New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+409 -455
View File
@@ -3,20 +3,20 @@ Different values: 147
=====================================
object {4th Rank}
_id : string {4th Rank._id} (all different values)
folder : string {4th Rank.folder} (same value: 7cyoYPoPYA01mErU)
folder : string {4th Rank.folder} (same value: '7cyoYPoPYA01mErU')
img : string {4th Rank.img} (144 different values)
name : string {4th Rank.name} (all different values)
system : object {4th Rank.system}
[area] : object {4th Rank.system.area}
type : string {4th Rank.system.area.type} (5 different values)
emanation (x9)
burst (x18)
cone (x1)
line (x4)
square (x1)
'burst' (x18)
'emanation' (x9)
'line' (x4)
'cone' (x1)
'square' (x1)
value : integer {4th Rank.system.area.value} (9 different values)
10 (x8)
20 (x10)
10 (x8)
30 (x5)
60 (x4)
15 (x2)
@@ -25,285 +25,271 @@ object {4th Rank}
100 (x1)
120 (x1)
cost : object {4th Rank.system.cost}
value : string {4th Rank.system.cost.value} (same value: )
value : string {4th Rank.system.cost.value} (same value: '')
counteraction : boolean {4th Rank.system.counteraction} (2 different values)
False (x144)
True (x3)
damage : object {4th Rank.system.damage}
[0] : object {4th Rank.system.damage.0}
applyMod : boolean {4th Rank.system.damage.0.applyMod} (same value: False)
[category] : mixed
[category] : empty
formula : string {4th Rank.system.damage.0.formula} (14 different values)
4d6 (x2)
8d4 (x1)
6d6 (x2)
4d10 (x1)
3d12 (x1)
2d6 (x2)
3d6 (x2)
8d6 (x4)
2d8 (x1)
2d10 (x1)
10d8 (x1)
3 (x1)
1d6 (x1)
4d4 (x1)
kinds : array<string> {4th Rank.system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.0.kinds.[]} (2 different values)
damage (x20)
healing (x1)
'damage' (x20)
'healing' (x1)
[materials] : array<> {4th Rank.system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {4th Rank.system.damage.0.type} (10 different values)
mental (x3)
void (x3)
piercing (x4)
spirit (x1)
electricity (x1)
fire (x2)
bludgeoning (x4)
sonic (x1)
slashing (x1)
vitality (x1)
'piercing' (x4)
'bludgeoning' (x4)
'mental' (x3)
'void' (x3)
'fire' (x2)
'spirit' (x1)
'electricity' (x1)
'sonic' (x1)
'slashing' (x1)
'vitality' (x1)
[1] : object {4th Rank.system.damage.1}
applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.1.formula} (2 different values)
'2d8' (x1)
'4d4' (x1)
kinds : array<string> {4th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.1.type} (2 different values)
'piercing' (x1)
'void' (x1)
[1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: 'bludgeoning')
[CCRf3ezRsr91DEo0] : object {4th Rank.system.damage.CCRf3ezRsr91DEo0}
applyMod : boolean {4th Rank.system.damage.CCRf3ezRsr91DEo0.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: 6d6)
[category] : empty
formula : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: damage)
Value type: string {4th Rank.system.damage.CCRf3ezRsr91DEo0.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.CCRf3ezRsr91DEo0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: piercing)
Value type: empty
type : string {4th Rank.system.damage.CCRf3ezRsr91DEo0.type} (same value: 'piercing')
[Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: '8d6')
kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: 'force')
[Pw864Jw8qLF34TrG] : object {4th Rank.system.damage.Pw864Jw8qLF34TrG}
applyMod : boolean {4th Rank.system.damage.Pw864Jw8qLF34TrG.applyMod} (same value: False)
category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: persistent)
formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: 1d6)
category : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.category} (same value: 'persistent')
formula : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: damage)
Value type: string {4th Rank.system.damage.Pw864Jw8qLF34TrG.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.Pw864Jw8qLF34TrG.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: bleed)
Value type: empty
type : string {4th Rank.system.damage.Pw864Jw8qLF34TrG.type} (same value: 'bleed')
[SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: '5d8')
kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: 'slashing')
[VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: '5d6')
kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: 'spirit')
[YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: 'bludgeoning')
[fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: '5d10')
kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: 'spirit')
[gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d6')
kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: 'healing')
materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
[gftav8gvt4i3mqj6] : object {4th Rank.system.damage.gftav8gvt4i3mqj6}
applyMod : boolean {4th Rank.system.damage.gftav8gvt4i3mqj6.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: 4d6)
