New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+12 -12
View File
@@ -3,28 +3,28 @@ Different values: 6
=====================================
object {Divine Warden}
_id : string {Divine Warden._id} (all different values)
folder : string {Divine Warden.folder} (same value: DSLPRp6EvxMjlJh1)
img : string {Divine Warden.img} (same value: systems/pf2e/icons/actions/Passive.webp)
folder : string {Divine Warden.folder} (same value: 'DSLPRp6EvxMjlJh1')
img : string {Divine Warden.img} (same value: 'systems/pf2e/icons/actions/Passive.webp')
name : string {Divine Warden.name} (all different values)
system : object {Divine Warden.system}
actionType : object {Divine Warden.system.actionType}
value : string {Divine Warden.system.actionType.value} (same value: passive)
value : string {Divine Warden.system.actionType.value} (same value: 'passive')
actions : object {Divine Warden.system.actions}
[value] : mixed
[value] : empty
category : string {Divine Warden.system.category} (2 different values)
defensive (x2)
offensive (x4)
'offensive' (x4)
'defensive' (x2)
[deathNote] : boolean {Divine Warden.system.deathNote} (same value: True)
description : object {Divine Warden.system.description}
value : string {Divine Warden.system.description.value} (all different values)
publication : object {Divine Warden.system.publication}
license : string {Divine Warden.system.publication.license} (same value: OGL)
license : string {Divine Warden.system.publication.license} (same value: 'OGL')
remaster : boolean {Divine Warden.system.publication.remaster} (same value: False)
title : string {Divine Warden.system.publication.title} (same value: Pathfinder Bestiary 3)
rules : ###FoundryRulesObject###
title : string {Divine Warden.system.publication.title} (same value: 'Pathfinder Bestiary 3')
rules : ignored (Foundry rules object) {Divine Warden.system.rules}
traits : object {Divine Warden.system.traits}
rarity : string {Divine Warden.system.traits.rarity} (same value: common)
rarity : string {Divine Warden.system.traits.rarity} (same value: 'common')
value : array<string> {Divine Warden.system.traits.value}
Length: min=0 max=1
Value type: string {Divine Warden.system.traits.value.[]} (same value: divine)
type : string {Divine Warden.type} (same value: action)
Value type: string {Divine Warden.system.traits.value.[]} (same value: 'divine')
type : string {Divine Warden.type} (same value: 'action')