New output
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@@ -3,30 +3,30 @@ Different values: 10
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=====================================
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object {Lepidstadt Surgeon}
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_id : string {Lepidstadt Surgeon._id} (all different values)
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folder : string {Lepidstadt Surgeon.folder} (same value: rKTkNlqyaQuLy3sq)
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img : string {Lepidstadt Surgeon.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Lepidstadt Surgeon.folder} (same value: 'rKTkNlqyaQuLy3sq')
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img : string {Lepidstadt Surgeon.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Lepidstadt Surgeon.name} (all different values)
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system : object {Lepidstadt Surgeon.system}
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actionType : object {Lepidstadt Surgeon.system.actionType}
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value : string {Lepidstadt Surgeon.system.actionType.value} (2 different values)
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passive (x8)
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action (x2)
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'passive' (x8)
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'action' (x2)
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actions : object {Lepidstadt Surgeon.system.actions}
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[value] : integer {Lepidstadt Surgeon.system.actions.value} (2 different values)
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1 (x1)
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2 (x1)
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category : string {Lepidstadt Surgeon.system.category} (2 different values)
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class (x9)
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skill (x1)
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'class' (x9)
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'skill' (x1)
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description : object {Lepidstadt Surgeon.system.description}
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value : string {Lepidstadt Surgeon.system.description.value} (all different values)
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level : object {Lepidstadt Surgeon.system.level}
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value : integer {Lepidstadt Surgeon.system.level.value} (7 different values)
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14 (x1)
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6 (x2)
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7 (x1)
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8 (x2)
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4 (x2)
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14 (x1)
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7 (x1)
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2 (x1)
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12 (x1)
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prerequisites : object {Lepidstadt Surgeon.system.prerequisites}
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@@ -34,45 +34,45 @@ object {Lepidstadt Surgeon}
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Length: min=1 max=2
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Value type: object {Lepidstadt Surgeon.system.prerequisites.value.[]}
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value : string {Lepidstadt Surgeon.system.prerequisites.value.[].value} (9 different values)
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Behold My Creation! (x1)
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Lepidstadt Surgeon Dedication (x4)
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master in Medicine (x2)
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Let My Creature Live! (x1)
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trained in Medicine (x1)
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attended the University of Lepidstadt (x1)
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Rise, My Creature! (x1)
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Lepidstadt Surgeon Dedication; (x1)
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In Lightning, Life (x1)
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'Lepidstadt Surgeon Dedication' (x4)
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'master in Medicine' (x2)
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'Behold My Creation!' (x1)
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'Let My Creature Live!' (x1)
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'trained in Medicine' (x1)
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'attended the University of Lepidstadt' (x1)
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'Rise, My Creature!' (x1)
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'Lepidstadt Surgeon Dedication;' (x1)
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'In Lightning, Life' (x1)
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publication : object {Lepidstadt Surgeon.system.publication}
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license : string {Lepidstadt Surgeon.system.publication.license} (same value: ORC)
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license : string {Lepidstadt Surgeon.system.publication.license} (same value: 'ORC')
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remaster : boolean {Lepidstadt Surgeon.system.publication.remaster} (same value: True)
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title : string {Lepidstadt Surgeon.system.publication.title} (same value: Pathfinder Lost Omens Rival Academies)
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rules : ###FoundryRulesObject###
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title : string {Lepidstadt Surgeon.system.publication.title} (same value: 'Pathfinder Lost Omens Rival Academies')
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rules : ignored (Foundry rules object) {Lepidstadt Surgeon.system.rules}
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subfeatures : object {Lepidstadt Surgeon.system.subfeatures}
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proficiencies : object {Lepidstadt Surgeon.system.subfeatures.proficiencies}
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senses : object {Lepidstadt Surgeon.system.subfeatures.senses}
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suppressedFeatures : array<> {Lepidstadt Surgeon.system.subfeatures.suppressedFeatures}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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traits : object {Lepidstadt Surgeon.system.traits}
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rarity : string {Lepidstadt Surgeon.system.traits.rarity} (2 different values)
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common (x9)
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uncommon (x1)
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'common' (x9)
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'uncommon' (x1)
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value : array<string> {Lepidstadt Surgeon.system.traits.value}
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Length: min=1 max=5
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Value type: string {Lepidstadt Surgeon.system.traits.value.[]} (8 different values)
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archetype (x10)
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exploration (x1)
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manipulate (x2)
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skill (x1)
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concentrate (x1)
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electricity (x1)
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healing (x1)
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dedication (x1)
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'archetype' (x10)
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'manipulate' (x2)
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'exploration' (x1)
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'skill' (x1)
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'concentrate' (x1)
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'electricity' (x1)
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'healing' (x1)
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'dedication' (x1)
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[frequency] : object {Lepidstadt Surgeon.system.frequency}
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max : integer {Lepidstadt Surgeon.system.frequency.max} (same value: 1)
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per : string {Lepidstadt Surgeon.system.frequency.per} (same value: PT10M)
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per : string {Lepidstadt Surgeon.system.frequency.per} (same value: 'PT10M')
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[selfEffect] : object {Lepidstadt Surgeon.system.selfEffect}
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name : string {Lepidstadt Surgeon.system.selfEffect.name} (same value: Effect: In Lightning, Life)
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uuid : string {Lepidstadt Surgeon.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: In Lightning, Life)
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type : string {Lepidstadt Surgeon.type} (same value: feat)
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name : string {Lepidstadt Surgeon.system.selfEffect.name} (same value: 'Effect: In Lightning, Life')
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uuid : string {Lepidstadt Surgeon.system.selfEffect.uuid} (same value: 'Compendium.pf2e.feat-effects.Item.Effect: In Lightning, Life')
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type : string {Lepidstadt Surgeon.type} (same value: 'feat')
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