Обновление вывода

This commit is contained in:
2025-04-11 15:32:21 +04:00
parent 3a750ba66a
commit 83c41c6504
1179 changed files with 184867 additions and 319066 deletions
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Actor.army
Different values: 22
=====================================
object {Actor.army}
_id : string {Actor.army._id} (all different values)
folder : string {Actor.army.folder} (same value: 'BRkIyvmgOgyA2kq7')
img : string {Actor.army.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
items : array<object> {Actor.army.items}
Length: min=0 max=14
Value type: object {Actor.army.items.[]}
_id : string {Actor.army.items.[]._id} (90 different values)
[_stats] : object {Actor.army.items.[]._stats}
compendiumSource : string {Actor.army.items.[]._stats.compendiumSource} (44 different values)
[folder] : string {Actor.army.items.[].folder} (11 different values)
img : string {Actor.army.items.[].img} (6 different values)
'icons/sundries/books/book-red-exclamation.webp' (x65)
'systems/pf2e/icons/actions/OneAction.webp' (x11)
'systems/pf2e/icons/actions/TwoActions.webp' (x10)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'icons/skills/movement/arrow-upward-white.webp' (x1)
'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
name : string {Actor.army.items.[].name} (53 different values)
sort : integer {Actor.army.items.[].sort} (17 different values)
system : object {Actor.army.items.[].system}
[actionType] : object {Actor.army.items.[].system.actionType}
value : string {Actor.army.items.[].system.actionType.value} (3 different values)
'passive' (x60)
'action' (x25)
'reaction' (x7)
[actions] : object {Actor.army.items.[].system.actions}
[value] : integer {Actor.army.items.[].system.actions.value} (3 different values)
1 (x12)
2 (x10)
3 (x3)
[campaign] : string {Actor.army.items.[].system.campaign} (same value: 'kingmaker')
[category] : string {Actor.army.items.[].system.category} (3 different values)
'army-tactic' (x64)
'army-war-action' (x27)
'kingdom-activity' (x1)
description : object {Actor.army.items.[].system.description}
value : string {Actor.army.items.[].system.description.value} (58 different values)
[level] : object {Actor.army.items.[].system.level}
value : integer {Actor.army.items.[].system.level.value} (10 different values)
1 (x20)
12 (x9)
8 (x7)
5 (x7)
7 (x6)
16 (x5)
3 (x4)
10 (x4)
14 (x2)
11 (x1)
[location] : string {Actor.army.items.[].system.location} (5 different values)
'0' (x20)
'1' (x16)
'2' (x11)
'3' (x3)
'4' (x1)
[prerequisites] : object {Actor.army.items.[].system.prerequisites}
value : array<> {Actor.army.items.[].system.prerequisites.value}
Length: min=0 max=0
Value type: empty
publication : object {Actor.army.items.[].system.publication}
license : string {Actor.army.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Actor.army.items.[].system.publication.remaster} (same value: False)
title : string {Actor.army.items.[].system.publication.title} (2 different values)
'Pathfinder Kingmaker' (x60)
'' (x33)
rules : ignored (Foundry rules object) {Actor.army.items.[].system.rules}
[slug] : string {Actor.army.items.[].system.slug} (19 different values)
traits : object {Actor.army.items.[].system.traits}
[rarity] : string {Actor.army.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Actor.army.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Actor.army.items.[].system.traits.value.[]} (7 different values)
'infantry' (x38)
'skirmisher' (x35)
'cavalry' (x34)
'siege' (x21)
'attack' (x13)
'morale' (x5)
'primal' (x2)
[duration] : object {Actor.army.items.[].system.duration}
[expiry] : empty
sustained : boolean {Actor.army.items.[].system.duration.sustained} (same value: False)
unit : string {Actor.army.items.[].system.duration.unit} (same value: 'unlimited')
value : integer {Actor.army.items.[].system.duration.value} (same value: -1)
[start] : object {Actor.army.items.[].system.start}
[initiative] : empty
value : integer {Actor.army.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Actor.army.items.[].system.tokenIcon}
show : boolean {Actor.army.items.[].system.tokenIcon.show} (same value: False)
type : string {Actor.army.items.[].type} (2 different values)
'campaignFeature' (x92)
'effect' (x1)
[flags] : object {Actor.army.items.[].flags}
pf2e : object {Actor.army.items.[].flags.pf2e}
[grantedBy] : object {Actor.army.items.[].flags.pf2e.grantedBy}
id : string {Actor.army.items.[].flags.pf2e.grantedBy.id} (12 different values)
onDelete : string {Actor.army.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {Actor.army.items.[].flags.pf2e.itemGrants}
[allOutAssault] : object {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
'v7wzHu1D3duO4IS2' (x1)
'OrIi052QUBcxEZcU' (x1)
'HS53GdUOKF1mFYXo' (x1)
'dfkhWGWMHIa1bk83' (x1)
'Q0BxNJvtO2wNU03I' (x1)
'j6MA4necWTNznnJ6' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
[counterattack] : object {Actor.army.items.[].flags.pf2e.itemGrants.counterattack}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
'4IBaD7FuRPjVjJkV' (x1)
'7gxdZ17ZVnIaeQJ0' (x1)
'yDbd3BCYbZULuTwC' (x1)
'7hw1y2QXjnJT1SD6' (x1)
'F9OTvJKp0WMVee5M' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
[coveringFire] : object {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
[dirtyFighting] : object {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
'5B01aXaes4bLX0P0' (x1)
'dA3qooHGMtiyMWlU' (x1)
'N2toa3SxsMdrC0ni' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
[feint] : object {Actor.army.items.[].flags.pf2e.itemGrants.feint}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
'bywShUI7f26P8Tjb' (x1)
'ZdBXSPvHn6OklfJm' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
[liveOffTheLand] : object {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
[overwhelmingBombardment] : object {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
[reactiveRally] : object {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
[revelInBattle] : object {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
[taunt] : object {Actor.army.items.[].flags.pf2e.itemGrants.taunt}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
'XN0yNEBpJrB6PWoD' (x1)
'wNSfDYqhHoxFBePG' (x1)
'2po5Zx1pIbkFlcqf' (x1)
'zxEuPlI4wj8gArdg' (x1)
'ikuuCz9uU4Ubkp1A' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
name : string {Actor.army.name} (all different values)
[prototypeToken] : object {Actor.army.prototypeToken}
name : string {Actor.army.prototypeToken.name} (4 different values)
'Cavalry' (x1)
'Infantry' (x1)
'Siege Engines' (x1)
'Skirmishers' (x1)
system : object {Actor.army.system}
ac : object {Actor.army.system.ac}
potency : integer {Actor.army.system.ac.potency} (same value: 0)
value : integer {Actor.army.system.ac.value} (15 different values)
attributes : object {Actor.army.system.attributes}
hp : object {Actor.army.system.attributes.hp}
max : integer {Actor.army.system.attributes.hp.max} (4 different values)
4 (x14)
6 (x6)
5 (x1)
8 (x1)
routThreshold : integer {Actor.army.system.attributes.hp.routThreshold} (5 different values)
2 (x12)
3 (x6)
4 (x2)
0 (x1)
1 (x1)
value : integer {Actor.army.system.attributes.hp.value} (4 different values)
4 (x12)
6 (x5)
5 (x3)
8 (x2)
[consumption] : integer {Actor.army.system.consumption} (3 different values)
1 (x10)
2 (x3)
-1 (x1)
details : object {Actor.army.system.details}
alignment : string {Actor.army.system.details.alignment} (5 different values)
'N' (x11)
'CN' (x4)
'NG' (x3)
'CE' (x3)
'NE' (x1)
blurb : string {Actor.army.system.details.blurb} (same value: '')
description : string {Actor.army.system.details.description} (all different values)
level : object {Actor.army.system.details.level}
value : integer {Actor.army.system.details.level.value} (11 different values)
[recruitmentDC] : integer {Actor.army.system.recruitmentDC} (8 different values)
32 (x3)
20 (x2)
18 (x1)
15 (x1)
23 (x1)
28 (x1)
22 (x1)
26 (x1)
resources : object {Actor.army.system.resources}
ammunition : object {Actor.army.system.resources.ammunition}
max : integer {Actor.army.system.resources.ammunition.max} (same value: 5)
value : integer {Actor.army.system.resources.ammunition.value} (3 different values)
5 (x18)
7 (x3)
4 (x1)
potions : object {Actor.army.system.resources.potions}
value : integer {Actor.army.system.resources.potions.value} (same value: 0)
saves : object {Actor.army.system.saves}
maneuver : integer {Actor.army.system.saves.maneuver} (11 different values)
morale : integer {Actor.army.system.saves.morale} (11 different values)
scouting : integer {Actor.army.system.scouting} (16 different values)
traits : object {Actor.army.system.traits}
rarity : string {Actor.army.system.traits.rarity} (3 different values)
'common' (x14)
'rare' (x4)
'uncommon' (x4)
size : object {Actor.army.system.traits.size}
value : string {Actor.army.system.traits.size.value} (same value: 'med')
type : string {Actor.army.system.traits.type} (4 different values)
'infantry' (x8)
'skirmisher' (x7)
'cavalry' (x4)
'siege' (x3)
value : array<> {Actor.army.system.traits.value}
Length: min=0 max=0
Value type: empty
weapons : object {Actor.army.system.weapons}
[melee] : object {Actor.army.system.weapons.melee}
name : string {Actor.army.system.weapons.melee.name} (18 different values)
potency : integer {Actor.army.system.weapons.melee.potency} (3 different values)
0 (x16)
2 (x3)
1 (x1)
[ranged] : object {Actor.army.system.weapons.ranged}
name : string {Actor.army.system.weapons.ranged.name} (9 different values)
'Longbows' (x3)
'Siege engine' (x2)
'Javelins' (x2)
'Magic Longbows' (x1)
'Bows and hurled thorns' (x1)
'Siege Engine' (x1)
'Crossbows' (x1)
'' (x1)
'Thrown rock' (x1)
potency : integer {Actor.army.system.weapons.ranged.potency} (2 different values)
0 (x12)
1 (x1)
type : string {Actor.army.type} (same value: 'army')
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Actor.familiar
Different values: 5
=====================================
object {Actor.familiar}
_id : string {Actor.familiar._id} (all different values)
folder : string {Actor.familiar.folder} (2 different values)
'3DwA8Gv85UbDoTAm' (x1)
'IF567Eqg3ZiGPsLU' (x1)
img : string {Actor.familiar.img} (2 different values)
'systems/pf2e/icons/iconics/DajiFull.webp' (x3)
'systems/pf2e/icons/default-icons/familiar.svg' (x2)
items : array<object> {Actor.familiar.items}
Length: min=3 max=4
Value type: object {Actor.familiar.items.[]}
_id : string {Actor.familiar.items.[]._id} (16 different values)
_stats : object {Actor.familiar.items.[]._stats}
compendiumSource : string {Actor.familiar.items.[]._stats.compendiumSource} (10 different values)
'Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR' (x3)
'Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb' (x3)
'Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA' (x3)
'Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e' (x3)
'Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6' (x2)
'Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797' (x1)
'Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP' (x1)
'Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ' (x1)
'Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk' (x1)
'Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI' (x1)
img : string {Actor.familiar.items.[].img} (same value: 'systems/pf2e/icons/actions/Passive.webp')
name : string {Actor.familiar.items.[].name} (11 different values)
sort : integer {Actor.familiar.items.[].sort} (same value: 0)
system : object {Actor.familiar.items.[].system}
actionType : object {Actor.familiar.items.[].system.actionType}
value : string {Actor.familiar.items.[].system.actionType.value} (same value: 'passive')
actions : object {Actor.familiar.items.[].system.actions}
[value] : empty
category : string {Actor.familiar.items.[].system.category} (same value: 'familiar')
description : object {Actor.familiar.items.[].system.description}
value : string {Actor.familiar.items.[].system.description.value} (11 different values)
publication : object {Actor.familiar.items.[].system.publication}
license : string {Actor.familiar.items.[].system.publication.license} (2 different values)
'ORC' (x12)
'OGL' (x7)
remaster : boolean {Actor.familiar.items.[].system.publication.remaster} (2 different values)
True (x12)
False (x7)
title : string {Actor.familiar.items.[].system.publication.title} (3 different values)
'Pathfinder Player Core' (x12)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Advanced Player\'s Guide' (x2)
rules : ignored (Foundry rules object) {Actor.familiar.items.[].system.rules}
slug : string {Actor.familiar.items.[].system.slug} (10 different values)
'speech' (x3)
'share-senses' (x3)
'scent' (x3)
'familiar-of-ongoing-misery' (x3)
'damage-avoidance-reflex' (x2)
'cantrip-connection' (x1)
'manual-dexterity' (x1)
'plant-form' (x1)
'echolocation' (x1)
'flier' (x1)
traits : object {Actor.familiar.items.[].system.traits}
[rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: 'common')
value : array<> {Actor.familiar.items.[].system.traits.value}
Length: min=0 max=0
Value type: empty
[frequency] : object {Actor.familiar.items.[].system.frequency}
max : integer {Actor.familiar.items.[].system.frequency.max} (same value: 1)
per : string {Actor.familiar.items.[].system.frequency.per} (same value: 'PT10M')
type : string {Actor.familiar.items.[].type} (same value: 'action')
name : string {Actor.familiar.name} (all different values)
[prototypeToken] : object {Actor.familiar.prototypeToken}
name : string {Actor.familiar.prototypeToken.name} (same value: 'Daji')
texture : object {Actor.familiar.prototypeToken.texture}
src : string {Actor.familiar.prototypeToken.texture.src} (same value: 'systems/pf2e/icons/iconics/Daji.webp')
system : object {Actor.familiar.system}
attributes : object {Actor.familiar.system.attributes}
hp : object {Actor.familiar.system.attributes.hp}
temp : integer {Actor.familiar.system.attributes.hp.temp} (same value: 0)
value : integer {Actor.familiar.system.attributes.hp.value} (2 different values)
0 (x4)
10 (x1)
details : object {Actor.familiar.system.details}
creature : object {Actor.familiar.system.details.creature}
value : string {Actor.familiar.system.details.creature.value} (2 different values)
'Nine-Tailed Fox' (x3)
'' (x2)
master : object {Actor.familiar.system.master}
[ability] : string {Actor.familiar.system.master.ability} (2 different values)
'int' (x3)
'wis' (x1)
id : string {Actor.familiar.system.master.id} (2 different values)
'' (x4)
'd4CBHfR9oBkaIwQy' (x1)
resources : object {Actor.familiar.system.resources}
type : string {Actor.familiar.type} (same value: 'familiar')
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Actor.vehicle
Different values: 63
=====================================
object {Actor.vehicle}
_id : string {Actor.vehicle._id} (all different values)
[folder] : string {Actor.vehicle.folder} (same value: 'NH0Jv1cX3WrxQqvX')
img : string {Actor.vehicle.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
items : array<object> {Actor.vehicle.items}
Length: min=0 max=6
Value type: object {Actor.vehicle.items.[]}
_id : string {Actor.vehicle.items.[]._id} (101 different values)
img : string {Actor.vehicle.items.[].img} (6 different values)
'systems/pf2e/icons/actions/Passive.webp' (x67)
'systems/pf2e/icons/default-icons/action.svg' (x18)
'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
'systems/pf2e/icons/actions/TwoActions.webp' (x5)
'systems/pf2e/icons/actions/OneAction.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x1)
name : string {Actor.vehicle.items.[].name} (67 different values)
sort : integer {Actor.vehicle.items.[].sort} (same value: 0)
system : object {Actor.vehicle.items.[].system}
actionType : object {Actor.vehicle.items.[].system.actionType}
value : string {Actor.vehicle.items.[].system.actionType.value} (3 different values)
'passive' (x82)
'action' (x18)
'reaction' (x1)
actions : object {Actor.vehicle.items.[].system.actions}
[value] : integer {Actor.vehicle.items.[].system.actions.value} (3 different values)
3 (x8)
2 (x6)
1 (x4)
[category] : string {Actor.vehicle.items.[].system.category} (2 different values)
'interaction' (x5)
'defensive' (x2)
description : object {Actor.vehicle.items.[].system.description}
value : string {Actor.vehicle.items.[].system.description.value} (87 different values)
publication : object {Actor.vehicle.items.[].system.publication}
license : string {Actor.vehicle.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Actor.vehicle.items.[].system.publication.remaster} (same value: False)
title : string {Actor.vehicle.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Actor.vehicle.items.[].system.rules}
[slug] : string {Actor.vehicle.items.[].system.slug} (same value: 'wind-up')
traits : object {Actor.vehicle.items.[].system.traits}
[rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Actor.vehicle.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Actor.vehicle.items.[].system.traits.value.[]} (13 different values)
[frequency] : object {Actor.vehicle.items.[].system.frequency}
max : integer {Actor.vehicle.items.[].system.frequency.max} (same value: 1)
per : string {Actor.vehicle.items.[].system.frequency.per} (2 different values)
'PT10M' (x1)
'PT1M' (x1)
type : string {Actor.vehicle.items.[].type} (same value: 'action')
[_stats] : object {Actor.vehicle.items.[]._stats}
compendiumSource : string {Actor.vehicle.items.[]._stats.compendiumSource} (3 different values)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
name : string {Actor.vehicle.name} (62 different values)
system : object {Actor.vehicle.system}
attributes : object {Actor.vehicle.system.attributes}
ac : object {Actor.vehicle.system.attributes.ac}
check : integer {Actor.vehicle.system.attributes.ac.check} (same value: 0)
details : string {Actor.vehicle.system.attributes.ac.details} (same value: '')
value : integer {Actor.vehicle.system.attributes.ac.value} (26 different values)
collisionDC : object {Actor.vehicle.system.attributes.collisionDC}
[value] : integer {Actor.vehicle.system.attributes.collisionDC.value} (21 different values)
collisionDamage : object {Actor.vehicle.system.attributes.collisionDamage}
value : string {Actor.vehicle.system.attributes.collisionDamage.value} (29 different values)
emitsSound : mixed
string {Actor.vehicle.system.attributes.emitsSound} (same value: 'encounter')
boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True)
hardness : integer {Actor.vehicle.system.attributes.hardness} (8 different values)
5 (x22)
20 (x13)
15 (x12)
10 (x8)
0 (x4)
25 (x2)
9 (x1)
1 (x1)
hp : object {Actor.vehicle.system.attributes.hp}
details : string {Actor.vehicle.system.attributes.hp.details} (same value: '')
max : integer {Actor.vehicle.system.attributes.hp.max} (33 different values)
temp : integer {Actor.vehicle.system.attributes.hp.temp} (same value: 0)
value : integer {Actor.vehicle.system.attributes.hp.value} (33 different values)
immunities : array<object> {Actor.vehicle.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Actor.vehicle.system.attributes.immunities.[]}
[exceptions] : array<> {Actor.vehicle.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values)
'object-immunities' (x63)
'critical-hits' (x29)
'precision' (x29)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {Actor.vehicle.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Actor.vehicle.system.attributes.resistances.[]}
type : string {Actor.vehicle.system.attributes.resistances.[].type} (5 different values)
'electricity' (x4)
'cold' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {Actor.vehicle.system.attributes.resistances.[].value} (3 different values)
10 (x6)
12 (x1)
20 (x1)
[weaknesses] : array<object> {Actor.vehicle.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Actor.vehicle.system.attributes.weaknesses.[]}
type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'electricity' (x1)
value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
details : object {Actor.vehicle.system.details}
[AC] : integer {Actor.vehicle.system.details.AC} (same value: 0)
crew : string {Actor.vehicle.system.details.crew} (17 different values)
description : string {Actor.vehicle.system.details.description} (34 different values)
level : object {Actor.vehicle.system.details.level}
value : integer {Actor.vehicle.system.details.level.value} (21 different values)
passengers : string {Actor.vehicle.system.details.passengers} (22 different values)
pilotingCheck : string {Actor.vehicle.system.details.pilotingCheck} (55 different values)
[price] : integer {Actor.vehicle.system.details.price} (43 different values)
publication : object {Actor.vehicle.system.details.publication}
license : string {Actor.vehicle.system.details.publication.license} (2 different values)
'ORC' (x48)
'OGL' (x15)
remaster : boolean {Actor.vehicle.system.details.publication.remaster} (2 different values)
True (x48)
False (x15)
title : string {Actor.vehicle.system.details.publication.title} (10 different values)
'Pathfinder GM Core' (x23)
'Pathfinder Guns & Gears' (x22)
'Pathfinder Lost Omens Tian Xia World Guide' (x5)
'Pathfinder Lost Omens The Grand Bazaar' (x5)
'Pathfinder #173: Doorway to the Red Star' (x2)
'Pathfinder #174: Shadows of the Ancients' (x2)
'Pathfinder Bestiary 3' (x1)
'Pathfinder #182: Graveclaw' (x1)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder #179: Cradle of Quartz' (x1)
space : object {Actor.vehicle.system.details.space}
high : integer {Actor.vehicle.system.details.space.high} (21 different values)
long : integer {Actor.vehicle.system.details.space.long} (18 different values)
wide : integer {Actor.vehicle.system.details.space.wide} (15 different values)
speed : string {Actor.vehicle.system.details.speed} (56 different values)
saves : object {Actor.vehicle.system.saves}
fortitude : object {Actor.vehicle.system.saves.fortitude}
[item] : integer {Actor.vehicle.system.saves.fortitude.item} (same value: 0)
[rank] : integer {Actor.vehicle.system.saves.fortitude.rank} (same value: 0)
saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Actor.vehicle.system.saves.fortitude.value} (25 different values)
traits : object {Actor.vehicle.system.traits}
rarity : string {Actor.vehicle.system.traits.rarity} (4 different values)
'uncommon' (x25)
'common' (x18)
'rare' (x17)
'unique' (x3)
size : object {Actor.vehicle.system.traits.size}
value : string {Actor.vehicle.system.traits.size.value} (4 different values)
'lg' (x31)
'grg' (x13)
'huge' (x13)
'med' (x6)
value : array<string> {Actor.vehicle.system.traits.value}
Length: min=0 max=3
Value type: string {Actor.vehicle.system.traits.value.[]} (4 different values)
'magical' (x4)
'artifact' (x1)
'teleportation' (x1)
'clockwork' (x1)
[customModifiers] : object {Actor.vehicle.system.customModifiers}
type : string {Actor.vehicle.type} (same value: 'vehicle')
[prototypeToken] : object {Actor.vehicle.prototypeToken}
name : string {Actor.vehicle.prototypeToken.name} (5 different values)
'Heavy Chariot' (x1)
'Light Chariot' (x1)
'Heavy Sky Chariot' (x1)
'Light Sky Chariot' (x1)
'Medium Sky Chariot' (x1)
File diff suppressed because it is too large Load Diff
-126
View File
@@ -1,126 +0,0 @@
Item.action
Different values: 1170
=====================================
object {Item.action}
_id : string {Item.action._id} (all different values)
img : string {Item.action.img} (10 different values)
'systems/pf2e/icons/actions/Passive.webp' (x511)
'systems/pf2e/icons/actions/OneAction.webp' (x266)
'systems/pf2e/icons/actions/TwoActions.webp' (x154)
'systems/pf2e/icons/actions/Reaction.webp' (x129)
'systems/pf2e/icons/actions/FreeAction.webp' (x68)
'systems/pf2e/icons/actions/ThreeActions.webp' (x29)
'systems/pf2e/icons/default-icons/action.svg' (x9)
'systems/pf2e/icons/actions/LongerAction.webp' (x2)
'icons/skills/targeting/target-glowing-yellow.webp' (x1)
'icons/magic/symbols/elements-air-earth-fire-water.webp' (x1)
name : string {Item.action.name} (1155 different values)
system : object {Item.action.system}
actionType : object {Item.action.system.actionType}
value : string {Item.action.system.actionType.value} (4 different values)
'passive' (x518)
'action' (x453)
'reaction' (x130)
'free' (x69)
actions : object {Item.action.system.actions}
[value] : integer {Item.action.system.actions.value} (3 different values)
1 (x272)
2 (x152)
3 (x29)
[category] : string {Item.action.system.category} (4 different values)
'offensive' (x496)
'interaction' (x301)
'defensive' (x181)
'familiar' (x111)
description : object {Item.action.system.description}
[gm] : string {Item.action.system.description.gm} (same value: '<p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
<p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
<p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
<p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
<h3><strong>Perform the Processional Results</strong></h3>
<table class="pf2e">
<thead>
<tr>
<th>Preparation Points</th>
<th>DC</th>
<th >XP Earned</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 or less</td>
<td>33</td>
<td>10 XP</td>
</tr>
<tr>
<td>9-13</td>
<td>30</td>
<td>20 XP</td>
</tr>
<tr>
<td>14-18</td>
<td>28</td>
<td>40 XP</td>
</tr>
<tr>
<td>19-23</td>
<td>26</td>
<td>60 XP</td>
</tr>
<tr>
<td>24 or more</td>
<td>23</td>
<td>80 XP</td>
</tr>
</tbody>
</table>
<p></p>')
value : string {Item.action.system.description.value} (1165 different values)
publication : object {Item.action.system.publication}
license : string {Item.action.system.publication.license} (2 different values)
'OGL' (x603)
'ORC' (x567)
remaster : boolean {Item.action.system.publication.remaster} (2 different values)
False (x587)
True (x583)
title : string {Item.action.system.publication.title} (87 different values)
rules : ignored (Foundry rules object) {Item.action.system.rules}
traits : object {Item.action.system.traits}
[rarity] : string {Item.action.system.traits.rarity} (3 different values)
'common' (x795)
'rare' (x1)
'uncommon' (x1)
[selected] : object {Item.action.system.traits.selected}
[auditory] : string {Item.action.system.traits.selected.auditory} (same value: 'Auditory')
[concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: 'Concentrate')
[emotion] : string {Item.action.system.traits.selected.emotion} (same value: 'Emotion')
[exploration] : string {Item.action.system.traits.selected.exploration} (same value: 'Exploration')
[general] : string {Item.action.system.traits.selected.general} (same value: 'General')
[linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: 'Linguistic')
[mental] : string {Item.action.system.traits.selected.mental} (same value: 'Mental')
[morph] : string {Item.action.system.traits.selected.morph} (same value: 'Morph')
[primal] : string {Item.action.system.traits.selected.primal} (same value: 'Primal')
[skill] : string {Item.action.system.traits.selected.skill} (same value: 'Skill')
[tengu] : string {Item.action.system.traits.selected.tengu} (same value: 'tengu')
[transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: 'Transmutation')
value : array<string> {Item.action.system.traits.value}
Length: min=0 max=7
Value type: string {Item.action.system.traits.value.[]} (103 different values)
[deathNote] : boolean {Item.action.system.deathNote} (same value: True)
[frequency] : object {Item.action.system.frequency}
max : integer {Item.action.system.frequency.max} (2 different values)
1 (x125)
2 (x3)
per : string {Item.action.system.frequency.per} (6 different values)
'day' (x67)
'PT1H' (x30)
'PT10M' (x13)
'round' (x9)
'PT1M' (x7)
'turn' (x2)
[value] : integer {Item.action.system.frequency.value} (same value: 1)
[selfEffect] : object {Item.action.system.selfEffect}
name : string {Item.action.system.selfEffect.name} (43 different values)
uuid : string {Item.action.system.selfEffect.uuid} (43 different values)
type : string {Item.action.type} (same value: 'action')
[folder] : string {Item.action.folder} (53 different values)
+336
View File
@@ -0,0 +1,336 @@
name: Item.action
values: 1170
schema:
'_id':
type: string
path: Item.action._id
is_null: false
values: 1170
different_values: 1170 (all different)
variants: [omitted]
'img':
type: string
path: Item.action.img
is_null: false
values: 1170
different_values: 10
variants:
- "systems/pf2e/icons/actions/Passive.webp" (x511)
- "systems/pf2e/icons/actions/OneAction.webp" (x266)
- "systems/pf2e/icons/actions/TwoActions.webp" (x154)
- "systems/pf2e/icons/actions/Reaction.webp" (x129)
- "systems/pf2e/icons/actions/FreeAction.webp" (x68)
- "systems/pf2e/icons/actions/ThreeActions.webp" (x29)
- "systems/pf2e/icons/default-icons/action.svg" (x9)
- "systems/pf2e/icons/actions/LongerAction.webp" (x2)
- "icons/skills/targeting/target-glowing-yellow.webp" (x1)
- "icons/magic/symbols/elements-air-earth-fire-water.webp" (x1)
'name':
type: string
path: Item.action.name
is_null: false
values: 1170
different_values: 1155
variants: [omitted]
'system':
type: object
path: Item.action.system
is_null: false
values: 1170
schema:
'actionType':
type: object
path: Item.action.system.actionType
is_null: false
values: 1170
schema:
'value':
type: string
path: Item.action.system.actionType.value
is_null: false
values: 1170
different_values: 4
variants:
- "passive" (x518)
- "action" (x453)
- "reaction" (x130)
- "free" (x69)
'actions':
type: object
path: Item.action.system.actions
is_null: false
values: 1170
schema:
[value]:
type: integer
path: Item.action.system.actions.value
is_null: true
values: 453
different_values: 3
variants:
- 1 (x272)
- 2 (x152)
- 3 (x29)
[category]:
type: string
path: Item.action.system.category
is_null: true
values: 1089
different_values: 4
variants:
- "offensive" (x496)
- "interaction" (x301)
- "defensive" (x181)
- "familiar" (x111)
'description':
type: object
path: Item.action.system.description
is_null: false
values: 1170
schema:
[gm]:
type: string
path: Item.action.system.description.gm
is_null: true
values: 1
different_values: 1 (all same)
variants: [omitted]
'value':
type: string
path: Item.action.system.description.value
is_null: false
values: 1170
different_values: 1165
variants: [omitted]
'publication':
type: object
path: Item.action.system.publication
is_null: false
values: 1170
schema:
'license':
type: string
path: Item.action.system.publication.license
is_null: false
values: 1170
different_values: 2
variants:
- "OGL" (x603)
- "ORC" (x567)
'remaster':
type: boolean
path: Item.action.system.publication.remaster
is_null: false
values: 1170
different_values: 2
variants:
- False (x587)
- True (x583)
'title':
type: string
path: Item.action.system.publication.title
is_null: false
values: 1170
different_values: 87
variants: [omitted]
'rules':
type: ignored (Foundry rules object)
path: Item.action.system.rules
is_null: false
values: 1170
'traits':
type: object
path: Item.action.system.traits
is_null: false
values: 1170
schema:
[rarity]:
type: string
path: Item.action.system.traits.rarity
is_null: true
values: 797
different_values: 3
variants:
- "common" (x795)
- "rare" (x1)
- "uncommon" (x1)
[selected]:
type: object
path: Item.action.system.traits.selected
is_null: true
values: 9
schema:
[auditory]:
type: string
path: Item.action.system.traits.selected.auditory
is_null: true
values: 2
different_values: 1 (all same)
variants: "Auditory" (x2)
[concentrate]:
type: string
path: Item.action.system.traits.selected.concentrate
is_null: true
values: 2
different_values: 1 (all same)
variants: "Concentrate" (x2)
[emotion]:
type: string
path: Item.action.system.traits.selected.emotion
is_null: true
values: 1
different_values: 1 (all same)
variants: "Emotion" (x1)
[exploration]:
type: string
path: Item.action.system.traits.selected.exploration
is_null: true
values: 2
different_values: 1 (all same)
variants: "Exploration" (x2)
[general]:
type: string
path: Item.action.system.traits.selected.general
is_null: true
values: 2
different_values: 1 (all same)
variants: "General" (x2)
[linguistic]:
type: string
path: Item.action.system.traits.selected.linguistic
is_null: true
values: 2
different_values: 1 (all same)
variants: "Linguistic" (x2)
[mental]:
type: string
path: Item.action.system.traits.selected.mental
is_null: true
values: 2
different_values: 1 (all same)
variants: "Mental" (x2)
[morph]:
type: string
path: Item.action.system.traits.selected.morph
is_null: true
values: 1
different_values: 1 (all same)
variants: "Morph" (x1)
[primal]:
type: string
path: Item.action.system.traits.selected.primal
is_null: true
values: 1
different_values: 1 (all same)
