New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+289 -361
View File
@@ -3,173 +3,214 @@ Different values: 6
=====================================
object {Lost Omens: Highhelm}
_id : string {Lost Omens: Highhelm._id} (all different values)
img : string {Lost Omens: Highhelm.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
img : string {Lost Omens: Highhelm.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Lost Omens: Highhelm.items}
Length: min=4 max=15
Value type: object {Lost Omens: Highhelm.items.[]}
_id : string {Lost Omens: Highhelm.items.[]._id} (52 different values)
img : string {Lost Omens: Highhelm.items.[].img} (13 different values)
systems/pf2e/icons/default-icons/melee.svg (x12)
systems/pf2e/icons/default-icons/action.svg (x20)
systems/pf2e/icons/actions/OneAction.webp (x5)
systems/pf2e/icons/default-icons/spellcastingEntry.svg (x2)
icons/skills/melee/strike-dagger-white-orange.webp (x1)
icons/magic/fire/explosion-embers-orange.webp (x1)
systems/pf2e/icons/spells/repelling-pulse.webp (x1)
icons/equipment/shield/heater-steel-boss-red.webp (x1)
systems/pf2e/icons/actions/Passive.webp (x3)
systems/pf2e/icons/actions/Reaction.webp (x2)
systems/pf2e/icons/actions/FreeAction.webp (x2)
systems/pf2e/icons/spells/illusory-object.webp (x1)
icons/magic/control/control-influence-puppet.webp (x1)
name : string {Lost Omens: Highhelm.items.[].name} (47 different values)
sort : integer {Lost Omens: Highhelm.items.[].sort} (15 different values)
100000 (x6)
200000 (x6)
300000 (x6)
400000 (x6)
500000 (x5)
600000 (x4)
700000 (x4)
800000 (x4)
900000 (x3)
1000000 (x2)
1100000 (x2)
1200000 (x1)
1300000 (x1)
1400000 (x1)
1500000 (x1)
system : object {Lost Omens: Highhelm.items.[].system}
[acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
[actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
'action' (x15)
'passive' (x12)
'reaction' (x3)
'free' (x2)
[actions] : object {Lost Omens: Highhelm.items.[].system.actions}
[value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
1 (x12)
2 (x3)
[area] : object {Lost Omens: Highhelm.items.[].system.area}
[details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
'burst' (x2)
'emanation' (x1)
value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
10 (x1)
30 (x1)
20 (x1)
[attack] : object {Lost Omens: Highhelm.items.[].system.attack}
value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: )
value : string {Lost Omens: Highhelm.items.[].system.attack.value} (same value: '')
[attackEffects] : object {Lost Omens: Highhelm.items.[].system.attackEffects}
[custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: )
[custom] : string {Lost Omens: Highhelm.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {Lost Omens: Highhelm.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {Lost Omens: Highhelm.items.[].system.attackEffects.value.[]} (9 different values)
push (x1)
grab (x2)
lizard-poison (x1)
improved-knockdown (x1)
paralysis (x1)
tentacle-grab (x1)
tail-impalement (x1)
blinding-spittle (x1)
improved-grab (x1)
'grab' (x2)
'push' (x1)
'lizard-poison' (x1)
'improved-knockdown' (x1)
'paralysis' (x1)
'tentacle-grab' (x1)
'tail-impalement' (x1)
'blinding-spittle' (x1)
'improved-grab' (x1)
[autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: 'steel-shield')
[bonus] : object {Lost Omens: Highhelm.items.[].system.bonus}
value : integer {Lost Omens: Highhelm.items.[].system.bonus.value} (7 different values)
9 (x1)
14 (x4)
30 (x1)
28 (x1)
18 (x2)
16 (x2)
9 (x1)
30 (x1)
28 (x1)
27 (x1)
[bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
[category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
'offensive' (x22)
'defensive' (x8)
'interaction' (x2)
[containerId] : empty
[cost] : object {Lost Omens: Highhelm.items.[].system.cost}
value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
[damage] : object {Lost Omens: Highhelm.items.[].system.damage}
[0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
[category] : empty
formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
'7d8' (x1)
'8d6' (x1)
'7d10' (x1)
kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: 'damage')
[materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
'force' (x2)
'fire' (x1)
[damageRolls] : object {Lost Omens: Highhelm.items.[].system.damageRolls}
