New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+370 -370
View File
@@ -3,8 +3,8 @@ Different values: 4
=====================================
object {4-03}
_id : string {4-03._id} (all different values)
folder : string {4-03.folder} (same value: uovIumN7adjPOBV0)
img : string {4-03.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {4-03.folder} (same value: 'uovIumN7adjPOBV0')
img : string {4-03.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {4-03.items}
Length: min=18 max=39
Value type: object {4-03.items.[]}
@@ -13,21 +13,303 @@ object {4-03}
name : string {4-03.items.[].name} (41 different values)
sort : integer {4-03.items.[].sort} (39 different values)
system : object {4-03.items.[].system}
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'reaction' (x6)
'action' (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
'emanation' (x8)
'burst' (x2)
'cone' (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: '')
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: empty
[autoHeightenLevel] : object {4-03.items.[].system.autoHeightenLevel}
[value] : mixed
[value] : empty
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
'hatchet' (x4)
'shortbow' (x4)
'wooden-shield' (x4)
'battle-axe' (x2)
'leather-armor' (x2)
'javelin' (x2)
'longsword' (x2)
'hide-armor' (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
12 (x4)
18 (x2)
16 (x2)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
'martial' (x12)
'defensive' (x9)
'offensive' (x5)
'ammo' (x4)
'light' (x2)
'interaction' (x2)
'simple' (x2)
'medium' (x2)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : empty
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
'2d8' (x3)
'2d10' (x2)
'0' (x2)
'1d8' (x2)
'1d10+4' (x2)
'6d6' (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
'damage' (x10)
'healing' (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: empty
type : string {4-03.items.[].system.damage.0.type} (5 different values)
'sonic' (x4)
'force' (x3)
'mental' (x2)
'untyped' (x2)
'void' (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
'slashing' (x8)
'piercing' (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
'd6' (x10)
'd8' (x4)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
'fortitude' (x8)
'will' (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
'' (x14)
'1 minute' (x10)
'1 round' (x6)
'10 minutes' (x2)
'varies' (x2)
'until the end of your turn' (x2)
rules : ignored (Foundry rules object) {4-03.items.[].system.rules}
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
description : object {4-03.items.[].system.description}
value : string {4-03.items.[].system.description.value} (39 different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
spontaneous (x2)
focus (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[containerId] : empty
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
'1d8 + 7' (x1)
'1d8 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: 'slashing')
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: 'slashing')
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
'1d6 + 7' (x1)
'1d6 + 9' (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: 'slashing')
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
'1d8 + 6' (x1)
'1d8 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: 'slashing')
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: 'piercing')
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
'1d6 + 2' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: 'piercing')
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
'1d6 + 6' (x1)
'1d6 + 10' (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: 'slashing')
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
'1d6 + 4' (x1)
'1d6 + 6' (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: 'piercing')
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
'worn' (x24)
'held' (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : empty
[group] : string {4-03.items.[].system.group} (5 different values)