variants: "Primal" (x1)
[skill]:
type: string
path: Item.action.system.traits.selected.skill
is_null: true
values: 1
different_values: 1 (all same)
variants: "Skill" (x1)
[tengu]:
type: string
path: Item.action.system.traits.selected.tengu
is_null: true
values: 1
different_values: 1 (all same)
variants: "tengu" (x1)
[transmutation]:
type: string
path: Item.action.system.traits.selected.transmutation
is_null: true
values: 1
different_values: 1 (all same)
variants: "Transmutation" (x1)
'value':
type: array<string>
path: Item.action.system.traits.value
is_null: false
values: 1170
min_count: 0
max_count: 7
value_type:
type: string
path: Item.action.system.traits.value.[]
is_null: false
values: 1391
different_values: 103
variants: [omitted]
[deathNote]:
type: boolean
path: Item.action.system.deathNote
is_null: true
values: 18
different_values: 1 (all same)
variants: True (x18)
[frequency]:
type: object
path: Item.action.system.frequency
is_null: true
values: 129
schema:
'max':
type: integer
path: Item.action.system.frequency.max
is_null: false
values: 129
different_values: 2
variants:
- 1 (x126)
- 2 (x3)
'per':
type: string
path: Item.action.system.frequency.per
is_null: false
values: 129
different_values: 6
variants:
- "day" (x67)
- "PT1H" (x30)
- "PT10M" (x13)
- "round" (x10)
- "PT1M" (x7)
- "turn" (x2)
[value]:
type: integer
path: Item.action.system.frequency.value
is_null: true
values: 6
different_values: 1 (all same)
variants: 1 (x6)
[selfEffect]:
type: object
path: Item.action.system.selfEffect
is_null: true
values: 44
schema:
'name':
type: string
path: Item.action.system.selfEffect.name
is_null: false
values: 44
different_values: 43
variants: [omitted]
'uuid':
type: string
path: Item.action.system.selfEffect.uuid
is_null: false
values: 44
different_values: 43
variants: [omitted]
'type':
type: string
path: Item.action.type
is_null: false
values: 1170
different_values: 1 (all same)
variants: "action" (x1170)
[folder]:
type: string
path: Item.action.folder
is_null: true
values: 476
different_values: 53
variants: [omitted]
-101
View File
@@ -1,101 +0,0 @@
Item.ancestry
Different values: 48
=====================================
object {Item.ancestry}
_id : string {Item.ancestry._id} (all different values)
img : string {Item.ancestry.img} (40 different values)
name : string {Item.ancestry.name} (all different values)
system : object {Item.ancestry.system}
additionalLanguages : object {Item.ancestry.system.additionalLanguages}
count : integer {Item.ancestry.system.additionalLanguages.count} (2 different values)
0 (x47)
1 (x1)
custom : string {Item.ancestry.system.additionalLanguages.custom} (same value: '')
value : array<string> {Item.ancestry.system.additionalLanguages.value}
Length: min=0 max=11
Value type: string {Item.ancestry.system.additionalLanguages.value.[]} (42 different values)
boosts : dict<string, object> {Item.ancestry.system.boosts}
#key : string {Item.ancestry.system.boosts.[key]} (3 different values)
'0' (x48)
'1' (x48)
'2' (x48)
#value : object {Item.ancestry.system.boosts.[value]}
value : array<string> {Item.ancestry.system.boosts.[value].value}
Length: min=0 max=6
Value type: string {Item.ancestry.system.boosts.[value].value.[]} (6 different values)
'dex' (x69)
'con' (x67)
'cha' (x65)
'wis' (x62)
'str' (x58)
'int' (x57)
description : object {Item.ancestry.system.description}
value : string {Item.ancestry.system.description.value} (all different values)
flaws : object {Item.ancestry.system.flaws}
0 : object {Item.ancestry.system.flaws.0}
value : array<string> {Item.ancestry.system.flaws.0.value}
Length: min=0 max=1
Value type: string {Item.ancestry.system.flaws.0.value.[]} (6 different values)
'int' (x7)
'wis' (x7)
'con' (x6)
'cha' (x6)
'str' (x5)
'dex' (x1)
hp : integer {Item.ancestry.system.hp} (3 different values)
8 (x28)
6 (x13)
10 (x7)
items : dict<string, object> {Item.ancestry.system.items}
#key : string {Item.ancestry.system.items.[key]} (45 different values)
#value : object {Item.ancestry.system.items.[value]}
img : string {Item.ancestry.system.items.[value].img} (30 different values)
level : mixed
integer {Item.ancestry.system.items.[value].level} (2 different values)
1 (x26)
0 (x13)
string {Item.ancestry.system.items.[value].level} (2 different values)
'1' (x5)
'0' (x1)
name : string {Item.ancestry.system.items.[value].name} (45 different values)
uuid : string {Item.ancestry.system.items.[value].uuid} (45 different values)
languages : object {Item.ancestry.system.languages}
custom : string {Item.ancestry.system.languages.custom} (same value: '')
value : array<string> {Item.ancestry.system.languages.value}
Length: min=1 max=3
Value type: string {Item.ancestry.system.languages.value.[]} (37 different values)
publication : object {Item.ancestry.system.publication}
license : string {Item.ancestry.system.publication.license} (2 different values)
'ORC' (x29)
'OGL' (x19)
remaster : boolean {Item.ancestry.system.publication.remaster} (2 different values)
True (x29)
False (x19)
title : string {Item.ancestry.system.publication.title} (12 different values)
reach : integer {Item.ancestry.system.reach} (2 different values)
5 (x47)
0 (x1)
rules : ignored (Foundry rules object) {Item.ancestry.system.rules}
size : string {Item.ancestry.system.size} (4 different values)
'med' (x33)
'sm' (x12)
'lg' (x2)
'tiny' (x1)
speed : integer {Item.ancestry.system.speed} (4 different values)
25 (x39)
20 (x4)
30 (x3)
5 (x2)
traits : object {Item.ancestry.system.traits}
rarity : string {Item.ancestry.system.traits.rarity} (3 different values)
'rare' (x20)
'uncommon' (x20)
'common' (x8)
value : array<string> {Item.ancestry.system.traits.value}
Length: min=2 max=3
Value type: string {Item.ancestry.system.traits.value.[]} (57 different values)
vision : string {Item.ancestry.system.vision} (3 different values)
'low-light-vision' (x23)
'normal' (x13)
'darkvision' (x12)
type : string {Item.ancestry.type} (same value: 'ancestry')
+356
View File
@@ -0,0 +1,356 @@
name: Item.ancestry
values: 48
schema:
'_id':
type: string
path: Item.ancestry._id
is_null: false
values: 48
different_values: 48 (all different)
variants: [omitted]
'img':
type: string
path: Item.ancestry.img
is_null: false
values: 48
different_values: 40
variants: [omitted]
'name':
type: string
path: Item.ancestry.name
is_null: false
values: 48
different_values: 48 (all different)
variants: [omitted]
'system':
type: object
path: Item.ancestry.system
is_null: false
values: 48
schema:
'additionalLanguages':
type: object
path: Item.ancestry.system.additionalLanguages
is_null: false
values: 48
schema:
'count':
type: integer
path: Item.ancestry.system.additionalLanguages.count
is_null: false
values: 48
different_values: 2
variants:
- 0 (x47)
- 1 (x1)
'custom':
type: string
path: Item.ancestry.system.additionalLanguages.custom
is_null: false
values: 48
different_values: 1 (all same)
variants: "" (x48)
'value':
type: array<string>
path: Item.ancestry.system.additionalLanguages.value
is_null: false
values: 48
min_count: 0
max_count: 11
value_type:
type: string
path: Item.ancestry.system.additionalLanguages.value.[]
is_null: false
values: 287
different_values: 42
variants: [omitted]
'boosts':
type: dict<string, object>
path: Item.ancestry.system.boosts
is_null: false
values: 48
_key:
type: string
path: Item.ancestry.system.boosts.[key]
is_null: false
values: 144
different_values: 3
variants:
- "0" (x48)
- "1" (x48)
- "2" (x48)
_value:
type: object
path: Item.ancestry.system.boosts.[value]
is_null: false
values: 144
schema:
'value':
type: array<string>
path: Item.ancestry.system.boosts.[value].value
is_null: false
values: 144
min_count: 0
max_count: 6
value_type:
type: string
path: Item.ancestry.system.boosts.[value].value.[]
is_null: false
values: 378
different_values: 6
variants:
- "dex" (x69)
- "con" (x67)
- "cha" (x65)
- "wis" (x62)
- "str" (x58)
- "int" (x57)
'description':
type: object
path: Item.ancestry.system.description
is_null: false
values: 48
schema:
'value':
type: string
path: Item.ancestry.system.description.value
is_null: false
values: 48
different_values: 48 (all different)
variants: [omitted]
'flaws':
type: object
path: Item.ancestry.system.flaws
is_null: false
values: 48
schema:
'0':
type: object
path: Item.ancestry.system.flaws.0
is_null: false
values: 48
schema:
'value':
type: array<string>
path: Item.ancestry.system.flaws.0.value
is_null: false
values: 48
min_count: 0
max_count: 1
value_type:
type: string
path: Item.ancestry.system.flaws.0.value.[]
is_null: false
values: 32
different_values: 6
variants:
- "int" (x7)
- "wis" (x7)
- "con" (x6)
- "cha" (x6)
- "str" (x5)
- "dex" (x1)
'hp':
type: integer
path: Item.ancestry.system.hp
is_null: false
values: 48
different_values: 3
variants:
- 8 (x28)
- 6 (x13)
- 10 (x7)
'items':
type: dict<string, object>
path: Item.ancestry.system.items
is_null: false
values: 48
_key:
type: string
path: Item.ancestry.system.items.[key]
is_null: false
values: 45
different_values: 45
variants: [omitted]
_value:
type: object
path: Item.ancestry.system.items.[value]
is_null: false
values: 45
schema:
'img':
type: string
path: Item.ancestry.system.items.[value].img
is_null: false
values: 45
different_values: 30
variants: [omitted]
'level':
type: integer | string
path: Item.ancestry.system.items.[value].level
is_null: false
values: 45
types:
- different_values: 2
variants:
- 1 (x26)
- 0 (x13)
- different_values: 2
variants:
- "1" (x5)
- "0" (x1)
'name':
type: string
path: Item.ancestry.system.items.[value].name
is_null: false
values: 45
different_values: 45
variants: [omitted]
'uuid':
type: string
path: Item.ancestry.system.items.[value].uuid
is_null: false
values: 45
different_values: 45
variants: [omitted]
'languages':
type: object
path: Item.ancestry.system.languages
is_null: false
values: 48
schema:
'custom':
type: string
path: Item.ancestry.system.languages.custom
is_null: false
values: 48
different_values: 1 (all same)
variants: "" (x48)
'value':
type: array<string>
path: Item.ancestry.system.languages.value
is_null: false
values: 48
min_count: 1
max_count: 3
value_type:
type: string
path: Item.ancestry.system.languages.value.[]
is_null: false
values: 91
different_values: 37
variants: [omitted]
'publication':
type: object
path: Item.ancestry.system.publication
is_null: false
values: 48
schema:
'license':
type: string
path: Item.ancestry.system.publication.license
is_null: false
values: 48
different_values: 2
variants:
- "ORC" (x29)
- "OGL" (x19)
'remaster':
type: boolean
path: Item.ancestry.system.publication.remaster
is_null: false
values: 48
different_values: 2
variants:
- True (x29)
- False (x19)
'title':
type: string
path: Item.ancestry.system.publication.title
is_null: false
values: 48
different_values: 12
variants: [omitted]
'reach':
type: integer
path: Item.ancestry.system.reach
is_null: false
values: 48
different_values: 2
variants:
- 5 (x47)
- 0 (x1)
'rules':
type: ignored (Foundry rules object)
path: Item.ancestry.system.rules
is_null: false
values: 48
'size':
type: string
path: Item.ancestry.system.size
is_null: false
values: 48
different_values: 4
variants:
- "med" (x33)
- "sm" (x12)
- "lg" (x2)
- "tiny" (x1)
'speed':
type: integer
path: Item.ancestry.system.speed
is_null: false
values: 48
different_values: 4
variants:
- 25 (x39)
- 20 (x4)
- 30 (x3)
- 5 (x2)
'traits':
type: object
path: Item.ancestry.system.traits
is_null: false
values: 48
schema:
'rarity':
type: string
path: Item.ancestry.system.traits.rarity
is_null: false
values: 48
different_values: 3
variants:
- "rare" (x20)
- "uncommon" (x20)
- "common" (x8)
'value':
type: array<string>
path: Item.ancestry.system.traits.value
is_null: false
values: 48
min_count: 2
max_count: 3
value_type:
type: string
path: Item.ancestry.system.traits.value.[]
is_null: false
values: 104
different_values: 57
variants: [omitted]
'vision':
type: string
path: Item.ancestry.system.vision
is_null: false
values: 48
different_values: 3
variants:
- "low-light-vision" (x23)
- "normal" (x13)
- "darkvision" (x12)
'type':
type: string
path: Item.ancestry.type
is_null: false
values: 48
different_values: 1 (all same)
variants: "ancestry" (x48)
-162
View File
@@ -1,162 +0,0 @@
Item.armor
Different values: 164
=====================================
object {Item.armor}
_id : string {Item.armor._id} (all different values)
img : string {Item.armor.img} (78 different values)
name : string {Item.armor.name} (all different values)
system : object {Item.armor.system}
acBonus : integer {Item.armor.system.acBonus} (7 different values)
2 (x35)
6 (x31)
3 (x26)
1 (x24)
4 (x19)
0 (x16)
5 (x13)
material : object {Item.armor.system.material}
[grade] : string {Item.armor.system.material.grade} (3 different values)
'standard' (x7)
'high' (x2)
'low' (x1)
[type] : string {Item.armor.system.material.type} (5 different values)
'dawnsilver' (x5)
'adamantine' (x2)
'dragonhide' (x1)
'silver' (x1)
'duskwood' (x1)
price : object {Item.armor.system.price}
value : object {Item.armor.system.price.value}
[gp] : integer {Item.armor.system.price.value.gp} (79 different values)
[sp] : integer {Item.armor.system.price.value.sp} (3 different values)
2 (x2)
1 (x1)
15 (x1)
publication : object {Item.armor.system.publication}
license : string {Item.armor.system.publication.license} (2 different values)
'OGL' (x106)
'ORC' (x58)
remaster : boolean {Item.armor.system.publication.remaster} (2 different values)
False (x99)
True (x65)
title : string {Item.armor.system.publication.title} (41 different values)
quantity : integer {Item.armor.system.quantity} (same value: 1)
rules : ignored (Foundry rules object) {Item.armor.system.rules}
runes : object {Item.armor.system.runes}
potency : integer {Item.armor.system.runes.potency} (5 different values)
0 (x64)
2 (x48)
1 (x40)
3 (x11)
4 (x1)
property : array<string> {Item.armor.system.runes.property}
Length: min=0 max=1
Value type: string {Item.armor.system.runes.property.[]} (12 different values)
[resilient] : integer {Item.armor.system.runes.resilient} (4 different values)
0 (x81)
1 (x48)
2 (x32)
3 (x2)
size : string {Item.armor.system.size} (2 different values)
'med' (x163)
'lg' (x1)
speedPenalty : integer {Item.armor.system.speedPenalty} (5 different values)
0 (x74)
-10 (x45)
-5 (x43)
-15 (x1)
-14 (x1)
traits : object {Item.armor.system.traits}
rarity : string {Item.armor.system.traits.rarity} (4 different values)
'common' (x91)
'uncommon' (x42)
'rare' (x25)
'unique' (x6)
value : array<string> {Item.armor.system.traits.value}
Length: min=0 max=6
Value type: string {Item.armor.system.traits.value.[]} (40 different values)
[apex] : object {Item.armor.system.apex}
attribute : string {Item.armor.system.apex.attribute} (same value: 'con')
bulk : object {Item.armor.system.bulk}
value : mixed
integer {Item.armor.system.bulk.value} (6 different values)
1 (x44)
2 (x37)
4 (x24)
0 (x14)
3 (x12)
5 (x8)
float {Item.armor.system.bulk.value} (same value: 0,1)
category : string {Item.armor.system.category} (6 different values)
'light' (x56)
'heavy' (x44)
'medium' (x41)
'unarmored' (x17)
'light-barding' (x3)
'heavy-barding' (x3)
checkPenalty : integer {Item.armor.system.checkPenalty} (5 different values)
-1 (x53)
-3 (x47)
-2 (x38)
0 (x25)
-4 (x1)
description : object {Item.armor.system.description}
[gm] : string {Item.armor.system.description.gm} (same value: '<p><em>Slithermaw\'s Bane</em> is focused on Kyonin\'s safety and protection. It imparts the following edicts and anathema on the wielder. If they\'re violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar\'s boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Slithermaw\'s Bane</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can\'t change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Slithermaw\'s Bane</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Slithermaw\'s Bane</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact\'s partner\'s @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p>')
value : string {Item.armor.system.description.value} (161 different values)
dexCap : integer {Item.armor.system.dexCap} (6 different values)
3 (x39)
1 (x33)
0 (x31)
2 (x26)
4 (x18)
5 (x17)
hardness : integer {Item.armor.system.hardness} (same value: 0)
[baseItem] : string {Item.armor.system.baseItem} (38 different values)
[containerId] : empty
[group] : string {Item.armor.system.group} (7 different values)
'plate' (x51)
'leather' (x28)
'chain' (x20)
'composite' (x16)
'wood' (x13)
'cloth' (x13)
'skeletal' (x7)
hp : object {Item.armor.system.hp}
max : integer {Item.armor.system.hp.max} (same value: 0)
value : integer {Item.armor.system.hp.value} (same value: 0)
level : object {Item.armor.system.level}
value : integer {Item.armor.system.level.value} (21 different values)
[specific] : object {Item.armor.system.specific}
material : object {Item.armor.system.specific.material}
[grade] : string {Item.armor.system.specific.material.grade} (3 different values)
'standard' (x6)
'low' (x1)
'high' (x1)
[type] : string {Item.armor.system.specific.material.type} (5 different values)
'dawnsilver' (x3)
'adamantine' (x2)
'dragonhide' (x1)
'silver' (x1)
'duskwood' (x1)
runes : object {Item.armor.system.specific.runes}
potency : integer {Item.armor.system.specific.runes.potency} (4 different values)
2 (x45)
1 (x43)
3 (x11)
4 (x1)
property : array<string> {Item.armor.system.specific.runes.property}
Length: min=0 max=1
Value type: string {Item.armor.system.specific.runes.property.[]} (12 different values)
[resilient] : integer {Item.armor.system.specific.runes.resilient} (4 different values)
1 (x47)
2 (x30)
0 (x20)
3 (x2)
[strength] : integer {Item.armor.system.strength} (6 different values)
3 (x35)
1 (x34)
4 (x31)
2 (x23)
0 (x21)
5 (x3)
type : string {Item.armor.type} (same value: 'armor')
+495
View File
@@ -0,0 +1,495 @@
name: Item.armor
values: 164
schema:
'_id':
type: string
path: Item.armor._id
is_null: false
values: 164
different_values: 164 (all different)
variants: [omitted]
'img':
type: string
path: Item.armor.img
is_null: false
values: 164
different_values: 78
variants: [omitted]
'name':
type: string
path: Item.armor.name
is_null: false
values: 164
different_values: 164 (all different)
variants: [omitted]
'system':
type: object
path: Item.armor.system
is_null: false
values: 164
schema:
'acBonus':
type: integer
path: Item.armor.system.acBonus
is_null: false
values: 164
different_values: 7
variants:
- 2 (x35)
- 6 (x31)
- 3 (x26)
- 1 (x24)
- 4 (x19)
- 0 (x16)
- 5 (x13)
'material':
type: object
path: Item.armor.system.material
is_null: false
values: 164
schema:
[grade]:
type: string
path: Item.armor.system.material.grade
is_null: true
values: 10
different_values: 3
variants:
- "standard" (x7)
- "high" (x2)
- "low" (x1)
[type]:
type: string
path: Item.armor.system.material.type
is_null: true
values: 10
different_values: 5
variants:
- "dawnsilver" (x5)
- "adamantine" (x2)
- "dragonhide" (x1)
- "silver" (x1)
- "duskwood" (x1)
'price':
type: object
path: Item.armor.system.price
is_null: false
values: 164
schema:
'value':
type: object
path: Item.armor.system.price.value
is_null: false
values: 164
schema:
[gp]:
type: integer
path: Item.armor.system.price.value.gp
is_null: true
values: 147
different_values: 79
variants: [omitted]
[sp]:
type: integer
path: Item.armor.system.price.value.sp
is_null: true
values: 4
different_values: 3
variants:
- 2 (x2)
- 1 (x1)
- 15 (x1)
'publication':
type: object
path: Item.armor.system.publication
is_null: false
values: 164
schema:
'license':
type: string
path: Item.armor.system.publication.license
is_null: false
values: 164
different_values: 2
variants:
- "OGL" (x106)
- "ORC" (x58)
'remaster':
type: boolean
path: Item.armor.system.publication.remaster
is_null: false
values: 164
different_values: 2
variants:
- False (x99)
- True (x65)
'title':
type: string
path: Item.armor.system.publication.title
is_null: false
values: 164
different_values: 41
variants: [omitted]
'quantity':
type: integer
path: Item.armor.system.quantity
is_null: false
values: 164
different_values: 1 (all same)
variants: 1 (x164)
'rules':
type: ignored (Foundry rules object)
path: Item.armor.system.rules
is_null: false
values: 164
'runes':
type: object
path: Item.armor.system.runes
is_null: false
values: 164
schema:
'potency':
type: integer
path: Item.armor.system.runes.potency
is_null: false
values: 164
different_values: 5
variants:
- 0 (x64)
- 2 (x48)
- 1 (x40)
- 3 (x11)
- 4 (x1)
'property':
type: array<string>
path: Item.armor.system.runes.property
is_null: false
values: 164
min_count: 0
max_count: 1
value_type:
type: string
path: Item.armor.system.runes.property.[]
is_null: false
values: 24
different_values: 12
variants: [omitted]
[resilient]:
type: integer
path: Item.armor.system.runes.resilient
is_null: true
values: 163
different_values: 4
variants:
- 0 (x81)
- 1 (x48)
- 2 (x32)
- 3 (x2)
'size':
type: string
path: Item.armor.system.size
is_null: false
values: 164
different_values: 2
variants:
- "med" (x163)
- "lg" (x1)
'speedPenalty':
type: integer
path: Item.armor.system.speedPenalty
is_null: false
values: 164
different_values: 5
variants:
- 0 (x74)
- -10 (x45)
- -5 (x43)
- -15 (x1)
- -14 (x1)
'traits':
type: object
path: Item.armor.system.traits
is_null: false
values: 164
schema:
'rarity':
type: string
path: Item.armor.system.traits.rarity
is_null: false
values: 164
different_values: 4
variants:
- "common" (x91)
- "uncommon" (x42)
- "rare" (x25)
- "unique" (x6)
'value':
type: array<string>
path: Item.armor.system.traits.value
is_null: false
values: 164
min_count: 0
max_count: 6
value_type:
type: string
path: Item.armor.system.traits.value.[]
is_null: false
values: 308
different_values: 40
variants: [omitted]
[apex]:
type: object
path: Item.armor.system.apex
is_null: true
values: 2
schema:
'attribute':
type: string
path: Item.armor.system.apex.attribute
is_null: false
values: 2
different_values: 1 (all same)
variants: "con" (x2)
'bulk':
type: object
path: Item.armor.system.bulk
is_null: false
values: 164
schema:
'value':
type: integer | float
path: Item.armor.system.bulk.value
is_null: false
values: 164
types:
- different_values: 6
variants:
- 1 (x44)
- 2 (x37)
- 4 (x24)
- 0 (x14)
- 3 (x12)
- 5 (x8)
- different_values: 1 (all same)
variants: 0,1 (x25)
'category':
type: string
path: Item.armor.system.category
is_null: false
values: 164
different_values: 6
variants:
- "light" (x56)
- "heavy" (x44)
- "medium" (x41)
- "unarmored" (x17)
- "light-barding" (x3)
- "heavy-barding" (x3)
'checkPenalty':
type: integer
path: Item.armor.system.checkPenalty
is_null: false
values: 164
different_values: 5
variants:
- -1 (x53)
- -3 (x47)
- -2 (x38)
- 0 (x25)
- -4 (x1)
'description':
type: object
path: Item.armor.system.description
is_null: false
values: 164
schema:
[gm]:
type: string
path: Item.armor.system.description.gm
is_null: true
values: 1
different_values: 1 (all same)
variants: "<p><em>Slithermaw's Bane</em> is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar's boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Slithermaw's Bane</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Slithermaw's Bane</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Slithermaw's Bane</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p>" (x1)
'value':
type: string
path: Item.armor.system.description.value
is_null: false
values: 164
different_values: 161
variants: [omitted]
'dexCap':
type: integer
path: Item.armor.system.dexCap
is_null: false
values: 164
different_values: 6
variants:
- 3 (x39)
- 1 (x33)
- 0 (x31)
- 2 (x26)
- 4 (x18)
- 5 (x17)
'hardness':
type: integer
path: Item.armor.system.hardness
is_null: false
values: 164
different_values: 1 (all same)
variants: 0 (x164)
[baseItem]:
type: string
path: Item.armor.system.baseItem
is_null: true
values: 145
different_values: 38
variants: [omitted]
[containerId]:
type:
path: Item.armor.system.containerId
is_null: true
values: 0
is_empty: true
[group]:
type: string
path: Item.armor.system.group
is_null: true
values: 148
different_values: 7
variants:
- "plate" (x51)
- "leather" (x28)
- "chain" (x20)
- "composite" (x16)
- "wood" (x13)
- "cloth" (x13)
- "skeletal" (x7)
'hp':
type: object
path: Item.armor.system.hp
is_null: false
values: 164
schema:
'max':
type: integer
path: Item.armor.system.hp.max
is_null: false
values: 164
different_values: 1 (all same)
variants: 0 (x164)
'value':
type: integer
path: Item.armor.system.hp.value
is_null: false
values: 164
different_values: 1 (all same)
variants: 0 (x164)
'level':
type: object
path: Item.armor.system.level
is_null: false
values: 164
schema:
'value':
type: integer
path: Item.armor.system.level.value
is_null: false
values: 164
different_values: 21
variants: [omitted]
[specific]:
type: object
path: Item.armor.system.specific
is_null: true
values: 100
schema:
'material':
type: object
path: Item.armor.system.specific.material
is_null: false
values: 100
schema:
[grade]:
type: string
path: Item.armor.system.specific.material.grade
is_null: true
values: 8
different_values: 3
variants:
- "standard" (x6)
- "low" (x1)
- "high" (x1)
[type]:
type: string
path: Item.armor.system.specific.material.type
is_null: true
values: 8
different_values: 5
variants:
- "dawnsilver" (x3)
- "adamantine" (x2)
- "dragonhide" (x1)
- "silver" (x1)
- "duskwood" (x1)
'runes':
type: object
path: Item.armor.system.specific.runes
is_null: false
values: 100
schema:
'potency':
type: integer
path: Item.armor.system.specific.runes.potency
is_null: false
values: 100
different_values: 4
variants:
- 2 (x45)
- 1 (x43)
- 3 (x11)
- 4 (x1)
'property':
type: array<string>
path: Item.armor.system.specific.runes.property
is_null: false
values: 100
min_count: 0
max_count: 1
value_type:
type: string
path: Item.armor.system.specific.runes.property.[]
is_null: false
values: 24
different_values: 12
variants: [omitted]
[resilient]:
type: integer
path: Item.armor.system.specific.runes.resilient
is_null: true
values: 99
different_values: 4
variants:
- 1 (x47)
- 2 (x30)
- 0 (x20)
- 3 (x2)
[strength]:
type: integer
path: Item.armor.system.strength
is_null: true
values: 147
different_values: 6
variants:
- 3 (x35)
- 1 (x34)
- 4 (x31)
- 2 (x23)
- 0 (x21)
- 5 (x3)
'type':
type: string
path: Item.armor.type
is_null: false
values: 164
different_values: 1 (all same)
variants: "armor" (x164)
-70
View File
@@ -1,70 +0,0 @@
Item.background
Different values: 459
=====================================
object {Item.background}
_id : string {Item.background._id} (all different values)
folder : string {Item.background.folder} (19 different values)
img : string {Item.background.img} (same value: 'systems/pf2e/icons/default-icons/background.svg')
name : string {Item.background.name} (all different values)
system : object {Item.background.system}
boosts : dict<string, object> {Item.background.system.boosts}
#key : string {Item.background.system.boosts.[key]} (3 different values)
'0' (x459)
'1' (x459)
'2' (x2)
#value : object {Item.background.system.boosts.[value]}
[selected] : empty
value : array<string> {Item.background.system.boosts.[value].value}
Length: min=0 max=6
Value type: string {Item.background.system.boosts.[value].value.[]} (6 different values)
'wis' (x640)
'cha' (x638)
'int' (x638)
'con' (x606)
'dex' (x596)
'str' (x571)
description : object {Item.background.system.description}
value : string {Item.background.system.description.value} (all different values)
items : dict<string, object> {Item.background.system.items}
#key : string {Item.background.system.items.[key]} (368 different values)
#value : object {Item.background.system.items.[value]}
img : string {Item.background.system.items.[value].img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Item.background.system.items.[value].level} (2 different values)
1 (x367)
3 (x1)
name : string {Item.background.system.items.[value].name} (77 different values)
uuid : string {Item.background.system.items.[value].uuid} (76 different values)
publication : object {Item.background.system.publication}
license : string {Item.background.system.publication.license} (2 different values)
'OGL' (x296)
'ORC' (x163)
remaster : boolean {Item.background.system.publication.remaster} (2 different values)
False (x286)
True (x173)
title : string {Item.background.system.publication.title} (53 different values)
rules : ignored (Foundry rules object) {Item.background.system.rules}
trainedSkills : object {Item.background.system.trainedSkills}
[custom] : string {Item.background.system.trainedSkills.custom} (same value: '')
lore : array<string> {Item.background.system.trainedSkills.lore}
Length: min=0 max=3
Value type: string {Item.background.system.trainedSkills.lore.[]} (211 different values)
value : array<string> {Item.background.system.trainedSkills.value}
Length: min=0 max=2
Value type: string {Item.background.system.trainedSkills.value.[]} (16 different values)
traits : object {Item.background.system.traits}
rarity : string {Item.background.system.traits.rarity} (3 different values)
'common' (x266)
'rare' (x119)
'uncommon' (x74)
value : array<string> {Item.background.system.traits.value}
Length: min=0 max=1
Value type: string {Item.background.system.traits.value.[]} (8 different values)
'persona-underdog' (x1)
'persona-leader' (x1)
'persona-scholar' (x1)
'persona-warrior' (x1)
'persona-wildcard' (x1)
'persona-guardian' (x1)
'persona-scoundrel' (x1)
'persona-flirt' (x1)
type : string {Item.background.type} (same value: 'background')
+267
View File
@@ -0,0 +1,267 @@
name: Item.background
values: 459
schema:
'_id':
type: string
path: Item.background._id
is_null: false
values: 459
different_values: 459 (all different)
variants: [omitted]
'folder':
type: string
path: Item.background.folder
is_null: false
values: 129
different_values: 19
variants: [omitted]
'img':
type: string
path: Item.background.img
is_null: false
values: 459
different_values: 1 (all same)
variants: "systems/pf2e/icons/default-icons/background.svg" (x459)
'name':
type: string
path: Item.background.name
is_null: false
values: 459
different_values: 459 (all different)
variants: [omitted]
'system':
type: object
path: Item.background.system
is_null: false
values: 459
schema:
'boosts':
type: dict<string, object>
path: Item.background.system.boosts
is_null: false
values: 459
_key:
type: string
path: Item.background.system.boosts.[key]
is_null: false
values: 920
different_values: 3
variants:
- "0" (x459)
- "1" (x459)
- "2" (x2)
_value:
type: object
path: Item.background.system.boosts.[value]
is_null: false
values: 920
schema:
[selected]:
type:
path: Item.background.system.boosts.[value].selected
is_null: true
values: 0
is_empty: true
'value':
type: array<string>
path: Item.background.system.boosts.[value].value
is_null: false
values: 920
min_count: 0
max_count: 6
value_type:
type: string
path: Item.background.system.boosts.[value].value.[]
is_null: false
values: 3689
different_values: 6
variants:
- "wis" (x640)
- "cha" (x638)
- "int" (x638)
- "con" (x606)
- "dex" (x596)
- "str" (x571)
'description':
type: object
path: Item.background.system.description
is_null: false
values: 459
schema:
'value':
type: string
path: Item.background.system.description.value
is_null: false
values: 459
different_values: 459 (all different)
variants: [omitted]
'items':
type: dict<string, object>
path: Item.background.system.items
is_null: false
values: 459
_key:
type: string
path: Item.background.system.items.[key]
is_null: false
values: 368
different_values: 368
variants: [omitted]
_value:
type: object
path: Item.background.system.items.[value]
is_null: false
values: 368
schema:
'img':
type: string
path: Item.background.system.items.[value].img
is_null: false
values: 368
different_values: 1 (all same)
variants: "icons/sundries/books/book-red-exclamation.webp" (x368)
'level':
type: integer
path: Item.background.system.items.[value].level
is_null: false
values: 368
different_values: 2
variants:
- 1 (x367)
- 3 (x1)
'name':
type: string
path: Item.background.system.items.[value].name
is_null: false
values: 368
different_values: 77
variants: [omitted]
'uuid':
type: string
path: Item.background.system.items.[value].uuid
is_null: false
values: 368
different_values: 76
variants: [omitted]
'publication':
type: object
path: Item.background.system.publication
is_null: false
values: 459
schema:
'license':
type: string
path: Item.background.system.publication.license
is_null: false
values: 459
different_values: 2
variants:
- "OGL" (x296)
- "ORC" (x163)
'remaster':
type: boolean
path: Item.background.system.publication.remaster
