New output
This commit is contained in:
@@ -3,173 +3,214 @@ Different values: 6
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=====================================
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object {Lost Omens: Highhelm}
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_id : string {Lost Omens: Highhelm._id} (all different values)
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img : string {Lost Omens: Highhelm.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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img : string {Lost Omens: Highhelm.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {Lost Omens: Highhelm.items}
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Length: min=4 max=15
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Value type: object {Lost Omens: Highhelm.items.[]}
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_id : string {Lost Omens: Highhelm.items.[]._id} (52 different values)
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img : string {Lost Omens: Highhelm.items.[].img} (13 different values)
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systems/pf2e/icons/default-icons/melee.svg (x12)
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systems/pf2e/icons/default-icons/action.svg (x20)
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systems/pf2e/icons/actions/OneAction.webp (x5)
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systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
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icons/skills/melee/strike-dagger-white-orange.webp (x1)
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icons/magic/fire/explosion-embers-orange.webp (x1)
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systems/pf2e/icons/spells/repelling-pulse.webp (x1)
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icons/equipment/shield/heater-steel-boss-red.webp (x1)
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systems/pf2e/icons/actions/Passive.webp (x3)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/actions/FreeAction.webp (x2)
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systems/pf2e/icons/spells/illusory-object.webp (x1)
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icons/magic/control/control-influence-puppet.webp (x1)
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name : string {Lost Omens: Highhelm.items.[].name} (47 different values)
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sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values)
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100000 (x6)
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200000 (x6)
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300000 (x6)
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400000 (x6)
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500000 (x5)
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600000 (x4)
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700000 (x4)
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800000 (x4)
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900000 (x3)
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1000000 (x2)
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1100000 (x2)
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1200000 (x1)
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1300000 (x1)
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1400000 (x1)
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1500000 (x1)
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system : object {Lost Omens: Highhelm.items.[].system}
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[acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
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[actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
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value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
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'action' (x15)
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'passive' (x12)
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'reaction' (x3)
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'free' (x2)
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[actions] : object {Lost Omens: Highhelm.items.[].system.actions}
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[value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
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1 (x12)
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2 (x3)
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[area] : object {Lost Omens: Highhelm.items.[].system.area}
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[details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
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type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
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'burst' (x2)
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'emanation' (x1)
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value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
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10 (x1)
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30 (x1)
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20 (x1)
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[attack] : object {Lost Omens: Highhelm.items.[].system.attack}
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value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: )
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value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects}
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[custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: )
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[custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {Lost Omens: Highhelm.items.[].system.attackEffects.value}
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Length: min=0 max=2
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Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values)
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push (x1)
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grab (x2)
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lizard-poison (x1)
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improved-knockdown (x1)
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paralysis (x1)
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tentacle-grab (x1)
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tail-impalement (x1)
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blinding-spittle (x1)
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improved-grab (x1)
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'grab' (x2)