'axe' (x6)
'bow' (x4)
'leather' (x4)
'dart' (x2)
'sword' (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
'5 creatures' (x2)
'10 objects' (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: '1200 feet')
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
'10 creatures' (x2)
'any number of objects' (x2)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: '1 mile')
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: '6 creatures')
type : string {4-03.items.[].system.heightening.type} (2 different values)
'interval' (x12)
'fixed' (x9)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
'1d8' (x5)
'1d10' (x2)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
2 (x7)
1 (x5)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
0 (x28)
1 (x20)
2 (x11)
3 (x4)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
value : string {4-03.items.[].system.location.value} (2 different values)
'un5QEIBwp9WdjxPy' (x30)
'Z8RG8I9XaUontnAA' (x6)
publication : object {4-03.items.[].system.publication}
license : string {4-03.items.[].system.publication.license} (same value: OGL)
license : string {4-03.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {4-03.items.[].system.publication.remaster} (same value: False)
title : string {4-03.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
[material] : object {4-03.items.[].system.material}
[grade] : empty
[type] : empty
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[prepared] : object {4-03.items.[].system.prepared}
value : string {4-03.items.[].system.prepared.value} (2 different values)
'spontaneous' (x2)
'focus' (x2)
[price] : object {4-03.items.[].system.price}
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
1 (x6)
4 (x4)
8 (x2)
[proficiency] : object {4-03.items.[].system.proficiency}
value : integer {4-03.items.[].system.proficiency.value} (same value: 1)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
'' (x14)
'30 feet' (x12)
'120 feet' (x5)
'500 feet' (x2)
'60 feet' (x2)
'touch' (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
'-' (x6)
'' (x4)
'0' (x4)
[requirements] : string {4-03.items.[].system.requirements} (same value: '')
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: empty
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: 'med')
[slots] : object {4-03.items.[].system.slots}
[slot1] : object {4-03.items.[].system.slots.slot1}
max : integer {4-03.items.[].system.slots.slot1.max} (same value: 3)
@@ -46,6 +328,9 @@ object {4-03}
max : integer {4-03.items.[].system.slots.slot4.max} (same value: 2)
value : integer {4-03.items.[].system.slots.slot4.value} (same value: 2)
[slug] : string {4-03.items.[].system.slug} (31 different values)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[spelldc] : object {4-03.items.[].system.spelldc}
dc : integer {4-03.items.[].system.spelldc.dc} (2 different values)
22 (x2)
@@ -54,359 +339,74 @@ object {4-03}
value : integer {4-03.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: occult)
[area] : object {4-03.items.[].system.area}
type : string {4-03.items.[].system.area.type} (3 different values)
emanation (x8)
burst (x2)
cone (x2)
value : integer {4-03.items.[].system.area.value} (all different values)
[cost] : object {4-03.items.[].system.cost}
value : string {4-03.items.[].system.cost.value} (same value: )
[counteraction] : boolean {4-03.items.[].system.counteraction} (2 different values)
False (x34)
True (x2)
[damage] : object {4-03.items.[].system.damage}
[0] : object {4-03.items.[].system.damage.0}
[category] : mixed
formula : string {4-03.items.[].system.damage.0.formula} (6 different values)
2d10 (x2)
2d8 (x3)
0 (x2)
1d8 (x2)
1d10+4 (x2)
6d6 (x1)
kinds : array<string> {4-03.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {4-03.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x10)
healing (x2)
materials : array<> {4-03.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {4-03.items.[].system.damage.0.type} (5 different values)
