И ещё изменения

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2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -1101,16 +1101,6 @@ object {Book 3 - Eyes of Empty Death}
'necril' (x2)
'gnomish' (x1)
[privateNotes] : string {Book 3 - Eyes of Empty Death.system.details.privateNotes} (2 different values)
'' (x26)
'<p>During their trek through the lowest levels of the Abomination Vaults, the heroes likely face Belcorra several times before they finally acquire the <em>fulcrum lenses</em> they need to defeat her for good. She learns about them from her wisp allies and you can thereafter use her whenever her appearance might cause the most tension. She should attack at least once on each dungeon level, as often as every couple of days. You shouldn\'t have Belcorra fight alongside other creatures until the adventure\'s finale-she\'s tough enough on her own!</p>
<p>Each time Belcorra attacks, she learns more about how the heroes fight and adapts her tactics and her preparations. She might cast @UUID[Compendium.pf2e.spells-srd.Item.Spell Immunity] to protect herself from the heroes\' most effective spells, @UUID[Compendium.pf2e.spells-srd.Item.Truesight] or @UUID[Compendium.pf2e.spells-srd.Item.See the Unseen] to keep them in sight, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] to counter their magical defenses. She mocks the heroes for their failures and rages at their successes-remember, she has been aware of them since her test firing of <em>Gauntlight\'s</em> beam in "Ruins of Gauntlight."</p>
<p><strong>First Attack</strong> As soon as Belcorra realizes the heroes\' presence, she seeks them out, traveling through the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>). She casts @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Calamity] at a distance and retreats, moving through walls if necessary so the heroes can\'t follow.</p>
<p><strong>Second Attack</strong> Belcorra wants the heroes to fear her, so she approaches them more closely the second time and uses single-target spells like @UUID[Compendium.pf2e.spells-srd.Item.Never Mind] and @UUID[Compendium.pf2e.spells-srd.Item.Phantasmal Killer] while demanding the heroes flee her Abomination Vaults. With her message delivered, she retreats after only a few rounds.</p>
<p><strong>Later Attacks</strong> Once the heroes have recovered a <em>fulcrum lens</em> or the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Fulcrum Lattice]</em>, Belcorra considers the heroes an actual threat, but her anger overrides her caution. She attacks with her full might, using her Corrupting Gaze and ghostly hand along with her spells. If she defeats a hero, she retreats, confident that they\'ll leave her alone.</p>
<p><strong>Leveraging Agents</strong> Belcorra has several living allies within the Abomination Vaults, including the urdefhan cult and the Children of Belcorra. She might send these groups after the heroes, insisting they let the heroes know they\'re acting on Belcorra\'s orders. Fortunately, neither group can muster large numbers, so the heroes should be able to manage an attack from them.</p>
<p><strong>Killing Allies</strong> Belcorra learns if the heroes make alliances, such as with nearby calignis or drow. She knows better than to face powerful, entrenched leaders like Galudu or Quara, but she might murder a few guards or direct monsters where they can most damage the heroes\' allies. It\'s important to Belcorra that she leave some evidence (usually a single, injured survivor) to let the heroes know she had orchestrated the attack.</p>
<p><strong>In the Footprint</strong> Belcorra is most effective fighting the heroes who enter the <em>Gauntlight</em> footprint (areas <strong>A37</strong> and <strong>B28</strong>) due to her Haunted Lighthouse ability.</p>
<p><strong>The Final Attack</strong> If the heroes defeat Belcorra shortly before they reach the Empty Vault, she uses the power of the <em>@UUID[Compendium.pf2e.equipment-srd.Item.Ebon Fulcrum Lens]</em> to hasten her rejuvenation so she can face them in her sanctum. Belcorra doesn\'t ever surrender or flee in the Empty Vault. The heroes could possibly face her there without yet having the ability to permanently defeat her. In this case, they\'ll need to retreat to collect the <em>fulcrum lenses</em> and return to face her again. Once the heroes can focus Nhimbaloth\'s gaze upon Belcorra, they can defeat the sorcerer for good.</p>' (x1)
[publicNotes] : string {Book 3 - Eyes of Empty Death.system.details.publicNotes} (17 different values)
[reset] : string {Book 3 - Eyes of Empty Death.system.details.reset} (4 different values)
'<p>The trap resets immediately and can affect the same creature multiple times on the creature\'s turn.</p>' (x2)
@@ -1118,13 +1108,6 @@ object {Book 3 - Eyes of Empty Death}
'<p>The rune resets 1 minute after it triggers.</p>' (x1)
'<p>The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.</p>' (x1)
[routine] : string {Book 3 - Eyes of Empty Death.system.details.routine} (2 different values)
'' (x4)
'<p>(1 action) The gas intensifies. Each creature in the room must make a @Check[fortitude|dc:30].</p>
<hr />
<p><strong>Critical Success</strong> The creature is unaffected and becomes temporarily immune to the gas for 1 hour, though if the creature has already been stupefied by the trap, that condition remains for its normal duration.</p>
<p><strong>Success</strong> The creature is unaffected.</p>
<p><strong>Failure</strong> The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours. If the target is already stupefied, the condition value increases by 1 (to a maximum of stupefied 4) and the target takes @Damage[8d6[mental]] damage.</p>
<p><strong>Critical Effect</strong> As failure, except the target takes double the mental damage.</p>' (x1)
saves : object {Book 3 - Eyes of Empty Death.system.saves}
fortitude : object {Book 3 - Eyes of Empty Death.system.saves.fortitude}
saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.fortitude.saveDetail} (same value: '')