New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+122 -263
View File
@@ -3,8 +3,8 @@ Different values: 22
=====================================
object {Actor.army}
_id : string {Actor.army._id} (all different values)
folder : string {Actor.army.folder} (same value: BRkIyvmgOgyA2kq7)
img : string {Actor.army.img} (same value: systems/pf2e/icons/default-icons/army.svg)
folder : string {Actor.army.folder} (same value: 'BRkIyvmgOgyA2kq7')
img : string {Actor.army.img} (same value: 'systems/pf2e/icons/default-icons/army.svg')
items : array<object> {Actor.army.items}
Length: min=0 max=14
Value type: object {Actor.army.items.[]}
@@ -12,230 +12,156 @@ object {Actor.army}
[_stats] : object {Actor.army.items.[]._stats}
compendiumSource : string {Actor.army.items.[]._stats.compendiumSource} (44 different values)
[folder] : string {Actor.army.items.[].folder} (11 different values)
tavHHn3vqI7bCnl6 (x5)
e185cDQaLjU3uZ62 (x36)
uzT6OylJkqdfcjJM (x2)
i18YzT3zo3skuWng (x23)
uLbGIZIMsFR1IrAN (x9)
pnkpw6p0Fx3fHK0x (x1)
r0oRLqAxCBP3VxTz (x2)
DHXjHHXYj6zl4W6F (x1)
Orkajqnbw5JiOwtt (x1)
ACotoADnRFIDqvPc (x4)
jZWW6y5VjVRbbU7t (x3)
img : string {Actor.army.items.[].img} (6 different values)
icons/sundries/books/book-red-exclamation.webp (x65)
systems/pf2e/icons/actions/TwoActions.webp (x10)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x11)
icons/skills/movement/arrow-upward-white.webp (x1)
systems/pf2e/icons/actions/ThreeActions.webp (x1)
'icons/sundries/books/book-red-exclamation.webp' (x65)
'systems/pf2e/icons/actions/OneAction.webp' (x11)
'systems/pf2e/icons/actions/TwoActions.webp' (x10)
'systems/pf2e/icons/actions/Reaction.webp' (x5)
'icons/skills/movement/arrow-upward-white.webp' (x1)
'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
name : string {Actor.army.items.[].name} (53 different values)
sort : integer {Actor.army.items.[].sort} (17 different values)
0 (x66)
2600000 (x1)
2400000 (x1)
2500000 (x1)
2100000 (x1)
2300000 (x1)
100000 (x6)
2200000 (x2)
1600000 (x1)
1200000 (x2)
700000 (x1)
1300000 (x1)
1700000 (x1)
900000 (x1)
300000 (x3)
200000 (x3)
400000 (x1)
system : object {Actor.army.items.[].system}
[actionType] : object {Actor.army.items.[].system.actionType}
value : string {Actor.army.items.[].system.actionType.value} (3 different values)
passive (x60)
action (x25)
reaction (x7)
'passive' (x60)
'action' (x25)
'reaction' (x7)
[actions] : object {Actor.army.items.[].system.actions}
[value] : integer {Actor.army.items.[].system.actions.value} (3 different values)
2 (x10)
1 (x12)
2 (x10)
3 (x3)
[campaign] : string {Actor.army.items.[].system.campaign} (same value: kingmaker)
[campaign] : string {Actor.army.items.[].system.campaign} (same value: 'kingmaker')
[category] : string {Actor.army.items.[].system.category} (3 different values)
army-tactic (x64)
army-war-action (x27)
kingdom-activity (x1)
'army-tactic' (x64)
'army-war-action' (x27)
'kingdom-activity' (x1)
description : object {Actor.army.items.[].system.description}
value : string {Actor.army.items.[].system.description.value} (58 different values)
[level] : object {Actor.army.items.[].system.level}
value : integer {Actor.army.items.[].system.level.value} (10 different values)
3 (x4)
7 (x6)
1 (x20)
12 (x9)
8 (x7)
5 (x7)
7 (x6)
16 (x5)
3 (x4)
10 (x4)
11 (x1)
12 (x9)
14 (x2)
11 (x1)
[location] : string {Actor.army.items.[].system.location} (5 different values)
0 (x20)
2 (x11)
1 (x16)
3 (x3)
4 (x1)
'0' (x20)
'1' (x16)
'2' (x11)
'3' (x3)
'4' (x1)
[prerequisites] : object {Actor.army.items.[].system.prerequisites}
value : array<> {Actor.army.items.[].system.prerequisites.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
publication : object {Actor.army.items.[].system.publication}
license : string {Actor.army.items.[].system.publication.license} (same value: OGL)
license : string {Actor.army.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Actor.army.items.[].system.publication.remaster} (same value: False)
title : string {Actor.army.items.[].system.publication.title} (2 different values)
(x33)
Pathfinder Kingmaker (x60)
rules : ###FoundryRulesObject###
'Pathfinder Kingmaker' (x60)
'' (x33)
rules : ignored (Foundry rules object) {Actor.army.items.[].system.rules}
[slug] : string {Actor.army.items.[].system.slug} (19 different values)
overrun (x3)
engines-of-war (x2)
low-light-vision (x1)
ambush (x1)
sharpshooter (x2)
all-out-assault (x6)
counterattack (x5)
dirty-fighting (x3)
darkvision (x12)
feint (x2)
taunt (x5)
live-off-the-land (x2)
increased-ammunition (x3)
toughened-soldiers (x4)
merciless (x1)
explosive-shot (x1)
overwhelming-bombardment (x1)
hold-the-line (x1)
covering-fire (x1)
traits : object {Actor.army.items.[].system.traits}
[rarity] : string {Actor.army.items.[].system.traits.rarity} (same value: common)
[rarity] : string {Actor.army.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Actor.army.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Actor.army.items.[].system.traits.value.[]} (7 different values)
cavalry (x34)
infantry (x38)
siege (x21)
skirmisher (x35)
attack (x13)
primal (x2)
morale (x5)
'infantry' (x38)
'skirmisher' (x35)
'cavalry' (x34)
'siege' (x21)
'attack' (x13)
'morale' (x5)
'primal' (x2)
[duration] : object {Actor.army.items.[].system.duration}
[expiry] : mixed
[expiry] : empty
sustained : boolean {Actor.army.items.[].system.duration.sustained} (same value: False)
unit : string {Actor.army.items.[].system.duration.unit} (same value: unlimited)
unit : string {Actor.army.items.[].system.duration.unit} (same value: 'unlimited')
value : integer {Actor.army.items.[].system.duration.value} (same value: -1)
[start] : object {Actor.army.items.[].system.start}
[initiative] : mixed
[initiative] : empty
value : integer {Actor.army.items.[].system.start.value} (same value: 0)
[tokenIcon] : object {Actor.army.items.[].system.tokenIcon}
show : boolean {Actor.army.items.[].system.tokenIcon.show} (same value: False)
type : string {Actor.army.items.[].type} (2 different values)
campaignFeature (x92)
effect (x1)
'campaignFeature' (x92)
'effect' (x1)
[flags] : object {Actor.army.items.[].flags}
pf2e : object {Actor.army.items.[].flags.pf2e}
[grantedBy] : object {Actor.army.items.[].flags.pf2e.grantedBy}
id : string {Actor.army.items.[].flags.pf2e.grantedBy.id} (12 different values)
onDelete : string {Actor.army.items.[].flags.pf2e.grantedBy.onDelete} (same value: 'cascade')
[itemGrants] : object {Actor.army.items.[].flags.pf2e.itemGrants}
[allOutAssault] : object {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.id} (6 different values)
v7wzHu1D3duO4IS2 (x1)
OrIi052QUBcxEZcU (x1)
HS53GdUOKF1mFYXo (x1)
dfkhWGWMHIa1bk83 (x1)
Q0BxNJvtO2wNU03I (x1)
j6MA4necWTNznnJ6 (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: detach)
'v7wzHu1D3duO4IS2' (x1)
'OrIi052QUBcxEZcU' (x1)
'HS53GdUOKF1mFYXo' (x1)
'dfkhWGWMHIa1bk83' (x1)
'Q0BxNJvtO2wNU03I' (x1)
'j6MA4necWTNznnJ6' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.allOutAssault.onDelete} (same value: 'detach')
[counterattack] : object {Actor.army.items.[].flags.pf2e.itemGrants.counterattack}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.id} (5 different values)
4IBaD7FuRPjVjJkV (x1)
7gxdZ17ZVnIaeQJ0 (x1)
yDbd3BCYbZULuTwC (x1)
7hw1y2QXjnJT1SD6 (x1)
F9OTvJKp0WMVee5M (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: detach)
'4IBaD7FuRPjVjJkV' (x1)
'7gxdZ17ZVnIaeQJ0' (x1)
'yDbd3BCYbZULuTwC' (x1)
'7hw1y2QXjnJT1SD6' (x1)
'F9OTvJKp0WMVee5M' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.counterattack.onDelete} (same value: 'detach')
[coveringFire] : object {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: 'x1no5xGe948GsvRT')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: 'detach')
[dirtyFighting] : object {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.id} (3 different values)
5B01aXaes4bLX0P0 (x1)
dA3qooHGMtiyMWlU (x1)
N2toa3SxsMdrC0ni (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: detach)
'5B01aXaes4bLX0P0' (x1)
'dA3qooHGMtiyMWlU' (x1)
'N2toa3SxsMdrC0ni' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.dirtyFighting.onDelete} (same value: 'detach')
[feint] : object {Actor.army.items.[].flags.pf2e.itemGrants.feint}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.id} (2 different values)
bywShUI7f26P8Tjb (x1)
ZdBXSPvHn6OklfJm (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: detach)
'bywShUI7f26P8Tjb' (x1)
'ZdBXSPvHn6OklfJm' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.feint.onDelete} (same value: 'detach')
[liveOffTheLand] : object {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: '9G3Wz7utmqU4tjmt')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: 'detach')
[overwhelmingBombardment] : object {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: '4VhEvG7Plwz0Wszk')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: 'detach')
[reactiveRally] : object {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: 'DcwThWFY7QvCKCtd')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: 'detach')
[revelInBattle] : object {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: 'ORjJrVGGJUnXrA5q')
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: 'detach')
[taunt] : object {Actor.army.items.[].flags.pf2e.itemGrants.taunt}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.id} (5 different values)
XN0yNEBpJrB6PWoD (x1)
wNSfDYqhHoxFBePG (x1)
2po5Zx1pIbkFlcqf (x1)
zxEuPlI4wj8gArdg (x1)
ikuuCz9uU4Ubkp1A (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: detach)
[liveOffTheLand] : object {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.id} (same value: 9G3Wz7utmqU4tjmt)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.liveOffTheLand.onDelete} (same value: detach)
[overwhelmingBombardment] : object {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.id} (same value: 4VhEvG7Plwz0Wszk)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.overwhelmingBombardment.onDelete} (same value: detach)
[reactiveRally] : object {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.id} (same value: DcwThWFY7QvCKCtd)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.reactiveRally.onDelete} (same value: detach)
[revelInBattle] : object {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.id} (same value: ORjJrVGGJUnXrA5q)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.revelInBattle.onDelete} (same value: detach)
[coveringFire] : object {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire}
id : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.id} (same value: x1no5xGe948GsvRT)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.coveringFire.onDelete} (same value: detach)
[grantedBy] : object {Actor.army.items.[].flags.pf2e.grantedBy}
id : string {Actor.army.items.[].flags.pf2e.grantedBy.id} (12 different values)
5hijiZfVSnfNTlQ6 (x3)
6mPy5lldAAxIx3uB (x4)
6g0dZ8gMhmS8DQ64 (x1)
dz3LFveHKuHU6FEv (x1)
RIn3bxyfP41ZVDI7 (x1)
d5x6WrErWAOeUlLO (x1)
SfS5ne2W6a9yHBl4 (x3)
aEhR1ZQ7MTnP1jll (x3)
a6FAJSwLzdqWyr1E (x1)
jn0QB3sq8yQTujyd (x1)
UO4ZrO70143knKB5 (x3)
0WhMYXnSoIuLZPsd (x2)
onDelete : string {Actor.army.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
'XN0yNEBpJrB6PWoD' (x1)
'wNSfDYqhHoxFBePG' (x1)
'2po5Zx1pIbkFlcqf' (x1)
'zxEuPlI4wj8gArdg' (x1)
'ikuuCz9uU4Ubkp1A' (x1)
onDelete : string {Actor.army.items.[].flags.pf2e.itemGrants.taunt.onDelete} (same value: 'detach')
name : string {Actor.army.name} (all different values)
[prototypeToken] : object {Actor.army.prototypeToken}
name : string {Actor.army.prototypeToken.name} (4 different values)
Cavalry (x1)
Infantry (x1)
Siege Engines (x1)
Skirmishers (x1)
'Cavalry' (x1)
'Infantry' (x1)
'Siege Engines' (x1)
'Skirmishers' (x1)
system : object {Actor.army.system}
ac : object {Actor.army.system.ac}
potency : integer {Actor.army.system.ac.potency} (same value: 0)
value : integer {Actor.army.system.ac.value} (15 different values)
19 (x1)
16 (x1)
25 (x4)
20 (x2)
31 (x2)
38 (x1)
23 (x1)
27 (x2)
24 (x1)
30 (x1)
36 (x1)
33 (x2)
32 (x1)
28 (x1)
35 (x1)
attributes : object {Actor.army.system.attributes}
hp : object {Actor.army.system.attributes.hp}
max : integer {Actor.army.system.attributes.hp.max} (4 different values)
@@ -246,8 +172,8 @@ object {Actor.army}
routThreshold : integer {Actor.army.system.attributes.hp.routThreshold} (5 different values)
2 (x12)
3 (x6)
0 (x1)
4 (x2)
0 (x1)
1 (x1)
value : integer {Actor.army.system.attributes.hp.value} (4 different values)
4 (x12)
@@ -255,143 +181,76 @@ object {Actor.army}
5 (x3)
8 (x2)
[consumption] : integer {Actor.army.system.consumption} (3 different values)
2 (x3)
1 (x10)
2 (x3)
-1 (x1)
details : object {Actor.army.system.details}
alignment : string {Actor.army.system.details.alignment} (5 different values)
N (x11)
CN (x4)
NG (x3)
CE (x3)
NE (x1)
blurb : string {Actor.army.system.details.blurb} (same value: )
'N' (x11)
'CN' (x4)
'NG' (x3)
'CE' (x3)
'NE' (x1)
blurb : string {Actor.army.system.details.blurb} (same value: '')
description : string {Actor.army.system.details.description} (all different values)
level : object {Actor.army.system.details.level}
value : integer {Actor.army.system.details.level.value} (11 different values)
3 (x2)
1 (x1)
7 (x4)
5 (x2)
11 (x1)
16 (x1)
10 (x3)
6 (x1)
8 (x2)
14 (x2)
12 (x3)
[recruitmentDC] : integer {Actor.army.system.recruitmentDC} (8 different values)
32 (x3)
20 (x2)
18 (x1)
15 (x1)
23 (x1)
20 (x2)
28 (x1)
22 (x1)
32 (x3)
26 (x1)
resources : object {Actor.army.system.resources}
ammunition : object {Actor.army.system.resources.ammunition}
max : integer {Actor.army.system.resources.ammunition.max} (same value: 5)
value : integer {Actor.army.system.resources.ammunition.value} (3 different values)
5 (x18)
4 (x1)
7 (x3)
4 (x1)
potions : object {Actor.army.system.resources.potions}
value : integer {Actor.army.system.resources.potions.value} (same value: 0)
saves : object {Actor.army.system.saves}
maneuver : integer {Actor.army.system.saves.maneuver} (11 different values)
12 (x4)
4 (x1)
17 (x2)
24 (x1)
19 (x2)
30 (x1)
9 (x1)
22 (x5)
14 (x2)
25 (x2)
13 (x1)
morale : integer {Actor.army.system.saves.morale} (11 different values)
6 (x1)
10 (x1)
18 (x6)
11 (x3)
25 (x2)
15 (x1)
19 (x3)
16 (x1)
28 (x2)
5 (x1)
17 (x1)
scouting : integer {Actor.army.system.scouting} (16 different values)
9 (x2)
7 (x1)
15 (x3)
12 (x1)
21 (x1)
28 (x1)
13 (x1)
14 (x2)
19 (x2)
18 (x1)
25 (x1)
22 (x1)
23 (x2)
20 (x1)
16 (x1)
24 (x1)
traits : object {Actor.army.system.traits}
rarity : string {Actor.army.system.traits.rarity} (3 different values)
common (x14)
rare (x4)
uncommon (x4)
'common' (x14)
'rare' (x4)
'uncommon' (x4)
size : object {Actor.army.system.traits.size}
value : string {Actor.army.system.traits.size.value} (same value: med)
value : string {Actor.army.system.traits.size.value} (same value: 'med')
type : string {Actor.army.system.traits.type} (4 different values)
cavalry (x4)
infantry (x8)
siege (x3)
skirmisher (x7)
'infantry' (x8)
'skirmisher' (x7)
'cavalry' (x4)
'siege' (x3)
value : array<> {Actor.army.system.traits.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
weapons : object {Actor.army.system.weapons}
[melee] : object {Actor.army.system.weapons.melee}
name : string {Actor.army.system.weapons.melee.name} (18 different values)
Weapons (x3)
Kukris (x1)
Swords and Axes (x1)
Weapons and claws (x1)
Dogslicers and Torches (x1)
Flails (x1)
Lances (x1)
Hatchets and shortswords (x1)
Spears (x1)
Greater magic axes (x1)
Swords (x1)
Shortswords (x1)
Longwords (x1)
Greataxes (x1)
(x1)
Claws and fangs (x1)
Morningstars and tusks (x1)
Fangs, claws, and stingers (x1)
potency : integer {Actor.army.system.weapons.melee.potency} (3 different values)
0 (x16)
1 (x1)
2 (x3)
1 (x1)
[ranged] : object {Actor.army.system.weapons.ranged}
name : string {Actor.army.system.weapons.ranged.name} (9 different values)
Siege engine (x2)
Magic Longbows (x1)
Bows and hurled thorns (x1)
Javelins (x2)
Longbows (x3)
Siege Engine (x1)
Crossbows (x1)
(x1)
Thrown rock (x1)
'Longbows' (x3)
'Siege engine' (x2)
'Javelins' (x2)
'Magic Longbows' (x1)
'Bows and hurled thorns' (x1)
'Siege Engine' (x1)
'Crossbows' (x1)
'' (x1)
'Thrown rock' (x1)
potency : integer {Actor.army.system.weapons.ranged.potency} (2 different values)
0 (x12)
1 (x1)
type : string {Actor.army.type} (same value: army)
type : string {Actor.army.type} (same value: 'army')
File diff suppressed because it is too large Load Diff
+48 -86
View File
@@ -3,111 +3,76 @@ Different values: 5
=====================================
object {Actor.familiar}
_id : string {Actor.familiar._id} (all different values)
folder : string {Actor.familiar.folder} (2 different values)
'3DwA8Gv85UbDoTAm' (x1)
'IF567Eqg3ZiGPsLU' (x1)
img : string {Actor.familiar.img} (2 different values)
systems/pf2e/icons/iconics/DajiFull.webp (x3)
systems/pf2e/icons/default-icons/familiar.svg (x2)
'systems/pf2e/icons/iconics/DajiFull.webp' (x3)
'systems/pf2e/icons/default-icons/familiar.svg' (x2)
items : array<object> {Actor.familiar.items}
Length: min=3 max=4
Value type: object {Actor.familiar.items.[]}
_id : string {Actor.familiar.items.[]._id} (16 different values)
yKVG2JGXq4N9pi4t (x2)
W11WVY6SuWTtQzqW (x2)
MFkW39uV95guqkFz (x2)
9VCBzL0pHqgIUOqZ (x1)
tUt1CBtGCQVqh7ma (x1)
D8U1Cus37ap3DlEt (x1)
FMjxHz8N75Pi731Q (x1)
4LFPgnSWDr7izqUO (x1)
bGip9L1RrGQsvHLM (x1)
HJD5p92q3pfpQOJU (x1)
jpQUrZB9FWukXxMu (x1)
0sbLtdrAXZ2rEgdB (x1)
2rQAwqxPVNKOmsWp (x1)
4QIDCoblWTSCcPNW (x1)
jNbAeUwX1aOmIeOS (x1)
oM1D1LbGp5CEFUZC (x1)
_stats : object {Actor.familiar.items.[]._stats}
compendiumSource : string {Actor.familiar.items.[]._stats.compendiumSource} (10 different values)
Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR (x3)
Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb (x3)
Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA (x3)
Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e (x3)
Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797 (x1)
Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6 (x2)
Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP (x1)
Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ (x1)
Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk (x1)
Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI (x1)
img : string {Actor.familiar.items.[].img} (same value: systems/pf2e/icons/actions/Passive.webp)
'Compendium.pf2e.familiar-abilities.Item.zyMRLQnFCQVpltiR' (x3)
'Compendium.pf2e.familiar-abilities.Item.gPceRQqO847lvSnb' (x3)
'Compendium.pf2e.familiar-abilities.Item.FlRUb8U13Crj3NaA' (x3)
'Compendium.pf2e.familiar-abilities.Item.mu9OL8v4rmr9311e' (x3)
'Compendium.pf2e.familiar-abilities.Item.K5OLRDsGCfPZ6mO6' (x2)
'Compendium.pf2e.familiar-abilities.Item.rs4Awf4k1e0Mj797' (x1)
'Compendium.pf2e.familiar-abilities.Item.cT5octWchU4gjrhP' (x1)
'Compendium.pf2e.familiar-abilities.Item.57b8u8s3fV0UCrgJ' (x1)
'Compendium.pf2e.familiar-abilities.Item.jfCmKk6pXcINVROk' (x1)
'Compendium.pf2e.familiar-abilities.Item.ZHSzNt3NxkXbj1mI' (x1)
img : string {Actor.familiar.items.[].img} (same value: 'systems/pf2e/icons/actions/Passive.webp')
name : string {Actor.familiar.items.[].name} (11 different values)
Speech (Common) (x2)
Share Senses (x3)
Scent (x3)
Familiar of Ongoing Misery (x3)
Cantrip Connection (x1)
Damage Avoidance: Reflex (x2)
Manual Dexterity (x1)
Plant Form (x1)
Speech (x1)
Echolocation (x1)
Flier (x1)
sort : integer {Actor.familiar.items.[].sort} (same value: 0)
system : object {Actor.familiar.items.[].system}
actionType : object {Actor.familiar.items.[].system.actionType}
value : string {Actor.familiar.items.[].system.actionType.value} (same value: passive)
value : string {Actor.familiar.items.[].system.actionType.value} (same value: 'passive')
actions : object {Actor.familiar.items.[].system.actions}
[value] : mixed
category : string {Actor.familiar.items.[].system.category} (same value: familiar)
[value] : empty
category : string {Actor.familiar.items.[].system.category} (same value: 'familiar')
description : object {Actor.familiar.items.[].system.description}
value : string {Actor.familiar.items.[].system.description.value} (11 different values)
<p>It understands and speaks a language you know.</p> (x3)
<p>Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar's body for up to 1 minute. You can Dismiss this effect.</p> (x3)
<p>It can use scent as an imprecise sense within 30 feet.</p> (x2)
<p>Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as "1 round" or "until the end of your next turn") and doesn't prevent conditions from being removed by other means.</p> (x3)
<p>You can prepare an additional cantrip, or if you have a repertoire, instead designate a cantrip to add to your repertoire every time you select this ability; you can retrain it but can't otherwise change it. You must be able to prepare cantrips or add them to your repertoire to select this.</p> (x1)
<p>It gains scent (imprecise, 30 feet).</p> (x1)
<p>It takes no damage when it succeeds at Reflex saves; this doesn't prevent effects other than damage.</p> (x2)
<p>It can use up to two of its limbs as if they were hands to use manipulate actions.</p> (x1)
<p>Your plant familiar can change shape as a single action, transforming into a Tiny plant of a type roughly similar to the familiar's nature. This otherwise uses the effects of <em>tree shape</em>. You must have a familiar with the plant trait, such as a leshy, to select this ability.</p> (x1)
<p>It can use hearing as a precise sense within 20 feet.</p> (x1)
<p>It gains a fly Speed of 25 feet.</p> (x1)
publication : object {Actor.familiar.items.[].system.publication}
license : string {Actor.familiar.items.[].system.publication.license} (2 different values)
ORC (x12)
OGL (x7)
'ORC' (x12)
'OGL' (x7)
remaster : boolean {Actor.familiar.items.[].system.publication.remaster} (2 different values)
True (x12)
False (x7)
title : string {Actor.familiar.items.[].system.publication.title} (3 different values)
Pathfinder Player Core (x12)
Pathfinder Core Rulebook (x5)
Pathfinder Advanced Player's Guide (x2)
rules : ###FoundryRulesObject###
'Pathfinder Player Core' (x12)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Advanced Player\'s Guide' (x2)
rules : ignored (Foundry rules object) {Actor.familiar.items.[].system.rules}
slug : string {Actor.familiar.items.[].system.slug} (10 different values)
speech (x3)
share-senses (x3)
scent (x3)
familiar-of-ongoing-misery (x3)
cantrip-connection (x1)
damage-avoidance-reflex (x2)
manual-dexterity (x1)
plant-form (x1)
echolocation (x1)
flier (x1)
'speech' (x3)
'share-senses' (x3)
'scent' (x3)
'familiar-of-ongoing-misery' (x3)
'damage-avoidance-reflex' (x2)
'cantrip-connection' (x1)
'manual-dexterity' (x1)
'plant-form' (x1)
'echolocation' (x1)
'flier' (x1)
traits : object {Actor.familiar.items.[].system.traits}
[rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: common)
[rarity] : string {Actor.familiar.items.[].system.traits.rarity} (same value: 'common')
value : array<> {Actor.familiar.items.[].system.traits.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
[frequency] : object {Actor.familiar.items.[].system.frequency}
max : integer {Actor.familiar.items.[].system.frequency.max} (same value: 1)
per : string {Actor.familiar.items.[].system.frequency.per} (same value: PT10M)
type : string {Actor.familiar.items.[].type} (same value: action)
per : string {Actor.familiar.items.[].system.frequency.per} (same value: 'PT10M')
type : string {Actor.familiar.items.[].type} (same value: 'action')
name : string {Actor.familiar.name} (all different values)
[prototypeToken] : object {Actor.familiar.prototypeToken}
name : string {Actor.familiar.prototypeToken.name} (same value: Daji)
name : string {Actor.familiar.prototypeToken.name} (same value: 'Daji')
texture : object {Actor.familiar.prototypeToken.texture}
src : string {Actor.familiar.prototypeToken.texture.src} (same value: systems/pf2e/icons/iconics/Daji.webp)
src : string {Actor.familiar.prototypeToken.texture.src} (same value: 'systems/pf2e/icons/iconics/Daji.webp')
system : object {Actor.familiar.system}
attributes : object {Actor.familiar.system.attributes}
hp : object {Actor.familiar.system.attributes.hp}
@@ -118,17 +83,14 @@ object {Actor.familiar}
details : object {Actor.familiar.system.details}
creature : object {Actor.familiar.system.details.creature}
value : string {Actor.familiar.system.details.creature.value} (2 different values)
Nine-Tailed Fox (x3)
(x2)
'Nine-Tailed Fox' (x3)
'' (x2)
master : object {Actor.familiar.system.master}
[ability] : string {Actor.familiar.system.master.ability} (2 different values)
int (x3)
wis (x1)
'int' (x3)
'wis' (x1)
id : string {Actor.familiar.system.master.id} (2 different values)
(x4)
d4CBHfR9oBkaIwQy (x1)
'' (x4)
'd4CBHfR9oBkaIwQy' (x1)
resources : object {Actor.familiar.system.resources}
type : string {Actor.familiar.type} (same value: familiar)
folder : string {Actor.familiar.folder} (2 different values)
3DwA8Gv85UbDoTAm (x1)
IF567Eqg3ZiGPsLU (x1)
type : string {Actor.familiar.type} (same value: 'familiar')
File diff suppressed because it is too large Load Diff
+28047 -28680
View File
File diff suppressed because it is too large Load Diff
+89 -152
View File
@@ -3,157 +3,127 @@ Different values: 63
=====================================
object {Actor.vehicle}
_id : string {Actor.vehicle._id} (all different values)
[folder] : string {Actor.vehicle.folder} (same value: NH0Jv1cX3WrxQqvX)
img : string {Actor.vehicle.img} (same value: systems/pf2e/icons/default-icons/vehicle.svg)
[folder] : string {Actor.vehicle.folder} (same value: 'NH0Jv1cX3WrxQqvX')
img : string {Actor.vehicle.img} (same value: 'systems/pf2e/icons/default-icons/vehicle.svg')
items : array<object> {Actor.vehicle.items}
Length: min=0 max=6
Value type: object {Actor.vehicle.items.[]}
_id : string {Actor.vehicle.items.[]._id} (101 different values)
img : string {Actor.vehicle.items.[].img} (6 different values)
systems/pf2e/icons/actions/ThreeActions.webp (x7)
systems/pf2e/icons/actions/Passive.webp (x67)
systems/pf2e/icons/actions/TwoActions.webp (x5)
systems/pf2e/icons/default-icons/action.svg (x18)
systems/pf2e/icons/actions/OneAction.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x1)
'systems/pf2e/icons/actions/Passive.webp' (x67)
'systems/pf2e/icons/default-icons/action.svg' (x18)
'systems/pf2e/icons/actions/ThreeActions.webp' (x7)
'systems/pf2e/icons/actions/TwoActions.webp' (x5)
'systems/pf2e/icons/actions/OneAction.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x1)
name : string {Actor.vehicle.items.[].name} (67 different values)
sort : integer {Actor.vehicle.items.[].sort} (same value: 0)
system : object {Actor.vehicle.items.[].system}
actionType : object {Actor.vehicle.items.[].system.actionType}
value : string {Actor.vehicle.items.[].system.actionType.value} (3 different values)
action (x18)
passive (x82)
reaction (x1)
'passive' (x82)
'action' (x18)
'reaction' (x1)
actions : object {Actor.vehicle.items.[].system.actions}
[value] : integer {Actor.vehicle.items.[].system.actions.value} (3 different values)
3 (x8)
2 (x6)
1 (x4)
[category] : string {Actor.vehicle.items.[].system.category} (2 different values)
interaction (x5)
defensive (x2)
'interaction' (x5)
'defensive' (x2)
description : object {Actor.vehicle.items.[].system.description}
value : string {Actor.vehicle.items.[].system.description.value} (87 different values)
publication : object {Actor.vehicle.items.[].system.publication}
license : string {Actor.vehicle.items.[].system.publication.license} (same value: OGL)
license : string {Actor.vehicle.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Actor.vehicle.items.[].system.publication.remaster} (same value: False)
title : string {Actor.vehicle.items.[].system.publication.title} (same value: )
rules : ###FoundryRulesObject###
[slug] : string {Actor.vehicle.items.[].system.slug} (same value: wind-up)
title : string {Actor.vehicle.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Actor.vehicle.items.[].system.rules}
[slug] : string {Actor.vehicle.items.[].system.slug} (same value: 'wind-up')
traits : object {Actor.vehicle.items.[].system.traits}
[rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: common)
[rarity] : string {Actor.vehicle.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {Actor.vehicle.items.[].system.traits.value}
Length: min=0 max=5
Value type: string {Actor.vehicle.items.[].system.traits.value.[]} (13 different values)
concentrate (x1)
exploration (x1)
magical (x4)
manipulate (x4)
visual (x2)
attack (x1)
move (x1)
reckless (x1)
fire (x4)
aura (x2)
light (x2)
electricity (x1)
mental (x1)
[frequency] : object {Actor.vehicle.items.[].system.frequency}
max : integer {Actor.vehicle.items.[].system.frequency.max} (same value: 1)
per : string {Actor.vehicle.items.[].system.frequency.per} (2 different values)
PT10M (x1)
PT1M (x1)
type : string {Actor.vehicle.items.[].type} (same value: action)
'PT10M' (x1)
'PT1M' (x1)
type : string {Actor.vehicle.items.[].type} (same value: 'action')
[_stats] : object {Actor.vehicle.items.[]._stats}
compendiumSource : string {Actor.vehicle.items.[]._stats.compendiumSource} (3 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS (x1)
Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M (x1)
Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp (x1)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.UzITQk56510jg5hS' (x1)
'Actor.JCEdRicozYUAvvr1.Item.vmJ59aOrcyY5Ma4M' (x1)