sonic (x4)
force (x3)
mental (x2)
untyped (x2)
void (x1)
[applyMod] : boolean {4-03.items.[].system.damage.0.applyMod} (2 different values)
False (x5)
True (x2)
[damageType] : string {4-03.items.[].system.damage.damageType} (2 different values)
slashing (x8)
piercing (x6)
[dice] : integer {4-03.items.[].system.damage.dice} (same value: 1)
[die] : string {4-03.items.[].system.damage.die} (2 different values)
d8 (x4)
d6 (x10)
[defense] : object {4-03.items.[].system.defense}
save : object {4-03.items.[].system.defense.save}
basic : boolean {4-03.items.[].system.defense.save.basic} (2 different values)
False (x7)
True (x5)
statistic : string {4-03.items.[].system.defense.save.statistic} (2 different values)
fortitude (x8)
will (x4)
[duration] : object {4-03.items.[].system.duration}
sustained : boolean {4-03.items.[].system.duration.sustained} (2 different values)
False (x33)
True (x3)
value : string {4-03.items.[].system.duration.value} (6 different values)
1 minute (x10)
(x14)
1 round (x6)
10 minutes (x2)
varies (x2)
until the end of your turn (x2)
[heightening] : object {4-03.items.[].system.heightening}
[levels] : object {4-03.items.[].system.heightening.levels}
[6] : object {4-03.items.[].system.heightening.levels.6}
target : object {4-03.items.[].system.heightening.levels.6.target}
value : string {4-03.items.[].system.heightening.levels.6.target.value} (2 different values)
10 creatures (x2)
any number of objects (x2)
[5] : object {4-03.items.[].system.heightening.levels.5}
range : object {4-03.items.[].system.heightening.levels.5.range}
value : string {4-03.items.[].system.heightening.levels.5.range.value} (same value: 1200 feet)
[7] : object {4-03.items.[].system.heightening.levels.7}
[range] : object {4-03.items.[].system.heightening.levels.7.range}
value : string {4-03.items.[].system.heightening.levels.7.range.value} (same value: 1 mile)
[target] : object {4-03.items.[].system.heightening.levels.7.target}
value : string {4-03.items.[].system.heightening.levels.7.target.value} (same value: 6 creatures)
[3] : object {4-03.items.[].system.heightening.levels.3}
target : object {4-03.items.[].system.heightening.levels.3.target}
value : string {4-03.items.[].system.heightening.levels.3.target.value} (2 different values)
5 creatures (x2)
10 objects (x2)
type : string {4-03.items.[].system.heightening.type} (2 different values)
fixed (x9)
interval (x12)
[damage] : object {4-03.items.[].system.heightening.damage}
0 : string {4-03.items.[].system.heightening.damage.0} (5 different values)
1d10 (x2)
1d8 (x5)
1d6 (x2)
1d10+4 (x2)
2d6 (x1)
[interval] : integer {4-03.items.[].system.heightening.interval} (2 different values)
1 (x5)
2 (x7)
[level] : object {4-03.items.[].system.level}
value : integer {4-03.items.[].system.level.value} (5 different values)
3 (x4)
2 (x11)
1 (x20)
0 (x28)
4 (x1)
[location] : object {4-03.items.[].system.location}
[heightenedLevel] : integer {4-03.items.[].system.location.heightenedLevel} (all different values)
value : string {4-03.items.[].system.location.value} (2 different values)
un5QEIBwp9WdjxPy (x30)
Z8RG8I9XaUontnAA (x6)
[signature] : boolean {4-03.items.[].system.location.signature} (same value: True)
[range] : mixed
object {4-03.items.[].system.range}
value : string {4-03.items.[].system.range.value} (6 different values)
30 feet (x12)
120 feet (x5)
(x14)
500 feet (x2)
60 feet (x2)
touch (x1)
integer {4-03.items.[].system.range} (2 different values)
60 (x4)
30 (x2)
[requirements] : string {4-03.items.[].system.requirements} (same value: )
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[target] : object {4-03.items.[].system.target}
value : string {4-03.items.[].system.target.value} (6 different values)
1 creature (x8)
1 spell effect or unattended magic item (x2)
(x21)
1 object (x2)
1 willing living creature (x2)
1 living creature (x1)
'' (x21)
'1 creature' (x8)
'1 spell effect or unattended magic item' (x2)
'1 object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x1)