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'push' (x1)
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'lizard-poison' (x1)
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'improved-knockdown' (x1)
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'paralysis' (x1)
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'tentacle-grab' (x1)
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'tail-impalement' (x1)
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'blinding-spittle' (x1)
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'improved-grab' (x1)
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[autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: 'steel-shield')
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[bonus] : object {Lost Omens: Highhelm.items.[].system.bonus}
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value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values)
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9 (x1)
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14 (x4)
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30 (x1)
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28 (x1)
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18 (x2)
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16 (x2)
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9 (x1)
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30 (x1)
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28 (x1)
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27 (x1)
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[bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
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value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
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[category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
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'offensive' (x22)
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'defensive' (x8)
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'interaction' (x2)
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[containerId] : empty
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[cost] : object {Lost Omens: Highhelm.items.[].system.cost}
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value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
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[damage] : object {Lost Omens: Highhelm.items.[].system.damage}
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[0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
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applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
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[category] : empty
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formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
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'7d8' (x1)
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'8d6' (x1)
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'7d10' (x1)
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kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: 'damage')
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[materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: empty
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type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
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'force' (x2)
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'fire' (x1)
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[damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls}
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[CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning)
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[KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing)
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[c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing)
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[cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning)
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: '1d10+4')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: 'bludgeoning')
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[K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force)
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[cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing)
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[mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning)
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[h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing)
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[ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing)
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[WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing)
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: '3d12+8')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: 'force')
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[KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: '2d6+7')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: 'piercing')
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WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4)
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit)
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: '1d4')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: 'spirit')
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[WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: '2d8+6')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: 'piercing')
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[ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: '2d6+9')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: 'slashing')
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[c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: '2d4+7')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: 'slashing')
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[cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: '2d8+5')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: 'piercing')
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[cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: '3d12+14')
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damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: 'bludgeoning')
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cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS}
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damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15)
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||||
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing)