[CL45FnqNSKpc0G1V] : object {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: 1d10+4)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: bludgeoning)
[KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: 2d6+7)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: piercing)
[c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: 2d4+7)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: slashing)
[cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: 3d12+14)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: bludgeoning)
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damage} (same value: '1d10+4')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.CL45FnqNSKpc0G1V.damageType} (same value: 'bludgeoning')
[K4fFMyTkNCAeUBp3] : object {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: 3d12+8)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: force)
[cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: 2d8+5)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: piercing)
[mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: 2d6+5)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: bludgeoning)
[h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: 2d10+9)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: piercing)
[ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: 2d6+9)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: slashing)
[WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: 2d8+6)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: piercing)
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damage} (same value: '3d12+8')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.K4fFMyTkNCAeUBp3.damageType} (same value: 'force')
[KjFVe56GqfvWV3GD] : object {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damage} (same value: '2d6+7')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.KjFVe56GqfvWV3GD.damageType} (same value: 'piercing')
WQ88LAa3bAtDYwaX : object {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: 1d4)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: spirit)
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damage} (same value: '1d4')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WQ88LAa3bAtDYwaX.damageType} (same value: 'spirit')
[WpBrExa43RQs9zHG] : object {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damage} (same value: '2d8+6')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.WpBrExa43RQs9zHG.damageType} (same value: 'piercing')
[ZNTIYS2gTOGtY6dy] : object {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damage} (same value: '2d6+9')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.ZNTIYS2gTOGtY6dy.damageType} (same value: 'slashing')
[c1rqHRAiL1vW848j] : object {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damage} (same value: '2d4+7')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.c1rqHRAiL1vW848j.damageType} (same value: 'slashing')
[cJksXtLcBu24qDV2] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damage} (same value: '2d8+5')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cJksXtLcBu24qDV2.damageType} (same value: 'piercing')
[cQO5nU1WwFM2EAZ5] : object {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damage} (same value: '3d12+14')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cQO5nU1WwFM2EAZ5.damageType} (same value: 'bludgeoning')
cSEIRYdJBok3hZQS : object {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: 3d8+15)
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: piercing)
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damage} (same value: '3d8+15')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.cSEIRYdJBok3hZQS.damageType} (same value: 'piercing')
[h2ctnL4NJZog2BK1] : object {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damage} (same value: '2d10+9')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.h2ctnL4NJZog2BK1.damageType} (same value: 'piercing')
[mBCVGWoE3krOxo6Y] : object {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y}
damage : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damage} (same value: '2d6+5')
damageType : string {Lost Omens: Highhelm.items.[].system.damageRolls.mBCVGWoE3krOxo6Y.damageType} (same value: 'bludgeoning')
description : object {Lost Omens: Highhelm.items.[].system.description}
