New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+341 -352
View File
@@ -3,8 +3,8 @@ Different values: 8
=====================================
object {2-23}
_id : string {2-23._id} (all different values)
folder : string {2-23.folder} (same value: nFjIbqIQQwtOPCVg)
img : string {2-23.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-23.folder} (same value: 'nFjIbqIQQwtOPCVg')
img : string {2-23.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-23.items}
Length: min=5 max=25
Value type: object {2-23.items.[]}
@@ -15,6 +15,30 @@ object {2-23}
name : string {2-23.items.[].name} (60 different values)
sort : integer {2-23.items.[].sort} (25 different values)
system : object {2-23.items.[].system}
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
2 (x2)
1 (x1)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
'passive' (x20)
'action' (x7)
'reaction' (x6)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: 'burst')
value : integer {2-23.items.[].system.area.value} (same value: 20)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-23.items.[].system.attackEffects}
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: 'briny-wound')
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-23.items.[].system.baseItem} (all different values)
[bonus] : object {2-23.items.[].system.bonus}
value : integer {2-23.items.[].system.bonus.value} (all different values)
@@ -27,242 +51,218 @@ object {2-23}
0 (x2)
float {2-23.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-23.items.[].system.category} (all different values)
[containerId] : mixed
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: '')
[damage] : object {2-23.items.[].system.damage}
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
piercing (x3)
bludgeoning (x5)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
d6 (x5)
d4 (x3)
[0] : object {2-23.items.[].system.damage.0}
[applyMod] : boolean {2-23.items.[].system.damage.0.applyMod} (same value: True)
[category] : mixed
[category] : empty
formula : string {2-23.items.[].system.damage.0.formula} (4 different values)
0 (x2)
1d4+1 (x2)
1d10+4 (x2)
8d6 (x1)
'0' (x2)
'1d4+1' (x2)
'1d10+4' (x2)
'8d6' (x1)
kinds : array<string> {2-23.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-23.items.[].system.damage.0.kinds.[]} (2 different values)
damage (x5)
healing (x2)
'damage' (x5)
'healing' (x2)
materials : array<> {2-23.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
Value type: empty
type : string {2-23.items.[].system.damage.0.type} (3 different values)
mental (x3)
force (x2)
untyped (x2)
'mental' (x3)
'force' (x2)
'untyped' (x2)
[damageType] : string {2-23.items.[].system.damage.damageType} (2 different values)
'bludgeoning' (x5)
'piercing' (x3)
[dice] : integer {2-23.items.[].system.damage.dice} (same value: 1)
[die] : string {2-23.items.[].system.damage.die} (2 different values)
'd6' (x5)
'd4' (x3)
[damageRolls] : object {2-23.items.[].system.damageRolls}
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: '2d8+7')
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: 'piercing')
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: 'bludgeoning')
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: 'piercing')
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: '1d6+6')
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: 'piercing')
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: 'piercing')
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: '1d4')
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: 'spirit')
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
'2d4+2' (x1)
'2d6+4' (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: 'electricity')
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
'1d6+5' (x1)
'1d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: 'bludgeoning')
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: '1d6+5')