is_null: false
values: 459
different_values: 2
variants:
- False (x286)
- True (x173)
'title':
type: string
path: Item.background.system.publication.title
is_null: false
values: 459
different_values: 53
variants: [omitted]
'rules':
type: ignored (Foundry rules object)
path: Item.background.system.rules
is_null: false
values: 459
'trainedSkills':
type: object
path: Item.background.system.trainedSkills
is_null: false
values: 459
schema:
[custom]:
type: string
path: Item.background.system.trainedSkills.custom
is_null: true
values: 156
different_values: 1 (all same)
variants: "" (x156)
'lore':
type: array<string>
path: Item.background.system.trainedSkills.lore
is_null: false
values: 459
min_count: 0
max_count: 3
value_type:
type: string
path: Item.background.system.trainedSkills.lore.[]
is_null: false
values: 414
different_values: 211
variants: [omitted]
'value':
type: array<string>
path: Item.background.system.trainedSkills.value
is_null: false
values: 459
min_count: 0
max_count: 2
value_type:
type: string
path: Item.background.system.trainedSkills.value.[]
is_null: false
values: 388
different_values: 16
variants: [omitted]
'traits':
type: object
path: Item.background.system.traits
is_null: false
values: 459
schema:
'rarity':
type: string
path: Item.background.system.traits.rarity
is_null: false
values: 459
different_values: 3
variants:
- "common" (x266)
- "rare" (x119)
- "uncommon" (x74)
'value':
type: array<string>
path: Item.background.system.traits.value
is_null: false
values: 459
min_count: 0
max_count: 1
value_type:
type: string
path: Item.background.system.traits.value.[]
is_null: false
values: 8
different_values: 8
variants:
- "persona-underdog" (x1)
- "persona-leader" (x1)
- "persona-scholar" (x1)
- "persona-warrior" (x1)
- "persona-wildcard" (x1)
- "persona-guardian" (x1)
- "persona-scoundrel" (x1)
- "persona-flirt" (x1)
'type':
type: string
path: Item.background.type
is_null: false
values: 459
different_values: 1 (all same)
variants: "background" (x459)
-99
View File
@@ -1,99 +0,0 @@
Item.backpack
Different values: 43
=====================================
object {Item.backpack}
_id : string {Item.backpack._id} (all different values)
img : string {Item.backpack.img} (23 different values)
name : string {Item.backpack.name} (all different values)
system : object {Item.backpack.system}
[baseItem] : empty
bulk : object {Item.backpack.system.bulk}
capacity : integer {Item.backpack.system.bulk.capacity} (13 different values)
heldOrStowed : mixed
integer {Item.backpack.system.bulk.heldOrStowed} (3 different values)
1 (x21)
0 (x4)
2 (x2)
float {Item.backpack.system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {Item.backpack.system.bulk.ignored} (10 different values)
0 (x18)
50 (x7)
25 (x6)
2 (x3)
100 (x2)
150 (x2)
1000000 (x2)
1 (x1)
40 (x1)
10 (x1)
value : mixed
integer {Item.backpack.system.bulk.value} (3 different values)
0 (x23)
1 (x14)
2 (x1)
float {Item.backpack.system.bulk.value} (same value: 0,1)
collapsed : boolean {Item.backpack.system.collapsed} (same value: False)
description : object {Item.backpack.system.description}
[gm] : string {Item.backpack.system.description.gm} (same value: '<p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel\'s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item\'s level. On failure, you can\'t activate Red Hand\'s Satchel in this way until the next time you make your daily preparations.</p>')
value : string {Item.backpack.system.description.value} (all different values)
hardness : integer {Item.backpack.system.hardness} (same value: 0)
hp : object {Item.backpack.system.hp}
max : integer {Item.backpack.system.hp.max} (same value: 0)
value : integer {Item.backpack.system.hp.value} (same value: 0)
level : object {Item.backpack.system.level}
value : integer {Item.backpack.system.level.value} (17 different values)
material : object {Item.backpack.system.material}
[grade] : empty
[type] : empty
price : object {Item.backpack.system.price}
value : object {Item.backpack.system.price.value}
[cp] : integer {Item.backpack.system.price.value.cp} (same value: 1)
[gp] : integer {Item.backpack.system.price.value.gp} (23 different values)
[sp] : integer {Item.backpack.system.price.value.sp} (4 different values)
1 (x1)
6 (x1)
5 (x1)
2 (x1)
publication : object {Item.backpack.system.publication}
license : string {Item.backpack.system.publication.license} (2 different values)
'ORC' (x23)
'OGL' (x20)
remaster : boolean {Item.backpack.system.publication.remaster} (2 different values)
True (x23)
False (x20)
title : string {Item.backpack.system.publication.title} (17 different values)
quantity : integer {Item.backpack.system.quantity} (2 different values)
1 (x42)
5 (x1)
rules : ignored (Foundry rules object) {Item.backpack.system.rules}
size : string {Item.backpack.system.size} (same value: 'med')
stowing : boolean {Item.backpack.system.stowing} (2 different values)
True (x26)
False (x17)
traits : object {Item.backpack.system.traits}
rarity : string {Item.backpack.system.traits.rarity} (4 different values)
'uncommon' (x23)
'common' (x13)
'rare' (x6)
'unique' (x1)
value : array<string> {Item.backpack.system.traits.value}
Length: min=0 max=5
Value type: string {Item.backpack.system.traits.value.[]} (9 different values)
'magical' (x34)
'extradimensional' (x30)
'invested' (x14)
'cursed' (x5)
'divine' (x2)
'healing' (x2)
'companion' (x1)
'illusion' (x1)
'artifact' (x1)
[containerId] : empty
usage : object {Item.backpack.system.usage}
value : string {Item.backpack.system.usage.value} (5 different values)
'worn' (x19)
'held-in-two-hands' (x13)
'wornbackpack' (x7)
'held-in-one-hand' (x2)
'worngarment' (x2)
type : string {Item.backpack.type} (same value: 'backpack')
+346
View File
@@ -0,0 +1,346 @@
name: Item.backpack
values: 43
schema:
'_id':
type: string
path: Item.backpack._id
is_null: false
values: 43
different_values: 43 (all different)
variants: [omitted]
'img':
type: string
path: Item.backpack.img
is_null: false
values: 43
different_values: 23
variants: [omitted]
'name':
type: string
path: Item.backpack.name
is_null: false
values: 43
different_values: 43 (all different)
variants: [omitted]
'system':
type: object
path: Item.backpack.system
is_null: false
values: 43
schema:
[baseItem]:
type:
path: Item.backpack.system.baseItem
is_null: true
values: 0
is_empty: true
'bulk':
type: object
path: Item.backpack.system.bulk
is_null: false
values: 43
schema:
'capacity':
type: integer
path: Item.backpack.system.bulk.capacity
is_null: false
values: 43
different_values: 13
variants: [omitted]
'heldOrStowed':
type: integer | float
path: Item.backpack.system.bulk.heldOrStowed
is_null: false
values: 43
types:
- different_values: 3
variants:
- 1 (x21)
- 0 (x4)
- 2 (x2)
- different_values: 1 (all same)
variants: 0,1 (x16)
'ignored':
type: integer
path: Item.backpack.system.bulk.ignored
is_null: false
values: 43
different_values: 10
variants:
- 0 (x18)
- 50 (x7)
- 25 (x6)
- 2 (x3)
- 100 (x2)
- 150 (x2)
- 1000000 (x2)
- 1 (x1)
- 40 (x1)
- 10 (x1)
'value':
type: integer | float
path: Item.backpack.system.bulk.value
is_null: false
values: 43
types:
- different_values: 3
variants:
- 0 (x23)
- 1 (x14)
- 2 (x1)
- different_values: 1 (all same)
variants: 0,1 (x5)
'collapsed':
type: boolean
path: Item.backpack.system.collapsed
is_null: false
values: 43
different_values: 1 (all same)
variants: False (x43)
'description':
type: object
path: Item.backpack.system.description
is_null: false
values: 43
schema:
[gm]:
type: string
path: Item.backpack.system.description.gm
is_null: true
values: 1
different_values: 1 (all same)
variants: "<p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class=\"pf2-icon\">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel's main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item's level. On failure, you can't activate Red Hand's Satchel in this way until the next time you make your daily preparations.</p>" (x1)
'value':
type: string
path: Item.backpack.system.description.value
is_null: false
values: 43
different_values: 43 (all different)
variants: [omitted]
'hardness':
type: integer
path: Item.backpack.system.hardness
is_null: false
values: 43
different_values: 1 (all same)
variants: 0 (x43)
'hp':
type: object
path: Item.backpack.system.hp
is_null: false
values: 43
schema:
'max':
type: integer
path: Item.backpack.system.hp.max
is_null: false
values: 43
different_values: 1 (all same)
variants: 0 (x43)
'value':
type: integer
path: Item.backpack.system.hp.value
is_null: false
values: 43
different_values: 1 (all same)
variants: 0 (x43)
'level':
type: object
path: Item.backpack.system.level
is_null: false
values: 43
schema:
'value':
type: integer
path: Item.backpack.system.level.value
is_null: false
values: 43
different_values: 17
variants: [omitted]
'material':
type: object
path: Item.backpack.system.material
is_null: false
values: 43
schema:
[grade]:
type:
path: Item.backpack.system.material.grade
is_null: true
values: 0
is_empty: true
[type]:
type:
path: Item.backpack.system.material.type
is_null: true
values: 0
is_empty: true
'price':
type: object
path: Item.backpack.system.price
is_null: false
values: 43
schema:
'value':
type: object
path: Item.backpack.system.price.value
is_null: false
values: 43
schema:
[cp]:
type: integer
path: Item.backpack.system.price.value.cp
is_null: true
values: 1
different_values: 1 (all same)
variants: 1 (x1)
[gp]:
type: integer
path: Item.backpack.system.price.value.gp
is_null: true
values: 31
different_values: 23
variants: [omitted]
[sp]:
type: integer
path: Item.backpack.system.price.value.sp
is_null: true
values: 4
different_values: 4
variants:
- 1 (x1)
- 6 (x1)
- 5 (x1)
- 2 (x1)
'publication':
type: object
path: Item.backpack.system.publication
is_null: false
values: 43
schema:
'license':
type: string
path: Item.backpack.system.publication.license
is_null: false
values: 43
different_values: 2
variants:
- "ORC" (x23)
- "OGL" (x20)
'remaster':
type: boolean
path: Item.backpack.system.publication.remaster
is_null: false
values: 43
different_values: 2
variants:
- True (x23)
- False (x20)
'title':
type: string
path: Item.backpack.system.publication.title
is_null: false
values: 43
different_values: 17
variants: [omitted]
'quantity':
type: integer
path: Item.backpack.system.quantity
is_null: false
values: 43
different_values: 2
variants:
- 1 (x42)
- 5 (x1)
'rules':
type: ignored (Foundry rules object)
path: Item.backpack.system.rules
is_null: false
values: 43
'size':
type: string
path: Item.backpack.system.size
is_null: false
values: 43
different_values: 1 (all same)
variants: "med" (x43)
'stowing':
type: boolean
path: Item.backpack.system.stowing
is_null: false
values: 43
different_values: 2
variants:
- True (x26)
- False (x17)
'traits':
type: object
path: Item.backpack.system.traits
is_null: false
values: 43
schema:
'rarity':
type: string
path: Item.backpack.system.traits.rarity
is_null: false
values: 43
different_values: 4
variants:
- "uncommon" (x23)
- "common" (x13)
- "rare" (x6)
- "unique" (x1)
'value':
type: array<string>
path: Item.backpack.system.traits.value
is_null: false
values: 43
min_count: 0
max_count: 5
value_type:
type: string
path: Item.backpack.system.traits.value.[]
is_null: false
values: 90
different_values: 9
variants:
- "magical" (x34)
- "extradimensional" (x30)
- "invested" (x14)
- "cursed" (x5)
- "divine" (x2)
- "healing" (x2)
- "companion" (x1)
- "illusion" (x1)
- "artifact" (x1)
[containerId]:
type:
path: Item.backpack.system.containerId
is_null: true
values: 0
is_empty: true
'usage':
type: object
path: Item.backpack.system.usage
is_null: false
values: 43
schema:
'value':
type: string
path: Item.backpack.system.usage.value
is_null: false
values: 43
different_values: 5
variants:
- "worn" (x19)
- "held-in-two-hands" (x13)
- "wornbackpack" (x7)
- "held-in-one-hand" (x2)
- "worngarment" (x2)
'type':
type: string
path: Item.backpack.type
is_null: false
values: 43
different_values: 1 (all same)
variants: "backpack" (x43)
@@ -1,76 +0,0 @@
Item.campaignFeature
Different values: 115
=====================================
object {Item.campaignFeature}
_id : string {Item.campaignFeature._id} (all different values)
folder : string {Item.campaignFeature.folder} (7 different values)
'qKH7pfUGMDUg9obT' (x49)
'e185cDQaLjU3uZ62' (x21)
'p5NnHNepx1LSyHe5' (x17)
'i18YzT3zo3skuWng' (x11)
'DVa3GkbBsLwGp2In' (x9)
'Vqp8b64uH35zkncy' (x6)
'tavHHn3vqI7bCnl6' (x2)
img : string {Item.campaignFeature.img} (6 different values)
'icons/sundries/books/book-red-exclamation.webp' (x49)
'systems/pf2e/icons/default-icons/campaignFeature.svg' (x49)
'systems/pf2e/icons/actions/TwoActions.webp' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {Item.campaignFeature.name} (all different values)
system : object {Item.campaignFeature.system}
actionType : object {Item.campaignFeature.system.actionType}
value : string {Item.campaignFeature.system.actionType.value} (3 different values)
'passive' (x98)
'action' (x15)
'reaction' (x2)
actions : object {Item.campaignFeature.system.actions}
[value] : integer {Item.campaignFeature.system.actions.value} (3 different values)
2 (x7)
1 (x6)
3 (x2)
campaign : string {Item.campaignFeature.system.campaign} (same value: 'kingmaker')
category : string {Item.campaignFeature.system.category} (5 different values)
'kingdom-activity' (x49)
'army-tactic' (x23)
'army-war-action' (x17)
'kingdom-feat' (x17)
'kingdom-feature' (x9)
description : object {Item.campaignFeature.system.description}
value : string {Item.campaignFeature.system.description.value} (all different values)
[level] : object {Item.campaignFeature.system.level}
value : integer {Item.campaignFeature.system.level.value} (12 different values)
[location] : empty
prerequisites : object {Item.campaignFeature.system.prerequisites}
value : array<object> {Item.campaignFeature.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Item.campaignFeature.system.prerequisites.value.[]}
value : string {Item.campaignFeature.system.prerequisites.value.[].value} (10 different values)
'trained in Warfare' (x1)
'Loyalty 14' (x1)
'trained in Defense' (x1)
'trained in Industry' (x1)
'trained in at least three skills' (x1)
'Economy 14' (x1)
'trained in Wilderness' (x1)
'trained in Magic' (x1)
'trained in Politics' (x1)
'Stability 14' (x1)
publication : object {Item.campaignFeature.system.publication}
license : string {Item.campaignFeature.system.publication.license} (same value: 'OGL')
remaster : boolean {Item.campaignFeature.system.publication.remaster} (same value: False)
title : string {Item.campaignFeature.system.publication.title} (2 different values)
'Pathfinder Kingmaker' (x113)
'' (x2)
rules : ignored (Foundry rules object) {Item.campaignFeature.system.rules}
traits : object {Item.campaignFeature.system.traits}
rarity : string {Item.campaignFeature.system.traits.rarity} (same value: 'common')
value : array<string> {Item.campaignFeature.system.traits.value}
Length: min=0 max=4
Value type: string {Item.campaignFeature.system.traits.value.[]} (18 different values)
[requirements] : object {Item.campaignFeature.system.requirements}
value : string {Item.campaignFeature.system.requirements.value} (same value: '')
[trigger] : object {Item.campaignFeature.system.trigger}
value : string {Item.campaignFeature.system.trigger.value} (same value: '')
type : string {Item.campaignFeature.type} (same value: 'campaignFeature')
+263
View File
@@ -0,0 +1,263 @@
name: Item.campaignFeature
values: 115
schema:
'_id':
type: string
path: Item.campaignFeature._id
is_null: false
values: 115
different_values: 115 (all different)
variants: [omitted]
'folder':
type: string
path: Item.campaignFeature.folder
is_null: false
values: 115
different_values: 7
variants:
- "qKH7pfUGMDUg9obT" (x49)
- "e185cDQaLjU3uZ62" (x21)
- "p5NnHNepx1LSyHe5" (x17)
- "i18YzT3zo3skuWng" (x11)
- "DVa3GkbBsLwGp2In" (x9)
- "Vqp8b64uH35zkncy" (x6)
- "tavHHn3vqI7bCnl6" (x2)
'img':
type: string
path: Item.campaignFeature.img
is_null: false
values: 115
different_values: 6
variants:
- "icons/sundries/books/book-red-exclamation.webp" (x49)
- "systems/pf2e/icons/default-icons/campaignFeature.svg" (x49)
- "systems/pf2e/icons/actions/TwoActions.webp" (x7)
- "systems/pf2e/icons/actions/OneAction.webp" (x6)
- "systems/pf2e/icons/actions/ThreeActions.webp" (x2)
- "systems/pf2e/icons/actions/Reaction.webp" (x2)
'name':
type: string
path: Item.campaignFeature.name
is_null: false
values: 115
different_values: 115 (all different)
variants: [omitted]
'system':
type: object
path: Item.campaignFeature.system
is_null: false
values: 115
schema:
'actionType':
type: object
path: Item.campaignFeature.system.actionType
is_null: false
values: 115
schema:
'value':
type: string
path: Item.campaignFeature.system.actionType.value
is_null: false
values: 115
different_values: 3
variants:
- "passive" (x98)
- "action" (x15)
- "reaction" (x2)
'actions':
type: object
path: Item.campaignFeature.system.actions
is_null: false
values: 115
schema:
[value]:
type: integer
path: Item.campaignFeature.system.actions.value
is_null: true
values: 15
different_values: 3
variants:
- 2 (x7)
- 1 (x6)
- 3 (x2)
'campaign':
type: string
path: Item.campaignFeature.system.campaign
is_null: false
values: 115
different_values: 1 (all same)
variants: "kingmaker" (x115)
'category':
type: string
path: Item.campaignFeature.system.category
is_null: false
values: 115
different_values: 5
variants:
- "kingdom-activity" (x49)
- "army-tactic" (x23)
- "army-war-action" (x17)
- "kingdom-feat" (x17)
- "kingdom-feature" (x9)
'description':
type: object
path: Item.campaignFeature.system.description
is_null: false
values: 115
schema:
'value':
type: string
path: Item.campaignFeature.system.description.value
is_null: false
values: 115
different_values: 115 (all different)
variants: [omitted]
[level]:
type: object
path: Item.campaignFeature.system.level
is_null: true
values: 49
schema:
'value':
type: integer
path: Item.campaignFeature.system.level.value
is_null: false
values: 49
different_values: 12
variants: [omitted]
[location]:
type:
path: Item.campaignFeature.system.location
is_null: true
values: 0
is_empty: true
'prerequisites':
type: object
path: Item.campaignFeature.system.prerequisites
is_null: false
values: 115
schema:
'value':
type: array<object>
path: Item.campaignFeature.system.prerequisites.value
is_null: false
values: 115
min_count: 0
max_count: 1
value_type:
type: object
path: Item.campaignFeature.system.prerequisites.value.[]
is_null: false
values: 10
schema:
'value':
type: string
path: Item.campaignFeature.system.prerequisites.value.[].value
is_null: false
values: 10
different_values: 10
variants:
- "trained in Warfare" (x1)
- "Loyalty 14" (x1)
- "trained in Defense" (x1)
- "trained in Industry" (x1)
- "trained in at least three skills" (x1)
- "Economy 14" (x1)
- "trained in Wilderness" (x1)
- "trained in Magic" (x1)
- "trained in Politics" (x1)
- "Stability 14" (x1)
'publication':
type: object
path: Item.campaignFeature.system.publication
is_null: false
values: 115
schema:
'license':
type: string
path: Item.campaignFeature.system.publication.license
is_null: false
values: 115
different_values: 1 (all same)
variants: "OGL" (x115)
'remaster':
type: boolean
path: Item.campaignFeature.system.publication.remaster
is_null: false
values: 115
different_values: 1 (all same)
variants: False (x115)
'title':
type: string
path: Item.campaignFeature.system.publication.title
is_null: false
values: 115
different_values: 2
variants:
- "Pathfinder Kingmaker" (x113)
- "" (x2)
'rules':
type: ignored (Foundry rules object)
path: Item.campaignFeature.system.rules
is_null: false
values: 115
'traits':
type: object
path: Item.campaignFeature.system.traits
is_null: false
values: 115
schema:
'rarity':
type: string
path: Item.campaignFeature.system.traits.rarity
is_null: false
values: 115
different_values: 1 (all same)
variants: "common" (x115)
'value':
type: array<string>
path: Item.campaignFeature.system.traits.value
is_null: false
values: 115
min_count: 0
max_count: 4
value_type:
type: string
path: Item.campaignFeature.system.traits.value.[]
is_null: false
values: 230
different_values: 18
variants: [omitted]
[requirements]:
type: object
path: Item.campaignFeature.system.requirements
is_null: true
values: 41
schema:
'value':
type: string
path: Item.campaignFeature.system.requirements.value
is_null: false
values: 41
different_values: 1 (all same)
variants: "" (x41)
[trigger]:
type: object
path: Item.campaignFeature.system.trigger
is_null: true
values: 41
schema:
'value':
type: string
path: Item.campaignFeature.system.trigger.value
is_null: false
values: 41
different_values: 1 (all same)
variants: "" (x41)
'type':
type: string
path: Item.campaignFeature.type
is_null: false
values: 115
different_values: 1 (all same)
variants: "campaignFeature" (x115)
-162
View File
@@ -1,162 +0,0 @@
Item.class
Different values: 25
=====================================
object {Item.class}
_id : string {Item.class._id} (all different values)
img : string {Item.class.img} (21 different values)
name : string {Item.class.name} (all different values)
system : object {Item.class.system}
ancestryFeatLevels : object {Item.class.system.ancestryFeatLevels}
value : array<integer> {Item.class.system.ancestryFeatLevels.value}
Length: min=5 max=5
Value type: integer {Item.class.system.ancestryFeatLevels.value.[]} (5 different values)
1 (x25)
5 (x25)
9 (x25)
13 (x25)
17 (x25)
attacks : object {Item.class.system.attacks}
advanced : integer {Item.class.system.attacks.advanced} (2 different values)
0 (x24)
1 (x1)
martial : integer {Item.class.system.attacks.martial} (3 different values)
0 (x12)
1 (x12)
2 (x1)
other : object {Item.class.system.attacks.other}
name : string {Item.class.system.attacks.other.name} (4 different values)
'' (x22)
'Alchemical Bombs' (x1)
'Deity\'s favored weapon' (x1)
'Simple Firearms, Martial Firearms' (x1)
rank : integer {Item.class.system.attacks.other.rank} (3 different values)
0 (x22)
1 (x2)
2 (x1)
simple : integer {Item.class.system.attacks.simple} (2 different values)
1 (x24)
2 (x1)
unarmed : integer {Item.class.system.attacks.unarmed} (2 different values)
1 (x24)
2 (x1)
classFeatLevels : object {Item.class.system.classFeatLevels}
value : array<integer> {Item.class.system.classFeatLevels.value}
Length: min=10 max=11
Value type: integer {Item.class.system.classFeatLevels.value.[]} (11 different values)
defenses : object {Item.class.system.defenses}
heavy : integer {Item.class.system.defenses.heavy} (2 different values)
0 (x23)
1 (x2)
light : integer {Item.class.system.defenses.light} (2 different values)
1 (x18)
0 (x7)
medium : integer {Item.class.system.defenses.medium} (2 different values)
0 (x13)
1 (x12)
unarmored : integer {Item.class.system.defenses.unarmored} (2 different values)
1 (x24)
2 (x1)
description : object {Item.class.system.description}
value : string {Item.class.system.description.value} (all different values)
generalFeatLevels : object {Item.class.system.generalFeatLevels}
value : array<integer> {Item.class.system.generalFeatLevels.value}
Length: min=5 max=5
Value type: integer {Item.class.system.generalFeatLevels.value.[]} (5 different values)
3 (x25)
7 (x25)
11 (x25)
15 (x25)
19 (x25)
hp : integer {Item.class.system.hp} (4 different values)
8 (x13)
10 (x7)
6 (x4)
12 (x1)
items : dict<string, object> {Item.class.system.items}
#key : string {Item.class.system.items.[key]} (484 different values)
#value : object {Item.class.system.items.[value]}
img : string {Item.class.system.items.[value].img} (247 different values)
level : integer {Item.class.system.items.[value].level} (10 different values)
1 (x96)
13 (x58)
11 (x50)
7 (x49)
9 (x47)
15 (x46)
19 (x45)
17 (x34)
3 (x31)
5 (x28)
name : string {Item.class.system.items.[value].name} (334 different values)
uuid : string {Item.class.system.items.[value].uuid} (330 different values)
keyAbility : object {Item.class.system.keyAbility}
value : array<string> {Item.class.system.keyAbility.value}
Length: min=0 max=2
Value type: string {Item.class.system.keyAbility.value.[]} (6 different values)
'dex' (x9)
'str' (x7)
'int' (x5)
'cha' (x5)
'wis' (x3)
'con' (x1)
perception : integer {Item.class.system.perception} (2 different values)
1 (x16)
2 (x9)
publication : object {Item.class.system.publication}
license : string {Item.class.system.publication.license} (2 different values)
'ORC' (x20)
'OGL' (x5)
remaster : boolean {Item.class.system.publication.remaster} (2 different values)
True (x21)
False (x4)
title : string {Item.class.system.publication.title} (7 different values)
'Pathfinder Player Core 2' (x8)
'Pathfinder Player Core' (x8)
'Pathfinder War of Immortals' (x2)
'Pathfinder Guns & Gears' (x2)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Dark Archive' (x2)
'Pathfinder Rage of Elements' (x1)
rules : ignored (Foundry rules object) {Item.class.system.rules}
savingThrows : object {Item.class.system.savingThrows}
fortitude : integer {Item.class.system.savingThrows.fortitude} (2 different values)
2 (x13)
1 (x12)
reflex : integer {Item.class.system.savingThrows.reflex} (2 different values)
1 (x16)
2 (x9)
will : integer {Item.class.system.savingThrows.will} (2 different values)
2 (x20)
1 (x5)
skillFeatLevels : object {Item.class.system.skillFeatLevels}
value : array<integer> {Item.class.system.skillFeatLevels.value}
Length: min=10 max=20
Value type: integer {Item.class.system.skillFeatLevels.value.[]} (20 different values)
skillIncreaseLevels : object {Item.class.system.skillIncreaseLevels}
value : array<integer> {Item.class.system.skillIncreaseLevels.value}
Length: min=9 max=19
Value type: integer {Item.class.system.skillIncreaseLevels.value.[]} (19 different values)
spellcasting : integer {Item.class.system.spellcasting} (2 different values)
0 (x13)
1 (x12)
trainedSkills : object {Item.class.system.trainedSkills}
additional : integer {Item.class.system.trainedSkills.additional} (4 different values)
3 (x12)
2 (x7)
4 (x5)
7 (x1)
[custom] : string {Item.class.system.trainedSkills.custom} (2 different values)
'' (x6)
'Esoteric Lore' (x1)
value : array<string> {Item.class.system.trainedSkills.value}
Length: min=0 max=4
Value type: string {Item.class.system.trainedSkills.value.[]} (11 different values)
traits : object {Item.class.system.traits}
rarity : string {Item.class.system.traits.rarity} (3 different values)
'common' (x22)
'uncommon' (x2)
'rare' (x1)
value : array<> {Item.class.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Item.class.type} (same value: 'class')
+528
View File
@@ -0,0 +1,528 @@
name: Item.class
values: 25
schema:
'_id':
type: string
path: Item.class._id
is_null: false
values: 25
different_values: 25 (all different)
variants: [omitted]
'img':
type: string
path: Item.class.img
is_null: false
values: 25
different_values: 21
variants: [omitted]
'name':
type: string
path: Item.class.name
is_null: false
values: 25
different_values: 25 (all different)
variants: [omitted]
'system':
type: object
path: Item.class.system
is_null: false
values: 25
schema:
'ancestryFeatLevels':
type: object
path: Item.class.system.ancestryFeatLevels
is_null: false
values: 25
schema:
'value':
type: array<integer>
path: Item.class.system.ancestryFeatLevels.value
is_null: false
values: 25
min_count: 5
max_count: 5
value_type:
type: integer
path: Item.class.system.ancestryFeatLevels.value.[]
is_null: false
values: 125
different_values: 5
variants:
- 1 (x25)
- 5 (x25)
- 9 (x25)
- 13 (x25)
- 17 (x25)
'attacks':
type: object
path: Item.class.system.attacks
is_null: false
values: 25
schema:
'advanced':
type: integer
path: Item.class.system.attacks.advanced
is_null: false
values: 25
different_values: 2
variants:
- 0 (x24)
- 1 (x1)
'martial':
type: integer
path: Item.class.system.attacks.martial
is_null: false
values: 25
different_values: 3
variants:
- 0 (x12)
- 1 (x12)
- 2 (x1)
'other':
type: object
path: Item.class.system.attacks.other
is_null: false
values: 25
schema:
'name':
type: string
path: Item.class.system.attacks.other.name
is_null: false
values: 25
different_values: 4
variants:
- "" (x22)
- "Alchemical Bombs" (x1)
- "Deity's favored weapon" (x1)
- "Simple Firearms, Martial Firearms" (x1)
'rank':
type: integer
path: Item.class.system.attacks.other.rank
is_null: false
values: 25
different_values: 3
variants:
- 0 (x22)
- 1 (x2)
- 2 (x1)
'simple':
type: integer
path: Item.class.system.attacks.simple
is_null: false
values: 25
different_values: 2
variants:
- 1 (x24)
- 2 (x1)
'unarmed':
type: integer
path: Item.class.system.attacks.unarmed
is_null: false
values: 25
different_values: 2
variants:
- 1 (x24)
- 2 (x1)
'classFeatLevels':
type: object
path: Item.class.system.classFeatLevels
is_null: false
values: 25
schema:
'value':
type: array<integer>
path: Item.class.system.classFeatLevels.value
is_null: false
values: 25
min_count: 10
max_count: 11
value_type:
type: integer
path: Item.class.system.classFeatLevels.value.[]
is_null: false
values: 264
different_values: 11
variants: [omitted]
'defenses':
type: object
path: Item.class.system.defenses
is_null: false
values: 25
schema:
'heavy':
type: integer
path: Item.class.system.defenses.heavy
is_null: false
values: 25
different_values: 2
variants:
- 0 (x23)
- 1 (x2)
'light':
type: integer
path: Item.class.system.defenses.light
is_null: false
values: 25
different_values: 2
variants:
- 1 (x18)
- 0 (x7)
'medium':
type: integer
path: Item.class.system.defenses.medium
is_null: false
values: 25
different_values: 2
variants:
- 0 (x13)
- 1 (x12)
'unarmored':
type: integer
path: Item.class.system.defenses.unarmored
is_null: false
values: 25
different_values: 2
variants:
- 1 (x24)
- 2 (x1)
'description':
type: object
path: Item.class.system.description
is_null: false
values: 25
schema:
'value':
type: string
path: Item.class.system.description.value
is_null: false
values: 25
different_values: 25 (all different)
variants: [omitted]
'generalFeatLevels':
type: object
path: Item.class.system.generalFeatLevels
is_null: false
values: 25
schema:
'value':
type: array<integer>
path: Item.class.system.generalFeatLevels.value
is_null: false
values: 25
min_count: 5
max_count: 5
value_type:
type: integer
path: Item.class.system.generalFeatLevels.value.[]
is_null: false
values: 125
different_values: 5
variants:
- 3 (x25)
- 7 (x25)
- 11 (x25)
- 15 (x25)
- 19 (x25)
'hp':
type: integer
path: Item.class.system.hp
is_null: false
values: 25
different_values: 4
variants:
- 8 (x13)
- 10 (x7)
- 6 (x4)
- 12 (x1)
'items':
type: dict<string, object>
path: Item.class.system.items
is_null: false
values: 25
_key:
type: string
path: Item.class.system.items.[key]
is_null: false
values: 484
different_values: 484
variants: [omitted]
_value:
type: object
path: Item.class.system.items.[value]
is_null: false
values: 484
schema:
'img':
type: string
path: Item.class.system.items.[value].img
is_null: false
values: 484
different_values: 247
variants: [omitted]
'level':
type: integer
path: Item.class.system.items.[value].level
is_null: false
values: 484
different_values: 10
variants:
- 1 (x96)
- 13 (x58)
- 11 (x50)
- 7 (x49)
- 9 (x47)
- 15 (x46)
- 19 (x45)
- 17 (x34)
- 3 (x31)
- 5 (x28)
'name':
type: string
path: Item.class.system.items.[value].name
is_null: false
values: 484
different_values: 334
variants: [omitted]
'uuid':
type: string
path: Item.class.system.items.[value].uuid
is_null: false
values: 484
different_values: 330
variants: [omitted]
'keyAbility':
type: object
path: Item.class.system.keyAbility
is_null: false
values: 25
schema:
'value':
type: array<string>
path: Item.class.system.keyAbility.value
is_null: false
values: 25
min_count: 0
max_count: 2
value_type:
type: string
path: Item.class.system.keyAbility.value.[]
is_null: false
values: 30
different_values: 6
variants:
- "dex" (x9)
- "str" (x7)
- "int" (x5)
- "cha" (x5)
- "wis" (x3)
- "con" (x1)
'perception':
type: integer
path: Item.class.system.perception
is_null: false
values: 25
different_values: 2
variants:
- 1 (x16)
- 2 (x9)
'publication':
type: object
path: Item.class.system.publication
is_null: false
values: 25
schema:
'license':
type: string
path: Item.class.system.publication.license
is_null: false
values: 25
different_values: 2
variants:
- "ORC" (x20)
- "OGL" (x5)
'remaster':
type: boolean
path: Item.class.system.publication.remaster
is_null: false
values: 25
different_values: 2
variants:
- True (x21)
- False (x4)
'title':
type: string
path: Item.class.system.publication.title
is_null: false
values: 25
different_values: 7
