New output

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2025-04-08 17:11:57 +04:00
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Foolish Housekeeping and Other Articles
Different values: 2
=====================================
object {Foolish Housekeeping and Other Articles}
_id : string {Foolish Housekeeping and Other Articles._id} (all different values)
folder : string {Foolish Housekeeping and Other Articles.folder} (same value: 'lY1sdnEUT9RW0tYU')
img : string {Foolish Housekeeping and Other Articles.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {Foolish Housekeeping and Other Articles.items}
Length: min=3 max=6
Value type: object {Foolish Housekeeping and Other Articles.items.[]}
_id : string {Foolish Housekeeping and Other Articles.items.[]._id} (9 different values)
'F4YsaMzZsgKzc6Xi' (x1)
'wwIOz9e1Fphh2cf5' (x1)
'j2nCivZK4wIqZeYv' (x1)
'TlIYVxeBYcRJdfrn' (x1)
'YuLLGwfp6AR3yMfK' (x1)
'4MVd3IEx1LY2YkgL' (x1)
'Z8SBdBZiXU8bmpS7' (x1)
'9H9hYf9LGWIukjEw' (x1)
'pmZw64m62ArdHicK' (x1)
img : string {Foolish Housekeeping and Other Articles.items.[].img} (5 different values)
'systems/pf2e/icons/actions/Passive.webp' (x3)
'systems/pf2e/icons/actions/Reaction.webp' (x2)
'systems/pf2e/icons/default-icons/melee.svg' (x2)
'systems/pf2e/icons/actions/OneAction.webp' (x1)
'systems/pf2e/icons/actions/TwoActions.webp' (x1)
name : string {Foolish Housekeeping and Other Articles.items.[].name} (9 different values)
'Cloud of Allergens' (x1)
'Dust to Dust' (x1)
'Pummeling Dust' (x1)
'b9000' (x1)
'g7ujik' (x1)
'But I’m Adorable' (x1)
'Extra Reverberation' (x1)
'Rt5rrmn Yyumn' (x1)
'Yidsfh' (x1)
sort : integer {Foolish Housekeeping and Other Articles.items.[].sort} (6 different values)
100000 (x2)
200000 (x2)
300000 (x2)
400000 (x1)
500000 (x1)
600000 (x1)
system : object {Foolish Housekeeping and Other Articles.items.[].system}
[actionType] : object {Foolish Housekeeping and Other Articles.items.[].system.actionType}
value : string {Foolish Housekeeping and Other Articles.items.[].system.actionType.value} (3 different values)
'passive' (x3)
'reaction' (x2)
'action' (x2)
[actions] : object {Foolish Housekeeping and Other Articles.items.[].system.actions}
[value] : integer {Foolish Housekeeping and Other Articles.items.[].system.actions.value} (all different values)
[category] : string {Foolish Housekeeping and Other Articles.items.[].system.category} (all different values)
description : object {Foolish Housekeeping and Other Articles.items.[].system.description}
value : string {Foolish Housekeeping and Other Articles.items.[].system.description.value} (8 different values)
'' (x2)
'<p><strong>Trigger</strong> The swarm rolls initiative</p><hr /><p><strong>Effect</strong> The dust bunnies stir, kicking up a cloud in a @Template[type:burst|distance:15] centered on the swarm that lasts for 1 minute. Creatures who enter or start their turn in this cloud must attempt a @Check[fortitude|dc:16] save or take a –1 circumstance penalty to skill checks that have the concentration trait and all Perception checks as their sensory organs become impaired.</p>
<p>@UUID[Compendium.pf2e.bestiary-effects.Item.Effect: Cloud of Allergens]</p>' (x1)
'<p>When a dust bunny swarm is destroyed, it re-forms after [[/gmr 2d4 #days]]{2d4 days} in the area in which it was destroyed unless the location has been significantly cleaned of all dust and debris.</p>' (x1)
'<p>Each enemy in the swarm\'s space takes @Damage[1d6[bludgeoning]] damage with a @Check[reflex|dc:16|basic] save. A creature that fails its save cannot use reactions for 1 round as they sneeze uncontrollably.</p>' (x1)
'<p><strong>Trigger</strong> An enemy targets the rt5rrmn with a melee attack</p><hr /><p><strong>Effect</strong> The rt5rrmn erkijs, the vibrating sound convincing the enemy to stop hurting it. The target must attempt a @Check[will|dc:26] save.</p><hr /><p><strong>Critical Success</strong> The target is unaffected, ignoring the seduction of the erkij.</p>
<p><strong>Success</strong> The target is @UUID[Compendium.pf2e.conditionitems.Item.Fascinated] by the rt5rrmn\'s erkij until the end of the rt5rrmn\'s next turn.</p>
