И ещё изменения

This commit is contained in:
2025-04-08 17:56:11 +04:00
parent 0558643183
commit 8b38152ff1
176 changed files with 44 additions and 2804 deletions
@@ -1128,21 +1128,6 @@ object {Book 2 - Cult of Cinders}
10 (x1)
[privateNotes] : string {Book 2 - Cult of Cinders.system.details.privateNotes} (same value: '')
[publicNotes] : string {Book 2 - Cult of Cinders.system.details.publicNotes} (6 different values)
'' (x9)
'<p>Bidas are black-scaled dragons with long, serpentine bodies and bat-like wings. Their legs and claws are smaller than those of most dragons, but their powerful undulating coils, like those of a boa constrictor, are potent weapons capable of squeezing the life from several unfortunate victims at a time.</p>
<p>A bida uses its impressive intellect and powerful magic to pose as a humanoid and infiltrate a settlement. Over the course of weeks or months, it establishes itself as a key member of the village, and only after it has become invaluable to the community does it reveal the terrible price of its assistance: regular offerings of flesh and gold. From this point on, the bida dwells almost exclusively within its smoggy lair, growing fat off the blood of its sacrificial offerings. To hide its presence from the outside world, a bida conceals its enslaved settlement in a large-scale illusion, leaving only a stand of jungle trees where once a thriving village may have been and ordering the townsfolk to destroy any roads in and out of town.</p>
<p>Bidas begrudgingly tolerate others of their kind, instead preferring the company of their small, tasty thralls. In rare cases, a pair of bidas may join forces to conquer a particularly large settlement, extracting that much more wealth from the populace as a result of their partnership.</p>' (x1)
'<p>Frog-like humanoids who make their homes in the treetops of tropical jungles and forests, gripplis are uniquely adapted to their environment. Their oversized eyes give them keen vision in both light and dark, and their large toes allow them to easily scale the trees atop which they reside. Gripplis vary widely in physical appearance, their physiologies largely determined by their surrounding environment; those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis are just over 2 feet tall and weigh approximately 30 pounds.</p>
<p>Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don\'t raise crops in the traditional sense, although they do cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. The jungle also contains rivers and lakes filled with silver-scaled fish, which gripplis harvest in a sustainable manner to ensure their future supply, as well as fatty insects that grow much larger than in other parts of the world. Some of the most advanced grippli societies capture and breed these insects, nurturing herds of giant dragonflies or beetles that are eventually slaughtered for food for the rest of the village. Particularly enterprising gripplis even seek out and tame huge flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes.</p>
<p>The treetop settlements of the grippli are difficult to spot from the forest floor. Gripplis obscure their holdings with broad leaves and thick branches, and they riddle the surrounding forest with labyrinthine trails that only they know how to navigate. Their villages are usually constructed among the densest populations of trees, with thin rope bridges strung between wide wooden platforms built around each trunk.</p>
<p>These sharpshooters are renowned for their patience and their accuracy.</p>' (x1)
'<p>Frog-like humanoids who make their homes in the treetops of tropical jungles and forests, gripplis are uniquely adapted to their environment. Their oversized eyes give them keen vision in both light and dark, and their large toes allow them to easily scale the trees atop which they reside. Gripplis vary widely in physical appearance, their physiologies largely determined by their surrounding environment; those who live in verdant forests, for example, typically have bright green skin and red eyes. In contrast, gripplis who live in regions of rot and decay have mottled brown coloration, and those who dwell near lakes or streams may bear bright blue and orange stripes. Typical gripplis are just over 2 feet tall and weigh approximately 30 pounds.</p>
<p>Whatever region they come from, gripplis tend to be peaceful hunter-gatherers. Due to their modest understanding of agriculture, gripplis don\'t raise crops in the traditional sense, although they do cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness. The jungle also contains rivers and lakes filled with silver-scaled fish, which gripplis harvest in a sustainable manner to ensure their future supply, as well as fatty insects that grow much larger than in other parts of the world. Some of the most advanced grippli societies capture and breed these insects, nurturing herds of giant dragonflies or beetles that are eventually slaughtered for food for the rest of the village. Particularly enterprising gripplis even seek out and tame huge flying insects to use as mounts during their hunts. The rearing of such massive insects is no easy feat, however, so gripplis who manage to do so are often heralded as local heroes.</p>
<p>The treetop settlements of the grippli are difficult to spot from the forest floor. Gripplis obscure their holdings with broad leaves and thick branches, and they riddle the surrounding forest with labyrinthine trails that only they know how to navigate. Their villages are usually constructed among the densest populations of trees, with thin rope bridges strung between wide wooden platforms built around each trunk.</p>
<p>The unofficial healers of gripplikind are known as greenspeakers.</p>' (x1)