variants:
- "Pathfinder Player Core 2" (x8)
- "Pathfinder Player Core" (x8)
- "Pathfinder War of Immortals" (x2)
- "Pathfinder Guns & Gears" (x2)
- "Pathfinder Secrets of Magic" (x2)
- "Pathfinder Dark Archive" (x2)
- "Pathfinder Rage of Elements" (x1)
'rules':
type: ignored (Foundry rules object)
path: Item.class.system.rules
is_null: false
values: 25
'savingThrows':
type: object
path: Item.class.system.savingThrows
is_null: false
values: 25
schema:
'fortitude':
type: integer
path: Item.class.system.savingThrows.fortitude
is_null: false
values: 25
different_values: 2
variants:
- 2 (x13)
- 1 (x12)
'reflex':
type: integer
path: Item.class.system.savingThrows.reflex
is_null: false
values: 25
different_values: 2
variants:
- 1 (x16)
- 2 (x9)
'will':
type: integer
path: Item.class.system.savingThrows.will
is_null: false
values: 25
different_values: 2
variants:
- 2 (x20)
- 1 (x5)
'skillFeatLevels':
type: object
path: Item.class.system.skillFeatLevels
is_null: false
values: 25
schema:
'value':
type: array<integer>
path: Item.class.system.skillFeatLevels.value
is_null: false
values: 25
min_count: 10
max_count: 20
value_type:
type: integer
path: Item.class.system.skillFeatLevels.value.[]
is_null: false
values: 272
different_values: 20
variants: [omitted]
'skillIncreaseLevels':
type: object
path: Item.class.system.skillIncreaseLevels
is_null: false
values: 25
schema:
'value':
type: array<integer>
path: Item.class.system.skillIncreaseLevels.value
is_null: false
values: 25
min_count: 9
max_count: 19
value_type:
type: integer
path: Item.class.system.skillIncreaseLevels.value.[]
is_null: false
values: 245
different_values: 19
variants: [omitted]
'spellcasting':
type: integer
path: Item.class.system.spellcasting
is_null: false
values: 25
different_values: 2
variants:
- 0 (x13)
- 1 (x12)
'trainedSkills':
type: object
path: Item.class.system.trainedSkills
is_null: false
values: 25
schema:
'additional':
type: integer
path: Item.class.system.trainedSkills.additional
is_null: false
values: 25
different_values: 4
variants:
- 3 (x12)
- 2 (x7)
- 4 (x5)
- 7 (x1)
[custom]:
type: string
path: Item.class.system.trainedSkills.custom
is_null: true
values: 7
different_values: 2
variants:
- "" (x6)
- "Esoteric Lore" (x1)
'value':
type: array<string>
path: Item.class.system.trainedSkills.value
is_null: false
values: 25
min_count: 0
max_count: 4
value_type:
type: string
path: Item.class.system.trainedSkills.value.[]
is_null: false
values: 23
different_values: 11
variants: [omitted]
'traits':
type: object
path: Item.class.system.traits
is_null: false
values: 25
schema:
'rarity':
type: string
path: Item.class.system.traits.rarity
is_null: false
values: 25
different_values: 3
variants:
- "common" (x22)
- "uncommon" (x2)
- "rare" (x1)
'value':
type: array<>
path: Item.class.system.traits.value
is_null: false
values: 25
min_count: 0
max_count: 0
value_type:
type:
path: Item.class.system.traits.value.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: Item.class.type
is_null: false
values: 25
different_values: 1 (all same)
variants: "class" (x25)
-76
View File
@@ -1,76 +0,0 @@
Item.condition
Different values: 44
=====================================
object {Item.condition}
_id : string {Item.condition._id} (all different values)
folder : string {Item.condition.folder} (same value: 'KDzP1XoF2noQvPNI')
img : string {Item.condition.img} (all different values)
name : string {Item.condition.name} (all different values)
system : object {Item.condition.system}
description : object {Item.condition.system.description}
value : string {Item.condition.system.description.value} (all different values)
duration : object {Item.condition.system.duration}
[expiry] : empty
unit : string {Item.condition.system.duration.unit} (same value: 'unlimited')
value : integer {Item.condition.system.duration.value} (2 different values)
0 (x27)
-1 (x17)
[perpetual] : boolean {Item.condition.system.duration.perpetual} (2 different values)
False (x16)
True (x1)
[text] : string {Item.condition.system.duration.text} (same value: '')
[group] : string {Item.condition.system.group} (5 different values)
'senses' (x5)
'abilities' (x5)
'attitudes' (x5)
'death' (x4)
'detection' (x4)
overrides : array<string> {Item.condition.system.overrides}
Length: min=0 max=4
Value type: string {Item.condition.system.overrides.[]} (8 different values)
'helpful' (x4)
'indifferent' (x4)
'unfriendly' (x4)
'hostile' (x4)
'friendly' (x4)
'dazzled' (x1)
'grabbed' (x1)
'slowed' (x1)
publication : object {Item.condition.system.publication}
license : string {Item.condition.system.publication.license} (2 different values)
'ORC' (x43)
'OGL' (x1)
remaster : boolean {Item.condition.system.publication.remaster} (2 different values)
True (x43)
False (x1)
title : string {Item.condition.system.publication.title} (3 different values)
'Pathfinder Player Core' (x42)
'Pathfinder Player Core 2' (x1)
'Pathfinder Adventure: Malevolence' (x1)
references : object {Item.condition.system.references}
children : array<> {Item.condition.system.references.children}
Length: min=0 max=0
Value type: empty
immunityFrom : array<> {Item.condition.system.references.immunityFrom}
Length: min=0 max=0
Value type: empty
overriddenBy : array<> {Item.condition.system.references.overriddenBy}
Length: min=0 max=0
Value type: empty
overrides : array<> {Item.condition.system.references.overrides}
Length: min=0 max=0
Value type: empty
rules : ignored (Foundry rules object) {Item.condition.system.rules}
traits : object {Item.condition.system.traits}
value : array<> {Item.condition.system.traits.value}
Length: min=0 max=0
Value type: empty
value : object {Item.condition.system.value}
[immutable] : boolean {Item.condition.system.value.immutable} (same value: False)
[value] : integer {Item.condition.system.value.value} (same value: 1)
isValued : boolean {Item.condition.system.value.isValued} (2 different values)
False (x31)
True (x13)
[active] : boolean {Item.condition.system.active} (same value: False)
[removable] : boolean {Item.condition.system.removable} (same value: False)
type : string {Item.condition.type} (same value: 'condition')
+294
View File
@@ -0,0 +1,294 @@
name: Item.condition
values: 44
schema:
'_id':
type: string
path: Item.condition._id
is_null: false
values: 44
different_values: 44 (all different)
variants: [omitted]
'folder':
type: string
path: Item.condition.folder
is_null: false
values: 1
different_values: 1 (all same)
variants: "KDzP1XoF2noQvPNI" (x1)
'img':
type: string
path: Item.condition.img
is_null: false
values: 44
different_values: 44 (all different)
variants: [omitted]
'name':
type: string
path: Item.condition.name
is_null: false
values: 44
different_values: 44 (all different)
variants: [omitted]
'system':
type: object
path: Item.condition.system
is_null: false
values: 44
schema:
'description':
type: object
path: Item.condition.system.description
is_null: false
values: 44
schema:
'value':
type: string
path: Item.condition.system.description.value
is_null: false
values: 44
different_values: 44 (all different)
variants: [omitted]
'duration':
type: object
path: Item.condition.system.duration
is_null: false
values: 44
schema:
[expiry]:
type:
path: Item.condition.system.duration.expiry
is_null: true
values: 0
is_empty: true
'unit':
type: string
path: Item.condition.system.duration.unit
is_null: false
values: 44
different_values: 1 (all same)
variants: "unlimited" (x44)
'value':
type: integer
path: Item.condition.system.duration.value
is_null: false
values: 44
different_values: 2
variants:
- 0 (x27)
- -1 (x17)
[perpetual]:
type: boolean
path: Item.condition.system.duration.perpetual
is_null: true
values: 17
different_values: 2
variants:
- False (x16)
- True (x1)
[text]:
type: string
path: Item.condition.system.duration.text
is_null: true
values: 17
different_values: 1 (all same)
variants: "" (x17)
[group]:
type: string
path: Item.condition.system.group
is_null: true
values: 23
different_values: 5
variants:
- "senses" (x5)
- "abilities" (x5)
- "attitudes" (x5)
- "death" (x4)
- "detection" (x4)
'overrides':
type: array<string>
path: Item.condition.system.overrides
is_null: false
values: 44
min_count: 0
max_count: 4
value_type:
type: string
path: Item.condition.system.overrides.[]
is_null: false
values: 23
different_values: 8
variants:
- "helpful" (x4)
- "indifferent" (x4)
- "unfriendly" (x4)
- "hostile" (x4)
- "friendly" (x4)
- "dazzled" (x1)
- "grabbed" (x1)
- "slowed" (x1)
'publication':
type: object
path: Item.condition.system.publication
is_null: false
values: 44
schema:
'license':
type: string
path: Item.condition.system.publication.license
is_null: false
values: 44
different_values: 2
variants:
- "ORC" (x43)
- "OGL" (x1)
'remaster':
type: boolean
path: Item.condition.system.publication.remaster
is_null: false
values: 44
different_values: 2
variants:
- True (x43)
- False (x1)
'title':
type: string
path: Item.condition.system.publication.title
is_null: false
values: 44
different_values: 3
variants:
- "Pathfinder Player Core" (x42)
- "Pathfinder Player Core 2" (x1)
- "Pathfinder Adventure: Malevolence" (x1)
'references':
type: object
path: Item.condition.system.references
is_null: false
values: 44
schema:
'children':
type: array<>
path: Item.condition.system.references.children
is_null: false
values: 44
min_count: 0
max_count: 0
value_type:
type:
path: Item.condition.system.references.children.[]
is_null: false
values: 0
is_empty: true
'immunityFrom':
type: array<>
path: Item.condition.system.references.immunityFrom
is_null: false
values: 44
min_count: 0
max_count: 0
value_type:
type:
path: Item.condition.system.references.immunityFrom.[]
is_null: false
values: 0
is_empty: true
'overriddenBy':
type: array<>
path: Item.condition.system.references.overriddenBy
is_null: false
values: 44
min_count: 0
max_count: 0
value_type:
type:
path: Item.condition.system.references.overriddenBy.[]
is_null: false
values: 0
is_empty: true
'overrides':
type: array<>
path: Item.condition.system.references.overrides
is_null: false
values: 44
min_count: 0
max_count: 0
value_type:
type:
path: Item.condition.system.references.overrides.[]
is_null: false
values: 0
is_empty: true
'rules':
type: ignored (Foundry rules object)
path: Item.condition.system.rules
is_null: false
values: 44
'traits':
type: object
path: Item.condition.system.traits
is_null: false
values: 44
schema:
'value':
type: array<>
path: Item.condition.system.traits.value
is_null: false
values: 44
min_count: 0
max_count: 0
value_type:
type:
path: Item.condition.system.traits.value.[]
is_null: false
values: 0
is_empty: true
'value':
type: object
path: Item.condition.system.value
is_null: false
values: 44
schema:
[immutable]:
type: boolean
path: Item.condition.system.value.immutable
is_null: true
values: 8
different_values: 1 (all same)
variants: False (x8)
[value]:
type: integer
path: Item.condition.system.value.value
is_null: true
values: 13
different_values: 1 (all same)
variants: 1 (x13)
'isValued':
type: boolean
path: Item.condition.system.value.isValued
is_null: false
values: 44
different_values: 2
variants:
- False (x31)
- True (x13)
[active]:
type: boolean
path: Item.condition.system.active
is_null: true
values: 17
different_values: 1 (all same)
variants: False (x17)
[removable]:
type: boolean
path: Item.condition.system.removable
is_null: true
values: 17
different_values: 1 (all same)
variants: False (x17)
'type':
type: string
path: Item.condition.type
is_null: false
values: 44
different_values: 1 (all same)
variants: "condition" (x44)
-304
View File
@@ -1,304 +0,0 @@
Item.consumable
Different values: 1651
=====================================
object {Item.consumable}
_id : string {Item.consumable._id} (all different values)
img : string {Item.consumable.img} (722 different values)
name : string {Item.consumable.name} (all different values)
system : object {Item.consumable.system}
[baseItem] : string {Item.consumable.system.baseItem} (same value: 'alchemical-bomb')
bulk : object {Item.consumable.system.bulk}
value : mixed
integer {Item.consumable.system.bulk.value} (7 different values)
0 (x554)
1 (x39)
2 (x3)
8 (x1)
5 (x1)
50 (x1)
3 (x1)
float {Item.consumable.system.bulk.value} (same value: 0,1)
category : string {Item.consumable.system.category} (16 different values)
description : object {Item.consumable.system.description}
value : string {Item.consumable.system.description.value} (1583 different values)
hardness : integer {Item.consumable.system.hardness} (same value: 0)
hp : object {Item.consumable.system.hp}
max : integer {Item.consumable.system.hp.max} (same value: 0)
value : integer {Item.consumable.system.hp.value} (same value: 0)
level : object {Item.consumable.system.level}
value : integer {Item.consumable.system.level.value} (21 different values)
material : object {Item.consumable.system.material}
[effects] : array<string> {Item.consumable.system.material.effects}
Length: min=1 max=1
Value type: string {Item.consumable.system.material.effects.[]} (same value: 'silver')
[grade] : empty
[type] : empty
[containerId] : empty
price : object {Item.consumable.system.price}
[per] : integer {Item.consumable.system.price.per} (2 different values)
10 (x41)
5 (x4)
value : object {Item.consumable.system.price.value}
[cp] : integer {Item.consumable.system.price.value.cp} (2 different values)
1 (x8)
5 (x1)
[gp] : integer {Item.consumable.system.price.value.gp} (183 different values)
[sp] : integer {Item.consumable.system.price.value.sp} (7 different values)
1 (x44)
2 (x5)
9 (x4)
4 (x3)
6 (x2)
5 (x1)
40 (x1)
publication : object {Item.consumable.system.publication}
license : string {Item.consumable.system.publication.license} (2 different values)
'OGL' (x942)
'ORC' (x709)
remaster : boolean {Item.consumable.system.publication.remaster} (2 different values)
False (x909)
True (x742)
title : string {Item.consumable.system.publication.title} (99 different values)
quantity : integer {Item.consumable.system.quantity} (3 different values)
1 (x1607)
10 (x40)
5 (x4)
rules : ignored (Foundry rules object) {Item.consumable.system.rules}
size : string {Item.consumable.system.size} (2 different values)
'med' (x1641)
'sm' (x10)
[stackGroup] : string {Item.consumable.system.stackGroup} (7 different values)
'rounds10' (x48)
'arrows' (x10)
'slingBullets' (x8)
'bolts' (x6)
'rounds5' (x4)
'blowgunDarts' (x1)
'woodenTaws' (x1)
traits : object {Item.consumable.system.traits}
[otherTags] : array<string> {Item.consumable.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Item.consumable.system.traits.otherTags.[]} (3 different values)
'alchemical-tool' (x56)
'alchemical-food' (x56)
'herbal' (x6)
rarity : string {Item.consumable.system.traits.rarity} (4 different values)
'common' (x968)
'uncommon' (x530)
'rare' (x152)
'unique' (x1)
value : array<string> {Item.consumable.system.traits.value}
Length: min=0 max=8
Value type: string {Item.consumable.system.traits.value.[]} (90 different values)
usage : object {Item.consumable.system.usage}
value : string {Item.consumable.system.usage.value} (41 different values)
uses : object {Item.consumable.system.uses}
autoDestroy : boolean {Item.consumable.system.uses.autoDestroy} (2 different values)
True (x1631)
False (x20)
max : integer {Item.consumable.system.uses.max} (9 different values)
1 (x1631)
5 (x8)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
24 (x1)
6 (x1)
8 (x1)
value : integer {Item.consumable.system.uses.value} (9 different values)
1 (x1632)
5 (x7)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
24 (x1)
6 (x1)
8 (x1)
[damage] : object {Item.consumable.system.damage}
formula : string {Item.consumable.system.damage.formula} (37 different values)
kind : string {Item.consumable.system.damage.kind} (2 different values)
'damage' (x49)
'healing' (x27)
type : string {Item.consumable.system.damage.type} (12 different values)
[spell] : object {Item.consumable.system.spell}
_id : string {Item.consumable.system.spell._id} (2 different values)
'7w37duycMs4YOBeu' (x6)
'lj2l0i8ShNSlnZrj' (x4)
flags : object {Item.consumable.system.spell.flags}
core : object {Item.consumable.system.spell.flags.core}
sourceId : string {Item.consumable.system.spell.flags.core.sourceId} (2 different values)
'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6)
'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4)
img : string {Item.consumable.system.spell.img} (2 different values)
'icons/magic/life/cross-worn-green.webp' (x6)
'icons/commodities/wood/fence-posts-brown.webp' (x4)
name : string {Item.consumable.system.spell.name} (2 different values)
'Heal' (x6)
'Splinter Volley' (x4)
sort : integer {Item.consumable.system.spell.sort} (2 different values)
133500000 (x6)
0 (x4)
system : object {Item.consumable.system.spell.system}
[area] : empty
cost : object {Item.consumable.system.spell.system.cost}
value : string {Item.consumable.system.spell.system.cost.value} (same value: '')
counteraction : boolean {Item.consumable.system.spell.system.counteraction} (same value: False)
damage : dict<string, object> {Item.consumable.system.spell.system.damage}
#key : string {Item.consumable.system.spell.system.damage.[key]} (2 different values)
'0' (x6)
'QrOXDstbGji5fsbX' (x4)
#value : object {Item.consumable.system.spell.system.damage.[value]}
applyMod : boolean {Item.consumable.system.spell.system.damage.[value].applyMod} (same value: False)
[category] : empty
formula : string {Item.consumable.system.spell.system.damage.[value].formula} (2 different values)
'1d8' (x6)
'4d6' (x4)
kinds : array<string> {Item.consumable.system.spell.system.damage.[value].kinds}
Length: min=1 max=2
Value type: string {Item.consumable.system.spell.system.damage.[value].kinds.[]} (2 different values)
'damage' (x10)
'healing' (x6)
materials : array<> {Item.consumable.system.spell.system.damage.[value].materials}
Length: min=0 max=0
Value type: empty
type : string {Item.consumable.system.spell.system.damage.[value].type} (2 different values)
'vitality' (x6)
'piercing' (x4)
description : object {Item.consumable.system.spell.system.description}
value : string {Item.consumable.system.spell.system.description.value} (2 different values)
duration : object {Item.consumable.system.spell.system.duration}
sustained : boolean {Item.consumable.system.spell.system.duration.sustained} (same value: False)
value : string {Item.consumable.system.spell.system.duration.value} (same value: '')
heightening : object {Item.consumable.system.spell.system.heightening}
damage : object {Item.consumable.system.spell.system.heightening.damage}
[0] : string {Item.consumable.system.spell.system.heightening.damage.0} (same value: '1d8')
QrOXDstbGji5fsbX : string {Item.consumable.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
interval : integer {Item.consumable.system.spell.system.heightening.interval} (2 different values)
1 (x6)
2 (x4)
type : string {Item.consumable.system.spell.system.heightening.type} (same value: 'interval')
level : object {Item.consumable.system.spell.system.level}
value : integer {Item.consumable.system.spell.system.level.value} (5 different values)
1 (x6)
2 (x1)
4 (x1)
6 (x1)
8 (x1)
location : object {Item.consumable.system.spell.system.location}
heightenedLevel : integer {Item.consumable.system.spell.system.location.heightenedLevel} (6 different values)
2 (x5)
3 (x1)
4 (x1)
5 (x1)
6 (x1)
7 (x1)
[value] : empty
time : object {Item.consumable.system.spell.system.time}
value : string {Item.consumable.system.spell.system.time.value} (2 different values)
'1 to 3' (x6)
'2 or 3' (x4)
[overlays] : dict<string, object> {Item.consumable.system.spell.system.overlays}
#key : string {Item.consumable.system.spell.system.overlays.[key]} (4 different values)
'37gy7l19tik74o4s' (x6)
'7qdtetowq348s9oc' (x6)
'7vbvdrv2cl87sqta' (x6)
'lfxcoz2d3f8j2zq1' (x6)
#value : object {Item.consumable.system.spell.system.overlays.[value]}
_id : string {Item.consumable.system.spell.system.overlays.[value]._id} (4 different values)
'37gy7l19tik74o4s' (x6)
'7qdtetowq348s9oc' (x6)
'7vbvdrv2cl87sqta' (x6)
'lfxcoz2d3f8j2zq1' (x6)
[name] : string {Item.consumable.system.spell.system.overlays.[value].name} (2 different values)
'Heal (vs. Living)' (x6)
'Heal (vs. Undead)' (x6)
overlayType : string {Item.consumable.system.spell.system.overlays.[value].overlayType} (same value: 'override')
sort : integer {Item.consumable.system.spell.system.overlays.[value].sort} (4 different values)
2 (x6)
1 (x6)
4 (x6)
3 (x6)
system : object {Item.consumable.system.spell.system.overlays.[value].system}
[damage] : object {Item.consumable.system.spell.system.overlays.[value].system.damage}
0 : object {Item.consumable.system.spell.system.overlays.[value].system.damage.0}
[formula] : string {Item.consumable.system.spell.system.overlays.[value].system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Item.consumable.system.spell.system.overlays.[value].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Item.consumable.system.spell.system.overlays.[value].system.damage.0.kinds.[]} (2 different values)
'healing' (x6)
'damage' (x6)
[defense] : empty
[heightening] : object {Item.consumable.system.spell.system.overlays.[value].system.heightening}
damage : object {Item.consumable.system.spell.system.overlays.[value].system.heightening.damage}
0 : string {Item.consumable.system.spell.system.overlays.[value].system.heightening.damage.0} (same value: '1d8+8')
range : object {Item.consumable.system.spell.system.overlays.[value].system.range}
value : string {Item.consumable.system.spell.system.overlays.[value].system.range.value} (3 different values)
'30 feet' (x12)
'touch' (x6)
'' (x6)
time : object {Item.consumable.system.spell.system.overlays.[value].system.time}
value : string {Item.consumable.system.spell.system.overlays.[value].system.time.value} (3 different values)
'2' (x12)
'1' (x6)
'3' (x6)
[area] : object {Item.consumable.system.spell.system.overlays.[value].system.area}
type : string {Item.consumable.system.spell.system.overlays.[value].system.area.type} (same value: 'emanation')
value : integer {Item.consumable.system.spell.system.overlays.[value].system.area.value} (same value: 30)
[target] : object {Item.consumable.system.spell.system.overlays.[value].system.target}
value : string {Item.consumable.system.spell.system.overlays.[value].system.target.value} (2 different values)
'all living and undead creatures' (x6)
'1 undead' (x6)
[traits] : object {Item.consumable.system.spell.system.overlays.[value].system.traits}
value : array<string> {Item.consumable.system.spell.system.overlays.[value].system.traits.value}
Length: min=4 max=4
Value type: string {Item.consumable.system.spell.system.overlays.[value].system.traits.value.[]} (4 different values)
'concentrate' (x18)
'healing' (x18)
'manipulate' (x18)
'vitality' (x18)
publication : object {Item.consumable.system.spell.system.publication}
license : string {Item.consumable.system.spell.system.publication.license} (2 different values)
'ORC' (x6)
'OGL' (x4)
remaster : boolean {Item.consumable.system.spell.system.publication.remaster} (same value: True)
title : string {Item.consumable.system.spell.system.publication.title} (2 different values)
'Pathfinder Player Core' (x6)
'Pathfinder Rage of Elements' (x4)
range : object {Item.consumable.system.spell.system.range}
value : string {Item.consumable.system.spell.system.range.value} (2 different values)
'varies' (x6)
'60 feet' (x4)
requirements : string {Item.consumable.system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Item.consumable.system.spell.system.rules}
slug : string {Item.consumable.system.spell.system.slug} (2 different values)
'heal' (x6)
'splinter-volley' (x4)
target : object {Item.consumable.system.spell.system.target}
value : string {Item.consumable.system.spell.system.target.value} (2 different values)
'1 willing living creature or 1 undead' (x6)
'1 or 2 creatures' (x4)
[defense] : object {Item.consumable.system.spell.system.defense}
save : object {Item.consumable.system.spell.system.defense.save}
basic : boolean {Item.consumable.system.spell.system.defense.save.basic} (same value: True)
statistic : string {Item.consumable.system.spell.system.defense.save.statistic} (same value: 'fortitude')
traits : object {Item.consumable.system.spell.system.traits}
rarity : string {Item.consumable.system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Item.consumable.system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {Item.consumable.system.spell.system.traits.traditions.[]} (3 different values)
'primal' (x10)
'divine' (x6)
'arcane' (x4)
value : array<string> {Item.consumable.system.spell.system.traits.value}
Length: min=3 max=4
Value type: string {Item.consumable.system.spell.system.traits.value.[]} (6 different values)
'manipulate' (x10)
'healing' (x6)
'vitality' (x6)
'attack' (x4)
'concentrate' (x4)
'wood' (x4)
type : string {Item.consumable.system.spell.type} (same value: 'spell')
type : string {Item.consumable.type} (same value: 'consumable')
File diff suppressed because it is too large Load Diff
-75
View File
@@ -1,75 +0,0 @@
Item.deity
Different values: 453
=====================================
object {Item.deity}
_id : string {Item.deity._id} (all different values)
folder : string {Item.deity.folder} (33 different values)
img : string {Item.deity.img} (108 different values)
name : string {Item.deity.name} (all different values)
system : object {Item.deity.system}
attribute : array<string> {Item.deity.system.attribute}
Length: min=0 max=2
Value type: string {Item.deity.system.attribute.[]} (6 different values)
'wis' (x206)
'con' (x176)
'cha' (x146)
'int' (x140)
'str' (x126)
'dex' (x96)
category : string {Item.deity.system.category} (4 different values)
'deity' (x396)
'pantheon' (x34)
'covenant' (x16)
'philosophy' (x7)
description : object {Item.deity.system.description}
value : string {Item.deity.system.description.value} (all different values)
domains : object {Item.deity.system.domains}
alternate : array<string> {Item.deity.system.domains.alternate}
Length: min=0 max=5
Value type: string {Item.deity.system.domains.alternate.[]} (64 different values)
primary : array<string> {Item.deity.system.domains.primary}
Length: min=0 max=7
Value type: string {Item.deity.system.domains.primary.[]} (64 different values)
font : array<string> {Item.deity.system.font}
Length: min=0 max=2
Value type: string {Item.deity.system.font.[]} (2 different values)
'heal' (x292)
'harm' (x285)
publication : object {Item.deity.system.publication}
license : string {Item.deity.system.publication.license} (2 different values)
'ORC' (x419)
'OGL' (x34)
remaster : boolean {Item.deity.system.publication.remaster} (2 different values)
True (x419)
False (x34)
title : string {Item.deity.system.publication.title} (13 different values)
rules : ignored (Foundry rules object) {Item.deity.system.rules}
[sanctification] : object {Item.deity.system.sanctification}
modal : string {Item.deity.system.sanctification.modal} (2 different values)
'can' (x243)
'must' (x106)
what : array<string> {Item.deity.system.sanctification.what}
Length: min=1 max=2
Value type: string {Item.deity.system.sanctification.what.[]} (2 different values)
'holy' (x211)
'unholy' (x176)
skill : array<string> {Item.deity.system.skill}
Length: min=0 max=2
Value type: string {Item.deity.system.skill.[]} (16 different values)
spells : dict<string, string> {Item.deity.system.spells}
#key : string {Item.deity.system.spells.[key]} (9 different values)
'1' (x443)
'3' (x204)
'4' (x198)
'5' (x167)
'2' (x146)
'6' (x90)
'7' (x75)
'8' (x30)
'9' (x26)
#value : string {Item.deity.system.spells.[value]} (295 different values)
weapons : array<string> {Item.deity.system.weapons}
Length: min=0 max=2
Value type: string {Item.deity.system.weapons.[]} (99 different values)
[traits] : object {Item.deity.system.traits}
type : string {Item.deity.type} (same value: 'deity')
+267
View File
@@ -0,0 +1,267 @@
name: Item.deity
values: 453
schema:
'_id':
type: string
path: Item.deity._id
is_null: false
values: 453
different_values: 453 (all different)
variants: [omitted]
'folder':
type: string
path: Item.deity.folder
is_null: false
values: 445
different_values: 33
variants: [omitted]
'img':
type: string
path: Item.deity.img
is_null: false
values: 453
different_values: 108
variants: [omitted]
'name':
type: string
path: Item.deity.name
is_null: false
values: 453
different_values: 453 (all different)
variants: [omitted]
'system':
type: object
path: Item.deity.system
is_null: false
values: 453
schema:
'attribute':
type: array<string>
path: Item.deity.system.attribute
is_null: false
values: 453
min_count: 0
max_count: 2
value_type:
type: string
path: Item.deity.system.attribute.[]
is_null: false
values: 890
different_values: 6
variants:
- "wis" (x206)
- "con" (x176)
- "cha" (x146)
- "int" (x140)
- "str" (x126)
- "dex" (x96)
'category':
type: string
path: Item.deity.system.category
is_null: false
values: 453
different_values: 4
variants:
- "deity" (x396)
- "pantheon" (x34)
- "covenant" (x16)
- "philosophy" (x7)
'description':
type: object
path: Item.deity.system.description
is_null: false
values: 453
schema:
'value':
type: string
path: Item.deity.system.description.value
is_null: false
values: 453
different_values: 453 (all different)
variants: [omitted]
'domains':
type: object
path: Item.deity.system.domains
is_null: false
values: 453
schema:
'alternate':
type: array<string>
path: Item.deity.system.domains.alternate
is_null: false
values: 453
min_count: 0
max_count: 5
value_type:
type: string
path: Item.deity.system.domains.alternate.[]
is_null: false
values: 589
different_values: 64
variants: [omitted]
'primary':
type: array<string>
path: Item.deity.system.domains.primary
is_null: false
values: 453
min_count: 0
max_count: 7
value_type:
type: string
path: Item.deity.system.domains.primary.[]
is_null: false
values: 1785
different_values: 64
variants: [omitted]
'font':
type: array<string>
path: Item.deity.system.font
is_null: false
values: 453
min_count: 0
max_count: 2
value_type:
type: string
path: Item.deity.system.font.[]
is_null: false
values: 577
different_values: 2
variants:
- "heal" (x292)
- "harm" (x285)
'publication':
type: object
path: Item.deity.system.publication
is_null: false
values: 453
schema:
'license':
type: string
path: Item.deity.system.publication.license
is_null: false
values: 453
different_values: 2
variants:
- "ORC" (x419)
- "OGL" (x34)
'remaster':
type: boolean
path: Item.deity.system.publication.remaster
is_null: false
values: 453
different_values: 2
variants:
- True (x419)
- False (x34)
'title':
type: string
path: Item.deity.system.publication.title
is_null: false
values: 453
different_values: 13
variants: [omitted]
'rules':
type: ignored (Foundry rules object)
path: Item.deity.system.rules
is_null: false
values: 453
[sanctification]:
type: object
path: Item.deity.system.sanctification
is_null: true
values: 349
schema:
'modal':
type: string
path: Item.deity.system.sanctification.modal
is_null: false
values: 349
different_values: 2
variants:
- "can" (x243)
- "must" (x106)
'what':
type: array<string>
path: Item.deity.system.sanctification.what
is_null: false
values: 349
min_count: 1
max_count: 2
value_type:
type: string
path: Item.deity.system.sanctification.what.[]
is_null: false
values: 387
different_values: 2
variants:
- "holy" (x211)
- "unholy" (x176)
'skill':
type: array<string>
path: Item.deity.system.skill
is_null: false
values: 453
min_count: 0
max_count: 2
value_type:
type: string
path: Item.deity.system.skill.[]
is_null: false
values: 451
different_values: 16
variants: [omitted]
'spells':
type: dict<string, string>
path: Item.deity.system.spells
is_null: false
values: 453
_key:
type: string
path: Item.deity.system.spells.[key]
is_null: false
values: 1379
different_values: 9
variants:
- "1" (x443)
- "3" (x204)
- "4" (x198)
- "5" (x167)
- "2" (x146)
- "6" (x90)
- "7" (x75)
- "8" (x30)
- "9" (x26)
_value:
type: string
path: Item.deity.system.spells.[value]
is_null: false
values: 1379
different_values: 295
variants: [omitted]
'weapons':
type: array<string>
path: Item.deity.system.weapons
is_null: false
values: 453
min_count: 0
max_count: 2
value_type:
type: string
path: Item.deity.system.weapons.[]
is_null: false
values: 468
different_values: 99
variants: [omitted]
[traits]:
type: object
path: Item.deity.system.traits
is_null: true
values: 446
schema:
'type':
type: string
path: Item.deity.type
is_null: false
values: 453
different_values: 1 (all same)