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||||
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: '3d8+15')
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||||
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: 'piercing')
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||||
[h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
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||||
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: '2d10+9')
|
||||
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: 'piercing')
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||||
[mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
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||||
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: '2d6+5')
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||||
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: 'bludgeoning')
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||||
description : object {Lost Omens: Highhelm.items.[].system.description}
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||||
value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values)
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||||
[equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
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||||
carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: 'held')
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||||
handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
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||||
[invested] : empty
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||||
[frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
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||||
max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
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||||
per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: 'PT1M')
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||||
[hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
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||||
[hp] : object {Lost Omens: Highhelm.items.[].system.hp}
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||||
[max] : empty
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||||
[value] : empty
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||||
[material] : object {Lost Omens: Highhelm.items.[].system.material}
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||||
[grade] : empty
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||||
[type] : empty
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||||
[price] : object {Lost Omens: Highhelm.items.[].system.price}
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||||
value : object {Lost Omens: Highhelm.items.[].system.price.value}
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||||
gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
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||||
publication : object {Lost Omens: Highhelm.items.[].system.publication}
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||||
license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: OGL)
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||||
license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: 'OGL')
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||||
remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False)
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||||
title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values)
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||||
(x34)
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||||
Pathfinder Bestiary (x12)
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||||
Pathfinder Core Rulebook (x5)
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||||
Pathfinder Secrets of Magic (x1)
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||||
rules : ###FoundryRulesObject###
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||||
[slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
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||||
push (x1)
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||||
constrict (x2)
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||||
grab (x2)
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||||
blade-barrier (x1)
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||||
flame-strike (x1)
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||||
repelling-pulse (x1)
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||||
steel-shield (x1)
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||||
telepathy (x1)
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||||
attack-of-opportunity (x1)
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||||
golem-golem-antimagic (x1)
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||||
shield-block (x1)
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||||
improved-knockdown (x1)
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||||
illusory-object (x1)
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||||
ventriloquism (x1)
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||||
tremorsense (x1)
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||||
improved-grab (x1)
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||||
[traits] : object {Lost Omens: Highhelm.items.[].system.traits}
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||||
value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
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||||
Length: min=0 max=4
|
||||
Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
|
||||
[rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: common)
|
||||
[traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
|
||||
Length: min=1 max=4
|
||||
Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
|
||||
divine (x4)
|
||||
occult (x3)
|
||||
arcane (x2)
|
||||
primal (x1)
|
||||
[integrated] : mixed
|
||||
[weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
|
||||
melee (x10)
|
||||
ranged (x2)
|
||||
[actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
|
||||
action (x15)
|
||||
passive (x12)
|
||||
reaction (x3)
|
||||
free (x2)
|
||||
[actions] : object {Lost Omens: Highhelm.items.[].system.actions}
|
||||
[value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
|
||||
2 (x3)
|
||||
1 (x12)
|
||||
[category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
|
||||
offensive (x22)
|
||||
interaction (x2)
|
||||
defensive (x8)
|
||||
[autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
'' (x34)
|
||||
'Pathfinder Bestiary' (x12)
|
||||
'Pathfinder Core Rulebook' (x5)
|
||||
'Pathfinder Secrets of Magic' (x1)
|
||||
[defense] : object {Lost Omens: Highhelm.items.[].system.defense}
|
||||
save : object {Lost Omens: Highhelm.items.[].system.defense.save}
|
||||
basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
|
||||
True (x2)
|
||||
False (x1)
|
||||
statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: 'reflex')
|
||||
[duration] : object {Lost Omens: Highhelm.items.[].system.duration}
|
||||
sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
|
||||
'' (x2)
|
||||
'10 minutes' (x2)
|
||||
'1 minute' (x1)
|
||||
[heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
|
||||
damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
|
||||
0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
|
||||
'1d8' (x1)
|
||||
'2d6' (x1)
|
||||
'2d10' (x1)
|
||||
interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: 'interval')
|
||||
[level] : object {Lost Omens: Highhelm.items.[].system.level}
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
|
||||
5 (x2)
|
||||
1 (x2)
|
||||
6 (x1)
|
||||
0 (x1)
|
||||
[location] : object {Lost Omens: Highhelm.items.[].system.location}
|
||||
heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
|
||||
5 (x2)
|
||||
6 (x1)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
[uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
|
||||
max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
|
||||
value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
|
||||
'txodHvTDxbVq0lKF' (x3)
|
||||
'RYtslJtiCWeBqb5n' (x2)
|
||||
rules : ignored (Foundry rules object) {Lost Omens: Highhelm.items.[].system.rules}
|
||||
[prepared] : object {Lost Omens: Highhelm.items.[].system.prepared}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: innate)
|
||||
value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: 'innate')
|
||||
[proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency}
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1)
|
||||
[quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
|
||||
[range] : object {Lost Omens: Highhelm.items.[].system.range}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
|
||||
'120 feet' (x2)
|
||||
'' (x2)
|
||||
'500 feet' (x1)
|
||||
[requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: '')
|
||||
[runes] : object {Lost Omens: Highhelm.items.[].system.runes}
|
||||
reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
|
||||
[showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels}
|
||||
value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: 'huge')
|
||||
[slots] : object {Lost Omens: Highhelm.items.[].system.slots}
|
||||
[slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
|
||||
[speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
|
||||
[spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc}
|
||||
dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values)
|
||||
36 (x1)
|
||||
@@ -177,142 +218,41 @@ object {Lost Omens: Highhelm}
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values)
|
||||
28 (x1)
|
||||
10 (x1)
|
||||
[tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
|
||||
divine (x1)
|
||||
primal (x1)
|
||||
[area] : object {Lost Omens: Highhelm.items.[].system.area}
|
||||
[details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
|
||||
type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
|
||||
burst (x2)
|
||||
emanation (x1)
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
|
||||
10 (x1)
|
||||
30 (x1)
|
||||
20 (x1)
|
||||
[cost] : object {Lost Omens: Highhelm.items.[].system.cost}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
|
||||
[damage] : object {Lost Omens: Highhelm.items.[].system.damage}
|
||||
[0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
|
||||
applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
|
||||
[category] : mixed
|
||||
formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
|
||||
7d8 (x1)
|
||||
8d6 (x1)
|
||||
7d10 (x1)
|
||||
kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: damage)
|
||||
[materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
|
||||
force (x2)
|
||||
fire (x1)
|
||||
[defense] : object {Lost Omens: Highhelm.items.[].system.defense}
|
||||
save : object {Lost Omens: Highhelm.items.[].system.defense.save}
|
||||
basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
|
||||
True (x2)
|
||||
False (x1)
|
||||
statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: reflex)
|
||||
[duration] : object {Lost Omens: Highhelm.items.[].system.duration}
|
||||
sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
|
||||
value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
|
||||
1 minute (x1)
|
||||
(x2)
|
||||
10 minutes (x2)
|
||||
[heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
|
||||
damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
|
||||
0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
|
||||
1d8 (x1)
|
||||
2d6 (x1)
|
||||
2d10 (x1)
|
||||
interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
|
||||
1 (x2)
|
||||
2 (x1)
|
||||
type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: interval)
|
||||
[level] : object {Lost Omens: Highhelm.items.[].system.level}
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
|
||||
6 (x1)
|
||||
5 (x2)
|
||||
0 (x1)
|
||||
1 (x2)
|
||||
[location] : object {Lost Omens: Highhelm.items.[].system.location}
|
||||
heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
|
||||
6 (x1)
|
||||
5 (x2)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
|
||||
txodHvTDxbVq0lKF (x3)
|
||||
RYtslJtiCWeBqb5n (x2)
|
||||
[uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
|
||||
max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
|
||||
[range] : object {Lost Omens: Highhelm.items.[].system.range}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
|
||||
120 feet (x2)
|
||||
(x2)
|
||||
500 feet (x1)
|
||||
[requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: )
|
||||
[target] : object {Lost Omens: Highhelm.items.[].system.target}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: )
|
||||
value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: '')
|
||||
[time] : object {Lost Omens: Highhelm.items.[].system.time}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values)
|
||||
3 (x1)
|
||||
2 (x4)
|
||||
[acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
|
||||
[baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: steel-shield)
|
||||
[bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
|
||||
value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
|
||||
[containerId] : mixed
|
||||
[equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
|
||||
carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: held)
|
||||
handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
|
||||
[invested] : mixed
|
||||
[hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
|
||||
[hp] : object {Lost Omens: Highhelm.items.[].system.hp}
|
||||
[max] : mixed
|
||||
[value] : mixed
|
||||
[material] : object {Lost Omens: Highhelm.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[price] : object {Lost Omens: Highhelm.items.[].system.price}
