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@@ -61,35 +61,6 @@ object {2-17}
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'offensive' (x2)
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description : object {2-17.items.[].system.description}
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value : string {2-17.items.[].system.description.value} (7 different values)
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'' (x18)
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'<p>@Localize[PF2E.NPC.Abilities.Glossary.NegativeHealing]</p>' (x4)
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'<p><strong>Trigger</strong> The leaded skeleton is hit by a melee attack</p>
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<hr />
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<p><strong>Effect</strong> A cloud of lead dust is released, forming a @Template[burst|distance:5]{5-foot radius} cloud of fine particles surrounding the skeleton. The cloud persists for 1 round, exposing creatures within it to an inhaled form of rapid lead poison.</p>' (x2)
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'<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:19] save.</p>
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<hr />
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<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
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<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p>' (x1)
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'<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:18]</p>
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<hr />
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<p><strong>Maximum Duration</strong> 4 rounds</p>
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<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
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<p><strong>Stage 2</strong> @Damage[1d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
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<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p>' (x1)
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'<p>5 feet. A creature entering the aura or starting its turn in the aura must attempt a @Check[fortitude|dc:17] save.</p>
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<hr />
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<p><strong>Success</strong> The creature is unaffected and is temporarily immune to for 1 minute.</p>
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<p><strong>Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1}.</p>
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<p><strong>Critical Failure</strong> The creature is @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2}.</p>' (x1)
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'<p>High amounts of lead can cause headache, difficulty concentrating, and joint pain. Necromantic magic has augmented the lead that infuses this skeleton, causing it to take effect far more quickly than is typical for lead poisoning.</p>
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<hr />
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<p><strong>Saving Throw</strong> @Check[fortitude|dc:20]</p>
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<p><strong>Maximum Duration</strong> 4 rounds</p>
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<p><strong>Stage 1</strong> @Damage[1d6[poison]] damage,@UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} (1 round)</p>
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<p><strong>Stage 2</strong> @Damage[2d6[poison]] damage, stupefied 1, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 1} (1 round)</p>
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<p><strong>Stage 3</strong> @Damage[2d6[poison]] damage, @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and @UUID[Compendium.pf2e.conditionitems.Item.Clumsy]{Clumsy 2} (2 rounds)</p>' (x1)
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publication : object {2-17.items.[].system.publication}
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license : string {2-17.items.[].system.publication.license} (same value: 'OGL')
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remaster : boolean {2-17.items.[].system.publication.remaster} (same value: False)
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