[time] : object {4-03.items.[].system.time}
value : string {4-03.items.[].system.time.value} (all different values)
[tradition] : object {4-03.items.[].system.tradition}
value : string {4-03.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {4-03.items.[].system.traits}
rarity : string {4-03.items.[].system.traits.rarity} (2 different values)
common (x90)
uncommon (x6)
'common' (x90)
'uncommon' (x6)
[traditions] : array<string> {4-03.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {4-03.items.[].system.traits.traditions.[]} (all different values)
value : array<string> {4-03.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {4-03.items.[].system.traits.value.[]} (28 different values)
[integrated] : mixed
[baseItem] : string {4-03.items.[].system.baseItem} (8 different values)
battle-axe (x2)
hatchet (x4)
shortbow (x4)
wooden-shield (x4)
leather-armor (x2)
javelin (x2)
longsword (x2)
hide-armor (x2)
[bonus] : object {4-03.items.[].system.bonus}
value : integer {4-03.items.[].system.bonus.value} (6 different values)
0 (x14)
15 (x4)
13 (x4)
18 (x2)
16 (x2)
12 (x4)
[bonusDamage] : object {4-03.items.[].system.bonusDamage}
value : integer {4-03.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {4-03.items.[].system.bulk}
value : mixed
integer {4-03.items.[].system.bulk.value} (2 different values)
1 (x16)
2 (x2)
float {4-03.items.[].system.bulk.value} (same value: 0,1)
[category] : string {4-03.items.[].system.category} (8 different values)
martial (x12)
light (x2)
ammo (x4)
interaction (x2)
defensive (x9)
offensive (x5)
simple (x2)
medium (x2)
[containerId] : mixed
[equipped] : object {4-03.items.[].system.equipped}
carryType : string {4-03.items.[].system.equipped.carryType} (2 different values)
worn (x24)
held (x4)
[handsHeld] : integer {4-03.items.[].system.equipped.handsHeld} (2 different values)
0 (x20)
1 (x4)
[invested] : mixed
[group] : string {4-03.items.[].system.group} (5 different values)
axe (x6)
bow (x4)
leather (x4)
dart (x2)
sword (x2)
[hardness] : integer {4-03.items.[].system.hardness} (2 different values)
0 (x24)
3 (x4)
[hp] : object {4-03.items.[].system.hp}
max : integer {4-03.items.[].system.hp.max} (2 different values)
0 (x24)
12 (x4)
value : integer {4-03.items.[].system.hp.value} (2 different values)
0 (x24)
12 (x4)
[material] : object {4-03.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {4-03.items.[].system.price}
value : object {4-03.items.[].system.price.value}
[gp] : integer {4-03.items.[].system.price.value.gp} (3 different values)
1 (x8)
3 (x4)
2 (x4)
[sp] : integer {4-03.items.[].system.price.value.sp} (3 different values)
4 (x4)
8 (x2)
1 (x6)
[per] : integer {4-03.items.[].system.price.per} (same value: 10)
[quantity] : integer {4-03.items.[].system.quantity} (3 different values)
1 (x20)
4 (x4)
20 (x4)
[reload] : object {4-03.items.[].system.reload}
value : string {4-03.items.[].system.reload.value} (3 different values)
(x4)
- (x6)
0 (x4)
[runes] : object {4-03.items.[].system.runes}
[potency] : integer {4-03.items.[].system.runes.potency} (same value: 0)
[property] : array<> {4-03.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {4-03.items.[].system.runes.striking} (same value: 0)
[reinforcing] : integer {4-03.items.[].system.runes.reinforcing} (same value: 0)
[resilient] : integer {4-03.items.[].system.runes.resilient} (same value: 0)
[size] : string {4-03.items.[].system.size} (same value: med)
[splashDamage] : object {4-03.items.[].system.splashDamage}
value : integer {4-03.items.[].system.splashDamage.value} (same value: 0)
[integrated] : empty
[usage] : object {4-03.items.[].system.usage}
value : string {4-03.items.[].system.usage.value} (3 different values)
held-in-one-hand (x14)
held-in-one-plus-hands (x4)
held-in-two-hands (x2)
[acBonus] : integer {4-03.items.[].system.acBonus} (3 different values)
2 (x4)
1 (x2)
3 (x2)
[speedPenalty] : integer {4-03.items.[].system.speedPenalty} (2 different values)
0 (x6)
-5 (x2)