<p><strong>Failure</strong> As success, and the target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} as it focuses on the rt5rrmn\'s erkij.</p>
<p><strong>Critical Failure</strong> As failure, but the target is @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2}.</p>' (x1)
'<p>If the rt5rrmn is targeted with an ability that restores Hit Points, it gains an additional use of But I\'m Adorable that lasts until the end of its next turn.</p>' (x1)
'<p><strong>Saving Throw</strong> @Check[fortitude|dc:24]</p>
<p><strong>Maximum Duration</strong> 1 week</p>
<p><strong>Stage 1</strong> @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 1} (1 hour)</p>
<p><strong>Stage 2</strong> sickened 1 and the creature can\'t reduce its sickened value below 1 (1 day)</p>
<p><strong>Stage 3</strong> @UUID[Compendium.pf2e.conditionitems.Item.Sickened]{Sickened 2} and the creature can\'t reduce its sickened value below 1 (1 day)</p>' (x1)
'<p>The rt5rrmn Strides and then makes two g7ujik Strikes at a single target. Both count toward its multiple attack penalty, but the penalty increases only after both attacks are made. The rt5rrmn must be able to move at least half its Speed to yidsfh.</p>' (x1)
publication : object {Foolish Housekeeping and Other Articles.items.[].system.publication}
license : string {Foolish Housekeeping and Other Articles.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {Foolish Housekeeping and Other Articles.items.[].system.publication.remaster} (same value: False)
title : string {Foolish Housekeeping and Other Articles.items.[].system.publication.title} (same value: '')
rules : ignored (Foundry rules object) {Foolish Housekeeping and Other Articles.items.[].system.rules}
[slug] : empty
traits : object {Foolish Housekeeping and Other Articles.items.[].system.traits}
value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.traits.value}
Length: min=0 max=2
Value type: string {Foolish Housekeeping and Other Articles.items.[].system.traits.value.[]} (3 different values)
'finesse' (x2)
'agile' (x1)
'disease' (x1)
[attackEffects] : object {Foolish Housekeeping and Other Articles.items.[].system.attackEffects}
value : array<string> {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value}
Length: min=1 max=1
Value type: string {Foolish Housekeeping and Other Articles.items.[].system.attackEffects.value.[]} (all different values)
[bonus] : object {Foolish Housekeeping and Other Articles.items.[].system.bonus}
value : integer {Foolish Housekeeping and Other Articles.items.[].system.bonus.value} (same value: 18)
[damageRolls] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls}
[fhL1xR1DiO6GDXjS] : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS}
damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damage} (same value: '3d8+12')
damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.fhL1xR1DiO6GDXjS.damageType} (same value: 'piercing')
D8DcjBT1pfPfn40z : object {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z}
damage : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damage} (same value: '3d6+12')
damageType : string {Foolish Housekeeping and Other Articles.items.[].system.damageRolls.D8DcjBT1pfPfn40z.damageType} (same value: 'slashing')
[deathNote] : boolean {Foolish Housekeeping and Other Articles.items.[].system.deathNote} (same value: True)
type : string {Foolish Housekeeping and Other Articles.items.[].type} (all different values)
name : string {Foolish Housekeeping and Other Articles.name} (all different values)
system : object {Foolish Housekeeping and Other Articles.system}
abilities : object {Foolish Housekeeping and Other Articles.system.abilities}
cha : object {Foolish Housekeeping and Other Articles.system.abilities.cha}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.cha.mod} (all different values)
con : object {Foolish Housekeeping and Other Articles.system.abilities.con}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.con.mod} (all different values)
dex : object {Foolish Housekeeping and Other Articles.system.abilities.dex}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.dex.mod} (all different values)