[category] : empty
formula : string {4th Rank.system.damage.gftav8gvt4i3mqj6.formula} (same value: '4d6')
kinds : array<string> {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds}
Length: min=2 max=2
Value type: string {4th Rank.system.damage.gftav8gvt4i3mqj6.kinds.[]} (2 different values)
damage (x1)
healing (x1)
'damage' (x1)
'healing' (x1)
materials : array<> {4th Rank.system.damage.gftav8gvt4i3mqj6.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: vitality)
[pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: 4d10)
kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: sonic)
[1Yh5PCqtUHHVKkOd] : object {4th Rank.system.damage.1Yh5PCqtUHHVKkOd}
applyMod : boolean {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.formula} (same value: 6d6)
kinds : array<string> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.1Yh5PCqtUHHVKkOd.type} (same value: bludgeoning)
[YRYbZTnIe7w9wHLU] : object {4th Rank.system.damage.YRYbZTnIe7w9wHLU}
applyMod : boolean {4th Rank.system.damage.YRYbZTnIe7w9wHLU.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.formula} (same value: 1d6)
kinds : array<string> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.YRYbZTnIe7w9wHLU.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.YRYbZTnIe7w9wHLU.type} (same value: bludgeoning)
[wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: 2d8)
kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: cold)
[tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: 8d6)
kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: piercing)
[gcU9LYuQezmqqIr2] : object {4th Rank.system.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d6)
kinds : array<string> {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.gcU9LYuQezmqqIr2.kinds.[]} (same value: healing)
materials : array<> {4th Rank.system.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
[Orj0nFMXwcULkl5B] : object {4th Rank.system.damage.Orj0nFMXwcULkl5B}
applyMod : boolean {4th Rank.system.damage.Orj0nFMXwcULkl5B.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.formula} (same value: 8d6)
kinds : array<string> {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.Orj0nFMXwcULkl5B.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.Orj0nFMXwcULkl5B.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.Orj0nFMXwcULkl5B.type} (same value: force)
[sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: 6d6)
kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: poison)
[1] : object {4th Rank.system.damage.1}
applyMod : boolean {4th Rank.system.damage.1.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.1.formula} (2 different values)
2d8 (x1)
4d4 (x1)
kinds : array<string> {4th Rank.system.damage.1.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.1.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.1.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.1.type} (2 different values)
piercing (x1)
void (x1)
[SXOGI7BFM0mUsAPF] : object {4th Rank.system.damage.SXOGI7BFM0mUsAPF}
applyMod : boolean {4th Rank.system.damage.SXOGI7BFM0mUsAPF.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.formula} (same value: 5d8)
kinds : array<string> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.SXOGI7BFM0mUsAPF.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.SXOGI7BFM0mUsAPF.type} (same value: slashing)
[wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: 4d8)
kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: healing)
materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: untyped)
[fcjtz4q0zrtvmtro] : object {4th Rank.system.damage.fcjtz4q0zrtvmtro}
applyMod : boolean {4th Rank.system.damage.fcjtz4q0zrtvmtro.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.formula} (same value: 5d10)
kinds : array<string> {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.fcjtz4q0zrtvmtro.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.fcjtz4q0zrtvmtro.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.fcjtz4q0zrtvmtro.type} (same value: spirit)
Value type: empty
type : string {4th Rank.system.damage.gftav8gvt4i3mqj6.type} (same value: 'vitality')
[kmgVwzdXySlwrW7I] : object {4th Rank.system.damage.kmgVwzdXySlwrW7I}
applyMod : boolean {4th Rank.system.damage.kmgVwzdXySlwrW7I.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: 5d10)
[category] : empty
formula : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.formula} (same value: '5d10')
kinds : array<string> {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: damage)
Value type: string {4th Rank.system.damage.kmgVwzdXySlwrW7I.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.kmgVwzdXySlwrW7I.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: slashing)
[VZH6f22B2X2tWam3] : object {4th Rank.system.damage.VZH6f22B2X2tWam3}