value : string {Lost Omens: Highhelm.items.[].system.description.value} (39 different values)
[equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: 'held')
handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : empty
[frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: 'PT1M')
[hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
[hp] : object {Lost Omens: Highhelm.items.[].system.hp}
[max] : empty
[value] : empty
[material] : object {Lost Omens: Highhelm.items.[].system.material}
[grade] : empty
[type] : empty
[price] : object {Lost Omens: Highhelm.items.[].system.price}
value : object {Lost Omens: Highhelm.items.[].system.price.value}
gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
publication : object {Lost Omens: Highhelm.items.[].system.publication}
license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: OGL)
license : string {Lost Omens: Highhelm.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Highhelm.items.[].system.publication.remaster} (same value: False)
title : string {Lost Omens: Highhelm.items.[].system.publication.title} (4 different values)
(x34)
Pathfinder Bestiary (x12)
Pathfinder Core Rulebook (x5)
Pathfinder Secrets of Magic (x1)
rules : ###FoundryRulesObject###
[slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
push (x1)
constrict (x2)
grab (x2)
blade-barrier (x1)
flame-strike (x1)
repelling-pulse (x1)
steel-shield (x1)
telepathy (x1)
attack-of-opportunity (x1)
golem-golem-antimagic (x1)
shield-block (x1)
improved-knockdown (x1)
illusory-object (x1)
ventriloquism (x1)
tremorsense (x1)
improved-grab (x1)
[traits] : object {Lost Omens: Highhelm.items.[].system.traits}
value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
[rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: common)
[traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
divine (x4)
occult (x3)
arcane (x2)
primal (x1)
[integrated] : mixed
[weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x2)
[actionType] : object {Lost Omens: Highhelm.items.[].system.actionType}
value : string {Lost Omens: Highhelm.items.[].system.actionType.value} (4 different values)
action (x15)
passive (x12)
reaction (x3)
free (x2)
[actions] : object {Lost Omens: Highhelm.items.[].system.actions}
[value] : integer {Lost Omens: Highhelm.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x12)
[category] : string {Lost Omens: Highhelm.items.[].system.category} (3 different values)
offensive (x22)
interaction (x2)
defensive (x8)
[autoHeightenLevel] : object {Lost Omens: Highhelm.items.[].system.autoHeightenLevel}
[value] : mixed
'' (x34)
'Pathfinder Bestiary' (x12)
'Pathfinder Core Rulebook' (x5)
'Pathfinder Secrets of Magic' (x1)
[defense] : object {Lost Omens: Highhelm.items.[].system.defense}
save : object {Lost Omens: Highhelm.items.[].system.defense.save}
basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: 'reflex')
[duration] : object {Lost Omens: Highhelm.items.[].system.duration}
sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
'' (x2)
'10 minutes' (x2)
'1 minute' (x1)
[heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
'1d8' (x1)
'2d6' (x1)
'2d10' (x1)
interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: 'interval')
[level] : object {Lost Omens: Highhelm.items.[].system.level}
value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
5 (x2)
1 (x2)
6 (x1)
0 (x1)
[location] : object {Lost Omens: Highhelm.items.[].system.location}
heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
5 (x2)
6 (x1)
2 (x1)
1 (x1)
[uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
'txodHvTDxbVq0lKF' (x3)
'RYtslJtiCWeBqb5n' (x2)
rules : ignored (Foundry rules object) {Lost Omens: Highhelm.items.[].system.rules}
[prepared] : object {Lost Omens: Highhelm.items.[].system.prepared}
value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: innate)
value : string {Lost Omens: Highhelm.items.[].system.prepared.value} (same value: 'innate')
[proficiency] : object {Lost Omens: Highhelm.items.[].system.proficiency}
value : integer {Lost Omens: Highhelm.items.[].system.proficiency.value} (same value: 1)
[quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
[range] : object {Lost Omens: Highhelm.items.[].system.range}
value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
'120 feet' (x2)
'' (x2)
'500 feet' (x1)
[requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: '')
[runes] : object {Lost Omens: Highhelm.items.[].system.runes}
reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
[showSlotlessLevels] : object {Lost Omens: Highhelm.items.[].system.showSlotlessLevels}
value : boolean {Lost Omens: Highhelm.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: 'huge')
[slots] : object {Lost Omens: Highhelm.items.[].system.slots}
[slug] : string {Lost Omens: Highhelm.items.[].system.slug} (16 different values)
[speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {Lost Omens: Highhelm.items.[].system.spelldc}
dc : integer {Lost Omens: Highhelm.items.[].system.spelldc.dc} (2 different values)
36 (x1)
@@ -177,142 +218,41 @@ object {Lost Omens: Highhelm}
value : integer {Lost Omens: Highhelm.items.[].system.spelldc.value} (2 different values)
28 (x1)
10 (x1)
[tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
divine (x1)
primal (x1)
[area] : object {Lost Omens: Highhelm.items.[].system.area}
[details] : string {Lost Omens: Highhelm.items.[].system.area.details} (same value: 10-foot radius, 40-foot-tall cylinder)
type : string {Lost Omens: Highhelm.items.[].system.area.type} (2 different values)
burst (x2)
emanation (x1)
value : integer {Lost Omens: Highhelm.items.[].system.area.value} (3 different values)
10 (x1)
30 (x1)
20 (x1)
[cost] : object {Lost Omens: Highhelm.items.[].system.cost}
value : string {Lost Omens: Highhelm.items.[].system.cost.value} (same value: )
[counteraction] : boolean {Lost Omens: Highhelm.items.[].system.counteraction} (same value: False)
[damage] : object {Lost Omens: Highhelm.items.[].system.damage}
[0] : object {Lost Omens: Highhelm.items.[].system.damage.0}
applyMod : boolean {Lost Omens: Highhelm.items.[].system.damage.0.applyMod} (same value: False)
[category] : mixed
formula : string {Lost Omens: Highhelm.items.[].system.damage.0.formula} (3 different values)
7d8 (x1)
8d6 (x1)
7d10 (x1)
kinds : array<string> {Lost Omens: Highhelm.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.items.[].system.damage.0.kinds.[]} (same value: damage)
[materials] : array<> {Lost Omens: Highhelm.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {Lost Omens: Highhelm.items.[].system.damage.0.type} (2 different values)
force (x2)
fire (x1)
[defense] : object {Lost Omens: Highhelm.items.[].system.defense}
save : object {Lost Omens: Highhelm.items.[].system.defense.save}
basic : boolean {Lost Omens: Highhelm.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x1)
statistic : string {Lost Omens: Highhelm.items.[].system.defense.save.statistic} (same value: reflex)
[duration] : object {Lost Omens: Highhelm.items.[].system.duration}
sustained : boolean {Lost Omens: Highhelm.items.[].system.duration.sustained} (same value: False)
value : string {Lost Omens: Highhelm.items.[].system.duration.value} (3 different values)
1 minute (x1)
(x2)
10 minutes (x2)
[heightening] : object {Lost Omens: Highhelm.items.[].system.heightening}
damage : object {Lost Omens: Highhelm.items.[].system.heightening.damage}
0 : string {Lost Omens: Highhelm.items.[].system.heightening.damage.0} (3 different values)
1d8 (x1)
2d6 (x1)
2d10 (x1)
interval : integer {Lost Omens: Highhelm.items.[].system.heightening.interval} (2 different values)
1 (x2)
2 (x1)
type : string {Lost Omens: Highhelm.items.[].system.heightening.type} (same value: interval)
[level] : object {Lost Omens: Highhelm.items.[].system.level}
value : integer {Lost Omens: Highhelm.items.[].system.level.value} (4 different values)
6 (x1)
5 (x2)
0 (x1)
1 (x2)
[location] : object {Lost Omens: Highhelm.items.[].system.location}
heightenedLevel : integer {Lost Omens: Highhelm.items.[].system.location.heightenedLevel} (4 different values)
6 (x1)
5 (x2)
2 (x1)
1 (x1)
value : string {Lost Omens: Highhelm.items.[].system.location.value} (2 different values)
txodHvTDxbVq0lKF (x3)
RYtslJtiCWeBqb5n (x2)
[uses] : object {Lost Omens: Highhelm.items.[].system.location.uses}
max : integer {Lost Omens: Highhelm.items.[].system.location.uses.max} (same value: 2)
value : integer {Lost Omens: Highhelm.items.[].system.location.uses.value} (same value: 2)
[range] : object {Lost Omens: Highhelm.items.[].system.range}
value : string {Lost Omens: Highhelm.items.[].system.range.value} (3 different values)