'Actor.JCEdRicozYUAvvr1.Item.kXVd6uluNy32xVTp' (x1)
name : string {Actor.vehicle.name} (62 different values)
system : object {Actor.vehicle.system}
attributes : object {Actor.vehicle.system.attributes}
ac : object {Actor.vehicle.system.attributes.ac}
check : integer {Actor.vehicle.system.attributes.ac.check} (same value: 0)
details : string {Actor.vehicle.system.attributes.ac.details} (same value: )
details : string {Actor.vehicle.system.attributes.ac.details} (same value: '')
value : integer {Actor.vehicle.system.attributes.ac.value} (26 different values)
collisionDC : object {Actor.vehicle.system.attributes.collisionDC}
[value] : integer {Actor.vehicle.system.attributes.collisionDC.value} (21 different values)
collisionDamage : object {Actor.vehicle.system.attributes.collisionDamage}
value : string {Actor.vehicle.system.attributes.collisionDamage.value} (30 different values)
value : string {Actor.vehicle.system.attributes.collisionDamage.value} (29 different values)
emitsSound : mixed
string {Actor.vehicle.system.attributes.emitsSound} (same value: 'encounter')
boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True)
hardness : integer {Actor.vehicle.system.attributes.hardness} (8 different values)
20 (x13)
5 (x22)
20 (x13)
15 (x12)
10 (x8)
25 (x2)
0 (x4)
25 (x2)
9 (x1)
1 (x1)
hp : object {Actor.vehicle.system.attributes.hp}
details : string {Actor.vehicle.system.attributes.hp.details} (same value: )
details : string {Actor.vehicle.system.attributes.hp.details} (same value: '')
max : integer {Actor.vehicle.system.attributes.hp.max} (33 different values)
temp : integer {Actor.vehicle.system.attributes.hp.temp} (same value: 0)
value : integer {Actor.vehicle.system.attributes.hp.value} (33 different values)
immunities : array<object> {Actor.vehicle.system.attributes.immunities}
Length: min=1 max=6
Value type: object {Actor.vehicle.system.attributes.immunities.[]}
type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values)
object-immunities (x63)
critical-hits (x29)
precision (x29)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
[exceptions] : array<> {Actor.vehicle.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
emitsSound : mixed
string {Actor.vehicle.system.attributes.emitsSound} (same value: encounter)
boolean {Actor.vehicle.system.attributes.emitsSound} (same value: True)
[weaknesses] : array<object> {Actor.vehicle.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Actor.vehicle.system.attributes.weaknesses.[]}
type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values)
electricity (x1)
fire (x4)
value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
Value type: empty
type : string {Actor.vehicle.system.attributes.immunities.[].type} (8 different values)
'object-immunities' (x63)
'critical-hits' (x29)
'precision' (x29)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
[resistances] : array<object> {Actor.vehicle.system.attributes.resistances}
Length: min=1 max=5
Value type: object {Actor.vehicle.system.attributes.resistances.[]}
type : string {Actor.vehicle.system.attributes.resistances.[].type} (5 different values)
cold (x1)
electricity (x4)
fire (x1)
piercing (x1)
slashing (x1)
'electricity' (x4)
'cold' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
value : integer {Actor.vehicle.system.attributes.resistances.[].value} (3 different values)
10 (x6)
12 (x1)
20 (x1)
[weaknesses] : array<object> {Actor.vehicle.system.attributes.weaknesses}
Length: min=0 max=1
Value type: object {Actor.vehicle.system.attributes.weaknesses.[]}
type : string {Actor.vehicle.system.attributes.weaknesses.[].type} (2 different values)
'fire' (x4)
'electricity' (x1)
value : integer {Actor.vehicle.system.attributes.weaknesses.[].value} (2 different values)
10 (x3)
5 (x2)
details : object {Actor.vehicle.system.details}
[AC] : integer {Actor.vehicle.system.details.AC} (same value: 0)
crew : string {Actor.vehicle.system.details.crew} (17 different values)
1 pilot (x38)
1 pilot, 5 other crew (x1)
1 pilot, 2 crew (x6)
1 pilot, 8 rowers (x1)
1 pilot, 200 crew (x1)
1 pilot, 150 turners, 2,200 pushers (x1)
1 pilot, 12 crew (x1)
1 pilot, 3 crew (x4)
1 pilot, 400 rowers (x1)
1 pilot, 20 rowers (x2)
1 pilot, 80 rowers (x1)
1 pilot, 200 turners, 3000 pushers (x1)
1 pilot, 10 rowers (x1)
1 pilot, 8 crew (x1)
1 pilot, 4 crew (x1)
1 pilot, 9 pushers (x1)
1 pilot, 1 crew (x1)
description : string {Actor.vehicle.system.details.description} (34 different values)
level : object {Actor.vehicle.system.details.level}
value : integer {Actor.vehicle.system.details.level.value} (21 different values)
@@ -162,91 +132,58 @@ object {Actor.vehicle}
[price] : integer {Actor.vehicle.system.details.price} (43 different values)
publication : object {Actor.vehicle.system.details.publication}
license : string {Actor.vehicle.system.details.publication.license} (2 different values)
OGL (x15)
ORC (x48)
'ORC' (x48)
'OGL' (x15)
remaster : boolean {Actor.vehicle.system.details.publication.remaster} (2 different values)
False (x15)
True (x48)
False (x15)
title : string {Actor.vehicle.system.details.publication.title} (10 different values)
Pathfinder #173: Doorway to the Red Star (x2)
Pathfinder Guns & Gears (x22)
Pathfinder GM Core (x23)
Pathfinder Lost Omens Tian Xia World Guide (x5)
Pathfinder Bestiary 3 (x1)
Pathfinder #174: Shadows of the Ancients (x2)
Pathfinder #182: Graveclaw (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #177: Burning Tundra (x1)
Pathfinder #179: Cradle of Quartz (x1)
'Pathfinder GM Core' (x23)
'Pathfinder Guns & Gears' (x22)
'Pathfinder Lost Omens Tian Xia World Guide' (x5)
'Pathfinder Lost Omens The Grand Bazaar' (x5)
'Pathfinder #173: Doorway to the Red Star' (x2)
'Pathfinder #174: Shadows of the Ancients' (x2)
'Pathfinder Bestiary 3' (x1)
'Pathfinder #182: Graveclaw' (x1)
'Pathfinder #177: Burning Tundra' (x1)
'Pathfinder #179: Cradle of Quartz' (x1)
space : object {Actor.vehicle.system.details.space}
high : integer {Actor.vehicle.system.details.space.high} (21 different values)
long : integer {Actor.vehicle.system.details.space.long} (18 different values)
10 (x22)
90 (x1)
15 (x6)
75 (x2)
5 (x8)
300 (x2)
50 (x1)
100 (x1)
30 (x5)
20 (x6)
250 (x1)
130 (x1)
110 (x1)
65 (x2)
80 (x1)
40 (x1)
60 (x1)
9 (x1)
wide : integer {Actor.vehicle.system.details.space.wide} (15 different values)
5 (x13)
30 (x4)
15 (x8)
10 (x16)
50 (x3)
20 (x10)
8 (x1)
100 (x1)
35 (x1)
65 (x1)
40 (x1)
6 (x1)
1 (x1)
2 (x1)
9 (x1)
speed : string {Actor.vehicle.system.details.speed} (57 different values)
speed : string {Actor.vehicle.system.details.speed} (56 different values)
saves : object {Actor.vehicle.system.saves}
fortitude : object {Actor.vehicle.system.saves.fortitude}
[item] : integer {Actor.vehicle.system.saves.fortitude.item} (same value: 0)
[rank] : integer {Actor.vehicle.system.saves.fortitude.rank} (same value: 0)
saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {Actor.vehicle.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Actor.vehicle.system.saves.fortitude.value} (25 different values)
traits : object {Actor.vehicle.system.traits}
rarity : string {Actor.vehicle.system.traits.rarity} (4 different values)
uncommon (x25)
rare (x17)
common (x18)
unique (x3)
'uncommon' (x25)
'common' (x18)
'rare' (x17)
'unique' (x3)
size : object {Actor.vehicle.system.traits.size}
value : string {Actor.vehicle.system.traits.size.value} (4 different values)
lg (x31)
grg (x13)
huge (x13)
med (x6)
'lg' (x31)
'grg' (x13)
'huge' (x13)
'med' (x6)
value : array<string> {Actor.vehicle.system.traits.value}
Length: min=0 max=3
Value type: string {Actor.vehicle.system.traits.value.[]} (4 different values)
magical (x4)
artifact (x1)
teleportation (x1)
clockwork (x1)
'magical' (x4)
'artifact' (x1)
'teleportation' (x1)
'clockwork' (x1)
[customModifiers] : object {Actor.vehicle.system.customModifiers}
type : string {Actor.vehicle.type} (same value: vehicle)
type : string {Actor.vehicle.type} (same value: 'vehicle')
[prototypeToken] : object {Actor.vehicle.prototypeToken}
name : string {Actor.vehicle.prototypeToken.name} (5 different values)
Heavy Chariot (x1)
Light Chariot (x1)
Heavy Sky Chariot (x1)
Light Sky Chariot (x1)
Medium Sky Chariot (x1)
'Heavy Chariot' (x1)
'Light Chariot' (x1)
'Heavy Sky Chariot' (x1)
'Light Sky Chariot' (x1)
'Medium Sky Chariot' (x1)
+56 -56
View File
@@ -1,40 +1,39 @@
Item.action
Different values: 1167
Different values: 1170
=====================================
object {Item.action}
_id : string {Item.action._id} (all different values)
img : string {Item.action.img} (10 different values)
systems/pf2e/icons/actions/TwoActions.webp (x152)
systems/pf2e/icons/actions/OneAction.webp (x265)
systems/pf2e/icons/actions/FreeAction.webp (x68)
systems/pf2e/icons/actions/Reaction.webp (x129)
systems/pf2e/icons/actions/Passive.webp (x511)
systems/pf2e/icons/actions/ThreeActions.webp (x29)
systems/pf2e/icons/actions/LongerAction.webp (x2)
systems/pf2e/icons/default-icons/action.svg (x9)
icons/skills/targeting/target-glowing-yellow.webp (x1)
icons/magic/symbols/elements-air-earth-fire-water.webp (x1)
name : string {Item.action.name} (1152 different values)
'systems/pf2e/icons/actions/Passive.webp' (x511)
'systems/pf2e/icons/actions/OneAction.webp' (x266)
'systems/pf2e/icons/actions/TwoActions.webp' (x154)
'systems/pf2e/icons/actions/Reaction.webp' (x129)
'systems/pf2e/icons/actions/FreeAction.webp' (x68)
'systems/pf2e/icons/actions/ThreeActions.webp' (x29)
'systems/pf2e/icons/default-icons/action.svg' (x9)
'systems/pf2e/icons/actions/LongerAction.webp' (x2)
'icons/skills/targeting/target-glowing-yellow.webp' (x1)
'icons/magic/symbols/elements-air-earth-fire-water.webp' (x1)
name : string {Item.action.name} (1155 different values)
system : object {Item.action.system}
actionType : object {Item.action.system.actionType}
value : string {Item.action.system.actionType.value} (4 different values)
action (x450)
free (x69)
reaction (x130)
passive (x518)
'passive' (x518)
'action' (x453)
'reaction' (x130)
'free' (x69)
actions : object {Item.action.system.actions}
[value] : integer {Item.action.system.actions.value} (3 different values)
2 (x150)
1 (x271)
1 (x272)
2 (x152)
3 (x29)
[category] : string {Item.action.system.category} (4 different values)
offensive (x496)
defensive (x181)
interaction (x299)
familiar (x110)
'offensive' (x496)
'interaction' (x301)
'defensive' (x181)
'familiar' (x111)
description : object {Item.action.system.description}
value : string {Item.action.system.description.value} (1162 different values)
[gm] : string {Item.action.system.description.gm} (same value: <p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
[gm] : string {Item.action.system.description.gm} (same value: '<p><strong>Themes</strong>: @Check[religion,society|dc:28|showDC:gm] - Note that a lore skill can be used at your discretion</p>
<p><strong>Exhibits</strong>: @Check[athletics,crafting,nature|dc:28]</p>
<p><strong>Pageantry</strong>: @Check[crafting,deception,performance|dc:28]</p>
<p><strong>Revelers</strong>: @Check[diplomacy,intimidation,performance|dc:28]</p>
@@ -75,52 +74,53 @@ object {Item.action}
</tr>
</tbody>
</table>
<p></p>)
<p></p>')
value : string {Item.action.system.description.value} (1165 different values)
publication : object {Item.action.system.publication}
license : string {Item.action.system.publication.license} (2 different values)
ORC (x564)
OGL (x603)
'OGL' (x603)
'ORC' (x567)
remaster : boolean {Item.action.system.publication.remaster} (2 different values)
True (x580)
False (x587)
title : string {Item.action.system.publication.title} (85 different values)
rules : ###FoundryRulesObject###
True (x583)
title : string {Item.action.system.publication.title} (87 different values)
rules : ignored (Foundry rules object) {Item.action.system.rules}
traits : object {Item.action.system.traits}
[rarity] : string {Item.action.system.traits.rarity} (3 different values)
'common' (x795)
'rare' (x1)
'uncommon' (x1)
[selected] : object {Item.action.system.traits.selected}
[auditory] : string {Item.action.system.traits.selected.auditory} (same value: 'Auditory')
[concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: 'Concentrate')
[emotion] : string {Item.action.system.traits.selected.emotion} (same value: 'Emotion')
[exploration] : string {Item.action.system.traits.selected.exploration} (same value: 'Exploration')
[general] : string {Item.action.system.traits.selected.general} (same value: 'General')
[linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: 'Linguistic')
[mental] : string {Item.action.system.traits.selected.mental} (same value: 'Mental')
[morph] : string {Item.action.system.traits.selected.morph} (same value: 'Morph')
[primal] : string {Item.action.system.traits.selected.primal} (same value: 'Primal')
[skill] : string {Item.action.system.traits.selected.skill} (same value: 'Skill')
[tengu] : string {Item.action.system.traits.selected.tengu} (same value: 'tengu')
[transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: 'Transmutation')
value : array<string> {Item.action.system.traits.value}
Length: min=0 max=7
Value type: string {Item.action.system.traits.value.[]} (103 different values)
[rarity] : string {Item.action.system.traits.rarity} (3 different values)
common (x795)
rare (x1)
uncommon (x1)
[selected] : object {Item.action.system.traits.selected}
[concentrate] : string {Item.action.system.traits.selected.concentrate} (same value: Concentrate)
[auditory] : string {Item.action.system.traits.selected.auditory} (same value: Auditory)
[general] : string {Item.action.system.traits.selected.general} (same value: General)
[linguistic] : string {Item.action.system.traits.selected.linguistic} (same value: Linguistic)
[mental] : string {Item.action.system.traits.selected.mental} (same value: Mental)
[skill] : string {Item.action.system.traits.selected.skill} (same value: Skill)
[emotion] : string {Item.action.system.traits.selected.emotion} (same value: Emotion)
[exploration] : string {Item.action.system.traits.selected.exploration} (same value: Exploration)
[morph] : string {Item.action.system.traits.selected.morph} (same value: Morph)
[primal] : string {Item.action.system.traits.selected.primal} (same value: Primal)
[tengu] : string {Item.action.system.traits.selected.tengu} (same value: tengu)
[transmutation] : string {Item.action.system.traits.selected.transmutation} (same value: Transmutation)
[deathNote] : boolean {Item.action.system.deathNote} (same value: True)
[frequency] : object {Item.action.system.frequency}
max : integer {Item.action.system.frequency.max} (2 different values)
1 (x123)
1 (x125)
2 (x3)
per : string {Item.action.system.frequency.per} (6 different values)
day (x67)
round (x9)
PT1H (x28)
PT10M (x13)
PT1M (x7)
turn (x2)
'day' (x67)
'PT1H' (x30)
'PT10M' (x13)
'round' (x9)
'PT1M' (x7)
'turn' (x2)
[value] : integer {Item.action.system.frequency.value} (same value: 1)
[selfEffect] : object {Item.action.system.selfEffect}
name : string {Item.action.system.selfEffect.name} (43 different values)
uuid : string {Item.action.system.selfEffect.uuid} (43 different values)
[deathNote] : boolean {Item.action.system.deathNote} (same value: True)
type : string {Item.action.type} (same value: action)
type : string {Item.action.type} (same value: 'action')
[folder] : string {Item.action.folder} (53 different values)
+46 -271
View File
@@ -10,25 +10,25 @@ object {Item.ancestry}
count : integer {Item.ancestry.system.additionalLanguages.count} (2 different values)
0 (x47)
1 (x1)
custom : string {Item.ancestry.system.additionalLanguages.custom} (same value: )
custom : string {Item.ancestry.system.additionalLanguages.custom} (same value: '')
value : array<string> {Item.ancestry.system.additionalLanguages.value}
Length: min=0 max=11
Value type: string {Item.ancestry.system.additionalLanguages.value.[]} (42 different values)
boosts : dict<string, object> {Item.ancestry.system.boosts}
Key:string {Item.ancestry.system.boosts.[key]} (3 different values)
0 (x48)
1 (x48)
2 (x48)
'0' (x48)
'1' (x48)
'2' (x48)
Value:object {Item.ancestry.system.boosts.[value]}
value : array<string> {Item.ancestry.system.boosts.[value].value}
Length: min=0 max=6
Value type: string {Item.ancestry.system.boosts.[value].value.[]} (6 different values)
dex (x69)
wis (x62)
str (x58)
con (x67)
int (x57)
cha (x65)
'dex' (x69)
'con' (x67)
'cha' (x65)
'wis' (x62)
'str' (x58)
'int' (x57)
description : object {Item.ancestry.system.description}
value : string {Item.ancestry.system.description.value} (all different values)
flaws : object {Item.ancestry.system.flaws}
@@ -36,291 +36,66 @@ object {Item.ancestry}
value : array<string> {Item.ancestry.system.flaws.0.value}
Length: min=0 max=1
Value type: string {Item.ancestry.system.flaws.0.value.[]} (6 different values)
con (x6)
cha (x6)
int (x7)
wis (x7)
str (x5)
dex (x1)
'int' (x7)
'wis' (x7)
'con' (x6)
'cha' (x6)
'str' (x5)
'dex' (x1)
hp : integer {Item.ancestry.system.hp} (3 different values)
8 (x28)
6 (x13)
10 (x7)
items : object {Item.ancestry.system.items}
[dzt52] : object {Item.ancestry.system.items.dzt52}
img : string {Item.ancestry.system.items.dzt52.img} (same value: systems/pf2e/icons/unarmed-attacks/mandibles.webp)
level : integer {Item.ancestry.system.items.dzt52.level} (same value: 0)
name : string {Item.ancestry.system.items.dzt52.name} (same value: Fangs)
uuid : string {Item.ancestry.system.items.dzt52.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs)
[fvpio] : object {Item.ancestry.system.items.fvpio}
img : string {Item.ancestry.system.items.fvpio.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.fvpio.level} (same value: 1)
name : string {Item.ancestry.system.items.fvpio.name} (same value: Emotionally Unaware)
uuid : string {Item.ancestry.system.items.fvpio.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Emotionally Unaware)
[ouwoo] : object {Item.ancestry.system.items.ouwoo}
img : string {Item.ancestry.system.items.ouwoo.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.ouwoo.level} (same value: 1)
name : string {Item.ancestry.system.items.ouwoo.name} (same value: Constructed)
uuid : string {Item.ancestry.system.items.ouwoo.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed)
[l0mdk] : object {Item.ancestry.system.items.l0mdk}
img : string {Item.ancestry.system.items.l0mdk.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.l0mdk.level} (same value: 1)
name : string {Item.ancestry.system.items.l0mdk.name} (same value: Constructed Body)
uuid : string {Item.ancestry.system.items.l0mdk.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed Body)
[l6cpr] : object {Item.ancestry.system.items.l6cpr}
img : string {Item.ancestry.system.items.l6cpr.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.l6cpr.level} (same value: 1)
name : string {Item.ancestry.system.items.l6cpr.name} (same value: Automaton Core)
uuid : string {Item.ancestry.system.items.l6cpr.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Automaton Core)
[9KYmO] : object {Item.ancestry.system.items.9KYmO}
img : string {Item.ancestry.system.items.9KYmO.img} (same value: icons/creatures/mammals/humanoid-wolf-dog-blue.webp)
level : integer {Item.ancestry.system.items.9KYmO.level} (same value: 1)
name : string {Item.ancestry.system.items.9KYmO.name} (same value: Awakened Mind)
uuid : string {Item.ancestry.system.items.9KYmO.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Mind)
[TQ7e5] : object {Item.ancestry.system.items.TQ7e5}
img : string {Item.ancestry.system.items.TQ7e5.img} (same value: icons/magic/nature/wolf-paw-glow-green.webp)
level : integer {Item.ancestry.system.items.TQ7e5.level} (same value: 1)
name : string {Item.ancestry.system.items.TQ7e5.name} (same value: Awakened Form)
uuid : string {Item.ancestry.system.items.TQ7e5.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Awakened Form)
[mfgye] : object {Item.ancestry.system.items.mfgye}
img : string {Item.ancestry.system.items.mfgye.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.mfgye.level} (same value: 1)
name : string {Item.ancestry.system.items.mfgye.name} (same value: Hydration)
uuid : string {Item.ancestry.system.items.mfgye.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration)
[pvkub] : object {Item.ancestry.system.items.pvkub}
img : string {Item.ancestry.system.items.pvkub.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.pvkub.level} (same value: 1)
name : string {Item.ancestry.system.items.pvkub.name} (same value: Swim)
uuid : string {Item.ancestry.system.items.pvkub.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Swim)
[iyksy] : object {Item.ancestry.system.items.iyksy}
img : string {Item.ancestry.system.items.iyksy.img} (same value: systems/pf2e/icons/features/ancestry/land-on-your-feet.webp)
level : string {Item.ancestry.system.items.iyksy.level} (same value: 1)
name : string {Item.ancestry.system.items.iyksy.name} (same value: Land on Your Feet)
uuid : string {Item.ancestry.system.items.iyksy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Land on Your Feet)
[TaKbB] : object {Item.ancestry.system.items.TaKbB}
img : string {Item.ancestry.system.items.TaKbB.img} (same value: icons/environment/people/cavalry.webp)
level : integer {Item.ancestry.system.items.TaKbB.level} (same value: 1)
name : string {Item.ancestry.system.items.TaKbB.name} (same value: Mount)
uuid : string {Item.ancestry.system.items.TaKbB.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Mount)
[fRFKM] : object {Item.ancestry.system.items.fRFKM}
img : string {Item.ancestry.system.items.fRFKM.img} (same value: icons/skills/movement/arrows-up-trio-red.webp)
level : integer {Item.ancestry.system.items.fRFKM.level} (same value: 1)
name : string {Item.ancestry.system.items.fRFKM.name} (same value: Robust)
uuid : string {Item.ancestry.system.items.fRFKM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Robust)
[tdik1] : object {Item.ancestry.system.items.tdik1}
img : string {Item.ancestry.system.items.tdik1.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.tdik1.level} (same value: 1)
name : string {Item.ancestry.system.items.tdik1.name} (same value: Sunlight Healing)
uuid : string {Item.ancestry.system.items.tdik1.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sunlight Healing)
[5vjeq] : object {Item.ancestry.system.items.5vjeq}
img : string {Item.ancestry.system.items.5vjeq.img} (same value: systems/pf2e/icons/equipment/weapons/clan-dagger.webp)
level : integer {Item.ancestry.system.items.5vjeq.level} (same value: 0)
name : string {Item.ancestry.system.items.5vjeq.name} (same value: Clan Dagger)
uuid : string {Item.ancestry.system.items.5vjeq.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Clan Dagger)
[31xm9] : object {Item.ancestry.system.items.31xm9}
img : string {Item.ancestry.system.items.31xm9.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.31xm9.level} (same value: 1)
name : string {Item.ancestry.system.items.31xm9.name} (same value: Unusual Anatomy)
uuid : string {Item.ancestry.system.items.31xm9.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy)
[Jpors] : object {Item.ancestry.system.items.Jpors}
img : string {Item.ancestry.system.items.Jpors.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp)
level : integer {Item.ancestry.system.items.Jpors.level} (same value: 0)
name : string {Item.ancestry.system.items.Jpors.name} (same value: Photosynthesis)
uuid : string {Item.ancestry.system.items.Jpors.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Photosynthesis)
[2lk67] : object {Item.ancestry.system.items.2lk67}
img : string {Item.ancestry.system.items.2lk67.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.2lk67.level} (same value: 1)
name : string {Item.ancestry.system.items.2lk67.name} (same value: Eyes in Back)
uuid : string {Item.ancestry.system.items.2lk67.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Eyes in Back)
[3084v] : object {Item.ancestry.system.items.3084v}
img : string {Item.ancestry.system.items.3084v.img} (same value: systems/pf2e/icons/features/ancestry/keen-eyes.webp)
level : string {Item.ancestry.system.items.3084v.level} (same value: 0)
name : string {Item.ancestry.system.items.3084v.name} (same value: Keen Eyes)
uuid : string {Item.ancestry.system.items.3084v.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Keen Eyes)
[iaCUe] : object {Item.ancestry.system.items.iaCUe}
img : string {Item.ancestry.system.items.iaCUe.img} (same value: systems/pf2e/icons/spells/enthrall.webp)
level : integer {Item.ancestry.system.items.iaCUe.level} (same value: 0)
name : string {Item.ancestry.system.items.iaCUe.name} (same value: Empathic Sense)
uuid : string {Item.ancestry.system.items.iaCUe.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Empathic Sense)
[wceqv] : object {Item.ancestry.system.items.wceqv}
img : string {Item.ancestry.system.items.wceqv.img} (same value: systems/pf2e/icons/spells/searing-light.webp)
level : integer {Item.ancestry.system.items.wceqv.level} (same value: 0)
name : string {Item.ancestry.system.items.wceqv.name} (same value: Glowing Horn)
uuid : string {Item.ancestry.system.items.wceqv.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Glowing Horn)
[Awa7a] : object {Item.ancestry.system.items.Awa7a}
img : string {Item.ancestry.system.items.Awa7a.img} (same value: icons/creatures/abilities/mouth-teeth-long-red.webp)
level : integer {Item.ancestry.system.items.Awa7a.level} (same value: 0)
name : string {Item.ancestry.system.items.Awa7a.name} (same value: Bite)
uuid : string {Item.ancestry.system.items.Awa7a.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Bite)
[lzwB0] : object {Item.ancestry.system.items.lzwB0}
img : string {Item.ancestry.system.items.lzwB0.img} (same value: icons/creatures/mammals/humanoid-fox-cat-archer.webp)
level : integer {Item.ancestry.system.items.lzwB0.level} (same value: 1)
name : string {Item.ancestry.system.items.lzwB0.name} (same value: Change Shape)
uuid : string {Item.ancestry.system.items.lzwB0.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Change Shape)
[32oz7] : object {Item.ancestry.system.items.32oz7}
img : string {Item.ancestry.system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp)
level : string {Item.ancestry.system.items.32oz7.level} (same value: 1)
name : string {Item.ancestry.system.items.32oz7.name} (same value: Plant Nourishment)
uuid : string {Item.ancestry.system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment)
[ry9ai] : object {Item.ancestry.system.items.ry9ai}
img : string {Item.ancestry.system.items.ry9ai.img} (same value: systems/pf2e/icons/features/ancestry//aquatic-adaptation.webp)
level : string {Item.ancestry.system.items.ry9ai.level} (same value: 1)
name : string {Item.ancestry.system.items.ry9ai.name} (same value: Aquatic Adaptation)
uuid : string {Item.ancestry.system.items.ry9ai.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Adaptation)
[xkzsg] : object {Item.ancestry.system.items.xkzsg}
img : string {Item.ancestry.system.items.xkzsg.img} (same value: systems/pf2e/icons/features/ancestry/claws.webp)
level : string {Item.ancestry.system.items.xkzsg.level} (same value: 1)
name : string {Item.ancestry.system.items.xkzsg.name} (same value: Claws)
uuid : string {Item.ancestry.system.items.xkzsg.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Claws)
[1ZhYb] : object {Item.ancestry.system.items.1ZhYb}
img : string {Item.ancestry.system.items.1ZhYb.img} (same value: icons/magic/water/water-hand.webp)
level : integer {Item.ancestry.system.items.1ZhYb.level} (same value: 0)
name : string {Item.ancestry.system.items.1ZhYb.name} (same value: Hydration (Merfolk))
uuid : string {Item.ancestry.system.items.1ZhYb.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Hydration (Merfolk))
[T9WbI] : object {Item.ancestry.system.items.T9WbI}
img : string {Item.ancestry.system.items.T9WbI.img} (same value: icons/magic/water/pseudopod-swirl-blue.webp)
level : integer {Item.ancestry.system.items.T9WbI.level} (same value: 0)
name : string {Item.ancestry.system.items.T9WbI.name} (same value: Aquatic Grace)
uuid : string {Item.ancestry.system.items.T9WbI.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Aquatic Grace)
[MZeAa] : object {Item.ancestry.system.items.MZeAa}
img : string {Item.ancestry.system.items.MZeAa.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp)
level : integer {Item.ancestry.system.items.MZeAa.level} (same value: 1)
name : string {Item.ancestry.system.items.MZeAa.name} (same value: Horns)
uuid : string {Item.ancestry.system.items.MZeAa.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Minotaur))
[O6GUQ] : object {Item.ancestry.system.items.O6GUQ}
img : string {Item.ancestry.system.items.O6GUQ.img} (same value: systems/pf2e/icons/unarmed-attacks/fangs.webp)
level : integer {Item.ancestry.system.items.O6GUQ.level} (same value: 0)
name : string {Item.ancestry.system.items.O6GUQ.name} (same value: Fangs (Nagaji))
uuid : string {Item.ancestry.system.items.O6GUQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Fangs (Nagaji))
[3fzmc] : object {Item.ancestry.system.items.3fzmc}
img : string {Item.ancestry.system.items.3fzmc.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.3fzmc.level} (same value: 1)
name : string {Item.ancestry.system.items.3fzmc.name} (same value: Constructed (Poppet))
