New output
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@@ -3,47 +3,47 @@ Different values: 11
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=====================================
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object {Army War Actions (Tactical)}
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_id : string {Army War Actions (Tactical)._id} (all different values)
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folder : string {Army War Actions (Tactical).folder} (same value: i18YzT3zo3skuWng)
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folder : string {Army War Actions (Tactical).folder} (same value: 'i18YzT3zo3skuWng')
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img : string {Army War Actions (Tactical).img} (4 different values)
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systems/pf2e/icons/actions/TwoActions.webp (x5)
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systems/pf2e/icons/actions/ThreeActions.webp (x1)
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systems/pf2e/icons/actions/Reaction.webp (x2)
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systems/pf2e/icons/actions/OneAction.webp (x3)
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'systems/pf2e/icons/actions/TwoActions.webp' (x5)
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'systems/pf2e/icons/actions/OneAction.webp' (x3)
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'systems/pf2e/icons/actions/Reaction.webp' (x2)
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'systems/pf2e/icons/actions/ThreeActions.webp' (x1)
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name : string {Army War Actions (Tactical).name} (all different values)
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system : object {Army War Actions (Tactical).system}
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actionType : object {Army War Actions (Tactical).system.actionType}
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value : string {Army War Actions (Tactical).system.actionType.value} (2 different values)
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action (x9)
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reaction (x2)
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'action' (x9)
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'reaction' (x2)
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actions : object {Army War Actions (Tactical).system.actions}
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[value] : integer {Army War Actions (Tactical).system.actions.value} (3 different values)
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2 (x5)
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3 (x1)
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1 (x3)
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campaign : string {Army War Actions (Tactical).system.campaign} (same value: kingmaker)
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category : string {Army War Actions (Tactical).system.category} (same value: army-war-action)
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3 (x1)
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campaign : string {Army War Actions (Tactical).system.campaign} (same value: 'kingmaker')
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category : string {Army War Actions (Tactical).system.category} (same value: 'army-war-action')
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description : object {Army War Actions (Tactical).system.description}
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value : string {Army War Actions (Tactical).system.description.value} (all different values)
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[location] : mixed
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[location] : empty
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prerequisites : object {Army War Actions (Tactical).system.prerequisites}
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value : array<> {Army War Actions (Tactical).system.prerequisites.value}
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Length: min=0 max=0
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Value type: mixed
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Value type: empty
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publication : object {Army War Actions (Tactical).system.publication}
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license : string {Army War Actions (Tactical).system.publication.license} (same value: OGL)
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license : string {Army War Actions (Tactical).system.publication.license} (same value: 'OGL')
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remaster : boolean {Army War Actions (Tactical).system.publication.remaster} (same value: False)
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title : string {Army War Actions (Tactical).system.publication.title} (same value: Pathfinder Kingmaker)
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rules : ###FoundryRulesObject###
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title : string {Army War Actions (Tactical).system.publication.title} (same value: 'Pathfinder Kingmaker')
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rules : ignored (Foundry rules object) {Army War Actions (Tactical).system.rules}
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traits : object {Army War Actions (Tactical).system.traits}
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rarity : string {Army War Actions (Tactical).system.traits.rarity} (same value: common)
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rarity : string {Army War Actions (Tactical).system.traits.rarity} (same value: 'common')
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value : array<string> {Army War Actions (Tactical).system.traits.value}
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Length: min=1 max=4
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Value type: string {Army War Actions (Tactical).system.traits.value.[]} (7 different values)
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attack (x5)
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cavalry (x3)
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infantry (x7)
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skirmisher (x7)
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maneuver (x2)
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morale (x2)
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siege (x1)
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type : string {Army War Actions (Tactical).type} (same value: campaignFeature)
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'infantry' (x7)
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'skirmisher' (x7)
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'attack' (x5)
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'cavalry' (x3)
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'maneuver' (x2)
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'morale' (x2)
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'siege' (x1)
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type : string {Army War Actions (Tactical).type} (same value: 'campaignFeature')
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