variants: "deity" (x453)
-94
View File
@@ -1,94 +0,0 @@
Item.effect
Different values: 2516
=====================================
object {Item.effect}
_id : string {Item.effect._id} (2515 different values)
img : string {Item.effect.img} (1484 different values)
name : string {Item.effect.name} (2511 different values)
system : object {Item.effect.system}
description : object {Item.effect.system.description}
[gm] : string {Item.effect.system.description.gm} (same value: '<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC\'s sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn\'t increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they\'re @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>')
value : string {Item.effect.system.description.value} (2467 different values)
duration : object {Item.effect.system.duration}
[expiry] : string {Item.effect.system.duration.expiry} (3 different values)
'turn-start' (x1652)
'turn-end' (x264)
'round-end' (x1)
sustained : boolean {Item.effect.system.duration.sustained} (2 different values)
False (x2467)
True (x49)
unit : string {Item.effect.system.duration.unit} (6 different values)
'minutes' (x786)
'unlimited' (x706)
'rounds' (x661)
'hours' (x207)
'encounter' (x82)
'days' (x74)
value : integer {Item.effect.system.duration.value} (17 different values)
level : object {Item.effect.system.level}
value : integer {Item.effect.system.level.value} (27 different values)
publication : object {Item.effect.system.publication}
license : string {Item.effect.system.publication.license} (2 different values)
'OGL' (x1411)
'ORC' (x1105)
remaster : boolean {Item.effect.system.publication.remaster} (2 different values)
False (x1313)
True (x1203)
title : string {Item.effect.system.publication.title} (151 different values)
rules : ignored (Foundry rules object) {Item.effect.system.rules}
start : object {Item.effect.system.start}
[initiative] : empty
value : integer {Item.effect.system.start.value} (3 different values)
0 (x2509)
3648 (x6)
103462347 (x1)
tokenIcon : object {Item.effect.system.tokenIcon}
show : boolean {Item.effect.system.tokenIcon.show} (2 different values)
True (x2348)
False (x168)
traits : object {Item.effect.system.traits}
[rarity] : string {Item.effect.system.traits.rarity} (2 different values)
'common' (x1250)
'uncommon' (x1)
value : array<string> {Item.effect.system.traits.value}
Length: min=0 max=1
Value type: string {Item.effect.system.traits.value.[]} (3 different values)
'gunslinger' (x2)
'disease' (x1)
'wizard' (x1)
[badge] : object {Item.effect.system.badge}
[max] : integer {Item.effect.system.badge.max} (6 different values)
3 (x6)
4 (x2)
20 (x2)
12 (x1)
8 (x1)
2 (x1)
type : string {Item.effect.system.badge.type} (2 different values)
'counter' (x70)
'formula' (x36)
value : mixed
integer {Item.effect.system.badge.value} (7 different values)
1 (x51)
3 (x7)
10 (x4)
2 (x3)
5 (x2)
4 (x2)
20 (x1)
string {Item.effect.system.badge.value} (16 different values)
[evaluate] : boolean {Item.effect.system.badge.evaluate} (same value: True)
[labels] : array<string> {Item.effect.system.badge.labels}
Length: min=2 max=12
Value type: string {Item.effect.system.badge.labels.[]} (88 different values)
[loop] : boolean {Item.effect.system.badge.loop} (2 different values)
False (x35)
True (x1)
[min] : integer {Item.effect.system.badge.min} (3 different values)
0 (x2)
2 (x1)
5 (x1)
[reevaluate] : string {Item.effect.system.badge.reevaluate} (same value: 'turn-end')
[target] : empty
type : string {Item.effect.type} (same value: 'effect')
[folder] : string {Item.effect.folder} (14 different values)
+325
View File
@@ -0,0 +1,325 @@
name: Item.effect
values: 2512
schema:
'_id':
type: string
path: Item.effect._id
is_null: false
values: 2512
different_values: 2511
variants: [omitted]
'img':
type: string
path: Item.effect.img
is_null: false
values: 2512
different_values: 1484
variants: [omitted]
'name':
type: string
path: Item.effect.name
is_null: false
values: 2512
different_values: 2507
variants: [omitted]
'system':
type: object
path: Item.effect.system
is_null: false
values: 2512
schema:
'description':
type: object
path: Item.effect.system.description
is_null: false
values: 2512
schema:
[gm]:
type: string
path: Item.effect.system.description.gm
is_null: true
values: 1
different_values: 1 (all same)
variants: "<h2>Soul Degradation (Curse 7)</h2><section class=\"traits\"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>" (x1)
'value':
type: string
path: Item.effect.system.description.value
is_null: false
values: 2512
different_values: 2463
variants: [omitted]
'duration':
type: object
path: Item.effect.system.duration
is_null: false
values: 2512
schema:
[expiry]:
type: string
path: Item.effect.system.duration.expiry
is_null: true
values: 1913
different_values: 3
variants:
- "turn-start" (x1652)
- "turn-end" (x260)
- "round-end" (x1)
'sustained':
type: boolean
path: Item.effect.system.duration.sustained
is_null: false
values: 2512
different_values: 2
variants:
- False (x2463)
- True (x49)
'unit':
type: string
path: Item.effect.system.duration.unit
is_null: false
values: 2512
different_values: 6
variants:
- "minutes" (x786)
- "unlimited" (x706)
- "rounds" (x657)
- "hours" (x207)
- "encounter" (x82)
- "days" (x74)
'value':
type: integer
path: Item.effect.system.duration.value
is_null: false
values: 2512
different_values: 17
variants: [omitted]
'level':
type: object
path: Item.effect.system.level
is_null: false
values: 2512
schema:
'value':
type: integer
path: Item.effect.system.level.value
is_null: false
values: 2512
different_values: 27
variants: [omitted]
'publication':
type: object
path: Item.effect.system.publication
is_null: false
values: 2512
schema:
'license':
type: string
path: Item.effect.system.publication.license
is_null: false
values: 2512
different_values: 2
variants:
- "OGL" (x1406)
- "ORC" (x1106)
'remaster':
type: boolean
path: Item.effect.system.publication.remaster
is_null: false
values: 2512
different_values: 2
variants:
- False (x1312)
- True (x1200)
'title':
type: string
path: Item.effect.system.publication.title
is_null: false
values: 2512
different_values: 151
variants: [omitted]
'rules':
type: ignored (Foundry rules object)
path: Item.effect.system.rules
is_null: false
values: 2512
'start':
type: object
path: Item.effect.system.start
is_null: false
values: 2512
schema:
[initiative]:
type:
path: Item.effect.system.start.initiative
is_null: true
values: 0
is_empty: true
'value':
type: integer
path: Item.effect.system.start.value
is_null: false
values: 2512
different_values: 3
variants:
- 0 (x2505)
- 3648 (x6)
- 103462347 (x1)
'tokenIcon':
type: object
path: Item.effect.system.tokenIcon
is_null: false
values: 2512
schema:
'show':
type: boolean
path: Item.effect.system.tokenIcon.show
is_null: false
values: 2512
different_values: 2
variants:
- True (x2344)
- False (x168)
'traits':
type: object
path: Item.effect.system.traits
is_null: false
values: 2512
schema:
[rarity]:
type: string
path: Item.effect.system.traits.rarity
is_null: true
values: 1251
different_values: 2
variants:
- "common" (x1250)
- "uncommon" (x1)
'value':
type: array<string>
path: Item.effect.system.traits.value
is_null: false
values: 2512
min_count: 0
max_count: 1
value_type:
type: string
path: Item.effect.system.traits.value.[]
is_null: false
values: 4
different_values: 3
variants:
- "gunslinger" (x2)
- "disease" (x1)
- "wizard" (x1)
[badge]:
type: object
path: Item.effect.system.badge
is_null: true
values: 106
schema:
[max]:
type: integer
path: Item.effect.system.badge.max
is_null: true
values: 13
different_values: 6
variants:
- 3 (x6)
- 4 (x2)
- 20 (x2)
- 12 (x1)
- 8 (x1)
- 2 (x1)
'type':
type: string
path: Item.effect.system.badge.type
is_null: false
values: 106
different_values: 2
variants:
- "counter" (x70)
- "formula" (x36)
'value':
type: integer | string
path: Item.effect.system.badge.value
is_null: false
values: 106
types:
- different_values: 7
variants:
- 1 (x51)
- 3 (x7)
- 10 (x4)
- 2 (x3)
- 5 (x2)
- 4 (x2)
- 20 (x1)
- different_values: 16
variants: [omitted]
[evaluate]:
type: boolean
path: Item.effect.system.badge.evaluate
is_null: true
values: 36
different_values: 1 (all same)
variants: True (x36)
[labels]:
type: array<string>
path: Item.effect.system.badge.labels
is_null: true
values: 38
min_count: 2
max_count: 12
value_type:
type: string
path: Item.effect.system.badge.labels.[]
is_null: false
values: 168
different_values: 88
variants: [omitted]
[loop]:
type: boolean
path: Item.effect.system.badge.loop
is_null: true
values: 36
different_values: 2
variants:
- False (x35)
- True (x1)
[min]:
type: integer
path: Item.effect.system.badge.min
is_null: true
values: 4
different_values: 3
variants:
- 0 (x2)
- 2 (x1)
- 5 (x1)
[reevaluate]:
type: string
path: Item.effect.system.badge.reevaluate
is_null: true
values: 1
different_values: 1 (all same)
variants: "turn-end" (x1)
[target]:
type:
path: Item.effect.system.target
is_null: true
values: 0
is_empty: true
'type':
type: string
path: Item.effect.type
is_null: false
values: 2512
different_values: 1 (all same)
variants: "effect" (x2512)
[folder]:
type: string
path: Item.effect.folder
is_null: true
values: 77
different_values: 14
variants: [omitted]
-99
View File
@@ -1,99 +0,0 @@
Item.equipment
Different values: 2166
=====================================
object {Item.equipment}
_id : string {Item.equipment._id} (all different values)
img : string {Item.equipment.img} (1043 different values)
name : string {Item.equipment.name} (all different values)
system : object {Item.equipment.system}
[ability] : object {Item.equipment.system.ability}
value : string {Item.equipment.system.ability.value} (same value: 'str')
level : object {Item.equipment.system.level}
value : integer {Item.equipment.system.level.value} (29 different values)
material : object {Item.equipment.system.material}
[grade] : empty
[type] : empty
publication : object {Item.equipment.system.publication}
license : string {Item.equipment.system.publication.license} (2 different values)
'OGL' (x1482)
'ORC' (x684)
remaster : boolean {Item.equipment.system.publication.remaster} (2 different values)
False (x1413)
True (x753)
title : string {Item.equipment.system.publication.title} (114 different values)
quantity : integer {Item.equipment.system.quantity} (same value: 1)
rules : ignored (Foundry rules object) {Item.equipment.system.rules}
[baseItem] : string {Item.equipment.system.baseItem} (same value: 'clan-dagger')
hardness : integer {Item.equipment.system.hardness} (same value: 0)
[bonus] : object {Item.equipment.system.bonus}
value : integer {Item.equipment.system.bonus.value} (same value: 0)
bulk : object {Item.equipment.system.bulk}
value : mixed
integer {Item.equipment.system.bulk.value} (15 different values)
float {Item.equipment.system.bulk.value} (same value: 0,1)
description : object {Item.equipment.system.description}
[gm] : string {Item.equipment.system.description.gm} (72 different values)
value : string {Item.equipment.system.description.value} (2051 different values)
[bonusDamage] : object {Item.equipment.system.bonusDamage}
value : integer {Item.equipment.system.bonusDamage.value} (same value: 0)
[damage] : object {Item.equipment.system.damage}
damageType : string {Item.equipment.system.damage.damageType} (same value: 'slashing')
dice : integer {Item.equipment.system.damage.dice} (same value: 1)
die : string {Item.equipment.system.damage.die} (same value: 'd6')
value : string {Item.equipment.system.damage.value} (same value: '')
hp : object {Item.equipment.system.hp}
max : integer {Item.equipment.system.hp.max} (same value: 0)
value : integer {Item.equipment.system.hp.value} (same value: 0)
price : object {Item.equipment.system.price}
value : object {Item.equipment.system.price.value}
[cp] : integer {Item.equipment.system.price.value.cp} (6 different values)
1 (x7)
5 (x4)
3 (x2)
2 (x2)
4 (x1)
8 (x1)
[gp] : integer {Item.equipment.system.price.value.gp} (238 different values)
[sp] : integer {Item.equipment.system.price.value.sp} (8 different values)
5 (x27)
1 (x19)
2 (x7)
4 (x5)
3 (x5)
8 (x5)
6 (x1)
7 (x1)
[range] : object {Item.equipment.system.range}
value : string {Item.equipment.system.range.value} (same value: '')
[reload] : object {Item.equipment.system.reload}
value : string {Item.equipment.system.reload.value} (same value: '')
size : string {Item.equipment.system.size} (2 different values)
'med' (x2164)
'sm' (x2)
[apex] : object {Item.equipment.system.apex}
attribute : string {Item.equipment.system.apex.attribute} (6 different values)
'cha' (x10)
'dex' (x9)
'int' (x7)
'con' (x7)
'str' (x7)
'wis' (x6)
traits : object {Item.equipment.system.traits}
rarity : string {Item.equipment.system.traits.rarity} (4 different values)
'common' (x1082)
'uncommon' (x646)
'rare' (x289)
'unique' (x149)
value : array<string> {Item.equipment.system.traits.value}
Length: min=0 max=7
Value type: string {Item.equipment.system.traits.value.[]} (91 different values)
usage : object {Item.equipment.system.usage}
value : string {Item.equipment.system.usage.value} (93 different values)
[MAP] : object {Item.equipment.system.MAP}
value : string {Item.equipment.system.MAP.value} (same value: '')
[containerId] : empty
[splashDamage] : object {Item.equipment.system.splashDamage}
value : integer {Item.equipment.system.splashDamage.value} (same value: 0)
[weaponType] : object {Item.equipment.system.weaponType}
value : string {Item.equipment.system.weaponType.value} (same value: '')
type : string {Item.equipment.type} (same value: 'equipment')
+444
View File
@@ -0,0 +1,444 @@
name: Item.equipment
values: 2166
schema:
'_id':
type: string
path: Item.equipment._id
is_null: false
values: 2166
different_values: 2166 (all different)
variants: [omitted]
'img':
type: string
path: Item.equipment.img
is_null: false
values: 2166
different_values: 1043
variants: [omitted]
'name':
type: string
path: Item.equipment.name
is_null: false
values: 2166
different_values: 2166 (all different)
variants: [omitted]
'system':
type: object
path: Item.equipment.system
is_null: false
values: 2166
schema:
[ability]:
type: object
path: Item.equipment.system.ability
is_null: true
values: 1
schema:
'value':
type: string
path: Item.equipment.system.ability.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "str" (x1)
'level':
type: object
path: Item.equipment.system.level
is_null: false
values: 2166
schema:
'value':
type: integer
path: Item.equipment.system.level.value
is_null: false
values: 2166
different_values: 29
variants: [omitted]
'material':
type: object
path: Item.equipment.system.material
is_null: false
values: 2166
schema:
[grade]:
type:
path: Item.equipment.system.material.grade
is_null: true
values: 0
is_empty: true
[type]:
type:
path: Item.equipment.system.material.type
is_null: true
values: 0
is_empty: true
'publication':
type: object
path: Item.equipment.system.publication
is_null: false
values: 2166
schema:
'license':
type: string
path: Item.equipment.system.publication.license
is_null: false
values: 2166
different_values: 2
variants:
- "OGL" (x1482)
- "ORC" (x684)
'remaster':
type: boolean
path: Item.equipment.system.publication.remaster
is_null: false
values: 2166
different_values: 2
variants:
- False (x1413)
- True (x753)
'title':
type: string
path: Item.equipment.system.publication.title
is_null: false
values: 2166
different_values: 114
variants: [omitted]
'quantity':
type: integer
path: Item.equipment.system.quantity
is_null: false
values: 2166
different_values: 1 (all same)
variants: 1 (x2166)
'rules':
type: ignored (Foundry rules object)
path: Item.equipment.system.rules
is_null: false
values: 2166
[baseItem]:
type: string
path: Item.equipment.system.baseItem
is_null: true
values: 2
different_values: 1 (all same)
variants: "clan-dagger" (x2)
'hardness':
type: integer
path: Item.equipment.system.hardness
is_null: false
values: 2166
different_values: 1 (all same)
variants: 0 (x2166)
[bonus]:
type: object
path: Item.equipment.system.bonus
is_null: true
values: 1
schema:
'value':
type: integer
path: Item.equipment.system.bonus.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'bulk':
type: object
path: Item.equipment.system.bulk
is_null: false
values: 2166
schema:
'value':
type: integer | float
path: Item.equipment.system.bulk.value
is_null: false
values: 2166
types:
- different_values: 15
variants: [omitted]
- different_values: 1 (all same)
variants: 0,1 (x853)
'description':
type: object
path: Item.equipment.system.description
is_null: false
values: 2166
schema:
[gm]:
type: string
path: Item.equipment.system.description.gm
is_null: true
values: 72
different_values: 72
variants: [omitted]
'value':
type: string
path: Item.equipment.system.description.value
is_null: false
values: 2166
different_values: 2051
variants: [omitted]
[bonusDamage]:
type: object
path: Item.equipment.system.bonusDamage
is_null: true
values: 1
schema:
'value':
type: integer
path: Item.equipment.system.bonusDamage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
[damage]:
type: object
path: Item.equipment.system.damage
is_null: true
values: 1
schema:
'damageType':
type: string
path: Item.equipment.system.damage.damageType
is_null: false
values: 1
different_values: 1 (all same)
variants: "slashing" (x1)
'dice':
type: integer
path: Item.equipment.system.damage.dice
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'die':
type: string
path: Item.equipment.system.damage.die
is_null: false
values: 1
different_values: 1 (all same)
variants: "d6" (x1)
'value':
type: string
path: Item.equipment.system.damage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
'hp':
type: object
path: Item.equipment.system.hp
is_null: false
values: 2166
schema:
'max':
type: integer
path: Item.equipment.system.hp.max
is_null: false
values: 2166
different_values: 1 (all same)
variants: 0 (x2166)
'value':
type: integer
path: Item.equipment.system.hp.value
is_null: false
values: 2166
different_values: 1 (all same)
variants: 0 (x2166)
'price':
type: object
path: Item.equipment.system.price
is_null: false
values: 2166
schema:
'value':
type: object
path: Item.equipment.system.price.value
is_null: false
values: 2166
schema:
[cp]:
type: integer
path: Item.equipment.system.price.value.cp
is_null: true
values: 17
different_values: 6
variants:
- 1 (x7)
- 5 (x4)
- 3 (x2)
- 2 (x2)
- 4 (x1)
- 8 (x1)
[gp]:
type: integer
path: Item.equipment.system.price.value.gp
is_null: true
values: 1871
different_values: 238
variants: [omitted]
[sp]:
type: integer
path: Item.equipment.system.price.value.sp
is_null: true
values: 70
different_values: 8
variants:
- 5 (x27)
- 1 (x19)
- 2 (x7)
- 4 (x5)
- 3 (x5)
- 8 (x5)
- 6 (x1)
- 7 (x1)
[range]:
type: object
path: Item.equipment.system.range
is_null: true
values: 1
schema:
'value':
type: string
path: Item.equipment.system.range.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
[reload]:
type: object
path: Item.equipment.system.reload
is_null: true
values: 1
schema:
'value':
type: string
path: Item.equipment.system.reload.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
'size':
type: string
path: Item.equipment.system.size
is_null: false
values: 2166
different_values: 2
variants:
- "med" (x2164)
- "sm" (x2)
[apex]:
type: object
path: Item.equipment.system.apex
is_null: true
values: 46
schema:
'attribute':
type: string
path: Item.equipment.system.apex.attribute
is_null: false
values: 46
different_values: 6
variants:
- "cha" (x10)
- "dex" (x9)
- "int" (x7)
- "con" (x7)
- "str" (x7)
- "wis" (x6)
'traits':
type: object
path: Item.equipment.system.traits
is_null: false
values: 2166
schema:
'rarity':
type: string
path: Item.equipment.system.traits.rarity
is_null: false
values: 2166
different_values: 4
variants:
- "common" (x1082)
- "uncommon" (x646)
- "rare" (x289)
- "unique" (x149)
'value':
type: array<string>
path: Item.equipment.system.traits.value
is_null: false
values: 2166
min_count: 0
max_count: 7
value_type:
type: string
path: Item.equipment.system.traits.value.[]
is_null: false
values: 4227
different_values: 91
variants: [omitted]
'usage':
type: object
path: Item.equipment.system.usage
is_null: false
values: 2166
schema:
'value':
type: string
path: Item.equipment.system.usage.value
is_null: false
values: 2166
different_values: 93
variants: [omitted]
[MAP]:
type: object
path: Item.equipment.system.MAP
is_null: true
values: 1
schema:
'value':
type: string
path: Item.equipment.system.MAP.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
[containerId]:
type:
path: Item.equipment.system.containerId
is_null: true
values: 0
is_empty: true
[splashDamage]:
type: object
path: Item.equipment.system.splashDamage
is_null: true
values: 1
schema:
'value':
type: integer
path: Item.equipment.system.splashDamage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
[weaponType]:
type: object
path: Item.equipment.system.weaponType
is_null: true
values: 1
schema:
'value':
type: string
path: Item.equipment.system.weaponType.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
'type':
type: string
path: Item.equipment.type
is_null: false
values: 2166
different_values: 1 (all same)
variants: "equipment" (x2166)
-229
View File
@@ -1,229 +0,0 @@
Item.feat
Different values: 6548
=====================================
object {Item.feat}
_id : string {Item.feat._id} (all different values)
img : string {Item.feat.img} (661 different values)
name : string {Item.feat.name} (6536 different values)
system : object {Item.feat.system}
[actionCategory] : object {Item.feat.system.actionCategory}
value : string {Item.feat.system.actionCategory.value} (same value: '')
actionType : object {Item.feat.system.actionType}
value : string {Item.feat.system.actionType.value} (4 different values)
'passive' (x4646)
'action' (x1318)
'reaction' (x408)
'free' (x176)
actions : object {Item.feat.system.actions}
[value] : integer {Item.feat.system.actions.value} (3 different values)
1 (x765)
2 (x425)
3 (x128)
category : string {Item.feat.system.category} (11 different values)
description : object {Item.feat.system.description}
value : string {Item.feat.system.description.value} (6514 different values)
[duration] : object {Item.feat.system.duration}
expiry : string {Item.feat.system.duration.expiry} (same value: 'turn-start')
sustained : boolean {Item.feat.system.duration.sustained} (same value: False)
unit : string {Item.feat.system.duration.unit} (same value: 'minutes')
value : integer {Item.feat.system.duration.value} (same value: 1)
traits : object {Item.feat.system.traits}
rarity : string {Item.feat.system.traits.rarity} (4 different values)
'common' (x5773)
'uncommon' (x571)
'rare' (x202)
'unique' (x2)
value : array<string> {Item.feat.system.traits.value}
Length: min=0 max=18
Value type: string {Item.feat.system.traits.value.[]} (201 different values)
[otherTags] : array<string> {Item.feat.system.traits.otherTags}
Length: min=1 max=6
Value type: string {Item.feat.system.traits.otherTags.[]} (66 different values)
[selected] : object {Item.feat.system.traits.selected}
[aasimar] : string {Item.feat.system.traits.selected.aasimar} (same value: 'Aasimar')
[additive2] : string {Item.feat.system.traits.selected.additive2} (same value: 'Additive 2')
[alchemical] : string {Item.feat.system.traits.selected.alchemical} (same value: 'Alchemical')
[alchemist] : string {Item.feat.system.traits.selected.alchemist} (same value: 'Alchemist')
[archetype] : string {Item.feat.system.traits.selected.archetype} (same value: 'Archetype')
[barbarian] : string {Item.feat.system.traits.selected.barbarian} (same value: 'Barbarian')
[catfolk] : string {Item.feat.system.traits.selected.catfolk} (same value: 'Catfolk')
[champion] : string {Item.feat.system.traits.selected.champion} (same value: 'Champion')
[cleric] : string {Item.feat.system.traits.selected.cleric} (same value: 'Cleric')
[concentrate] : string {Item.feat.system.traits.selected.concentrate} (same value: 'Concentrate')
[dedication] : string {Item.feat.system.traits.selected.dedication} (same value: 'Dedication')
[druid] : string {Item.feat.system.traits.selected.druid} (same value: 'Druid')
[electricity] : string {Item.feat.system.traits.selected.electricity} (same value: 'Electricity')
[evocation] : string {Item.feat.system.traits.selected.evocation} (same value: 'Evocation')
[fighter] : string {Item.feat.system.traits.selected.fighter} (same value: 'Fighter')
[finisher] : string {Item.feat.system.traits.selected.finisher} (same value: 'Finisher')
[force] : string {Item.feat.system.traits.selected.force} (same value: 'Force')
[general] : string {Item.feat.system.traits.selected.general} (same value: 'General')
[halfling] : string {Item.feat.system.traits.selected.halfling} (same value: 'Halfling')
[hobgoblin] : string {Item.feat.system.traits.selected.hobgoblin} (same value: 'Hobgoblin')
[lizardfolk] : string {Item.feat.system.traits.selected.lizardfolk} (same value: 'Lizardfolk')
[magical] : string {Item.feat.system.traits.selected.magical} (same value: 'Magical')
[monk] : string {Item.feat.system.traits.selected.monk} (same value: 'Monk')
[orc] : string {Item.feat.system.traits.selected.orc} (same value: 'Orc')
[rage] : string {Item.feat.system.traits.selected.rage} (same value: 'Rage')
[ranger] : string {Item.feat.system.traits.selected.ranger} (same value: 'Ranger')
[rogue] : string {Item.feat.system.traits.selected.rogue} (same value: 'Rogue')
[secret] : string {Item.feat.system.traits.selected.secret} (same value: 'Secret')
[shoony] : string {Item.feat.system.traits.selected.shoony} (same value: 'Shoony')
[skill] : string {Item.feat.system.traits.selected.skill} (same value: 'Skill')
[sonic] : string {Item.feat.system.traits.selected.sonic} (same value: 'Sonic')
[sorcerer] : string {Item.feat.system.traits.selected.sorcerer} (same value: 'Sorcerer')
[stance] : string {Item.feat.system.traits.selected.stance} (same value: 'Stance')
[swashbuckler] : string {Item.feat.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
[teleportation] : string {Item.feat.system.traits.selected.teleportation} (same value: 'Teleportation')
[tengu] : string {Item.feat.system.traits.selected.tengu} (same value: 'Tengu')
tiefling : string {Item.feat.system.traits.selected.tiefling} (same value: 'Tiefling')
[witch] : string {Item.feat.system.traits.selected.witch} (same value: 'Witch')
[wizard] : string {Item.feat.system.traits.selected.wizard} (same value: 'Wizard')
[frequency] : object {Item.feat.system.frequency}
max : integer {Item.feat.system.frequency.max} (3 different values)
1 (x513)
3 (x5)
2 (x2)
per : string {Item.feat.system.frequency.per} (9 different values)
'day' (x262)
'PT1H' (x111)
'PT10M' (x64)
'round' (x34)
'PT1M' (x33)
'turn' (x9)
'P1W' (x3)
'P1M' (x2)
'P1Y' (x2)
[value] : integer {Item.feat.system.frequency.value} (same value: 1)
prerequisites : object {Item.feat.system.prerequisites}
value : array<object> {Item.feat.system.prerequisites.value}
Length: min=0 max=5
Value type: object {Item.feat.system.prerequisites.value.[]}
value : string {Item.feat.system.prerequisites.value.[].value} (1696 different values)
publication : object {Item.feat.system.publication}
license : string {Item.feat.system.publication.license} (2 different values)
'ORC' (x3818)
'OGL' (x2730)
remaster : boolean {Item.feat.system.publication.remaster} (2 different values)
True (x4017)
False (x2531)
title : string {Item.feat.system.publication.title} (91 different values)
[identified] : object {Item.feat.system.identified}
value : boolean {Item.feat.system.identified.value} (same value: True)
level : object {Item.feat.system.level}
[taken] : integer {Item.feat.system.level.taken} (2 different values)
1 (x1)
2 (x1)
value : integer {Item.feat.system.level.value} (21 different values)
[location] : string {Item.feat.system.location} (2 different values)
'class-2' (x12)
'ancestry-1' (x1)
[maxTakable] : integer {Item.feat.system.maxTakable} (4 different values)
2 (x30)
3 (x19)
5 (x3)
4 (x2)
[onlyLevel1] : boolean {Item.feat.system.onlyLevel1} (same value: True)
[rarity] : object {Item.feat.system.rarity}
value : string {Item.feat.system.rarity.value} (same value: 'common')
rules : ignored (Foundry rules object) {Item.feat.system.rules}
[selfEffect] : object {Item.feat.system.selfEffect}
name : string {Item.feat.system.selfEffect.name} (214 different values)
uuid : string {Item.feat.system.selfEffect.uuid} (214 different values)
[start] : object {Item.feat.system.start}
[initiative] : empty
value : integer {Item.feat.system.start.value} (same value: 103462347)
[subfeatures] : object {Item.feat.system.subfeatures}
[keyOptions] : array<string> {Item.feat.system.subfeatures.keyOptions}
Length: min=1 max=3
Value type: string {Item.feat.system.subfeatures.keyOptions.[]} (4 different values)
'int' (x4)
'cha' (x4)
'str' (x2)
'wis' (x1)
[languages] : object {Item.feat.system.subfeatures.languages}
[granted] : array<string> {Item.feat.system.subfeatures.languages.granted}
Length: min=0 max=1
Value type: string {Item.feat.system.subfeatures.languages.granted.[]} (6 different values)
'wildsong' (x2)
'petran' (x2)
'necril' (x1)
'thassilonian' (x1)
'empyrean' (x1)
'fey' (x1)
[slots] : integer {Item.feat.system.subfeatures.languages.slots} (4 different values)
0 (x6)
2 (x1)
3 (x1)
1 (x1)
[proficiencies] : dict<string, object> {Item.feat.system.subfeatures.proficiencies}
#key : string {Item.feat.system.subfeatures.proficiencies.[key]} (28 different values)
#value : object {Item.feat.system.subfeatures.proficiencies.[value]}
[attribute] : string {Item.feat.system.subfeatures.proficiencies.[value].attribute} (4 different values)
'int' (x3)
'dex' (x3)
'str' (x1)
'con' (x1)
rank : integer {Item.feat.system.subfeatures.proficiencies.[value].rank} (4 different values)
2 (x152)
3 (x137)
1 (x84)
4 (x25)
[senses] : object {Item.feat.system.subfeatures.senses}
[darkvision] : object {Item.feat.system.subfeatures.senses.darkvision}
[special] : object {Item.feat.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Item.feat.system.subfeatures.senses.darkvision.special.ancestry} (2 different values)
False (x4)
True (x3)
llv : boolean {Item.feat.system.subfeatures.senses.darkvision.special.llv} (2 different values)
True (x4)
False (x3)
second : boolean {Item.feat.system.subfeatures.senses.darkvision.special.second} (2 different values)
True (x5)
False (x2)
[greater-darkvision] : object {Item.feat.system.subfeatures.senses.greater-darkvision}
acuity : string {Item.feat.system.subfeatures.senses.greater-darkvision.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
[lifesense] : object {Item.feat.system.subfeatures.senses.lifesense}
acuity : string {Item.feat.system.subfeatures.senses.lifesense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.lifesense.range} (2 different values)
30 (x2)
10 (x1)
[low-light-vision] : object {Item.feat.system.subfeatures.senses.low-light-vision}
[acuity] : string {Item.feat.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise')
[range] : integer {Item.feat.system.subfeatures.senses.low-light-vision.range} (same value: 30)
[motion-sense] : object {Item.feat.system.subfeatures.senses.motion-sense}
acuity : string {Item.feat.system.subfeatures.senses.motion-sense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.motion-sense.range} (same value: 30)
[scent] : object {Item.feat.system.subfeatures.senses.scent}
acuity : string {Item.feat.system.subfeatures.senses.scent.acuity} (2 different values)
'imprecise' (x4)
'precise' (x1)
range : integer {Item.feat.system.subfeatures.senses.scent.range} (2 different values)
30 (x4)
60 (x1)
[see-invisibility] : object {Item.feat.system.subfeatures.senses.see-invisibility}
acuity : string {Item.feat.system.subfeatures.senses.see-invisibility.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.see-invisibility.range} (same value: 30)
[spiritsense] : object {Item.feat.system.subfeatures.senses.spiritsense}
acuity : string {Item.feat.system.subfeatures.senses.spiritsense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.spiritsense.range} (same value: 60)
[thoughtsense] : object {Item.feat.system.subfeatures.senses.thoughtsense}
acuity : string {Item.feat.system.subfeatures.senses.thoughtsense.acuity} (same value: 'vague')
range : integer {Item.feat.system.subfeatures.senses.thoughtsense.range} (same value: 30)
[tremorsense] : object {Item.feat.system.subfeatures.senses.tremorsense}
acuity : string {Item.feat.system.subfeatures.senses.tremorsense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.tremorsense.range} (4 different values)
