New output
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@@ -3,15 +3,15 @@ Different values: 10
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=====================================
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object {Gelid Shard}
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_id : string {Gelid Shard._id} (all different values)
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folder : string {Gelid Shard.folder} (same value: pMNWYIEl9JJ6xdvz)
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img : string {Gelid Shard.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Gelid Shard.folder} (same value: 'pMNWYIEl9JJ6xdvz')
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img : string {Gelid Shard.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Gelid Shard.name} (all different values)
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system : object {Gelid Shard.system}
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actionType : object {Gelid Shard.system.actionType}
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value : string {Gelid Shard.system.actionType.value} (same value: passive)
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value : string {Gelid Shard.system.actionType.value} (same value: 'passive')
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actions : object {Gelid Shard.system.actions}
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[value] : mixed
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category : string {Gelid Shard.system.category} (same value: class)
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[value] : empty
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category : string {Gelid Shard.system.category} (same value: 'class')
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description : object {Gelid Shard.system.description}
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value : string {Gelid Shard.system.description.value} (all different values)
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level : object {Gelid Shard.system.level}
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@@ -19,12 +19,12 @@ object {Gelid Shard}
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prerequisites : object {Gelid Shard.system.prerequisites}
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value : array<> {Gelid Shard.system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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publication : object {Gelid Shard.system.publication}
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license : string {Gelid Shard.system.publication.license} (same value: OGL)
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license : string {Gelid Shard.system.publication.license} (same value: 'OGL')
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remaster : boolean {Gelid Shard.system.publication.remaster} (same value: False)
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title : string {Gelid Shard.system.publication.title} (same value: Pathfinder Treasure Vault)
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rules : ###FoundryRulesObject###
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title : string {Gelid Shard.system.publication.title} (same value: 'Pathfinder Treasure Vault')
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rules : ignored (Foundry rules object) {Gelid Shard.system.rules}
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[subfeatures] : object {Gelid Shard.system.subfeatures}
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proficiencies : object {Gelid Shard.system.subfeatures.proficiencies}
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spellcasting : object {Gelid Shard.system.subfeatures.proficiencies.spellcasting}
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@@ -32,8 +32,8 @@ object {Gelid Shard}
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2 (x1)
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1 (x1)
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traits : object {Gelid Shard.system.traits}
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rarity : string {Gelid Shard.system.traits.rarity} (same value: common)
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rarity : string {Gelid Shard.system.traits.rarity} (same value: 'common')
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value : array<string> {Gelid Shard.system.traits.value}
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Length: min=1 max=1
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Value type: string {Gelid Shard.system.traits.value.[]} (same value: archetype)
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type : string {Gelid Shard.type} (same value: feat)
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Value type: string {Gelid Shard.system.traits.value.[]} (same value: 'archetype')
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type : string {Gelid Shard.type} (same value: 'feat')
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