uuid : string {Item.ancestry.system.items.3fzmc.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Constructed (Poppet))
[giqow] : object {Item.ancestry.system.items.giqow}
img : string {Item.ancestry.system.items.giqow.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.giqow.level} (same value: 1)
name : string {Item.ancestry.system.items.giqow.name} (same value: Flammable)
uuid : string {Item.ancestry.system.items.giqow.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Flammable)
[jkllM] : object {Item.ancestry.system.items.jkllM}
img : string {Item.ancestry.system.items.jkllM.img} (same value: icons/commodities/bones/skull-lizard-tan.webp)
level : integer {Item.ancestry.system.items.jkllM.level} (same value: 1)
name : string {Item.ancestry.system.items.jkllM.name} (same value: Sharp Teeth)
uuid : string {Item.ancestry.system.items.jkllM.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Teeth)
[Be6lQ] : object {Item.ancestry.system.items.Be6lQ}
img : string {Item.ancestry.system.items.Be6lQ.img} (same value: icons/magic/perception/third-eye-blue-red.webp)
level : integer {Item.ancestry.system.items.Be6lQ.level} (same value: 1)
name : string {Item.ancestry.system.items.Be6lQ.name} (same value: Cryptomnesia)
uuid : string {Item.ancestry.system.items.Be6lQ.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Cryptomnesia)
[xYhuY] : object {Item.ancestry.system.items.xYhuY}
img : string {Item.ancestry.system.items.xYhuY.img} (same value: icons/magic/symbols/ring-circle-smoke-blue.webp)
level : integer {Item.ancestry.system.items.xYhuY.level} (same value: 1)
name : string {Item.ancestry.system.items.xYhuY.name} (same value: Wanderer's Soul)
uuid : string {Item.ancestry.system.items.xYhuY.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wanderer's Soul)
[PIA9y] : object {Item.ancestry.system.items.PIA9y}
img : string {Item.ancestry.system.items.PIA9y.img} (same value: icons/commodities/gems/gem-rough-cushion-red.webp)
level : integer {Item.ancestry.system.items.PIA9y.level} (same value: 1)
name : string {Item.ancestry.system.items.PIA9y.name} (same value: Head Gem)
uuid : string {Item.ancestry.system.items.PIA9y.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Head Gem)
[bPf5G] : object {Item.ancestry.system.items.bPf5G}
img : string {Item.ancestry.system.items.bPf5G.img} (same value: icons/creatures/abilities/bull-head-horns-glowing.webp)
level : integer {Item.ancestry.system.items.bPf5G.level} (same value: 1)
name : string {Item.ancestry.system.items.bPf5G.name} (same value: Horns (Sarangay))
uuid : string {Item.ancestry.system.items.bPf5G.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Horns (Sarangay))
[82kag] : object {Item.ancestry.system.items.82kag}
img : string {Item.ancestry.system.items.82kag.img} (same value: systems/pf2e/icons/features/ancestry/fishseeker-shoony.webp)
level : string {Item.ancestry.system.items.82kag.level} (same value: 1)
name : string {Item.ancestry.system.items.82kag.name} (same value: Blunt Snout)
uuid : string {Item.ancestry.system.items.82kag.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Blunt Snout)
[pADW6] : object {Item.ancestry.system.items.pADW6}
img : string {Item.ancestry.system.items.pADW6.img} (same value: icons/magic/death/skull-humanoid-white-blue.webp)
level : integer {Item.ancestry.system.items.pADW6.level} (same value: 0)
name : string {Item.ancestry.system.items.pADW6.name} (same value: Basic Undead Benefits)
uuid : string {Item.ancestry.system.items.pADW6.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Basic Undead Benefits)
[uu6ze] : object {Item.ancestry.system.items.uu6ze}
img : string {Item.ancestry.system.items.uu6ze.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.uu6ze.level} (same value: 1)
name : string {Item.ancestry.system.items.uu6ze.name} (same value: Magical Strikes)
uuid : string {Item.ancestry.system.items.uu6ze.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magical Strikes)
[64eou] : object {Item.ancestry.system.items.64eou}
img : string {Item.ancestry.system.items.64eou.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.64eou.level} (same value: 1)
name : string {Item.ancestry.system.items.64eou.name} (same value: Wings)
uuid : string {Item.ancestry.system.items.64eou.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wings)
[Ve2AG] : object {Item.ancestry.system.items.Ve2AG}
img : string {Item.ancestry.system.items.Ve2AG.img} (same value: icons/magic/symbols/rune-sigil-green-purple.webp)
level : integer {Item.ancestry.system.items.Ve2AG.level} (same value: 1)
name : string {Item.ancestry.system.items.Ve2AG.name} (same value: Magiphage)
uuid : string {Item.ancestry.system.items.Ve2AG.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Magiphage)
[vo9ge] : object {Item.ancestry.system.items.vo9ge}
img : string {Item.ancestry.system.items.vo9ge.img} (same value: systems/pf2e/icons/features/ancestry/sharp-beak.webp)
level : integer {Item.ancestry.system.items.vo9ge.level} (same value: 0)
name : string {Item.ancestry.system.items.vo9ge.name} (same value: Sharp Beak)
uuid : string {Item.ancestry.system.items.vo9ge.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Sharp Beak)
[3lJFy] : object {Item.ancestry.system.items.3lJFy}
img : string {Item.ancestry.system.items.3lJFy.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp)
level : integer {Item.ancestry.system.items.3lJFy.level} (same value: 1)
name : string {Item.ancestry.system.items.3lJFy.name} (same value: Natural Climber)
uuid : string {Item.ancestry.system.items.3lJFy.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Natural Climber)
[6bSm3] : object {Item.ancestry.system.items.6bSm3}
img : string {Item.ancestry.system.items.6bSm3.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
level : integer {Item.ancestry.system.items.6bSm3.level} (same value: 0)
name : string {Item.ancestry.system.items.6bSm3.name} (same value: Prehensile Tail)
uuid : string {Item.ancestry.system.items.6bSm3.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Prehensile Tail)
[0wY9n] : object {Item.ancestry.system.items.0wY9n}
img : string {Item.ancestry.system.items.0wY9n.img} (same value: icons/skills/melee/blade-tip-energy-green.webp)
level : integer {Item.ancestry.system.items.0wY9n.level} (same value: 0)
name : string {Item.ancestry.system.items.0wY9n.name} (same value: Innate Venom)
uuid : string {Item.ancestry.system.items.0wY9n.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Innate Venom)
items : dict<string, object> {Item.ancestry.system.items}
Key:string {Item.ancestry.system.items.[key]} (45 different values)
Value:object {Item.ancestry.system.items.[value]}
img : string {Item.ancestry.system.items.[value].img} (30 different values)
level : mixed
integer {Item.ancestry.system.items.[value].level} (2 different values)
1 (x26)
0 (x13)
string {Item.ancestry.system.items.[value].level} (2 different values)
'1' (x5)
'0' (x1)
name : string {Item.ancestry.system.items.[value].name} (45 different values)
uuid : string {Item.ancestry.system.items.[value].uuid} (45 different values)
languages : object {Item.ancestry.system.languages}
custom : string {Item.ancestry.system.languages.custom} (same value: )
custom : string {Item.ancestry.system.languages.custom} (same value: '')
value : array<string> {Item.ancestry.system.languages.value}
Length: min=1 max=3
Value type: string {Item.ancestry.system.languages.value.[]} (37 different values)
publication : object {Item.ancestry.system.publication}
license : string {Item.ancestry.system.publication.license} (2 different values)
OGL (x19)
ORC (x29)
'ORC' (x29)
'OGL' (x19)
remaster : boolean {Item.ancestry.system.publication.remaster} (2 different values)
False (x19)
True (x29)
False (x19)
title : string {Item.ancestry.system.publication.title} (12 different values)
Pathfinder Lost Omens The Mwangi Expanse (x4)
Pathfinder Lost Omens Ancestry Guide (x6)
Pathfinder Howl of the Wild (x6)
Pathfinder Guns & Gears (x1)
Pathfinder Lost Omens Absalom, City of Lost Omens (x1)
Pathfinder Player Core 2 (x8)
Pathfinder Player Core (x8)
Pathfinder Lost Omens Impossible Lands (x5)
Pathfinder Lost Omens The Grand Bazaar (x1)
Pathfinder Lost Omens Tian Xia Character Guide (x6)
Pathfinder #153: Life's Long Shadows (x1)
Pathfinder Book of the Dead (x1)
reach : integer {Item.ancestry.system.reach} (2 different values)
5 (x47)
0 (x1)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.ancestry.system.rules}
size : string {Item.ancestry.system.size} (4 different values)
med (x33)
lg (x2)
sm (x12)
tiny (x1)
'med' (x33)
'sm' (x12)
'lg' (x2)
'tiny' (x1)
speed : integer {Item.ancestry.system.speed} (4 different values)
25 (x39)
20 (x4)
5 (x2)
30 (x3)
5 (x2)
traits : object {Item.ancestry.system.traits}
rarity : string {Item.ancestry.system.traits.rarity} (3 different values)
rare (x20)
uncommon (x20)
common (x8)
'rare' (x20)
'uncommon' (x20)
'common' (x8)
value : array<string> {Item.ancestry.system.traits.value}
Length: min=2 max=3
Value type: string {Item.ancestry.system.traits.value.[]} (57 different values)
vision : string {Item.ancestry.system.vision} (3 different values)
normal (x13)
low-light-vision (x23)
darkvision (x12)
type : string {Item.ancestry.type} (same value: ancestry)
'low-light-vision' (x23)
'normal' (x13)
'darkvision' (x12)
type : string {Item.ancestry.type} (same value: 'ancestry')
+111 -135
View File
@@ -7,180 +7,156 @@ object {Item.armor}
name : string {Item.armor.name} (all different values)
system : object {Item.armor.system}
acBonus : integer {Item.armor.system.acBonus} (7 different values)
1 (x24)
5 (x13)
2 (x35)
3 (x26)
4 (x19)
6 (x31)
3 (x26)
1 (x24)
4 (x19)
0 (x16)
[baseItem] : string {Item.armor.system.baseItem} (38 different values)
bulk : object {Item.armor.system.bulk}
value : mixed
integer {Item.armor.system.bulk.value} (6 different values)
1 (x44)
2 (x37)
0 (x14)
4 (x24)
5 (x8)
3 (x12)
float {Item.armor.system.bulk.value} (same value: 0,1)
category : string {Item.armor.system.category} (6 different values)
light (x56)
heavy (x44)
medium (x41)
light-barding (x3)
heavy-barding (x3)
unarmored (x17)
checkPenalty : integer {Item.armor.system.checkPenalty} (5 different values)
-1 (x53)
-3 (x47)
-2 (x38)
-4 (x1)
0 (x25)
[containerId] : mixed
description : object {Item.armor.system.description}
value : string {Item.armor.system.description.value} (161 different values)
[gm] : string {Item.armor.system.description.gm} (same value: <p><em>Slithermaw's Bane</em> is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar's boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Slithermaw's Bane</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Slithermaw's Bane</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Slithermaw's Bane</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p>)
dexCap : integer {Item.armor.system.dexCap} (6 different values)
4 (x18)
1 (x33)
3 (x39)
2 (x26)
5 (x17)
0 (x31)
[group] : string {Item.armor.system.group} (7 different values)
leather (x28)
plate (x51)
wood (x13)
chain (x20)
cloth (x13)
skeletal (x7)
composite (x16)
hardness : integer {Item.armor.system.hardness} (same value: 0)
hp : object {Item.armor.system.hp}
max : integer {Item.armor.system.hp.max} (same value: 0)
value : integer {Item.armor.system.hp.value} (same value: 0)
level : object {Item.armor.system.level}
value : integer {Item.armor.system.level.value} (21 different values)
5 (x13)
material : object {Item.armor.system.material}
[grade] : string {Item.armor.system.material.grade} (3 different values)
standard (x7)
high (x2)
low (x1)
'standard' (x7)
'high' (x2)
'low' (x1)
[type] : string {Item.armor.system.material.type} (5 different values)
dragonhide (x1)
dawnsilver (x5)
adamantine (x2)
silver (x1)
duskwood (x1)
'dawnsilver' (x5)
'adamantine' (x2)
'dragonhide' (x1)
'silver' (x1)
'duskwood' (x1)
price : object {Item.armor.system.price}
value : object {Item.armor.system.price.value}
[gp] : integer {Item.armor.system.price.value.gp} (79 different values)
[sp] : integer {Item.armor.system.price.value.sp} (3 different values)
1 (x1)
2 (x2)
1 (x1)
15 (x1)
publication : object {Item.armor.system.publication}
license : string {Item.armor.system.publication.license} (2 different values)
OGL (x106)
ORC (x58)
'OGL' (x106)
'ORC' (x58)
remaster : boolean {Item.armor.system.publication.remaster} (2 different values)
False (x99)
True (x65)
title : string {Item.armor.system.publication.title} (41 different values)
quantity : integer {Item.armor.system.quantity} (same value: 1)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.armor.system.rules}
runes : object {Item.armor.system.runes}
potency : integer {Item.armor.system.runes.potency} (5 different values)
4 (x1)
1 (x40)
2 (x48)
0 (x64)
2 (x48)
1 (x40)
3 (x11)
4 (x1)
property : array<string> {Item.armor.system.runes.property}
Length: min=0 max=1
Value type: string {Item.armor.system.runes.property.[]} (12 different values)
invisibility (x3)
fortification (x6)
assisting (x1)
greaterSlick (x1)
deathless (x2)
greaterFortification (x4)
antimagic (x1)
greaterReady (x1)
greaterAcidResistant (x1)
glamered (x1)
greaterInvisibility (x1)
fireResistant (x2)
[resilient] : integer {Item.armor.system.runes.resilient} (4 different values)
3 (x2)
1 (x48)
0 (x81)
1 (x48)
2 (x32)
3 (x2)
size : string {Item.armor.system.size} (2 different values)
med (x163)
lg (x1)
[specific] : object {Item.armor.system.specific}
material : object {Item.armor.system.specific.material}
[grade] : string {Item.armor.system.specific.material.grade} (3 different values)
standard (x6)
low (x1)
high (x1)
[type] : string {Item.armor.system.specific.material.type} (5 different values)
dragonhide (x1)
adamantine (x2)
silver (x1)
dawnsilver (x3)
duskwood (x1)
runes : object {Item.armor.system.specific.runes}
potency : integer {Item.armor.system.specific.runes.potency} (4 different values)
4 (x1)
1 (x43)
2 (x45)
3 (x11)
property : array<string> {Item.armor.system.specific.runes.property}
Length: min=0 max=1
Value type: string {Item.armor.system.specific.runes.property.[]} (12 different values)
invisibility (x3)
fortification (x6)
assisting (x1)
greaterSlick (x1)
deathless (x2)
greaterFortification (x4)
antimagic (x1)
greaterReady (x1)
greaterAcidResistant (x1)
glamered (x1)
greaterInvisibility (x1)
fireResistant (x2)
[resilient] : integer {Item.armor.system.specific.runes.resilient} (4 different values)
3 (x2)
1 (x47)
0 (x20)
2 (x30)
'med' (x163)
'lg' (x1)
speedPenalty : integer {Item.armor.system.speedPenalty} (5 different values)
0 (x74)
-10 (x45)
-5 (x43)
-15 (x1)
-14 (x1)
[strength] : integer {Item.armor.system.strength} (6 different values)
0 (x21)
3 (x35)
1 (x34)
2 (x23)
5 (x3)
4 (x31)
traits : object {Item.armor.system.traits}
rarity : string {Item.armor.system.traits.rarity} (4 different values)
unique (x6)
common (x91)
rare (x25)
uncommon (x42)
'common' (x91)
'uncommon' (x42)
'rare' (x25)
'unique' (x6)
value : array<string> {Item.armor.system.traits.value}
Length: min=0 max=6
Value type: string {Item.armor.system.traits.value.[]} (40 different values)
[apex] : object {Item.armor.system.apex}
attribute : string {Item.armor.system.apex.attribute} (same value: con)
type : string {Item.armor.type} (same value: armor)
attribute : string {Item.armor.system.apex.attribute} (same value: 'con')
bulk : object {Item.armor.system.bulk}
value : mixed
integer {Item.armor.system.bulk.value} (6 different values)
1 (x44)
2 (x37)
4 (x24)
0 (x14)
3 (x12)
5 (x8)
float {Item.armor.system.bulk.value} (same value: 0,1)
category : string {Item.armor.system.category} (6 different values)
'light' (x56)
'heavy' (x44)
'medium' (x41)
'unarmored' (x17)
'light-barding' (x3)
'heavy-barding' (x3)
checkPenalty : integer {Item.armor.system.checkPenalty} (5 different values)
-1 (x53)
-3 (x47)
-2 (x38)
0 (x25)
-4 (x1)
description : object {Item.armor.system.description}
[gm] : string {Item.armor.system.description.gm} (same value: '<p><em>Slithermaw\'s Bane</em> is focused on Kyonin\'s safety and protection. It imparts the following edicts and anathema on the wielder. If they\'re violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar\'s boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Slithermaw\'s Bane</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can\'t change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Slithermaw\'s Bane</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Slithermaw\'s Bane</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact\'s partner\'s @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p>')
value : string {Item.armor.system.description.value} (161 different values)
dexCap : integer {Item.armor.system.dexCap} (6 different values)
3 (x39)
1 (x33)
0 (x31)
2 (x26)
4 (x18)
5 (x17)
hardness : integer {Item.armor.system.hardness} (same value: 0)
[baseItem] : string {Item.armor.system.baseItem} (38 different values)
[containerId] : empty
[group] : string {Item.armor.system.group} (7 different values)
'plate' (x51)
'leather' (x28)
'chain' (x20)
'composite' (x16)
'wood' (x13)
'cloth' (x13)
'skeletal' (x7)
hp : object {Item.armor.system.hp}
max : integer {Item.armor.system.hp.max} (same value: 0)
value : integer {Item.armor.system.hp.value} (same value: 0)
level : object {Item.armor.system.level}
value : integer {Item.armor.system.level.value} (21 different values)
[specific] : object {Item.armor.system.specific}
material : object {Item.armor.system.specific.material}
[grade] : string {Item.armor.system.specific.material.grade} (3 different values)
'standard' (x6)
'low' (x1)
'high' (x1)
[type] : string {Item.armor.system.specific.material.type} (5 different values)
'dawnsilver' (x3)
'adamantine' (x2)
'dragonhide' (x1)
'silver' (x1)
'duskwood' (x1)
runes : object {Item.armor.system.specific.runes}
potency : integer {Item.armor.system.specific.runes.potency} (4 different values)
2 (x45)
1 (x43)
3 (x11)
4 (x1)
property : array<string> {Item.armor.system.specific.runes.property}
Length: min=0 max=1
Value type: string {Item.armor.system.specific.runes.property.[]} (12 different values)
[resilient] : integer {Item.armor.system.specific.runes.resilient} (4 different values)
1 (x47)
2 (x30)
0 (x20)
3 (x2)
[strength] : integer {Item.armor.system.strength} (6 different values)
3 (x35)
1 (x34)
4 (x31)
2 (x23)
0 (x21)
5 (x3)
type : string {Item.armor.type} (same value: 'armor')
+30 -65
View File
@@ -3,31 +3,32 @@ Different values: 459
=====================================
object {Item.background}
_id : string {Item.background._id} (all different values)
img : string {Item.background.img} (same value: systems/pf2e/icons/default-icons/background.svg)
folder : string {Item.background.folder} (19 different values)
img : string {Item.background.img} (same value: 'systems/pf2e/icons/default-icons/background.svg')
name : string {Item.background.name} (all different values)
system : object {Item.background.system}
boosts : dict<string, object> {Item.background.system.boosts}
Key:string {Item.background.system.boosts.[key]} (3 different values)
0 (x459)
1 (x459)
2 (x2)
'0' (x459)
'1' (x459)
'2' (x2)
Value:object {Item.background.system.boosts.[value]}
[selected] : empty
value : array<string> {Item.background.system.boosts.[value].value}
Length: min=0 max=6
Value type: string {Item.background.system.boosts.[value].value.[]} (6 different values)
cha (x638)
int (x638)
con (x606)
dex (x596)
str (x571)
wis (x640)
[selected] : mixed
'wis' (x640)
'cha' (x638)
'int' (x638)
'con' (x606)
'dex' (x596)
'str' (x571)
description : object {Item.background.system.description}
value : string {Item.background.system.description.value} (all different values)
items : dict<string, object> {Item.background.system.items}
Key:string {Item.background.system.items.[key]} (368 different values)
Value:object {Item.background.system.items.[value]}
img : string {Item.background.system.items.[value].img} (same value: icons/sundries/books/book-red-exclamation.webp)
img : string {Item.background.system.items.[value].img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
level : integer {Item.background.system.items.[value].level} (2 different values)
1 (x367)
3 (x1)
@@ -35,71 +36,35 @@ object {Item.background}
uuid : string {Item.background.system.items.[value].uuid} (76 different values)
publication : object {Item.background.system.publication}
license : string {Item.background.system.publication.license} (2 different values)
ORC (x163)
OGL (x296)
'OGL' (x296)
'ORC' (x163)
remaster : boolean {Item.background.system.publication.remaster} (2 different values)
True (x173)
False (x286)
True (x173)
title : string {Item.background.system.publication.title} (53 different values)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.background.system.rules}
trainedSkills : object {Item.background.system.trainedSkills}
[custom] : string {Item.background.system.trainedSkills.custom} (same value: '')
lore : array<string> {Item.background.system.trainedSkills.lore}
Length: min=0 max=3
Value type: string {Item.background.system.trainedSkills.lore.[]} (211 different values)
value : array<string> {Item.background.system.trainedSkills.value}
Length: min=0 max=2
Value type: string {Item.background.system.trainedSkills.value.[]} (16 different values)
arcana (x18)
religion (x19)
acrobatics (x11)
medicine (x17)
thievery (x11)
society (x49)
crafting (x35)
nature (x21)
intimidation (x27)
occultism (x23)
survival (x36)
diplomacy (x38)
stealth (x14)
athletics (x35)
deception (x18)
performance (x16)
[custom] : string {Item.background.system.trainedSkills.custom} (same value: )
traits : object {Item.background.system.traits}
rarity : string {Item.background.system.traits.rarity} (3 different values)
uncommon (x74)
common (x266)
rare (x119)
'common' (x266)
'rare' (x119)
'uncommon' (x74)
value : array<string> {Item.background.system.traits.value}
Length: min=0 max=1
Value type: string {Item.background.system.traits.value.[]} (8 different values)
persona-underdog (x1)
persona-leader (x1)
persona-scholar (x1)
persona-warrior (x1)
persona-wildcard (x1)
persona-guardian (x1)
persona-scoundrel (x1)
persona-flirt (x1)
type : string {Item.background.type} (same value: background)
folder : string {Item.background.folder} (19 different values)
adZ9Rij5DJPfLy4U (x7)
2IuGrk3NUEh9X4t8 (x9)
nMbLhTgeWwIj5w4w (x10)
9I87hWSS2VT4wyWf (x6)
QjIF7UIVi6qewGQE (x8)
vWRVEqjnvEldkeN2 (x9)
8CbokvOxW5YQZRyE (x6)
Bj8OBjxrxeUx8h9u (x6)
Zb0VOQcHJlWcrv6q (x7)
kHwQEaTB0PYPEpth (x6)
I7OzdXhmf94ZkRoO (x6)
FFUQNELiPmqP04zU (x6)
OqtihkzLEdr6XFxz (x8)
wf0cLn0HOBmQ0qOT (x6)
VU1vkm9fUFmtzF2X (x6)
Csfz885S8s0nQ91U (x6)
aMvKjUALuWvAzSL8 (x6)
BA7QJJ5KxG5pDnAK (x5)
T7bSGZROT5ALk4kf (x6)
'persona-underdog' (x1)
'persona-leader' (x1)
'persona-scholar' (x1)
'persona-warrior' (x1)
'persona-wildcard' (x1)
'persona-guardian' (x1)
'persona-scoundrel' (x1)
'persona-flirt' (x1)
type : string {Item.background.type} (same value: 'background')
+34 -81
View File
@@ -6,141 +6,94 @@ object {Item.backpack}
img : string {Item.backpack.img} (23 different values)
name : string {Item.backpack.name} (all different values)
system : object {Item.backpack.system}
[baseItem] : mixed
[baseItem] : empty
bulk : object {Item.backpack.system.bulk}
capacity : integer {Item.backpack.system.bulk.capacity} (13 different values)
50 (x7)
4 (x2)
100 (x2)
150 (x2)
25 (x6)
0 (x11)
8 (x2)
5 (x2)
1 (x4)
1000000 (x2)
6 (x1)
40 (x1)
10 (x1)
heldOrStowed : mixed
integer {Item.backpack.system.bulk.heldOrStowed} (3 different values)
1 (x21)
2 (x2)
0 (x4)
2 (x2)
float {Item.backpack.system.bulk.heldOrStowed} (same value: 0,1)
ignored : integer {Item.backpack.system.bulk.ignored} (10 different values)
0 (x18)
50 (x7)
25 (x6)
2 (x3)
100 (x2)
150 (x2)
25 (x6)
0 (x18)
1000000 (x2)
1 (x1)
40 (x1)
10 (x1)
value : mixed
integer {Item.backpack.system.bulk.value} (3 different values)
1 (x14)
0 (x23)
1 (x14)
2 (x1)
float {Item.backpack.system.bulk.value} (same value: 0,1)
collapsed : boolean {Item.backpack.system.collapsed} (same value: False)
[containerId] : mixed
description : object {Item.backpack.system.description}
[gm] : string {Item.backpack.system.description.gm} (same value: '<p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel\'s main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item\'s level. On failure, you can\'t activate Red Hand\'s Satchel in this way until the next time you make your daily preparations.</p>')
value : string {Item.backpack.system.description.value} (all different values)
[gm] : string {Item.backpack.system.description.gm} (same value: <p>Once restored, the satchel gains the following activation.</p><p><strong>Activate—Instant Alchemy</strong> <span class="pf2-icon">2</span> (manipulate)</p><p><strong>Frequency</strong> once per hour</p><hr /><p><strong>Effect</strong> You name and then produce a common alchemical item of any level up to level 20 from the satchel's main compartment. This item has the infused trait and remains potent for 24 hours. Make a flat check with a DC equal to the alchemical item's level. On failure, you can't activate Red Hand's Satchel in this way until the next time you make your daily preparations.</p>)
hardness : integer {Item.backpack.system.hardness} (same value: 0)
hp : object {Item.backpack.system.hp}
max : integer {Item.backpack.system.hp.max} (same value: 0)
value : integer {Item.backpack.system.hp.value} (same value: 0)
level : object {Item.backpack.system.level}
value : integer {Item.backpack.system.level.value} (17 different values)
11 (x4)
0 (x7)
7 (x3)
13 (x5)
4 (x4)
5 (x1)
8 (x1)
12 (x2)
14 (x1)
20 (x1)
3 (x2)
9 (x4)
6 (x2)
15 (x2)
21 (x1)
17 (x2)
2 (x1)
material : object {Item.backpack.system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
price : object {Item.backpack.system.price}
value : object {Item.backpack.system.price.value}
[cp] : integer {Item.backpack.system.price.value.cp} (same value: 1)
[gp] : integer {Item.backpack.system.price.value.gp} (23 different values)
[sp] : integer {Item.backpack.system.price.value.sp} (4 different values)
1 (x1)
6 (x1)
5 (x1)
2 (x1)
[cp] : integer {Item.backpack.system.price.value.cp} (same value: 1)
publication : object {Item.backpack.system.publication}
license : string {Item.backpack.system.publication.license} (2 different values)
OGL (x20)
ORC (x23)
'ORC' (x23)
'OGL' (x20)
remaster : boolean {Item.backpack.system.publication.remaster} (2 different values)
False (x20)
True (x23)
False (x20)
title : string {Item.backpack.system.publication.title} (17 different values)
Pathfinder Treasure Vault (x3)
Pathfinder Player Core (x5)
Pathfinder Gamemastery Guide (x3)
Pathfinder GM Core (x8)
Pathfinder #155: Lord of the Black Sands (x1)
Pathfinder #208: Hoof, Cinder, and Storm (x4)
Pathfinder #168: King of the Mountain (x1)
Pathfinder Guns & Gears (x4)
Pathfinder War of Immortals (x1)
Pathfinder Core Rulebook (x2)
Pathfinder Lost Omens The Grand Bazaar (x1)
Pathfinder Howl of the Wild (x1)
Pathfinder Lost Omens Character Guide (x1)
Pathfinder #206: Bring the House Down (x1)
Pathfinder Lost Omens Firebrands (x5)
Pathfinder Lost Omens Pathfinder Society Guide (x1)
Pathfinder Secrets of Magic (x1)
quantity : integer {Item.backpack.system.quantity} (2 different values)
1 (x42)
5 (x1)
rules : ###FoundryRulesObject###
size : string {Item.backpack.system.size} (same value: med)
rules : ignored (Foundry rules object) {Item.backpack.system.rules}
size : string {Item.backpack.system.size} (same value: 'med')
stowing : boolean {Item.backpack.system.stowing} (2 different values)
True (x26)
False (x17)
traits : object {Item.backpack.system.traits}
rarity : string {Item.backpack.system.traits.rarity} (4 different values)
common (x13)
rare (x6)
uncommon (x23)
unique (x1)
'uncommon' (x23)
'common' (x13)
'rare' (x6)
'unique' (x1)
value : array<string> {Item.backpack.system.traits.value}
Length: min=0 max=5
Value type: string {Item.backpack.system.traits.value.[]} (9 different values)
extradimensional (x30)
invested (x14)
magical (x34)
cursed (x5)
companion (x1)
divine (x2)
healing (x2)
illusion (x1)
artifact (x1)
'magical' (x34)
'extradimensional' (x30)
'invested' (x14)
'cursed' (x5)
'divine' (x2)
'healing' (x2)
'companion' (x1)
'illusion' (x1)
'artifact' (x1)
[containerId] : empty
usage : object {Item.backpack.system.usage}
value : string {Item.backpack.system.usage.value} (5 different values)
wornbackpack (x7)
held-in-two-hands (x13)
worn (x19)
held-in-one-hand (x2)
worngarment (x2)
type : string {Item.backpack.type} (same value: backpack)
'worn' (x19)
'held-in-two-hands' (x13)
'wornbackpack' (x7)
'held-in-one-hand' (x2)
'worngarment' (x2)
type : string {Item.backpack.type} (same value: 'backpack')
+42 -72
View File
@@ -4,103 +4,73 @@ Different values: 115
object {Item.campaignFeature}
_id : string {Item.campaignFeature._id} (all different values)
folder : string {Item.campaignFeature.folder} (7 different values)
e185cDQaLjU3uZ62 (x21)
Vqp8b64uH35zkncy (x6)
i18YzT3zo3skuWng (x11)
tavHHn3vqI7bCnl6 (x2)
qKH7pfUGMDUg9obT (x49)
p5NnHNepx1LSyHe5 (x17)
DVa3GkbBsLwGp2In (x9)
'qKH7pfUGMDUg9obT' (x49)
'e185cDQaLjU3uZ62' (x21)
'p5NnHNepx1LSyHe5' (x17)
'i18YzT3zo3skuWng' (x11)
'DVa3GkbBsLwGp2In' (x9)
'Vqp8b64uH35zkncy' (x6)
'tavHHn3vqI7bCnl6' (x2)
img : string {Item.campaignFeature.img} (6 different values)
icons/sundries/books/book-red-exclamation.webp (x49)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/actions/TwoActions.webp (x7)