int : object {Foolish Housekeeping and Other Articles.system.abilities.int}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.int.mod} (all different values)
str : object {Foolish Housekeeping and Other Articles.system.abilities.str}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.str.mod} (all different values)
wis : object {Foolish Housekeeping and Other Articles.system.abilities.wis}
mod : integer {Foolish Housekeeping and Other Articles.system.abilities.wis.mod} (all different values)
attributes : object {Foolish Housekeeping and Other Articles.system.attributes}
ac : object {Foolish Housekeeping and Other Articles.system.attributes.ac}
details : string {Foolish Housekeeping and Other Articles.system.attributes.ac.details} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.attributes.ac.value} (all different values)
allSaves : object {Foolish Housekeeping and Other Articles.system.attributes.allSaves}
value : string {Foolish Housekeeping and Other Articles.system.attributes.allSaves.value} (same value: '')
hp : object {Foolish Housekeeping and Other Articles.system.attributes.hp}
details : string {Foolish Housekeeping and Other Articles.system.attributes.hp.details} (same value: '')
max : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.max} (all different values)
temp : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.temp} (same value: 0)
value : integer {Foolish Housekeeping and Other Articles.system.attributes.hp.value} (all different values)
[resistances] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.resistances}
Length: min=1 max=1
Value type: object {Foolish Housekeeping and Other Articles.system.attributes.resistances.[]}
doubleVs : array<> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].doubleVs}
Length: min=0 max=0
Value type: empty
exceptions : array<string> {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].exceptions.[]} (same value: 'bludgeoning')
type : string {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].type} (same value: 'physical')
value : integer {Foolish Housekeeping and Other Articles.system.attributes.resistances.[].value} (same value: 6)
speed : object {Foolish Housekeeping and Other Articles.system.attributes.speed}
otherSpeeds : array<> {Foolish Housekeeping and Other Articles.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: empty
value : integer {Foolish Housekeeping and Other Articles.system.attributes.speed.value} (all different values)
[weaknesses] : array<object> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses}
Length: min=2 max=2
Value type: object {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[]}
exceptions : array<> {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].exceptions}
Length: min=0 max=0
Value type: empty
type : string {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].type} (all different values)
value : integer {Foolish Housekeeping and Other Articles.system.attributes.weaknesses.[].value} (same value: 4)
details : object {Foolish Housekeeping and Other Articles.system.details}
blurb : string {Foolish Housekeeping and Other Articles.system.details.blurb} (same value: '')
languages : object {Foolish Housekeeping and Other Articles.system.details.languages}
details : string {Foolish Housekeeping and Other Articles.system.details.languages.details} (all different values)
value : array<string> {Foolish Housekeeping and Other Articles.system.details.languages.value}
Length: min=0 max=1
Value type: string {Foolish Housekeeping and Other Articles.system.details.languages.value.[]} (same value: 'common')
level : object {Foolish Housekeeping and Other Articles.system.details.level}
value : integer {Foolish Housekeeping and Other Articles.system.details.level.value} (all different values)
privateNotes : string {Foolish Housekeeping and Other Articles.system.details.privateNotes} (all different values)
publicNotes : string {Foolish Housekeeping and Other Articles.system.details.publicNotes} (all different values)
publication : object {Foolish Housekeeping and Other Articles.system.details.publication}
license : string {Foolish Housekeeping and Other Articles.system.details.publication.license} (same value: 'ORC')
