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@@ -886,11 +886,6 @@ object {Book 1 - Devil at the Dreaming Palace}
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6 (x1)
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[privateNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.privateNotes} (same value: '')
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[publicNotes] : string {Book 1 - Devil at the Dreaming Palace.system.details.publicNotes} (2 different values)
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'' (x22)
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'<p>The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one.</p>
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<hr />
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<p>These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."</p>
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<p>Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins\' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.</p>' (x2)
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publication : object {Book 1 - Devil at the Dreaming Palace.system.details.publication}
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license : string {Book 1 - Devil at the Dreaming Palace.system.details.publication.license} (same value: 'OGL')
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remaster : boolean {Book 1 - Devil at the Dreaming Palace.system.details.publication.remaster} (same value: False)
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@@ -908,11 +903,6 @@ object {Book 1 - Devil at the Dreaming Palace}
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'<p>After 1 minute, the trap deactivates, though the door remains locked. The trap rearms itself each day at dawn.</p>' (x1)
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'<p>The trap must be manually rearmed by unblocking the vents or replacing the poison gas tank in area <strong>E30</strong>.</p>' (x1)
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[routine] : string {Book 1 - Devil at the Dreaming Palace.system.details.routine} (4 different values)
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'' (x8)
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'<p>(4 actions) The trap loses 1 action for each disabled launcher. On each of the trap\'s actions, it fires one dart at a creature in the center of the room.</p>' (x1)
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'<p>(1 action) The blade @UUID[Compendium.pf2e.actionspf2e.Item.Fly]{Flies} up to 20 feet and Strikes any creatures whose squares it passes through. It cannot target the same creature more than once per round. The blade cannot be grappled and doesn\'t take a multiple attack penalty.</p>' (x1)
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'<p>(1 action) Each round on its initiative count, the trap pumps more toxic gas into the room.</p>
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<p>Any breathing creature in the room takes @Damage[4d6[poison]] damage (a successful @Check[fortitude|dc:22|traits:poison,damaging-effect] save halves the damage taken). If a creature acts before the trap on the first round, it has the option of holding its breath to postpone taking damage from the trap-holding one\'s breath after the trap\'s first action has no effect, since the air in the creature\'s lungs is already tainted. Locating and blocking one of the hidden gas vents reduces the poison damage by 1d6-if all four are blocked, the trap is disabled, though the door remains locked. Otherwise, the trap functions for 1 minute before all the gas is expended and characters in the room cease taking damage, after which the trap ventilates the room for 1 additional minute.</p>' (x1)
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[initiative] : object {Book 1 - Devil at the Dreaming Palace.system.initiative}
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statistic : string {Book 1 - Devil at the Dreaming Palace.system.initiative.statistic} (same value: 'perception')
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[perception] : object {Book 1 - Devil at the Dreaming Palace.system.perception}
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