'<p>The tall sharinga trees of the Mwangi Expanse leak golden sap from their swollen, bulbous trunks, which coagulates when exposed to air. The toxic resin, which has a bitter taste, protects the tree from herbivorous insects and other animals, but in rare cases-usually in areas awash in vitality energy or the influence of the First World-the sap gains a life of its own. Such "living sap" is a mindless ooze that attempts to smother and engulf just about anything that moves, from the bugs and small beasts that feed on its sharinga tree to larger creatures unlucky enough to stumble upon it. Due to its immunities to most forms of physical damage and its protectiveness of its mother tree, a living ooze is a nuisance to communities that rely on the sap of sharinga trees to make resin, rubber, and glue.</p>
<p>Jungle-dwelling alchemists such as gripplis cherish the sap of the sharinga tree for its unique adhesive properties. The sap has been used for centuries to create tanglefoot bags, glue, and hard resin. Residue collected from a living sap is even more fascinating from an alchemical standpoint. Though harvesting a living sap is very dangerous, some alchemists will risk death in order to procure these easily worked ingredients. To increase the odds of a successful harvest, such employers are often willing to supply offensive aids such as lesser frost vials; living sap hunters learned long ago that cold energy is effective against these creatures and luckily doesn\'t harm the harvestable reagents.</p>' (x1)
'<p>Tarantulas are ambush predators, but will attack prey in the open.</p>' (x1)
publication : object {Book 2 - Cult of Cinders.system.details.publication}
license : string {Book 2 - Cult of Cinders.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Book 2 - Cult of Cinders.system.details.publication.remaster} (same value: False)
@@ -1155,13 +1140,6 @@ object {Book 2 - Cult of Cinders}
'<p>Blasts of fire and smoke pour out of the tunnel walls to coalesce into the burning form of Dahak himself; a PC who succeeds at a @Check[religion|dc:20|name:Recognize Depiction of Dahak|traits:hazard,complex,fire,magical,trap,action:recall-knowledge] check to Recall Knowledge notes that the fiery dragon closely resembles classical depictions of the draconic god of destruction.</p>' (x1)
'<p>These heavy doors, carved with an image of Dahak, echo with a hatred so powerful that it can kill anyone who comes nearby, manifesting a vision of Dahak\'s head emerging from the doors to strike at a foe.</p>' (x1)
[disable] : string {Book 2 - Cult of Cinders.system.details.disable} (6 different values)
'<p>No special skills are required to disable this manually activated trap. As an Interact action, a PC can sweep aside some black powder to interrupt the fuse line, but this doesn\'t prevent Gerhard from activating a keg via blunderbuss. A keg that is removed from its position (either by being thrown over the cliff or merely carried away) retains its explosive potential, but as long as one of the three kegs are removed they no longer have the precise placement required to trigger a collapse-an explosion at this point merely inflicts fire damage in the appropriate areas but does not particularly damage the temple structure itself.</p>
<p>A keg\'s contents can be dispersed by scattering the gunpowder to the wind (most efficiently by pouring it over the cliff side) as a 2-action activity, or rendered permanently inert by pouring a gallon of water into the powder, inhibiting its explosive qualities. The kegs themselves can be destroyed with damage (note that the AC listed below for each keg takes into account the fact that Gerhard has wedged the kegs into nooks in the temple\'s stone flooring and walls), but note that any fire damage (including incidental fire damage from area effects like a fireball or Gerhard\'s blunderbuss) causes them to explode. At your option, other actions may be similarly effective at disabling this hazard.</p>' (x1)
'<p>Each dragon pillar that is destroyed removes the corresponding color\'s effect from Dahak\'s shell; as long as even one color remains active, the pillars marking the shell\'s border cannot be damaged themselves, but a successful @Check[thievery|dc:32|name:Disable Color|traits:magical,trap,hazard] (master) check or a successful @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (6th level; counteract DC 30) against one of the eight pillars can cause a randomly determined active color in the shell defense (below) to become deactivated for [[/gmr 1d4 #rounds]]{1d4 rounds}.</p>' (x1)
'<p>@Check[thievery|dc:27|name:Pry Out the Embedded Gems|traits:complex,magical,fire,trap,hazard] (expert) two times to pry the gems embedded deep in the skull\'s eye sockets without triggering the sensor, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level, counteract DC 22) twice to dispel both eyes.</p>' (x1)
'<p>@Check[athletics|dc:26|name:Push the Pillar Over|traits:complex,magical,trap,hazard] (expert) to push the pillar over, or @Check[thievery|dc:26|name:Erase Magic Runes|traits:complex,magical,trap,hazard] (expert) on the pillar to erase the magic runes that power it, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 22) to dispel the pillar\'s magic.</p>' (x1)
'<p>@Check[religion|dc:26|name:Counteract Dahak With Prayers|traits:complex,fire,magical,trap,hazard] (expert) to utter prayers to a non-evil deity to counteract Dahak\'s presence (prayers to Apsu allow this check to be made if the character is merely trained in Religion), @Check[thievery|dc:30|name:Divert the Hazard\'s Energy Back|traits:complex,fire,magical,trap,hazard] (expert) to divert the hazard\'s energies back upon themselves, or a successful @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (4th level; counteract DC 26).</p>' (x1)
'<p>@Check[thievery|dc:29|name:Disrupt the Divine Magic|traits:complex,magical,trap,hazard] (expert) to disrupt the divine magic, @Check[religion|dc:29|name:Placate Wrathful Energies|traits:complex,magical,trap,hazard] (expert) to placate the wrathful energies, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26).</p>' (x1)
[isComplex] : boolean {Book 2 - Cult of Cinders.system.details.isComplex} (2 different values)
True (x4)
False (x2)