|
||||
value : object {Lost Omens: Highhelm.items.[].system.price.value}
|
||||
gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
|
||||
[quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
|
||||
[runes] : object {Lost Omens: Highhelm.items.[].system.runes}
|
||||
reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
|
||||
[size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: huge)
|
||||
[speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
|
||||
[frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
|
||||
max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: PT1M)
|
||||
'2' (x4)
|
||||
'3' (x1)
|
||||
[tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
|
||||
'divine' (x1)
|
||||
'primal' (x1)
|
||||
[traits] : object {Lost Omens: Highhelm.items.[].system.traits}
|
||||
value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
|
||||
Length: min=0 max=4
|
||||
Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
|
||||
[integrated] : empty
|
||||
[rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: 'common')
|
||||
[traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
|
||||
Length: min=1 max=4
|
||||
Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
|
||||
'divine' (x4)
|
||||
'occult' (x3)
|
||||
'arcane' (x2)
|
||||
'primal' (x1)
|
||||
[weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
|
||||
value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
|
||||
'melee' (x10)
|
||||
'ranged' (x2)
|
||||
type : string {Lost Omens: Highhelm.items.[].type} (5 different values)
|
||||
melee (x12)
|
||||
action (x32)
|
||||
spellcastingEntry (x2)
|
||||
spell (x5)
|
||||
shield (x1)
|
||||
'action' (x32)
|
||||
'melee' (x12)
|
||||
'spell' (x5)
|
||||
'spellcastingEntry' (x2)
|
||||
'shield' (x1)
|
||||
[_stats] : object {Lost Omens: Highhelm.items.[]._stats}
|
||||
compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
|
||||
Compendium.pf2e.spells-srd.Item.peCF6VArm8urfwxZ (x1)
|
||||
Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1)
|
||||
Compendium.pf2e.spells-srd.Item.TLqMFgCewxuricJw (x1)
|
||||
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
|
||||
Compendium.pf2e.bestiary-family-ability-glossary.Item.r34QDwKiWZoVymJa (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.LbnsT8yXchHMQT3t (x1)
|
||||
Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1)
|
||||
Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
|
||||
Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1)
|
||||
name : string {Lost Omens: Highhelm.name} (all different values)
|
||||
system : object {Lost Omens: Highhelm.system}
|
||||
abilities : object {Lost Omens: Highhelm.system.abilities}
|
||||
@@ -328,51 +268,51 @@ object {Lost Omens: Highhelm}
|
||||
3 (x1)
|
||||
dex : object {Lost Omens: Highhelm.system.abilities.dex}
|
||||
mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values)
|
||||
1 (x1)
|
||||
2 (x2)
|
||||
3 (x2)
|
||||
1 (x1)
|
||||
6 (x1)
|
||||
int : object {Lost Omens: Highhelm.system.abilities.int}
|
||||
mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values)
|
||||
-4 (x3)
|
||||
1 (x1)
|
||||
2 (x2)
|
||||
1 (x1)
|
||||
str : object {Lost Omens: Highhelm.system.abilities.str}
|
||||
mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values)
|
||||
4 (x1)
|
||||
5 (x2)
|
||||
4 (x1)
|
||||
8 (x1)
|
||||
6 (x1)
|
||||
2 (x1)
|
||||
wis : object {Lost Omens: Highhelm.system.abilities.wis}
|
||||
mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values)
|
||||
2 (x2)
|
||||
6 (x1)
|
||||
3 (x2)
|
||||
6 (x1)
|
||||
5 (x1)
|
||||
attributes : object {Lost Omens: Highhelm.system.attributes}
|
||||
ac : object {Lost Omens: Highhelm.system.attributes.ac}
|
||||
details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: )
|
||||
details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: '')
|
||||
value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values)
|
||||
17 (x1)
|
||||
20 (x2)
|
||||
17 (x1)
|
||||
40 (x1)
|
||||
24 (x1)
|
||||
35 (x1)
|
||||
allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves}
|
||||
value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: )
|
||||
value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {Lost Omens: Highhelm.system.attributes.hp}
|
||||
details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: )
|
||||
details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: '')
|
||||
max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values)
|
||||
35 (x1)
|
||||
60 (x2)
|
||||
35 (x1)
|
||||
280 (x1)
|
||||
120 (x1)
|
||||
250 (x1)
|
||||
temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values)
|
||||
35 (x1)
|
||||
60 (x2)
|
||||
35 (x1)
|
||||
280 (x1)
|
||||
120 (x1)
|
||||
250 (x1)
|
||||
@@ -381,13 +321,13 @@ object {Lost Omens: Highhelm}
|
||||
Length: min=0 max=2
|
||||
Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values)
|
||||
burrow (x1)
|
||||
fly (x2)
|
||||
climb (x2)
|
||||
'fly' (x2)
|
||||
'climb' (x2)
|
||||
'burrow' (x1)
|
||||
value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values)
|
||||
15 (x2)
|
||||
35 (x1)
|
||||
25 (x1)
|
||||
15 (x2)
|
||||
40 (x1)
|
||||
value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values)
|
||||
25 (x3)
|
||||
@@ -399,86 +339,86 @@ object {Lost Omens: Highhelm}
|
||||
Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]}
|
||||
exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values)
|
||||
magic (x1)
|
||||
precision (x1)
|
||||
swarm-mind (x1)
|
||||
'magic' (x1)
|
||||
'precision' (x1)
|
||||
'swarm-mind' (x1)
|
||||
resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
|
||||
Length: min=0 max=0
|
||||
Value type: empty
|
||||
[weaknesses] : array<object> {Lost Omens: Highhelm.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]}
|
||||
exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
Value type: empty
|
||||
type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values)
|
||||
unholy (x1)
|
||||
fire (x1)
|
||||
'unholy' (x1)
|
||||
'fire' (x1)
|
||||
value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15)
|
||||
resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
details : object {Lost Omens: Highhelm.system.details}
|
||||
blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: )
|
||||
blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: '')
|
||||
languages : object {Lost Omens: Highhelm.system.details.languages}
|
||||
details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values)
|
||||
(x4)
|
||||
telepathy 100 feet (x1)
|
||||
(can't speak any language) (x1)
|
||||
'' (x4)
|
||||
'telepathy 100 feet' (x1)
|
||||
'(can\'t speak any language)' (x1)
|
||||
value : array<string> {Lost Omens: Highhelm.system.details.languages.value}
|
||||
Length: min=0 max=5
|
||||
Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values)
|
||||
common (x1)
|
||||
dwarven (x1)
|
||||
empyrean (x1)
|
||||
