И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -940,37 +940,6 @@ object {Book 2 - Spoken on the Song Wind}
Value type: string {Book 2 - Spoken on the Song Wind.system.details.languages.value.[]} (12 different values)
[privateNotes] : string {Book 2 - Spoken on the Song Wind.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 2 - Spoken on the Song Wind.system.details.publicNotes} (10 different values)
'' (x13)
'<p>Damibwas are domesticated hounds capable of detecting prey or predators via echolocation thanks to their exceptionally large ears and keen hearing. Adept swimmers, damibwas have sleek bodies, short limbs, webbed feet, and long muscular tails that enable them to maneuver underwater with grace and speed.</p>
<p>Trained as specialized hunting hounds, damibwas primarily catch fish, although they\'re also adept at diving for lobsters, crabs, and clams. While hunting, damibwas wait near the water\'s edge, typically on a boat or along the shore, listening for choice prey. When they detect prey in range, they dive down below the water, catch the animal in their jaws, and drag it back up to the surface. When large or dangerous aquatic predators approach, damibwas retreat to land and howl a warning, making them desirable guard dogs in coastal or riverside communities. Damibwas rarely attack terrestrial creatures unless they\'re threatened and unable to make an escape.</p>
<p>Damibwas are popular pets along rivers, lakes, and swamps throughout Golarion, particularly in the River Kingdoms, Wanshou, and the canals of Nantambu in the Mwangi Expanse. Some Erutaki in Avistan\'s far north hunt seals alongside a particular hardy breed covered in thick fur and a layer of blubber. They are only universally called damibwas in the Mwangi Expanse, and are often called "diving dogs" in other regions.</p>' (x1)
'<p>Resembling an enormous, long-legged alligator, the gbahali is larger, stronger, faster, and more cunning than all but the largest of its crocodilian kin. Gbahalis will range far from the banks of the rivers they inhabit to seek prey. With a powerful, squat snout, a gbahali viciously bites their quarry, while their powerful hind legs allow them to leap upon fleeing creatures or stride away to safety when threatened.</p>
<p>Gbahalis are solitary creatures, splitting their time between the rivers that offer easy meals of fish and aquatic snakes and stalking the edges of the hunting territories of larger, meatier prey. Given the option, gbahalis much prefer warm-blooded food, but a hungry or injured gbahali remains near a river where it can more easily consume large fish, snakes, or even crocodiles until it\'s ready to hunt its preferred quarry once again. An adult gbahali can quickly take down and consume livestock, leaving no sign of its meals but enormous scuffed tracks in the ground, as its jaws are large enough to swallow many creatures whole.</p>
<p>Gbahalis have a basic understanding of humanoid behavior. A gbahali learns quickly to evade trackers and traps, and can skillfully hunt along the fringes of a settlement for months before its presence becomes known. They usually avoid humanoid prey, even when hungry; they know that humanoid communities may hunt them in dogged retaliation for feasting upon a humanoid. Gbahalis therefore prefer to hunt far-ranging livestock like ranch or grazing animals. If another predator threatens a gbahali\'s territory, it might attack a humanoid, leave messy remains strewn about, and then retreat from the area for several weeks. In this time, it hopes the angry humanoids will hunt and kill its rival, leaving the gbahali an uncontested hunting ground when it returns.</p>' (x1)
'<p>Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins.</p>
<hr />
<p>Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these people being cut off from their communal bonds and forced to make their own way in the world.</p>
<p>Among the many gripplis who possess poison glands, a rare subset secrete mind-altering chemicals. These gripplis aren\'t immune to this toxin, and over many years it may render them erratic at best and selfishly misanthropic at worst. Other gripplis view these "banebacks" as cursed and react to their presence with fear and mistrust, which usually leads to their censure and exile. They soon find that their natural skills as hunters, combined with an unlimited supply of their potent toxin, make them ideally suited to taking on work as mercenaries, bandits, or assassins.</p>' (x1)
'<p>Skirmishers are jittery baneback hunters or ambushers. Although they often fight in groups, they aren\'t loyal to each other and sometimes leave one member of the group behind to face punishment while the others flee.</p>
<hr />
<p>Gripplis are small, frog-like humanoids native to tropical rainforests. Most gripplis live in tight-knit treetop villages and survive primarily as hunters and gatherers. While most communities are peaceful and harmonious, a lingering superstition has led to a unique group of these people being cut off from their communal bonds and forced to make their own way in the world.</p>
<p>Among the many gripplis who possess poison glands, a rare subset secrete mind-altering chemicals. These gripplis aren\'t immune to this toxin, and over many years it may render them erratic at best and selfishly misanthropic at worst. Other gripplis view these "banebacks" as cursed and react to their presence with fear and mistrust, which usually leads to their censure and exile. They soon find that their natural skills as hunters, combined with an unlimited supply of their potent toxin, make them ideally suited to taking on work as mercenaries, bandits, or assassins.</p>' (x1)
