New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+13 -13
View File
@@ -3,28 +3,28 @@ Different values: 4
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object {Clockwork Creature}
_id : string {Clockwork Creature._id} (all different values)
folder : string {Clockwork Creature.folder} (same value: phXimIMG3QAD5oIz)
img : string {Clockwork Creature.img} (same value: systems/pf2e/icons/actions/Passive.webp)
folder : string {Clockwork Creature.folder} (same value: 'phXimIMG3QAD5oIz')
img : string {Clockwork Creature.img} (same value: 'systems/pf2e/icons/actions/Passive.webp')
name : string {Clockwork Creature.name} (all different values)
system : object {Clockwork Creature.system}
actionType : object {Clockwork Creature.system.actionType}
value : string {Clockwork Creature.system.actionType.value} (same value: passive)
value : string {Clockwork Creature.system.actionType.value} (same value: 'passive')
actions : object {Clockwork Creature.system.actions}
[value] : mixed
[value] : empty
category : string {Clockwork Creature.system.category} (3 different values)
offensive (x1)
interaction (x2)
defensive (x1)
'interaction' (x2)
'offensive' (x1)
'defensive' (x1)
description : object {Clockwork Creature.system.description}
value : string {Clockwork Creature.system.description.value} (all different values)
publication : object {Clockwork Creature.system.publication}
license : string {Clockwork Creature.system.publication.license} (same value: OGL)
license : string {Clockwork Creature.system.publication.license} (same value: 'OGL')
remaster : boolean {Clockwork Creature.system.publication.remaster} (same value: False)
title : string {Clockwork Creature.system.publication.title} (same value: Pathfinder Bestiary 3)
rules : ###FoundryRulesObject###
title : string {Clockwork Creature.system.publication.title} (same value: 'Pathfinder Bestiary 3')
rules : ignored (Foundry rules object) {Clockwork Creature.system.rules}
traits : object {Clockwork Creature.system.traits}
rarity : string {Clockwork Creature.system.traits.rarity} (same value: common)
rarity : string {Clockwork Creature.system.traits.rarity} (same value: 'common')
value : array<> {Clockwork Creature.system.traits.value}
Length: min=0 max=0
Value type: mixed
type : string {Clockwork Creature.type} (same value: action)
Value type: empty
type : string {Clockwork Creature.type} (same value: 'action')