New output
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@@ -3,27 +3,27 @@ Different values: 10
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=====================================
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object {Rivethun Emissary}
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_id : string {Rivethun Emissary._id} (all different values)
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folder : string {Rivethun Emissary.folder} (same value: HyT3UBQkvWXmmQlR)
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img : string {Rivethun Emissary.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Rivethun Emissary.folder} (same value: 'HyT3UBQkvWXmmQlR')
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img : string {Rivethun Emissary.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Rivethun Emissary.name} (all different values)
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system : object {Rivethun Emissary.system}
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actionType : object {Rivethun Emissary.system.actionType}
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value : string {Rivethun Emissary.system.actionType.value} (2 different values)
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passive (x8)
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action (x2)
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'passive' (x8)
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'action' (x2)
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actions : object {Rivethun Emissary.system.actions}
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[value] : integer {Rivethun Emissary.system.actions.value} (same value: 1)
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category : string {Rivethun Emissary.system.category} (same value: class)
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category : string {Rivethun Emissary.system.category} (same value: 'class')
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description : object {Rivethun Emissary.system.description}
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value : string {Rivethun Emissary.system.description.value} (all different values)
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level : object {Rivethun Emissary.system.level}
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value : integer {Rivethun Emissary.system.level.value} (8 different values)
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10 (x1)
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12 (x2)
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8 (x2)
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10 (x1)
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6 (x1)
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18 (x1)
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4 (x1)
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8 (x2)
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16 (x1)
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2 (x1)
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prerequisites : object {Rivethun Emissary.system.prerequisites}
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@@ -31,36 +31,36 @@ object {Rivethun Emissary}
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Length: min=1 max=1
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Value type: object {Rivethun Emissary.system.prerequisites.value.[]}
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value : string {Rivethun Emissary.system.prerequisites.value.[].value} (5 different values)
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Domain Spirit (x1)
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Rivethun Emissary Dedication (x6)
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Consults the Spirits (x1)
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Rivethun Practitioner (x1)
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trained in Diplomacy and Religion (x1)
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'Rivethun Emissary Dedication' (x6)
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'Domain Spirit' (x1)
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'Consults the Spirits' (x1)
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'Rivethun Practitioner' (x1)
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'trained in Diplomacy and Religion' (x1)
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publication : object {Rivethun Emissary.system.publication}
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license : string {Rivethun Emissary.system.publication.license} (same value: ORC)
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license : string {Rivethun Emissary.system.publication.license} (same value: 'ORC')
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remaster : boolean {Rivethun Emissary.system.publication.remaster} (same value: True)
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title : string {Rivethun Emissary.system.publication.title} (same value: Pathfinder Lost Omens Divine Mysteries)
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rules : ###FoundryRulesObject###
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title : string {Rivethun Emissary.system.publication.title} (same value: 'Pathfinder Lost Omens Divine Mysteries')
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rules : ignored (Foundry rules object) {Rivethun Emissary.system.rules}
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traits : object {Rivethun Emissary.system.traits}
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rarity : string {Rivethun Emissary.system.traits.rarity} (2 different values)
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common (x9)
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uncommon (x1)
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'common' (x9)
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'uncommon' (x1)
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value : array<string> {Rivethun Emissary.system.traits.value}
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Length: min=1 max=4
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Value type: string {Rivethun Emissary.system.traits.value.[]} (8 different values)
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archetype (x10)
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exploration (x2)
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concentrate (x2)
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fortune (x1)
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mental (x1)
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spellshape (x1)
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visual (x1)
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dedication (x1)
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'archetype' (x10)
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'exploration' (x2)
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'concentrate' (x2)
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'fortune' (x1)
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'mental' (x1)
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'spellshape' (x1)
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'visual' (x1)
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'dedication' (x1)
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[frequency] : object {Rivethun Emissary.system.frequency}
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max : integer {Rivethun Emissary.system.frequency.max} (same value: 1)
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per : string {Rivethun Emissary.system.frequency.per} (same value: day)
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per : string {Rivethun Emissary.system.frequency.per} (same value: 'day')
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subfeatures : object {Rivethun Emissary.system.subfeatures}
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proficiencies : object {Rivethun Emissary.system.subfeatures.proficiencies}
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spellcasting : object {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting}
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rank : integer {Rivethun Emissary.system.subfeatures.proficiencies.spellcasting.rank} (same value: 1)
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type : string {Rivethun Emissary.type} (same value: feat)
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type : string {Rivethun Emissary.type} (same value: 'feat')
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