'<p>I\'iko dragons are greedy bullies with long muscular bodies, stubby legs, small wings, and shimmering glass-like scales. From their treetop nests overhanging well-traveled rivers, i\'iko dragons land on passing watercrafts and extort the passengers, threatening to capsize boats if not paid with bright treasure. When faced with a well-armed group guarding their desired trinkets, they instead resort to stealth, stealing them under cover of darkness, using their claws to pick locks and disable traps as needed.</p>
<p>I\'iko dragons reside in the jungles of the Mwangi Expanse, particularly in Nantambu where they live under the tall arching bridges that cross the city\'s many canals, building roosts in the bridge supports. I\'iko dragons eat fish and birds, and have a taste for glass, crystals, and gemstones, which they consume to harden and color their scales. Incredibly vain, i\'iko dragons collect the most colorful glass they can find to transform their scales into a resplendent rainbow.</p>' (x1)
'<p>In the heights of the world, where the hills and mountains reach up to touch the clouds, mpeshis fall to the earth in flashes of lightning and thunder. Most return to the heavens on the gossamer strands of web on which they descend, but those few that remain cry out, lamenting their inability to return to their homes in the sky.</p>
<p>A mpeshi appears to be a monstrous goat with the foreclaws, hindquarters, and tail of a crocodile. Electricity arcs around its sharp horns, which it can use to both batter and gore with equal facility. Although mpeshis are always seeking methods to return to their homes in the clouds, they aggressively defend their earthbound lairs from outsiders.</p>
<p>Mpeshis are generally solitary, though some congregate as pairs or small groups that watch cloud movements together. They can sometimes be seen trying to join reach the storm clouds, leaping from high places such as hills, mountains, or cliffs. Though these attempts are rarely successful, the mpeshis always resolve to try again-and some do manage succeed at returning to their mysterious homes amongst the clouds.</p>
<p>Mpeshis are utterly unafraid of rocs, dragons, or other monstrous flying creatures, usually seeing them as competition. Mpeshis are crafty, though, and sometimes try to negotiate transportation back to the clouds from flying creatures larger than they are.</p>' (x1)
'<p>Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins\' guilds, organizations that accept contracts to kill in return for money, favors, or both.</p>
<hr />
<p>Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.</p>' (x1)
'<p>Many burly aapoph serpentfolk bear minor mutations. Granitescales have bulky frames covered in hard, speckled gray plates. These scales offer additional protection but shed when struck with too much force. As granitescales regrow lost scales quickly, they make effective long-term sentinels and vanguards for guerilla tactics. Granitescales like to carve their shed scales into small chips and attach them as rattles to the ends of their spears. Many an unsuspecting victim has heard the shaking hiss of a granitescale\'s rattle too late.</p>
<hr />
<p>Ancient and cunning, the once mighty serpentfolk have suffered numerous setbacks and indignities since the decapitation of their god, Ydersius, millennia ago. Scattered in isolated pockets, the reptilian humanoids constantly scheme their return to glory. Though many serpentfolk labor to restore Ydersius and reclaim power through him, others pursue different avenues to greatness, such as by mastering uncanny magic or practicing spycraft to take down enemy organizations from the inside.</p>' (x1)
'<p>Venom callers are zyss serpentfolk spellcasters that specialize in the use of acid and poison magic, viewing them as natural extensions of their inherent venom. They have a reputation for bold action, something that puts them at odds with other zyss who prefer stealth and subterfuge. When a venom caller can\'t eliminate their rivals to seize control of their colony, they often leave in a dramatic demonstration of arrogance, insisting that slithering in shadows does the serpentfolk cause no favors.</p>
<p>Though venom callers aren\'t considered subtle by their kin, their schemes-which often revolve around acquiring rare magical lore-can nevertheless take humanoid communities by surprise. Venom callers often lure away unsuspecting victims, murder them, and disfigure their venom-wracked bodies with acid; the venom caller then assumes the victim\'s form. Authorities, believing all members of the community are accounted for, assume the unrecognizable corpse must have been a traveler. Most venom callers have broken with other serpentfolk communities and have no qualms about murdering their kin or infiltrating other serpentfolk cells if it serves their purposes.</p>
<hr />
<p>Ancient and cunning, the once mighty serpentfolk have suffered numerous setbacks and indignities since the decapitation of their god, Ydersius, millennia ago. Scattered in isolated pockets, the reptilian humanoids constantly scheme their return to glory. Though many serpentfolk labor to restore Ydersius and reclaim power through him, others pursue different avenues to greatness, such as by mastering uncanny magic or practicing spycraft to take down enemy organizations from the inside.</p>' (x1)
[reset] : string {Book 2 - Spoken on the Song Wind.system.details.reset} (3 different values)
'' (x2)
'<p>Resetting the boulders in the trap is a labor-intensive project that takes 2 hours.</p>' (x1)