systems/pf2e/icons/actions/ThreeActions.webp (x2)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/default-icons/campaignFeature.svg (x49)
'icons/sundries/books/book-red-exclamation.webp' (x49)
'systems/pf2e/icons/default-icons/campaignFeature.svg' (x49)
'systems/pf2e/icons/actions/TwoActions.webp' (x7)
'systems/pf2e/icons/actions/OneAction.webp' (x6)
'systems/pf2e/icons/actions/ThreeActions.webp' (x2)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
name : string {Item.campaignFeature.name} (all different values)
system : object {Item.campaignFeature.system}
actionType : object {Item.campaignFeature.system.actionType}
value : string {Item.campaignFeature.system.actionType.value} (3 different values)
passive (x98)
action (x15)
reaction (x2)
'passive' (x98)
'action' (x15)
'reaction' (x2)
actions : object {Item.campaignFeature.system.actions}
[value] : integer {Item.campaignFeature.system.actions.value} (3 different values)
1 (x6)
2 (x7)
1 (x6)
3 (x2)
campaign : string {Item.campaignFeature.system.campaign} (same value: kingmaker)
campaign : string {Item.campaignFeature.system.campaign} (same value: 'kingmaker')
category : string {Item.campaignFeature.system.category} (5 different values)
army-tactic (x23)
army-war-action (x17)
kingdom-activity (x49)
kingdom-feat (x17)
kingdom-feature (x9)
'kingdom-activity' (x49)
'army-tactic' (x23)
'army-war-action' (x17)
'kingdom-feat' (x17)
'kingdom-feature' (x9)
description : object {Item.campaignFeature.system.description}
value : string {Item.campaignFeature.system.description.value} (all different values)
[level] : object {Item.campaignFeature.system.level}
value : integer {Item.campaignFeature.system.level.value} (12 different values)
8 (x3)
5 (x7)
6 (x2)
1 (x18)
3 (x8)
11 (x2)
9 (x1)
7 (x3)
12 (x1)
20 (x1)
4 (x2)
10 (x1)
[location] : mixed
[location] : empty
prerequisites : object {Item.campaignFeature.system.prerequisites}
value : array<object> {Item.campaignFeature.system.prerequisites.value}
Length: min=0 max=1
Value type: object {Item.campaignFeature.system.prerequisites.value.[]}
value : string {Item.campaignFeature.system.prerequisites.value.[].value} (10 different values)
trained in Warfare (x1)
Loyalty 14 (x1)
trained in Defense (x1)
trained in Industry (x1)
trained in at least three skills (x1)
Economy 14 (x1)
trained in Wilderness (x1)
trained in Magic (x1)
trained in Politics (x1)
Stability 14 (x1)
'trained in Warfare' (x1)
'Loyalty 14' (x1)
'trained in Defense' (x1)
'trained in Industry' (x1)
'trained in at least three skills' (x1)
'Economy 14' (x1)
'trained in Wilderness' (x1)
'trained in Magic' (x1)
'trained in Politics' (x1)
'Stability 14' (x1)
publication : object {Item.campaignFeature.system.publication}
license : string {Item.campaignFeature.system.publication.license} (same value: OGL)
license : string {Item.campaignFeature.system.publication.license} (same value: 'OGL')
remaster : boolean {Item.campaignFeature.system.publication.remaster} (same value: False)
title : string {Item.campaignFeature.system.publication.title} (2 different values)
Pathfinder Kingmaker (x113)
(x2)
rules : ###FoundryRulesObject###
'Pathfinder Kingmaker' (x113)
'' (x2)
rules : ignored (Foundry rules object) {Item.campaignFeature.system.rules}
traits : object {Item.campaignFeature.system.traits}
rarity : string {Item.campaignFeature.system.traits.rarity} (same value: common)
rarity : string {Item.campaignFeature.system.traits.rarity} (same value: 'common')
value : array<string> {Item.campaignFeature.system.traits.value}
Length: min=0 max=4
Value type: string {Item.campaignFeature.system.traits.value.[]} (18 different values)
skirmisher (x25)
cavalry (x21)
infantry (x23)
siege (x13)
maneuver (x5)
attack (x6)
morale (x3)
downtime (x49)
region (x12)
civic (x2)
leadership (x22)
commerce (x5)
fortune (x3)
army (x7)
upkeep (x1)
general (x17)
kingdom (x15)
skill (x1)
[requirements] : object {Item.campaignFeature.system.requirements}
value : string {Item.campaignFeature.system.requirements.value} (same value: )
value : string {Item.campaignFeature.system.requirements.value} (same value: '')
[trigger] : object {Item.campaignFeature.system.trigger}
value : string {Item.campaignFeature.system.trigger.value} (same value: )
type : string {Item.campaignFeature.type} (same value: campaignFeature)
value : string {Item.campaignFeature.system.trigger.value} (same value: '')
type : string {Item.campaignFeature.type} (same value: 'campaignFeature')
+39 -100
View File
@@ -25,13 +25,13 @@ object {Item.class}
2 (x1)
other : object {Item.class.system.attacks.other}
name : string {Item.class.system.attacks.other.name} (4 different values)
Alchemical Bombs (x1)
(x22)
Deity's favored weapon (x1)
Simple Firearms, Martial Firearms (x1)
'' (x22)
'Alchemical Bombs' (x1)
'Deity\'s favored weapon' (x1)
'Simple Firearms, Martial Firearms' (x1)
rank : integer {Item.class.system.attacks.other.rank} (3 different values)
1 (x2)
0 (x22)
1 (x2)
2 (x1)
simple : integer {Item.class.system.attacks.simple} (2 different values)
1 (x24)
@@ -43,17 +43,6 @@ object {Item.class}
value : array<integer> {Item.class.system.classFeatLevels.value}
Length: min=10 max=11
Value type: integer {Item.class.system.classFeatLevels.value.[]} (11 different values)
1 (x14)
2 (x25)
4 (x25)
6 (x25)
8 (x25)
10 (x25)
12 (x25)
14 (x25)
16 (x25)
18 (x25)
20 (x25)
defenses : object {Item.class.system.defenses}
heavy : integer {Item.class.system.defenses.heavy} (2 different values)
0 (x23)
@@ -62,8 +51,8 @@ object {Item.class}
1 (x18)
0 (x7)
medium : integer {Item.class.system.defenses.medium} (2 different values)
1 (x12)
0 (x13)
1 (x12)
unarmored : integer {Item.class.system.defenses.unarmored} (2 different values)
1 (x24)
2 (x1)
@@ -80,112 +69,73 @@ object {Item.class}
19 (x25)
hp : integer {Item.class.system.hp} (4 different values)
8 (x13)
12 (x1)
10 (x7)
6 (x4)
12 (x1)
items : dict<string, object> {Item.class.system.items}
Key:string {Item.class.system.items.[key]} (484 different values)
Value:object {Item.class.system.items.[value]}
img : string {Item.class.system.items.[value].img} (247 different values)
level : integer {Item.class.system.items.[value].level} (10 different values)
1 (x96)
11 (x50)
15 (x46)
9 (x47)
19 (x45)
7 (x49)
13 (x58)
11 (x50)
7 (x49)
9 (x47)
15 (x46)
19 (x45)
17 (x34)
5 (x28)
3 (x31)
5 (x28)
name : string {Item.class.system.items.[value].name} (334 different values)
uuid : string {Item.class.system.items.[value].uuid} (330 different values)
keyAbility : object {Item.class.system.keyAbility}
value : array<string> {Item.class.system.keyAbility.value}
Length: min=0 max=2
Value type: string {Item.class.system.keyAbility.value.[]} (6 different values)
int (x5)
wis (x3)
str (x7)
cha (x5)
dex (x9)
con (x1)
'dex' (x9)
'str' (x7)
'int' (x5)
'cha' (x5)
'wis' (x3)
'con' (x1)
perception : integer {Item.class.system.perception} (2 different values)
1 (x16)
2 (x9)
publication : object {Item.class.system.publication}
license : string {Item.class.system.publication.license} (2 different values)
ORC (x20)
OGL (x5)
'ORC' (x20)
'OGL' (x5)
remaster : boolean {Item.class.system.publication.remaster} (2 different values)
True (x21)
False (x4)
title : string {Item.class.system.publication.title} (7 different values)
Pathfinder Player Core 2 (x8)
Pathfinder War of Immortals (x2)
Pathfinder Player Core (x8)
Pathfinder Guns & Gears (x2)
Pathfinder Rage of Elements (x1)
Pathfinder Secrets of Magic (x2)
Pathfinder Dark Archive (x2)
rules : ###FoundryRulesObject###
'Pathfinder Player Core 2' (x8)
'Pathfinder Player Core' (x8)
'Pathfinder War of Immortals' (x2)
'Pathfinder Guns & Gears' (x2)
'Pathfinder Secrets of Magic' (x2)
'Pathfinder Dark Archive' (x2)
'Pathfinder Rage of Elements' (x1)
rules : ignored (Foundry rules object) {Item.class.system.rules}
savingThrows : object {Item.class.system.savingThrows}
fortitude : integer {Item.class.system.savingThrows.fortitude} (2 different values)
2 (x13)
1 (x12)
reflex : integer {Item.class.system.savingThrows.reflex} (2 different values)
2 (x9)
1 (x16)
2 (x9)
will : integer {Item.class.system.savingThrows.will} (2 different values)
1 (x5)
2 (x20)
1 (x5)
skillFeatLevels : object {Item.class.system.skillFeatLevels}
value : array<integer> {Item.class.system.skillFeatLevels.value}
Length: min=10 max=20
Value type: integer {Item.class.system.skillFeatLevels.value.[]} (20 different values)
2 (x25)
4 (x25)
6 (x25)
8 (x25)
10 (x25)
12 (x25)
14 (x25)
16 (x25)
18 (x25)
20 (x25)
3 (x3)
5 (x2)
7 (x3)
9 (x2)
11 (x2)
13 (x2)
15 (x3)
17 (x2)
19 (x2)
1 (x1)
skillIncreaseLevels : object {Item.class.system.skillIncreaseLevels}
value : array<integer> {Item.class.system.skillIncreaseLevels.value}
Length: min=9 max=19
Value type: integer {Item.class.system.skillIncreaseLevels.value.[]} (19 different values)
3 (x25)
5 (x25)
7 (x25)
9 (x25)
11 (x25)
13 (x25)
15 (x25)
17 (x25)
19 (x25)
2 (x2)
4 (x2)
6 (x2)
8 (x2)
10 (x2)
12 (x2)
14 (x2)
16 (x2)
18 (x2)
20 (x2)
spellcasting : integer {Item.class.system.spellcasting} (2 different values)
0 (x13)
1 (x12)
@@ -195,29 +145,18 @@ object {Item.class}
2 (x7)
4 (x5)
7 (x1)
[custom] : string {Item.class.system.trainedSkills.custom} (2 different values)
'' (x6)
'Esoteric Lore' (x1)
value : array<string> {Item.class.system.trainedSkills.value}
Length: min=0 max=4
Value type: string {Item.class.system.trainedSkills.value.[]} (11 different values)
crafting (x2)
religion (x6)
athletics (x1)
occultism (x3)
performance (x1)
nature (x3)
society (x1)
arcana (x3)
survival (x1)
stealth (x1)
acrobatics (x1)
[custom] : string {Item.class.system.trainedSkills.custom} (2 different values)
(x6)
Esoteric Lore (x1)
traits : object {Item.class.system.traits}
rarity : string {Item.class.system.traits.rarity} (3 different values)
common (x22)
rare (x1)
uncommon (x2)
'common' (x22)
'uncommon' (x2)
'rare' (x1)
value : array<> {Item.class.system.traits.value}
Length: min=0 max=0
Value type: mixed
type : string {Item.class.type} (same value: class)
Value type: empty
type : string {Item.class.type} (same value: 'class')
+31 -31
View File
@@ -3,74 +3,74 @@ Different values: 44
=====================================
object {Item.condition}
_id : string {Item.condition._id} (all different values)
folder : string {Item.condition.folder} (same value: 'KDzP1XoF2noQvPNI')
img : string {Item.condition.img} (all different values)
name : string {Item.condition.name} (all different values)
system : object {Item.condition.system}
description : object {Item.condition.system.description}
value : string {Item.condition.system.description.value} (all different values)
duration : object {Item.condition.system.duration}
[expiry] : mixed
unit : string {Item.condition.system.duration.unit} (same value: unlimited)
[expiry] : empty
unit : string {Item.condition.system.duration.unit} (same value: 'unlimited')
value : integer {Item.condition.system.duration.value} (2 different values)
0 (x27)
-1 (x17)
[perpetual] : boolean {Item.condition.system.duration.perpetual} (2 different values)
False (x16)
True (x1)
[text] : string {Item.condition.system.duration.text} (same value: )
[text] : string {Item.condition.system.duration.text} (same value: '')
[group] : string {Item.condition.system.group} (5 different values)
senses (x5)
abilities (x5)
death (x4)
attitudes (x5)
detection (x4)
'senses' (x5)
'abilities' (x5)
'attitudes' (x5)
'death' (x4)
'detection' (x4)
overrides : array<string> {Item.condition.system.overrides}
Length: min=0 max=4
Value type: string {Item.condition.system.overrides.[]} (8 different values)
dazzled (x1)
helpful (x4)
indifferent (x4)
unfriendly (x4)
hostile (x4)
friendly (x4)
grabbed (x1)
slowed (x1)
'helpful' (x4)
'indifferent' (x4)
'unfriendly' (x4)
'hostile' (x4)
'friendly' (x4)
'dazzled' (x1)
'grabbed' (x1)
'slowed' (x1)
publication : object {Item.condition.system.publication}
license : string {Item.condition.system.publication.license} (2 different values)
ORC (x43)
OGL (x1)
'ORC' (x43)
'OGL' (x1)
remaster : boolean {Item.condition.system.publication.remaster} (2 different values)
True (x43)
False (x1)
title : string {Item.condition.system.publication.title} (3 different values)
Pathfinder Player Core (x42)
Pathfinder Player Core 2 (x1)
Pathfinder Adventure: Malevolence (x1)
'Pathfinder Player Core' (x42)
'Pathfinder Player Core 2' (x1)
'Pathfinder Adventure: Malevolence' (x1)
references : object {Item.condition.system.references}
children : array<> {Item.condition.system.references.children}
Length: min=0 max=0
Value type: mixed
Value type: empty
immunityFrom : array<> {Item.condition.system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
Value type: empty
overriddenBy : array<> {Item.condition.system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
Value type: empty
overrides : array<> {Item.condition.system.references.overrides}
Length: min=0 max=0
Value type: mixed
rules : ###FoundryRulesObject###
Value type: empty
rules : ignored (Foundry rules object) {Item.condition.system.rules}
traits : object {Item.condition.system.traits}
value : array<> {Item.condition.system.traits.value}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : object {Item.condition.system.value}
[immutable] : boolean {Item.condition.system.value.immutable} (same value: False)
[value] : integer {Item.condition.system.value.value} (same value: 1)
isValued : boolean {Item.condition.system.value.isValued} (2 different values)
False (x31)
True (x13)
[value] : integer {Item.condition.system.value.value} (same value: 1)
[immutable] : boolean {Item.condition.system.value.immutable} (same value: False)
[active] : boolean {Item.condition.system.active} (same value: False)
[removable] : boolean {Item.condition.system.removable} (same value: False)
type : string {Item.condition.type} (same value: condition)
folder : string {Item.condition.folder} (same value: KDzP1XoF2noQvPNI)
type : string {Item.condition.type} (same value: 'condition')
+195 -253
View File
@@ -6,54 +6,19 @@ object {Item.consumable}
img : string {Item.consumable.img} (722 different values)
name : string {Item.consumable.name} (all different values)
system : object {Item.consumable.system}
[baseItem] : string {Item.consumable.system.baseItem} (same value: alchemical-bomb)
[baseItem] : string {Item.consumable.system.baseItem} (same value: 'alchemical-bomb')
bulk : object {Item.consumable.system.bulk}
value : mixed
integer {Item.consumable.system.bulk.value} (7 different values)
1 (x39)
0 (x554)
1 (x39)
2 (x3)
8 (x1)
5 (x1)
50 (x1)
3 (x1)
2 (x3)
float {Item.consumable.system.bulk.value} (same value: 0,1)
category : string {Item.consumable.system.category} (16 different values)
gadget (x77)
potion (x175)
poison (x113)
snare (x76)
talisman (x143)
elixir (x149)
other (x455)
drug (x24)
catalyst (x64)
fulu (x46)
oil (x58)
ammo (x182)
mutagen (x48)
wand (x20)
toolkit (x11)
scroll (x10)
[containerId] : mixed
[damage] : object {Item.consumable.system.damage}
formula : string {Item.consumable.system.damage.formula} (37 different values)
kind : string {Item.consumable.system.damage.kind} (2 different values)
damage (x49)
healing (x27)
type : string {Item.consumable.system.damage.type} (12 different values)
acid (x4)
piercing (x12)
fire (x11)
electricity (x5)
untyped (x17)
cold (x7)
slashing (x2)
poison (x5)
vitality (x5)
void (x5)
bludgeoning (x2)
sonic (x1)
description : object {Item.consumable.system.description}
value : string {Item.consumable.system.description.value} (1583 different values)
hardness : integer {Item.consumable.system.hardness} (same value: 0)
@@ -63,59 +28,68 @@ object {Item.consumable}
level : object {Item.consumable.system.level}
value : integer {Item.consumable.system.level.value} (21 different values)
material : object {Item.consumable.system.material}
[grade] : mixed
[type] : mixed
[effects] : array<string> {Item.consumable.system.material.effects}
Length: min=1 max=1
Value type: string {Item.consumable.system.material.effects.[]} (same value: silver)
Value type: string {Item.consumable.system.material.effects.[]} (same value: 'silver')
[grade] : empty
[type] : empty
[containerId] : empty
price : object {Item.consumable.system.price}
value : object {Item.consumable.system.price.value}
[gp] : integer {Item.consumable.system.price.value.gp} (183 different values)
[cp] : integer {Item.consumable.system.price.value.cp} (2 different values)
1 (x8)
5 (x1)
[sp] : integer {Item.consumable.system.price.value.sp} (7 different values)
1 (x44)
5 (x1)
2 (x5)
40 (x1)
9 (x4)
6 (x2)
4 (x3)
[per] : integer {Item.consumable.system.price.per} (2 different values)
10 (x41)
5 (x4)
value : object {Item.consumable.system.price.value}
[cp] : integer {Item.consumable.system.price.value.cp} (2 different values)
1 (x8)
5 (x1)
[gp] : integer {Item.consumable.system.price.value.gp} (183 different values)
[sp] : integer {Item.consumable.system.price.value.sp} (7 different values)
1 (x44)
2 (x5)
9 (x4)
4 (x3)
6 (x2)
5 (x1)
40 (x1)
publication : object {Item.consumable.system.publication}
license : string {Item.consumable.system.publication.license} (2 different values)
ORC (x709)
OGL (x942)
'OGL' (x942)
'ORC' (x709)
remaster : boolean {Item.consumable.system.publication.remaster} (2 different values)
True (x742)
False (x909)
True (x742)
title : string {Item.consumable.system.publication.title} (99 different values)
quantity : integer {Item.consumable.system.quantity} (3 different values)
1 (x1607)
10 (x40)
5 (x4)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.consumable.system.rules}
size : string {Item.consumable.system.size} (2 different values)
med (x1641)
sm (x10)
'med' (x1641)
'sm' (x10)
[stackGroup] : string {Item.consumable.system.stackGroup} (7 different values)
'rounds10' (x48)
'arrows' (x10)
'slingBullets' (x8)
'bolts' (x6)
'rounds5' (x4)
'blowgunDarts' (x1)
'woodenTaws' (x1)
traits : object {Item.consumable.system.traits}
rarity : string {Item.consumable.system.traits.rarity} (4 different values)
uncommon (x530)
common (x968)
rare (x152)
unique (x1)
value : array<string> {Item.consumable.system.traits.value}
Length: min=0 max=8
Value type: string {Item.consumable.system.traits.value.[]} (90 different values)
[otherTags] : array<string> {Item.consumable.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Item.consumable.system.traits.otherTags.[]} (3 different values)
alchemical-tool (x56)
alchemical-food (x56)
herbal (x6)
'alchemical-tool' (x56)
'alchemical-food' (x56)
'herbal' (x6)
rarity : string {Item.consumable.system.traits.rarity} (4 different values)
'common' (x968)
'uncommon' (x530)
'rare' (x152)
'unique' (x1)
value : array<string> {Item.consumable.system.traits.value}
Length: min=0 max=8
Value type: string {Item.consumable.system.traits.value.[]} (90 different values)
usage : object {Item.consumable.system.usage}
value : string {Item.consumable.system.usage.value} (41 different values)
uses : object {Item.consumable.system.uses}
@@ -124,106 +98,96 @@ object {Item.consumable}
False (x20)
max : integer {Item.consumable.system.uses.max} (9 different values)
1 (x1631)
5 (x8)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
5 (x8)
24 (x1)
10 (x3)
7 (x4)
6 (x1)
8 (x1)
value : integer {Item.consumable.system.uses.value} (9 different values)
1 (x1632)
5 (x7)
7 (x4)
10 (x3)
500 (x1)
5000 (x1)
5 (x7)
24 (x1)
10 (x3)
7 (x4)
6 (x1)
8 (x1)
[stackGroup] : string {Item.consumable.system.stackGroup} (7 different values)
arrows (x10)
rounds10 (x48)
bolts (x6)
slingBullets (x8)
blowgunDarts (x1)
rounds5 (x4)
woodenTaws (x1)
[damage] : object {Item.consumable.system.damage}
formula : string {Item.consumable.system.damage.formula} (37 different values)
kind : string {Item.consumable.system.damage.kind} (2 different values)
'damage' (x49)
'healing' (x27)
type : string {Item.consumable.system.damage.type} (12 different values)
[spell] : object {Item.consumable.system.spell}
_id : string {Item.consumable.system.spell._id} (2 different values)
7w37duycMs4YOBeu (x6)
lj2l0i8ShNSlnZrj (x4)
'7w37duycMs4YOBeu' (x6)
'lj2l0i8ShNSlnZrj' (x4)
flags : object {Item.consumable.system.spell.flags}
core : object {Item.consumable.system.spell.flags.core}
sourceId : string {Item.consumable.system.spell.flags.core.sourceId} (2 different values)
Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x6)
Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0 (x4)
'Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs' (x6)
'Compendium.pf2e.spells-srd.Item.Bc6QqTmFV4q7G7L0' (x4)
img : string {Item.consumable.system.spell.img} (2 different values)
icons/magic/life/cross-worn-green.webp (x6)
icons/commodities/wood/fence-posts-brown.webp (x4)
'icons/magic/life/cross-worn-green.webp' (x6)
'icons/commodities/wood/fence-posts-brown.webp' (x4)
name : string {Item.consumable.system.spell.name} (2 different values)
Heal (x6)
Splinter Volley (x4)
'Heal' (x6)
'Splinter Volley' (x4)
sort : integer {Item.consumable.system.spell.sort} (2 different values)
133500000 (x6)
0 (x4)
system : object {Item.consumable.system.spell.system}
[area] : mixed
[area] : empty
cost : object {Item.consumable.system.spell.system.cost}
value : string {Item.consumable.system.spell.system.cost.value} (same value: )
value : string {Item.consumable.system.spell.system.cost.value} (same value: '')
counteraction : boolean {Item.consumable.system.spell.system.counteraction} (same value: False)
damage : object {Item.consumable.system.spell.system.damage}
[0] : object {Item.consumable.system.spell.system.damage.0}
applyMod : boolean {Item.consumable.system.spell.system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Item.consumable.system.spell.system.damage.0.formula} (same value: 1d8)
kinds : array<string> {Item.consumable.system.spell.system.damage.0.kinds}
Length: min=2 max=2
Value type: string {Item.consumable.system.spell.system.damage.0.kinds.[]} (2 different values)
damage (x6)
healing (x6)
materials : array<> {Item.consumable.system.spell.system.damage.0.materials}
damage : dict<string, object> {Item.consumable.system.spell.system.damage}
Key:string {Item.consumable.system.spell.system.damage.[key]} (2 different values)
'0' (x6)
'QrOXDstbGji5fsbX' (x4)
Value:object {Item.consumable.system.spell.system.damage.[value]}
applyMod : boolean {Item.consumable.system.spell.system.damage.[value].applyMod} (same value: False)
[category] : empty
formula : string {Item.consumable.system.spell.system.damage.[value].formula} (2 different values)
'1d8' (x6)
'4d6' (x4)
kinds : array<string> {Item.consumable.system.spell.system.damage.[value].kinds}
Length: min=1 max=2
Value type: string {Item.consumable.system.spell.system.damage.[value].kinds.[]} (2 different values)
'damage' (x10)
'healing' (x6)
materials : array<> {Item.consumable.system.spell.system.damage.[value].materials}
Length: min=0 max=0
Value type: mixed
type : string {Item.consumable.system.spell.system.damage.0.type} (same value: vitality)
QrOXDstbGji5fsbX : object {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX}
applyMod : boolean {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.applyMod} (same value: False)
[category] : mixed
formula : string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.formula} (same value: 4d6)
kinds : array<string> {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.kinds}
Length: min=1 max=1
Value type: string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.kinds.[]} (same value: damage)
materials : array<> {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.materials}
Length: min=0 max=0
Value type: mixed
type : string {Item.consumable.system.spell.system.damage.QrOXDstbGji5fsbX.type} (same value: piercing)
[defense] : object {Item.consumable.system.spell.system.defense}
save : object {Item.consumable.system.spell.system.defense.save}
basic : boolean {Item.consumable.system.spell.system.defense.save.basic} (same value: True)
statistic : string {Item.consumable.system.spell.system.defense.save.statistic} (same value: fortitude)
Value type: empty
type : string {Item.consumable.system.spell.system.damage.[value].type} (2 different values)
'vitality' (x6)
'piercing' (x4)
description : object {Item.consumable.system.spell.system.description}
value : string {Item.consumable.system.spell.system.description.value} (2 different values)
<p>You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
'<p>You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
<p><span class="action-glyph">1</span> The spell has a range of touch.</p>
<p><span class="action-glyph">2</span> <strong>(concentrate)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.</p>
<p><span class="action-glyph">2</span> <strong>(concentrate)</strong> The spell has a range of 30 feet. If you\'re healing a living creature, increase the Hit Points restored by 8.</p>
<p><span class="action-glyph">3</span> <strong>(concentrate)</strong> You disperse vital energy in a @Template[emanation|distance:30]. This targets all living and undead creatures in the burst.</p>
<hr />
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p> (x6)
<p>You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don't increase your multiple attack penalty until after you make both spell attack rolls for <em>splinter volley</em>.</p>
<p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p>' (x6)
'<p>You launch a volley of splinters at your foes. Make a spell attack roll against a single creature. On a hit, the splinters deal 4d6 piercing damage. The splinters deal double damage on a critical hit and @Damage[(floor(@item.level/2))[bleed]] damage. You can spend a third action while casting this spell to fire splinters at two different targets instead of one. These attacks each increase your multiple attack penalty, but you don\'t increase your multiple attack penalty until after you make both spell attack rolls for <em>splinter volley</em>.</p>
<hr />
<p><strong>Heightened (+2)</strong> Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.</p> (x4)
<p><strong>Heightened (+2)</strong> Increase the damage dealt to each target by 4d6 and the persistent bleed damage by 1.</p>' (x4)
duration : object {Item.consumable.system.spell.system.duration}
sustained : boolean {Item.consumable.system.spell.system.duration.sustained} (same value: False)
value : string {Item.consumable.system.spell.system.duration.value} (same value: )
value : string {Item.consumable.system.spell.system.duration.value} (same value: '')
heightening : object {Item.consumable.system.spell.system.heightening}
damage : object {Item.consumable.system.spell.system.heightening.damage}
[0] : string {Item.consumable.system.spell.system.heightening.damage.0} (same value: 1d8)
QrOXDstbGji5fsbX : string {Item.consumable.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: 4d6)
[0] : string {Item.consumable.system.spell.system.heightening.damage.0} (same value: '1d8')
QrOXDstbGji5fsbX : string {Item.consumable.system.spell.system.heightening.damage.QrOXDstbGji5fsbX} (same value: '4d6')
interval : integer {Item.consumable.system.spell.system.heightening.interval} (2 different values)
1 (x6)
2 (x4)
type : string {Item.consumable.system.spell.system.heightening.type} (same value: interval)
type : string {Item.consumable.system.spell.system.heightening.type} (same value: 'interval')
level : object {Item.consumable.system.spell.system.level}
value : integer {Item.consumable.system.spell.system.level.value} (5 different values)
1 (x6)
@@ -239,133 +203,111 @@ object {Item.consumable}
5 (x1)
6 (x1)
7 (x1)
[value] : mixed
[overlays] : object {Item.consumable.system.spell.system.overlays}
37gy7l19tik74o4s : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s}
_id : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
name : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
overlayType : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
sort : integer {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
system : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system}
damage : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
0 : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
formula : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
kinds : array<string> {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
[defense] : mixed
heightening : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
damage : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
0 : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
range : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.range}
value : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
time : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.time}
value : string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
traits : object {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
value : array<string> {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
Length: min=4 max=4
Value type: string {Item.consumable.system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
concentrate (x6)
healing (x6)
manipulate (x6)
vitality (x6)
7qdtetowq348s9oc : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc}
_id : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
overlayType : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
sort : integer {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
system : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system}
range : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.range}
value : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
time : object {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.time}
value : string {Item.consumable.system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
7vbvdrv2cl87sqta : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta}
_id : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
overlayType : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
sort : integer {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
system : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system}
area : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area}
type : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
value : integer {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
range : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
target : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
time : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
value : string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
traits : object {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
value : array<string> {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
Length: min=4 max=4
Value type: string {Item.consumable.system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
concentrate (x6)
healing (x6)
manipulate (x6)
vitality (x6)
lfxcoz2d3f8j2zq1 : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1}
_id : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
name : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
overlayType : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
sort : integer {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
system : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
damage : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
0 : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
kinds : array<string> {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
range : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
target : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
time : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
value : string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
traits : object {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
value : array<string> {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
Length: min=4 max=4
Value type: string {Item.consumable.system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
concentrate (x6)
healing (x6)
manipulate (x6)
vitality (x6)
publication : object {Item.consumable.system.spell.system.publication}
license : string {Item.consumable.system.spell.system.publication.license} (2 different values)
ORC (x6)
OGL (x4)
remaster : boolean {Item.consumable.system.spell.system.publication.remaster} (same value: True)
title : string {Item.consumable.system.spell.system.publication.title} (2 different values)
Pathfinder Player Core (x6)
Pathfinder Rage of Elements (x4)
range : object {Item.consumable.system.spell.system.range}
value : string {Item.consumable.system.spell.system.range.value} (2 different values)
varies (x6)
60 feet (x4)
requirements : string {Item.consumable.system.spell.system.requirements} (same value: )
rules : ###FoundryRulesObject###
slug : string {Item.consumable.system.spell.system.slug} (2 different values)
heal (x6)
splinter-volley (x4)
target : object {Item.consumable.system.spell.system.target}
value : string {Item.consumable.system.spell.system.target.value} (2 different values)
1 willing living creature or 1 undead (x6)
1 or 2 creatures (x4)
[value] : empty
time : object {Item.consumable.system.spell.system.time}
value : string {Item.consumable.system.spell.system.time.value} (2 different values)
1 to 3 (x6)
2 or 3 (x4)
'1 to 3' (x6)
'2 or 3' (x4)
[overlays] : dict<string, object> {Item.consumable.system.spell.system.overlays}
Key:string {Item.consumable.system.spell.system.overlays.[key]} (4 different values)
'37gy7l19tik74o4s' (x6)
'7qdtetowq348s9oc' (x6)
'7vbvdrv2cl87sqta' (x6)
'lfxcoz2d3f8j2zq1' (x6)
Value:object {Item.consumable.system.spell.system.overlays.[value]}
_id : string {Item.consumable.system.spell.system.overlays.[value]._id} (4 different values)
'37gy7l19tik74o4s' (x6)
'7qdtetowq348s9oc' (x6)
'7vbvdrv2cl87sqta' (x6)
'lfxcoz2d3f8j2zq1' (x6)
[name] : string {Item.consumable.system.spell.system.overlays.[value].name} (2 different values)
'Heal (vs. Living)' (x6)
'Heal (vs. Undead)' (x6)
overlayType : string {Item.consumable.system.spell.system.overlays.[value].overlayType} (same value: 'override')
sort : integer {Item.consumable.system.spell.system.overlays.[value].sort} (4 different values)
2 (x6)
1 (x6)
4 (x6)
3 (x6)
system : object {Item.consumable.system.spell.system.overlays.[value].system}
[damage] : object {Item.consumable.system.spell.system.overlays.[value].system.damage}
0 : object {Item.consumable.system.spell.system.overlays.[value].system.damage.0}
[formula] : string {Item.consumable.system.spell.system.overlays.[value].system.damage.0.formula} (same value: '1d8+8')
kinds : array<string> {Item.consumable.system.spell.system.overlays.[value].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Item.consumable.system.spell.system.overlays.[value].system.damage.0.kinds.[]} (2 different values)
'healing' (x6)
'damage' (x6)
[defense] : empty
[heightening] : object {Item.consumable.system.spell.system.overlays.[value].system.heightening}
damage : object {Item.consumable.system.spell.system.overlays.[value].system.heightening.damage}
0 : string {Item.consumable.system.spell.system.overlays.[value].system.heightening.damage.0} (same value: '1d8+8')
range : object {Item.consumable.system.spell.system.overlays.[value].system.range}
value : string {Item.consumable.system.spell.system.overlays.[value].system.range.value} (3 different values)
'30 feet' (x12)
'touch' (x6)
'' (x6)
time : object {Item.consumable.system.spell.system.overlays.[value].system.time}
value : string {Item.consumable.system.spell.system.overlays.[value].system.time.value} (3 different values)
'2' (x12)
'1' (x6)
'3' (x6)
[area] : object {Item.consumable.system.spell.system.overlays.[value].system.area}
type : string {Item.consumable.system.spell.system.overlays.[value].system.area.type} (same value: 'emanation')
value : integer {Item.consumable.system.spell.system.overlays.[value].system.area.value} (same value: 30)
[target] : object {Item.consumable.system.spell.system.overlays.[value].system.target}
value : string {Item.consumable.system.spell.system.overlays.[value].system.target.value} (2 different values)
'all living and undead creatures' (x6)
'1 undead' (x6)
[traits] : object {Item.consumable.system.spell.system.overlays.[value].system.traits}
value : array<string> {Item.consumable.system.spell.system.overlays.[value].system.traits.value}
Length: min=4 max=4
Value type: string {Item.consumable.system.spell.system.overlays.[value].system.traits.value.[]} (4 different values)
'concentrate' (x18)
'healing' (x18)
'manipulate' (x18)
'vitality' (x18)
publication : object {Item.consumable.system.spell.system.publication}
license : string {Item.consumable.system.spell.system.publication.license} (2 different values)
'ORC' (x6)
'OGL' (x4)
remaster : boolean {Item.consumable.system.spell.system.publication.remaster} (same value: True)
title : string {Item.consumable.system.spell.system.publication.title} (2 different values)
'Pathfinder Player Core' (x6)
'Pathfinder Rage of Elements' (x4)
range : object {Item.consumable.system.spell.system.range}
value : string {Item.consumable.system.spell.system.range.value} (2 different values)
'varies' (x6)
'60 feet' (x4)
requirements : string {Item.consumable.system.spell.system.requirements} (same value: '')
rules : ignored (Foundry rules object) {Item.consumable.system.spell.system.rules}
slug : string {Item.consumable.system.spell.system.slug} (2 different values)
'heal' (x6)
'splinter-volley' (x4)
target : object {Item.consumable.system.spell.system.target}
value : string {Item.consumable.system.spell.system.target.value} (2 different values)
'1 willing living creature or 1 undead' (x6)
'1 or 2 creatures' (x4)
[defense] : object {Item.consumable.system.spell.system.defense}
save : object {Item.consumable.system.spell.system.defense.save}
basic : boolean {Item.consumable.system.spell.system.defense.save.basic} (same value: True)
statistic : string {Item.consumable.system.spell.system.defense.save.statistic} (same value: 'fortitude')
traits : object {Item.consumable.system.spell.system.traits}
rarity : string {Item.consumable.system.spell.system.traits.rarity} (same value: common)
rarity : string {Item.consumable.system.spell.system.traits.rarity} (same value: 'common')
traditions : array<string> {Item.consumable.system.spell.system.traits.traditions}
Length: min=2 max=2
Value type: string {Item.consumable.system.spell.system.traits.traditions.[]} (3 different values)
divine (x6)
primal (x10)
arcane (x4)
'primal' (x10)
'divine' (x6)
'arcane' (x4)
value : array<string> {Item.consumable.system.spell.system.traits.value}
Length: min=3 max=4
Value type: string {Item.consumable.system.spell.system.traits.value.[]} (6 different values)
healing (x6)
manipulate (x10)
vitality (x6)
attack (x4)
concentrate (x4)
wood (x4)
type : string {Item.consumable.system.spell.type} (same value: spell)
type : string {Item.consumable.type} (same value: consumable)
'manipulate' (x10)
'healing' (x6)
'vitality' (x6)
'attack' (x4)
'concentrate' (x4)
'wood' (x4)
type : string {Item.consumable.system.spell.type} (same value: 'spell')
type : string {Item.consumable.type} (same value: 'consumable')
+34 -108
View File
@@ -3,23 +3,24 @@ Different values: 453
=====================================
object {Item.deity}
_id : string {Item.deity._id} (all different values)
folder : string {Item.deity.folder} (33 different values)
img : string {Item.deity.img} (108 different values)
name : string {Item.deity.name} (all different values)
system : object {Item.deity.system}
attribute : array<string> {Item.deity.system.attribute}
Length: min=0 max=2
Value type: string {Item.deity.system.attribute.[]} (6 different values)
con (x176)
wis (x206)
str (x126)
dex (x96)
int (x140)
cha (x146)
'wis' (x206)
'con' (x176)
'cha' (x146)
'int' (x140)
'str' (x126)
'dex' (x96)
category : string {Item.deity.system.category} (4 different values)
deity (x396)
covenant (x16)
pantheon (x34)
philosophy (x7)
'deity' (x396)
'pantheon' (x34)
'covenant' (x16)
'philosophy' (x7)
description : object {Item.deity.system.description}
value : string {Item.deity.system.description.value} (all different values)
domains : object {Item.deity.system.domains}
@@ -32,118 +33,43 @@ object {Item.deity}
font : array<string> {Item.deity.system.font}
Length: min=0 max=2
Value type: string {Item.deity.system.font.[]} (2 different values)
harm (x285)
heal (x292)
'heal' (x292)
'harm' (x285)
publication : object {Item.deity.system.publication}
license : string {Item.deity.system.publication.license} (2 different values)
OGL (x34)
ORC (x419)
'ORC' (x419)
'OGL' (x34)
remaster : boolean {Item.deity.system.publication.remaster} (2 different values)
False (x34)
True (x419)
False (x34)
title : string {Item.deity.system.publication.title} (13 different values)
Pathfinder One-Shot #2: Dinner at Lionlodge (x1)
Pathfinder Adventure: Night of the Gray Death (x1)
Pathfinder Lost Omens Gods & Magic (x8)
Pathfinder Book of the Dead (x1)
Pathfinder Lost Omens Divine Mysteries (x342)
Pathfinder Lost Omens Divine Mysteries Web Supplement (x75)
Pathfinder #203: Shepherd of Decay (x1)
(x1)
Pathfinder Blog (x7)
Pathfinder Lost Omens Knights of Lastwall (x4)
Pathfinder Lost Omens Travel Guide (x7)
Pathfinder Curtain Call Player's Guide (x1)
Pathfinder Lost Omens Firebrands (x4)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.deity.system.rules}
[sanctification] : object {Item.deity.system.sanctification}
modal : string {Item.deity.system.sanctification.modal} (2 different values)
can (x243)
must (x106)
'can' (x243)
'must' (x106)
what : array<string> {Item.deity.system.sanctification.what}
Length: min=1 max=2
Value type: string {Item.deity.system.sanctification.what.[]} (2 different values)
unholy (x176)
holy (x211)
'holy' (x211)
'unholy' (x176)
skill : array<string> {Item.deity.system.skill}
Length: min=0 max=2
Value type: string {Item.deity.system.skill.[]} (16 different values)
survival (x37)
deception (x32)
occultism (x32)
athletics (x48)
arcana (x18)
crafting (x35)
intimidation (x35)
performance (x19)
medicine (x26)
nature (x43)
diplomacy (x34)
society (x39)
thievery (x10)
acrobatics (x14)
stealth (x27)
religion (x2)
spells : object {Item.deity.system.spells}
[1] : string {Item.deity.system.spells.1} (63 different values)
[3] : string {Item.deity.system.spells.3} (48 different values)
[7] : string {Item.deity.system.spells.7} (19 different values)
Compendium.pf2e.spells-srd.Item.Unfettered Pack (x6)
Compendium.pf2e.spells-srd.Item.Warp Mind (x7)
Compendium.pf2e.spells-srd.Item.Reverse Gravity (x1)
Compendium.pf2e.spells-srd.Item.Contingency (x6)
Compendium.pf2e.spells-srd.Item.Planar Palace (x8)
Compendium.pf2e.spells-srd.Item.Fiery Body (x4)
Compendium.pf2e.spells-srd.Item.Retrocognition (x7)
Compendium.pf2e.spells-srd.Item.Momentary Recovery (x2)
Compendium.pf2e.spells-srd.Item.True Target (x8)
Compendium.pf2e.spells-srd.Item.Mask of Terror (x6)
Compendium.pf2e.spells-srd.Item.Volcanic Eruption (x4)
Compendium.pf2e.spells-srd.Item.Corrosive Body (x2)
Compendium.pf2e.spells-srd.Item.Duplicate Foe (x2)
Compendium.pf2e.spells-srd.Item.Time Beacon (x2)
Compendium.pf2e.spells-srd.Item.Frigid Flurry (x1)
Compendium.pf2e.spells-srd.Item.Possession (x2)
Compendium.pf2e.spells-srd.Item.Shadow Raid (x2)
Compendium.pf2e.spells-srd.Item.Project Image (x4)
Compendium.pf2e.spells-srd.Item.Prismatic Sphere (x1)
[5] : string {Item.deity.system.spells.5} (41 different values)
[6] : string {Item.deity.system.spells.6} (24 different values)
[2] : string {Item.deity.system.spells.2} (39 different values)
[9] : string {Item.deity.system.spells.9} (13 different values)
Compendium.pf2e.spells-srd.Item.Power Word Kill (x1)
Compendium.pf2e.spells-srd.Item.Phantasmagoria (x4)
Compendium.pf2e.spells-srd.Item.Detonate Magic (x4)
Compendium.pf2e.spells-srd.Item.Resplendent Mansion (x2)
Compendium.pf2e.spells-srd.Item.Nature's Enmity (x1)
Compendium.pf2e.spells-srd.Item.Unfathomable Song (x2)
Compendium.pf2e.spells-srd.Item.Metamorphosis (x3)
Compendium.pf2e.spells-srd.Item.Implosion (x2)
Compendium.pf2e.spells-srd.Item.Falling Stars (x2)
Compendium.pf2e.spells-srd.Item.Wrathful Storm (x2)
Compendium.pf2e.spells-srd.Item.Retrocognition (x1)
Compendium.pf2e.spells-srd.Item.Storm of Vengeance (x1)
Compendium.pf2e.spells-srd.Item.Disjunction (x1)
[4] : string {Item.deity.system.spells.4} (40 different values)
[8] : string {Item.deity.system.spells.8} (15 different values)
Compendium.pf2e.spells-srd.Item.Monstrosity Form (x4)
Compendium.pf2e.spells-srd.Item.Uncontrollable Dance (x4)
Compendium.pf2e.spells-srd.Item.Ferrous Form (x2)
Compendium.pf2e.spells-srd.Item.Quandary (x2)
Compendium.pf2e.spells-srd.Item.Punishing Winds (x1)
Compendium.pf2e.spells-srd.Item.Earthquake (x3)
Compendium.pf2e.spells-srd.Item.Desiccate (x1)
Compendium.pf2e.spells-srd.Item.Unrelenting Observation (x2)
Compendium.pf2e.spells-srd.Item.Migration (x2)
Compendium.pf2e.spells-srd.Item.Burning Blossoms (x2)
Compendium.pf2e.spells-srd.Item.Dream Council (x3)
Compendium.pf2e.spells-srd.Item.Falling Sky (x1)
Compendium.pf2e.spells-srd.Item.Hidden Mind (x1)
Compendium.pf2e.spells-srd.Item.Disappearance (x1)
Compendium.pf2e.spells-srd.Item.Confusing Colors (x1)
spells : dict<string, string> {Item.deity.system.spells}
Key:string {Item.deity.system.spells.[key]} (9 different values)
'1' (x443)
'3' (x204)
'4' (x198)
'5' (x167)
'2' (x146)
'6' (x90)
'7' (x75)
'8' (x30)
'9' (x26)
Value:string {Item.deity.system.spells.[value]} (295 different values)
weapons : array<string> {Item.deity.system.weapons}
Length: min=0 max=2
Value type: string {Item.deity.system.weapons.[]} (99 different values)
[traits] : object {Item.deity.system.traits}
type : string {Item.deity.type} (same value: deity)
folder : string {Item.deity.folder} (33 different values)
type : string {Item.deity.type} (same value: 'deity')
+42 -89
View File
@@ -1,117 +1,83 @@
Item.effect
Different values: 2504
Different values: 2516
=====================================
object {Item.effect}
_id : string {Item.effect._id} (2503 different values)
img : string {Item.effect.img} (1475 different values)
name : string {Item.effect.name} (2500 different values)
_id : string {Item.effect._id} (2515 different values)
img : string {Item.effect.img} (1484 different values)
name : string {Item.effect.name} (2511 different values)
system : object {Item.effect.system}
description : object {Item.effect.system.description}
value : string {Item.effect.system.description.value} (2455 different values)
[gm] : string {Item.effect.system.description.gm} (same value: <h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC's sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn't increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they're @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>)
[gm] : string {Item.effect.system.description.gm} (same value: '<h2>Soul Degradation (Curse 7)</h2><section class="traits"><p>rare</p><p>curse</p><p>magical</p></section><p>The PC\'s sense of self becomes subsumed by ghostly desires, eventually rendering them a senseless shell. Soul degradation doesn\'t increase or decrease its stage over the passage of time. Instead, each time a transmigrated PC recovers from the dying condition, they must attempt a new saving throw against this curse. Certain events or effects that the PCs might encounter in Chapter 3 of this adventure can also force them to save against soul degradation. Once the effects of transmigration end for a PC, they immediately and fully recover from soul degradation.</p><p><strong>Saving Throw</strong> @Check[will|dc:23|traits:curse,magical]</p><p><strong>Stage 1</strong> weakness 5 to positive damage</p><p><strong>Stage 2</strong> weakness 10 to positive damage</p><p><strong>Stage 3</strong> weakness 10 to positive damage, and each time the PC critically fails an attack roll or skill check they\'re @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1} as their mind obsesses over the failure</p><p><strong>Stage 4</strong> as stage 3</p><p><strong>Stage 5</strong> as stage 3</p><p><strong>Stage 6</strong> The PC is reduced to an unthinking haunt. Until the curse is removed or the duration of the transmigrate ritual ends, they repeat a short loop of actions and are no longer under the control of the player (unlimited duration).</p>')
value : string {Item.effect.system.description.value} (2467 different values)
duration : object {Item.effect.system.duration}
[expiry] : string {Item.effect.system.duration.expiry} (3 different values)
turn-start (x1647)
turn-end (x265)
round-end (x1)
'turn-start' (x1652)
'turn-end' (x264)
'round-end' (x1)
sustained : boolean {Item.effect.system.duration.sustained} (2 different values)
False (x2455)
False (x2467)
True (x49)
unit : string {Item.effect.system.duration.unit} (6 different values)
minutes (x788)
rounds (x653)
unlimited (x700)
hours (x208)
days (x74)
encounter (x81)
'minutes' (x786)
'unlimited' (x706)
'rounds' (x661)
'hours' (x207)
'encounter' (x82)
'days' (x74)
value : integer {Item.effect.system.duration.value} (17 different values)
10 (x149)
1 (x1375)
-1 (x781)
0 (x66)
4 (x15)
7 (x7)
8 (x23)
24 (x22)
3 (x17)
2 (x7)
5 (x26)
30 (x7)
6 (x2)
12 (x2)
20 (x2)
365 (x2)
90 (x1)
level : object {Item.effect.system.level}
value : integer {Item.effect.system.level.value} (27 different values)
publication : object {Item.effect.system.publication}
license : string {Item.effect.system.publication.license} (2 different values)
OGL (x1420)
ORC (x1084)
'OGL' (x1411)
'ORC' (x1105)
remaster : boolean {Item.effect.system.publication.remaster} (2 different values)
False (x1318)
True (x1186)
title : string {Item.effect.system.publication.title} (149 different values)
rules : ###FoundryRulesObject###
False (x1313)
True (x1203)
title : string {Item.effect.system.publication.title} (151 different values)
rules : ignored (Foundry rules object) {Item.effect.system.rules}
start : object {Item.effect.system.start}
[initiative] : mixed
[initiative] : empty
value : integer {Item.effect.system.start.value} (3 different values)
0 (x2497)
0 (x2509)
3648 (x6)
103462347 (x1)
tokenIcon : object {Item.effect.system.tokenIcon}
show : boolean {Item.effect.system.tokenIcon.show} (2 different values)
True (x2337)
False (x167)
True (x2348)
False (x168)
traits : object {Item.effect.system.traits}
[rarity] : string {Item.effect.system.traits.rarity} (2 different values)
common (x1252)
uncommon (x1)
'common' (x1250)
'uncommon' (x1)
value : array<string> {Item.effect.system.traits.value}
Length: min=0 max=1
Value type: string {Item.effect.system.traits.value.[]} (3 different values)
gunslinger (x2)
disease (x1)
wizard (x1)
'gunslinger' (x2)
'disease' (x1)
'wizard' (x1)
[badge] : object {Item.effect.system.badge}
[max] : integer {Item.effect.system.badge.max} (6 different values)
3 (x6)
4 (x2)
20 (x2)
12 (x1)
8 (x1)
2 (x1)
20 (x2)
type : string {Item.effect.system.badge.type} (2 different values)
counter (x70)
formula (x36)
'counter' (x70)
'formula' (x36)
value : mixed
integer {Item.effect.system.badge.value} (7 different values)
3 (x7)
1 (x51)
2 (x3)
3 (x7)
10 (x4)
2 (x3)
5 (x2)
20 (x1)
4 (x2)
20 (x1)
string {Item.effect.system.badge.value} (16 different values)
1d6 (x4)
1d20 (x3)
2d6 (x2)
1d4 (x6)
(@actor.flags.pf2e.gluttonsFeast)d4 (x1)
1d3 (x2)
1d8 (x6)
2d20kh1 (x1)
4d8+10 (x1)
3d8 (x1)
2d8 (x2)
(@item.level)d8 (x2)
(1+floor(@item.level/4))d4 (x1)
1d12 (x1)
(ternary(gte(@actor.flags.pf2e.corrosiveBody.rank,9),5,3))d6 (x1)
(@item.level)d4 (x2)
[evaluate] : boolean {Item.effect.system.badge.evaluate} (same value: True)
[reevaluate] : string {Item.effect.system.badge.reevaluate} (same value: turn-end)
[labels] : array<string> {Item.effect.system.badge.labels}
Length: min=2 max=12
Value type: string {Item.effect.system.badge.labels.[]} (88 different values)
@@ -119,23 +85,10 @@ object {Item.effect}
False (x35)
True (x1)
[min] : integer {Item.effect.system.badge.min} (3 different values)
0 (x2)
2 (x1)
5 (x1)
0 (x2)
[target] : mixed
type : string {Item.effect.type} (same value: effect)
[folder] : string {Item.effect.folder} (14 different values)
x1BXD0wU3Jn73wgS (x1)
S0vnaS17OowkLvHX (x2)
eDXJ3K6EaXRdCgJa (x4)
8rkL5zSnCcrg6Q9J (x13)
mFJYkag4aA4D7cSj (x3)
dHkIfyfz2uyglAR2 (x1)
KN9hhATq6X3GwryB (x20)
gZz0ReLZQXJEUa4w (x1)
nYejRh5pL5dk5R7M (x5)
lW4SmuXik98vi0td (x2)
n1mLGzv9Fcj7I32Z (x1)
93ELfrtUYYWaaOKE (x7)
nNaDTkXGZyawxKA6 (x14)
tavHHn3vqI7bCnl6 (x3)
[reevaluate] : string {Item.effect.system.badge.reevaluate} (same value: 'turn-end')
[target] : empty
type : string {Item.effect.type} (same value: 'effect')
[folder] : string {Item.effect.folder} (14 different values)
+68 -83
View File
@@ -1,114 +1,99 @@
Item.equipment
Different values: 2161
Different values: 2166
=====================================
object {Item.equipment}
_id : string {Item.equipment._id} (all different values)
img : string {Item.equipment.img} (1041 different values)
img : string {Item.equipment.img} (1043 different values)
name : string {Item.equipment.name} (all different values)
system : object {Item.equipment.system}
[baseItem] : string {Item.equipment.system.baseItem} (same value: clan-dagger)
bulk : object {Item.equipment.system.bulk}
value : mixed
integer {Item.equipment.system.bulk.value} (15 different values)
1 (x210)
0 (x1006)
6 (x4)
2 (x42)
20 (x2)
4 (x5)
3 (x23)
10 (x1)
5 (x4)
40 (x1)
18 (x1)
8 (x2)
16 (x6)
12 (x1)
15 (x1)
float {Item.equipment.system.bulk.value} (same value: 0,1)
[containerId] : mixed
description : object {Item.equipment.system.description}
value : string {Item.equipment.system.description.value} (2046 different values)
[gm] : string {Item.equipment.system.description.gm} (72 different values)
hardness : integer {Item.equipment.system.hardness} (same value: 0)
hp : object {Item.equipment.system.hp}
max : integer {Item.equipment.system.hp.max} (same value: 0)
value : integer {Item.equipment.system.hp.value} (same value: 0)
[ability] : object {Item.equipment.system.ability}
value : string {Item.equipment.system.ability.value} (same value: 'str')
level : object {Item.equipment.system.level}
value : integer {Item.equipment.system.level.value} (29 different values)
material : object {Item.equipment.system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
publication : object {Item.equipment.system.publication}
license : string {Item.equipment.system.publication.license} (2 different values)
'OGL' (x1482)
'ORC' (x684)
remaster : boolean {Item.equipment.system.publication.remaster} (2 different values)
False (x1413)
True (x753)
title : string {Item.equipment.system.publication.title} (114 different values)
quantity : integer {Item.equipment.system.quantity} (same value: 1)
rules : ignored (Foundry rules object) {Item.equipment.system.rules}
[baseItem] : string {Item.equipment.system.baseItem} (same value: 'clan-dagger')
hardness : integer {Item.equipment.system.hardness} (same value: 0)
[bonus] : object {Item.equipment.system.bonus}
value : integer {Item.equipment.system.bonus.value} (same value: 0)
bulk : object {Item.equipment.system.bulk}
value : mixed
integer {Item.equipment.system.bulk.value} (15 different values)
float {Item.equipment.system.bulk.value} (same value: 0,1)
description : object {Item.equipment.system.description}
[gm] : string {Item.equipment.system.description.gm} (72 different values)
value : string {Item.equipment.system.description.value} (2051 different values)
[bonusDamage] : object {Item.equipment.system.bonusDamage}
value : integer {Item.equipment.system.bonusDamage.value} (same value: 0)
[damage] : object {Item.equipment.system.damage}
damageType : string {Item.equipment.system.damage.damageType} (same value: 'slashing')
dice : integer {Item.equipment.system.damage.dice} (same value: 1)
die : string {Item.equipment.system.damage.die} (same value: 'd6')
value : string {Item.equipment.system.damage.value} (same value: '')
hp : object {Item.equipment.system.hp}
max : integer {Item.equipment.system.hp.max} (same value: 0)
value : integer {Item.equipment.system.hp.value} (same value: 0)
price : object {Item.equipment.system.price}
value : object {Item.equipment.system.price.value}
[cp] : integer {Item.equipment.system.price.value.cp} (6 different values)
1 (x7)
5 (x4)
3 (x2)
2 (x2)
4 (x1)
8 (x1)
[gp] : integer {Item.equipment.system.price.value.gp} (238 different values)
[sp] : integer {Item.equipment.system.price.value.sp} (8 different values)
1 (x19)
5 (x27)
1 (x19)
2 (x7)
4 (x5)
3 (x5)
8 (x5)
6 (x1)
7 (x1)
2 (x7)
[cp] : integer {Item.equipment.system.price.value.cp} (6 different values)
3 (x2)
5 (x4)
2 (x2)
1 (x7)
4 (x1)
8 (x1)
publication : object {Item.equipment.system.publication}
license : string {Item.equipment.system.publication.license} (2 different values)
OGL (x1482)
ORC (x679)
remaster : boolean {Item.equipment.system.publication.remaster} (2 different values)
False (x1413)
True (x748)
title : string {Item.equipment.system.publication.title} (113 different values)
quantity : integer {Item.equipment.system.quantity} (same value: 1)
rules : ###FoundryRulesObject###
[range] : object {Item.equipment.system.range}
value : string {Item.equipment.system.range.value} (same value: '')
[reload] : object {Item.equipment.system.reload}
value : string {Item.equipment.system.reload.value} (same value: '')
size : string {Item.equipment.system.size} (2 different values)
med (x2159)
sm (x2)
'med' (x2164)
'sm' (x2)
[apex] : object {Item.equipment.system.apex}
attribute : string {Item.equipment.system.apex.attribute} (6 different values)
'cha' (x10)
'dex' (x9)
'int' (x7)
'con' (x7)
'str' (x7)
'wis' (x6)
traits : object {Item.equipment.system.traits}
rarity : string {Item.equipment.system.traits.rarity} (4 different values)
uncommon (x646)
common (x1082)
rare (x289)
unique (x144)
'common' (x1082)
'uncommon' (x646)
'rare' (x289)
'unique' (x149)
value : array<string> {Item.equipment.system.traits.value}
Length: min=0 max=7
Value type: string {Item.equipment.system.traits.value.[]} (91 different values)
usage : object {Item.equipment.system.usage}
value : string {Item.equipment.system.usage.value} (93 different values)
[apex] : object {Item.equipment.system.apex}
attribute : string {Item.equipment.system.apex.attribute} (6 different values)
wis (x6)
dex (x9)
cha (x10)
int (x7)
con (x7)
str (x7)
[MAP] : object {Item.equipment.system.MAP}
value : string {Item.equipment.system.MAP.value} (same value: )
[ability] : object {Item.equipment.system.ability}
value : string {Item.equipment.system.ability.value} (same value: str)
[bonus] : object {Item.equipment.system.bonus}
value : integer {Item.equipment.system.bonus.value} (same value: 0)
[bonusDamage] : object {Item.equipment.system.bonusDamage}
value : integer {Item.equipment.system.bonusDamage.value} (same value: 0)