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: 'bludgeoning')
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
'1d4+4' (x1)
'2d4+5' (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: 'piercing')
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: '2d6+7')
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: 'bludgeoning')
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: '1d6+4')
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: 'bludgeoning')
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
False (x6)
True (x2)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: 'will')
description : object {2-23.items.[].system.description}
[gm] : string {2-23.items.[].system.description.gm} (same value: '<p>To Jail Cell</p>')
value : string {2-23.items.[].system.description.value} (57 different values)
[gm] : string {2-23.items.[].system.description.gm} (same value: <p>To Jail Cell</p>)
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
3 (x2)
4 (x1)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[equipped] : object {2-23.items.[].system.equipped}
carryType : string {2-23.items.[].system.equipped.carryType} (2 different values)
held (x13)
worn (x8)
'held' (x13)
'worn' (x8)
[handsHeld] : integer {2-23.items.[].system.equipped.handsHeld} (2 different values)
1 (x13)
0 (x3)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[inSlot] : boolean {2-23.items.[].system.equipped.inSlot} (same value: True)
[invested] : boolean {2-23.items.[].system.equipped.invested} (same value: False)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: 'PT1M')
[group] : string {2-23.items.[].system.group} (6 different values)
bow (x1)
club (x2)
leather (x3)
sling (x2)
brawling (x1)
knife (x2)
'leather' (x3)
'club' (x2)
'sling' (x2)
'knife' (x2)
'bow' (x1)
'brawling' (x1)
[hardness] : integer {2-23.items.[].system.hardness} (same value: 0)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
'1d6' (x2)
'1d10+4' (x2)
'2d6' (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
1 (x3)
2 (x2)
type : string {2-23.items.[].system.heightening.type} (same value: 'interval')
[hp] : object {2-23.items.[].system.hp}
max : integer {2-23.items.[].system.hp.max} (same value: 0)
value : integer {2-23.items.[].system.hp.value} (same value: 0)
[level] : object {2-23.items.[].system.level}
value : integer {2-23.items.[].system.level.value} (7 different values)
1 (x20)
0 (x18)
2 (x4)
3 (x2)
1 (x20)
5 (x1)
4 (x3)
3 (x2)
5 (x1)
7 (x1)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
'p5UOhknlApqud6EM' (x22)
'BeWV53v7McHLD185' (x6)
[material] : object {2-23.items.[].system.material}
[grade] : mixed
[type] : mixed
[price] : object {2-23.items.[].system.price}
value : object {2-23.items.[].system.price.value}
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
14 (x1)
2 (x1)
3 (x3)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
1 (x2)
5 (x1)
2 (x3)
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
[grade] : empty
[type] : empty
publication : object {2-23.items.[].system.publication}
license : string {2-23.items.[].system.publication.license} (same value: OGL)
license : string {2-23.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-23.items.[].system.publication.remaster} (same value: False)
title : string {2-23.items.[].system.publication.title} (2 different values)
(x96)
Pathfinder Bestiary (x7)
'' (x96)
'Pathfinder Bestiary' (x7)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[quantity] : integer {2-23.items.[].system.quantity} (2 different values)
1 (x18)
10 (x3)
[range] : mixed
integer {2-23.items.[].system.range} (2 different values)
60 (x1)
50 (x2)
60 (x1)
object {2-23.items.[].system.range}
value : string {2-23.items.[].system.range.value} (6 different values)
(x2)
60 feet (x4)
touch (x7)
30 feet (x8)
120 feet (x5)
10 feet (x2)
'30 feet' (x8)
'touch' (x7)
'120 feet' (x5)
'60 feet' (x4)
'' (x2)