applyMod : boolean {4th Rank.system.damage.VZH6f22B2X2tWam3.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.VZH6f22B2X2tWam3.formula} (same value: 5d6)
kinds : array<string> {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds}
Value type: empty
type : string {4th Rank.system.damage.kmgVwzdXySlwrW7I.type} (same value: 'slashing')
[pX92NmS2GoYpHJrp] : object {4th Rank.system.damage.pX92NmS2GoYpHJrp}
applyMod : boolean {4th Rank.system.damage.pX92NmS2GoYpHJrp.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.formula} (same value: '4d10')
kinds : array<string> {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.VZH6f22B2X2tWam3.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.VZH6f22B2X2tWam3.materials}
Value type: string {4th Rank.system.damage.pX92NmS2GoYpHJrp.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.pX92NmS2GoYpHJrp.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.VZH6f22B2X2tWam3.type} (same value: spirit)
[zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: 3d6)
kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: damage)
materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: poison)
Value type: empty
type : string {4th Rank.system.damage.pX92NmS2GoYpHJrp.type} (same value: 'sonic')
[sHvzaQ6nB5kQUABr] : object {4th Rank.system.damage.sHvzaQ6nB5kQUABr}
applyMod : boolean {4th Rank.system.damage.sHvzaQ6nB5kQUABr.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: 4d4)
[category] : empty
formula : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.formula} (same value: '4d4')
kinds : array<string> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: damage)
Value type: string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.sHvzaQ6nB5kQUABr.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: mental)
Value type: empty
type : string {4th Rank.system.damage.sHvzaQ6nB5kQUABr.type} (same value: 'mental')
[sekWqUllit48HRC4] : object {4th Rank.system.damage.sekWqUllit48HRC4}
applyMod : boolean {4th Rank.system.damage.sekWqUllit48HRC4.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.sekWqUllit48HRC4.formula} (same value: '6d6')
kinds : array<string> {4th Rank.system.damage.sekWqUllit48HRC4.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.sekWqUllit48HRC4.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.sekWqUllit48HRC4.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.sekWqUllit48HRC4.type} (same value: 'poison')
[tjnUaEqiXvjlMzf3] : object {4th Rank.system.damage.tjnUaEqiXvjlMzf3}
applyMod : boolean {4th Rank.system.damage.tjnUaEqiXvjlMzf3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.formula} (same value: '8d6')
kinds : array<string> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.tjnUaEqiXvjlMzf3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.tjnUaEqiXvjlMzf3.type} (same value: 'piercing')
[wKqdAiiIiDLodRJm] : object {4th Rank.system.damage.wKqdAiiIiDLodRJm}
applyMod : boolean {4th Rank.system.damage.wKqdAiiIiDLodRJm.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: 5d6)
[category] : empty
formula : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.formula} (same value: '5d6')
kinds : array<string> {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: damage)
Value type: string {4th Rank.system.damage.wKqdAiiIiDLodRJm.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.wKqdAiiIiDLodRJm.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: fire)
Value type: empty
type : string {4th Rank.system.damage.wKqdAiiIiDLodRJm.type} (same value: 'fire')
[wnlxzlrxtrkk2bh3] : object {4th Rank.system.damage.wnlxzlrxtrkk2bh3}
applyMod : boolean {4th Rank.system.damage.wnlxzlrxtrkk2bh3.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.formula} (same value: '2d8')
kinds : array<string> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.wnlxzlrxtrkk2bh3.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.wnlxzlrxtrkk2bh3.type} (same value: 'cold')
[wtPB4EA7uiVSWUKV] : object {4th Rank.system.damage.wtPB4EA7uiVSWUKV}
applyMod : boolean {4th Rank.system.damage.wtPB4EA7uiVSWUKV.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.formula} (same value: '4d8')
kinds : array<string> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.kinds.[]} (same value: 'healing')
materials : array<> {4th Rank.system.damage.wtPB4EA7uiVSWUKV.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.wtPB4EA7uiVSWUKV.type} (same value: 'untyped')
[zqA3mumEYuVNchMC] : object {4th Rank.system.damage.zqA3mumEYuVNchMC}
applyMod : boolean {4th Rank.system.damage.zqA3mumEYuVNchMC.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.damage.zqA3mumEYuVNchMC.formula} (same value: '3d6')
kinds : array<string> {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds}
Length: min=1 max=1
Value type: string {4th Rank.system.damage.zqA3mumEYuVNchMC.kinds.[]} (same value: 'damage')