[checkPenalty] : integer {4-03.items.[].system.checkPenalty} (2 different values)
-1 (x2)
-2 (x2)
[dexCap] : integer {4-03.items.[].system.dexCap} (2 different values)
4 (x2)
2 (x2)
[strength] : integer {4-03.items.[].system.strength} (2 different values)
0 (x2)
2 (x2)
[stackGroup] : string {4-03.items.[].system.stackGroup} (same value: arrows)
'held-in-one-hand' (x14)
'held-in-one-plus-hands' (x4)
'held-in-two-hands' (x2)
[uses] : object {4-03.items.[].system.uses}
autoDestroy : boolean {4-03.items.[].system.uses.autoDestroy} (same value: True)
max : integer {4-03.items.[].system.uses.max} (same value: 1)
value : integer {4-03.items.[].system.uses.value} (same value: 1)
[attack] : object {4-03.items.[].system.attack}
value : string {4-03.items.[].system.attack.value} (same value: )
[attackEffects] : object {4-03.items.[].system.attackEffects}
value : array<> {4-03.items.[].system.attackEffects.value}
Length: min=0 max=0
Value type: mixed
[damageRolls] : object {4-03.items.[].system.damageRolls}
[c908naqm4d5wvsi1] : object {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1}
damage : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damage} (2 different values)
1d8 + 7 (x1)
1d8 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.c908naqm4d5wvsi1.damageType} (same value: slashing)
[evvcwbp546176aoz] : object {4-03.items.[].system.damageRolls.evvcwbp546176aoz}
damage : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damage} (2 different values)
1d6 + 7 (x1)
1d6 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.evvcwbp546176aoz.damageType} (same value: slashing)
[hdbkvdcgsu2tc2ek] : object {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek}
damage : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damage} (2 different values)
1d6 + 7 (x1)
1d6 + 9 (x1)
damageType : string {4-03.items.[].system.damageRolls.hdbkvdcgsu2tc2ek.damageType} (same value: slashing)
[v1ae3zfprsy5j7za] : object {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za}
damage : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damage} (2 different values)
1d6 + 4 (x1)
1d6 + 6 (x1)
damageType : string {4-03.items.[].system.damageRolls.v1ae3zfprsy5j7za.damageType} (same value: piercing)
[tv9t7m75xid3njcs] : object {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs}
damage : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damage} (2 different values)
1d6 + 6 (x1)
1d6 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.tv9t7m75xid3njcs.damageType} (same value: slashing)
[mr3ezesyg80lv2dv] : object {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv}
damage : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damage} (2 different values)
1d8 + 6 (x1)
1d8 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.mr3ezesyg80lv2dv.damageType} (same value: slashing)
[qy0f8hwsfqfy6b9w] : object {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w}
damage : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damage} (2 different values)
1d6 + 6 (x1)
1d6 + 10 (x1)
damageType : string {4-03.items.[].system.damageRolls.qy0f8hwsfqfy6b9w.damageType} (same value: piercing)
[ttijxd3at4qduwlh] : object {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh}
damage : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damage} (2 different values)
1d6 + 2 (x1)
1d6 + 6 (x1)
damageType : string {4-03.items.[].system.damageRolls.ttijxd3at4qduwlh.damageType} (same value: piercing)
[weaponType] : object {4-03.items.[].system.weaponType}
value : string {4-03.items.[].system.weaponType.value} (2 different values)
melee (x8)
ranged (x8)
[actionType] : object {4-03.items.[].system.actionType}
value : string {4-03.items.[].system.actionType.value} (3 different values)
passive (x8)
reaction (x6)
action (x2)
[actions] : object {4-03.items.[].system.actions}
[value] : integer {4-03.items.[].system.actions.value} (same value: 2)
[mod] : object {4-03.items.[].system.mod}
value : integer {4-03.items.[].system.mod.value} (all different values)