120 feet (x2)
(x2)
500 feet (x1)
[requirements] : string {Lost Omens: Highhelm.items.[].system.requirements} (same value: )
[target] : object {Lost Omens: Highhelm.items.[].system.target}
value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: )
value : string {Lost Omens: Highhelm.items.[].system.target.value} (same value: '')
[time] : object {Lost Omens: Highhelm.items.[].system.time}
value : string {Lost Omens: Highhelm.items.[].system.time.value} (2 different values)
3 (x1)
2 (x4)
[acBonus] : integer {Lost Omens: Highhelm.items.[].system.acBonus} (same value: 2)
[baseItem] : string {Lost Omens: Highhelm.items.[].system.baseItem} (same value: steel-shield)
[bulk] : object {Lost Omens: Highhelm.items.[].system.bulk}
value : integer {Lost Omens: Highhelm.items.[].system.bulk.value} (same value: 1)
[containerId] : mixed
[equipped] : object {Lost Omens: Highhelm.items.[].system.equipped}
carryType : string {Lost Omens: Highhelm.items.[].system.equipped.carryType} (same value: held)
handsHeld : integer {Lost Omens: Highhelm.items.[].system.equipped.handsHeld} (same value: 1)
[invested] : mixed
[hardness] : integer {Lost Omens: Highhelm.items.[].system.hardness} (same value: 15)
[hp] : object {Lost Omens: Highhelm.items.[].system.hp}
[max] : mixed
[value] : mixed
[material] : object {Lost Omens: Highhelm.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {Lost Omens: Highhelm.items.[].system.price}
value : object {Lost Omens: Highhelm.items.[].system.price.value}
gp : integer {Lost Omens: Highhelm.items.[].system.price.value.gp} (same value: 2)
[quantity] : integer {Lost Omens: Highhelm.items.[].system.quantity} (same value: 1)
[runes] : object {Lost Omens: Highhelm.items.[].system.runes}
reinforcing : integer {Lost Omens: Highhelm.items.[].system.runes.reinforcing} (same value: 0)
[size] : string {Lost Omens: Highhelm.items.[].system.size} (same value: huge)
[speedPenalty] : integer {Lost Omens: Highhelm.items.[].system.speedPenalty} (same value: 0)
[frequency] : object {Lost Omens: Highhelm.items.[].system.frequency}
max : integer {Lost Omens: Highhelm.items.[].system.frequency.max} (same value: 1)
per : string {Lost Omens: Highhelm.items.[].system.frequency.per} (same value: PT1M)
'2' (x4)
'3' (x1)
[tradition] : object {Lost Omens: Highhelm.items.[].system.tradition}
value : string {Lost Omens: Highhelm.items.[].system.tradition.value} (2 different values)
'divine' (x1)
'primal' (x1)
[traits] : object {Lost Omens: Highhelm.items.[].system.traits}
value : array<string> {Lost Omens: Highhelm.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.value.[]} (25 different values)
[integrated] : empty
[rarity] : string {Lost Omens: Highhelm.items.[].system.traits.rarity} (same value: 'common')
[traditions] : array<string> {Lost Omens: Highhelm.items.[].system.traits.traditions}
Length: min=1 max=4
Value type: string {Lost Omens: Highhelm.items.[].system.traits.traditions.[]} (4 different values)
'divine' (x4)
'occult' (x3)
'arcane' (x2)
'primal' (x1)
[weaponType] : object {Lost Omens: Highhelm.items.[].system.weaponType}
value : string {Lost Omens: Highhelm.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x2)
type : string {Lost Omens: Highhelm.items.[].type} (5 different values)
melee (x12)
action (x32)
spellcastingEntry (x2)
spell (x5)
shield (x1)
'action' (x32)
'melee' (x12)
'spell' (x5)
'spellcastingEntry' (x2)
'shield' (x1)
[_stats] : object {Lost Omens: Highhelm.items.[]._stats}
compendiumSource : string {Lost Omens: Highhelm.items.[]._stats.compendiumSource} (16 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.t6cx9FOODmeZQNYl (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.g26YiEIfSHCpLocV (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr (x2)
Compendium.pf2e.spells-srd.Item.peCF6VArm8urfwxZ (x1)
Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk (x1)
Compendium.pf2e.spells-srd.Item.TLqMFgCewxuricJw (x1)
Compendium.pf2e.equipment-srd.Item.Yr9yCuJiAlFh3QEB (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.kdhbPaBMK1d1fpbA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x1)
Compendium.pf2e.bestiary-family-ability-glossary.Item.r34QDwKiWZoVymJa (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.m4HQ2o5aPxjXf2kY (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.LbnsT8yXchHMQT3t (x1)
