New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+328 -340
View File
@@ -3,8 +3,8 @@ Different values: 5
=====================================
object {2-11}
_id : string {2-11._id} (all different values)
folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs')
img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-11.items}
Length: min=4 max=27
Value type: object {2-11.items.[]}
@@ -13,103 +13,46 @@ object {2-11}
name : string {2-11.items.[].name} (49 different values)
sort : integer {2-11.items.[].sort} (27 different values)
system : object {2-11.items.[].system}
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
'passive' (x8)
'action' (x6)
'reaction' (x1)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
1 (x5)
2 (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
'emanation' (x5)
'burst' (x1)
value : integer {2-11.items.[].system.area.value} (3 different values)
30 (x3)
60 (x2)
10 (x1)
[attack] : object {2-11.items.[].system.attack}
value : string {2-11.items.[].system.attack.value} (same value: )
value : string {2-11.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-11.items.[].system.attackEffects}
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-11.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
adhesive (x1)
imp-venom (x1)
'adhesive' (x1)
'imp-venom' (x1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : empty
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonus] : object {2-11.items.[].system.bonus}
value : integer {2-11.items.[].system.bonus.value} (6 different values)
7 (x1)
12 (x3)
0 (x4)
3 (x1)
12 (x3)
5 (x2)
9 (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
description : object {2-11.items.[].system.description}
value : string {2-11.items.[].system.description.value} (41 different values)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
rules : ###FoundryRulesObject###
[slug] : string {2-11.items.[].system.slug} (31 different values)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
common (x47)
uncommon (x5)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
divine (x9)
occult (x16)
arcane (x12)
primal (x7)
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
melee (x5)
ranged (x3)
[actionType] : object {2-11.items.[].system.actionType}
value : string {2-11.items.[].system.actionType.value} (3 different values)
passive (x8)
action (x6)
reaction (x1)
[actions] : object {2-11.items.[].system.actions}
[value] : integer {2-11.items.[].system.actions.value} (2 different values)
2 (x1)
1 (x5)
[category] : string {2-11.items.[].system.category} (7 different values)
defensive (x3)
offensive (x9)
simple (x3)
light (x2)
ammo (x2)
martial (x1)
interaction (x3)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
3 (x1)
9 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[variants] : object {2-11.items.[].system.variants}
[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
[bonusDamage] : object {2-11.items.[].system.bonusDamage}
value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
[bulk] : object {2-11.items.[].system.bulk}
@@ -118,62 +61,181 @@ object {2-11}
integer {2-11.items.[].system.bulk.value} (2 different values)
1 (x6)
0 (x1)
[containerId] : mixed
[category] : string {2-11.items.[].system.category} (7 different values)
'offensive' (x9)
'defensive' (x3)
'simple' (x3)
'interaction' (x3)
'light' (x2)
'ammo' (x2)
'martial' (x1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[containerId] : empty
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: '')
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[damage] : object {2-11.items.[].system.damage}
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
bludgeoning (x1)
piercing (x3)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
d6 (x3)
d8 (x1)
[0] : object {2-11.items.[].system.damage.0}
[category] : mixed
formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
[category] : empty
formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4')
kinds : array<string> {2-11.items.[].system.damage.0.kinds}
Length: min=1 max=1
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing')
materials : array<> {2-11.items.[].system.damage.0.materials}
Length: min=0 max=0
Value type: mixed
type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
Value type: empty
type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped')
[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
'piercing' (x3)
'bludgeoning' (x1)
[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
[die] : string {2-11.items.[].system.damage.die} (2 different values)
'd6' (x3)
'd8' (x1)
[damageRolls] : object {2-11.items.[].system.damageRolls}
[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning')
[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1')
damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing')
[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3')
damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing')
