New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+13 -13
View File
@@ -3,32 +3,32 @@ Different values: 3
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object {Worm That Walks}
_id : string {Worm That Walks._id} (all different values)
folder : string {Worm That Walks.folder} (same value: 3subcGunQPp38n7y)
folder : string {Worm That Walks.folder} (same value: '3subcGunQPp38n7y')
img : string {Worm That Walks.img} (2 different values)
systems/pf2e/icons/actions/Passive.webp (x1)
systems/pf2e/icons/actions/OneAction.webp (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x2)
'systems/pf2e/icons/actions/Passive.webp' (x1)
name : string {Worm That Walks.name} (all different values)
system : object {Worm That Walks.system}
actionType : object {Worm That Walks.system.actionType}
value : string {Worm That Walks.system.actionType.value} (2 different values)
passive (x1)
action (x2)
'action' (x2)
'passive' (x1)
actions : object {Worm That Walks.system.actions}
[value] : integer {Worm That Walks.system.actions.value} (same value: 1)
category : string {Worm That Walks.system.category} (2 different values)
defensive (x1)
offensive (x2)
'offensive' (x2)
'defensive' (x1)
[deathNote] : boolean {Worm That Walks.system.deathNote} (same value: True)
description : object {Worm That Walks.system.description}
value : string {Worm That Walks.system.description.value} (all different values)
publication : object {Worm That Walks.system.publication}
license : string {Worm That Walks.system.publication.license} (same value: OGL)
license : string {Worm That Walks.system.publication.license} (same value: 'OGL')
remaster : boolean {Worm That Walks.system.publication.remaster} (same value: False)
title : string {Worm That Walks.system.publication.title} (same value: Pathfinder Bestiary 2)
rules : ###FoundryRulesObject###
title : string {Worm That Walks.system.publication.title} (same value: 'Pathfinder Bestiary 2')
rules : ignored (Foundry rules object) {Worm That Walks.system.rules}
traits : object {Worm That Walks.system.traits}
rarity : string {Worm That Walks.system.traits.rarity} (same value: common)
rarity : string {Worm That Walks.system.traits.rarity} (same value: 'common')
value : array<string> {Worm That Walks.system.traits.value}
Length: min=0 max=1
Value type: string {Worm That Walks.system.traits.value.[]} (same value: concentrate)
type : string {Worm That Walks.type} (same value: action)
Value type: string {Worm That Walks.system.traits.value.[]} (same value: 'concentrate')
type : string {Worm That Walks.type} (same value: 'action')