'10 feet' (x2)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
'' (x26)
'3 gp silver bell focus' (x2)
rules : ignored (Foundry rules object) {2-23.items.[].system.rules}
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
'prepared' (x2)
'focus' (x2)
[price] : object {2-23.items.[].system.price}
[per] : integer {2-23.items.[].system.price.per} (same value: 10)
value : object {2-23.items.[].system.price.value}
[cp] : integer {2-23.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-23.items.[].system.price.value.gp} (6 different values)
3 (x3)
14 (x1)
2 (x1)
6 (x1)
44 (x1)
115 (x1)
[sp] : integer {2-23.items.[].system.price.value.sp} (3 different values)
2 (x3)
1 (x2)
5 (x1)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[reload] : object {2-23.items.[].system.reload}
value : string {2-23.items.[].system.reload.value} (4 different values)
0 (x1)
(x2)
- (x3)
1 (x2)
rules : ###FoundryRulesObject###
'-' (x3)
'' (x2)
'1' (x2)
'0' (x1)
[runes] : object {2-23.items.[].system.runes}
potency : integer {2-23.items.[].system.runes.potency} (2 different values)
0 (x9)
1 (x2)
property : array<> {2-23.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-23.items.[].system.runes.striking} (2 different values)
0 (x7)
1 (x1)
[resilient] : integer {2-23.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-23.items.[].system.size} (same value: med)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
common (x92)
uncommon (x6)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
arcane (x20)
occult (x22)
divine (x12)
primal (x8)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
held-in-one-plus-hands (x1)
held-in-one-hand (x15)
worn (x2)
[acBonus] : integer {2-23.items.[].system.acBonus} (2 different values)
1 (x1)
2 (x2)
[checkPenalty] : integer {2-23.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-23.items.[].system.dexCap} (2 different values)
4 (x1)
3 (x2)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
0 (x1)
1 (x2)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
arrows (x1)
slingBullets (x2)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[attack] : object {2-23.items.[].system.attack}
value : string {2-23.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-23.items.[].system.attackEffects}
value : array<string> {2-23.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-23.items.[].system.attackEffects.value.[]} (same value: briny-wound)
[custom] : string {2-23.items.[].system.attackEffects.custom} (same value: )
[damageRolls] : object {2-23.items.[].system.damageRolls}
[dgadfu6i48hr9q3nxa544] : object {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544}
damage : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damage} (same value: 1d6+6)
damageType : string {2-23.items.[].system.damageRolls.dgadfu6i48hr9q3nxa544.damageType} (same value: piercing)
[wix79jaym4hhgjdb63phl] : object {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl}
damage : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.wix79jaym4hhgjdb63phl.damageType} (same value: bludgeoning)
[e2wd5bynmzo7tqk9f07rgb] : object {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb}
damage : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damage} (same value: 1d6+4)
damageType : string {2-23.items.[].system.damageRolls.e2wd5bynmzo7tqk9f07rgb.damageType} (same value: piercing)
[kkov790b8uhfc6xv2sdw18] : object {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18}
damage : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damage} (2 different values)
1d6+5 (x1)
1d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.kkov790b8uhfc6xv2sdw18.damageType} (same value: bludgeoning)
[4bviwcy0rv7rmzk8bacmu] : object {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu}
damage : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.4bviwcy0rv7rmzk8bacmu.damageType} (same value: bludgeoning)