Compendium.pf2e.spells-srd.Item.2oH5IufzdESuYxat (x1)
Compendium.pf2e.spells-srd.Item.yV7Ouzaoe7DHLESI (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.j2wsK6IsW5yMW1jW (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.i18TlebMzwONyPhI (x1)
name : string {Lost Omens: Highhelm.name} (all different values)
system : object {Lost Omens: Highhelm.system}
abilities : object {Lost Omens: Highhelm.system.abilities}
@@ -328,51 +268,51 @@ object {Lost Omens: Highhelm}
3 (x1)
dex : object {Lost Omens: Highhelm.system.abilities.dex}
mod : integer {Lost Omens: Highhelm.system.abilities.dex.mod} (4 different values)
1 (x1)
2 (x2)
3 (x2)
1 (x1)
6 (x1)
int : object {Lost Omens: Highhelm.system.abilities.int}
mod : integer {Lost Omens: Highhelm.system.abilities.int.mod} (3 different values)
-4 (x3)
1 (x1)
2 (x2)
1 (x1)
str : object {Lost Omens: Highhelm.system.abilities.str}
mod : integer {Lost Omens: Highhelm.system.abilities.str.mod} (5 different values)
4 (x1)
5 (x2)
4 (x1)
8 (x1)
6 (x1)
2 (x1)
wis : object {Lost Omens: Highhelm.system.abilities.wis}
mod : integer {Lost Omens: Highhelm.system.abilities.wis.mod} (4 different values)
2 (x2)
6 (x1)
3 (x2)
6 (x1)
5 (x1)
attributes : object {Lost Omens: Highhelm.system.attributes}
ac : object {Lost Omens: Highhelm.system.attributes.ac}
details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: )
details : string {Lost Omens: Highhelm.system.attributes.ac.details} (same value: '')
value : integer {Lost Omens: Highhelm.system.attributes.ac.value} (5 different values)
17 (x1)
20 (x2)
17 (x1)
40 (x1)
24 (x1)
35 (x1)
allSaves : object {Lost Omens: Highhelm.system.attributes.allSaves}
value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: )
value : string {Lost Omens: Highhelm.system.attributes.allSaves.value} (same value: '')
hp : object {Lost Omens: Highhelm.system.attributes.hp}
details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: )
details : string {Lost Omens: Highhelm.system.attributes.hp.details} (same value: '')
max : integer {Lost Omens: Highhelm.system.attributes.hp.max} (5 different values)
35 (x1)
60 (x2)
35 (x1)
280 (x1)
120 (x1)
250 (x1)
temp : integer {Lost Omens: Highhelm.system.attributes.hp.temp} (same value: 0)
value : integer {Lost Omens: Highhelm.system.attributes.hp.value} (5 different values)
35 (x1)
60 (x2)
35 (x1)
280 (x1)
120 (x1)
250 (x1)
@@ -381,13 +321,13 @@ object {Lost Omens: Highhelm}
Length: min=0 max=2
Value type: object {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[]}
type : string {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].type} (3 different values)
burrow (x1)
fly (x2)
climb (x2)
'fly' (x2)
'climb' (x2)
'burrow' (x1)
value : integer {Lost Omens: Highhelm.system.attributes.speed.otherSpeeds.[].value} (4 different values)
15 (x2)
35 (x1)
25 (x1)
15 (x2)
40 (x1)
value : integer {Lost Omens: Highhelm.system.attributes.speed.value} (4 different values)
25 (x3)
@@ -399,86 +339,86 @@ object {Lost Omens: Highhelm}
Value type: object {Lost Omens: Highhelm.system.attributes.immunities.[]}
exceptions : array<> {Lost Omens: Highhelm.system.attributes.immunities.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {Lost Omens: Highhelm.system.attributes.immunities.[].type} (3 different values)
magic (x1)
precision (x1)
swarm-mind (x1)
'magic' (x1)
'precision' (x1)
'swarm-mind' (x1)
resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
Length: min=0 max=0
Value type: empty
[weaknesses] : array<object> {Lost Omens: Highhelm.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.attributes.weaknesses.[]}
exceptions : array<> {Lost Omens: Highhelm.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {Lost Omens: Highhelm.system.attributes.weaknesses.[].type} (2 different values)
unholy (x1)
fire (x1)
'unholy' (x1)
'fire' (x1)
value : integer {Lost Omens: Highhelm.system.attributes.weaknesses.[].value} (same value: 15)
resistances : array<> {Lost Omens: Highhelm.system.attributes.resistances}
Length: min=0 max=0
Value type: mixed
details : object {Lost Omens: Highhelm.system.details}
blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: )
blurb : string {Lost Omens: Highhelm.system.details.blurb} (same value: '')
languages : object {Lost Omens: Highhelm.system.details.languages}
