New output
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+31
-31
@@ -3,27 +3,27 @@ Different values: 8
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=====================================
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object {Dandy}
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_id : string {Dandy._id} (all different values)
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folder : string {Dandy.folder} (same value: IbplDTraQ2Yd6LWQ)
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img : string {Dandy.img} (same value: icons/sundries/books/book-red-exclamation.webp)
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folder : string {Dandy.folder} (same value: 'IbplDTraQ2Yd6LWQ')
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img : string {Dandy.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
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name : string {Dandy.name} (all different values)
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system : object {Dandy.system}
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actionType : object {Dandy.system.actionType}
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value : string {Dandy.system.actionType.value} (3 different values)
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passive (x5)
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reaction (x1)
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action (x2)
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'passive' (x5)
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'action' (x2)
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'reaction' (x1)
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actions : object {Dandy.system.actions}
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[value] : integer {Dandy.system.actions.value} (same value: 1)
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category : string {Dandy.system.category} (2 different values)
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class (x4)
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skill (x4)
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'class' (x4)
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'skill' (x4)
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description : object {Dandy.system.description}
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value : string {Dandy.system.description.value} (all different values)
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level : object {Dandy.system.level}
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value : integer {Dandy.system.level.value} (6 different values)
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2 (x1)
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4 (x2)
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7 (x2)
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2 (x1)
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6 (x1)
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12 (x1)
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8 (x1)
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@@ -32,40 +32,40 @@ object {Dandy}
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Length: min=1 max=2
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Value type: object {Dandy.system.prerequisites.value.[]}
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value : string {Dandy.system.prerequisites.value.[].value} (7 different values)
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trained in Diplomacy (x1)
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Dandy Dedication (x5)
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expert in Deception (x1)
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master in Deception (x2)
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Celebrity Dedication or Dandy Dedication, trained in Deception (x1)
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master in Society (x1)
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Celebrity Dedication or Dandy Dedication (x1)
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'Dandy Dedication' (x5)
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'master in Deception' (x2)
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'trained in Diplomacy' (x1)
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'expert in Deception' (x1)
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'Celebrity Dedication or Dandy Dedication, trained in Deception' (x1)
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'master in Society' (x1)
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'Celebrity Dedication or Dandy Dedication' (x1)
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publication : object {Dandy.system.publication}
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license : string {Dandy.system.publication.license} (2 different values)
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ORC (x6)
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OGL (x2)
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'ORC' (x6)
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'OGL' (x2)
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remaster : boolean {Dandy.system.publication.remaster} (2 different values)
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True (x6)
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False (x2)
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title : string {Dandy.system.publication.title} (3 different values)
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Pathfinder Player Core 2 (x5)
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Pathfinder Lost Omens Firebrands (x2)
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Pathfinder #204: Stage Fright (x1)
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rules : ###FoundryRulesObject###
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'Pathfinder Player Core 2' (x5)
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'Pathfinder Lost Omens Firebrands' (x2)
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'Pathfinder #204: Stage Fright' (x1)
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rules : ignored (Foundry rules object) {Dandy.system.rules}
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traits : object {Dandy.system.traits}
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rarity : string {Dandy.system.traits.rarity} (2 different values)
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common (x5)
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uncommon (x3)
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'common' (x5)
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'uncommon' (x3)
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value : array<string> {Dandy.system.traits.value}
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Length: min=1 max=3
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Value type: string {Dandy.system.traits.value.[]} (5 different values)
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archetype (x8)
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dedication (x1)
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skill (x4)
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mental (x2)
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visual (x1)
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'archetype' (x8)
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'skill' (x4)
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'mental' (x2)
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'dedication' (x1)
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'visual' (x1)
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[frequency] : object {Dandy.system.frequency}
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max : integer {Dandy.system.frequency.max} (same value: 1)
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per : string {Dandy.system.frequency.per} (2 different values)
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PT1H (x1)
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PT10M (x1)
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type : string {Dandy.type} (same value: feat)
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'PT1H' (x1)
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'PT10M' (x1)
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type : string {Dandy.type} (same value: 'feat')
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