[mlgzwacs5fzwkmfhll2l] : object {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l}
damage : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damage} (same value: 1d6+5)
damageType : string {2-23.items.[].system.damageRolls.mlgzwacs5fzwkmfhll2l.damageType} (same value: bludgeoning)
[rik63rznpwk5q08bm8y6] : object {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6}
damage : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.rik63rznpwk5q08bm8y6.damageType} (same value: piercing)
[8esa5iwk7xybi6svtgxd] : object {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd}
damage : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damage} (2 different values)
1d4+4 (x1)
2d4+5 (x1)
damageType : string {2-23.items.[].system.damageRolls.8esa5iwk7xybi6svtgxd.damageType} (same value: piercing)
[0] : object {2-23.items.[].system.damageRolls.0}
damage : string {2-23.items.[].system.damageRolls.0.damage} (same value: 2d8+7)
damageType : string {2-23.items.[].system.damageRolls.0.damageType} (same value: piercing)
[u9pdawpzqpccweuqxfv0] : object {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0}
damage : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damage} (same value: 2d6+7)
damageType : string {2-23.items.[].system.damageRolls.u9pdawpzqpccweuqxfv0.damageType} (same value: bludgeoning)
jtguda2tjozvfz78bzs3 : object {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3}
damage : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damage} (2 different values)
2d4+2 (x1)
2d6+4 (x1)
damageType : string {2-23.items.[].system.damageRolls.jtguda2tjozvfz78bzs3.damageType} (same value: electricity)
ik9zfoegvrpi5pyy0rlh : object {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh}
damage : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damage} (same value: 1d4)
damageType : string {2-23.items.[].system.damageRolls.ik9zfoegvrpi5pyy0rlh.damageType} (same value: spirit)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x6)
[actionType] : object {2-23.items.[].system.actionType}
value : string {2-23.items.[].system.actionType.value} (3 different values)
passive (x20)
reaction (x6)
action (x7)
[actions] : object {2-23.items.[].system.actions}
[value] : integer {2-23.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x2)
[mod] : object {2-23.items.[].system.mod}
value : integer {2-23.items.[].system.mod.value} (same value: 7)
[proficient] : object {2-23.items.[].system.proficient}
value : integer {2-23.items.[].system.proficient.value} (same value: 0)
[autoHeightenLevel] : object {2-23.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-23.items.[].system.prepared}
value : string {2-23.items.[].system.prepared.value} (2 different values)
prepared (x2)
focus (x2)
[proficiency] : object {2-23.items.[].system.proficiency}
value : integer {2-23.items.[].system.proficiency.value} (same value: 0)
[size] : string {2-23.items.[].system.size} (same value: 'med')
[slots] : object {2-23.items.[].system.slots}
[slot0] : object {2-23.items.[].system.slots.slot0}
max : integer {2-23.items.[].system.slots.slot0.max} (same value: 5)
@@ -270,29 +270,29 @@ object {2-23}
Length: min=5 max=5
Value type: object {2-23.items.[].system.slots.slot0.prepared.[]}
id : string {2-23.items.[].system.slots.slot0.prepared.[].id} (5 different values)
uuRSYbZW9AqUEiDy (x2)
Kwi7JsBfEJ94Yy46 (x2)
NeZnLiUcLM1b2R94 (x2)
GT4kbtZE9M7cwpl1 (x2)
98WJFzi1lFs0es1A (x2)
'uuRSYbZW9AqUEiDy' (x2)
'Kwi7JsBfEJ94Yy46' (x2)
'NeZnLiUcLM1b2R94' (x2)
'GT4kbtZE9M7cwpl1' (x2)
'98WJFzi1lFs0es1A' (x2)
[slot1] : object {2-23.items.[].system.slots.slot1}
max : integer {2-23.items.[].system.slots.slot1.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot1.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot1.prepared.[]}
id : string {2-23.items.[].system.slots.slot1.prepared.[].id} (3 different values)
fS3ONaYsDYk5xCev (x2)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