[proficient] : object {4-03.items.[].system.proficient}
value : integer {4-03.items.[].system.proficient.value} (same value: 0)
'melee' (x8)
'ranged' (x8)
type : string {4-03.items.[].type} (10 different values)
spellcastingEntry (x4)
spell (x36)
weapon (x14)
shield (x4)
armor (x4)
equipment (x2)
consumable (x4)
melee (x16)
action (x16)
lore (x10)
'spell' (x36)
'melee' (x16)
'action' (x16)
'weapon' (x14)
'lore' (x10)
'spellcastingEntry' (x4)
'shield' (x4)
'armor' (x4)
'consumable' (x4)
'equipment' (x2)
[_stats] : object {4-03.items.[]._stats}
compendiumSource : string {4-03.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {4-03.items.[].flags}
pf2e : object {4-03.items.[].flags.pf2e}
linkedWeapon : string {4-03.items.[].flags.pf2e.linkedWeapon} (7 different values)
2Cr5q8BzKoIm2JOm (x2)
ZJMFKI4sM1MnSKBj (x4)
y5KhTAlkkIQhPGrq (x2)
2pmhauk2aty2AaLV (x2)
rxp3fYKut78kSkHG (x2)
MBHJXyIC2lFwI9mn (x2)
MXyva7qdcOauQwsI (x2)
'ZJMFKI4sM1MnSKBj' (x4)
'2Cr5q8BzKoIm2JOm' (x2)
'y5KhTAlkkIQhPGrq' (x2)
'2pmhauk2aty2AaLV' (x2)
'rxp3fYKut78kSkHG' (x2)
'MBHJXyIC2lFwI9mn' (x2)
'MXyva7qdcOauQwsI' (x2)
name : string {4-03.name} (all different values)
[prototypeToken] : object {4-03.prototypeToken}
name : string {4-03.prototypeToken.name} (same value: Revna the Brave)
name : string {4-03.prototypeToken.name} (same value: 'Revna the Brave')
system : object {4-03.system}
abilities : object {4-03.system.abilities}
cha : object {4-03.system.abilities.cha}
@@ -415,9 +415,9 @@ object {4-03}
1 (x2)
con : object {4-03.system.abilities.con}
mod : integer {4-03.system.abilities.con.mod} (3 different values)
3 (x2)
0 (x1)
1 (x1)
3 (x2)
dex : object {4-03.system.abilities.dex}
mod : integer {4-03.system.abilities.dex.mod} (2 different values)
1 (x3)
@@ -439,70 +439,70 @@ object {4-03}
details : string {4-03.system.attributes.ac.details} (all different values)
value : integer {4-03.system.attributes.ac.value} (all different values)
allSaves : object {4-03.system.attributes.allSaves}
value : string {4-03.system.attributes.allSaves.value} (same value: )
value : string {4-03.system.attributes.allSaves.value} (same value: '')
hp : object {4-03.system.attributes.hp}
details : string {4-03.system.attributes.hp.details} (same value: )
details : string {4-03.system.attributes.hp.details} (same value: '')
max : integer {4-03.system.attributes.hp.max} (all different values)
temp : integer {4-03.system.attributes.hp.temp} (same value: 0)
value : integer {4-03.system.attributes.hp.value} (all different values)
speed : object {4-03.system.attributes.speed}
otherSpeeds : array<> {4-03.system.attributes.speed.otherSpeeds}
Length: min=0 max=0
Value type: mixed
Value type: empty
value : integer {4-03.system.attributes.speed.value} (same value: 25)
details : object {4-03.system.details}
blurb : string {4-03.system.details.blurb} (same value: )
blurb : string {4-03.system.details.blurb} (same value: '')
languages : object {4-03.system.details.languages}
details : string {4-03.system.details.languages.details} (same value: )
details : string {4-03.system.details.languages.details} (same value: '')
value : array<string> {4-03.system.details.languages.value}
Length: min=2 max=5
Value type: string {4-03.system.details.languages.value.[]} (5 different values)
common (x4)
draconic (x2)
hallit (x2)
skald (x4)
tien (x2)
'common' (x4)
'skald' (x4)
'draconic' (x2)
'hallit' (x2)
'tien' (x2)
level : object {4-03.system.details.level}
value : integer {4-03.system.details.level.value} (3 different values)
5 (x2)
7 (x1)
3 (x1)
privateNotes : string {4-03.system.details.privateNotes} (same value: )
publicNotes : string {4-03.system.details.publicNotes} (same value: )
privateNotes : string {4-03.system.details.privateNotes} (same value: '')
publicNotes : string {4-03.system.details.publicNotes} (same value: '')
publication : object {4-03.system.details.publication}
license : string {4-03.system.details.publication.license} (same value: OGL)