[damage] : object {Item.equipment.system.damage}
damageType : string {Item.equipment.system.damage.damageType} (same value: slashing)
dice : integer {Item.equipment.system.damage.dice} (same value: 1)
die : string {Item.equipment.system.damage.die} (same value: d6)
value : string {Item.equipment.system.damage.value} (same value: )
[range] : object {Item.equipment.system.range}
value : string {Item.equipment.system.range.value} (same value: )
[reload] : object {Item.equipment.system.reload}
value : string {Item.equipment.system.reload.value} (same value: )
value : string {Item.equipment.system.MAP.value} (same value: '')
[containerId] : empty
[splashDamage] : object {Item.equipment.system.splashDamage}
value : integer {Item.equipment.system.splashDamage.value} (same value: 0)
[weaponType] : object {Item.equipment.system.weaponType}
value : string {Item.equipment.system.weaponType.value} (same value: )
type : string {Item.equipment.type} (same value: equipment)
value : string {Item.equipment.system.weaponType.value} (same value: '')
type : string {Item.equipment.type} (same value: 'equipment')
+178 -200
View File
@@ -1,251 +1,229 @@
Item.feat
Different values: 6523
Different values: 6548
=====================================
object {Item.feat}
_id : string {Item.feat._id} (all different values)
img : string {Item.feat.img} (661 different values)
name : string {Item.feat.name} (6512 different values)
name : string {Item.feat.name} (6536 different values)
system : object {Item.feat.system}
[actionCategory] : object {Item.feat.system.actionCategory}
value : string {Item.feat.system.actionCategory.value} (same value: '')
actionType : object {Item.feat.system.actionType}
value : string {Item.feat.system.actionType.value} (4 different values)
passive (x4632)
action (x1313)
reaction (x404)
free (x174)
'passive' (x4646)
'action' (x1318)
'reaction' (x408)
'free' (x176)
actions : object {Item.feat.system.actions}
[value] : integer {Item.feat.system.actions.value} (3 different values)
1 (x762)
3 (x127)
2 (x424)
1 (x765)
2 (x425)
3 (x128)
category : string {Item.feat.system.category} (11 different values)
ancestryfeature (x51)
classfeature (x772)
calling (x14)
class (x3537)
skill (x304)
general (x40)
ancestry (x1491)
bonus (x14)
deityboon (x86)
curse (x57)
pfsboon (x157)
description : object {Item.feat.system.description}
value : string {Item.feat.system.description.value} (6489 different values)
level : object {Item.feat.system.level}
value : integer {Item.feat.system.level.value} (21 different values)
[taken] : integer {Item.feat.system.level.taken} (2 different values)
1 (x1)
2 (x1)
value : string {Item.feat.system.description.value} (6514 different values)
[duration] : object {Item.feat.system.duration}
expiry : string {Item.feat.system.duration.expiry} (same value: 'turn-start')
sustained : boolean {Item.feat.system.duration.sustained} (same value: False)
unit : string {Item.feat.system.duration.unit} (same value: 'minutes')
value : integer {Item.feat.system.duration.value} (same value: 1)
traits : object {Item.feat.system.traits}
rarity : string {Item.feat.system.traits.rarity} (4 different values)
'common' (x5773)
'uncommon' (x571)
'rare' (x202)
'unique' (x2)
value : array<string> {Item.feat.system.traits.value}
Length: min=0 max=18
Value type: string {Item.feat.system.traits.value.[]} (201 different values)
[otherTags] : array<string> {Item.feat.system.traits.otherTags}
Length: min=1 max=6
Value type: string {Item.feat.system.traits.otherTags.[]} (66 different values)
[selected] : object {Item.feat.system.traits.selected}
[aasimar] : string {Item.feat.system.traits.selected.aasimar} (same value: 'Aasimar')
[additive2] : string {Item.feat.system.traits.selected.additive2} (same value: 'Additive 2')
[alchemical] : string {Item.feat.system.traits.selected.alchemical} (same value: 'Alchemical')
[alchemist] : string {Item.feat.system.traits.selected.alchemist} (same value: 'Alchemist')
[archetype] : string {Item.feat.system.traits.selected.archetype} (same value: 'Archetype')
[barbarian] : string {Item.feat.system.traits.selected.barbarian} (same value: 'Barbarian')
[catfolk] : string {Item.feat.system.traits.selected.catfolk} (same value: 'Catfolk')
[champion] : string {Item.feat.system.traits.selected.champion} (same value: 'Champion')
[cleric] : string {Item.feat.system.traits.selected.cleric} (same value: 'Cleric')
[concentrate] : string {Item.feat.system.traits.selected.concentrate} (same value: 'Concentrate')
[dedication] : string {Item.feat.system.traits.selected.dedication} (same value: 'Dedication')
[druid] : string {Item.feat.system.traits.selected.druid} (same value: 'Druid')
[electricity] : string {Item.feat.system.traits.selected.electricity} (same value: 'Electricity')
[evocation] : string {Item.feat.system.traits.selected.evocation} (same value: 'Evocation')
[fighter] : string {Item.feat.system.traits.selected.fighter} (same value: 'Fighter')
[finisher] : string {Item.feat.system.traits.selected.finisher} (same value: 'Finisher')
[force] : string {Item.feat.system.traits.selected.force} (same value: 'Force')
[general] : string {Item.feat.system.traits.selected.general} (same value: 'General')
[halfling] : string {Item.feat.system.traits.selected.halfling} (same value: 'Halfling')
[hobgoblin] : string {Item.feat.system.traits.selected.hobgoblin} (same value: 'Hobgoblin')
[lizardfolk] : string {Item.feat.system.traits.selected.lizardfolk} (same value: 'Lizardfolk')
[magical] : string {Item.feat.system.traits.selected.magical} (same value: 'Magical')
[monk] : string {Item.feat.system.traits.selected.monk} (same value: 'Monk')
[orc] : string {Item.feat.system.traits.selected.orc} (same value: 'Orc')
[rage] : string {Item.feat.system.traits.selected.rage} (same value: 'Rage')
[ranger] : string {Item.feat.system.traits.selected.ranger} (same value: 'Ranger')
[rogue] : string {Item.feat.system.traits.selected.rogue} (same value: 'Rogue')
[secret] : string {Item.feat.system.traits.selected.secret} (same value: 'Secret')
[shoony] : string {Item.feat.system.traits.selected.shoony} (same value: 'Shoony')
[skill] : string {Item.feat.system.traits.selected.skill} (same value: 'Skill')
[sonic] : string {Item.feat.system.traits.selected.sonic} (same value: 'Sonic')
[sorcerer] : string {Item.feat.system.traits.selected.sorcerer} (same value: 'Sorcerer')
[stance] : string {Item.feat.system.traits.selected.stance} (same value: 'Stance')
[swashbuckler] : string {Item.feat.system.traits.selected.swashbuckler} (same value: 'Swashbuckler')
[teleportation] : string {Item.feat.system.traits.selected.teleportation} (same value: 'Teleportation')
[tengu] : string {Item.feat.system.traits.selected.tengu} (same value: 'Tengu')
tiefling : string {Item.feat.system.traits.selected.tiefling} (same value: 'Tiefling')
[witch] : string {Item.feat.system.traits.selected.witch} (same value: 'Witch')
[wizard] : string {Item.feat.system.traits.selected.wizard} (same value: 'Wizard')
[frequency] : object {Item.feat.system.frequency}
max : integer {Item.feat.system.frequency.max} (3 different values)
1 (x513)
3 (x5)
2 (x2)
per : string {Item.feat.system.frequency.per} (9 different values)
'day' (x262)
'PT1H' (x111)
'PT10M' (x64)
'round' (x34)
'PT1M' (x33)
'turn' (x9)
'P1W' (x3)
'P1M' (x2)
'P1Y' (x2)
[value] : integer {Item.feat.system.frequency.value} (same value: 1)
prerequisites : object {Item.feat.system.prerequisites}
value : array<object> {Item.feat.system.prerequisites.value}
Length: min=0 max=5
Value type: object {Item.feat.system.prerequisites.value.[]}
value : string {Item.feat.system.prerequisites.value.[].value} (1683 different values)
value : string {Item.feat.system.prerequisites.value.[].value} (1696 different values)
publication : object {Item.feat.system.publication}
license : string {Item.feat.system.publication.license} (2 different values)
OGL (x2734)
ORC (x3789)
'ORC' (x3818)
'OGL' (x2730)
remaster : boolean {Item.feat.system.publication.remaster} (2 different values)
False (x2535)
True (x3988)
title : string {Item.feat.system.publication.title} (89 different values)
rules : ###FoundryRulesObject###
traits : object {Item.feat.system.traits}
rarity : string {Item.feat.system.traits.rarity} (4 different values)
common (x5751)
uncommon (x568)
rare (x202)
unique (x2)
value : array<string> {Item.feat.system.traits.value}
Length: min=0 max=18
Value type: string {Item.feat.system.traits.value.[]} (201 different values)
[selected] : object {Item.feat.system.traits.selected}
[lizardfolk] : string {Item.feat.system.traits.selected.lizardfolk} (same value: Lizardfolk)
[shoony] : string {Item.feat.system.traits.selected.shoony} (same value: Shoony)
[halfling] : string {Item.feat.system.traits.selected.halfling} (same value: Halfling)
[catfolk] : string {Item.feat.system.traits.selected.catfolk} (same value: Catfolk)
[tengu] : string {Item.feat.system.traits.selected.tengu} (same value: Tengu)
[witch] : string {Item.feat.system.traits.selected.witch} (same value: Witch)
[sorcerer] : string {Item.feat.system.traits.selected.sorcerer} (same value: Sorcerer)
[swashbuckler] : string {Item.feat.system.traits.selected.swashbuckler} (same value: Swashbuckler)
[general] : string {Item.feat.system.traits.selected.general} (same value: General)
[skill] : string {Item.feat.system.traits.selected.skill} (same value: Skill)
[hobgoblin] : string {Item.feat.system.traits.selected.hobgoblin} (same value: Hobgoblin)
[orc] : string {Item.feat.system.traits.selected.orc} (same value: Orc)
[archetype] : string {Item.feat.system.traits.selected.archetype} (same value: Archetype)
[dedication] : string {Item.feat.system.traits.selected.dedication} (same value: Dedication)
[secret] : string {Item.feat.system.traits.selected.secret} (same value: Secret)
[electricity] : string {Item.feat.system.traits.selected.electricity} (same value: Electricity)
[evocation] : string {Item.feat.system.traits.selected.evocation} (same value: Evocation)
[force] : string {Item.feat.system.traits.selected.force} (same value: Force)
[sonic] : string {Item.feat.system.traits.selected.sonic} (same value: Sonic)
[stance] : string {Item.feat.system.traits.selected.stance} (same value: Stance)
[teleportation] : string {Item.feat.system.traits.selected.teleportation} (same value: Teleportation)
[concentrate] : string {Item.feat.system.traits.selected.concentrate} (same value: Concentrate)
[additive2] : string {Item.feat.system.traits.selected.additive2} (same value: Additive 2)
[alchemist] : string {Item.feat.system.traits.selected.alchemist} (same value: Alchemist)
[alchemical] : string {Item.feat.system.traits.selected.alchemical} (same value: Alchemical)
[barbarian] : string {Item.feat.system.traits.selected.barbarian} (same value: Barbarian)
[rage] : string {Item.feat.system.traits.selected.rage} (same value: Rage)
[champion] : string {Item.feat.system.traits.selected.champion} (same value: Champion)
[cleric] : string {Item.feat.system.traits.selected.cleric} (same value: Cleric)
[druid] : string {Item.feat.system.traits.selected.druid} (same value: Druid)
[fighter] : string {Item.feat.system.traits.selected.fighter} (same value: Fighter)
[monk] : string {Item.feat.system.traits.selected.monk} (same value: Monk)
[ranger] : string {Item.feat.system.traits.selected.ranger} (same value: Ranger)
[rogue] : string {Item.feat.system.traits.selected.rogue} (same value: Rogue)
[magical] : string {Item.feat.system.traits.selected.magical} (same value: Magical)
[finisher] : string {Item.feat.system.traits.selected.finisher} (same value: Finisher)
[wizard] : string {Item.feat.system.traits.selected.wizard} (same value: Wizard)
[aasimar] : string {Item.feat.system.traits.selected.aasimar} (same value: Aasimar)
tiefling : string {Item.feat.system.traits.selected.tiefling} (same value: Tiefling)
[otherTags] : array<string> {Item.feat.system.traits.otherTags}
Length: min=1 max=6
Value type: string {Item.feat.system.traits.otherTags.[]} (66 different values)
True (x4017)
False (x2531)
title : string {Item.feat.system.publication.title} (91 different values)
[identified] : object {Item.feat.system.identified}
value : boolean {Item.feat.system.identified.value} (same value: True)
level : object {Item.feat.system.level}
[taken] : integer {Item.feat.system.level.taken} (2 different values)
1 (x1)
2 (x1)
value : integer {Item.feat.system.level.value} (21 different values)
[location] : string {Item.feat.system.location} (2 different values)
'class-2' (x12)
'ancestry-1' (x1)
[maxTakable] : integer {Item.feat.system.maxTakable} (4 different values)
2 (x30)
3 (x19)
5 (x3)
4 (x2)
[onlyLevel1] : boolean {Item.feat.system.onlyLevel1} (same value: True)
[rarity] : object {Item.feat.system.rarity}
value : string {Item.feat.system.rarity.value} (same value: 'common')
rules : ignored (Foundry rules object) {Item.feat.system.rules}
[selfEffect] : object {Item.feat.system.selfEffect}
name : string {Item.feat.system.selfEffect.name} (214 different values)
uuid : string {Item.feat.system.selfEffect.uuid} (214 different values)
[start] : object {Item.feat.system.start}
[initiative] : empty
value : integer {Item.feat.system.start.value} (same value: 103462347)
[subfeatures] : object {Item.feat.system.subfeatures}
[keyOptions] : array<string> {Item.feat.system.subfeatures.keyOptions}
Length: min=1 max=3
Value type: string {Item.feat.system.subfeatures.keyOptions.[]} (4 different values)
'int' (x4)
'cha' (x4)
'str' (x2)
'wis' (x1)
[languages] : object {Item.feat.system.subfeatures.languages}
[granted] : array<string> {Item.feat.system.subfeatures.languages.granted}
Length: min=0 max=1
Value type: string {Item.feat.system.subfeatures.languages.granted.[]} (6 different values)
necril (x1)
thassilonian (x1)
wildsong (x2)
petran (x2)
empyrean (x1)
fey (x1)
'wildsong' (x2)
'petran' (x2)
'necril' (x1)
'thassilonian' (x1)
'empyrean' (x1)
'fey' (x1)
[slots] : integer {Item.feat.system.subfeatures.languages.slots} (4 different values)
0 (x6)
2 (x1)
3 (x1)
1 (x1)
[proficiencies] : dict<string, object> {Item.feat.system.subfeatures.proficiencies}
Key:string {Item.feat.system.subfeatures.proficiencies.[key]} (28 different values)
Value:object {Item.feat.system.subfeatures.proficiencies.[value]}
[attribute] : string {Item.feat.system.subfeatures.proficiencies.[value].attribute} (4 different values)
'int' (x3)
'dex' (x3)
'str' (x1)
'con' (x1)
rank : integer {Item.feat.system.subfeatures.proficiencies.[value].rank} (4 different values)
2 (x152)
3 (x137)
1 (x84)
4 (x25)
[senses] : object {Item.feat.system.subfeatures.senses}
[darkvision] : object {Item.feat.system.subfeatures.senses.darkvision}
[special] : object {Item.feat.system.subfeatures.senses.darkvision.special}
ancestry : boolean {Item.feat.system.subfeatures.senses.darkvision.special.ancestry} (2 different values)
True (x3)
False (x4)
True (x3)
llv : boolean {Item.feat.system.subfeatures.senses.darkvision.special.llv} (2 different values)
False (x3)
True (x4)
False (x3)
second : boolean {Item.feat.system.subfeatures.senses.darkvision.special.second} (2 different values)
False (x2)
True (x5)
False (x2)
[greater-darkvision] : object {Item.feat.system.subfeatures.senses.greater-darkvision}
acuity : string {Item.feat.system.subfeatures.senses.greater-darkvision.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
[lifesense] : object {Item.feat.system.subfeatures.senses.lifesense}
acuity : string {Item.feat.system.subfeatures.senses.lifesense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.lifesense.range} (2 different values)
30 (x2)
10 (x1)
[low-light-vision] : object {Item.feat.system.subfeatures.senses.low-light-vision}
[acuity] : string {Item.feat.system.subfeatures.senses.low-light-vision.acuity} (same value: imprecise)
[acuity] : string {Item.feat.system.subfeatures.senses.low-light-vision.acuity} (same value: 'imprecise')
[range] : integer {Item.feat.system.subfeatures.senses.low-light-vision.range} (same value: 30)
[motion-sense] : object {Item.feat.system.subfeatures.senses.motion-sense}
acuity : string {Item.feat.system.subfeatures.senses.motion-sense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.motion-sense.range} (same value: 30)
[scent] : object {Item.feat.system.subfeatures.senses.scent}
acuity : string {Item.feat.system.subfeatures.senses.scent.acuity} (2 different values)
'imprecise' (x4)
'precise' (x1)
range : integer {Item.feat.system.subfeatures.senses.scent.range} (2 different values)
30 (x4)
60 (x1)
[see-invisibility] : object {Item.feat.system.subfeatures.senses.see-invisibility}
acuity : string {Item.feat.system.subfeatures.senses.see-invisibility.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.see-invisibility.range} (same value: 30)
[spiritsense] : object {Item.feat.system.subfeatures.senses.spiritsense}
acuity : string {Item.feat.system.subfeatures.senses.spiritsense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.spiritsense.range} (same value: 60)
[thoughtsense] : object {Item.feat.system.subfeatures.senses.thoughtsense}
acuity : string {Item.feat.system.subfeatures.senses.thoughtsense.acuity} (same value: 'vague')
range : integer {Item.feat.system.subfeatures.senses.thoughtsense.range} (same value: 30)
[tremorsense] : object {Item.feat.system.subfeatures.senses.tremorsense}
acuity : string {Item.feat.system.subfeatures.senses.tremorsense.acuity} (same value: imprecise)
acuity : string {Item.feat.system.subfeatures.senses.tremorsense.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.tremorsense.range} (4 different values)
15 (x1)
60 (x1)
5 (x1)
30 (x1)
[greater-darkvision] : object {Item.feat.system.subfeatures.senses.greater-darkvision}
acuity : string {Item.feat.system.subfeatures.senses.greater-darkvision.acuity} (same value: imprecise)
range : integer {Item.feat.system.subfeatures.senses.greater-darkvision.range} (same value: 30)
[motion-sense] : object {Item.feat.system.subfeatures.senses.motion-sense}
acuity : string {Item.feat.system.subfeatures.senses.motion-sense.acuity} (same value: imprecise)
range : integer {Item.feat.system.subfeatures.senses.motion-sense.range} (same value: 30)
[scent] : object {Item.feat.system.subfeatures.senses.scent}
acuity : string {Item.feat.system.subfeatures.senses.scent.acuity} (2 different values)
imprecise (x4)
precise (x1)
range : integer {Item.feat.system.subfeatures.senses.scent.range} (2 different values)
30 (x4)
60 (x1)
[truesight] : object {Item.feat.system.subfeatures.senses.truesight}
acuity : string {Item.feat.system.subfeatures.senses.truesight.acuity} (same value: imprecise)
acuity : string {Item.feat.system.subfeatures.senses.truesight.acuity} (same value: 'imprecise')
range : integer {Item.feat.system.subfeatures.senses.truesight.range} (same value: 60)
[lifesense] : object {Item.feat.system.subfeatures.senses.lifesense}
acuity : string {Item.feat.system.subfeatures.senses.lifesense.acuity} (same value: imprecise)
range : integer {Item.feat.system.subfeatures.senses.lifesense.range} (2 different values)
30 (x2)
10 (x1)
[spiritsense] : object {Item.feat.system.subfeatures.senses.spiritsense}
acuity : string {Item.feat.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise)
range : integer {Item.feat.system.subfeatures.senses.spiritsense.range} (same value: 60)
[see-invisibility] : object {Item.feat.system.subfeatures.senses.see-invisibility}
acuity : string {Item.feat.system.subfeatures.senses.see-invisibility.acuity} (same value: imprecise)
range : integer {Item.feat.system.subfeatures.senses.see-invisibility.range} (same value: 30)
[thoughtsense] : object {Item.feat.system.subfeatures.senses.thoughtsense}
acuity : string {Item.feat.system.subfeatures.senses.thoughtsense.acuity} (same value: vague)
range : integer {Item.feat.system.subfeatures.senses.thoughtsense.range} (same value: 30)
[proficiencies] : dict<string, object> {Item.feat.system.subfeatures.proficiencies}
Key:string {Item.feat.system.subfeatures.proficiencies.[key]} (28 different values)
Value:object {Item.feat.system.subfeatures.proficiencies.[value]}
rank : integer {Item.feat.system.subfeatures.proficiencies.[value].rank} (4 different values)
3 (x137)
2 (x155)
4 (x25)
1 (x84)
[attribute] : string {Item.feat.system.subfeatures.proficiencies.[value].attribute} (4 different values)
int (x3)
str (x1)
dex (x3)
con (x1)
[keyOptions] : array<string> {Item.feat.system.subfeatures.keyOptions}
Length: min=1 max=3
Value type: string {Item.feat.system.subfeatures.keyOptions.[]} (4 different values)
str (x2)
int (x4)
cha (x4)
wis (x1)
[suppressedFeatures] : array<string> {Item.feat.system.subfeatures.suppressedFeatures}
Length: min=0 max=8
Value type: string {Item.feat.system.subfeatures.suppressedFeatures.[]} (11 different values)
Compendium.pf2e.classfeatures.Item.Surprise Attack (x1)
Compendium.pf2e.classfeatures.Item.Resolute Faith (x1)
Compendium.pf2e.classfeatures.Item.Miraculous Spell (x1)
Compendium.pf2e.classfeatures.Item.First Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Second Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Third Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Fourth Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Fifth Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Final Doctrine (x1)
Compendium.pf2e.classfeatures.Item.Arcane Thesis (x1)
Compendium.pf2e.classfeatures.Item.Shield Block (x1)
[actionCategory] : object {Item.feat.system.actionCategory}
value : string {Item.feat.system.actionCategory.value} (same value: )
[frequency] : object {Item.feat.system.frequency}
max : integer {Item.feat.system.frequency.max} (3 different values)
1 (x513)
2 (x2)
3 (x5)
per : string {Item.feat.system.frequency.per} (9 different values)
PT1H (x111)
PT10M (x64)
day (x262)
round (x34)
PT1M (x33)
P1W (x3)
P1M (x2)
turn (x9)
P1Y (x2)
[value] : integer {Item.feat.system.frequency.value} (same value: 1)
[maxTakable] : integer {Item.feat.system.maxTakable} (4 different values)
3 (x19)
5 (x3)
2 (x30)
4 (x2)
[selfEffect] : object {Item.feat.system.selfEffect}
name : string {Item.feat.system.selfEffect.name} (211 different values)
uuid : string {Item.feat.system.selfEffect.uuid} (211 different values)
[location] : string {Item.feat.system.location} (2 different values)
ancestry-1 (x1)
class-2 (x12)
[onlyLevel1] : boolean {Item.feat.system.onlyLevel1} (same value: True)
[identified] : object {Item.feat.system.identified}
value : boolean {Item.feat.system.identified.value} (same value: True)
[rarity] : object {Item.feat.system.rarity}
value : string {Item.feat.system.rarity.value} (same value: common)
[duration] : object {Item.feat.system.duration}
expiry : string {Item.feat.system.duration.expiry} (same value: turn-start)
sustained : boolean {Item.feat.system.duration.sustained} (same value: False)
unit : string {Item.feat.system.duration.unit} (same value: minutes)
value : integer {Item.feat.system.duration.value} (same value: 1)
[start] : object {Item.feat.system.start}
[initiative] : mixed
value : integer {Item.feat.system.start.value} (same value: 103462347)
[target] : mixed
type : string {Item.feat.type} (same value: feat)
[folder] : string {Item.feat.folder} (314 different values)
[target] : empty
type : string {Item.feat.type} (same value: 'feat')
[folder] : string {Item.feat.folder} (315 different values)
+8 -27
View File
@@ -15,38 +15,19 @@ object {Item.heritage}
value : string {Item.heritage.system.description.value} (all different values)
publication : object {Item.heritage.system.publication}
license : string {Item.heritage.system.publication.license} (2 different values)
OGL (x125)
ORC (x186)
'ORC' (x186)
'OGL' (x125)
remaster : boolean {Item.heritage.system.publication.remaster} (2 different values)
False (x123)
True (x188)
False (x123)
title : string {Item.heritage.system.publication.title} (19 different values)
Pathfinder Lost Omens The Mwangi Expanse (x20)
Pathfinder Lost Omens Ancestry Guide (x43)
Pathfinder Howl of the Wild (x29)
Pathfinder Guns & Gears (x4)
Pathfinder Lost Omens Absalom, City of Lost Omens (x5)
Pathfinder Player Core 2 (x57)
Pathfinder Player Core (x49)
Pathfinder Lost Omens Character Guide (x9)
Pathfinder Lost Omens Highhelm (x1)
Pathfinder Lost Omens Impossible Lands (x27)
Pathfinder Lost Omens Tian Xia Character Guide (x47)
Pathfinder Beginner Box (x2)
Pathfinder #176: Lost Mammoth Valley (x1)
Pathfinder Lost Omens The Grand Bazaar (x5)
Pathfinder #153: Life's Long Shadows (x4)
Pathfinder Book of the Dead (x4)
Pathfinder Wake the Dead #4 (x1)
Pathfinder Rage of Elements (x2)
Pathfinder Dark Archive (x1)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.heritage.system.rules}
traits : object {Item.heritage.system.traits}
rarity : string {Item.heritage.system.traits.rarity} (3 different values)
common (x281)
uncommon (x27)
rare (x3)
'common' (x281)
'uncommon' (x27)
'rare' (x3)
value : array<string> {Item.heritage.system.traits.value}
Length: min=0 max=2
Value type: string {Item.heritage.system.traits.value.[]} (35 different values)
type : string {Item.heritage.type} (same value: heritage)
type : string {Item.heritage.type} (same value: 'heritage')
+73 -85
View File
@@ -8,94 +8,84 @@ object {Item.kit}
system : object {Item.kit.system}
description : object {Item.kit.system.description}
value : string {Item.kit.system.description.value} (all different values)
equippedBulk : object {Item.kit.system.equippedBulk}
value : string {Item.kit.system.equippedBulk.value} (same value: '')
items : dict<string, object> {Item.kit.system.items}
Key:string {Item.kit.system.items.[key]} (6 different values)
mca3x (x1)
5z6qg (x1)
aftjc (x1)
b2zsf (x1)
lfmi2 (x1)
lnvy6 (x1)
'mca3x' (x1)
'5z6qg' (x1)
'aftjc' (x1)
'b2zsf' (x1)
'lfmi2' (x1)
'lnvy6' (x1)
Value:object {Item.kit.system.items.[value]}
img : string {Item.kit.system.items.[value].img} (5 different values)
icons/containers/bags/pack-leather-white-tan.webp (x1)
icons/tools/navigation/compass-worn-copper.webp (x1)
systems/pf2e/icons/default-icons/mystery-man.svg (x2)
icons/tools/scribal/ink-quill-red.webp (x1)
icons/tools/navigation/map-chart-tan.webp (x1)
'systems/pf2e/icons/default-icons/mystery-man.svg' (x2)
'icons/containers/bags/pack-leather-white-tan.webp' (x1)
'icons/tools/navigation/compass-worn-copper.webp' (x1)
'icons/tools/scribal/ink-quill-red.webp' (x1)
'icons/tools/navigation/map-chart-tan.webp' (x1)
isContainer : boolean {Item.kit.system.items.[value].isContainer} (all different values)
items : object {Item.kit.system.items.[value].items}
[02xhi] : object {Item.kit.system.items.[value].items.02xhi}
img : string {Item.kit.system.items.[value].items.02xhi.img} (same value: icons/sundries/survival/rope-wrapped-brown.webp)
isContainer : boolean {Item.kit.system.items.[value].items.02xhi.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.02xhi.items}
name : string {Item.kit.system.items.[value].items.02xhi.name} (same value: Rope)
quantity : integer {Item.kit.system.items.[value].items.02xhi.quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].items.02xhi.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rope)
[30xet] : object {Item.kit.system.items.[value].items.30xet}
img : string {Item.kit.system.items.[value].items.30xet.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp)
isContainer : boolean {Item.kit.system.items.[value].items.30xet.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.30xet.items}
name : string {Item.kit.system.items.[value].items.30xet.name} (same value: Waterskin)
quantity : integer {Item.kit.system.items.[value].items.30xet.quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].items.30xet.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Waterskin)
[afbn4] : object {Item.kit.system.items.[value].items.afbn4}
img : string {Item.kit.system.items.[value].items.afbn4.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/chalk.webp)
isContainer : boolean {Item.kit.system.items.[value].items.afbn4.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.afbn4.items}
name : string {Item.kit.system.items.[value].items.afbn4.name} (same value: Chalk)
quantity : integer {Item.kit.system.items.[value].items.afbn4.quantity} (same value: 10)
uuid : string {Item.kit.system.items.[value].items.afbn4.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Chalk)
[fabyb] : object {Item.kit.system.items.[value].items.fabyb}
img : string {Item.kit.system.items.[value].items.fabyb.img} (same value: icons/commodities/stone/geode-raw-tan.webp)
isContainer : boolean {Item.kit.system.items.[value].items.fabyb.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.fabyb.items}
name : string {Item.kit.system.items.[value].items.fabyb.name} (same value: Flint and Steel)
quantity : integer {Item.kit.system.items.[value].items.fabyb.quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].items.fabyb.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Flint and Steel)
[jtagt] : object {Item.kit.system.items.[value].items.jtagt}
img : string {Item.kit.system.items.[value].items.jtagt.img} (same value: systems/pf2e/icons/equipment/adventuring-gear/rations.webp)
isContainer : boolean {Item.kit.system.items.[value].items.jtagt.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.jtagt.items}
name : string {Item.kit.system.items.[value].items.jtagt.name} (same value: Rations)