'fS3ONaYsDYk5xCev' (x2)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
[slot2] : object {2-23.items.[].system.slots.slot2}
max : integer {2-23.items.[].system.slots.slot2.max} (same value: 3)
prepared : array<object> {2-23.items.[].system.slots.slot2.prepared}
Length: min=3 max=3
Value type: object {2-23.items.[].system.slots.slot2.prepared.[]}
id : string {2-23.items.[].system.slots.slot2.prepared.[].id} (3 different values)
9NITYBxzA124JEpz (x4)
uVNnvzJ0H9aXTR2t (x1)
NpTvXh5kxjhx36GR (x1)
'9NITYBxzA124JEpz' (x4)
'uVNnvzJ0H9aXTR2t' (x1)
'NpTvXh5kxjhx36GR' (x1)
[slot3] : object {2-23.items.[].system.slots.slot3}
max : integer {2-23.items.[].system.slots.slot3.max} (2 different values)
2 (x1)
@@ -301,17 +301,19 @@ object {2-23}
Length: min=2 max=3
Value type: object {2-23.items.[].system.slots.slot3.prepared.[]}
id : string {2-23.items.[].system.slots.slot3.prepared.[].id} (3 different values)
1yGM6sEIVDcZXv6Z (x2)
AtlxDtPlHwnjOOLR (x2)
uVNnvzJ0H9aXTR2t (x1)
'1yGM6sEIVDcZXv6Z' (x2)
'AtlxDtPlHwnjOOLR' (x2)
'uVNnvzJ0H9aXTR2t' (x1)
[slot4] : object {2-23.items.[].system.slots.slot4}
max : integer {2-23.items.[].system.slots.slot4.max} (same value: 2)
prepared : array<object> {2-23.items.[].system.slots.slot4.prepared}
Length: min=2 max=2
Value type: object {2-23.items.[].system.slots.slot4.prepared.[]}
id : string {2-23.items.[].system.slots.slot4.prepared.[].id} (2 different values)
9NITYBxzA124JEpz (x1)
lyYQ8DACucYwBWUu (x1)
'9NITYBxzA124JEpz' (x1)
'lyYQ8DACucYwBWUu' (x1)
[slug] : string {2-23.items.[].system.slug} (34 different values)
[speedPenalty] : integer {2-23.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-23.items.[].system.spelldc}
dc : integer {2-23.items.[].system.spelldc.dc} (2 different values)
22 (x2)
@@ -320,81 +322,79 @@ object {2-23}
value : integer {2-23.items.[].system.spelldc.value} (2 different values)
14 (x2)
17 (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: occult)
[area] : object {2-23.items.[].system.area}
type : string {2-23.items.[].system.area.type} (same value: burst)
value : integer {2-23.items.[].system.area.value} (same value: 20)
[cost] : object {2-23.items.[].system.cost}
value : string {2-23.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-23.items.[].system.counteraction} (same value: False)
[defense] : object {2-23.items.[].system.defense}
save : object {2-23.items.[].system.defense.save}
basic : boolean {2-23.items.[].system.defense.save.basic} (2 different values)
True (x2)
False (x6)
statistic : string {2-23.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-23.items.[].system.duration}
sustained : boolean {2-23.items.[].system.duration.sustained} (2 different values)
False (x22)
True (x6)
value : string {2-23.items.[].system.duration.value} (all different values)
[location] : object {2-23.items.[].system.location}
value : string {2-23.items.[].system.location.value} (2 different values)
BeWV53v7McHLD185 (x6)
p5UOhknlApqud6EM (x22)
[requirements] : string {2-23.items.[].system.requirements} (2 different values)
(x26)
3 gp silver bell focus (x2)
[splashDamage] : object {2-23.items.[].system.splashDamage}
value : integer {2-23.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-23.items.[].system.stackGroup} (2 different values)
'slingBullets' (x2)
'arrows' (x1)
[strength] : integer {2-23.items.[].system.strength} (2 different values)
1 (x2)
0 (x1)
[target] : object {2-23.items.[].system.target}
value : string {2-23.items.[].system.target.value} (7 different values)
(x6)
your familiar (x2)
1 creature (x12)
1 object (cook, lift, or tidy only) (x2)
1 creature or object (x2)
1 willing living creature (x2)
1 living creature (x2)
'1 creature' (x12)
'' (x6)
'your familiar' (x2)
'1 object (cook, lift, or tidy only)' (x2)
'1 creature or object' (x2)
'1 willing living creature' (x2)
'1 living creature' (x2)
[time] : object {2-23.items.[].system.time}