[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2')
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4')
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit')
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3')
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing')
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will')
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
False (x16)
True (x3)
value : string {2-11.items.[].system.duration.value} (7 different values)
'' (x9)
'1 hour' (x3)
'1 minute' (x2)
'10 minutes' (x2)
'unlimited' (x1)
'1 round' (x1)
'see below' (x1)
[equipped] : object {2-11.items.[].system.equipped}
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
held (x3)
worn (x7)
'worn' (x7)
'held' (x3)
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
1 (x3)
0 (x4)
[invested] : mixed
1 (x3)
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[invested] : empty
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
'round' (x1)
'day' (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
[heightening] : object {2-11.items.[].system.heightening}
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4')
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[levels] : object {2-11.items.[].system.heightening.levels}
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
'60 feet' (x1)
'500 feet' (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
type : string {2-11.items.[].system.heightening.type} (2 different values)
'fixed' (x4)
'interval' (x1)
[hp] : object {2-11.items.[].system.hp}
max : integer {2-11.items.[].system.hp.max} (same value: 0)
value : integer {2-11.items.[].system.hp.value} (same value: 0)
[level] : object {2-11.items.[].system.level}
value : integer {2-11.items.[].system.level.value} (4 different values)
1 (x15)
0 (x10)
2 (x3)
1 (x15)
4 (x1)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
1 (x6)
2 (x3)
4 (x1)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
value : string {2-11.items.[].system.location.value} (3 different values)
'yVfNqSgn27yXHhaP' (x11)
'AuBndTd199sHLYXX' (x5)
'8m4dYaZwTC4ljde0' (x3)
[material] : object {2-11.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[price] : object {2-11.items.[].system.price}
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
value : object {2-11.items.[].system.price.value}
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
2 (x3)
3 (x1)
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
1 (x2)
8 (x1)
publication : object {2-11.items.[].system.publication}
license : string {2-11.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
title : string {2-11.items.[].system.publication.title} (all different values)
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
1 (x8)
20 (x1)
10 (x1)
rules : ignored (Foundry rules object) {2-11.items.[].system.rules}
[group] : string {2-11.items.[].system.group} (all different values)
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
[mod] : object {2-11.items.[].system.mod}
value : integer {2-11.items.[].system.mod.value} (3 different values)
8 (x1)
7 (x1)
9 (x1)
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
'spontaneous' (x1)
'focus' (x1)
'innate' (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[proficient] : object {2-11.items.[].system.proficient}
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
[range] : mixed
integer {2-11.items.[].system.range} (2 different values)
50 (x1)
@@ -182,47 +244,20 @@ object {2-11}
value : string {2-11.items.[].system.range.value} (all different values)
[reload] : object {2-11.items.[].system.reload}
value : string {2-11.items.[].system.reload.value} (3 different values)
1 (x2)
- (x1)
(x1)
'1' (x2)
'-' (x1)
'' (x1)
[requirements] : string {2-11.items.[].system.requirements} (same value: '')
[runes] : object {2-11.items.[].system.runes}
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
property : array<> {2-11.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
Value type: empty
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-11.items.[].system.size} (same value: med)
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
held-in-one-hand (x5)
held-in-two-hands (x2)
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
slingBullets (x1)
bolts (x1)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
[value] : mixed
[prepared] : object {2-11.items.[].system.prepared}
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
value : string {2-11.items.[].system.prepared.value} (3 different values)
spontaneous (x1)
focus (x1)
innate (x1)
[proficiency] : object {2-11.items.[].system.proficiency}
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
1 (x2)
0 (x1)
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[size] : string {2-11.items.[].system.size} (same value: 'med')
[slots] : object {2-11.items.[].system.slots}
[slot1] : object {2-11.items.[].system.slots.slot1}