details : string {Lost Omens: Highhelm.system.details.languages.details} (3 different values)
(x4)
telepathy 100 feet (x1)
(can't speak any language) (x1)
'' (x4)
'telepathy 100 feet' (x1)
'(can\'t speak any language)' (x1)
value : array<string> {Lost Omens: Highhelm.system.details.languages.value}
Length: min=0 max=5
Value type: string {Lost Omens: Highhelm.system.details.languages.value.[]} (7 different values)
common (x1)
dwarven (x1)
empyrean (x1)
petran (x1)
pyric (x1)
aklo (x1)
chthonian (x1)
'common' (x1)
'dwarven' (x1)
'empyrean' (x1)
'petran' (x1)
'pyric' (x1)
'aklo' (x1)
'chthonian' (x1)
level : object {Lost Omens: Highhelm.system.details.level}
value : integer {Lost Omens: Highhelm.system.details.level.value} (5 different values)
2 (x1)
4 (x2)
2 (x1)
15 (x1)
7 (x1)
14 (x1)
privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: )
privateNotes : string {Lost Omens: Highhelm.system.details.privateNotes} (same value: '')
publicNotes : string {Lost Omens: Highhelm.system.details.publicNotes} (all different values)
publication : object {Lost Omens: Highhelm.system.details.publication}
license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: OGL)
license : string {Lost Omens: Highhelm.system.details.publication.license} (same value: 'OGL')
remaster : boolean {Lost Omens: Highhelm.system.details.publication.remaster} (same value: False)
title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: Pathfinder Lost Omens Highhelm)
title : string {Lost Omens: Highhelm.system.details.publication.title} (same value: 'Pathfinder Lost Omens Highhelm')
initiative : object {Lost Omens: Highhelm.system.initiative}
statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: perception)
statistic : string {Lost Omens: Highhelm.system.initiative.statistic} (same value: 'perception')
perception : object {Lost Omens: Highhelm.system.perception}
details : string {Lost Omens: Highhelm.system.perception.details} (3 different values)
(x4)
blindsight (precise) 120 feet (x1)
bloodsense (precise) 120 feet (x1)
'' (x4)
'blindsight (precise) 120 feet' (x1)
'bloodsense (precise) 120 feet' (x1)
mod : integer {Lost Omens: Highhelm.system.perception.mod} (5 different values)
14 (x2)
8 (x1)
11 (x1)
29 (x1)
14 (x2)
25 (x1)
senses : array<object> {Lost Omens: Highhelm.system.perception.senses}
Length: min=0 max=2
Value type: object {Lost Omens: Highhelm.system.perception.senses.[]}
[acuity] : string {Lost Omens: Highhelm.system.perception.senses.[].acuity} (2 different values)
imprecise (x3)
precise (x2)
'imprecise' (x3)
'precise' (x2)
[range] : integer {Lost Omens: Highhelm.system.perception.senses.[].range} (2 different values)
60 (x4)
30 (x1)
type : string {Lost Omens: Highhelm.system.perception.senses.[].type} (5 different values)
scent (x3)
darkvision (x2)
truesight (x1)
low-light-vision (x1)
tremorsense (x1)
'scent' (x3)
'darkvision' (x2)
'truesight' (x1)
'low-light-vision' (x1)
'tremorsense' (x1)
resources : object {Lost Omens: Highhelm.system.resources}
saves : object {Lost Omens: Highhelm.system.saves}
fortitude : object {Lost Omens: Highhelm.system.saves.fortitude}
saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {Lost Omens: Highhelm.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.fortitude.value} (5 different values)
11 (x2)
14 (x1)
@@ -486,15 +426,15 @@ object {Lost Omens: Highhelm}
18 (x1)
0 (x1)
reflex : object {Lost Omens: Highhelm.system.saves.reflex}
saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {Lost Omens: Highhelm.system.saves.reflex.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.reflex.value} (5 different values)
6 (x1)
8 (x2)
6 (x1)
23 (x1)
15 (x1)
0 (x1)
will : object {Lost Omens: Highhelm.system.saves.will}
saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: )
saveDetail : string {Lost Omens: Highhelm.system.saves.will.saveDetail} (same value: '')
value : integer {Lost Omens: Highhelm.system.saves.will.value} (all different values)
skills : object {Lost Omens: Highhelm.system.skills}
athletics : object {Lost Omens: Highhelm.system.skills.athletics}
@@ -503,35 +443,20 @@ object {Lost Omens: Highhelm}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.athletics.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.athletics.special.[].base} (same value: 12)
label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: to Grapple)
