New output
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@@ -3,87 +3,76 @@ Different values: 31
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=====================================
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object {Wizard}
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_id : string {Wizard._id} (all different values)
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folder : string {Wizard.folder} (same value: 1hnibPkWYTTd3Gqw)
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img : string {Wizard.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Wizard.folder} (same value: '1hnibPkWYTTd3Gqw')
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img : string {Wizard.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Wizard.name} (all different values)
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system : object {Wizard.system}
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actionType : object {Wizard.system.actionType}
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value : string {Wizard.system.actionType.value} (4 different values)
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passive (x18)
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action (x10)
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reaction (x2)
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free (x1)
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'passive' (x18)
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'action' (x10)
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'reaction' (x2)
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'free' (x1)
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actions : object {Wizard.system.actions}
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[value] : integer {Wizard.system.actions.value} (2 different values)
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1 (x9)
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2 (x1)
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category : string {Wizard.system.category} (same value: class)
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category : string {Wizard.system.category} (same value: 'class')
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description : object {Wizard.system.description}
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value : string {Wizard.system.description.value} (all different values)
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level : object {Wizard.system.level}
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value : integer {Wizard.system.level.value} (11 different values)
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8 (x4)
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20 (x5)
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14 (x4)
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4 (x3)
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12 (x3)
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6 (x4)
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2 (x2)
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18 (x3)
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10 (x1)
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16 (x1)
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1 (x1)
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prerequisites : object {Wizard.system.prerequisites}
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value : array<object> {Wizard.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Wizard.system.prerequisites.value.[]}
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value : string {Wizard.system.prerequisites.value.[].value} (10 different values)
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arcane school (x1)
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Archwizard's Spellcraft (x1)
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arcane bond (x5)
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Counterspell (x1)
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Quick Recognition (x1)
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expert in Deception (x1)
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curriculum spells (x1)
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Reprepare Spell (x1)
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expert in Crafting (x1)
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trained in Arcana (x1)
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'arcane bond' (x5)
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'arcane school' (x1)
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'Archwizard\'s Spellcraft' (x1)
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'Counterspell' (x1)
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'Quick Recognition' (x1)
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'expert in Deception' (x1)
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'curriculum spells' (x1)
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'Reprepare Spell' (x1)
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'expert in Crafting' (x1)
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'trained in Arcana' (x1)
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publication : object {Wizard.system.publication}
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license : string {Wizard.system.publication.license} (2 different values)
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ORC (x28)
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OGL (x3)
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'ORC' (x28)
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'OGL' (x3)
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remaster : boolean {Wizard.system.publication.remaster} (2 different values)
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True (x28)
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False (x3)
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title : string {Wizard.system.publication.title} (4 different values)
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Pathfinder Player Core (x28)
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Pathfinder #156: The Apocalypse Prophet (x1)
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Pathfinder #167: Ready? Fight! (x1)
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Pathfinder #168: King of the Mountain (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core' (x28)
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'Pathfinder #156: The Apocalypse Prophet' (x1)
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'Pathfinder #167: Ready? Fight!' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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rules : ignored (Foundry rules object) {Wizard.system.rules}
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traits : object {Wizard.system.traits}
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rarity : string {Wizard.system.traits.rarity} (2 different values)
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common (x28)
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uncommon (x3)
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'common' (x28)
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'uncommon' (x3)
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[selected] : object {Wizard.system.traits.selected}
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wizard : string {Wizard.system.traits.selected.wizard} (same value: 'Wizard')
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value : array<string> {Wizard.system.traits.value}
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Length: min=1 max=4
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Value type: string {Wizard.system.traits.value.[]} (8 different values)
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wizard (x31)
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manipulate (x6)
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spellshape (x7)
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concentrate (x4)
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teleportation (x1)
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fortune (x1)
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mental (x1)
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arcane (x1)
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[selected] : object {Wizard.system.traits.selected}
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wizard : string {Wizard.system.traits.selected.wizard} (same value: Wizard)
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[selfEffect] : object {Wizard.system.selfEffect}
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name : string {Wizard.system.selfEffect.name} (same value: Effect: Energy Ablation)
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uuid : string {Wizard.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation)
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'wizard' (x31)
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'spellshape' (x7)
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'manipulate' (x6)
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'concentrate' (x4)
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'teleportation' (x1)
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'fortune' (x1)
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'mental' (x1)
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'arcane' (x1)
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[frequency] : object {Wizard.system.frequency}
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max : integer {Wizard.system.frequency.max} (same value: 1)
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per : string {Wizard.system.frequency.per} (2 different values)
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day (x1)
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PT1H (x1)
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type : string {Wizard.type} (same value: feat)
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'day' (x1)
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'PT1H' (x1)
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[selfEffect] : object {Wizard.system.selfEffect}
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name : string {Wizard.system.selfEffect.name} (same value: 'Effect: Energy Ablation')
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uuid : string {Wizard.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: Energy Ablation')
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type : string {Wizard.type} (same value: 'feat')
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