t see any of the environment around the target, though they do see any gear a creature is wearing or holding, and they can tell if it removes objects from its person.</p>
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<p>If the target to be tracked is willing, the duration is 1 hour. If you try to track an unwilling creature, the target must attempt a Will save.</p>
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<hr />
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<p><strong>Critical Success</strong> The creature or object is unaffected.</p>
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<p><strong>Success</strong> As described, and the duration is 1 minute.</p>
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<p><strong>Failure</strong> As described, and the duration is 1 hour.</p>' (x1)
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duration : object {Book 5 - Lord of the Black Sands.items.[].system.spell.system.duration}
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sustained : boolean {Book 5 - Lord of the Black Sands.items.[].system.spell.system.duration.sustained} (2 different values)
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False (x2)
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@@ -1315,11 +1298,6 @@ object {Book 5 - Lord of the Black Sands}
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'<p>The magical energy that animates the statue builds up again over 24 hours and the trap resets.</p>' (x1)
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'<p>The trap resets if both secret compartments are shut.</p>' (x1)
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[routine] : string {Book 5 - Lord of the Black Sands.system.details.routine} (3 different values)
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'' (x3)
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'<p><span class="action-glyph">3</span> For each of its actions, the trap attempts a ghostly hand Strike against a different creature within 50 feet of the ruins of the house (if there are fewer than 3 creatures, the haunt doesn\'t use its remaining actions).</p>' (x1)
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'<p>(1 action) The mirror absorbs another reflected creature into the mirror (@Check[reflex|dc:42]) and replaces it with a mirror duplicate. Mirror duplicates act on their own initiative, using the same statistics as the original creature, but with an evil alignment (changing only abilities that shift with the alignment change).</p>
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<p>Mirror duplicates are legendary in Intimidation and are permanently @UUID[Compendium.pf2e.conditionitems.Item.Quickened], but they can use this additional action only to Demoralize.</p>
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<p>A mirror duplicate can spend 3 actions in contact with the mirror to return to its original dimension and release the creature it duplicated, but most mirror duplicates prefer not to.</p>' (x1)
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[initiative] : object {Book 5 - Lord of the Black Sands.system.initiative}
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statistic : string {Book 5 - Lord of the Black Sands.system.initiative.statistic} (same value: 'perception')
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[perception] : object {Book 5 - Lord of the Black Sands.system.perception}
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