quantity : integer {Item.kit.system.items.[value].items.jtagt.quantity} (same value: 2)
uuid : string {Item.kit.system.items.[value].items.jtagt.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Rations)
[lems2] : object {Item.kit.system.items.[value].items.lems2}
img : string {Item.kit.system.items.[value].items.lems2.img} (same value: icons/sundries/lights/torch-brown.webp)
isContainer : boolean {Item.kit.system.items.[value].items.lems2.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.lems2.items}
name : string {Item.kit.system.items.[value].items.lems2.name} (same value: Torch)
quantity : integer {Item.kit.system.items.[value].items.lems2.quantity} (same value: 5)
uuid : string {Item.kit.system.items.[value].items.lems2.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Torch)
[lpl11] : object {Item.kit.system.items.[value].items.lpl11}
img : string {Item.kit.system.items.[value].items.lpl11.img} (same value: icons/containers/ammunition/quiver-simple-brown.webp)
isContainer : boolean {Item.kit.system.items.[value].items.lpl11.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.lpl11.items}
name : string {Item.kit.system.items.[value].items.lpl11.name} (same value: Bedroll)
quantity : integer {Item.kit.system.items.[value].items.lpl11.quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].items.lpl11.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Bedroll)
[z9tim] : object {Item.kit.system.items.[value].items.z9tim}
img : string {Item.kit.system.items.[value].items.z9tim.img} (same value: icons/sundries/survival/soap.webp)
isContainer : boolean {Item.kit.system.items.[value].items.z9tim.isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.z9tim.items}
name : string {Item.kit.system.items.[value].items.z9tim.name} (same value: Soap)
quantity : integer {Item.kit.system.items.[value].items.z9tim.quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].items.z9tim.uuid} (same value: Compendium.pf2e.equipment-srd.Item.Soap)
items : dict<string, object> {Item.kit.system.items.[value].items}
Key:string {Item.kit.system.items.[value].items.[key]} (8 different values)
'02xhi' (x1)
'30xet' (x1)
'afbn4' (x1)
'fabyb' (x1)
'jtagt' (x1)
'lems2' (x1)
'lpl11' (x1)
'z9tim' (x1)
Value:object {Item.kit.system.items.[value].items.[value]}
img : string {Item.kit.system.items.[value].items.[value].img} (8 different values)
'icons/sundries/survival/rope-wrapped-brown.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/waterskin.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/chalk.webp' (x1)
'icons/commodities/stone/geode-raw-tan.webp' (x1)
'systems/pf2e/icons/equipment/adventuring-gear/rations.webp' (x1)
'icons/sundries/lights/torch-brown.webp' (x1)
'icons/containers/ammunition/quiver-simple-brown.webp' (x1)
'icons/sundries/survival/soap.webp' (x1)
isContainer : boolean {Item.kit.system.items.[value].items.[value].isContainer} (same value: False)
items : object {Item.kit.system.items.[value].items.[value].items}
name : string {Item.kit.system.items.[value].items.[value].name} (8 different values)
'Rope' (x1)
'Waterskin' (x1)
'Chalk' (x1)
'Flint and Steel' (x1)
'Rations' (x1)
'Torch' (x1)
'Bedroll' (x1)
'Soap' (x1)
quantity : integer {Item.kit.system.items.[value].items.[value].quantity} (4 different values)
1 (x5)
10 (x1)
2 (x1)
5 (x1)
uuid : string {Item.kit.system.items.[value].items.[value].uuid} (8 different values)
'Compendium.pf2e.equipment-srd.Item.Rope' (x1)
'Compendium.pf2e.equipment-srd.Item.Waterskin' (x1)
'Compendium.pf2e.equipment-srd.Item.Chalk' (x1)
'Compendium.pf2e.equipment-srd.Item.Flint and Steel' (x1)
'Compendium.pf2e.equipment-srd.Item.Rations' (x1)
'Compendium.pf2e.equipment-srd.Item.Torch' (x1)
'Compendium.pf2e.equipment-srd.Item.Bedroll' (x1)
'Compendium.pf2e.equipment-srd.Item.Soap' (x1)
name : string {Item.kit.system.items.[value].name} (6 different values)
Backpack (x1)
Compass (x1)
Standard Astrolabe (x1)
Writing Set (x1)
Ruler (x1)
Survey Map (x1)
'Backpack' (x1)
'Compass' (x1)
'Standard Astrolabe' (x1)
'Writing Set' (x1)
'Ruler' (x1)
'Survey Map' (x1)
quantity : integer {Item.kit.system.items.[value].quantity} (same value: 1)
uuid : string {Item.kit.system.items.[value].uuid} (6 different values)
Compendium.pf2e.equipment-srd.Item.Backpack (x1)
Compendium.pf2e.equipment-srd.Item.Compass (x1)
Compendium.pf2e.equipment-srd.Item.Standard Astrolabe (x1)
Compendium.pf2e.equipment-srd.Item.Writing Set (x1)
Compendium.pf2e.equipment-srd.Item.Ruler (x1)
Compendium.pf2e.equipment-srd.Item.Survey Map (x1)
'Compendium.pf2e.equipment-srd.Item.Backpack' (x1)
'Compendium.pf2e.equipment-srd.Item.Compass' (x1)
'Compendium.pf2e.equipment-srd.Item.Standard Astrolabe' (x1)
'Compendium.pf2e.equipment-srd.Item.Writing Set' (x1)
'Compendium.pf2e.equipment-srd.Item.Ruler' (x1)
'Compendium.pf2e.equipment-srd.Item.Survey Map' (x1)
price : object {Item.kit.system.price}
value : object {Item.kit.system.price.value}
[cp] : integer {Item.kit.system.price.value.cp} (same value: 0)
@@ -106,12 +96,10 @@ object {Item.kit}
license : string {Item.kit.system.publication.license} (all different values)
remaster : boolean {Item.kit.system.publication.remaster} (all different values)
title : string {Item.kit.system.publication.title} (all different values)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.kit.system.rules}
traits : object {Item.kit.system.traits}
rarity : string {Item.kit.system.traits.rarity} (all different values)
value : array<> {Item.kit.system.traits.value}
Length: min=0 max=0
Value type: mixed
equippedBulk : object {Item.kit.system.equippedBulk}
value : string {Item.kit.system.equippedBulk.value} (same value: )
type : string {Item.kit.type} (same value: kit)
Value type: empty
type : string {Item.kit.type} (same value: 'kit')
+84 -136
View File
@@ -3,61 +3,25 @@ Different values: 98
=====================================
object {Item.shield}
_id : string {Item.shield._id} (all different values)
img : string {Item.shield.img} (46 different values)
img : string {Item.shield.img} (47 different values)
name : string {Item.shield.name} (all different values)
system : object {Item.shield.system}
acBonus : integer {Item.shield.system.acBonus} (3 different values)
2 (x71)
1 (x26)
3 (x1)
[baseItem] : string {Item.shield.system.baseItem} (16 different values)
tower-shield (x8)
wooden-shield (x17)
buckler (x13)
casters-targe (x1)
steel-shield (x26)
dart-shield (x1)
fortress-shield (x1)
gauntlet-buckler (x1)
harnessed-shield (x1)
heavy-rondache (x2)
meteor-shield (x4)
hide-shield (x1)
razor-disc (x4)
klar (x4)
salvo-shield (x2)
swordstealer-shield (x1)
bulk : object {Item.shield.system.bulk}
value : mixed
integer {Item.shield.system.bulk.value} (5 different values)
4 (x8)
1 (x62)
5 (x1)
4 (x8)
2 (x7)
0 (x5)
5 (x1)
float {Item.shield.system.bulk.value} (same value: 0,1)
[containerId] : mixed
description : object {Item.shield.system.description}
value : string {Item.shield.system.description.value} (93 different values)
hardness : integer {Item.shield.system.hardness} (18 different values)
9 (x3)
13 (x6)
6 (x17)
8 (x8)
10 (x9)
4 (x7)
3 (x10)
5 (x9)
17 (x5)
12 (x3)
14 (x1)
11 (x3)
7 (x3)
19 (x1)
16 (x4)
15 (x5)
2 (x1)
20 (x3)
hp : object {Item.shield.system.hp}
max : integer {Item.shield.system.hp.max} (33 different values)
value : integer {Item.shield.system.hp.value} (33 different values)
@@ -65,81 +29,32 @@ object {Item.shield}
value : integer {Item.shield.system.level.value} (22 different values)
material : object {Item.shield.system.material}
[grade] : string {Item.shield.system.material.grade} (2 different values)
standard (x7)
high (x5)
'standard' (x7)
'high' (x5)
[type] : string {Item.shield.system.material.type} (6 different values)
dawnsilver (x1)
duskwood (x4)
adamantine (x2)
cold-iron (x2)
silver (x2)
orichalcum (x1)
'duskwood' (x4)
'adamantine' (x2)
'cold-iron' (x2)
'silver' (x2)
'dawnsilver' (x1)
'orichalcum' (x1)
price : object {Item.shield.system.price}
value : object {Item.shield.system.price.value}
[gp] : integer {Item.shield.system.price.value.gp} (69 different values)
[baseItem] : string {Item.shield.system.baseItem} (16 different values)
publication : object {Item.shield.system.publication}
license : string {Item.shield.system.publication.license} (2 different values)
OGL (x69)
ORC (x29)
'OGL' (x69)
'ORC' (x29)
remaster : boolean {Item.shield.system.publication.remaster} (2 different values)
False (x63)
True (x35)
title : string {Item.shield.system.publication.title} (18 different values)
Pathfinder Lost Omens The Grand Bazaar (x13)
Pathfinder Howl of the Wild (x2)
Pathfinder Core Rulebook (x1)
Pathfinder #202: Severed at the Root (x1)
Pathfinder Rage of Elements (x6)
Pathfinder Player Core (x5)
Pathfinder Secrets of Magic (x5)
Pathfinder Treasure Vault (x31)
Pathfinder GM Core (x17)
Pathfinder #199: To Bloom Below the Web (x1)
Pathfinder Player Core 2 (x4)
Pathfinder Lost Omens Knights of Lastwall (x2)
Pathfinder Lost Omens Highhelm (x3)
Pathfinder #154: Siege of the Dinosaurs (x1)
Pathfinder #193: Mantle of Gold (x3)
Pathfinder #149: Against the Scarlet Triad (x1)
Pathfinder #148: Fires of the Haunted City (x1)
Pathfinder #156: The Apocalypse Prophet (x1)
quantity : integer {Item.shield.system.quantity} (same value: 1)
rules : ###FoundryRulesObject###
rules : ignored (Foundry rules object) {Item.shield.system.rules}
runes : object {Item.shield.system.runes}
[reinforcing] : integer {Item.shield.system.runes.reinforcing} (same value: 0)
size : string {Item.shield.system.size} (same value: med)
[specific] : object {Item.shield.system.specific}
[integrated] : object {Item.shield.system.specific.integrated}
runes : object {Item.shield.system.specific.integrated.runes}
potency : integer {Item.shield.system.specific.integrated.runes.potency} (3 different values)
0 (x3)
1 (x2)
2 (x1)
property : array<string> {Item.shield.system.specific.integrated.runes.property}
Length: min=0 max=1
Value type: string {Item.shield.system.specific.integrated.runes.property.[]} (same value: wounding)
striking : integer {Item.shield.system.specific.integrated.runes.striking} (3 different values)
0 (x3)
1 (x2)
2 (x1)
material : object {Item.shield.system.specific.material}
[grade] : string {Item.shield.system.specific.material.grade} (2 different values)
standard (x7)
high (x5)
[type] : string {Item.shield.system.specific.material.type} (6 different values)
dawnsilver (x1)
duskwood (x4)
adamantine (x2)
cold-iron (x2)
silver (x2)
orichalcum (x1)
runes : object {Item.shield.system.specific.runes}
reinforcing : integer {Item.shield.system.specific.runes.reinforcing} (same value: 0)
[value] : boolean {Item.shield.system.specific.value} (same value: False)
speedPenalty : integer {Item.shield.system.speedPenalty} (3 different values)
0 (x91)
-5 (x6)
-10 (x1)
size : string {Item.shield.system.size} (same value: 'med')
traits : object {Item.shield.system.traits}
[integrated] : object {Item.shield.system.traits.integrated}
runes : object {Item.shield.system.traits.integrated.runes}
@@ -149,49 +64,81 @@ object {Item.shield}
2 (x1)
property : array<string> {Item.shield.system.traits.integrated.runes.property}
Length: min=0 max=1
Value type: string {Item.shield.system.traits.integrated.runes.property.[]} (same value: wounding)
Value type: string {Item.shield.system.traits.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Item.shield.system.traits.integrated.runes.striking} (3 different values)
0 (x5)
1 (x2)
2 (x1)
[versatile] : mixed
[versatile] : empty
rarity : string {Item.shield.system.traits.rarity} (3 different values)
uncommon (x35)
common (x59)
rare (x4)
'common' (x59)
'uncommon' (x35)
'rare' (x4)
value : array<string> {Item.shield.system.traits.value}
Length: min=0 max=3
Value type: string {Item.shield.system.traits.value.[]} (27 different values)
[specific] : object {Item.shield.system.specific}
[integrated] : object {Item.shield.system.specific.integrated}
runes : object {Item.shield.system.specific.integrated.runes}
potency : integer {Item.shield.system.specific.integrated.runes.potency} (3 different values)
0 (x3)
1 (x2)
2 (x1)
property : array<string> {Item.shield.system.specific.integrated.runes.property}
Length: min=0 max=1
Value type: string {Item.shield.system.specific.integrated.runes.property.[]} (same value: 'wounding')
striking : integer {Item.shield.system.specific.integrated.runes.striking} (3 different values)
0 (x3)
1 (x2)
2 (x1)
material : object {Item.shield.system.specific.material}
[grade] : string {Item.shield.system.specific.material.grade} (2 different values)
'standard' (x7)
'high' (x5)
[type] : string {Item.shield.system.specific.material.type} (6 different values)
'duskwood' (x4)
'adamantine' (x2)
'cold-iron' (x2)
'silver' (x2)
'dawnsilver' (x1)
'orichalcum' (x1)
runes : object {Item.shield.system.specific.runes}
reinforcing : integer {Item.shield.system.specific.runes.reinforcing} (same value: 0)
[value] : boolean {Item.shield.system.specific.value} (same value: False)
speedPenalty : integer {Item.shield.system.speedPenalty} (3 different values)
0 (x91)
-5 (x6)
-10 (x1)
[containerId] : empty
[subitems] : array<object> {Item.shield.system.subitems}
Length: min=1 max=1
Value type: object {Item.shield.system.subitems.[]}
_id : string {Item.shield.system.subitems.[]._id} (same value: 63PtQV7KtzRrG5kM)
_id : string {Item.shield.system.subitems.[]._id} (same value: '63PtQV7KtzRrG5kM')
flags : object {Item.shield.system.subitems.[].flags}
core : object {Item.shield.system.subitems.[].flags.core}
sourceId : string {Item.shield.system.subitems.[].flags.core.sourceId} (same value: Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u)
img : string {Item.shield.system.subitems.[].img} (same value: systems/pf2e/icons/equipment/weapons/shield-spikes.webp)
name : string {Item.shield.system.subitems.[].name} (same value: Shield Spikes)
sourceId : string {Item.shield.system.subitems.[].flags.core.sourceId} (same value: 'Compendium.pf2e.equipment-srd.Item.nSO0Z662LkkLfa2u')
img : string {Item.shield.system.subitems.[].img} (same value: 'systems/pf2e/icons/equipment/weapons/shield-spikes.webp')
name : string {Item.shield.system.subitems.[].name} (same value: 'Shield Spikes')
sort : integer {Item.shield.system.subitems.[].sort} (same value: 100000)
system : object {Item.shield.system.subitems.[].system}
baseItem : string {Item.shield.system.subitems.[].system.baseItem} (same value: shield-spikes)
baseItem : string {Item.shield.system.subitems.[].system.baseItem} (same value: 'shield-spikes')
bonus : object {Item.shield.system.subitems.[].system.bonus}
value : integer {Item.shield.system.subitems.[].system.bonus.value} (same value: 0)
bonusDamage : object {Item.shield.system.subitems.[].system.bonusDamage}
value : integer {Item.shield.system.subitems.[].system.bonusDamage.value} (same value: 0)
bulk : object {Item.shield.system.subitems.[].system.bulk}
value : integer {Item.shield.system.subitems.[].system.bulk.value} (same value: 0)
category : string {Item.shield.system.subitems.[].system.category} (same value: martial)
[containerId] : mixed
category : string {Item.shield.system.subitems.[].system.category} (same value: 'martial')
damage : object {Item.shield.system.subitems.[].system.damage}
damageType : string {Item.shield.system.subitems.[].system.damage.damageType} (same value: piercing)
damageType : string {Item.shield.system.subitems.[].system.damage.damageType} (same value: 'piercing')
dice : integer {Item.shield.system.subitems.[].system.damage.dice} (same value: 1)
die : string {Item.shield.system.subitems.[].system.damage.die} (same value: d6)
die : string {Item.shield.system.subitems.[].system.damage.die} (same value: 'd6')
description : object {Item.shield.system.subitems.[].system.description}
value : string {Item.shield.system.subitems.[].system.description.value} (same value: <p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>)
value : string {Item.shield.system.subitems.[].system.description.value} (same value: '<p>These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.</p>')
equipped : object {Item.shield.system.subitems.[].system.equipped}
carryType : string {Item.shield.system.subitems.[].system.equipped.carryType} (same value: attached)
carryType : string {Item.shield.system.subitems.[].system.equipped.carryType} (same value: 'attached')
handsHeld : integer {Item.shield.system.subitems.[].system.equipped.handsHeld} (same value: 0)
group : string {Item.shield.system.subitems.[].system.group} (same value: shield)
group : string {Item.shield.system.subitems.[].system.group} (same value: 'shield')
hardness : integer {Item.shield.system.subitems.[].system.hardness} (same value: 0)
hp : object {Item.shield.system.subitems.[].system.hp}
max : integer {Item.shield.system.subitems.[].system.hp.max} (same value: 0)
@@ -199,36 +146,37 @@ object {Item.shield}
level : object {Item.shield.system.subitems.[].system.level}
value : integer {Item.shield.system.subitems.[].system.level.value} (same value: 0)
material : object {Item.shield.system.subitems.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
price : object {Item.shield.system.subitems.[].system.price}
value : object {Item.shield.system.subitems.[].system.price.value}
sp : integer {Item.shield.system.subitems.[].system.price.value.sp} (same value: 5)
publication : object {Item.shield.system.subitems.[].system.publication}
license : string {Item.shield.system.subitems.[].system.publication.license} (same value: ORC)
license : string {Item.shield.system.subitems.[].system.publication.license} (same value: 'ORC')
remaster : boolean {Item.shield.system.subitems.[].system.publication.remaster} (same value: True)
title : string {Item.shield.system.subitems.[].system.publication.title} (same value: Pathfinder Player Core)
title : string {Item.shield.system.subitems.[].system.publication.title} (same value: 'Pathfinder Player Core')
quantity : integer {Item.shield.system.subitems.[].system.quantity} (same value: 1)
[range] : mixed
traits : object {Item.shield.system.subitems.[].system.traits}
rarity : string {Item.shield.system.subitems.[].system.traits.rarity} (same value: 'common')
value : array<string> {Item.shield.system.subitems.[].system.traits.value}
Length: min=1 max=1
Value type: string {Item.shield.system.subitems.[].system.traits.value.[]} (same value: 'attached-to-shield')
[range] : empty
reload : object {Item.shield.system.subitems.[].system.reload}
value : string {Item.shield.system.subitems.[].system.reload.value} (same value: )
rules : ###FoundryRulesObject###
value : string {Item.shield.system.subitems.[].system.reload.value} (same value: '')
rules : ignored (Foundry rules object) {Item.shield.system.subitems.[].system.rules}
runes : object {Item.shield.system.subitems.[].system.runes}
potency : integer {Item.shield.system.subitems.[].system.runes.potency} (same value: 1)
property : array<> {Item.shield.system.subitems.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
striking : integer {Item.shield.system.subitems.[].system.runes.striking} (same value: 1)
size : string {Item.shield.system.subitems.[].system.size} (same value: med)
slug : string {Item.shield.system.subitems.[].system.slug} (same value: shield-spikes)
size : string {Item.shield.system.subitems.[].system.size} (same value: 'med')
slug : string {Item.shield.system.subitems.[].system.slug} (same value: 'shield-spikes')
splashDamage : object {Item.shield.system.subitems.[].system.splashDamage}
value : integer {Item.shield.system.subitems.[].system.splashDamage.value} (same value: 0)
traits : object {Item.shield.system.subitems.[].system.traits}
rarity : string {Item.shield.system.subitems.[].system.traits.rarity} (same value: common)
value : array<string> {Item.shield.system.subitems.[].system.traits.value}
Length: min=1 max=1
Value type: string {Item.shield.system.subitems.[].system.traits.value.[]} (same value: attached-to-shield)
[containerId] : empty
usage : object {Item.shield.system.subitems.[].system.usage}
value : string {Item.shield.system.subitems.[].system.usage.value} (same value: held-in-one-hand)
type : string {Item.shield.system.subitems.[].type} (same value: weapon)
type : string {Item.shield.type} (same value: shield)
value : string {Item.shield.system.subitems.[].system.usage.value} (same value: 'held-in-one-hand')
type : string {Item.shield.system.subitems.[].type} (same value: 'weapon')
type : string {Item.shield.type} (same value: 'shield')
File diff suppressed because it is too large Load Diff
+31 -31
View File
@@ -6,14 +6,14 @@ object {Item.treasure}
img : string {Item.treasure.img} (152 different values)
name : string {Item.treasure.name} (all different values)
system : object {Item.treasure.system}
[baseItem] : mixed
[baseItem] : empty
bulk : object {Item.treasure.system.bulk}
value : integer {Item.treasure.system.bulk.value} (2 different values)
0 (x149)
1 (x4)
[containerId] : mixed
[containerId] : empty
description : object {Item.treasure.system.description}
value : string {Item.treasure.system.description.value} (same value: )
value : string {Item.treasure.system.description.value} (same value: '')
hardness : integer {Item.treasure.system.hardness} (same value: 0)
hp : object {Item.treasure.system.hp}
max : integer {Item.treasure.system.hp.max} (same value: 0)
@@ -21,48 +21,48 @@ object {Item.treasure}
level : object {Item.treasure.system.level}
value : integer {Item.treasure.system.level.value} (same value: 0)
material : object {Item.treasure.system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
price : object {Item.treasure.system.price}
value : object {Item.treasure.system.price.value}
[cp] : integer {Item.treasure.system.price.value.cp} (same value: 1)
[gp] : integer {Item.treasure.system.price.value.gp} (10 different values)
10 (x20)
250 (x20)
25 (x20)
1000 (x20)
4 (x19)
5 (x10)
50 (x4)
500 (x4)
100 (x4)
1 (x1)
[pp] : integer {Item.treasure.system.price.value.pp} (same value: 1)
[sp] : integer {Item.treasure.system.price.value.sp} (3 different values)
5 (x14)
25 (x14)
1 (x1)
[gp] : integer {Item.treasure.system.price.value.gp} (10 different values)
10 (x20)
5 (x10)
250 (x20)
50 (x4)
4 (x19)
25 (x20)
1000 (x20)
500 (x4)
100 (x4)
1 (x1)
[cp] : integer {Item.treasure.system.price.value.cp} (same value: 1)
[pp] : integer {Item.treasure.system.price.value.pp} (same value: 1)
publication : object {Item.treasure.system.publication}
license : string {Item.treasure.system.publication.license} (2 different values)
OGL (x147)
ORC (x6)
'OGL' (x147)
'ORC' (x6)
remaster : boolean {Item.treasure.system.publication.remaster} (2 different values)
False (x147)
True (x6)
title : string {Item.treasure.system.publication.title} (4 different values)
Pathfinder Gamemastery Guide (x146)
Pathfinder Player Core (x4)
Pathfinder GM Core (x2)
Pathfinder Bestiary (x1)
'Pathfinder Gamemastery Guide' (x146)
'Pathfinder Player Core' (x4)
'Pathfinder GM Core' (x2)
'Pathfinder Bestiary' (x1)
quantity : integer {Item.treasure.system.quantity} (same value: 1)
rules : ###FoundryRulesObject###
size : string {Item.treasure.system.size} (same value: med)
rules : ignored (Foundry rules object) {Item.treasure.system.rules}
size : string {Item.treasure.system.size} (same value: 'med')
[stackGroup] : string {Item.treasure.system.stackGroup} (2 different values)
gems (x50)
coins (x4)
'gems' (x50)
'coins' (x4)
traits : object {Item.treasure.system.traits}
rarity : string {Item.treasure.system.traits.rarity} (same value: common)
rarity : string {Item.treasure.system.traits.rarity} (same value: 'common')
value : array<> {Item.treasure.system.traits.value}
Length: min=0 max=0
Value type: mixed
type : string {Item.treasure.type} (same value: treasure)
Value type: empty
type : string {Item.treasure.type} (same value: 'treasure')
+186 -246
View File
@@ -6,200 +6,45 @@ object {Item.weapon}
img : string {Item.weapon.img} (449 different values)
name : string {Item.weapon.name} (all different values)
system : object {Item.weapon.system}
[baseItem] : string {Item.weapon.system.baseItem} (273 different values)
bonus : object {Item.weapon.system.bonus}
value : integer {Item.weapon.system.bonus.value} (5 different values)
0 (x747)
2 (x56)
3 (x48)
1 (x54)
4 (x3)
bonusDamage : object {Item.weapon.system.bonusDamage}
[value] : integer {Item.weapon.system.bonusDamage.value} (same value: 0)
bulk : object {Item.weapon.system.bulk}
value : mixed
integer {Item.weapon.system.bulk.value} (6 different values)
1 (x368)
2 (x166)
0 (x25)
3 (x4)
4 (x2)
16 (x1)
float {Item.weapon.system.bulk.value} (same value: 0,1)
category : string {Item.weapon.system.category} (4 different values)
simple (x290)
martial (x551)
advanced (x63)
unarmed (x4)
[containerId] : mixed
damage : object {Item.weapon.system.damage}
damageType : string {Item.weapon.system.damage.damageType} (14 different values)
bludgeoning (x293)
acid (x23)
slashing (x193)
force (x7)
piercing (x287)
fire (x23)
sonic (x10)
poison (x32)
electricity (x5)
vitality (x8)
void (x8)
cold (x5)
mental (x12)
spirit (x2)
dice : integer {Item.weapon.system.damage.dice} (8 different values)
1 (x785)
4 (x35)
2 (x32)
3 (x36)
0 (x17)
5 (x1)
6 (x1)
8 (x1)
[die] : string {Item.weapon.system.damage.die} (6 different values)
d4 (x345)
(x35)
d8 (x167)
d10 (x57)
d6 (x283)
d12 (x17)
[persistent] : object {Item.weapon.system.damage.persistent}
[faces] : integer {Item.weapon.system.damage.persistent.faces} (3 different values)
6 (x15)
4 (x24)
8 (x4)
number : integer {Item.weapon.system.damage.persistent.number} (6 different values)
3 (x15)
1 (x19)
4 (x14)
2 (x12)
6 (x1)
5 (x1)
type : string {Item.weapon.system.damage.persistent.type} (6 different values)
acid (x12)
fire (x12)
poison (x12)
bleed (x18)
void (x4)
piercing (x4)
description : object {Item.weapon.system.description}
value : string {Item.weapon.system.description.value} (907 different values)
[gm] : string {Item.weapon.system.description.gm} (6 different values)
<p><em>Fiendbreaker</em> is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar's boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Fiendbreaker</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Fiendbreaker</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Fiendbreaker</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don't need to be invested, but <em>Fiendbreaker</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p> (x1)
<p><strong>Aspects</strong> air, celestial</p>
<hr />
<p><em>Monarch</em> is an ancient starknife, once wielded by a priest of the Desnan sect known as the Order of the Starless Night, an organization devoted to protecting Golarion from the horrors of the Dark Tapestry. The weapon is made of low-grade silver, and its blades gleam with soft light, equivalent to that of a candle (the glow can be extinguished or activated by the weapon's carrier by activating <em>Monarch</em> as an envision action). The blades bear etchings of monarch butterflies in flight.</p>
<p>When discovered in the Pit, <em>Monarch</em> functions as a +1 striking returning starknife that can't have additional property runes, as it's a specific item. <em>Monarch</em> deals an additional 1d6 untyped damage to creatures with the aberration trait, provided the creature isn't disguised as another creature.</p>
<hr />
<p><strong>Minor Gifts:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Wind Barrier], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]</p>
<p><strong>Major Gifts:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Righteous Call]</p>
<p><strong>Grand Gift:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Azata's Grace]</p>
<p>While <em>Monarch</em> has no direct ties to the seven dooms that threaten Sandpoint, certain dangers in the Pit present specific opportunities to honor the weapon's ancient traditions by opposing forces from the darkest reaches of the Universe. In particular, the dero worshippers of Azathoth found in the Pit, as well as the Hollow Star, are elements the Order of the Starless Night would've worked hard to oppose, and the magic imbued into <em>Monarch</em> retains this thematic opposition.</p>
<p>When the PCs first recover <em>Monarch</em>, one of its minor gifts becomes active as chosen from the above options by the first PC to handle the starknife. The second minor gift becomes active as soon as the party defeats the dero cultists of the Hollow Star. Its first major gift becomes active once the PCs defeat their first intellect devourer foes, likely those encountered at the Midnight Dawn encampment (area <strong>G7</strong>); the weapon's wielder chooses which of the two gifts become active. Note that this is likely to take place while the party is 8th level, rather than 9th level (as would be the norm for a relic's first major gift). Likewise, the relic's second major gift should become active just before this adventure's climactic battle so that the weapon's wielder can use it in the final battle. While <em>Monarch</em>'s grand gift won't become active during this adventure, this unique gift is presented here so that you can include its activation at a later date as you see fit.</p>
<hr />
<p><strong>Special</strong> Note: If you feel that introducing a relic upsets party balance, simply omit its gifts and have it be a unique magic starknife with the above activation.</p> (x1)
