И ещё изменения

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2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -884,19 +884,6 @@ object {Book 2 - Let the Leaves Fall}
'<p>1 hour</p>' (x1)
'<p>The haunt resets 1 round after the lid is replaced on the cooking pot.</p>' (x1)
[routine] : string {Book 2 - Let the Leaves Fall.system.details.routine} (6 different values)
'' (x2)
'<p>(3 actions) Ghostly arms flail about and attempt to grab creatures in the shrine or on either bridge. Each round, the haunt uses 3 actions to attempt to grapple a PC on the bridge or in the shrine. If a PC is @UUID[Compendium.pf2e.conditionitems.Item.Restrained], the haunt can use one of its actions to drag a PC into the river. A PC who\'s restrained in the river risks drowning.</p>' (x1)
'<p>(2 actions; emotion, enchantment, fear incapacitation, mental, occult) The haunt uses its first action to grapple with Goh and attempts to pull him underwater. Goh has a Fortitude DC of 19. In order to pull Goh underwater, the haunt must critically succeed at its grapple check against him with a result of 29 or higher to successfully restrain Goh. Goh is overwhelmed by terror and makes no attempt to escape, so it falls to the PCs to get him free from the haunt. If Goh is @UUID[Compendium.pf2e.conditionitems.Item.Restrained] and pulled underwater, the haunt must continue to grapple him in following rounds. If the haunt manages to critically succeed at grappling Goh while he\'s restrained, the man dies from a combination of fright and drowning, at which point the haunt immediately ends.</p>
<p>If Goh is pulled free and taken out of the water, the haunt loses one action and no longer attempts to grapple him. The haunt uses its second action to manifest the image of a frightening watery drowned ghost, causing one creature it targets within 30 feet to attempt a @Check[will|dc:22] save (the haunt always targets a creature who attempted to free Goh from its grip if possible).</p>
<hr>
<p><strong>Critical Success</strong> The creature is unaffected.</p>
<p><strong>Success</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 1}.</p>
<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} and @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] for as long as it remains frightened.</p>
<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3} and fleeing as long as it remains frightened, or for 1 minute, whichever comes second.</p>' (x1)
'<p>(2 actions) The sound of something immense striding just out of sight through the forest, darkness, and fog fills the air. The haunt\'s first action is to unleash a Terrifying Roar (@Check[will|dc:22] with the same effects as Terrifying Roar above). The second action is to infuse the trees of the entire mindscape with malevolent life, causing clawlike branches to lash out at each PC. These claws inflict @Damage[4d6[slashing]] damage (@Check[reflex|dc:22|basic] save) to each character. A character standing on the path or in a clearing gets a +1 circumstance bonus to this saving throw, and the character who carries Sui-Jing\'s heart gains a +4 item bonus to this saving throw. On a PC\'s turn, they can take further action to protect themselves from the clawed branches. By Raising a Shield or by Dropping Prone, a PC gains a +2 circumstance bonus to their Reflex saving throw. A @UUID[Compendium.pf2e.conditionitems.Item.Prone] PC can @UUID[Compendium.pf2e.actionspf2e.Item.Take Cover] to gain the benefits of greater cover against the claws (increasing their circumstance bonus to this Reflex save to +4). A PC who Tumbles Through on their turn and succeeds at a @Check[acrobatics|dc:22] check gains a +2 status bonus to their Reflex saves against the clawed branches. A PC who succeeds at a @Check[stealth|dc:22] check to @UUID[Compendium.pf2e.actionspf2e.Item.Sneak] improves the result of their Reflex save by one degree of success.</p>
<p>If a PC successfully used Nature or Religion to pray against the evil on the previous round, Kugaptee\'s Anger has only 1 action; randomly determine if it uses its Terrifying Roar or lashes out with trees with this action.</p>' (x1)
'<p>(3 actions) Kugaptee\'s tree lashes out with its branches, using its three actions to attempt branch Strikes against any creature in reach. Targets that are within reach but are outside of area <strong>E3</strong> have cover from the surrounding archways. The haunt favors targets in area <strong>E3</strong> but otherwise selects its targets randomly.</p>' (x1)
'<p>(1 action) The haunt targets one creature in the shop at random, preferring targets who are @UUID[Compendium.pf2e.conditionitems.Item.Immobilized] or @UUID[Compendium.pf2e.conditionitems.Item.Restrained]. The ghostly figure moves over to the victim and begins to strangle them with coils of her hair while she begins clawing through the target\'s hair as if ripping it out by the handful. The target takes @Damage[(2d8+7)[mental]] damage (@Check[will|dc:22|basic] save) from enduring the painful sensations of being strangled and having their hair plucked out, even though they\'re not actually being physically strangled or losing their hair.</p>' (x1)
saves : object {Book 2 - Let the Leaves Fall.system.saves}
fortitude : object {Book 2 - Let the Leaves Fall.system.saves.fortitude}
saveDetail : string {Book 2 - Let the Leaves Fall.system.saves.fortitude.saveDetail} (same value: '')