New output
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@@ -3,60 +3,61 @@ Different values: 9
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=====================================
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object {Warrior of Legend}
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_id : string {Warrior of Legend._id} (all different values)
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folder : string {Warrior of Legend.folder} (same value: lO7eEXPM4mLROj2k)
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img : string {Warrior of Legend.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Warrior of Legend.folder} (same value: 'lO7eEXPM4mLROj2k')
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img : string {Warrior of Legend.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Warrior of Legend.name} (all different values)
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system : object {Warrior of Legend.system}
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actionType : object {Warrior of Legend.system.actionType}
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value : string {Warrior of Legend.system.actionType.value} (3 different values)
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reaction (x2)
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action (x4)
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passive (x3)
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'action' (x4)
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'passive' (x3)
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'reaction' (x2)
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actions : object {Warrior of Legend.system.actions}
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[value] : integer {Warrior of Legend.system.actions.value} (2 different values)
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2 (x2)
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1 (x2)
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category : string {Warrior of Legend.system.category} (same value: class)
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category : string {Warrior of Legend.system.category} (same value: 'class')
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description : object {Warrior of Legend.system.description}
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value : string {Warrior of Legend.system.description.value} (all different values)
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[frequency] : object {Warrior of Legend.system.frequency}
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max : integer {Warrior of Legend.system.frequency.max} (same value: 1)
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per : string {Warrior of Legend.system.frequency.per} (2 different values)
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PT10M (x1)
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day (x1)
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'PT10M' (x1)
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'day' (x1)
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level : object {Warrior of Legend.system.level}
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value : integer {Warrior of Legend.system.level.value} (all different values)
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location : string {Warrior of Legend.system.location} (same value: 'class-2')
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prerequisites : object {Warrior of Legend.system.prerequisites}
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value : array<object> {Warrior of Legend.system.prerequisites.value}
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Length: min=0 max=1
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Value type: object {Warrior of Legend.system.prerequisites.value.[]}
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value : string {Warrior of Legend.system.prerequisites.value.[].value} (2 different values)
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Warrior of Legend Dedication (x5)
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Spear of Doom (x1)
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value : string {Warrior of Legend.system.prerequisites.value.[].value} (3 different values)
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'Warrior of Legend Dedication' (x5)
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'Spear of Doom' (x1)
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'warrior of legend' (x1)
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publication : object {Warrior of Legend.system.publication}
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license : string {Warrior of Legend.system.publication.license} (same value: ORC)
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license : string {Warrior of Legend.system.publication.license} (same value: 'ORC')
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remaster : boolean {Warrior of Legend.system.publication.remaster} (same value: True)
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title : string {Warrior of Legend.system.publication.title} (same value: Pathfinder War of Immortals)
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rules : ###FoundryRulesObject###
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title : string {Warrior of Legend.system.publication.title} (same value: 'Pathfinder War of Immortals')
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rules : ignored (Foundry rules object) {Warrior of Legend.system.rules}
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[selfEffect] : object {Warrior of Legend.system.selfEffect}
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name : string {Warrior of Legend.system.selfEffect.name} (2 different values)
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Effect: Heroic Defiance (x1)
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Stance: Spear of Doom (x1)
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'Effect: Heroic Defiance' (x1)
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'Stance: Spear of Doom' (x1)
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uuid : string {Warrior of Legend.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Heroic Defiance (x1)
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Compendium.pf2e.feat-effects.Item.Stance: Spear of Doom (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Heroic Defiance' (x1)
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'Compendium.pf2e.feat-effects.Item.Stance: Spear of Doom' (x1)
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traits : object {Warrior of Legend.system.traits}
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rarity : string {Warrior of Legend.system.traits.rarity} (2 different values)
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common (x8)
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uncommon (x1)
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'common' (x8)
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'uncommon' (x1)
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value : array<string> {Warrior of Legend.system.traits.value}
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Length: min=1 max=3
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Value type: string {Warrior of Legend.system.traits.value.[]} (6 different values)
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archetype (x7)
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fortune (x1)
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fighter (x2)
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stance (x1)
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class (x1)
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dedication (x1)
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location : string {Warrior of Legend.system.location} (same value: class-2)
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type : string {Warrior of Legend.type} (same value: feat)
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'archetype' (x7)
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'fighter' (x2)
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'fortune' (x1)
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'stance' (x1)
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'class' (x1)
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'dedication' (x1)
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type : string {Warrior of Legend.type} (same value: 'feat')
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