New output
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@@ -3,36 +3,36 @@ Different values: 8
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=====================================
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object {Unexpected Sharpshooter}
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_id : string {Unexpected Sharpshooter._id} (all different values)
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folder : string {Unexpected Sharpshooter.folder} (same value: V6PrqaC5CTRvbUl3)
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img : string {Unexpected Sharpshooter.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Unexpected Sharpshooter.folder} (same value: 'V6PrqaC5CTRvbUl3')
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img : string {Unexpected Sharpshooter.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Unexpected Sharpshooter.name} (all different values)
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system : object {Unexpected Sharpshooter.system}
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actionType : object {Unexpected Sharpshooter.system.actionType}
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value : string {Unexpected Sharpshooter.system.actionType.value} (3 different values)
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action (x3)
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reaction (x1)
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passive (x4)
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'passive' (x4)
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'action' (x3)
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'reaction' (x1)
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actions : object {Unexpected Sharpshooter.system.actions}
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[value] : integer {Unexpected Sharpshooter.system.actions.value} (2 different values)
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3 (x1)
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1 (x2)
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3 (x1)
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category : string {Unexpected Sharpshooter.system.category} (2 different values)
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class (x7)
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skill (x1)
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'class' (x7)
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'skill' (x1)
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description : object {Unexpected Sharpshooter.system.description}
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value : string {Unexpected Sharpshooter.system.description.value} (all different values)
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[frequency] : object {Unexpected Sharpshooter.system.frequency}
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max : integer {Unexpected Sharpshooter.system.frequency.max} (same value: 1)
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per : string {Unexpected Sharpshooter.system.frequency.per} (4 different values)
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PT10M (x1)
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PT1H (x1)
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day (x2)
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round (x1)
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'day' (x2)
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'PT10M' (x1)
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'PT1H' (x1)
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'round' (x1)
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[value] : integer {Unexpected Sharpshooter.system.frequency.value} (same value: 1)
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level : object {Unexpected Sharpshooter.system.level}
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value : integer {Unexpected Sharpshooter.system.level.value} (7 different values)
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12 (x1)
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10 (x2)
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12 (x1)
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4 (x1)
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6 (x1)
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7 (x1)
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@@ -43,27 +43,27 @@ object {Unexpected Sharpshooter}
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Length: min=0 max=2
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Value type: object {Unexpected Sharpshooter.system.prerequisites.value.[]}
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value : string {Unexpected Sharpshooter.system.prerequisites.value.[].value} (3 different values)
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Unexpected Sharpshooter Dedication (x7)
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trained in Deception (x1)
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master in Deception (x1)
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'Unexpected Sharpshooter Dedication' (x7)
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'trained in Deception' (x1)
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'master in Deception' (x1)
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publication : object {Unexpected Sharpshooter.system.publication}
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license : string {Unexpected Sharpshooter.system.publication.license} (2 different values)
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OGL (x3)
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ORC (x5)
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'ORC' (x5)
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'OGL' (x3)
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remaster : boolean {Unexpected Sharpshooter.system.publication.remaster} (2 different values)
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False (x3)
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True (x5)
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title : string {Unexpected Sharpshooter.system.publication.title} (same value: Pathfinder Guns & Gears)
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rules : ###FoundryRulesObject###
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False (x3)
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title : string {Unexpected Sharpshooter.system.publication.title} (same value: 'Pathfinder Guns & Gears')
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rules : ignored (Foundry rules object) {Unexpected Sharpshooter.system.rules}
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traits : object {Unexpected Sharpshooter.system.traits}
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rarity : string {Unexpected Sharpshooter.system.traits.rarity} (2 different values)
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common (x7)
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uncommon (x1)
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'common' (x7)
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'uncommon' (x1)
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value : array<string> {Unexpected Sharpshooter.system.traits.value}
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Length: min=1 max=2
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Value type: string {Unexpected Sharpshooter.system.traits.value.[]} (4 different values)
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archetype (x8)
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misfortune (x1)
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skill (x1)
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dedication (x1)
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type : string {Unexpected Sharpshooter.type} (same value: feat)
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'archetype' (x8)
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'misfortune' (x1)
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'skill' (x1)
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'dedication' (x1)
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type : string {Unexpected Sharpshooter.type} (same value: 'feat')
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