petran (x1)
|
||||
pyric (x1)
|
||||
aklo (x1)
|
||||
chthonian (x1)
|
||||
'common' (x1)
|
||||
'dwarven' (x1)
|
||||
'empyrean' (x1)
|
||||
'petran' (x1)
|
||||
'pyric' (x1)
|
||||
'aklo' (x1)
|
||||
'chthonian' (x1)
|
||||
level : object {Lost Omens: Highhelm.system.details.level}
|
||||
value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values)
|
||||
2 (x1)
|
||||
4 (x2)
|
||||
2 (x1)
|
||||
15 (x1)
|
||||
7 (x1)
|
||||
14 (x1)
|
||||
privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values)
|
||||
publication : object {Lost Omens: Highhelm.system.details.publication}
|
||||
license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: OGL)
|
||||
license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False)
|
||||
title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: Pathfinder Lost Omens Highhelm)
|
||||
title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: 'Pathfinder Lost Omens Highhelm')
|
||||
initiative : object {Lost Omens: Highhelm.system.initiative}
|
||||
statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {Lost Omens: Highhelm.system.perception}
|
||||
details : string {Lost Omens: Highhelm.system.perception.details} (3 different values)
|
||||
(x4)
|
||||
blindsight (precise) 120 feet (x1)
|
||||
bloodsense (precise) 120 feet (x1)
|
||||
'' (x4)
|
||||
'blindsight (precise) 120 feet' (x1)
|
||||
'bloodsense (precise) 120 feet' (x1)
|
||||
mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values)
|
||||
14 (x2)
|
||||
8 (x1)
|
||||
11 (x1)
|
||||
29 (x1)
|
||||
14 (x2)
|
||||
25 (x1)
|
||||
senses : array<object> {Lost Omens: Highhelm.system.perception.senses}
|
||||
Length: min=0 max=2
|
||||
Value type: object {Lost Omens: Highhelm.system.perception.senses.[]}
|
||||
[acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values)
|
||||
imprecise (x3)
|
||||
precise (x2)
|
||||
'imprecise' (x3)
|
||||
'precise' (x2)
|
||||
[range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values)
|
||||
60 (x4)
|
||||
30 (x1)
|
||||
type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values)
|
||||
scent (x3)
|
||||
darkvision (x2)
|
||||
truesight (x1)
|
||||
low-light-vision (x1)
|
||||
tremorsense (x1)
|
||||
'scent' (x3)
|
||||
'darkvision' (x2)
|
||||
'truesight' (x1)
|
||||
'low-light-vision' (x1)
|
||||
'tremorsense' (x1)
|
||||
resources : object {Lost Omens: Highhelm.system.resources}
|
||||
saves : object {Lost Omens: Highhelm.system.saves}
|
||||
fortitude : object {Lost Omens: Highhelm.system.saves.fortitude}
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values)
|
||||
11 (x2)
|
||||
14 (x1)
|
||||
@@ -486,15 +426,15 @@ object {Lost Omens: Highhelm}
|
||||
18 (x1)
|
||||
0 (x1)
|
||||
reflex : object {Lost Omens: Highhelm.system.saves.reflex}
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values)
|
||||
6 (x1)
|
||||
8 (x2)
|
||||
6 (x1)
|
||||
23 (x1)
|
||||
15 (x1)
|
||||
0 (x1)
|
||||
will : object {Lost Omens: Highhelm.system.saves.will}
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values)
|
||||
skills : object {Lost Omens: Highhelm.system.skills}
|
||||
athletics : object {Lost Omens: Highhelm.system.skills.athletics}
|
||||
@@ -503,35 +443,20 @@ object {Lost Omens: Highhelm}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12)
|
||||
label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: to Grapple)
|
||||
label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: 'to Grapple')
|
||||
predicate : array<string> {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple)
|
||||
[survival] : object {Lost Omens: Highhelm.system.skills.survival}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
15 (x1)
|
||||
special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
|
||||
label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: to Track a bleeding creature)
|
||||
predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
|
||||
action:track (x1)
|
||||
target:condition:bleed (x1)
|
||||
[intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
|
||||
[crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
|
||||
[religion] : object {Lost Omens: Highhelm.system.skills.religion}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple')
|
||||
[acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10)
|
||||
[crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
|
||||
[deception] : object {Lost Omens: Highhelm.system.skills.deception}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10)
|
||||
[intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
|
||||
[religion] : object {Lost Omens: Highhelm.system.skills.religion}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
|
||||
stealth : object {Lost Omens: Highhelm.system.skills.stealth}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values)
|
||||
12 (x1)
|
||||
@@ -541,33 +466,36 @@ object {Lost Omens: Highhelm}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17)
|
||||
label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: in rocky environments)
|
||||
label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: 'in rocky environments')
|
||||
predicate : array<string> {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky)
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
|
||||
[survival] : object {Lost Omens: Highhelm.system.skills.survival}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
|
||||
6 (x1)
|
||||
10 (x1)
|
||||
15 (x1)
|
||||
special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
|
||||
base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
|
||||
label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: 'to Track a bleeding creature')
|
||||
predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
|
||||
Length: min=2 max=2
|
||||
Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
|
||||
'action:track' (x1)
|
||||
'target:condition:bleed' (x1)
|
||||
traits : object {Lost Omens: Highhelm.system.traits}
|
||||
rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values)
|
||||
common (x2)
|
||||
unique (x2)
|
||||
uncommon (x2)
|
||||
'common' (x2)
|
||||
'unique' (x2)
|
||||
'uncommon' (x2)
|
||||
size : object {Lost Omens: Highhelm.system.traits.size}
|
||||
value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values)
|
||||
med (x3)
|
||||
huge (x2)
|
||||
lg (x1)
|
||||
'med' (x3)
|
||||
'huge' (x2)
|
||||
'lg' (x1)
|
||||
value : array<string> {Lost Omens: Highhelm.system.traits.value}
|
||||
Length: min=1 max=6
|
||||
Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values)
|
||||
animal (x3)
|
||||
celestial (x1)
|
||||
construct (x1)
|
||||
good (x1)
|
||||
herald (x1)
|
||||
holy (x1)
|
||||
lawful (x1)
|
||||
aberration (x1)
|
||||
demon (x1)
|
||||
evil (x1)
|
||||
swarm (x1)
|
||||
unholy (x1)
|
||||
type : string {Lost Omens: Highhelm.type} (same value: npc)
|
||||
type : string {Lost Omens: Highhelm.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user