license : string {4-03.system.details.publication.license} (same value: 'OGL')
remaster : boolean {4-03.system.details.publication.remaster} (same value: False)
title : string {4-03.system.details.publication.title} (same value: Pathfinder Society Scenario #4-03: Linnorm's Legacy)
title : string {4-03.system.details.publication.title} (same value: 'Pathfinder Society Scenario #4-03: Linnorm\'s Legacy')
initiative : object {4-03.system.initiative}
statistic : string {4-03.system.initiative.statistic} (same value: perception)
statistic : string {4-03.system.initiative.statistic} (same value: 'perception')
perception : object {4-03.system.perception}
details : string {4-03.system.perception.details} (same value: )
details : string {4-03.system.perception.details} (same value: '')
mod : integer {4-03.system.perception.mod} (3 different values)
11 (x2)
15 (x1)
8 (x1)
senses : array<> {4-03.system.perception.senses}
Length: min=0 max=0
Value type: mixed
Value type: empty
resources : object {4-03.system.resources}
[focus] : object {4-03.system.resources.focus}
max : integer {4-03.system.resources.focus.max} (same value: 1)
value : integer {4-03.system.resources.focus.value} (same value: 1)
saves : object {4-03.system.saves}
fortitude : object {4-03.system.saves.fortitude}
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.fortitude.saveDetail} (same value: '')
value : integer {4-03.system.saves.fortitude.value} (3 different values)
9 (x2)
10 (x1)
14 (x1)
reflex : object {4-03.system.saves.reflex}
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.reflex.saveDetail} (same value: '')
value : integer {4-03.system.saves.reflex.value} (3 different values)
12 (x2)
6 (x1)
9 (x1)
will : object {4-03.system.saves.will}
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: )
saveDetail : string {4-03.system.saves.will.saveDetail} (same value: '')
value : integer {4-03.system.saves.will.value} (3 different values)
13 (x2)
8 (x1)
@@ -522,6 +522,10 @@ object {4-03}
base : integer {4-03.system.skills.diplomacy.base} (2 different values)
13 (x1)
17 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
[medicine] : object {4-03.system.skills.medicine}
base : integer {4-03.system.skills.medicine.base} (2 different values)
11 (x1)
@@ -540,34 +544,30 @@ object {4-03}
base : integer {4-03.system.skills.performance.special.[].base} (2 different values)
15 (x1)
20 (x1)
label : string {4-03.system.skills.performance.special.[].label} (same value: when Singing)
label : string {4-03.system.skills.performance.special.[].label} (same value: 'when Singing')
predicate : array<string> {4-03.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: action:perform:singing)
Value type: string {4-03.system.skills.performance.special.[].predicate.[]} (same value: 'action:perform:singing')
society : object {4-03.system.skills.society}
base : integer {4-03.system.skills.society.base} (all different values)
[stealth] : object {4-03.system.skills.stealth}
base : integer {4-03.system.skills.stealth.base} (2 different values)
10 (x1)
12 (x1)
intimidation : object {4-03.system.skills.intimidation}
base : integer {4-03.system.skills.intimidation.base} (2 different values)
8 (x1)
10 (x1)
survival : object {4-03.system.skills.survival}
base : integer {4-03.system.skills.survival.base} (2 different values)
8 (x1)
11 (x1)
traits : object {4-03.system.traits}
rarity : string {4-03.system.traits.rarity} (2 different values)
unique (x2)
uncommon (x2)
'unique' (x2)
'uncommon' (x2)
size : object {4-03.system.traits.size}
value : string {4-03.system.traits.size.value} (same value: med)
value : string {4-03.system.traits.size.value} (same value: 'med')
value : array<string> {4-03.system.traits.value}
Length: min=2 max=3
Value type: string {4-03.system.traits.value.[]} (3 different values)
good (x2)
human (x4)
humanoid (x4)
type : string {4-03.type} (same value: npc)
'human' (x4)
'humanoid' (x4)
'good' (x2)
type : string {4-03.type} (same value: 'npc')