materials : array<> {4th Rank.system.damage.zqA3mumEYuVNchMC.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.damage.zqA3mumEYuVNchMC.type} (same value: 'poison')
[defense] : object {4th Rank.system.defense}
[passive] : object {4th Rank.system.defense.passive}
statistic : string {4th Rank.system.defense.passive.statistic} (same value: 'fortitude-dc')
[save] : object {4th Rank.system.defense.save}
basic : boolean {4th Rank.system.defense.save.basic} (2 different values)
False (x57)
True (x18)
statistic : string {4th Rank.system.defense.save.statistic} (3 different values)
reflex (x16)
will (x31)
fortitude (x28)
[passive] : object {4th Rank.system.defense.passive}
statistic : string {4th Rank.system.defense.passive.statistic} (same value: fortitude-dc)
'will' (x31)
'fortitude' (x28)
'reflex' (x16)
description : object {4th Rank.system.description}
value : string {4th Rank.system.description.value} (all different values)
duration : object {4th Rank.system.duration}
@@ -311,241 +297,209 @@ object {4th Rank}
False (x125)
True (x22)
value : string {4th Rank.system.duration.value} (19 different values)
1 minute (x48)
5 minutes (x4)
(x37)
Varies (x1)
varies (x17)
10 minutes (x13)
1 hour (x7)
3 rounds (x2)
until your next daily preparations (x4)
until the end of your next turn (x1)
5 rounds (x1)
8 hours (x2)
20 minutes (x1)
until you next perform your daily preparations (x1)
24 hours (x4)
1 day (x1)
unlimited (x1)
until the next time you make your daily preparations (x1)
1 round (see text) (x1)
level : object {4th Rank.system.level}
value : integer {4th Rank.system.level.value} (same value: 4)
[heightening] : object {4th Rank.system.heightening}
[area] : integer {4th Rank.system.heightening.area} (same value: 0)
[damage] : object {4th Rank.system.heightening.damage}
[0] : string {4th Rank.system.heightening.damage.0} (10 different values)
'1d6' (x6)
'2d6' (x5)
'1d10' (x2)
'2d4' (x1)
'3d6' (x1)
'4d12' (x1)
'1d8' (x1)
'2d8' (x1)
'1' (x1)
'1d4' (x1)
[1] : string {4th Rank.system.heightening.damage.1} (2 different values)
'1d8' (x1)
'1d4' (x1)
[CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: '3d6')
[Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: '1d6')
[SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: '1d8')
[VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: '1d6')
[YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: '1d6')
[fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: '1d10')
[gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: '2d6')
[kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: '1d10')
[pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: '1d10')
[sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: '1d6')
[tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: '2d6')
wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: '2d6')
[wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: '1d8')
[wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: '1d8')
[zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: '3d6')
[interval] : integer {4th Rank.system.heightening.interval} (3 different values)
1 (x22)
2 (x12)
4 (x1)
[levels] : object {4th Rank.system.heightening.levels}
[10] : object {4th Rank.system.heightening.levels.10}
[damage] : object {4th Rank.system.heightening.levels.10.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d10')
materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
target : object {4th Rank.system.heightening.levels.10.target}
value : string {4th Rank.system.heightening.levels.10.target.value} (same value: '4 creatures')
[5] : object {4th Rank.system.heightening.levels.5}
range : object {4th Rank.system.heightening.levels.5.range}
value : string {4th Rank.system.heightening.levels.5.range.value} (same value: '1 mile')
[6] : object {4th Rank.system.heightening.levels.6}
[target] : object {4th Rank.system.heightening.levels.6.target}
value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
'up to 5 creatures' (x1)
'2 creatures' (x1)
[7] : object {4th Rank.system.heightening.levels.7}
[damage] : object {4th Rank.system.heightening.levels.7.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: '1d8')
materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: 'untyped')
target : object {4th Rank.system.heightening.levels.7.target}
value : string {4th Rank.system.heightening.levels.7.target.value} (same value: 'up to 5 creatures')
[8] : object {4th Rank.system.heightening.levels.8}
target : object {4th Rank.system.heightening.levels.8.target}
value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
'10 creatures' (x2)
'5 willing creatures' (x1)
'up to 5 animals.' (x1)
'3 creatures' (x1)
[type] : string {4th Rank.system.heightening.type} (2 different values)
'interval' (x35)
'fixed' (x10)
target : object {4th Rank.system.target}
value : string {4th Rank.system.target.value} (31 different values)
time : object {4th Rank.system.time}