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
@@ -230,6 +265,8 @@ object {2-11}
[slot2] : object {2-11.items.[].system.slots.slot2}
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
[slug] : string {2-11.items.[].system.slug} (31 different values)
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
[spelldc] : object {2-11.items.[].system.spelldc}
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
21 (x2)
@@ -238,123 +275,86 @@ object {2-11}
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
13 (x2)
9 (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
occult (x2)
divine (x1)
[area] : object {2-11.items.[].system.area}
type : string {2-11.items.[].system.area.type} (2 different values)
burst (x1)
emanation (x5)
value : integer {2-11.items.[].system.area.value} (3 different values)
10 (x1)
60 (x2)
30 (x3)
[cost] : object {2-11.items.[].system.cost}
value : string {2-11.items.[].system.cost.value} (same value: )
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
[defense] : object {2-11.items.[].system.defense}
save : object {2-11.items.[].system.defense.save}
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
[duration] : object {2-11.items.[].system.duration}
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
True (x3)
False (x16)
value : string {2-11.items.[].system.duration.value} (7 different values)
1 minute (x2)
unlimited (x1)
1 hour (x3)
(x9)
1 round (x1)
see below (x1)
10 minutes (x2)
[location] : object {2-11.items.[].system.location}
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
2 (x3)
1 (x6)
4 (x1)
value : string {2-11.items.[].system.location.value} (3 different values)
yVfNqSgn27yXHhaP (x11)
8m4dYaZwTC4ljde0 (x3)
AuBndTd199sHLYXX (x5)
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
[requirements] : string {2-11.items.[].system.requirements} (same value: )
[splashDamage] : object {2-11.items.[].system.splashDamage}
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
'slingBullets' (x1)
'bolts' (x1)
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
[target] : object {2-11.items.[].system.target}
value : string {2-11.items.[].system.target.value} (7 different values)
(x11)
1 creature or object (x1)
1 creature (x3)
1 object (cook, lift, or tidy only) (x1)
1 object (x1)
1 willing living creature (x1)
self (x1)
'' (x11)
'1 creature' (x3)
'1 creature or object' (x1)
'1 object (cook, lift, or tidy only)' (x1)
'1 object' (x1)
'1 willing living creature' (x1)
'self' (x1)
[time] : object {2-11.items.[].system.time}
value : string {2-11.items.[].system.time.value} (6 different values)
2 (x13)
reaction (x1)
1 (x2)
free (x1)
1 minute (x1)
10 minutes (x1)
[heightening] : object {2-11.items.[].system.heightening}
[levels] : object {2-11.items.[].system.heightening.levels}
[8] : object {2-11.items.[].system.heightening.levels.8}
target : object {2-11.items.[].system.heightening.levels.8.target}
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
3 : object {2-11.items.[].system.heightening.levels.3}
[range] : object {2-11.items.[].system.heightening.levels.3.range}
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
60 feet (x1)
500 feet (x1)
target : object {2-11.items.[].system.heightening.levels.3.target}
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
[5] : object {2-11.items.[].system.heightening.levels.5}
range : object {2-11.items.[].system.heightening.levels.5.range}
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
6 : object {2-11.items.[].system.heightening.levels.6}
target : object {2-11.items.[].system.heightening.levels.6.target}
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
type : string {2-11.items.[].system.heightening.type} (2 different values)
fixed (x4)
interval (x1)
damage : object {2-11.items.[].system.heightening.damage}
0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
[frequency] : object {2-11.items.[].system.frequency}
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
per : string {2-11.items.[].system.frequency.per} (2 different values)
round (x1)
day (x1)
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
'2' (x13)
'1' (x2)
'reaction' (x1)
'free' (x1)
'1 minute' (x1)
'10 minutes' (x1)
[tradition] : object {2-11.items.[].system.tradition}
value : string {2-11.items.[].system.tradition.value} (2 different values)
'occult' (x2)
'divine' (x1)
[traits] : object {2-11.items.[].system.traits}
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
'common' (x47)
'uncommon' (x5)
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
Length: min=0 max=4
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
'occult' (x16)
'arcane' (x12)
'divine' (x9)
'primal' (x7)
value : array<string> {2-11.items.[].system.traits.value}
Length: min=0 max=7
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
[usage] : object {2-11.items.[].system.usage}
value : string {2-11.items.[].system.usage.value} (2 different values)