15 (x1)
60 (x1)
5 (x1)
30 (x1)
[truesight] : object {Item.feat.system.subfeatures.senses.truesight}
acuity : string {Item.feat.system.subfeatures.senses.truesight.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.truesight.range} (same value: 60)
[suppressedFeatures] : array<string> {Item.feat.system.subfeatures.suppressedFeatures}
Length: min=0 max=8
Value type: string {Item.feat.system.subfeatures.suppressedFeatures.[]} (11 different values)
[target] : empty
type : string {Item.feat.type} (same value: 'feat')
[folder] : string {Item.feat.folder} (315 different values)
File diff suppressed because it is too large Load Diff
-33
View File
@@ -1,33 +0,0 @@
Item.heritage
Different values: 311
=====================================
object {Item.heritage}
_id : string {Item.heritage._id} (all different values)
folder : string {Item.heritage.folder} (49 different values)
img : string {Item.heritage.img} (118 different values)
name : string {Item.heritage.name} (all different values)
system : object {Item.heritage.system}
[ancestry] : object {Item.heritage.system.ancestry}
name : string {Item.heritage.system.ancestry.name} (48 different values)
slug : string {Item.heritage.system.ancestry.slug} (48 different values)
uuid : string {Item.heritage.system.ancestry.uuid} (48 different values)
description : object {Item.heritage.system.description}
value : string {Item.heritage.system.description.value} (all different values)
publication : object {Item.heritage.system.publication}
license : string {Item.heritage.system.publication.license} (2 different values)
'ORC' (x186)
'OGL' (x125)
remaster : boolean {Item.heritage.system.publication.remaster} (2 different values)
True (x188)
False (x123)
title : string {Item.heritage.system.publication.title} (19 different values)
rules : ignored (Foundry rules object) {Item.heritage.system.rules}
traits : object {Item.heritage.system.traits}
rarity : string {Item.heritage.system.traits.rarity} (3 different values)
'common' (x281)
'uncommon' (x27)
'rare' (x3)
value : array<string> {Item.heritage.system.traits.value}
Length: min=0 max=2
Value type: string {Item.heritage.system.traits.value.[]} (35 different values)
type : string {Item.heritage.type} (same value: 'heritage')
+150
View File
@@ -0,0 +1,150 @@
name: Item.heritage
values: 311
schema:
'_id':
type: string
path: Item.heritage._id
is_null: false
values: 311
different_values: 311 (all different)
variants: [omitted]
'folder':
type: string
path: Item.heritage.folder
is_null: false
values: 311
different_values: 49
variants: [omitted]
'img':
type: string
path: Item.heritage.img
is_null: false
values: 311
different_values: 118
variants: [omitted]
'name':
type: string
path: Item.heritage.name
is_null: false
values: 311
different_values: 311 (all different)
variants: [omitted]
'system':
type: object
path: Item.heritage.system
is_null: false
values: 311
schema:
[ancestry]:
type: object
path: Item.heritage.system.ancestry
is_null: true
values: 294
schema:
'name':
type: string
path: Item.heritage.system.ancestry.name
is_null: false
values: 294
different_values: 48
variants: [omitted]
'slug':
type: string
path: Item.heritage.system.ancestry.slug
is_null: false
values: 294
different_values: 48
variants: [omitted]
'uuid':
type: string
path: Item.heritage.system.ancestry.uuid
is_null: false
values: 294
different_values: 48
variants: [omitted]
'description':
type: object
path: Item.heritage.system.description
is_null: false
values: 311
schema:
'value':
type: string
path: Item.heritage.system.description.value
is_null: false
values: 311
different_values: 311 (all different)
variants: [omitted]
'publication':
type: object
path: Item.heritage.system.publication
is_null: false
values: 311
schema:
'license':
type: string
path: Item.heritage.system.publication.license
is_null: false
values: 311
different_values: 2
variants:
- "ORC" (x186)
- "OGL" (x125)
'remaster':
type: boolean
path: Item.heritage.system.publication.remaster
is_null: false
values: 311
different_values: 2
variants:
- True (x188)
- False (x123)
'title':
type: string
path: Item.heritage.system.publication.title
is_null: false
values: 311
different_values: 19
variants: [omitted]
'rules':
type: ignored (Foundry rules object)
path: Item.heritage.system.rules
is_null: false
values: 311
'traits':
type: object
path: Item.heritage.system.traits
is_null: false
values: 311
schema:
'rarity':
type: string
path: Item.heritage.system.traits.rarity
is_null: false
values: 311
different_values: 3
variants:
- "common" (x281)
- "uncommon" (x27)
- "rare" (x3)
'value':
type: array<string>
path: Item.heritage.system.traits.value
is_null: false
values: 311
min_count: 0
max_count: 2
value_type:
type: string
path: Item.heritage.system.traits.value.[]
is_null: false
values: 66
different_values: 35
variants: [omitted]
'type':
type: string
path: Item.heritage.type
is_null: false
values: 311
different_values: 1 (all same)
variants: "heritage" (x311)
-105
View File
@@ -1,105 +0,0 @@
Item.kit
Different values: 2
=====================================
object {Item.kit}
_id : string {Item.kit._id} (all different values)
img : string {Item.kit.img} (all different values)
name : string {Item.kit.name} (all different values)
system : object {Item.kit.system}
description : object {Item.kit.system.description}
value : string {Item.kit.system.description.value} (all different values)
equippedBulk : object {Item.kit.system.equippedBulk}
value : string {Item.kit.system.equippedBulk.value} (same value: '')
items : dict<string, object> {Item.kit.system.items}
#key : string {Item.kit.system.items.[key]} (6 different values)
'mca3x' (x1)
'5z6qg' (x1)
'aftjc' (x1)
'b2zsf' (x1)
'lfmi2' (x1)
'lnvy6' (x1)
#value : object {Item.kit.system.items.[value]}
img : string {Item.kit.system.items.[value].img} (5 different values)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x2)
'icons/containers/bags/pack-leather-white-tan.webp' (x1)
'icons/tools/navigation/compass-worn-copper.webp' (x1)
'icons/tools/scribal/ink-quill-red.webp' (x1)
'icons/tools/navigation/map-chart-tan.webp' (x1)
isContainer : boolean {Item.kit.system.items.[value].isContainer} (all different values)
items : dict<string, object> {Item.kit.system.items.[value].items}
#key : string {Item.kit.system.items.[value].items.[key]} (8 different values)
'02xhi' (x1)
'30xet' (x1)
'afbn4' (x1)
'fabyb' (x1)
'jtagt' (x1)
'lems2' (x1)
'lpl11' (x1)
'z9tim' (x1)
#value : object {Item.kit.system.items.[value].items.[value]}
img : string {Item.kit.system.items.[value].items.[value].img} (8 different values)
'icons/sundries/survival/rope-wrapped-brown.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp' (x1)
'icons/commodities/stone/geode-raw-tan.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/rations.webp' (x1)
'icons/sundries/lights/torch-brown.webp' (x1)
'icons/containers/ammunition/quiver-simple-brown.webp' (x1)
'icons/sundries/survival/soap.webp' (x1)
isContainer : boolean {Item.kit.system.items.[value].items.[value].isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.[value].items}
name : string {Item.kit.system.items.[value].items.[value].name} (8 different values)
'Rope' (x1)
'Waterskin' (x1)
'Chalk' (x1)
'Flint and Steel' (x1)
'Rations' (x1)
'Torch' (x1)
'Bedroll' (x1)
'Soap' (x1)
quantity : integer {Item.kit.system.items.[value].items.[value].quantity} (4 different values)
1 (x5)
10 (x1)
2 (x1)
5 (x1)
uuid : string {Item.kit.system.items.[value].items.[value].uuid} (8 different values)
'Compendium.pf2e.equipment-srd.Item.Rope' (x1)
'Compendium.pf2e.equipment-srd.Item.Waterskin' (x1)
'Compendium.pf2e.equipment-srd.Item.Chalk' (x1)
'Compendium.pf2e.equipment-srd.Item.Flint and Steel' (x1)
'Compendium.pf2e.equipment-srd.Item.Rations' (x1)
'Compendium.pf2e.equipment-srd.Item.Torch' (x1)
'Compendium.pf2e.equipment-srd.Item.Bedroll' (x1)
'Compendium.pf2e.equipment-srd.Item.Soap' (x1)
name : string {Item.kit.system.items.[value].name} (6 different values)
'Backpack' (x1)
'Compass' (x1)
'Standard Astrolabe' (x1)
'Writing Set' (x1)
'Ruler' (x1)
'Survey Map' (x1)
quantity : integer {Item.kit.system.items.[value].quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].uuid} (6 different values)
'Compendium.pf2e.equipment-srd.Item.Backpack' (x1)
'Compendium.pf2e.equipment-srd.Item.Compass' (x1)
'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe' (x1)
'Compendium.pf2e.equipment-srd.Item.Writing Set' (x1)
'Compendium.pf2e.equipment-srd.Item.Ruler' (x1)
'Compendium.pf2e.equipment-srd.Item.Survey Map' (x1)
price : object {Item.kit.system.price}
value : object {Item.kit.system.price.value}
[cp] : integer {Item.kit.system.price.value.cp} (same value: 0)
gp : integer {Item.kit.system.price.value.gp} (all different values)
[pp] : integer {Item.kit.system.price.value.pp} (same value: 0)
[sp] : integer {Item.kit.system.price.value.sp} (same value: 15)
publication : object {Item.kit.system.publication}
license : string {Item.kit.system.publication.license} (all different values)
remaster : boolean {Item.kit.system.publication.remaster} (all different values)
title : string {Item.kit.system.publication.title} (all different values)
rules : ignored (Foundry rules object) {Item.kit.system.rules}
traits : object {Item.kit.system.traits}
rarity : string {Item.kit.system.traits.rarity} (all different values)
value : array<> {Item.kit.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Item.kit.type} (same value: 'kit')
+350
View File
@@ -0,0 +1,350 @@
name: Item.kit
values: 2
schema:
'_id':
type: string
path: Item.kit._id
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "2req0jGaxz8hScdB" (x1)
- "YQLWR9cCXQY5xaaG" (x1)
'img':
type: string
path: Item.kit.img
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "icons/containers/bags/pack-leather-red.webp" (x1)
- "systems/pf2e/icons/equipment/adventuring-gear/cartographers-kit.webp" (x1)
'name':
type: string
path: Item.kit.name
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "Adventurer's Pack" (x1)
- "Cartographer's Kit" (x1)
'system':
type: object
path: Item.kit.system
is_null: false
values: 2
schema:
'description':
type: object
path: Item.kit.system.description
is_null: false
values: 2
schema:
'value':
type: string
path: Item.kit.system.description.value
is_null: false
values: 2
different_values: 2 (all different)
variants: [omitted]
'equippedBulk':
type: object
path: Item.kit.system.equippedBulk
is_null: false
values: 1
schema:
'value':
type: string
path: Item.kit.system.equippedBulk.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
'items':
type: dict<string, object>
path: Item.kit.system.items
is_null: false
values: 2
_key:
type: string
path: Item.kit.system.items.[key]
is_null: false
values: 6
different_values: 6
variants:
- "mca3x" (x1)
- "5z6qg" (x1)
- "aftjc" (x1)
- "b2zsf" (x1)
- "lfmi2" (x1)
- "lnvy6" (x1)
_value:
type: object
path: Item.kit.system.items.[value]
is_null: false
values: 6
schema:
'img':
type: string
path: Item.kit.system.items.[value].img
is_null: false
values: 6
different_values: 5
variants:
- "systems/pf2e/icons/default-icons/mystery-man.svg" (x2)
- "icons/containers/bags/pack-leather-white-tan.webp" (x1)
- "icons/tools/navigation/compass-worn-copper.webp" (x1)
- "icons/tools/scribal/ink-quill-red.webp" (x1)
- "icons/tools/navigation/map-chart-tan.webp" (x1)
'isContainer':
type: boolean
path: Item.kit.system.items.[value].isContainer
is_null: false
values: 6
different_values: 2 (all different)
variants:
- False (x5)
- True (x1)
'items':
type: dict<string, object>
path: Item.kit.system.items.[value].items
is_null: false
values: 6
_key:
type: string
path: Item.kit.system.items.[value].items.[key]
is_null: false
values: 8
different_values: 8
variants:
- "02xhi" (x1)
- "30xet" (x1)
- "afbn4" (x1)
- "fabyb" (x1)
- "jtagt" (x1)
- "lems2" (x1)
- "lpl11" (x1)
- "z9tim" (x1)
_value:
type: object
path: Item.kit.system.items.[value].items.[value]
is_null: false
values: 8
schema:
'img':
type: string
path: Item.kit.system.items.[value].items.[value].img
is_null: false
values: 8
different_values: 8
variants:
- "icons/sundries/survival/rope-wrapped-brown.webp" (x1)
- "systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp" (x1)
- "systems/pf2e/icons/equipment/adventuring-gear/chalk.webp" (x1)
- "icons/commodities/stone/geode-raw-tan.webp" (x1)
- "systems/pf2e/icons/equipment/adventuring-gear/rations.webp" (x1)
- "icons/sundries/lights/torch-brown.webp" (x1)
- "icons/containers/ammunition/quiver-simple-brown.webp" (x1)
- "icons/sundries/survival/soap.webp" (x1)
'isContainer':
type: boolean
path: Item.kit.system.items.[value].items.[value].isContainer
is_null: false
values: 8
different_values: 1 (all same)
variants: False (x8)
'items':
type: object
path: Item.kit.system.items.[value].items.[value].items
is_null: false
values: 8
schema:
'name':
type: string
path: Item.kit.system.items.[value].items.[value].name
is_null: false
values: 8
different_values: 8
variants:
- "Rope" (x1)
- "Waterskin" (x1)
- "Chalk" (x1)
- "Flint and Steel" (x1)
- "Rations" (x1)
- "Torch" (x1)
- "Bedroll" (x1)
- "Soap" (x1)
'quantity':
type: integer
path: Item.kit.system.items.[value].items.[value].quantity
is_null: false
values: 8
different_values: 4
variants:
- 1 (x5)
- 10 (x1)
- 2 (x1)
- 5 (x1)
'uuid':
type: string
path: Item.kit.system.items.[value].items.[value].uuid
is_null: false
values: 8
different_values: 8
variants:
- "Compendium.pf2e.equipment-srd.Item.Rope" (x1)
- "Compendium.pf2e.equipment-srd.Item.Waterskin" (x1)
- "Compendium.pf2e.equipment-srd.Item.Chalk" (x1)
- "Compendium.pf2e.equipment-srd.Item.Flint and Steel" (x1)
- "Compendium.pf2e.equipment-srd.Item.Rations" (x1)
- "Compendium.pf2e.equipment-srd.Item.Torch" (x1)
- "Compendium.pf2e.equipment-srd.Item.Bedroll" (x1)
- "Compendium.pf2e.equipment-srd.Item.Soap" (x1)
'name':
type: string
path: Item.kit.system.items.[value].name
is_null: false
values: 6
different_values: 6
variants:
- "Backpack" (x1)
- "Compass" (x1)
- "Standard Astrolabe" (x1)
- "Writing Set" (x1)
- "Ruler" (x1)
- "Survey Map" (x1)
'quantity':
type: integer
path: Item.kit.system.items.[value].quantity
is_null: false
values: 6
different_values: 1 (all same)
variants: 1 (x6)
'uuid':
type: string
path: Item.kit.system.items.[value].uuid
is_null: false
values: 6
different_values: 6
variants:
- "Compendium.pf2e.equipment-srd.Item.Backpack" (x1)
- "Compendium.pf2e.equipment-srd.Item.Compass" (x1)
- "Compendium.pf2e.equipment-srd.Item.Standard Astrolabe" (x1)
- "Compendium.pf2e.equipment-srd.Item.Writing Set" (x1)
- "Compendium.pf2e.equipment-srd.Item.Ruler" (x1)
- "Compendium.pf2e.equipment-srd.Item.Survey Map" (x1)
'price':
type: object
path: Item.kit.system.price
is_null: false
values: 2
schema:
'value':
type: object
path: Item.kit.system.price.value
is_null: false
values: 2
schema:
[cp]:
type: integer
path: Item.kit.system.price.value.cp
is_null: true
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'gp':
type: integer
path: Item.kit.system.price.value.gp
is_null: false
values: 2
different_values: 2 (all different)
variants:
- 0 (x1)
- 42 (x1)
[pp]:
type: integer
path: Item.kit.system.price.value.pp
is_null: true
values: 1
different_values: 1 (all same)
variants: 0 (x1)
[sp]:
type: integer
path: Item.kit.system.price.value.sp
is_null: true
values: 1
different_values: 1 (all same)
variants: 15 (x1)
'publication':
type: object
path: Item.kit.system.publication
is_null: false
values: 2
schema:
'license':
type: string
path: Item.kit.system.publication.license
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "ORC" (x1)
- "OGL" (x1)
'remaster':
type: boolean
path: Item.kit.system.publication.remaster
is_null: false
values: 2
different_values: 2 (all different)
variants:
- True (x1)
- False (x1)
'title':
type: string
path: Item.kit.system.publication.title
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "Pathfinder Player Core" (x1)
- "Pathfinder Lost Omens Pathfinder Society Guide" (x1)
'rules':
type: ignored (Foundry rules object)
path: Item.kit.system.rules
is_null: false
values: 2
'traits':
type: object
path: Item.kit.system.traits
is_null: false
values: 2
schema:
'rarity':
type: string
path: Item.kit.system.traits.rarity
is_null: false
values: 2
different_values: 2 (all different)
variants:
- "common" (x1)
- "uncommon" (x1)
'value':
type: array<>
path: Item.kit.system.traits.value
is_null: false
values: 2
min_count: 0
max_count: 0
value_type:
type:
path: Item.kit.system.traits.value.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: Item.kit.type
is_null: false
values: 2
different_values: 1 (all same)
variants: "kit" (x2)
-182
View File
@@ -1,182 +0,0 @@
Item.shield
Different values: 98
=====================================
object {Item.shield}
_id : string {Item.shield._id} (all different values)
img : string {Item.shield.img} (47 different values)
name : string {Item.shield.name} (all different values)
system : object {Item.shield.system}
acBonus : integer {Item.shield.system.acBonus} (3 different values)
2 (x71)
1 (x26)
3 (x1)
bulk : object {Item.shield.system.bulk}
value : mixed
integer {Item.shield.system.bulk.value} (5 different values)
1 (x62)
4 (x8)
2 (x7)
0 (x5)
5 (x1)
float {Item.shield.system.bulk.value} (same value: 0,1)
description : object {Item.shield.system.description}
value : string {Item.shield.system.description.value} (93 different values)
hardness : integer {Item.shield.system.hardness} (18 different values)
hp : object {Item.shield.system.hp}
max : integer {Item.shield.system.hp.max} (33 different values)
value : integer {Item.shield.system.hp.value} (33 different values)
level : object {Item.shield.system.level}
value : integer {Item.shield.system.level.value} (22 different values)
material : object {Item.shield.system.material}
[grade] : string {Item.shield.system.material.grade} (2 different values)
'standard' (x7)
'high' (x5)
[type] : string {Item.shield.system.material.type} (6 different values)
'duskwood' (x4)
'adamantine' (x2)
'cold-iron' (x2)
'silver' (x2)
'dawnsilver' (x1)
'orichalcum' (x1)
price : object {Item.shield.system.price}
value : object {Item.shield.system.price.value}
[gp] : integer {Item.shield.system.price.value.gp} (69 different values)
[baseItem] : string {Item.shield.system.baseItem} (16 different values)
publication : object {Item.shield.system.publication}
license : string {Item.shield.system.publication.license} (2 different values)
'OGL' (x69)
'ORC' (x29)
remaster : boolean {Item.shield.system.publication.remaster} (2 different values)
False (x63)
True (x35)
title : string {Item.shield.system.publication.title} (18 different values)
quantity : integer {Item.shield.system.quantity} (same value: 1)
rules : ignored (Foundry rules object) {Item.shield.system.rules}
runes : object {Item.shield.system.runes}
[reinforcing] : integer {Item.shield.system.runes.reinforcing} (same value: 0)
size : string {Item.shield.system.size} (same value: 'med')
traits : object {Item.shield.system.traits}
[integrated] : object {Item.shield.system.traits.integrated}
runes : object {Item.shield.system.traits.integrated.runes}
potency : integer {Item.shield.system.traits.integrated.runes.potency} (3 different values)
0 (x5)
1 (x2)
2 (x1)
property : array<string> {Item.shield.system.traits.integrated.runes.property}
Length: min=0 max=1
Value type: string {Item.shield.system.traits.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Item.shield.system.traits.integrated.runes.striking} (3 different values)
0 (x5)
1 (x2)
2 (x1)
[versatile] : empty
rarity : string {Item.shield.system.traits.rarity} (3 different values)
'common' (x59)
'uncommon' (x35)
'rare' (x4)
value : array<string> {Item.shield.system.traits.value}
Length: min=0 max=3
Value type: string {Item.shield.system.traits.value.[]} (27 different values)
[specific] : object {Item.shield.system.specific}
[integrated] : object {Item.shield.system.specific.integrated}
runes : object {Item.shield.system.specific.integrated.runes}
potency : integer {Item.shield.system.specific.integrated.runes.potency} (3 different values)
0 (x3)
1 (x2)
2 (x1)
property : array<string> {Item.shield.system.specific.integrated.runes.property}
Length: min=0 max=1
Value type: string {Item.shield.system.specific.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Item.shield.system.specific.integrated.runes.striking} (3 different values)
0 (x3)
1 (x2)
2 (x1)
material : object {Item.shield.system.specific.material}
[grade] : string {Item.shield.system.specific.material.grade} (2 different values)
'standard' (x7)
'high' (x5)
[type] : string {Item.shield.system.specific.material.type} (6 different values)
'duskwood' (x4)
'adamantine' (x2)
'cold-iron' (x2)
'silver' (x2)
'dawnsilver' (x1)
'orichalcum' (x1)
runes : object {Item.shield.system.specific.runes}
reinforcing : integer {Item.shield.system.specific.runes.reinforcing} (same value: 0)
[value] : boolean {Item.shield.system.specific.value} (same value: False)
speedPenalty : integer {Item.shield.system.speedPenalty} (3 different values)
0 (x91)
-5 (x6)
-10 (x1)
[containerId] : empty
[subitems] : array<object> {Item.shield.system.subitems}
Length: min=1 max=1
Value type: object {Item.shield.system.subitems.[]}
_id : string {Item.shield.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM')
flags : object {Item.shield.system.subitems.[].flags}
core : object {Item.shield.system.subitems.[].flags.core}
sourceId : string {Item.shield.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u')
img : string {Item.shield.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp')
name : string {Item.shield.system.subitems.[].name} (same value: 'Shield Spikes')
sort : integer {Item.shield.system.subitems.[].sort} (same value: 100000)
system : object {Item.shield.system.subitems.[].system}
baseItem : string {Item.shield.system.subitems.[].system.baseItem} (same value: 'shield-spikes')
bonus : object {Item.shield.system.subitems.[].system.bonus}
value : integer {Item.shield.system.subitems.[].system.bonus.value} (same value: 0)
bonusDamage : object {Item.shield.system.subitems.[].system.bonusDamage}
value : integer {Item.shield.system.subitems.[].system.bonusDamage.value} (same value: 0)
bulk : object {Item.shield.system.subitems.[].system.bulk}
value : integer {Item.shield.system.subitems.[].system.bulk.value} (same value: 0)
category : string {Item.shield.system.subitems.[].system.category} (same value: 'martial')
damage : object {Item.shield.system.subitems.[].system.damage}
damageType : string {Item.shield.system.subitems.[].system.damage.damageType} (same value: 'piercing')
dice : integer {Item.shield.system.subitems.[].system.damage.dice} (same value: 1)
die : string {Item.shield.system.subitems.[].system.damage.die} (same value: 'd6')
description : object {Item.shield.system.subitems.[].system.description}
value : string {Item.shield.system.subitems.[].system.description.value} (same value: '<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>')
equipped : object {Item.shield.system.subitems.[].system.equipped}
carryType : string {Item.shield.system.subitems.[].system.equipped.carryType} (same value: 'attached')
handsHeld : integer {Item.shield.system.subitems.[].system.equipped.handsHeld} (same value: 0)
group : string {Item.shield.system.subitems.[].system.group} (same value: 'shield')
hardness : integer {Item.shield.system.subitems.[].system.hardness} (same value: 0)
hp : object {Item.shield.system.subitems.[].system.hp}
max : integer {Item.shield.system.subitems.[].system.hp.max} (same value: 0)
value : integer {Item.shield.system.subitems.[].system.hp.value} (same value: 0)
level : object {Item.shield.system.subitems.[].system.level}
value : integer {Item.shield.system.subitems.[].system.level.value} (same value: 0)
material : object {Item.shield.system.subitems.[].system.material}
[grade] : empty
[type] : empty
price : object {Item.shield.system.subitems.[].system.price}
value : object {Item.shield.system.subitems.[].system.price.value}
sp : integer {Item.shield.system.subitems.[].system.price.value.sp} (same value: 5)
publication : object {Item.shield.system.subitems.[].system.publication}
license : string {Item.shield.system.subitems.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Item.shield.system.subitems.[].system.publication.remaster} (same value: True)
title : string {Item.shield.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
quantity : integer {Item.shield.system.subitems.[].system.quantity} (same value: 1)
traits : object {Item.shield.system.subitems.[].system.traits}
rarity : string {Item.shield.system.subitems.[].system.traits.rarity} (same value: 'common')
value : array<string> {Item.shield.system.subitems.[].system.traits.value}
Length: min=1 max=1
Value type: string {Item.shield.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
[range] : empty
reload : object {Item.shield.system.subitems.[].system.reload}
value : string {Item.shield.system.subitems.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {Item.shield.system.subitems.[].system.rules}
runes : object {Item.shield.system.subitems.[].system.runes}
potency : integer {Item.shield.system.subitems.[].system.runes.potency} (same value: 1)
property : array<> {Item.shield.system.subitems.[].system.runes.property}
Length: min=0 max=0
Value type: empty
striking : integer {Item.shield.system.subitems.[].system.runes.striking} (same value: 1)
size : string {Item.shield.system.subitems.[].system.size} (same value: 'med')
slug : string {Item.shield.system.subitems.[].system.slug} (same value: 'shield-spikes')
splashDamage : object {Item.shield.system.subitems.[].system.splashDamage}
value : integer {Item.shield.system.subitems.[].system.splashDamage.value} (same value: 0)
[containerId] : empty
usage : object {Item.shield.system.subitems.[].system.usage}
value : string {Item.shield.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
type : string {Item.shield.system.subitems.[].type} (same value: 'weapon')
type : string {Item.shield.type} (same value: 'shield')
+870
View File
@@ -0,0 +1,870 @@
name: Item.shield
values: 98
schema:
'_id':
type: string
path: Item.shield._id
is_null: false
values: 98
different_values: 98 (all different)
variants: [omitted]
'img':
type: string
path: Item.shield.img
is_null: false
values: 98
different_values: 47
variants: [omitted]
'name':
type: string
path: Item.shield.name
is_null: false
values: 98
different_values: 98 (all different)
variants: [omitted]
'system':
type: object
path: Item.shield.system
is_null: false
values: 98
schema:
'acBonus':
type: integer
path: Item.shield.system.acBonus
is_null: false
values: 98
different_values: 3
variants:
- 2 (x71)
- 1 (x26)
- 3 (x1)
'bulk':
type: object
path: Item.shield.system.bulk
is_null: false
values: 98
schema:
'value':
type: integer | float
path: Item.shield.system.bulk.value
is_null: false
values: 98
types:
- different_values: 5
variants:
- 1 (x62)
- 4 (x8)
- 2 (x7)
- 0 (x5)
- 5 (x1)
- different_values: 1 (all same)
variants: 0,1 (x15)
'description':
type: object
path: Item.shield.system.description
is_null: false
values: 98
schema:
'value':
type: string
path: Item.shield.system.description.value
is_null: false
values: 98
different_values: 93
variants: [omitted]
'hardness':
type: integer
path: Item.shield.system.hardness
is_null: false
values: 98
different_values: 18
variants: [omitted]
'hp':
type: object
path: Item.shield.system.hp
is_null: false
values: 98
schema:
'max':
type: integer
path: Item.shield.system.hp.max
is_null: false
values: 98
different_values: 33
variants: [omitted]
'value':
type: integer
path: Item.shield.system.hp.value
is_null: false
values: 98
different_values: 33
variants: [omitted]
'level':
type: object
path: Item.shield.system.level
is_null: false
values: 98
schema:
'value':
type: integer
path: Item.shield.system.level.value
is_null: false
values: 98
different_values: 22
variants: [omitted]
'material':
type: object
path: Item.shield.system.material
is_null: false
values: 98
schema:
[grade]:
type: string
path: Item.shield.system.material.grade
is_null: true
values: 12
different_values: 2
variants:
- "standard" (x7)
- "high" (x5)
[type]:
type: string
path: Item.shield.system.material.type
is_null: true
values: 12
different_values: 6
variants:
- "duskwood" (x4)
- "adamantine" (x2)
- "cold-iron" (x2)
- "silver" (x2)
- "dawnsilver" (x1)
- "orichalcum" (x1)
'price':
type: object
path: Item.shield.system.price
is_null: false
values: 98
schema:
'value':
type: object
path: Item.shield.system.price.value
is_null: false
values: 98
schema:
[gp]:
type: integer
path: Item.shield.system.price.value.gp
is_null: true
values: 96
different_values: 69
variants: [omitted]
[baseItem]:
type: string
path: Item.shield.system.baseItem
is_null: true
values: 87
different_values: 16
variants: [omitted]
'publication':
type: object
path: Item.shield.system.publication
is_null: false
values: 98
schema:
'license':
type: string
path: Item.shield.system.publication.license
is_null: false
values: 98
different_values: 2
variants:
- "OGL" (x69)
- "ORC" (x29)
'remaster':
type: boolean
path: Item.shield.system.publication.remaster
is_null: false
values: 98
different_values: 2
variants:
- False (x63)
- True (x35)
'title':
type: string
path: Item.shield.system.publication.title
is_null: false
values: 98
different_values: 18
variants: [omitted]
'quantity':
type: integer
path: Item.shield.system.quantity
is_null: false
values: 98
different_values: 1 (all same)
variants: 1 (x98)
'rules':
type: ignored (Foundry rules object)
path: Item.shield.system.rules
is_null: false
values: 98
'runes':
type: object
path: Item.shield.system.runes
is_null: false
values: 98
schema:
[reinforcing]:
type: integer
path: Item.shield.system.runes.reinforcing
is_null: true
values: 93
different_values: 1 (all same)
variants: 0 (x93)
'size':
type: string
path: Item.shield.system.size
is_null: false
values: 98
different_values: 1 (all same)
variants: "med" (x98)
'traits':
type: object
path: Item.shield.system.traits
is_null: false
values: 98
schema:
[integrated]:
type: object
path: Item.shield.system.traits.integrated
is_null: true
values: 8
schema:
'runes':
type: object
path: Item.shield.system.traits.integrated.runes
is_null: false
values: 8
schema:
'potency':
type: integer
path: Item.shield.system.traits.integrated.runes.potency
is_null: false
values: 8
different_values: 3
variants:
- 0 (x5)
- 1 (x2)
- 2 (x1)
'property':
type: array<string>
path: Item.shield.system.traits.integrated.runes.property
is_null: false
values: 8
min_count: 0
max_count: 1
value_type:
type: string
path: Item.shield.system.traits.integrated.runes.property.[]
is_null: false
values: 2
different_values: 1 (all same)
variants: "wounding" (x2)
'striking':
type: integer
path: Item.shield.system.traits.integrated.runes.striking
is_null: false
values: 8
different_values: 3
variants:
- 0 (x5)
- 1 (x2)
- 2 (x1)
[versatile]:
type:
path: Item.shield.system.traits.integrated.versatile
is_null: true
values: 0
is_empty: true
'rarity':
type: string
path: Item.shield.system.traits.rarity
is_null: false
values: 98
different_values: 3
variants:
- "common" (x59)
- "uncommon" (x35)
- "rare" (x4)
'value':
type: array<string>
path: Item.shield.system.traits.value
is_null: false
values: 98
min_count: 0
max_count: 3
value_type:
type: string
path: Item.shield.system.traits.value.[]
is_null: false
values: 133
different_values: 27
variants: [omitted]
[specific]:
type: object
path: Item.shield.system.specific
is_null: true
values: 77
schema:
[integrated]:
type: object
path: Item.shield.system.specific.integrated
is_null: true
values: 6
schema:
'runes':
type: object
path: Item.shield.system.specific.integrated.runes
is_null: false
values: 6
schema:
'potency':
type: integer
path: Item.shield.system.specific.integrated.runes.potency
is_null: false
values: 6
different_values: 3
variants:
- 0 (x3)
- 1 (x2)
- 2 (x1)
'property':
type: array<string>
path: Item.shield.system.specific.integrated.runes.property
is_null: false
values: 6
min_count: 0
max_count: 1
value_type:
type: string
path: Item.shield.system.specific.integrated.runes.property.[]
is_null: false
values: 2
different_values: 1 (all same)
variants: "wounding" (x2)
'striking':
type: integer
path: Item.shield.system.specific.integrated.runes.striking
is_null: false
values: 6
different_values: 3
variants:
- 0 (x3)
- 1 (x2)
- 2 (x1)