value : string {4th Rank.system.time.value} (8 different values)
'2' (x107)
'3' (x15)
'10 minutes' (x9)
'1 minute' (x6)
'reaction' (x4)
'1' (x3)
'2 or 3' (x2)
'1 hour' (x1)
traits : object {4th Rank.system.traits}
rarity : string {4th Rank.system.traits.rarity} (3 different values)
'common' (x88)
'uncommon' (x38)
'rare' (x21)
traditions : array<string> {4th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
'arcane' (x99)
'occult' (x92)
'primal' (x69)
'divine' (x56)
value : array<string> {4th Rank.system.traits.value}
Length: min=1 max=7
Value type: string {4th Rank.system.traits.value.[]} (51 different values)
[selected] : mixed
object {4th Rank.system.traits.selected}
emotion : string {4th Rank.system.traits.selected.emotion} (same value: 'Emotion')
enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: 'Enchantment')
incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: 'Incapacitation')
mental : string {4th Rank.system.traits.selected.mental} (same value: 'Mental')
array<> {4th Rank.system.traits.selected}
Length: min=0 max=0
Value type: empty
[overlays] : object {4th Rank.system.overlays}
9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: 'Weapon Storm (Emanation)')
overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: 'emanation')
value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
[Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
_id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: 'Dn2urqase1klSlXN')
name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: 'Cinder Swarm (Fireflies)')
overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: '3d6')
materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: 'fire')
defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: 'fortitude')
heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: '2d6')
interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: 'interval')
[OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
_id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: 'OsMweS7nFHnNhCy1')
name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: 'Cinder Swarm (Fire Ants)')
overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
[category] : empty
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: '3d6')
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: 'piercing')
Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: 'persistent')
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: '2d6')
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
Length: min=0 max=0
Value type: empty
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: 'fire')
defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: 'reflex')
heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: '2d6')
Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: '0')
interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: 'interval')
mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: 'Weapon Storm (Cone)')
overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: 'override')
sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: 'cone')
value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
publication : object {4th Rank.system.publication}
license : string {4th Rank.system.publication.license} (2 different values)
ORC (x56)
OGL (x91)
'OGL' (x91)
'ORC' (x56)
remaster : boolean {4th Rank.system.publication.remaster} (2 different values)
True (x76)
False (x71)
title : string {4th Rank.system.publication.title} (34 different values)
range : object {4th Rank.system.range}
value : string {4th Rank.system.range.value} (13 different values)
(x47)
touch (x31)
30 feet (x23)
60 feet (x16)
500 feet (x3)
120 feet (x19)
0 feet (x1)
1 mile (x2)
60 feet (see text) (x1)
40 feet (x1)
planetary (x1)
100 feet (x1)
20 feet (x1)
requirements : string {4th Rank.system.requirements} (2 different values)
(x146)
one vial of holy water (x1)
rules : ###FoundryRulesObject###
target : object {4th Rank.system.target}
value : string {4th Rank.system.target.value} (31 different values)
time : object {4th Rank.system.time}
value : string {4th Rank.system.time.value} (8 different values)
2 (x107)
reaction (x4)
3 (x15)
2 or 3 (x2)
1 minute (x6)
10 minutes (x9)
1 (x3)
1 hour (x1)
traits : object {4th Rank.system.traits}
rarity : string {4th Rank.system.traits.rarity} (3 different values)
common (x88)
rare (x21)
uncommon (x38)
traditions : array<string> {4th Rank.system.traits.traditions}
Length: min=1 max=4
Value type: string {4th Rank.system.traits.traditions.[]} (4 different values)
arcane (x99)
primal (x69)
divine (x56)
occult (x92)
value : array<string> {4th Rank.system.traits.value}
Length: min=1 max=7
Value type: string {4th Rank.system.traits.value.[]} (51 different values)
[selected] : mixed
object {4th Rank.system.traits.selected}
emotion : string {4th Rank.system.traits.selected.emotion} (same value: Emotion)