label : string {Lost Omens: Highhelm.system.skills.athletics.special.[].label} (same value: 'to Grapple')
predicate : array<string> {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: action:grapple)
[survival] : object {Lost Omens: Highhelm.system.skills.survival}
base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
6 (x1)
10 (x1)
15 (x1)
special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: to Track a bleeding creature)
predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
Length: min=2 max=2
Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
action:track (x1)
target:condition:bleed (x1)
[intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
[crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
[religion] : object {Lost Omens: Highhelm.system.skills.religion}
base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
Value type: string {Lost Omens: Highhelm.system.skills.athletics.special.[].predicate.[]} (same value: 'action:grapple')
[acrobatics] : object {Lost Omens: Highhelm.system.skills.acrobatics}
base : integer {Lost Omens: Highhelm.system.skills.acrobatics.base} (same value: 10)
[crafting] : object {Lost Omens: Highhelm.system.skills.crafting}
base : integer {Lost Omens: Highhelm.system.skills.crafting.base} (same value: 28)
[deception] : object {Lost Omens: Highhelm.system.skills.deception}
base : integer {Lost Omens: Highhelm.system.skills.deception.base} (same value: 10)
[intimidation] : object {Lost Omens: Highhelm.system.skills.intimidation}
base : integer {Lost Omens: Highhelm.system.skills.intimidation.base} (same value: 8)
[religion] : object {Lost Omens: Highhelm.system.skills.religion}
base : integer {Lost Omens: Highhelm.system.skills.religion.base} (same value: 28)
stealth : object {Lost Omens: Highhelm.system.skills.stealth}
base : integer {Lost Omens: Highhelm.system.skills.stealth.base} (3 different values)
12 (x1)
@@ -541,33 +466,36 @@ object {Lost Omens: Highhelm}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.stealth.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.stealth.special.[].base} (same value: 17)
label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: in rocky environments)
label : string {Lost Omens: Highhelm.system.skills.stealth.special.[].label} (same value: 'in rocky environments')
predicate : array<string> {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate}
Length: min=1 max=1
Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: terrain:rocky)
Value type: string {Lost Omens: Highhelm.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:rocky')
[survival] : object {Lost Omens: Highhelm.system.skills.survival}
base : integer {Lost Omens: Highhelm.system.skills.survival.base} (3 different values)
6 (x1)
10 (x1)
15 (x1)
special : array<object> {Lost Omens: Highhelm.system.skills.survival.special}
Length: min=1 max=1
Value type: object {Lost Omens: Highhelm.system.skills.survival.special.[]}
base : integer {Lost Omens: Highhelm.system.skills.survival.special.[].base} (same value: 17)
label : string {Lost Omens: Highhelm.system.skills.survival.special.[].label} (same value: 'to Track a bleeding creature')
predicate : array<string> {Lost Omens: Highhelm.system.skills.survival.special.[].predicate}
Length: min=2 max=2
Value type: string {Lost Omens: Highhelm.system.skills.survival.special.[].predicate.[]} (2 different values)
'action:track' (x1)
'target:condition:bleed' (x1)
traits : object {Lost Omens: Highhelm.system.traits}
rarity : string {Lost Omens: Highhelm.system.traits.rarity} (3 different values)
common (x2)
unique (x2)
uncommon (x2)
'common' (x2)
'unique' (x2)
'uncommon' (x2)
size : object {Lost Omens: Highhelm.system.traits.size}
value : string {Lost Omens: Highhelm.system.traits.size.value} (3 different values)
med (x3)
huge (x2)
lg (x1)
'med' (x3)
'huge' (x2)
'lg' (x1)
value : array<string> {Lost Omens: Highhelm.system.traits.value}
Length: min=1 max=6
Value type: string {Lost Omens: Highhelm.system.traits.value.[]} (12 different values)
animal (x3)
celestial (x1)
construct (x1)
good (x1)
herald (x1)
holy (x1)
lawful (x1)
aberration (x1)
demon (x1)
evil (x1)
swarm (x1)
unholy (x1)
type : string {Lost Omens: Highhelm.type} (same value: npc)
type : string {Lost Omens: Highhelm.type} (same value: 'npc')