value : string {2-23.items.[].system.time.value} (6 different values)
free (x2)
reaction (x2)
2 (x16)
10 minutes (x2)
1 (x4)
1 to 3 (x2)
[heightening] : object {2-23.items.[].system.heightening}
damage : object {2-23.items.[].system.heightening.damage}
0 : string {2-23.items.[].system.heightening.damage.0} (3 different values)
1d6 (x2)
1d10+4 (x2)
2d6 (x1)
interval : integer {2-23.items.[].system.heightening.interval} (2 different values)
2 (x2)
1 (x3)
type : string {2-23.items.[].system.heightening.type} (same value: interval)
[frequency] : object {2-23.items.[].system.frequency}
max : integer {2-23.items.[].system.frequency.max} (same value: 1)
per : string {2-23.items.[].system.frequency.per} (same value: PT1M)
'2' (x16)
'1' (x4)
'free' (x2)
'reaction' (x2)
'10 minutes' (x2)
'1 to 3' (x2)
[tradition] : object {2-23.items.[].system.tradition}
value : string {2-23.items.[].system.tradition.value} (same value: 'occult')
[traits] : object {2-23.items.[].system.traits}
rarity : string {2-23.items.[].system.traits.rarity} (2 different values)
'common' (x92)
'uncommon' (x6)
[traditions] : array<string> {2-23.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-23.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x22)
'arcane' (x20)
'divine' (x12)
'primal' (x8)
value : array<string> {2-23.items.[].system.traits.value}
Length: min=0 max=8
Value type: string {2-23.items.[].system.traits.value.[]} (40 different values)
[usage] : object {2-23.items.[].system.usage}
value : string {2-23.items.[].system.usage.value} (3 different values)
'held-in-one-hand' (x15)
'worn' (x2)
'held-in-one-plus-hands' (x1)
[uses] : object {2-23.items.[].system.uses}
autoDestroy : boolean {2-23.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-23.items.[].system.uses.max} (same value: 1)
value : integer {2-23.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-23.items.[].system.weaponType}
value : string {2-23.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x6)
type : string {2-23.items.[].type} (9 different values)
weapon (x8)
armor (x3)
equipment (x6)
consumable (x4)
melee (x16)
action (x33)
lore (x1)
spellcastingEntry (x4)
spell (x28)
'action' (x33)
'spell' (x28)
'melee' (x16)
'weapon' (x8)
'equipment' (x6)
'consumable' (x4)
'spellcastingEntry' (x4)
'armor' (x3)
'lore' (x1)
[flags] : object {2-23.items.[].flags}
pf2e : object {2-23.items.[].flags.pf2e}
linkedWeapon : string {2-23.items.[].flags.pf2e.linkedWeapon} (6 different values)
f91m8WafRYHg4RHF (x1)
v6db9ZyVuHZrWOsh (x1)
SPaEeqtWXwYuvBmF (x2)
6SWLsQ9LiSblLw8K (x2)
CA3JzeaMZinVIyuG (x1)
CTihC0OAaQCB8fSv (x4)
'CTihC0OAaQCB8fSv' (x4)
'SPaEeqtWXwYuvBmF' (x2)
'6SWLsQ9LiSblLw8K' (x2)
'f91m8WafRYHg4RHF' (x1)
'v6db9ZyVuHZrWOsh' (x1)
'CA3JzeaMZinVIyuG' (x1)
name : string {2-23.name} (all different values)
system : object {2-23.system}
abilities : object {2-23.system.abilities}
@@ -412,24 +412,24 @@ object {2-23}
0 (x1)
dex : object {2-23.system.abilities.dex}
mod : integer {2-23.system.abilities.dex.mod} (5 different values)
4 (x1)
2 (x4)
4 (x1)
3 (x1)
5 (x1)
6 (x1)
int : object {2-23.system.abilities.int}
mod : integer {2-23.system.abilities.int.mod} (4 different values)
1 (x2)
-1 (x3)
1 (x2)
4 (x2)
2 (x1)
str : object {2-23.system.abilities.str}
mod : integer {2-23.system.abilities.str.mod} (5 different values)
2 (x1)
3 (x2)
0 (x2)
5 (x1)
-5 (x2)
2 (x1)
5 (x1)
wis : object {2-23.system.abilities.wis}
mod : integer {2-23.system.abilities.wis.mod} (4 different values)
2 (x5)
@@ -439,136 +439,136 @@ object {2-23}
attributes : object {2-23.system.attributes}
ac : object {2-23.system.attributes.ac}
details : string {2-23.system.attributes.ac.details} (2 different values)
22 vs. traps (x1)
(x7)
'' (x7)
'22 vs. traps' (x1)
value : integer {2-23.system.attributes.ac.value} (5 different values)
21 (x2)
18 (x1)
19 (x1)
22 (x2)
24 (x2)
18 (x1)
19 (x1)
allSaves : object {2-23.system.attributes.allSaves}
