New output
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@@ -3,110 +3,69 @@ Different values: 50
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=====================================
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object {Sorcerer}
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_id : string {Sorcerer._id} (all different values)
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folder : string {Sorcerer.folder} (same value: KdKAsu1BWlfjPQ3q)
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img : string {Sorcerer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Sorcerer.folder} (same value: 'KdKAsu1BWlfjPQ3q')
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img : string {Sorcerer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Sorcerer.name} (all different values)
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system : object {Sorcerer.system}
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actionType : object {Sorcerer.system.actionType}
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value : string {Sorcerer.system.actionType.value} (4 different values)
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passive (x32)
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action (x12)
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reaction (x5)
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free (x1)
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'passive' (x32)
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'action' (x12)
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'reaction' (x5)
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'free' (x1)
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actions : object {Sorcerer.system.actions}
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[value] : integer {Sorcerer.system.actions.value} (same value: 1)
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category : string {Sorcerer.system.category} (same value: class)
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category : string {Sorcerer.system.category} (same value: 'class')
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description : object {Sorcerer.system.description}
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value : string {Sorcerer.system.description.value} (all different values)
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level : object {Sorcerer.system.level}
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value : integer {Sorcerer.system.level.value} (11 different values)
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6 (x6)
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1 (x5)
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10 (x4)
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2 (x4)
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4 (x6)
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14 (x5)
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12 (x6)
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20 (x6)
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8 (x4)
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18 (x2)
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16 (x2)
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prerequisites : object {Sorcerer.system.prerequisites}
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value : array<object> {Sorcerer.system.prerequisites.value}
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Length: min=0 max=2
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Value type: object {Sorcerer.system.prerequisites.value.[]}
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value : string {Sorcerer.system.prerequisites.value.[].value} (19 different values)
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bloodline spell (x3)
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Ancestral Blood Magic (x1)
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bloodline that grants arcane spells (x1)
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bloodline that grants divine spells (x2)
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you follow a deity (x1)
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Blood Rising (x1)
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a bloodline based on a specific type of creature (x1)
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Bloodline Paragon (x1)
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Counterspell (x1)
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a bloodline that corresponds with a creature trait (x1)
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Crossblooded Evolution (x1)
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Arcane Evolution or Occult Evolution (x1)
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Arcane Evolution or Primal Evolution (x1)
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Divine Evolution or Occult Evolution (x1)
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Divine Evolution or Primal Evolution (x1)
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dispel magic in your spell repertoire (x1)
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bloodline the grants occult spells (x1)
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bloodline that grants primal spells (x1)
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bloodline that grants divine or occult spells (x1)
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publication : object {Sorcerer.system.publication}
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license : string {Sorcerer.system.publication.license} (2 different values)
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ORC (x37)
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OGL (x13)
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'ORC' (x37)
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'OGL' (x13)
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remaster : boolean {Sorcerer.system.publication.remaster} (2 different values)
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True (x37)
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False (x13)
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title : string {Sorcerer.system.publication.title} (6 different values)
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Pathfinder Player Core 2 (x37)
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Pathfinder Advanced Player's Guide (x9)
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Pathfinder Lost Omens Gods & Magic (x1)
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Pathfinder #150: Broken Promises (x1)
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Pathfinder #168: King of the Mountain (x1)
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Pathfinder #156: The Apocalypse Prophet (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core 2' (x37)
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'Pathfinder Advanced Player\'s Guide' (x9)
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'Pathfinder Lost Omens Gods & Magic' (x1)
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'Pathfinder #150: Broken Promises' (x1)
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'Pathfinder #168: King of the Mountain' (x1)
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'Pathfinder #156: The Apocalypse Prophet' (x1)
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rules : ignored (Foundry rules object) {Sorcerer.system.rules}
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traits : object {Sorcerer.system.traits}
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rarity : string {Sorcerer.system.traits.rarity} (2 different values)
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common (x47)
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uncommon (x3)
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'common' (x47)
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'uncommon' (x3)
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[selected] : object {Sorcerer.system.traits.selected}
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sorcerer : string {Sorcerer.system.traits.selected.sorcerer} (same value: 'Sorcerer')
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value : array<string> {Sorcerer.system.traits.value}
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Length: min=1 max=4
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Value type: string {Sorcerer.system.traits.value.[]} (11 different values)
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sorcerer (x50)
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manipulate (x2)
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arcane (x1)
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attack (x1)
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spellshape (x8)
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divine (x1)
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concentrate (x9)
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occult (x1)
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primal (x1)
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healing (x1)
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earth (x1)
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[selected] : object {Sorcerer.system.traits.selected}
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sorcerer : string {Sorcerer.system.traits.selected.sorcerer} (same value: Sorcerer)
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[frequency] : object {Sorcerer.system.frequency}
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max : integer {Sorcerer.system.frequency.max} (same value: 1)
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per : string {Sorcerer.system.frequency.per} (3 different values)
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PT1M (x2)
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turn (x1)
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day (x1)
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'PT1M' (x2)
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'turn' (x1)
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'day' (x1)
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[value] : integer {Sorcerer.system.frequency.value} (same value: 1)
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[selfEffect] : object {Sorcerer.system.selfEffect}
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name : string {Sorcerer.system.selfEffect.name} (2 different values)
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Effect: Diverting Vortex (x1)
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Effect: Energy Ward (x1)
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'Effect: Diverting Vortex' (x1)
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'Effect: Energy Ward' (x1)
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uuid : string {Sorcerer.system.selfEffect.uuid} (2 different values)
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Compendium.pf2e.feat-effects.Item.Effect: Diverting Vortex (x1)
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Compendium.pf2e.feat-effects.Item.Effect: Energy Ward (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Diverting Vortex' (x1)
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'Compendium.pf2e.feat-effects.Item.Effect: Energy Ward' (x1)
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[subfeatures] : object {Sorcerer.system.subfeatures}
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senses : object {Sorcerer.system.subfeatures.senses}
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spiritsense : object {Sorcerer.system.subfeatures.senses.spiritsense}
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acuity : string {Sorcerer.system.subfeatures.senses.spiritsense.acuity} (same value: imprecise)
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acuity : string {Sorcerer.system.subfeatures.senses.spiritsense.acuity} (same value: 'imprecise')
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range : integer {Sorcerer.system.subfeatures.senses.spiritsense.range} (same value: 60)
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type : string {Sorcerer.type} (same value: feat)
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type : string {Sorcerer.type} (same value: 'feat')
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