<p>Once Retribution is restored, it becomes a <em>+3 major striking keen shifting wounding war razor</em> and gains the following additional activations.</p><hr /><p><strong>Activate—Cruel Cut</strong> <span class="pf2-icon">2</span> (curse, death, manipulate)</p><p><strong>Frequency</strong> once per day</p><p><strong>Effect</strong> Choose a target within 120 feet who you can see. That target must attempt a @Check[fortitude|dc:44] save.</p><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target takes @Damage[3d6[persistent,bleed]] damage.</p><p><strong>Failure</strong> As success, but one of their eyes is damaged, rendering them @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. The target also becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. The dazzled and drained condition are permanent until removed by cleanse affliction or a similar effect.</p><p><strong>Critical Failure</strong> As failure, but @Damage[6d6[persistent,bleed]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] instead of dazzled, and @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} instead of drained 1. If the target is ever reduced to 0 Hit Points or less while under this curse, they immediately die.</p><hr /><p><strong>Activate—Reflect Curse</strong> <span class="pf2-icon">r</span></p><p><strong>Frequency</strong> once per hour</p><p><strong>Trigger</strong> You are about to attempt a saving throw against a curse</p><p><strong>Effect</strong> If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.</p> (x1)
<p><strong>Forming the Bond</strong> The PCs complete the @UUID[Compendium.pf2e.spells-srd.Item.Rite of Repatriation].</p>
<p><strong>Advancing the Bond</strong> Protect, recover, and restore dwarven culture and people.</p>
<p><strong>Minor Gifts</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Deadly Spark], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Divine Retribution], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]; divine retribution Strikes made with Skysunder gain the deadly d4 trait.</p>
<p><strong>Major Gifts</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Holy Light], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds]</p> (x1)
<p><em>Soulbreaker</em> is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar's boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Soulbreaker</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Soulbreaker</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Soulbreaker</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don't need to be invested, but <em>Soulbreaker</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p> (x1)
<p><em>Wintershot</em> is focused on Kyonin's safety and protection. It imparts the following edicts and anathema on the wielder. If they're violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar's boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Wintershot</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can't change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Wintershot</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Wintershot</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact's partner's @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don't need to be invested, but <em>Wintershot</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it's no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p> (x1)
[group] : string {Item.weapon.system.group} (17 different values)
club (x213)
bomb (x162)
axe (x25)
firearm (x103)
crossbow (x17)
brawling (x24)
sword (x100)
flail (x46)
spear (x38)
knife (x72)
dart (x16)
sling (x12)
polearm (x24)
hammer (x16)
bow (x24)
shield (x3)
pick (x9)
hardness : integer {Item.weapon.system.hardness} (same value: 0)
hp : object {Item.weapon.system.hp}
max : integer {Item.weapon.system.hp.max} (same value: 0)
value : integer {Item.weapon.system.hp.value} (same value: 0)
level : object {Item.weapon.system.level}
value : integer {Item.weapon.system.level.value} (27 different values)
[apex] : object {Item.weapon.system.apex}
attribute : string {Item.weapon.system.apex.attribute} (4 different values)
'str' (x2)
'dex' (x2)
'wis' (x1)
'int' (x1)
material : object {Item.weapon.system.material}
[grade] : string {Item.weapon.system.material.grade} (3 different values)
high (x16)
standard (x12)
low (x6)
'high' (x16)
'standard' (x12)
'low' (x6)
[type] : string {Item.weapon.system.material.type} (9 different values)
adamantine (x7)
siccatite (x2)
dawnsilver (x2)
cold-iron (x8)
peachwood (x1)
silver (x9)
inubrix (x1)
orichalcum (x1)
duskwood (x3)
price : object {Item.weapon.system.price}
value : object {Item.weapon.system.price.value}
[gp] : integer {Item.weapon.system.price.value.gp} (149 different values)
[sp] : integer {Item.weapon.system.price.value.sp} (12 different values)
2 (x14)
25 (x1)
1 (x12)
8 (x3)
5 (x15)
4 (x7)
9 (x5)
3 (x9)
14 (x1)
11 (x1)
7 (x4)
6 (x4)
[cp] : integer {Item.weapon.system.price.value.cp} (2 different values)
2 (x1)
1 (x2)
'silver' (x9)
'cold-iron' (x8)
'adamantine' (x7)
'duskwood' (x3)
'siccatite' (x2)
'dawnsilver' (x2)
'peachwood' (x1)
'inubrix' (x1)
'orichalcum' (x1)
publication : object {Item.weapon.system.publication}
license : string {Item.weapon.system.publication.license} (2 different values)
OGL (x500)
ORC (x408)
'OGL' (x500)
'ORC' (x408)
remaster : boolean {Item.weapon.system.publication.remaster} (2 different values)
False (x470)
True (x438)
title : string {Item.weapon.system.publication.title} (93 different values)
quantity : integer {Item.weapon.system.quantity} (same value: 1)
[range] : integer {Item.weapon.system.range} (17 different values)
20 (x176)
30 (x41)
90 (x5)
50 (x10)
110 (x1)
40 (x18)
150 (x14)
60 (x32)
180 (x3)
240 (x1)
80 (x7)
120 (x8)
100 (x8)
70 (x6)
10 (x1)
300 (x2)
200 (x1)
reload : object {Item.weapon.system.reload}
[value] : string {Item.weapon.system.reload.value} (6 different values)
(x473)
- (x236)
0 (x30)
1 (x116)
10 (x2)
2 (x8)
rules : ###FoundryRulesObject###
'' (x473)
'-' (x236)
'1' (x116)
'0' (x30)
'2' (x8)
'10' (x2)
rules : ignored (Foundry rules object) {Item.weapon.system.rules}
runes : object {Item.weapon.system.runes}
potency : integer {Item.weapon.system.runes.potency} (5 different values)
0 (x585)
@@ -216,65 +61,189 @@ object {Item.weapon}
2 (x115)
3 (x28)
size : string {Item.weapon.system.size} (3 different values)
med (x905)
huge (x1)
lg (x2)
'med' (x905)
'lg' (x2)
'huge' (x1)
splashDamage : object {Item.weapon.system.splashDamage}
[value] : mixed
integer {Item.weapon.system.splashDamage.value} (7 different values)
0 (x733)
3 (x38)
1 (x35)
4 (x38)
1 (x35)
2 (x35)
5 (x1)
6 (x1)
string {Item.weapon.system.splashDamage.value} (same value: )
string {Item.weapon.system.splashDamage.value} (same value: '')
traits : object {Item.weapon.system.traits}
[otherTags] : array<string> {Item.weapon.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Item.weapon.system.traits.otherTags.[]} (same value: 'handwraps-of-mighty-blows')
rarity : string {Item.weapon.system.traits.rarity} (4 different values)
common (x345)
uncommon (x417)
rare (x83)
unique (x63)
'uncommon' (x417)
'common' (x345)
'rare' (x83)
'unique' (x63)
value : array<string> {Item.weapon.system.traits.value}
Length: min=0 max=9
Value type: string {Item.weapon.system.traits.value.[]} (147 different values)
[otherTags] : array<string> {Item.weapon.system.traits.otherTags}
Length: min=1 max=1
Value type: string {Item.weapon.system.traits.otherTags.[]} (same value: handwraps-of-mighty-blows)
usage : object {Item.weapon.system.usage}
value : string {Item.weapon.system.usage.value} (4 different values)
held-in-one-hand (x690)
held-in-two-hands (x185)
worngloves (x7)
held-in-one-plus-hands (x26)
[canBeAmmo] : boolean {Item.weapon.system.usage.canBeAmmo} (2 different values)
False (x189)
True (x1)
value : string {Item.weapon.system.usage.value} (4 different values)
'held-in-one-hand' (x690)
'held-in-two-hands' (x185)
'held-in-one-plus-hands' (x26)
'worngloves' (x7)
[baseItem] : string {Item.weapon.system.baseItem} (273 different values)
bonus : object {Item.weapon.system.bonus}
value : integer {Item.weapon.system.bonus.value} (5 different values)
0 (x747)
2 (x56)
1 (x54)
3 (x48)
4 (x3)
bonusDamage : object {Item.weapon.system.bonusDamage}
[value] : integer {Item.weapon.system.bonusDamage.value} (same value: 0)
bulk : object {Item.weapon.system.bulk}
value : mixed
integer {Item.weapon.system.bulk.value} (6 different values)
1 (x368)
2 (x166)
0 (x25)
3 (x4)
4 (x2)
16 (x1)
float {Item.weapon.system.bulk.value} (same value: 0,1)
category : string {Item.weapon.system.category} (4 different values)
'martial' (x551)
'simple' (x290)
'advanced' (x63)
'unarmed' (x4)
damage : object {Item.weapon.system.damage}
damageType : string {Item.weapon.system.damage.damageType} (14 different values)
dice : integer {Item.weapon.system.damage.dice} (8 different values)
1 (x785)
3 (x36)
4 (x35)
2 (x32)
0 (x17)
5 (x1)
6 (x1)
8 (x1)
[die] : string {Item.weapon.system.damage.die} (6 different values)
'd4' (x345)
'd6' (x283)
'd8' (x167)
'd10' (x57)
'' (x35)
'd12' (x17)
[persistent] : object {Item.weapon.system.damage.persistent}
[faces] : integer {Item.weapon.system.damage.persistent.faces} (3 different values)
4 (x24)
6 (x15)
8 (x4)
number : integer {Item.weapon.system.damage.persistent.number} (6 different values)
1 (x19)
3 (x15)
4 (x14)
2 (x12)
6 (x1)
5 (x1)
type : string {Item.weapon.system.damage.persistent.type} (6 different values)
'bleed' (x18)
'acid' (x12)
'fire' (x12)
'poison' (x12)
'void' (x4)
'piercing' (x4)
description : object {Item.weapon.system.description}
[gm] : string {Item.weapon.system.description.gm} (6 different values)
'<p><em>Fiendbreaker</em> is focused on Kyonin\'s safety and protection. It imparts the following edicts and anathema on the wielder. If they\'re violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar\'s boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Fiendbreaker</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can\'t change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Fiendbreaker</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Fiendbreaker</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact\'s partner\'s @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don\'t need to be invested, but <em>Fiendbreaker</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it\'s no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p>' (x1)
'<p><strong>Aspects</strong> air, celestial</p>
<hr />
<p><em>Monarch</em> is an ancient starknife, once wielded by a priest of the Desnan sect known as the Order of the Starless Night, an organization devoted to protecting Golarion from the horrors of the Dark Tapestry. The weapon is made of low-grade silver, and its blades gleam with soft light, equivalent to that of a candle (the glow can be extinguished or activated by the weapon\'s carrier by activating <em>Monarch</em> as an envision action). The blades bear etchings of monarch butterflies in flight.</p>
<p>When discovered in the Pit, <em>Monarch</em> functions as a +1 striking returning starknife that can\'t have additional property runes, as it\'s a specific item. <em>Monarch</em> deals an additional 1d6 untyped damage to creatures with the aberration trait, provided the creature isn\'t disguised as another creature.</p>
<hr />
<p><strong>Minor Gifts:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Wind Barrier], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]</p>
<p><strong>Major Gifts:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Righteous Call]</p>
<p><strong>Grand Gift:</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Azata\'s Grace]</p>
<p>While <em>Monarch</em> has no direct ties to the seven dooms that threaten Sandpoint, certain dangers in the Pit present specific opportunities to honor the weapon\'s ancient traditions by opposing forces from the darkest reaches of the Universe. In particular, the dero worshippers of Azathoth found in the Pit, as well as the Hollow Star, are elements the Order of the Starless Night would\'ve worked hard to oppose, and the magic imbued into <em>Monarch</em> retains this thematic opposition.</p>
<p>When the PCs first recover <em>Monarch</em>, one of its minor gifts becomes active as chosen from the above options by the first PC to handle the starknife. The second minor gift becomes active as soon as the party defeats the dero cultists of the Hollow Star. Its first major gift becomes active once the PCs defeat their first intellect devourer foes, likely those encountered at the Midnight Dawn encampment (area <strong>G7</strong>); the weapon\'s wielder chooses which of the two gifts become active. Note that this is likely to take place while the party is 8th level, rather than 9th level (as would be the norm for a relic\'s first major gift). Likewise, the relic\'s second major gift should become active just before this adventure\'s climactic battle so that the weapon\'s wielder can use it in the final battle. While <em>Monarch</em>\'s grand gift won\'t become active during this adventure, this unique gift is presented here so that you can include its activation at a later date as you see fit.</p>
<hr />
<p><strong>Special</strong> Note: If you feel that introducing a relic upsets party balance, simply omit its gifts and have it be a unique magic starknife with the above activation.</p>' (x1)
'<p>Once Retribution is restored, it becomes a <em>+3 major striking keen shifting wounding war razor</em> and gains the following additional activations.</p><hr /><p><strong>Activate—Cruel Cut</strong> <span class="pf2-icon">2</span> (curse, death, manipulate)</p><p><strong>Frequency</strong> once per day</p><p><strong>Effect</strong> Choose a target within 120 feet who you can see. That target must attempt a @Check[fortitude|dc:44] save.</p><p><strong>Critical Success</strong> The target is unaffected.</p><p><strong>Success</strong> The target takes @Damage[3d6[persistent,bleed]] damage.</p><p><strong>Failure</strong> As success, but one of their eyes is damaged, rendering them @UUID[Compendium.pf2e.conditionitems.Item.Dazzled]. The target also becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1}. The dazzled and drained condition are permanent until removed by cleanse affliction or a similar effect.</p><p><strong>Critical Failure</strong> As failure, but @Damage[6d6[persistent,bleed]] damage and the target is @UUID[Compendium.pf2e.conditionitems.Item.Blinded] instead of dazzled, and @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} instead of drained 1. If the target is ever reduced to 0 Hit Points or less while under this curse, they immediately die.</p><hr /><p><strong>Activate—Reflect Curse</strong> <span class="pf2-icon">r</span></p><p><strong>Frequency</strong> once per hour</p><p><strong>Trigger</strong> You are about to attempt a saving throw against a curse</p><p><strong>Effect</strong> If you succeed or critically succeed against the curse, it is reflected back to its source and it does not affect you; the source must then attempt a saving throw against the curse.</p>' (x1)
'<p><strong>Forming the Bond</strong> The PCs complete the @UUID[Compendium.pf2e.spells-srd.Item.Rite of Repatriation].</p>
<p><strong>Advancing the Bond</strong> Protect, recover, and restore dwarven culture and people.</p>
<p><strong>Minor Gifts</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Deadly Spark], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Divine Retribution], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Word of Faith]; divine retribution Strikes made with Skysunder gain the deadly d4 trait.</p>
<p><strong>Major Gifts</strong> @UUID[Compendium.pf2e.adventure-specific-actions.Item.Holy Light], @UUID[Compendium.pf2e.adventure-specific-actions.Item.Propelling Winds]</p>' (x1)
'<p><em>Soulbreaker</em> is focused on Kyonin\'s safety and protection. It imparts the following edicts and anathema on the wielder. If they\'re violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar\'s boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Soulbreaker</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can\'t change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Soulbreaker</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Soulbreaker</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact\'s partner\'s @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don\'t need to be invested, but <em>Soulbreaker</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it\'s no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p>' (x1)
'<p><em>Wintershot</em> is focused on Kyonin\'s safety and protection. It imparts the following edicts and anathema on the wielder. If they\'re violated, the artifact reverts to its non-artifact form until the wielder atones, either through the use of the atone ritual, or through a short side quest or influence encounter of your own design.</p><p><strong>Edicts</strong> kill Treerazer, protect elven lives, push back Tanglebriar\'s boundaries</p><p><strong>Anathema</strong> aid Treerazer, willingly betray Kyonin</p><h2>Choose Apex Attribute</h2><p><em>Wintershot</em> is a powerful apex item, but the apex bonuses granted are more powerful than most. As with all apex items, a PC can only benefit from one apex item at a time. When your character creates the artifact, choose one attribute modifier. When you invest the artifact, you either increase that attribute modifier by 2 or increase it to +5, whichever would give you a higher value. Once you make this selection, you can\'t change it later.</p><hr /><p><em>Note: Select the apex attribute on the details tab of this item.</em></p><h2>Choose Heroic Skill</h2><p><em>Wintershot</em> also bolsters one skill of your choice. When your character creates the artifact, choose one of the three skills listed for the artifact. As long as the artifact is invested by you, it grants you a +4 item bonus to checks with that skill.</p><h2>Heroic Recovery</h2><p>Finally, <em>Wintershot</em> has 1 Recovery Point; this point replenishes once per day when its invested partner does their daily preparations. When the artifact\'s partner\'s @UUID[Compendium.pf2e.conditionitems.Item.Dying] value would reach an amount sufficient to kill them (usually 4), the artifact spends its Recovery Point, and the partner instead increases their @UUID[Compendium.pf2e.conditionitems.Item.Doomed] value by 1 and stabilizes at 0 Hit Points.</p><h2>Invested Weapon</h2><p>Note that normally staves and weapons don\'t need to be invested, but <em>Wintershot</em> is an exception to this rule. It provides its constant benefits as long as the item remains invested and is carried or stowed by a character; they need not be held in a hand or wielded as a weapon in combat in order to grant these benefits. If you drop an invested staff or weapon, are disarmed of it, or otherwise release it from being held or stowed, you continue to benefit from its invested qualities until the end of your next turn—if you reclaim the staff or weapon before the end of your next turn, then your investment continues uninterrupted. If you fail to reclaim the item by this point, it\'s no longer invested until you repeat the process by Interacting with the item, taking the normal steps to invest the item.</p>' (x1)
value : string {Item.weapon.system.description.value} (907 different values)
hardness : integer {Item.weapon.system.hardness} (same value: 0)
hp : object {Item.weapon.system.hp}
max : integer {Item.weapon.system.hp.max} (same value: 0)
value : integer {Item.weapon.system.hp.value} (same value: 0)
[containerId] : empty
[group] : string {Item.weapon.system.group} (17 different values)
level : object {Item.weapon.system.level}
value : integer {Item.weapon.system.level.value} (27 different values)
[meleeUsage] : object {Item.weapon.system.meleeUsage}
damage : object {Item.weapon.system.meleeUsage.damage}
die : string {Item.weapon.system.meleeUsage.damage.die} (4 different values)
'd8' (x11)
'd6' (x8)
'd4' (x7)
'd10' (x1)
type : string {Item.weapon.system.meleeUsage.damage.type} (3 different values)
'slashing' (x11)
'bludgeoning' (x9)
'piercing' (x7)
group : string {Item.weapon.system.meleeUsage.group} (8 different values)
'sword' (x11)
'knife' (x4)
'club' (x3)
'hammer' (x3)
'spear' (x2)
'flail' (x2)
'axe' (x1)
'brawling' (x1)
[traits] : array<string> {Item.weapon.system.meleeUsage.traits}
Length: min=2 max=5
Value type: string {Item.weapon.system.meleeUsage.traits.[]} (25 different values)
price : object {Item.weapon.system.price}
value : object {Item.weapon.system.price.value}
[cp] : integer {Item.weapon.system.price.value.cp} (2 different values)
1 (x2)
2 (x1)
[gp] : integer {Item.weapon.system.price.value.gp} (149 different values)
[sp] : integer {Item.weapon.system.price.value.sp} (12 different values)
[range] : integer {Item.weapon.system.range} (17 different values)
[specific] : object {Item.weapon.system.specific}
material : object {Item.weapon.system.specific.material}
[grade] : string {Item.weapon.system.specific.material.grade} (3 different values)
high (x16)
standard (x12)
low (x6)
[type] : string {Item.weapon.system.specific.material.type} (9 different values)
adamantine (x7)
siccatite (x2)
dawnsilver (x2)
cold-iron (x8)
peachwood (x1)
silver (x9)
inubrix (x1)
orichalcum (x1)
duskwood (x3)
[base] : array<object> {Item.weapon.system.specific.material.base}
Length: min=1 max=1
Value type: object {Item.weapon.system.specific.material.base.[]}
thickness : string {Item.weapon.system.specific.material.base.[].thickness} (same value: thin)
type : string {Item.weapon.system.specific.material.base.[].type} (same value: steel)
thickness : string {Item.weapon.system.specific.material.base.[].thickness} (same value: 'thin')
type : string {Item.weapon.system.specific.material.base.[].type} (same value: 'steel')
[effects] : array<> {Item.weapon.system.specific.material.effects}
Length: min=0 max=0
Value type: mixed
Value type: empty
[grade] : string {Item.weapon.system.specific.material.grade} (3 different values)
'high' (x16)
'standard' (x12)
'low' (x6)
[type] : string {Item.weapon.system.specific.material.type} (9 different values)
'silver' (x9)
'cold-iron' (x8)
'adamantine' (x7)
'duskwood' (x3)
'siccatite' (x2)
'dawnsilver' (x2)
'peachwood' (x1)
'inubrix' (x1)
'orichalcum' (x1)
runes : object {Item.weapon.system.specific.runes}
potency : integer {Item.weapon.system.specific.runes.potency} (5 different values)
1 (x139)
@@ -290,33 +259,4 @@ object {Item.weapon}
2 (x112)
0 (x32)
3 (x28)
[meleeUsage] : object {Item.weapon.system.meleeUsage}
damage : object {Item.weapon.system.meleeUsage.damage}
die : string {Item.weapon.system.meleeUsage.damage.die} (4 different values)
d8 (x11)
d4 (x7)
d6 (x8)
d10 (x1)
type : string {Item.weapon.system.meleeUsage.damage.type} (3 different values)
slashing (x11)
bludgeoning (x9)
piercing (x7)
group : string {Item.weapon.system.meleeUsage.group} (8 different values)
axe (x1)
brawling (x1)
sword (x11)
club (x3)
knife (x4)
hammer (x3)
spear (x2)
flail (x2)
[traits] : array<string> {Item.weapon.system.meleeUsage.traits}
Length: min=2 max=5
Value type: string {Item.weapon.system.meleeUsage.traits.[]} (25 different values)
[apex] : object {Item.weapon.system.apex}
attribute : string {Item.weapon.system.apex.attribute} (4 different values)
str (x2)
wis (x1)
dex (x2)
int (x1)
type : string {Item.weapon.type} (same value: weapon)
type : string {Item.weapon.type} (same value: 'weapon')
+11 -26
View File
@@ -7,44 +7,29 @@ object {JournalEntry}
ownership : object {JournalEntry.ownership}
default : integer {JournalEntry.ownership.default} (same value: 0)
pages : array<object> {JournalEntry.pages}
Length: min=1 max=221
Length: min=1 max=222
Value type: object {JournalEntry.pages.[]}
_id : string {JournalEntry.pages.[]._id} (580 different values)
_id : string {JournalEntry.pages.[]._id} (581 different values)
image : object {JournalEntry.pages.[].image}
name : string {JournalEntry.pages.[].name} (555 different values)
sort : integer {JournalEntry.pages.[].sort} (268 different values)
[src] : mixed
name : string {JournalEntry.pages.[].name} (556 different values)
sort : integer {JournalEntry.pages.[].sort} (269 different values)
[src] : empty
system : object {JournalEntry.pages.[].system}
text : object {JournalEntry.pages.[].text}
content : string {JournalEntry.pages.[].text.content} (577 different values)
content : string {JournalEntry.pages.[].text.content} (578 different values)
format : integer {JournalEntry.pages.[].text.format} (same value: 1)
[markdown] : string {JournalEntry.pages.[].text.markdown} (same value: )
[markdown] : string {JournalEntry.pages.[].text.markdown} (same value: '')
title : object {JournalEntry.pages.[].title}
level : integer {JournalEntry.pages.[].title.level} (2 different values)
2 (x320)
1 (x261)
2 (x319)
show : boolean {JournalEntry.pages.[].title.show} (2 different values)
True (x422)
False (x159)
True (x421)
type : string {JournalEntry.pages.[].type} (same value: text)
type : string {JournalEntry.pages.[].type} (same value: 'text')
video : object {JournalEntry.pages.[].video}
controls : boolean {JournalEntry.pages.[].video.controls} (same value: True)
volume : float {JournalEntry.pages.[].video.volume} (same value: 0,5)
[flags] : object {JournalEntry.pages.[].flags}
core : object {JournalEntry.pages.[].flags.core}
sourceId : string {JournalEntry.pages.[].flags.core.sourceId} (15 different values)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DXtjeVaWNB8zSjpA (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ZJHhPFjLnizAaUM1 (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.gbBf6x89m4SEFpsL (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.inxtk4rYj2UZaytg (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CSVoyUvynmM5LzPW (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.aAm6jY2k5qBuWETd (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.r79jab1XgOdcgvKJ (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.5v7k1XWQxaP0DoGX (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.ygzv72IJNmjh0SPB (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.CMgYob7Cy4meoQKg (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.kVC4kgYKbhqPsaDt (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.DJiYP5tFBrBMD0We (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.b5VoSJNzoNuqbtvD (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.K9Krytj8OtUvQxoc (x1)
JournalEntry.1HEmY8X6lGsp5ORS.JournalEntryPage.XszmLWy174esRrlg (x2)
sourceId : string {JournalEntry.pages.[].flags.core.sourceId} (15 different values)
+2 -14
View File
@@ -4,18 +4,6 @@ Different values: 81
object {Macro.script}
_id : string {Macro.script._id} (all different values)
author : string {Macro.script.author} (12 different values)
j8qxwRz5RJ4kkzp9 (x62)
jrcW3hyxC9Zvmq50 (x1)
qZdAigNsA8Xx4gAx (x4)
7rBRoXLPb5I767rN (x2)
uAvrJeywnWLwQIhl (x1)
NhGg2K0c82rUuECi (x1)
ru9MkwAaWXaeSZph (x4)
cXJZ4yzVgtPDwLCg (x1)
4rlSA43v1xPa1vsy (x2)
gE95JAZb6BOLkaNX (x1)
Ooz20ZCUmh0bjKL3 (x1)
oxKN2HrOvz2sSqlF (x1)
command : string {Macro.script.command} (all different values)
img : string {Macro.script.img} (37 different values)
name : string {Macro.script.name} (all different values)
@@ -23,5 +11,5 @@ object {Macro.script}
default : integer {Macro.script.ownership.default} (2 different values)
1 (x76)
0 (x5)
scope : string {Macro.script.scope} (same value: global)
type : string {Macro.script.type} (same value: script)
scope : string {Macro.script.scope} (same value: 'global')
type : string {Macro.script.type} (same value: 'script')
+9 -20
View File
@@ -8,7 +8,7 @@ object {RollTable}
True (x66)
False (x3)
formula : string {RollTable.formula} (39 different values)
img : string {RollTable.img} (same value: icons/svg/d20-grey.svg)
img : string {RollTable.img} (same value: 'icons/svg/d20-grey.svg')
name : string {RollTable.name} (all different values)
ownership : object {RollTable.ownership}
default : integer {RollTable.ownership.default} (same value: 0)
@@ -18,11 +18,11 @@ object {RollTable}
Value type: object {RollTable.results.[]}
_id : string {RollTable.results.[]._id} (1311 different values)
[documentCollection] : string {RollTable.results.[].documentCollection} (5 different values)
pf2e.equipment-srd (x1016)
(x239)
pf2e.criticaldeck (x106)
pf2e.deities (x23)
pf2e.spells-srd (x9)
'pf2e.equipment-srd' (x1016)
'' (x239)
'pf2e.criticaldeck' (x106)
'pf2e.deities' (x23)
'pf2e.spells-srd' (x9)
[documentId] : string {RollTable.results.[].documentId} (1075 different values)
drawn : boolean {RollTable.results.[].drawn} (same value: False)
[img] : string {RollTable.results.[].img} (597 different values)
@@ -31,17 +31,6 @@ object {RollTable}
Value type: integer {RollTable.results.[].range.[]} (233 different values)
text : string {RollTable.results.[].text} (1456 different values)
type : string {RollTable.results.[].type} (2 different values)
pack (x1077)
text (x388)
weight : integer {RollTable.results.[].weight} (11 different values)
6 (x754)
3 (x148)
1 (x350)
4 (x24)
5 (x110)
2 (x13)
25 (x12)
10 (x12)
8 (x16)
7 (x25)
11 (x1)
'pack' (x1077)
'text' (x388)
weight : integer {RollTable.results.[].weight} (11 different values)