New output
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@@ -3,66 +3,55 @@ Different values: 14
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=====================================
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object {Fan Dancer}
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_id : string {Fan Dancer._id} (all different values)
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folder : string {Fan Dancer.folder} (same value: 1Y90si8tqYe5zlv2)
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img : string {Fan Dancer.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Fan Dancer.folder} (same value: '1Y90si8tqYe5zlv2')
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img : string {Fan Dancer.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Fan Dancer.name} (all different values)
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system : object {Fan Dancer.system}
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actionType : object {Fan Dancer.system.actionType}
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value : string {Fan Dancer.system.actionType.value} (3 different values)
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passive (x8)
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action (x4)
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reaction (x2)
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'passive' (x8)
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'action' (x4)
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'reaction' (x2)
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actions : object {Fan Dancer.system.actions}
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[value] : integer {Fan Dancer.system.actions.value} (3 different values)
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3 (x2)
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1 (x1)
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2 (x1)
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category : string {Fan Dancer.system.category} (2 different values)
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class (x11)
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skill (x3)
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'class' (x11)
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'skill' (x3)
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description : object {Fan Dancer.system.description}
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value : string {Fan Dancer.system.description.value} (all different values)
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level : object {Fan Dancer.system.level}
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value : integer {Fan Dancer.system.level.value} (6 different values)
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10 (x4)
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14 (x2)
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2 (x1)
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6 (x2)
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4 (x3)
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14 (x2)
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6 (x2)
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8 (x2)
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2 (x1)
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prerequisites : object {Fan Dancer.system.prerequisites}
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value : array<object> {Fan Dancer.system.prerequisites.value}
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Length: min=1 max=2
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Value type: object {Fan Dancer.system.prerequisites.value.[]}
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value : string {Fan Dancer.system.prerequisites.value.[].value} (7 different values)
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Fan Dancer Dedication (x13)
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master in Performance (x1)
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Twirling Strike (x1)
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trained in Performance (x1)
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expert in Performance (x1)
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Sweeping Fan Block (x1)
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Twirl Through (x1)
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'Fan Dancer Dedication' (x13)
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'master in Performance' (x1)
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'Twirling Strike' (x1)
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'trained in Performance' (x1)
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'expert in Performance' (x1)
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'Sweeping Fan Block' (x1)
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'Twirl Through' (x1)
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publication : object {Fan Dancer.system.publication}
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license : string {Fan Dancer.system.publication.license} (same value: ORC)
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license : string {Fan Dancer.system.publication.license} (same value: 'ORC')
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remaster : boolean {Fan Dancer.system.publication.remaster} (same value: True)
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title : string {Fan Dancer.system.publication.title} (same value: Pathfinder Lost Omens Tian Xia Character Guide)
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rules : ###FoundryRulesObject###
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title : string {Fan Dancer.system.publication.title} (same value: 'Pathfinder Lost Omens Tian Xia Character Guide')
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rules : ignored (Foundry rules object) {Fan Dancer.system.rules}
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traits : object {Fan Dancer.system.traits}
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rarity : string {Fan Dancer.system.traits.rarity} (2 different values)
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common (x13)
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uncommon (x1)
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'common' (x13)
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'uncommon' (x1)
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value : array<string> {Fan Dancer.system.traits.value}
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Length: min=1 max=4
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Value type: string {Fan Dancer.system.traits.value.[]} (11 different values)
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archetype (x14)
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air (x3)
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flourish (x1)
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move (x1)
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dedication (x1)
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manipulate (x1)
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misfortune (x1)
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skill (x3)
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incapacitation (x1)
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visual (x1)
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aura (x1)
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type : string {Fan Dancer.type} (same value: feat)
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type : string {Fan Dancer.type} (same value: 'feat')
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