New output
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@@ -3,67 +3,67 @@ Different values: 7
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=====================================
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object {The Forsaken}
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_id : string {The Forsaken._id} (all different values)
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folder : string {The Forsaken.folder} (same value: xfmlH33NGBAB2eUj)
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img : string {The Forsaken.img} (same value: systems/pf2e/icons/default-icons/deity.svg)
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folder : string {The Forsaken.folder} (same value: 'xfmlH33NGBAB2eUj')
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img : string {The Forsaken.img} (same value: 'systems/pf2e/icons/default-icons/deity.svg')
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name : string {The Forsaken.name} (all different values)
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system : object {The Forsaken.system}
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attribute : array<string> {The Forsaken.system.attribute}
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Length: min=2 max=2
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Value type: string {The Forsaken.system.attribute.[]} (6 different values)
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con (x4)
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wis (x3)
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dex (x2)
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int (x2)
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cha (x1)
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str (x2)
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category : string {The Forsaken.system.category} (same value: deity)
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'con' (x4)
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'wis' (x3)
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'dex' (x2)
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'int' (x2)
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'str' (x2)
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'cha' (x1)
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category : string {The Forsaken.system.category} (same value: 'deity')
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description : object {The Forsaken.system.description}
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value : string {The Forsaken.system.description.value} (all different values)
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domains : object {The Forsaken.system.domains}
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alternate : array<> {The Forsaken.system.domains.alternate}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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primary : array<string> {The Forsaken.system.domains.primary}
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Length: min=4 max=4
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Value type: string {The Forsaken.system.domains.primary.[]} (4 different values)
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ambition (x7)
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darkness (x7)
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nightmares (x7)
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trickery (x7)
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'ambition' (x7)
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'darkness' (x7)
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'nightmares' (x7)
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'trickery' (x7)
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font : array<string> {The Forsaken.system.font}
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Length: min=1 max=1
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Value type: string {The Forsaken.system.font.[]} (same value: harm)
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Value type: string {The Forsaken.system.font.[]} (same value: 'harm')
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publication : object {The Forsaken.system.publication}
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license : string {The Forsaken.system.publication.license} (same value: ORC)
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license : string {The Forsaken.system.publication.license} (same value: 'ORC')
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remaster : boolean {The Forsaken.system.publication.remaster} (same value: True)
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title : string {The Forsaken.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries Web Supplement)
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rules : ###FoundryRulesObject###
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title : string {The Forsaken.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries Web Supplement')
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rules : ignored (Foundry rules object) {The Forsaken.system.rules}
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sanctification : object {The Forsaken.system.sanctification}
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modal : string {The Forsaken.system.sanctification.modal} (2 different values)
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must (x6)
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can (x1)
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'must' (x6)
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'can' (x1)
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what : array<string> {The Forsaken.system.sanctification.what}
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Length: min=1 max=1
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Value type: string {The Forsaken.system.sanctification.what.[]} (same value: unholy)
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Value type: string {The Forsaken.system.sanctification.what.[]} (same value: 'unholy')
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skill : array<string> {The Forsaken.system.skill}
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Length: min=1 max=1
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Value type: string {The Forsaken.system.skill.[]} (same value: stealth)
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Value type: string {The Forsaken.system.skill.[]} (same value: 'stealth')
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spells : object {The Forsaken.system.spells}
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1 : string {The Forsaken.system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Phantom Pain)
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1 : string {The Forsaken.system.spells.1} (same value: 'Compendium.pf2e.spells-srd.Item.Phantom Pain')
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[3] : string {The Forsaken.system.spells.3} (2 different values)
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Compendium.pf2e.spells-srd.Item.Mind Reading (x4)
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Compendium.pf2e.spells-srd.Item.Slow (x1)
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5 : string {The Forsaken.system.spells.5} (same value: Compendium.pf2e.spells-srd.Item.Umbral Journey)
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'Compendium.pf2e.spells-srd.Item.Mind Reading' (x4)
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'Compendium.pf2e.spells-srd.Item.Slow' (x1)
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5 : string {The Forsaken.system.spells.5} (same value: 'Compendium.pf2e.spells-srd.Item.Umbral Journey')
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[4] : string {The Forsaken.system.spells.4} (2 different values)
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Compendium.pf2e.spells-srd.Item.Weapon Storm (x1)
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Compendium.pf2e.spells-srd.Item.Rewrite Memory (x1)
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'Compendium.pf2e.spells-srd.Item.Weapon Storm' (x1)
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'Compendium.pf2e.spells-srd.Item.Rewrite Memory' (x1)
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traits : object {The Forsaken.system.traits}
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weapons : array<string> {The Forsaken.system.weapons}
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Length: min=1 max=1
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Value type: string {The Forsaken.system.weapons.[]} (5 different values)
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spiked-chain (x1)
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dagger (x2)
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shortsword (x2)
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morningstar (x1)
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spear (x1)
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type : string {The Forsaken.type} (same value: deity)
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'dagger' (x2)
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'shortsword' (x2)
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'spiked-chain' (x1)
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'morningstar' (x1)
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'spear' (x1)
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type : string {The Forsaken.type} (same value: 'deity')
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