'material':
type: object
path: Item.shield.system.specific.material
is_null: false
values: 77
schema:
[grade]:
type: string
path: Item.shield.system.specific.material.grade
is_null: true
values: 12
different_values: 2
variants:
- "standard" (x7)
- "high" (x5)
[type]:
type: string
path: Item.shield.system.specific.material.type
is_null: true
values: 12
different_values: 6
variants:
- "duskwood" (x4)
- "adamantine" (x2)
- "cold-iron" (x2)
- "silver" (x2)
- "dawnsilver" (x1)
- "orichalcum" (x1)
'runes':
type: object
path: Item.shield.system.specific.runes
is_null: false
values: 77
schema:
'reinforcing':
type: integer
path: Item.shield.system.specific.runes.reinforcing
is_null: false
values: 77
different_values: 1 (all same)
variants: 0 (x77)
[value]:
type: boolean
path: Item.shield.system.specific.value
is_null: true
values: 1
different_values: 1 (all same)
variants: False (x1)
'speedPenalty':
type: integer
path: Item.shield.system.speedPenalty
is_null: false
values: 98
different_values: 3
variants:
- 0 (x91)
- -5 (x6)
- -10 (x1)
[containerId]:
type:
path: Item.shield.system.containerId
is_null: true
values: 0
is_empty: true
[subitems]:
type: array<object>
path: Item.shield.system.subitems
is_null: true
values: 1
min_count: 1
max_count: 1
value_type:
type: object
path: Item.shield.system.subitems.[]
is_null: false
values: 1
schema:
'_id':
type: string
path: Item.shield.system.subitems.[]._id
is_null: false
values: 1
different_values: 1 (all same)
variants: "63PtQV7KtzRrG5kM" (x1)
'flags':
type: object
path: Item.shield.system.subitems.[].flags
is_null: false
values: 1
schema:
'core':
type: object
path: Item.shield.system.subitems.[].flags.core
is_null: false
values: 1
schema:
'sourceId':
type: string
path: Item.shield.system.subitems.[].flags.core.sourceId
is_null: false
values: 1
different_values: 1 (all same)
variants: "Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u" (x1)
'img':
type: string
path: Item.shield.system.subitems.[].img
is_null: false
values: 1
different_values: 1 (all same)
variants: "systems/pf2e/icons/equipment/weapons/shield-spikes.webp" (x1)
'name':
type: string
path: Item.shield.system.subitems.[].name
is_null: false
values: 1
different_values: 1 (all same)
variants: "Shield Spikes" (x1)
'sort':
type: integer
path: Item.shield.system.subitems.[].sort
is_null: false
values: 1
different_values: 1 (all same)
variants: 100000 (x1)
'system':
type: object
path: Item.shield.system.subitems.[].system
is_null: false
values: 1
schema:
'baseItem':
type: string
path: Item.shield.system.subitems.[].system.baseItem
is_null: false
values: 1
different_values: 1 (all same)
variants: "shield-spikes" (x1)
'bonus':
type: object
path: Item.shield.system.subitems.[].system.bonus
is_null: false
values: 1
schema:
'value':
type: integer
path: Item.shield.system.subitems.[].system.bonus.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'bonusDamage':
type: object
path: Item.shield.system.subitems.[].system.bonusDamage
is_null: false
values: 1
schema:
'value':
type: integer
path: Item.shield.system.subitems.[].system.bonusDamage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'bulk':
type: object
path: Item.shield.system.subitems.[].system.bulk
is_null: false
values: 1
schema:
'value':
type: integer
path: Item.shield.system.subitems.[].system.bulk.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'category':
type: string
path: Item.shield.system.subitems.[].system.category
is_null: false
values: 1
different_values: 1 (all same)
variants: "martial" (x1)
'damage':
type: object
path: Item.shield.system.subitems.[].system.damage
is_null: false
values: 1
schema:
'damageType':
type: string
path: Item.shield.system.subitems.[].system.damage.damageType
is_null: false
values: 1
different_values: 1 (all same)
variants: "piercing" (x1)
'dice':
type: integer
path: Item.shield.system.subitems.[].system.damage.dice
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'die':
type: string
path: Item.shield.system.subitems.[].system.damage.die
is_null: false
values: 1
different_values: 1 (all same)
variants: "d6" (x1)
'description':
type: object
path: Item.shield.system.subitems.[].system.description
is_null: false
values: 1
schema:
'value':
type: string
path: Item.shield.system.subitems.[].system.description.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>" (x1)
'equipped':
type: object
path: Item.shield.system.subitems.[].system.equipped
is_null: false
values: 1
schema:
'carryType':
type: string
path: Item.shield.system.subitems.[].system.equipped.carryType
is_null: false
values: 1
different_values: 1 (all same)
variants: "attached" (x1)
'handsHeld':
type: integer
path: Item.shield.system.subitems.[].system.equipped.handsHeld
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'group':
type: string
path: Item.shield.system.subitems.[].system.group
is_null: false
values: 1
different_values: 1 (all same)
variants: "shield" (x1)
'hardness':
type: integer
path: Item.shield.system.subitems.[].system.hardness
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'hp':
type: object
path: Item.shield.system.subitems.[].system.hp
is_null: false
values: 1
schema:
'max':
type: integer
path: Item.shield.system.subitems.[].system.hp.max
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'value':
type: integer
path: Item.shield.system.subitems.[].system.hp.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'level':
type: object
path: Item.shield.system.subitems.[].system.level
is_null: false
values: 1
schema:
'value':
type: integer
path: Item.shield.system.subitems.[].system.level.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
'material':
type: object
path: Item.shield.system.subitems.[].system.material
is_null: false
values: 1
schema:
[grade]:
type:
path: Item.shield.system.subitems.[].system.material.grade
is_null: true
values: 0
is_empty: true
[type]:
type:
path: Item.shield.system.subitems.[].system.material.type
is_null: true
values: 0
is_empty: true
'price':
type: object
path: Item.shield.system.subitems.[].system.price
is_null: false
values: 1
schema:
'value':
type: object
path: Item.shield.system.subitems.[].system.price.value
is_null: false
values: 1
schema:
'sp':
type: integer
path: Item.shield.system.subitems.[].system.price.value.sp
is_null: false
values: 1
different_values: 1 (all same)
variants: 5 (x1)
'publication':
type: object
path: Item.shield.system.subitems.[].system.publication
is_null: false
values: 1
schema:
'license':
type: string
path: Item.shield.system.subitems.[].system.publication.license
is_null: false
values: 1
different_values: 1 (all same)
variants: "ORC" (x1)
'remaster':
type: boolean
path: Item.shield.system.subitems.[].system.publication.remaster
is_null: false
values: 1
different_values: 1 (all same)
variants: True (x1)
'title':
type: string
path: Item.shield.system.subitems.[].system.publication.title
is_null: false
values: 1
different_values: 1 (all same)
variants: "Pathfinder Player Core" (x1)
'quantity':
type: integer
path: Item.shield.system.subitems.[].system.quantity
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'traits':
type: object
path: Item.shield.system.subitems.[].system.traits
is_null: false
values: 1
schema:
'rarity':
type: string
path: Item.shield.system.subitems.[].system.traits.rarity
is_null: false
values: 1
different_values: 1 (all same)
variants: "common" (x1)
'value':
type: array<string>
path: Item.shield.system.subitems.[].system.traits.value
is_null: false
values: 1
min_count: 1
max_count: 1
value_type:
type: string
path: Item.shield.system.subitems.[].system.traits.value.[]
is_null: false
values: 1
different_values: 1 (all same)
variants: "attached-to-shield" (x1)
[range]:
type:
path: Item.shield.system.subitems.[].system.range
is_null: true
values: 0
is_empty: true
'reload':
type: object
path: Item.shield.system.subitems.[].system.reload
is_null: false
values: 1
schema:
'value':
type: string
path: Item.shield.system.subitems.[].system.reload.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "" (x1)
'rules':
type: ignored (Foundry rules object)
path: Item.shield.system.subitems.[].system.rules
is_null: false
values: 1
'runes':
type: object
path: Item.shield.system.subitems.[].system.runes
is_null: false
values: 1
schema:
'potency':
type: integer
path: Item.shield.system.subitems.[].system.runes.potency
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'property':
type: array<>
path: Item.shield.system.subitems.[].system.runes.property
is_null: false
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: Item.shield.system.subitems.[].system.runes.property.[]
is_null: false
values: 0
is_empty: true
'striking':
type: integer
path: Item.shield.system.subitems.[].system.runes.striking
is_null: false
values: 1
different_values: 1 (all same)
variants: 1 (x1)
'size':
type: string
path: Item.shield.system.subitems.[].system.size
is_null: false
values: 1
different_values: 1 (all same)
variants: "med" (x1)
'slug':
type: string
path: Item.shield.system.subitems.[].system.slug
is_null: false
values: 1
different_values: 1 (all same)
variants: "shield-spikes" (x1)
'splashDamage':
type: object
path: Item.shield.system.subitems.[].system.splashDamage
is_null: false
values: 1
schema:
'value':
type: integer
path: Item.shield.system.subitems.[].system.splashDamage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: 0 (x1)
[containerId]:
type:
path: Item.shield.system.subitems.[].system.containerId
is_null: true
values: 0
is_empty: true
'usage':
type: object
path: Item.shield.system.subitems.[].system.usage
is_null: false
values: 1
schema:
'value':
type: string
path: Item.shield.system.subitems.[].system.usage.value
is_null: false
values: 1
different_values: 1 (all same)
variants: "held-in-one-hand" (x1)
'type':
type: string
path: Item.shield.system.subitems.[].type
is_null: false
values: 1
different_values: 1 (all same)
variants: "weapon" (x1)
'type':
type: string
path: Item.shield.type
is_null: false
values: 98
different_values: 1 (all same)
variants: "shield" (x98)
-346
View File
@@ -1,346 +0,0 @@
Item.spell
Different values: 1715
=====================================
object {Item.spell}
_id : string {Item.spell._id} (all different values)
folder : string {Item.spell.folder} (13 different values)
img : string {Item.spell.img} (1436 different values)
name : string {Item.spell.name} (all different values)
system : object {Item.spell.system}
[area] : object {Item.spell.system.area}
[details] : string {Item.spell.system.area.details} (18 different values)
type : string {Item.spell.system.area.type} (7 different values)
'burst' (x175)
'emanation' (x111)
'cone' (x45)
'line' (x22)
'square' (x10)
'cube' (x9)
'cylinder' (x5)
value : integer {Item.spell.system.area.value} (16 different values)
cost : object {Item.spell.system.cost}
value : string {Item.spell.system.cost.value} (112 different values)
counteraction : boolean {Item.spell.system.counteraction} (2 different values)
False (x1660)
True (x55)
damage : dict<string, object> {Item.spell.system.damage}
#key : string {Item.spell.system.damage.[key]} (218 different values)
#value : object {Item.spell.system.damage.[value]}
[applyMod] : boolean {Item.spell.system.damage.[value].applyMod} (2 different values)
False (x500)
True (x5)
[category] : string {Item.spell.system.damage.[value].category} (3 different values)
'persistent' (x19)
'splash' (x3)
'' (x1)
formula : string {Item.spell.system.damage.[value].formula} (74 different values)
kinds : array<string> {Item.spell.system.damage.[value].kinds}
Length: min=1 max=2
Value type: string {Item.spell.system.damage.[value].kinds.[]} (2 different values)
'damage' (x482)
'healing' (x34)
[materials] : array<string> {Item.spell.system.damage.[value].materials}
Length: min=0 max=1
Value type: string {Item.spell.system.damage.[value].materials.[]} (2 different values)
'silver' (x3)
'cold-iron' (x1)
type : string {Item.spell.system.damage.[value].type} (16 different values)
description : object {Item.spell.system.description}
[gm] : string {Item.spell.system.description.gm} (5 different values)
value : string {Item.spell.system.description.value} (1713 different values)
duration : object {Item.spell.system.duration}
sustained : boolean {Item.spell.system.duration.sustained} (2 different values)
False (x1475)
True (x240)
value : string {Item.spell.system.duration.value} (72 different values)
[heightening] : object {Item.spell.system.heightening}
[area] : integer {Item.spell.system.heightening.area} (4 different values)
0 (x97)
5 (x5)
10 (x2)
20 (x1)
[damage] : dict<string, string> {Item.spell.system.heightening.damage}
#key : string {Item.spell.system.heightening.damage.[key]} (166 different values)
#value : string {Item.spell.system.heightening.damage.[value]} (27 different values)
[interval] : integer {Item.spell.system.heightening.interval} (4 different values)
1 (x291)
2 (x95)
3 (x5)
4 (x2)
[levels] : dict<string, object> {Item.spell.system.heightening.levels}
#key : string {Item.spell.system.heightening.levels.[key]} (9 different values)
'4' (x27)
'3' (x26)
'9' (x25)
'5' (x24)
'6' (x23)
'7' (x23)
'8' (x18)
'10' (x15)
'2' (x4)
#value : object {Item.spell.system.heightening.levels.[value]}
[area] : object {Item.spell.system.heightening.levels.[value].area}
[areaType] : string {Item.spell.system.heightening.levels.[value].area.areaType} (3 different values)
'burst' (x7)
'emanation' (x5)
'cube' (x1)
type : string {Item.spell.system.heightening.levels.[value].area.type} (3 different values)
'burst' (x29)
'cone' (x2)
'' (x1)
value : mixed
integer {Item.spell.system.heightening.levels.[value].area.value} (11 different values)
string {Item.spell.system.heightening.levels.[value].area.value} (5 different values)
'25' (x2)
'10' (x1)
'15' (x1)
'20' (x1)
'30' (x1)
[damage] : dict<string, object> {Item.spell.system.heightening.levels.[value].damage}
#key : string {Item.spell.system.heightening.levels.[value].damage.[key]} (26 different values)
#value : object {Item.spell.system.heightening.levels.[value].damage.[value]}
applyMod : boolean {Item.spell.system.heightening.levels.[value].damage.[value].applyMod} (2 different values)
False (x65)
True (x3)
[category] : string {Item.spell.system.heightening.levels.[value].damage.[value].category} (3 different values)
'persistent' (x10)
'' (x6)
'splash' (x4)
formula : string {Item.spell.system.heightening.levels.[value].damage.[value].formula} (39 different values)
[materials] : array<> {Item.spell.system.heightening.levels.[value].damage.[value].materials}
Length: min=0 max=0
Value type: empty
type : string {Item.spell.system.heightening.levels.[value].damage.[value].type} (13 different values)
[kinds] : array<string> {Item.spell.system.heightening.levels.[value].damage.[value].kinds}
Length: min=1 max=1
Value type: string {Item.spell.system.heightening.levels.[value].damage.[value].kinds.[]} (2 different values)
'damage' (x10)
'healing' (x3)
[range] : object {Item.spell.system.heightening.levels.[value].range}
value : string {Item.spell.system.heightening.levels.[value].range.value} (22 different values)
[target] : object {Item.spell.system.heightening.levels.[value].target}
value : string {Item.spell.system.heightening.levels.[value].target.value} (57 different values)
[time] : object {Item.spell.system.heightening.levels.[value].time}
value : string {Item.spell.system.heightening.levels.[value].time.value} (same value: '3')
[traits] : object {Item.spell.system.heightening.levels.[value].traits}
value : array<string> {Item.spell.system.heightening.levels.[value].traits.value}
Length: min=2 max=2
Value type: string {Item.spell.system.heightening.levels.[value].traits.value.[]} (2 different values)
'concentrate' (x1)
'manipulate' (x1)
[type] : string {Item.spell.system.heightening.type} (2 different values)
'interval' (x393)
'fixed' (x123)
level : object {Item.spell.system.level}
value : integer {Item.spell.system.level.value} (10 different values)
1 (x453)
4 (x261)
3 (x238)
2 (x220)
5 (x196)
6 (x113)
7 (x84)
8 (x61)
9 (x56)
10 (x33)
publication : object {Item.spell.system.publication}
license : string {Item.spell.system.publication.license} (2 different values)
'ORC' (x932)
'OGL' (x783)
remaster : boolean {Item.spell.system.publication.remaster} (2 different values)
True (x1056)
False (x659)
title : string {Item.spell.system.publication.title} (91 different values)
range : object {Item.spell.system.range}
value : string {Item.spell.system.range.value} (50 different values)
requirements : string {Item.spell.system.requirements} (35 different values)
rules : ignored (Foundry rules object) {Item.spell.system.rules}
target : object {Item.spell.system.target}
value : string {Item.spell.system.target.value} (346 different values)
time : object {Item.spell.system.time}
value : string {Item.spell.system.time.value} (26 different values)
traits : object {Item.spell.system.traits}
rarity : string {Item.spell.system.traits.rarity} (4 different values)
'common' (x778)
'uncommon' (x755)
'rare' (x177)
'unique' (x5)
traditions : array<string> {Item.spell.system.traits.traditions}
Length: min=0 max=4
Value type: string {Item.spell.system.traits.traditions.[]} (4 different values)
'arcane' (x755)
'occult' (x610)
'primal' (x578)
'divine' (x422)
value : array<string> {Item.spell.system.traits.value}
Length: min=0 max=9
Value type: string {Item.spell.system.traits.value.[]} (94 different values)
[selected] : mixed
object {Item.spell.system.traits.selected}
[attack] : string {Item.spell.system.traits.selected.attack} (same value: 'Attack')
[auditory] : string {Item.spell.system.traits.selected.auditory} (same value: 'Auditory')
[cantrip] : string {Item.spell.system.traits.selected.cantrip} (same value: 'Cantrip')
[conjuration] : string {Item.spell.system.traits.selected.conjuration} (same value: 'Conjuration')
[curse] : string {Item.spell.system.traits.selected.curse} (same value: 'Curse')
[custom] : string {Item.spell.system.traits.selected.custom} (same value: '')
[darkness] : string {Item.spell.system.traits.selected.darkness} (same value: 'Darkness')
[death] : string {Item.spell.system.traits.selected.death} (same value: 'Death')
[divination] : string {Item.spell.system.traits.selected.divination} (same value: 'Divination')
[emotion] : string {Item.spell.system.traits.selected.emotion} (same value: 'Emotion')
[enchantment] : string {Item.spell.system.traits.selected.enchantment} (same value: 'Enchantment')
[evocation] : string {Item.spell.system.traits.selected.evocation} (same value: 'Evocation')
[extradimensional] : string {Item.spell.system.traits.selected.extradimensional} (same value: 'Extradimensional')
[fire] : string {Item.spell.system.traits.selected.fire} (same value: 'Fire')
[good] : string {Item.spell.system.traits.selected.good} (same value: 'Good')
[healing] : string {Item.spell.system.traits.selected.healing} (same value: 'Healing')
[hex] : string {Item.spell.system.traits.selected.hex} (same value: 'Hex')
[illusion] : string {Item.spell.system.traits.selected.illusion} (same value: 'Illusion')
[incapacitation] : string {Item.spell.system.traits.selected.incapacitation} (same value: 'Incapacitation')
[mental] : string {Item.spell.system.traits.selected.mental} (same value: 'Mental')
[necromancy] : string {Item.spell.system.traits.selected.necromancy} (same value: 'Necromancy')
[nonlethal] : string {Item.spell.system.traits.selected.nonlethal} (same value: 'Nonlethal')
[shadow] : string {Item.spell.system.traits.selected.shadow} (same value: 'Shadow')
[teleportation] : string {Item.spell.system.traits.selected.teleportation} (same value: 'Teleportation')
[visual] : string {Item.spell.system.traits.selected.visual} (same value: 'Visual')
[witch] : string {Item.spell.system.traits.selected.witch} (same value: 'Witch')
transmutation : string {Item.spell.system.traits.selected.transmutation} (same value: 'Transmutation')
array<> {Item.spell.system.traits.selected}
Length: min=0 max=0
Value type: empty
[defense] : object {Item.spell.system.defense}
[passive] : object {Item.spell.system.defense.passive}
statistic : string {Item.spell.system.defense.passive.statistic} (2 different values)
'ac' (x8)
'fortitude-dc' (x3)
[save] : object {Item.spell.system.defense.save}
basic : boolean {Item.spell.system.defense.save.basic} (2 different values)
False (x445)
True (x199)
statistic : string {Item.spell.system.defense.save.statistic} (3 different values)
'will' (x261)
'fortitude' (x209)
'reflex' (x174)
[overlays] : dict<string, object> {Item.spell.system.overlays}
#key : string {Item.spell.system.overlays.[key]} (158 different values)
#value : object {Item.spell.system.overlays.[value]}
overlayType : string {Item.spell.system.overlays.[value].overlayType} (same value: 'override')
sort : integer {Item.spell.system.overlays.[value].sort} (6 different values)
1 (x58)
2 (x56)
3 (x34)
4 (x8)
5 (x1)
6 (x1)
system : object {Item.spell.system.overlays.[value].system}
[area] : object {Item.spell.system.overlays.[value].system.area}
[areaType] : string {Item.spell.system.overlays.[value].system.area.areaType} (3 different values)
'burst' (x4)
'emanation' (x3)
'cone' (x1)
[type] : string {Item.spell.system.overlays.[value].system.area.type} (3 different values)
'burst' (x6)
'emanation' (x4)
'cone' (x1)
[value] : mixed
integer {Item.spell.system.overlays.[value].system.area.value} (5 different values)
30 (x6)
10 (x3)
5 (x2)
15 (x1)
60 (x1)
string {Item.spell.system.overlays.[value].system.area.value} (7 different values)
'10' (x5)
'15' (x4)
'120' (x2)
'5' (x1)
'60' (x1)
'30' (x1)
'20' (x1)
[damage] : dict<string, object> {Item.spell.system.overlays.[value].system.damage}
#key : string {Item.spell.system.overlays.[value].system.damage.[key]} (46 different values)
#value : object {Item.spell.system.overlays.[value].system.damage.[value]}
[applyMod] : boolean {Item.spell.system.overlays.[value].system.damage.[value].applyMod} (same value: False)
[category] : string {Item.spell.system.overlays.[value].system.damage.[value].category} (2 different values)
'' (x2)
'persistent' (x1)
[formula] : string {Item.spell.system.overlays.[value].system.damage.[value].formula} (21 different values)
[kinds] : array<string> {Item.spell.system.overlays.[value].system.damage.[value].kinds}
Length: min=1 max=1
Value type: string {Item.spell.system.overlays.[value].system.damage.[value].kinds.[]} (2 different values)
'damage' (x27)
'healing' (x4)
[materials] : array<string> {Item.spell.system.overlays.[value].system.damage.[value].materials}
Length: min=0 max=1
Value type: string {Item.spell.system.overlays.[value].system.damage.[value].materials.[]} (3 different values)
'adamantine' (x1)
'silver' (x1)
'cold-iron' (x1)
[type] : string {Item.spell.system.overlays.[value].system.damage.[value].type} (15 different values)
[defense] : object {Item.spell.system.overlays.[value].system.defense}
[save] : object {Item.spell.system.overlays.[value].system.defense.save}
[basic] : boolean {Item.spell.system.overlays.[value].system.defense.save.basic} (2 different values)
True (x9)
False (x5)
statistic : string {Item.spell.system.overlays.[value].system.defense.save.statistic} (4 different values)
'reflex' (x5)
'fortitude' (x5)
'will' (x4)
'' (x2)
[heightening] : dict<string, dict<string, string>|integer|string> {Item.spell.system.overlays.[value].system.heightening}
#key : string {Item.spell.system.overlays.[value].system.heightening.[key]} (4 different values)
'damage' (x53)
'interval' (x32)
'type' (x32)
'area' (x7)
#value : mixed
dict<string, string> {Item.spell.system.overlays.[value].system.heightening.[value]}
#key : string {Item.spell.system.overlays.[value].system.heightening.[value].[key]} (40 different values)
#value : string {Item.spell.system.overlays.[value].system.heightening.[value].[value]} (14 different values)
integer {Item.spell.system.overlays.[value].system.heightening.[value]} (3 different values)
1 (x31)
0 (x7)
3 (x1)
string {Item.spell.system.overlays.[value].system.heightening.[value]} (same value: 'interval')
[range] : object {Item.spell.system.overlays.[value].system.range}
value : string {Item.spell.system.overlays.[value].system.range.value} (7 different values)
'30 feet' (x7)
'touch' (x5)
'' (x3)
'60 feet' (x2)
'30' (x1)
'15' (x1)
'500 feet' (x1)
[rules] : ignored (Foundry rules object) {Item.spell.system.overlays.[value].system.rules}
[target] : object {Item.spell.system.overlays.[value].system.target}
value : string {Item.spell.system.overlays.[value].system.target.value} (15 different values)
[time] : object {Item.spell.system.overlays.[value].system.time}
value : string {Item.spell.system.overlays.[value].system.time.value} (5 different values)
'2' (x23)
'3' (x21)
'1' (x18)
'2 rounds' (x3)
'2 or 3' (x1)
[traits] : object {Item.spell.system.overlays.[value].system.traits}
[traditions] : array<> {Item.spell.system.overlays.[value].system.traits.traditions}
Length: min=0 max=0
Value type: empty
value : array<string> {Item.spell.system.overlays.[value].system.traits.value}
Length: min=1 max=6
Value type: string {Item.spell.system.overlays.[value].system.traits.value.[]} (23 different values)
[_id] : string {Item.spell.system.overlays.[value]._id} (104 different values)
[name] : string {Item.spell.system.overlays.[value].name} (93 different values)
[ritual] : object {Item.spell.system.ritual}
primary : object {Item.spell.system.ritual.primary}
check : string {Item.spell.system.ritual.primary.check} (83 different values)
secondary : object {Item.spell.system.ritual.secondary}
casters : integer {Item.spell.system.ritual.secondary.casters} (8 different values)
2 (x37)
0 (x30)
3 (x30)
1 (x26)
4 (x5)
6 (x3)
5 (x2)
8 (x1)
checks : string {Item.spell.system.ritual.secondary.checks} (99 different values)
type : string {Item.spell.type} (same value: 'spell')
File diff suppressed because it is too large Load Diff
-68
View File
@@ -1,68 +0,0 @@
Item.treasure
Different values: 153
=====================================
object {Item.treasure}
_id : string {Item.treasure._id} (all different values)
img : string {Item.treasure.img} (152 different values)
name : string {Item.treasure.name} (all different values)
system : object {Item.treasure.system}
[baseItem] : empty
bulk : object {Item.treasure.system.bulk}
value : integer {Item.treasure.system.bulk.value} (2 different values)
0 (x149)
1 (x4)
[containerId] : empty
description : object {Item.treasure.system.description}
value : string {Item.treasure.system.description.value} (same value: '')
hardness : integer {Item.treasure.system.hardness} (same value: 0)
hp : object {Item.treasure.system.hp}
max : integer {Item.treasure.system.hp.max} (same value: 0)
value : integer {Item.treasure.system.hp.value} (same value: 0)
level : object {Item.treasure.system.level}
value : integer {Item.treasure.system.level.value} (same value: 0)
material : object {Item.treasure.system.material}
[grade] : empty
[type] : empty
price : object {Item.treasure.system.price}
value : object {Item.treasure.system.price.value}
[cp] : integer {Item.treasure.system.price.value.cp} (same value: 1)
[gp] : integer {Item.treasure.system.price.value.gp} (10 different values)
10 (x20)
250 (x20)
25 (x20)
1000 (x20)
4 (x19)
5 (x10)
50 (x4)
500 (x4)
100 (x4)
1 (x1)
[pp] : integer {Item.treasure.system.price.value.pp} (same value: 1)
[sp] : integer {Item.treasure.system.price.value.sp} (3 different values)
5 (x14)
25 (x14)
1 (x1)
publication : object {Item.treasure.system.publication}
license : string {Item.treasure.system.publication.license} (2 different values)
'OGL' (x147)
'ORC' (x6)
remaster : boolean {Item.treasure.system.publication.remaster} (2 different values)
False (x147)
True (x6)
title : string {Item.treasure.system.publication.title} (4 different values)
'Pathfinder Gamemastery Guide' (x146)
'Pathfinder Player Core' (x4)
'Pathfinder GM Core' (x2)
'Pathfinder Bestiary' (x1)
quantity : integer {Item.treasure.system.quantity} (same value: 1)
rules : ignored (Foundry rules object) {Item.treasure.system.rules}
size : string {Item.treasure.system.size} (same value: 'med')
[stackGroup] : string {Item.treasure.system.stackGroup} (2 different values)
'gems' (x50)
'coins' (x4)
traits : object {Item.treasure.system.traits}
rarity : string {Item.treasure.system.traits.rarity} (same value: 'common')
value : array<> {Item.treasure.system.traits.value}
Length: min=0 max=0
Value type: empty
type : string {Item.treasure.type} (same value: 'treasure')
+277
View File
@@ -0,0 +1,277 @@
name: Item.treasure
values: 153
schema:
'_id':
type: string
path: Item.treasure._id
is_null: false
values: 153
different_values: 153 (all different)
variants: [omitted]
'img':
type: string
path: Item.treasure.img
is_null: false
values: 153
different_values: 152
variants: [omitted]
'name':
type: string
path: Item.treasure.name
is_null: false
values: 153
different_values: 153 (all different)
variants: [omitted]
'system':
type: object
path: Item.treasure.system
is_null: false
values: 153
schema:
[baseItem]:
type:
path: Item.treasure.system.baseItem
is_null: true
values: 0
is_empty: true
'bulk':
type: object
path: Item.treasure.system.bulk
is_null: false
values: 153
schema:
'value':
type: integer
path: Item.treasure.system.bulk.value
is_null: false
values: 153
different_values: 2
variants:
- 0 (x149)
- 1 (x4)
[containerId]:
type:
path: Item.treasure.system.containerId
is_null: true
values: 0
is_empty: true
'description':
type: object
path: Item.treasure.system.description
is_null: false
values: 153
schema:
'value':
type: string
path: Item.treasure.system.description.value
is_null: false
values: 153
different_values: 1 (all same)
variants: "" (x153)
'hardness':
type: integer
path: Item.treasure.system.hardness
is_null: false
values: 153
different_values: 1 (all same)
variants: 0 (x153)
'hp':
type: object
path: Item.treasure.system.hp
is_null: false
values: 153
schema:
'max':
type: integer
path: Item.treasure.system.hp.max
is_null: false
values: 153
different_values: 1 (all same)
variants: 0 (x153)
'value':
type: integer
path: Item.treasure.system.hp.value
is_null: false
values: 153
different_values: 1 (all same)
variants: 0 (x153)
'level':
type: object
path: Item.treasure.system.level
is_null: false
values: 153
schema:
'value':
type: integer
path: Item.treasure.system.level.value
is_null: false
values: 153
different_values: 1 (all same)
variants: 0 (x153)
'material':
type: object
path: Item.treasure.system.material
is_null: false
values: 153
schema:
[grade]:
type:
path: Item.treasure.system.material.grade
is_null: true
values: 0
is_empty: true
[type]:
type:
path: Item.treasure.system.material.type
is_null: true
values: 0
is_empty: true
'price':
type: object
path: Item.treasure.system.price
is_null: false
values: 153
schema:
'value':
type: object
path: Item.treasure.system.price.value
is_null: false
values: 153
schema:
[cp]:
type: integer
path: Item.treasure.system.price.value.cp
is_null: true
values: 1
different_values: 1 (all same)
variants: 1 (x1)
[gp]:
type: integer
path: Item.treasure.system.price.value.gp
is_null: true
values: 122
different_values: 10
variants:
- 10 (x20)
- 250 (x20)
- 25 (x20)
- 1000 (x20)
- 4 (x19)
- 5 (x10)
- 50 (x4)
- 500 (x4)
- 100 (x4)
- 1 (x1)
[pp]:
type: integer
path: Item.treasure.system.price.value.pp
is_null: true
values: 1
different_values: 1 (all same)
variants: 1 (x1)
[sp]:
type: integer
path: Item.treasure.system.price.value.sp
is_null: true
values: 29
different_values: 3
variants:
- 5 (x14)
- 25 (x14)
- 1 (x1)
'publication':
type: object
path: Item.treasure.system.publication
is_null: false
values: 153
schema:
'license':
type: string
path: Item.treasure.system.publication.license
is_null: false
values: 153
different_values: 2
variants:
- "OGL" (x147)
- "ORC" (x6)
'remaster':
type: boolean
path: Item.treasure.system.publication.remaster
is_null: false
values: 153
different_values: 2
variants:
- False (x147)
- True (x6)
'title':
type: string
path: Item.treasure.system.publication.title
is_null: false
values: 153
different_values: 4
variants:
- "Pathfinder Gamemastery Guide" (x146)
- "Pathfinder Player Core" (x4)
- "Pathfinder GM Core" (x2)
- "Pathfinder Bestiary" (x1)
'quantity':
type: integer
path: Item.treasure.system.quantity
is_null: false
values: 153
different_values: 1 (all same)
variants: 1 (x153)
'rules':
type: ignored (Foundry rules object)
path: Item.treasure.system.rules
is_null: false
values: 153