remaster : boolean {Foolish Housekeeping and Other Articles.system.details.publication.remaster} (same value: True)
title : string {Foolish Housekeeping and Other Articles.system.details.publication.title} (same value: 'Paizo Blog: Foolish Housekeeping and Other Articles')
initiative : object {Foolish Housekeeping and Other Articles.system.initiative}
statistic : string {Foolish Housekeeping and Other Articles.system.initiative.statistic} (same value: 'perception')
perception : object {Foolish Housekeeping and Other Articles.system.perception}
details : string {Foolish Housekeeping and Other Articles.system.perception.details} (same value: '')
mod : integer {Foolish Housekeeping and Other Articles.system.perception.mod} (all different values)
senses : array<object> {Foolish Housekeeping and Other Articles.system.perception.senses}
Length: min=0 max=1
Value type: object {Foolish Housekeeping and Other Articles.system.perception.senses.[]}
acuity : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {Foolish Housekeeping and Other Articles.system.perception.senses.[].range} (same value: 60)
type : string {Foolish Housekeeping and Other Articles.system.perception.senses.[].type} (same value: 'scent')
resources : object {Foolish Housekeeping and Other Articles.system.resources}
saves : object {Foolish Housekeeping and Other Articles.system.saves}
fortitude : object {Foolish Housekeeping and Other Articles.system.saves.fortitude}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.fortitude.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.fortitude.value} (all different values)
reflex : object {Foolish Housekeeping and Other Articles.system.saves.reflex}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.reflex.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.reflex.value} (all different values)
will : object {Foolish Housekeeping and Other Articles.system.saves.will}
saveDetail : string {Foolish Housekeeping and Other Articles.system.saves.will.saveDetail} (same value: '')
value : integer {Foolish Housekeeping and Other Articles.system.saves.will.value} (all different values)
skills : object {Foolish Housekeeping and Other Articles.system.skills}
acrobatics : object {Foolish Housekeeping and Other Articles.system.skills.acrobatics}
base : integer {Foolish Housekeeping and Other Articles.system.skills.acrobatics.base} (same value: 22)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.acrobatics.special}
Length: min=0 max=0
Value type: empty
[arcana] : object {Foolish Housekeeping and Other Articles.system.skills.arcana}
base : integer {Foolish Housekeeping and Other Articles.system.skills.arcana.base} (same value: 0)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.arcana.special}
Length: min=0 max=0
Value type: empty
athletics : object {Foolish Housekeeping and Other Articles.system.skills.athletics}
base : integer {Foolish Housekeeping and Other Articles.system.skills.athletics.base} (all different values)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.athletics.special}
Length: min=0 max=0
Value type: empty
stealth : object {Foolish Housekeeping and Other Articles.system.skills.stealth}
base : integer {Foolish Housekeeping and Other Articles.system.skills.stealth.base} (all different values)
special : array<> {Foolish Housekeeping and Other Articles.system.skills.stealth.special}
Length: min=0 max=0
Value type: empty
traits : object {Foolish Housekeeping and Other Articles.system.traits}
rarity : string {Foolish Housekeeping and Other Articles.system.traits.rarity} (all different values)
size : object {Foolish Housekeeping and Other Articles.system.traits.size}
value : string {Foolish Housekeeping and Other Articles.system.traits.size.value} (all different values)
value : array<string> {Foolish Housekeeping and Other Articles.system.traits.value}
Length: min=2 max=2
Value type: string {Foolish Housekeeping and Other Articles.system.traits.value.[]} (4 different values)
'construct' (x1)
'swarm' (x1)
'animal' (x1)
'fey' (x1)
type : string {Foolish Housekeeping and Other Articles.type} (same value: 'npc')