'held-in-one-hand' (x5)
'held-in-two-hands' (x2)
[uses] : object {2-11.items.[].system.uses}
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-11.items.[].system.uses.max} (same value: 1)
value : integer {2-11.items.[].system.uses.value} (same value: 1)
[variants] : object {2-11.items.[].system.variants}
[weaponType] : object {2-11.items.[].system.weaponType}
value : string {2-11.items.[].system.weaponType.value} (2 different values)
'melee' (x5)
'ranged' (x3)
type : string {2-11.items.[].type} (10 different values)
melee (x8)
action (x15)
lore (x3)
weapon (x4)
armor (x2)
consumable (x2)
spellcastingEntry (x3)
spell (x19)
equipment (x1)
treasure (x1)
'spell' (x19)
'action' (x15)
'melee' (x8)
'weapon' (x4)
'lore' (x3)
'spellcastingEntry' (x3)
'armor' (x2)
'consumable' (x2)
'equipment' (x1)
'treasure' (x1)
[_stats] : object {2-11.items.[]._stats}
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
[flags] : object {2-11.items.[].flags}
pf2e : object {2-11.items.[].flags.pf2e}
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
dzri0n4zN4VQa655 (x2)
AnK2gnYD2Y0rrpYh (x1)
tbk1aVz1BCeYJBRk (x1)
UpH5ghxBbpPj60Rb (x1)
'dzri0n4zN4VQa655' (x2)
'AnK2gnYD2Y0rrpYh' (x1)
'tbk1aVz1BCeYJBRk' (x1)
'UpH5ghxBbpPj60Rb' (x1)
name : string {2-11.name} (all different values)
[prototypeToken] : object {2-11.prototypeToken}
name : string {2-11.prototypeToken.name} (3 different values)
Skeletal Horse (x1)
Mimic (x1)
Kobold Warrior (x1)
'Skeletal Horse' (x1)
'Mimic' (x1)
'Kobold Warrior' (x1)
system : object {2-11.system}
abilities : object {2-11.system.abilities}
cha : object {2-11.system.abilities.cha}
@@ -365,9 +365,9 @@ object {2-11}
2 (x1)
con : object {2-11.system.abilities.con}
mod : integer {2-11.system.abilities.con.mod} (3 different values)
0 (x3)
2 (x1)
3 (x1)
0 (x3)
dex : object {2-11.system.abilities.dex}
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
3 (x3)
@@ -375,26 +375,26 @@ object {2-11}
4 (x1)
int : object {2-11.system.abilities.int}
mod : integer {2-11.system.abilities.int.mod} (4 different values)
-5 (x1)
0 (x2)
-5 (x1)
2 (x1)
1 (x1)
str : object {2-11.system.abilities.str}
mod : integer {2-11.system.abilities.str.mod} (all different values)
wis : object {2-11.system.abilities.wis}
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
2 (x2)
1 (x3)
2 (x2)
attributes : object {2-11.system.attributes}
ac : object {2-11.system.attributes.ac}
details : string {2-11.system.attributes.ac.details} (same value: )
details : string {2-11.system.attributes.ac.details} (same value: '')
value : integer {2-11.system.attributes.ac.value} (all different values)
allSaves : object {2-11.system.attributes.allSaves}
value : string {2-11.system.attributes.allSaves.value} (same value: )
value : string {2-11.system.attributes.allSaves.value} (same value: '')
hp : object {2-11.system.attributes.hp}
details : string {2-11.system.attributes.hp.details} (2 different values)
void healing (x1)
(x4)
'' (x4)
'void healing' (x1)
max : integer {2-11.system.attributes.hp.max} (all different values)
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
value : integer {2-11.system.attributes.hp.value} (all different values)
@@ -402,87 +402,87 @@ object {2-11}
Length: min=1 max=5
Value type: object {2-11.system.attributes.immunities.[]}
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
fire (x1)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'fire' (x1)
[resistances] : array<object> {2-11.system.attributes.resistances}
Length: min=2 max=5
Value type: object {2-11.system.attributes.resistances.[]}
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
cold (x1)
electricity (x1)
fire (x1)
piercing (x1)
slashing (x1)
physical (x1)
poison (x1)
'cold' (x1)
'electricity' (x1)
'fire' (x1)
'piercing' (x1)
'slashing' (x1)
'physical' (x1)
'poison' (x1)
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
5 (x6)
3 (x1)
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
Length: min=1 max=1
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
speed : object {2-11.system.attributes.speed}
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
value : integer {2-11.system.attributes.speed.value} (4 different values)
25 (x2)
40 (x1)
10 (x1)
25 (x2)
20 (x1)
weaknesses : array<object> {2-11.system.attributes.weaknesses}
Length: min=1 max=1
Value type: object {2-11.system.attributes.weaknesses.[]}
type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy')
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
details : object {2-11.system.details}
blurb : string {2-11.system.details.blurb} (4 different values)
Variant skeletal horse (x1)
Variant mimic (x1)
(x2)
Female imp (x1)
'' (x2)
'Variant skeletal horse' (x1)
'Variant mimic' (x1)
'Female imp' (x1)
languages : object {2-11.system.details.languages}
details : string {2-11.system.details.languages.details} (2 different values)
(x4)
telepathy (touch) (x1)
'' (x4)
'telepathy (touch)' (x1)