value : string {2-23.system.attributes.allSaves.value} (2 different values)
+1 circumstance to all saves vs. traps (x1)
(x7)
'' (x7)
'+1 circumstance to all saves vs. traps' (x1)
hp : object {2-23.system.attributes.hp}
details : string {2-23.system.attributes.hp.details} (same value: )
details : string {2-23.system.attributes.hp.details} (same value: '')
max : integer {2-23.system.attributes.hp.max} (all different values)
temp : integer {2-23.system.attributes.hp.temp} (same value: 0)
value : integer {2-23.system.attributes.hp.value} (all different values)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
'magic' (x2)
'electricity' (x1)
'paralyzed' (x1)
'sleep' (x1)
speed : object {2-23.system.attributes.speed}
otherSpeeds : array<object> {2-23.system.attributes.speed.otherSpeeds}
Length: min=0 max=2
Value type: object {2-23.system.attributes.speed.otherSpeeds.[]}
type : string {2-23.system.attributes.speed.otherSpeeds.[].type} (2 different values)
fly (x3)
swim (x1)
'fly' (x3)
'swim' (x1)
value : integer {2-23.system.attributes.speed.otherSpeeds.[].value} (3 different values)
50 (x2)
30 (x1)
40 (x1)
50 (x2)
value : integer {2-23.system.attributes.speed.value} (4 different values)
30 (x1)
25 (x4)
15 (x1)
0 (x2)
immunities : array<object> {2-23.system.attributes.immunities}
Length: min=1 max=3
Value type: object {2-23.system.attributes.immunities.[]}
type : string {2-23.system.attributes.immunities.[].type} (4 different values)
electricity (x1)
paralyzed (x1)
sleep (x1)
magic (x2)
30 (x1)
15 (x1)
weaknesses : array<object> {2-23.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-23.system.attributes.weaknesses.[]}
type : string {2-23.system.attributes.weaknesses.[].type} (same value: holy)
type : string {2-23.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-23.system.attributes.weaknesses.[].value} (2 different values)
4 (x1)
6 (x1)
details : object {2-23.system.details}
blurb : string {2-23.system.details.blurb} (same value: )
blurb : string {2-23.system.details.blurb} (same value: '')
languages : object {2-23.system.details.languages}
details : string {2-23.system.details.languages.details} (same value: )
details : string {2-23.system.details.languages.details} (same value: '')
value : array<string> {2-23.system.details.languages.value}
Length: min=1 max=2
Value type: string {2-23.system.details.languages.value.[]} (3 different values)
common (x7)
aklo (x4)
draconic (x1)
'common' (x7)
'aklo' (x4)
'draconic' (x1)
level : object {2-23.system.details.level}
value : integer {2-23.system.details.level.value} (5 different values)
5 (x3)
3 (x2)
4 (x1)
2 (x1)
3 (x2)
5 (x3)
7 (x1)
privateNotes : string {2-23.system.details.privateNotes} (same value: )
publicNotes : string {2-23.system.details.publicNotes} (same value: )
privateNotes : string {2-23.system.details.privateNotes} (same value: '')
publicNotes : string {2-23.system.details.publicNotes} (same value: '')
publication : object {2-23.system.details.publication}
license : string {2-23.system.details.publication.license} (same value: OGL)
license : string {2-23.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-23.system.details.publication.remaster} (same value: False)
title : string {2-23.system.details.publication.title} (same value: Pathfinder Society Scenario #2-23: An Agent's Obligation)
title : string {2-23.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-23: An Agent\'s Obligation')
initiative : object {2-23.system.initiative}
statistic : string {2-23.system.initiative.statistic} (same value: perception)
statistic : string {2-23.system.initiative.statistic} (same value: 'perception')
perception : object {2-23.system.perception}
details : string {2-23.system.perception.details} (2 different values)
(+11 to find traps) (x1)
(x7)
'' (x7)
'(+11 to find traps)' (x1)
mod : integer {2-23.system.perception.mod} (6 different values)
10 (x2)
8 (x1)
12 (x2)
8 (x1)
15 (x1)
11 (x1)