enchantment : string {4th Rank.system.traits.selected.enchantment} (same value: Enchantment)
incapacitation : string {4th Rank.system.traits.selected.incapacitation} (same value: Incapacitation)
mental : string {4th Rank.system.traits.selected.mental} (same value: Mental)
array<> {4th Rank.system.traits.selected}
Length: min=0 max=0
Value type: mixed
[heightening] : object {4th Rank.system.heightening}
[damage] : object {4th Rank.system.heightening.damage}
[0] : string {4th Rank.system.heightening.damage.0} (10 different values)
1d6 (x6)
2d4 (x1)
3d6 (x1)
1d10 (x2)
4d12 (x1)
2d6 (x5)
1d8 (x1)
2d8 (x1)
1 (x1)
1d4 (x1)
[CCRf3ezRsr91DEo0] : string {4th Rank.system.heightening.damage.CCRf3ezRsr91DEo0} (same value: 3d6)
[Pw864Jw8qLF34TrG] : string {4th Rank.system.heightening.damage.Pw864Jw8qLF34TrG} (same value: 1d6)
[gftav8gvt4i3mqj6] : string {4th Rank.system.heightening.damage.gftav8gvt4i3mqj6} (same value: 2d6)
[pX92NmS2GoYpHJrp] : string {4th Rank.system.heightening.damage.pX92NmS2GoYpHJrp} (same value: 1d10)
[YRYbZTnIe7w9wHLU] : string {4th Rank.system.heightening.damage.YRYbZTnIe7w9wHLU} (same value: 1d6)
[wnlxzlrxtrkk2bh3] : string {4th Rank.system.heightening.damage.wnlxzlrxtrkk2bh3} (same value: 1d8)
[tjnUaEqiXvjlMzf3] : string {4th Rank.system.heightening.damage.tjnUaEqiXvjlMzf3} (same value: 2d6)
[sekWqUllit48HRC4] : string {4th Rank.system.heightening.damage.sekWqUllit48HRC4} (same value: 1d6)
[1] : string {4th Rank.system.heightening.damage.1} (2 different values)
1d8 (x1)
1d4 (x1)
[SXOGI7BFM0mUsAPF] : string {4th Rank.system.heightening.damage.SXOGI7BFM0mUsAPF} (same value: 1d8)
[wtPB4EA7uiVSWUKV] : string {4th Rank.system.heightening.damage.wtPB4EA7uiVSWUKV} (same value: 1d8)
[fcjtz4q0zrtvmtro] : string {4th Rank.system.heightening.damage.fcjtz4q0zrtvmtro} (same value: 1d10)
[kmgVwzdXySlwrW7I] : string {4th Rank.system.heightening.damage.kmgVwzdXySlwrW7I} (same value: 1d10)
[VZH6f22B2X2tWam3] : string {4th Rank.system.heightening.damage.VZH6f22B2X2tWam3} (same value: 1d6)
[zqA3mumEYuVNchMC] : string {4th Rank.system.heightening.damage.zqA3mumEYuVNchMC} (same value: 3d6)
wKqdAiiIiDLodRJm : string {4th Rank.system.heightening.damage.wKqdAiiIiDLodRJm} (same value: 2d6)
[interval] : integer {4th Rank.system.heightening.interval} (3 different values)
1 (x22)
2 (x12)
4 (x1)
[type] : string {4th Rank.system.heightening.type} (2 different values)
interval (x35)
fixed (x10)
[levels] : object {4th Rank.system.heightening.levels}
[8] : object {4th Rank.system.heightening.levels.8}
target : object {4th Rank.system.heightening.levels.8.target}
value : string {4th Rank.system.heightening.levels.8.target.value} (4 different values)
10 creatures (x2)
5 willing creatures (x1)
up to 5 animals. (x1)
3 creatures (x1)
[6] : object {4th Rank.system.heightening.levels.6}
[target] : object {4th Rank.system.heightening.levels.6.target}
value : string {4th Rank.system.heightening.levels.6.target.value} (2 different values)
up to 5 creatures (x1)
2 creatures (x1)
[10] : object {4th Rank.system.heightening.levels.10}
[damage] : object {4th Rank.system.heightening.levels.10.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d10)
materials : array<> {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.heightening.levels.10.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
target : object {4th Rank.system.heightening.levels.10.target}
value : string {4th Rank.system.heightening.levels.10.target.value} (same value: 4 creatures)
[7] : object {4th Rank.system.heightening.levels.7}
[damage] : object {4th Rank.system.heightening.levels.7.damage}
gcU9LYuQezmqqIr2 : object {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2}
applyMod : boolean {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.formula} (same value: 1d8)
materials : array<> {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.heightening.levels.7.damage.gcU9LYuQezmqqIr2.type} (same value: untyped)
target : object {4th Rank.system.heightening.levels.7.target}
value : string {4th Rank.system.heightening.levels.7.target.value} (same value: up to 5 creatures)
[5] : object {4th Rank.system.heightening.levels.5}
range : object {4th Rank.system.heightening.levels.5.range}
value : string {4th Rank.system.heightening.levels.5.range.value} (same value: 1 mile)
[area] : integer {4th Rank.system.heightening.area} (same value: 0)
[overlays] : object {4th Rank.system.overlays}
[Dn2urqase1klSlXN] : object {4th Rank.system.overlays.Dn2urqase1klSlXN}
_id : string {4th Rank.system.overlays.Dn2urqase1klSlXN._id} (same value: Dn2urqase1klSlXN)
name : string {4th Rank.system.overlays.Dn2urqase1klSlXN.name} (same value: Cinder Swarm (Fireflies))
overlayType : string {4th Rank.system.overlays.Dn2urqase1klSlXN.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.sort} (same value: 2)
system : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage}
2MvpaX0V8xQX6CsS : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS}
applyMod : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.formula} (same value: 3d6)
materials : array<> {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.damage.2MvpaX0V8xQX6CsS.type} (same value: fire)
defense : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense}
save : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save}
basic : boolean {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.basic} (same value: False)
statistic : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.defense.save.statistic} (same value: fortitude)
heightening : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening}
damage : object {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage}
2MvpaX0V8xQX6CsS : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.damage.2MvpaX0V8xQX6CsS} (same value: 2d6)
interval : integer {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.Dn2urqase1klSlXN.system.heightening.type} (same value: interval)
[OsMweS7nFHnNhCy1] : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1}
_id : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1._id} (same value: OsMweS7nFHnNhCy1)
name : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.name} (same value: Cinder Swarm (Fire Ants))
overlayType : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.sort} (same value: 1)
system : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage}
6VDpVfnth5Jo4Ik5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.applyMod} (same value: False)
[category] : mixed
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.formula} (same value: 3d6)
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.6VDpVfnth5Jo4Ik5.type} (same value: piercing)
Zz4wGcMxD0oYt8b5 : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5}
applyMod : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.applyMod} (same value: False)
category : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.category} (same value: persistent)
formula : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.formula} (same value: 2d6)
materials : array<> {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.materials}
Length: min=0 max=0
Value type: mixed
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.damage.Zz4wGcMxD0oYt8b5.type} (same value: fire)
defense : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense}
save : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save}
basic : boolean {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.basic} (same value: True)
statistic : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.defense.save.statistic} (same value: reflex)
heightening : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening}
damage : object {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage}
6VDpVfnth5Jo4Ik5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.6VDpVfnth5Jo4Ik5} (same value: 2d6)
Zz4wGcMxD0oYt8b5 : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.damage.Zz4wGcMxD0oYt8b5} (same value: 0)
interval : integer {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.interval} (same value: 1)
type : string {4th Rank.system.overlays.OsMweS7nFHnNhCy1.system.heightening.type} (same value: interval)
9Ly51UbFomNFSkwE : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE}
name : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.name} (same value: Weapon Storm (Emanation))
overlayType : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.sort} (same value: 2)
system : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system}
area : object {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area}
type : string {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.type} (same value: emanation)
value : integer {4th Rank.system.overlays.9Ly51UbFomNFSkwE.system.area.value} (same value: 10)
mAZRhujP3gA9tb4m : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m}
name : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.name} (same value: Weapon Storm (Cone))
overlayType : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.overlayType} (same value: override)
sort : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.sort} (same value: 1)
system : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system}
area : object {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area}
type : string {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.type} (same value: cone)
value : integer {4th Rank.system.overlays.mAZRhujP3gA9tb4m.system.area.value} (same value: 30)
type : string {4th Rank.type} (same value: spell)
'' (x146)
'one vial of holy water' (x1)
rules : ignored (Foundry rules object) {4th Rank.system.rules}
type : string {4th Rank.type} (same value: 'spell')