value : array<string> {2-11.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
common (x3)
draconic (x1)
diabolic (x1)
'common' (x3)
'draconic' (x1)
'diabolic' (x1)
level : object {2-11.system.details.level}
value : integer {2-11.system.details.level.value} (3 different values)
1 (x2)
3 (x2)
-1 (x1)
privateNotes : string {2-11.system.details.privateNotes} (same value: )
privateNotes : string {2-11.system.details.privateNotes} (same value: '')
publicNotes : string {2-11.system.details.publicNotes} (all different values)
publication : object {2-11.system.details.publication}
license : string {2-11.system.details.publication.license} (same value: OGL)
license : string {2-11.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials')
initiative : object {2-11.system.initiative}
statistic : string {2-11.system.initiative.statistic} (same value: perception)
statistic : string {2-11.system.initiative.statistic} (same value: 'perception')
perception : object {2-11.system.perception}
details : string {2-11.system.perception.details} (same value: )
details : string {2-11.system.perception.details} (same value: '')
mod : integer {2-11.system.perception.mod} (4 different values)
6 (x1)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
senses : array<object> {2-11.system.perception.senses}
Length: min=0 max=1
Value type: object {2-11.system.perception.senses.[]}
type : string {2-11.system.perception.senses.[].type} (2 different values)
darkvision (x3)
greater-darkvision (x1)
'darkvision' (x3)
'greater-darkvision' (x1)
resources : object {2-11.system.resources}
focus : object {2-11.system.resources.focus}
max : integer {2-11.system.resources.focus.max} (2 different values)
@@ -493,22 +493,22 @@ object {2-11}
1 (x1)
saves : object {2-11.system.saves}
fortitude : object {2-11.system.saves.fortitude}
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-11.system.saves.fortitude.value} (3 different values)
4 (x2)
9 (x1)
5 (x2)
9 (x1)
reflex : object {2-11.system.saves.reflex}
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-11.system.saves.reflex.value} (3 different values)
7 (x3)
10 (x1)
9 (x1)
will : object {2-11.system.saves.will}
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '')
value : integer {2-11.system.saves.will.value} (4 different values)
6 (x1)
7 (x2)
6 (x1)
3 (x1)
8 (x1)
skills : object {2-11.system.skills}
@@ -517,29 +517,27 @@ object {2-11}
5 (x2)
8 (x1)
7 (x1)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
[athletics] : object {2-11.system.skills.athletics}
base : integer {2-11.system.skills.athletics.base} (2 different values)
7 (x1)
10 (x1)
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[crafting] : object {2-11.system.skills.crafting}
base : integer {2-11.system.skills.crafting.base} (same value: 2)
special : array<object> {2-11.system.skills.crafting.special}
Length: min=1 max=1
Value type: object {2-11.system.skills.crafting.special.[]}
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps')
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
[deception] : object {2-11.system.skills.deception}
base : integer {2-11.system.skills.deception.base} (3 different values)
6 (x1)
9 (x1)
7 (x1)
[diplomacy] : object {2-11.system.skills.diplomacy}
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
[occultism] : object {2-11.system.skills.occultism}
@@ -550,40 +548,30 @@ object {2-11}
Length: min=1 max=1
Value type: object {2-11.system.skills.performance.special.[]}
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute')
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
Length: min=1 max=1
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
arcana : object {2-11.system.skills.arcana}
base : integer {2-11.system.skills.arcana.base} (same value: 6)
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute')
religion : object {2-11.system.skills.religion}
base : integer {2-11.system.skills.religion.base} (same value: 5)
[society] : object {2-11.system.skills.society}
base : integer {2-11.system.skills.society.base} (same value: 7)
[stealth] : object {2-11.system.skills.stealth}
base : integer {2-11.system.skills.stealth.base} (2 different values)
5 (x1)
8 (x1)
traits : object {2-11.system.traits}
rarity : string {2-11.system.traits.rarity} (3 different values)
uncommon (x2)
common (x2)
unique (x1)
'uncommon' (x2)
'common' (x2)
'unique' (x1)
size : object {2-11.system.traits.size}
value : string {2-11.system.traits.size.value} (4 different values)
lg (x1)
med (x2)
sm (x1)
tiny (x1)
'med' (x2)
'lg' (x1)
'sm' (x1)
'tiny' (x1)
value : array<string> {2-11.system.traits.value}
Length: min=1 max=5
Value type: string {2-11.system.traits.value.[]} (12 different values)
evil (x3)
mindless (x1)
skeleton (x1)
undead (x1)
unholy (x2)
aberration (x1)
humanoid (x2)
kobold (x1)
lawful (x2)
human (x1)
devil (x1)
fiend (x1)
type : string {2-11.type} (same value: npc)
type : string {2-11.type} (same value: 'npc')