14 (x1)
senses : array<object> {2-23.system.perception.senses}
Length: min=0 max=2
Value type: object {2-23.system.perception.senses.[]}
type : string {2-23.system.perception.senses.[].type} (3 different values)
low-light-vision (x2)
darkvision (x3)
scent (x1)
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-23.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-23.system.perception.senses.[].range} (same value: 30)
type : string {2-23.system.perception.senses.[].type} (3 different values)
'darkvision' (x3)
'low-light-vision' (x2)
'scent' (x1)
resources : object {2-23.system.resources}
[focus] : object {2-23.system.resources.focus}
max : integer {2-23.system.resources.focus.max} (same value: 2)
value : integer {2-23.system.resources.focus.value} (same value: 2)
saves : object {2-23.system.saves}
fortitude : object {2-23.system.saves.fortitude}
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-23.system.saves.fortitude.value} (6 different values)
7 (x1)
9 (x3)
7 (x1)
11 (x1)
12 (x1)
15 (x1)
6 (x1)
reflex : object {2-23.system.saves.reflex}
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-23.system.saves.reflex.value} (5 different values)
12 (x2)
8 (x1)
9 (x1)
11 (x2)
14 (x2)
8 (x1)
9 (x1)
will : object {2-23.system.saves.will}
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-23.system.saves.will.saveDetail} (same value: '')
value : integer {2-23.system.saves.will.value} (7 different values)
9 (x2)
10 (x1)
6 (x1)
7 (x1)
15 (x1)
18 (x1)
9 (x2)
12 (x1)
skills : object {2-23.system.skills}
[acrobatics] : object {2-23.system.skills.acrobatics}
base : integer {2-23.system.skills.acrobatics.base} (3 different values)
10 (x1)
13 (x2)
10 (x1)
16 (x1)
[athletics] : object {2-23.system.skills.athletics}
base : integer {2-23.system.skills.athletics.base} (4 different values)
@@ -588,17 +588,15 @@ object {2-23}
stealth : object {2-23.system.skills.stealth}
base : integer {2-23.system.skills.stealth.base} (6 different values)
12 (x2)
11 (x2)
6 (x1)
9 (x1)
15 (x1)
11 (x2)
14 (x1)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: can Disable traps that require master proficiency)
[intimidation] : object {2-23.system.skills.intimidation}
base : integer {2-23.system.skills.intimidation.base} (6 different values)
6 (x1)
@@ -607,43 +605,34 @@ object {2-23}
17 (x1)
8 (x1)
11 (x1)
[arcana] : object {2-23.system.skills.arcana}
base : integer {2-23.system.skills.arcana.base} (2 different values)
10 (x1)
13 (x1)
[occultism] : object {2-23.system.skills.occultism}
base : integer {2-23.system.skills.occultism.base} (2 different values)
12 (x1)
15 (x1)
[religion] : object {2-23.system.skills.religion}
base : integer {2-23.system.skills.religion.base} (same value: 8)
[thievery] : object {2-23.system.skills.thievery}
base : integer {2-23.system.skills.thievery.base} (3 different values)
12 (x1)
10 (x1)
13 (x1)
[note] : string {2-23.system.skills.thievery.note} (same value: 'can Disable traps that require master proficiency')
traits : object {2-23.system.traits}
rarity : string {2-23.system.traits.rarity} (4 different values)
common (x2)
uncommon (x2)
unique (x2)
rare (x2)
'common' (x2)
'uncommon' (x2)
'unique' (x2)
'rare' (x2)
size : object {2-23.system.traits.size}
value : string {2-23.system.traits.size.value} (3 different values)
med (x5)
lg (x1)
sm (x2)
'med' (x5)
'sm' (x2)
'lg' (x1)
value : array<string> {2-23.system.traits.value}
Length: min=3 max=5
Value type: string {2-23.system.traits.value.[]} (11 different values)
evil (x7)
human (x5)
humanoid (x5)
changeling (x2)
amphibious (x1)
dragon (x1)
water (x1)
aberration (x2)
air (x2)
fiend (x2)
unholy (x2)
type : string {2-23.type} (same value: npc)
type : string {2-23.type} (same value: 'npc')
[prototypeToken] : object {2-23.prototypeToken}
name : string {2-23.prototypeToken.name} (2 different values)
Mother Forsythe (x2)
Urkhas (x2)
'Mother Forsythe' (x2)
'Urkhas' (x2)