'size':
type: string
path: Item.treasure.system.size
is_null: false
values: 153
different_values: 1 (all same)
variants: "med" (x153)
[stackGroup]:
type: string
path: Item.treasure.system.stackGroup
is_null: true
values: 54
different_values: 2
variants:
- "gems" (x50)
- "coins" (x4)
'traits':
type: object
path: Item.treasure.system.traits
is_null: false
values: 153
schema:
'rarity':
type: string
path: Item.treasure.system.traits.rarity
is_null: false
values: 153
different_values: 1 (all same)
variants: "common" (x153)
'value':
type: array<>
path: Item.treasure.system.traits.value
is_null: false
values: 153
min_count: 0
max_count: 0
value_type:
type:
path: Item.treasure.system.traits.value.[]
is_null: false
values: 0
is_empty: true
'type':
type: string
path: Item.treasure.type
is_null: false
values: 153
different_values: 1 (all same)
variants: "treasure" (x153)
-242
View File
@@ -1,242 +0,0 @@
Item.weapon
Different values: 908
=====================================
object {Item.weapon}
_id : string {Item.weapon._id} (all different values)
img : string {Item.weapon.img} (449 different values)
name : string {Item.weapon.name} (all different values)
system : object {Item.weapon.system}
[apex] : object {Item.weapon.system.apex}
attribute : string {Item.weapon.system.apex.attribute} (4 different values)
'str' (x2)
'dex' (x2)
'wis' (x1)
'int' (x1)
material : object {Item.weapon.system.material}
[grade] : string {Item.weapon.system.material.grade} (3 different values)
'high' (x16)
'standard' (x12)
'low' (x6)
[type] : string {Item.weapon.system.material.type} (9 different values)
'silver' (x9)
'cold-iron' (x8)
'adamantine' (x7)
'duskwood' (x3)
'siccatite' (x2)
'dawnsilver' (x2)
'peachwood' (x1)
'inubrix' (x1)
'orichalcum' (x1)
publication : object {Item.weapon.system.publication}
license : string {Item.weapon.system.publication.license} (2 different values)
'OGL' (x500)
'ORC' (x408)
remaster : boolean {Item.weapon.system.publication.remaster} (2 different values)
False (x470)
True (x438)
title : string {Item.weapon.system.publication.title} (93 different values)
quantity : integer {Item.weapon.system.quantity} (same value: 1)
reload : object {Item.weapon.system.reload}
[value] : string {Item.weapon.system.reload.value} (6 different values)
'' (x473)
'-' (x236)
'1' (x116)
'0' (x30)
'2' (x8)
'10' (x2)
rules : ignored (Foundry rules object) {Item.weapon.system.rules}
runes : object {Item.weapon.system.runes}
potency : integer {Item.weapon.system.runes.potency} (5 different values)
0 (x585)
1 (x140)
2 (x117)
3 (x55)
4 (x11)
property : array<string> {Item.weapon.system.runes.property}
Length: min=0 max=3
Value type: string {Item.weapon.system.runes.property.[]} (38 different values)
striking : integer {Item.weapon.system.runes.striking} (4 different values)
0 (x612)
1 (x153)
2 (x115)
3 (x28)
size : string {Item.weapon.system.size} (3 different values)
'med' (x905)
'lg' (x2)
'huge' (x1)
splashDamage : object {Item.weapon.system.splashDamage}
[value] : mixed
integer {Item.weapon.system.splashDamage.value} (7 different values)
0 (x733)
3 (x38)
4 (x38)
1 (x35)
2 (x35)
5 (x1)
6 (x1)
string {Item.weapon.system.splashDamage.value} (same value: '')
traits : object {Item.weapon.system.traits}
[otherTags] : array<string> {Item.weapon.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Item.weapon.system.traits.otherTags.[]} (same value: 'handwraps-of-mighty-blows')
rarity : string {Item.weapon.system.traits.rarity} (4 different values)
'uncommon' (x417)
'common' (x345)
'rare' (x83)
'unique' (x63)
value : array<string> {Item.weapon.system.traits.value}
Length: min=0 max=9
Value type: string {Item.weapon.system.traits.value.[]} (147 different values)
usage : object {Item.weapon.system.usage}
[canBeAmmo] : boolean {Item.weapon.system.usage.canBeAmmo} (2 different values)
False (x189)
True (x1)
value : string {Item.weapon.system.usage.value} (4 different values)
'held-in-one-hand' (x690)
'held-in-two-hands' (x185)
'held-in-one-plus-hands' (x26)
'worngloves' (x7)
[baseItem] : string {Item.weapon.system.baseItem} (273 different values)
bonus : object {Item.weapon.system.bonus}
value : integer {Item.weapon.system.bonus.value} (5 different values)
0 (x747)
2 (x56)
1 (x54)
3 (x48)
4 (x3)
bonusDamage : object {Item.weapon.system.bonusDamage}
[value] : integer {Item.weapon.system.bonusDamage.value} (same value: 0)
bulk : object {Item.weapon.system.bulk}
value : mixed
integer {Item.weapon.system.bulk.value} (6 different values)
1 (x368)
2 (x166)
0 (x25)
3 (x4)
4 (x2)
16 (x1)
float {Item.weapon.system.bulk.value} (same value: 0,1)
category : string {Item.weapon.system.category} (4 different values)
'martial' (x551)
'simple' (x290)
'advanced' (x63)
'unarmed' (x4)
damage : object {Item.weapon.system.damage}
damageType : string {Item.weapon.system.damage.damageType} (14 different values)
dice : integer {Item.weapon.system.damage.dice} (8 different values)
1 (x785)
3 (x36)
4 (x35)
2 (x32)
0 (x17)
5 (x1)
6 (x1)
8 (x1)
[die] : string {Item.weapon.system.damage.die} (6 different values)
'd4' (x345)
'd6' (x283)
'd8' (x167)
'd10' (x57)
'' (x35)
'd12' (x17)
[persistent] : object {Item.weapon.system.damage.persistent}
[faces] : integer {Item.weapon.system.damage.persistent.faces} (3 different values)
4 (x24)
6 (x15)
8 (x4)
number : integer {Item.weapon.system.damage.persistent.number} (6 different values)
1 (x19)
3 (x15)
4 (x14)
2 (x12)
6 (x1)
5 (x1)
type : string {Item.weapon.system.damage.persistent.type} (6 different values)
'bleed' (x18)
'acid' (x12)
'fire' (x12)
'poison' (x12)
'void' (x4)
'piercing' (x4)
description : object {Item.weapon.system.description}
[gm] : string {Item.weapon.system.description.gm} (6 different values)
value : string {Item.weapon.system.description.value} (907 different values)
hardness : integer {Item.weapon.system.hardness} (same value: 0)
hp : object {Item.weapon.system.hp}
max : integer {Item.weapon.system.hp.max} (same value: 0)
value : integer {Item.weapon.system.hp.value} (same value: 0)
[containerId] : empty
[group] : string {Item.weapon.system.group} (17 different values)
level : object {Item.weapon.system.level}
value : integer {Item.weapon.system.level.value} (27 different values)
[meleeUsage] : object {Item.weapon.system.meleeUsage}
damage : object {Item.weapon.system.meleeUsage.damage}
die : string {Item.weapon.system.meleeUsage.damage.die} (4 different values)
'd8' (x11)
'd6' (x8)
'd4' (x7)
'd10' (x1)
type : string {Item.weapon.system.meleeUsage.damage.type} (3 different values)
'slashing' (x11)
'bludgeoning' (x9)
'piercing' (x7)
group : string {Item.weapon.system.meleeUsage.group} (8 different values)
'sword' (x11)
'knife' (x4)
'club' (x3)
'hammer' (x3)
'spear' (x2)
'flail' (x2)
'axe' (x1)
'brawling' (x1)
[traits] : array<string> {Item.weapon.system.meleeUsage.traits}
Length: min=2 max=5
Value type: string {Item.weapon.system.meleeUsage.traits.[]} (25 different values)
price : object {Item.weapon.system.price}
value : object {Item.weapon.system.price.value}
[cp] : integer {Item.weapon.system.price.value.cp} (2 different values)
1 (x2)
2 (x1)
[gp] : integer {Item.weapon.system.price.value.gp} (149 different values)
[sp] : integer {Item.weapon.system.price.value.sp} (12 different values)
[range] : integer {Item.weapon.system.range} (17 different values)
[specific] : object {Item.weapon.system.specific}
material : object {Item.weapon.system.specific.material}
[base] : array<object> {Item.weapon.system.specific.material.base}
Length: min=1 max=1
Value type: object {Item.weapon.system.specific.material.base.[]}
thickness : string {Item.weapon.system.specific.material.base.[].thickness} (same value: 'thin')
type : string {Item.weapon.system.specific.material.base.[].type} (same value: 'steel')
[effects] : array<> {Item.weapon.system.specific.material.effects}
Length: min=0 max=0
Value type: empty
[grade] : string {Item.weapon.system.specific.material.grade} (3 different values)
'high' (x16)
'standard' (x12)
'low' (x6)
[type] : string {Item.weapon.system.specific.material.type} (9 different values)
'silver' (x9)
'cold-iron' (x8)
'adamantine' (x7)
'duskwood' (x3)
'siccatite' (x2)
'dawnsilver' (x2)
'peachwood' (x1)
'inubrix' (x1)
'orichalcum' (x1)
runes : object {Item.weapon.system.specific.runes}
potency : integer {Item.weapon.system.specific.runes.potency} (5 different values)
1 (x139)
2 (x116)
3 (x54)
4 (x11)
0 (x8)
property : array<string> {Item.weapon.system.specific.runes.property}
Length: min=0 max=3
Value type: string {Item.weapon.system.specific.runes.property.[]} (38 different values)
striking : integer {Item.weapon.system.specific.runes.striking} (4 different values)
1 (x156)
2 (x112)
0 (x32)
3 (x28)
type : string {Item.weapon.type} (same value: 'weapon')
+747
View File
@@ -0,0 +1,747 @@
name: Item.weapon
values: 908
schema:
'_id':
type: string
path: Item.weapon._id
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'img':
type: string
path: Item.weapon.img
is_null: false
values: 908
different_values: 449
variants: [omitted]
'name':
type: string
path: Item.weapon.name
is_null: false
values: 908
different_values: 908 (all different)
variants: [omitted]
'system':
type: object
path: Item.weapon.system
is_null: false
values: 908
schema:
[apex]:
type: object
path: Item.weapon.system.apex
is_null: true
values: 6
schema:
'attribute':
type: string
path: Item.weapon.system.apex.attribute
is_null: false
values: 6
different_values: 4
variants:
- "str" (x2)
- "dex" (x2)
- "wis" (x1)
- "int" (x1)
'material':
type: object
path: Item.weapon.system.material
is_null: false
values: 908
schema:
[grade]:
type: string
path: Item.weapon.system.material.grade
is_null: true
values: 34
different_values: 3
variants:
- "high" (x16)
- "standard" (x12)
- "low" (x6)
[type]:
type: string
path: Item.weapon.system.material.type
is_null: true
values: 34
different_values: 9
variants:
- "silver" (x9)
- "cold-iron" (x8)
- "adamantine" (x7)
- "duskwood" (x3)
- "siccatite" (x2)
- "dawnsilver" (x2)
- "peachwood" (x1)
- "inubrix" (x1)
- "orichalcum" (x1)
'publication':
type: object
path: Item.weapon.system.publication
is_null: false
values: 908
schema:
'license':
type: string
path: Item.weapon.system.publication.license
is_null: false
values: 908
different_values: 2
variants:
- "OGL" (x500)
- "ORC" (x408)
'remaster':
type: boolean
path: Item.weapon.system.publication.remaster
is_null: false
values: 908
different_values: 2
variants:
- False (x470)
- True (x438)
'title':
type: string
path: Item.weapon.system.publication.title
is_null: false
values: 908
different_values: 93
variants: [omitted]
'quantity':
type: integer
path: Item.weapon.system.quantity
is_null: false
values: 908
different_values: 1 (all same)
variants: 1 (x908)
'reload':
type: object
path: Item.weapon.system.reload
is_null: false
values: 908
schema:
[value]:
type: string
path: Item.weapon.system.reload.value
is_null: true
values: 865
different_values: 6
variants:
- "" (x473)
- "-" (x236)
- "1" (x116)
- "0" (x30)
- "2" (x8)
- "10" (x2)
'rules':
type: ignored (Foundry rules object)
path: Item.weapon.system.rules
is_null: false
values: 908
'runes':
type: object
path: Item.weapon.system.runes
is_null: false
values: 908
schema:
'potency':
type: integer
path: Item.weapon.system.runes.potency
is_null: false
values: 908
different_values: 5
variants:
- 0 (x585)
- 1 (x140)
- 2 (x117)
- 3 (x55)
- 4 (x11)
'property':
type: array<string>
path: Item.weapon.system.runes.property
is_null: false
values: 908
min_count: 0
max_count: 3
value_type:
type: string
path: Item.weapon.system.runes.property.[]
is_null: false
values: 185
different_values: 38
variants: [omitted]
'striking':
type: integer
path: Item.weapon.system.runes.striking
is_null: false
values: 908
different_values: 4
variants:
- 0 (x612)
- 1 (x153)
- 2 (x115)
- 3 (x28)
'size':
type: string
path: Item.weapon.system.size
is_null: false
values: 908
different_values: 3
variants:
- "med" (x905)
- "lg" (x2)
- "huge" (x1)
'splashDamage':
type: object
path: Item.weapon.system.splashDamage
is_null: false
values: 908
schema:
[value]:
type: integer | string
path: Item.weapon.system.splashDamage.value
is_null: true
values: 882
types:
- different_values: 7
variants:
- 0 (x733)
- 3 (x38)
- 4 (x38)
- 1 (x35)
- 2 (x35)
- 5 (x1)
- 6 (x1)
- different_values: 1 (all same)
variants: "" (x1)
'traits':
type: object
path: Item.weapon.system.traits
is_null: false
values: 908
schema:
[otherTags]:
type: array<string>
path: Item.weapon.system.traits.otherTags
is_null: true
values: 3
min_count: 1
max_count: 1
value_type:
type: string
path: Item.weapon.system.traits.otherTags.[]
is_null: false
values: 3
different_values: 1 (all same)
variants: "handwraps-of-mighty-blows" (x3)
'rarity':
type: string
path: Item.weapon.system.traits.rarity
is_null: false
values: 908
different_values: 4
variants:
- "uncommon" (x417)
- "common" (x345)
- "rare" (x83)
- "unique" (x63)
'value':
type: array<string>
path: Item.weapon.system.traits.value
is_null: false
values: 908
min_count: 0
max_count: 9
value_type:
type: string
path: Item.weapon.system.traits.value.[]
is_null: false
values: 3378
different_values: 147
variants: [omitted]
'usage':
type: object
path: Item.weapon.system.usage
is_null: false
values: 908
schema:
[canBeAmmo]:
type: boolean
path: Item.weapon.system.usage.canBeAmmo
is_null: true
values: 190
different_values: 2
variants:
- False (x189)
- True (x1)
'value':
type: string
path: Item.weapon.system.usage.value
is_null: false
values: 908
different_values: 4
variants:
- "held-in-one-hand" (x690)
- "held-in-two-hands" (x185)
- "held-in-one-plus-hands" (x26)
- "worngloves" (x7)
[baseItem]:
type: string
path: Item.weapon.system.baseItem
is_null: true
values: 874
different_values: 273
variants: [omitted]
'bonus':
type: object
path: Item.weapon.system.bonus
is_null: false
values: 908
schema:
'value':
type: integer
path: Item.weapon.system.bonus.value
is_null: false
values: 908
different_values: 5
variants:
- 0 (x747)
- 2 (x56)
- 1 (x54)
- 3 (x48)
- 4 (x3)
'bonusDamage':
type: object
path: Item.weapon.system.bonusDamage
is_null: false
values: 908
schema:
[value]:
type: integer
path: Item.weapon.system.bonusDamage.value
is_null: true
values: 907
different_values: 1 (all same)
variants: 0 (x907)
'bulk':
type: object
path: Item.weapon.system.bulk
is_null: false
values: 908
schema:
'value':
type: integer | float
path: Item.weapon.system.bulk.value
is_null: false
values: 908
types:
- different_values: 6
variants:
- 1 (x368)
- 2 (x166)
- 0 (x25)
- 3 (x4)
- 4 (x2)
- 16 (x1)
- different_values: 1 (all same)
variants: 0,1 (x342)
'category':
type: string
path: Item.weapon.system.category
is_null: false
values: 908
different_values: 4
variants:
- "martial" (x551)
- "simple" (x290)
- "advanced" (x63)
- "unarmed" (x4)
'damage':
type: object
path: Item.weapon.system.damage
is_null: false
values: 908
schema:
'damageType':
type: string
path: Item.weapon.system.damage.damageType
is_null: false
values: 908
different_values: 14
variants: [omitted]
'dice':
type: integer
path: Item.weapon.system.damage.dice
is_null: false
values: 908
different_values: 8
variants:
- 1 (x785)
- 3 (x36)
- 4 (x35)
- 2 (x32)
- 0 (x17)
- 5 (x1)
- 6 (x1)
- 8 (x1)
[die]:
type: string
path: Item.weapon.system.damage.die
is_null: true
values: 904
different_values: 6
variants:
- "d4" (x345)
- "d6" (x283)
- "d8" (x167)
- "d10" (x57)
- "" (x35)
- "d12" (x17)
[persistent]:
type: object
path: Item.weapon.system.damage.persistent
is_null: true
values: 62
schema:
[faces]:
type: integer
path: Item.weapon.system.damage.persistent.faces
is_null: true
values: 43
different_values: 3
variants:
- 4 (x24)
- 6 (x15)
- 8 (x4)
'number':
type: integer
path: Item.weapon.system.damage.persistent.number
is_null: false
values: 62
different_values: 6
variants:
- 1 (x19)
- 3 (x15)
- 4 (x14)
- 2 (x12)
- 6 (x1)
- 5 (x1)
'type':
type: string
path: Item.weapon.system.damage.persistent.type
is_null: false
values: 62
different_values: 6
variants:
- "bleed" (x18)
- "acid" (x12)
- "fire" (x12)
- "poison" (x12)
- "void" (x4)
- "piercing" (x4)
'description':
type: object
path: Item.weapon.system.description
is_null: false
values: 908
schema:
[gm]:
type: string
path: Item.weapon.system.description.gm
is_null: true
values: 6
different_values: 6
variants: [omitted]
'value':
type: string
path: Item.weapon.system.description.value
is_null: false
values: 908
different_values: 907
variants: [omitted]
'hardness':
type: integer
path: Item.weapon.system.hardness
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
'hp':
type: object
path: Item.weapon.system.hp
is_null: false
values: 908
schema:
'max':
type: integer
path: Item.weapon.system.hp.max
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
'value':
type: integer
path: Item.weapon.system.hp.value
is_null: false
values: 908
different_values: 1 (all same)
variants: 0 (x908)
[containerId]:
type:
path: Item.weapon.system.containerId
is_null: true
values: 0
is_empty: true
[group]:
type: string
path: Item.weapon.system.group
is_null: true
values: 904
different_values: 17
variants: [omitted]
'level':
type: object
path: Item.weapon.system.level
is_null: false
values: 908
schema:
'value':
type: integer
path: Item.weapon.system.level.value
is_null: false
values: 908
different_values: 27
variants: [omitted]
[meleeUsage]:
type: object
path: Item.weapon.system.meleeUsage
is_null: true
values: 27
schema:
'damage':
type: object
path: Item.weapon.system.meleeUsage.damage
is_null: false
values: 27
schema:
'die':
type: string
path: Item.weapon.system.meleeUsage.damage.die
is_null: false
values: 27
different_values: 4
variants:
- "d8" (x11)
- "d6" (x8)
- "d4" (x7)
- "d10" (x1)
'type':
type: string
path: Item.weapon.system.meleeUsage.damage.type
is_null: false
values: 27
different_values: 3
variants:
- "slashing" (x11)
- "bludgeoning" (x9)
- "piercing" (x7)
'group':
type: string
path: Item.weapon.system.meleeUsage.group
is_null: false
values: 27
different_values: 8
variants:
- "sword" (x11)
- "knife" (x4)
- "club" (x3)
- "hammer" (x3)
- "spear" (x2)
- "flail" (x2)
- "axe" (x1)
- "brawling" (x1)
[traits]:
type: array<string>
path: Item.weapon.system.meleeUsage.traits
is_null: true
values: 25
min_count: 2
max_count: 5
value_type:
type: string
path: Item.weapon.system.meleeUsage.traits.[]
is_null: false
values: 76
different_values: 25
variants: [omitted]
'price':
type: object
path: Item.weapon.system.price
is_null: false
values: 908
schema:
'value':
type: object
path: Item.weapon.system.price.value
is_null: false
values: 908
schema:
[cp]:
type: integer
path: Item.weapon.system.price.value.cp
is_null: true
values: 3
different_values: 2
variants:
- 1 (x2)
- 2 (x1)
[gp]:
type: integer
path: Item.weapon.system.price.value.gp
is_null: true
values: 776
different_values: 149
variants: [omitted]
[sp]:
type: integer
path: Item.weapon.system.price.value.sp
is_null: true
values: 76
different_values: 12
variants: [omitted]
[range]:
type: integer
path: Item.weapon.system.range
is_null: true
values: 334
different_values: 17
variants: [omitted]
[specific]:
type: object
path: Item.weapon.system.specific
is_null: true
values: 328
schema:
'material':
type: object
path: Item.weapon.system.specific.material
is_null: false
values: 328
schema:
[base]:
type: array<object>
path: Item.weapon.system.specific.material.base
is_null: true
values: 16
min_count: 1
max_count: 1
value_type:
type: object
path: Item.weapon.system.specific.material.base.[]
is_null: false
values: 16
schema:
'thickness':
type: string
path: Item.weapon.system.specific.material.base.[].thickness
is_null: false
values: 16
different_values: 1 (all same)
variants: "thin" (x16)
'type':
type: string
path: Item.weapon.system.specific.material.base.[].type
is_null: false
values: 16
different_values: 1 (all same)
variants: "steel" (x16)
[effects]:
type: array<>
path: Item.weapon.system.specific.material.effects
is_null: true
values: 1
min_count: 0
max_count: 0
value_type:
type:
path: Item.weapon.system.specific.material.effects.[]
is_null: false
values: 0
is_empty: true
[grade]:
type: string
path: Item.weapon.system.specific.material.grade
is_null: true
values: 34
different_values: 3
variants:
- "high" (x16)
- "standard" (x12)
- "low" (x6)
[type]:
type: string
path: Item.weapon.system.specific.material.type
is_null: true
values: 34
different_values: 9
variants:
- "silver" (x9)
- "cold-iron" (x8)
- "adamantine" (x7)
- "duskwood" (x3)
- "siccatite" (x2)
- "dawnsilver" (x2)
- "peachwood" (x1)
- "inubrix" (x1)
- "orichalcum" (x1)
'runes':
type: object
path: Item.weapon.system.specific.runes
is_null: false
values: 328
schema:
'potency':
type: integer
path: Item.weapon.system.specific.runes.potency
is_null: false
values: 328
different_values: 5
variants:
- 1 (x139)
- 2 (x116)
- 3 (x54)
- 4 (x11)
- 0 (x8)
'property':
type: array<string>
path: Item.weapon.system.specific.runes.property
is_null: false
values: 328
min_count: 0
max_count: 3
value_type:
type: string
path: Item.weapon.system.specific.runes.property.[]
is_null: false
values: 185
different_values: 38
variants: [omitted]
'striking':
type: integer
path: Item.weapon.system.specific.runes.striking
is_null: false
values: 328
different_values: 4
variants:
- 1 (x156)
- 2 (x112)
- 0 (x32)
- 3 (x28)
'type':
type: string
path: Item.weapon.type
is_null: false
values: 908
different_values: 1 (all same)
variants: "weapon" (x908)
-35
View File
@@ -1,35 +0,0 @@
JournalEntry
Different values: 113
=====================================
object {JournalEntry}
_id : string {JournalEntry._id} (all different values)
name : string {JournalEntry.name} (all different values)
ownership : object {JournalEntry.ownership}
default : integer {JournalEntry.ownership.default} (same value: 0)
pages : array<object> {JournalEntry.pages}
Length: min=1 max=222
Value type: object {JournalEntry.pages.[]}
_id : string {JournalEntry.pages.[]._id} (581 different values)
image : object {JournalEntry.pages.[].image}
name : string {JournalEntry.pages.[].name} (556 different values)
sort : integer {JournalEntry.pages.[].sort} (269 different values)
[src] : empty
system : object {JournalEntry.pages.[].system}
text : object {JournalEntry.pages.[].text}
content : string {JournalEntry.pages.[].text.content} (578 different values)
format : integer {JournalEntry.pages.[].text.format} (same value: 1)
[markdown] : string {JournalEntry.pages.[].text.markdown} (same value: '')
title : object {JournalEntry.pages.[].title}
level : integer {JournalEntry.pages.[].title.level} (2 different values)
2 (x320)
1 (x261)
show : boolean {JournalEntry.pages.[].title.show} (2 different values)
True (x422)
False (x159)
type : string {JournalEntry.pages.[].type} (same value: 'text')
video : object {JournalEntry.pages.[].video}
controls : boolean {JournalEntry.pages.[].video.controls} (same value: True)
volume : float {JournalEntry.pages.[].video.volume} (same value: 0,5)
[flags] : object {JournalEntry.pages.[].flags}
core : object {JournalEntry.pages.[].flags.core}
sourceId : string {JournalEntry.pages.[].flags.core.sourceId} (15 different values)
+179
View File
@@ -0,0 +1,179 @@
name: JournalEntry
values: 113
schema:
'_id':
type: string
path: JournalEntry._id
is_null: false
values: 113
different_values: 113 (all different)
variants: [omitted]
'name':
type: string
path: JournalEntry.name
is_null: false
values: 113
different_values: 113 (all different)
variants: [omitted]
'ownership':
type: object
path: JournalEntry.ownership
is_null: false
values: 113
schema:
'default':
type: integer
path: JournalEntry.ownership.default
is_null: false
values: 113
different_values: 1 (all same)
variants: 0 (x113)
'pages':
type: array<object>
path: JournalEntry.pages
is_null: false
values: 113
min_count: 1
max_count: 222
value_type:
type: object
path: JournalEntry.pages.[]
is_null: false
values: 582
schema:
'_id':
type: string
path: JournalEntry.pages.[]._id
is_null: false
values: 582
different_values: 582
variants: [omitted]
'image':
type: object
path: JournalEntry.pages.[].image
is_null: false
values: 582
schema:
'name':
type: string
path: JournalEntry.pages.[].name
is_null: false
values: 582
different_values: 556
variants: [omitted]
'sort':
type: integer
path: JournalEntry.pages.[].sort
is_null: false
values: 582
different_values: 270
variants: [omitted]
[src]:
type:
path: JournalEntry.pages.[].src
is_null: true
values: 0
is_empty: true
'system':
type: object
path: JournalEntry.pages.[].system
is_null: false
values: 582
schema:
'text':
type: object
path: JournalEntry.pages.[].text
is_null: false
values: 582
schema:
'content':
type: string
path: JournalEntry.pages.[].text.content
is_null: false
values: 582
different_values: 579
variants: [omitted]
'format':
type: integer
path: JournalEntry.pages.[].text.format
is_null: false
values: 582
different_values: 1 (all same)
variants: 1 (x582)
[markdown]:
type: string
path: JournalEntry.pages.[].text.markdown
is_null: true
values: 79
different_values: 1 (all same)
variants: "" (x79)
'title':
type: object
path: JournalEntry.pages.[].title
is_null: false
values: 582
schema:
'level':
type: integer
path: JournalEntry.pages.[].title.level
is_null: false
values: 582
different_values: 2
variants:
- 2 (x320)
- 1 (x262)
'show':
type: boolean
path: JournalEntry.pages.[].title.show
is_null: false
values: 582
different_values: 2
variants:
- True (x423)
- False (x159)
'type':
type: string
path: JournalEntry.pages.[].type
is_null: false
values: 582
different_values: 1 (all same)
variants: "text" (x582)
'video':
type: object
path: JournalEntry.pages.[].video
is_null: false
values: 582
schema:
'controls':
type: boolean
path: JournalEntry.pages.[].video.controls
is_null: false
values: 582
different_values: 1 (all same)
variants: True (x582)
'volume':
type: float
path: JournalEntry.pages.[].video.volume
is_null: false
values: 582
different_values: 1 (all same)
variants: 0,5 (x582)
[flags]:
type: object
path: JournalEntry.pages.[].flags
is_null: true
values: 16
schema:
'core':
type: object
path: JournalEntry.pages.[].flags.core
is_null: false
values: 16
schema:
'sourceId':
type: string
path: JournalEntry.pages.[].flags.core.sourceId
is_null: false
values: 16
different_values: 15
variants: [omitted]
-15
View File
@@ -1,15 +0,0 @@
Macro.script
Different values: 81
=====================================
object {Macro.script}
_id : string {Macro.script._id} (all different values)
author : string {Macro.script.author} (12 different values)
command : string {Macro.script.command} (all different values)
img : string {Macro.script.img} (37 different values)
name : string {Macro.script.name} (all different values)
ownership : object {Macro.script.ownership}
default : integer {Macro.script.ownership.default} (2 different values)
1 (x76)
0 (x5)
scope : string {Macro.script.scope} (same value: 'global')
type : string {Macro.script.type} (same value: 'script')
+67
View File
@@ -0,0 +1,67 @@
name: Macro.script
values: 81
schema:
'_id':
type: string
path: Macro.script._id
is_null: false
values: 81
different_values: 81 (all different)
variants: [omitted]
'author':
type: string
path: Macro.script.author
is_null: false
values: 81
different_values: 12
variants: [omitted]
'command':
type: string
path: Macro.script.command
is_null: false
values: 81
different_values: 81 (all different)
variants: [omitted]
'img':
type: string
path: Macro.script.img
is_null: false
values: 81
different_values: 37
variants: [omitted]
'name':
type: string
path: Macro.script.name
is_null: false
values: 81
different_values: 81 (all different)
variants: [omitted]
'ownership':
type: object
path: Macro.script.ownership
is_null: false
values: 81
schema:
'default':
type: integer
path: Macro.script.ownership.default
is_null: false
values: 81
different_values: 2
variants:
- 1 (x76)
- 0 (x5)
'scope':
type: string
path: Macro.script.scope
is_null: false
values: 81
different_values: 1 (all same)
variants: "global" (x81)
'type':
type: string
path: Macro.script.type
is_null: false
values: 81
different_values: 1 (all same)
variants: "script" (x81)
-36
View File
@@ -1,36 +0,0 @@
RollTable
Different values: 69
=====================================
object {RollTable}
_id : string {RollTable._id} (all different values)
description : string {RollTable.description} (64 different values)
displayRoll : boolean {RollTable.displayRoll} (2 different values)
True (x66)
False (x3)
formula : string {RollTable.formula} (39 different values)
img : string {RollTable.img} (same value: 'icons/svg/d20-grey.svg')
name : string {RollTable.name} (all different values)
ownership : object {RollTable.ownership}
default : integer {RollTable.ownership.default} (same value: 0)
replacement : boolean {RollTable.replacement} (same value: True)
results : array<object> {RollTable.results}
Length: min=3 max=55
Value type: object {RollTable.results.[]}
_id : string {RollTable.results.[]._id} (1311 different values)
[documentCollection] : string {RollTable.results.[].documentCollection} (5 different values)
'pf2e.equipment-srd' (x1016)
'' (x239)
'pf2e.criticaldeck' (x106)
'pf2e.deities' (x23)
'pf2e.spells-srd' (x9)
[documentId] : string {RollTable.results.[].documentId} (1075 different values)
drawn : boolean {RollTable.results.[].drawn} (same value: False)
[img] : string {RollTable.results.[].img} (597 different values)
range : array<integer> {RollTable.results.[].range}
Length: min=2 max=2
Value type: integer {RollTable.results.[].range.[]} (233 different values)
text : string {RollTable.results.[].text} (1456 different values)
type : string {RollTable.results.[].type} (2 different values)
'pack' (x1077)
'text' (x388)
weight : integer {RollTable.results.[].weight} (11 different values)
+157
View File
@@ -0,0 +1,157 @@
name: RollTable
values: 69
schema:
'_id':
type: string
path: RollTable._id
is_null: false
values: 69
different_values: 69 (all different)
variants: [omitted]
'description':
type: string
path: RollTable.description
is_null: false
values: 69
different_values: 64
variants: [omitted]
'displayRoll':
type: boolean
path: RollTable.displayRoll
is_null: false
values: 69
different_values: 2
variants:
- True (x66)
- False (x3)
'formula':
type: string
path: RollTable.formula
is_null: false
values: 69
different_values: 39
variants: [omitted]
'img':
type: string
path: RollTable.img
is_null: false
values: 69
different_values: 1 (all same)
variants: "icons/svg/d20-grey.svg" (x69)
'name':
type: string
path: RollTable.name
is_null: false
values: 69
different_values: 69 (all different)
variants: [omitted]
'ownership':
type: object
path: RollTable.ownership
is_null: false
values: 69
schema:
'default':
type: integer
path: RollTable.ownership.default
is_null: false
values: 69
different_values: 1 (all same)
variants: 0 (x69)
'replacement':
type: boolean
path: RollTable.replacement
is_null: false
values: 69
different_values: 1 (all same)
variants: True (x69)
'results':
type: array<object>
path: RollTable.results
is_null: false
values: 69
min_count: 3
max_count: 55
value_type:
type: object
path: RollTable.results.[]
is_null: false
values: 1465
schema:
'_id':
type: string
path: RollTable.results.[]._id
is_null: false
values: 1465
different_values: 1311
variants: [omitted]
[documentCollection]:
type: string
path: RollTable.results.[].documentCollection
is_null: true
values: 1393
different_values: 5
variants:
- "pf2e.equipment-srd" (x1016)
- "" (x239)
- "pf2e.criticaldeck" (x106)
- "pf2e.deities" (x23)
- "pf2e.spells-srd" (x9)
[documentId]:
type: string
path: RollTable.results.[].documentId
is_null: true
values: 1077
different_values: 1075
variants: [omitted]
'drawn':
type: boolean
path: RollTable.results.[].drawn
is_null: false
values: 1465
different_values: 1 (all same)
variants: False (x1465)
[img]:
type: string
path: RollTable.results.[].img
is_null: true
values: 1413
different_values: 597
variants: [omitted]
'range':
type: array<integer>
path: RollTable.results.[].range
is_null: false
values: 1465
min_count: 2
max_count: 2
value_type:
type: integer
path: RollTable.results.[].range.[]
is_null: false
values: 2930
different_values: 233
variants: [omitted]
'text':
type: string
path: RollTable.results.[].text
is_null: false
values: 1465
different_values: 1456
variants: [omitted]
'type':
type: string
path: RollTable.results.[].type
is_null: false
values: 1465
different_values: 2
variants:
- "pack" (x1077)
- "text" (x388)
'weight':
type: integer
path: RollTable.results.[].weight
is_null: false
values: 1465
different_values: 11
variants: [omitted]