New output
This commit is contained in:
+328
-340
@@ -3,8 +3,8 @@ Different values: 5
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=====================================
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object {2-11}
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_id : string {2-11._id} (all different values)
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folder : string {2-11.folder} (same value: NrR8gapK8h9YTpSs)
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img : string {2-11.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
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folder : string {2-11.folder} (same value: 'NrR8gapK8h9YTpSs')
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img : string {2-11.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
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items : array<object> {2-11.items}
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Length: min=4 max=27
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Value type: object {2-11.items.[]}
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@@ -13,103 +13,46 @@ object {2-11}
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name : string {2-11.items.[].name} (49 different values)
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sort : integer {2-11.items.[].sort} (27 different values)
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system : object {2-11.items.[].system}
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[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
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[actionType] : object {2-11.items.[].system.actionType}
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value : string {2-11.items.[].system.actionType.value} (3 different values)
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'passive' (x8)
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'action' (x6)
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'reaction' (x1)
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description : object {2-11.items.[].system.description}
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value : string {2-11.items.[].system.description.value} (41 different values)
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[actions] : object {2-11.items.[].system.actions}
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[value] : integer {2-11.items.[].system.actions.value} (2 different values)
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1 (x5)
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2 (x1)
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[area] : object {2-11.items.[].system.area}
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type : string {2-11.items.[].system.area.type} (2 different values)
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'emanation' (x5)
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'burst' (x1)
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value : integer {2-11.items.[].system.area.value} (3 different values)
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30 (x3)
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60 (x2)
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10 (x1)
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[attack] : object {2-11.items.[].system.attack}
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value : string {2-11.items.[].system.attack.value} (same value: )
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value : string {2-11.items.[].system.attack.value} (same value: '')
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[attackEffects] : object {2-11.items.[].system.attackEffects}
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[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: )
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[custom] : string {2-11.items.[].system.attackEffects.custom} (same value: '')
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value : array<string> {2-11.items.[].system.attackEffects.value}
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Length: min=0 max=1
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Value type: string {2-11.items.[].system.attackEffects.value.[]} (2 different values)
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adhesive (x1)
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imp-venom (x1)
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'adhesive' (x1)
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'imp-venom' (x1)
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[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
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[value] : empty
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[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
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[bonus] : object {2-11.items.[].system.bonus}
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value : integer {2-11.items.[].system.bonus.value} (6 different values)
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7 (x1)
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12 (x3)
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0 (x4)
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3 (x1)
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12 (x3)
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5 (x2)
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9 (x1)
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[damageRolls] : object {2-11.items.[].system.damageRolls}
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[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
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damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: 1d8+3)
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damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: bludgeoning)
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[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
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damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: 2d8+2)
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damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: bludgeoning)
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[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
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damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: 1d6+1)
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damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: piercing)
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[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
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damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: 1d6+1)
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damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: piercing)
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[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
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damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: 1d4)
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damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: bludgeoning)
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[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
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damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: 1d6+3)
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damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: piercing)
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[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
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damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: 1d8+3)
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damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: piercing)
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d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
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damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: 1d4-1)
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damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: piercing)
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vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
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damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: 1d4)
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damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: spirit)
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description : object {2-11.items.[].system.description}
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value : string {2-11.items.[].system.description.value} (41 different values)
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publication : object {2-11.items.[].system.publication}
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license : string {2-11.items.[].system.publication.license} (same value: OGL)
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remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
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title : string {2-11.items.[].system.publication.title} (all different values)
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rules : ###FoundryRulesObject###
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[slug] : string {2-11.items.[].system.slug} (31 different values)
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[traits] : object {2-11.items.[].system.traits}
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rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
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common (x47)
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uncommon (x5)
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value : array<string> {2-11.items.[].system.traits.value}
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Length: min=0 max=7
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Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
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[traditions] : array<string> {2-11.items.[].system.traits.traditions}
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Length: min=0 max=4
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Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
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divine (x9)
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occult (x16)
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arcane (x12)
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primal (x7)
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[weaponType] : object {2-11.items.[].system.weaponType}
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value : string {2-11.items.[].system.weaponType.value} (2 different values)
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melee (x5)
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ranged (x3)
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[actionType] : object {2-11.items.[].system.actionType}
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value : string {2-11.items.[].system.actionType.value} (3 different values)
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passive (x8)
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action (x6)
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reaction (x1)
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[actions] : object {2-11.items.[].system.actions}
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[value] : integer {2-11.items.[].system.actions.value} (2 different values)
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2 (x1)
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1 (x5)
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[category] : string {2-11.items.[].system.category} (7 different values)
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defensive (x3)
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offensive (x9)
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simple (x3)
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light (x2)
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ammo (x2)
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martial (x1)
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interaction (x3)
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[mod] : object {2-11.items.[].system.mod}
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value : integer {2-11.items.[].system.mod.value} (3 different values)
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8 (x1)
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7 (x1)
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3 (x1)
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9 (x1)
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[proficient] : object {2-11.items.[].system.proficient}
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value : integer {2-11.items.[].system.proficient.value} (same value: 0)
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[variants] : object {2-11.items.[].system.variants}
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[baseItem] : string {2-11.items.[].system.baseItem} (all different values)
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[bonusDamage] : object {2-11.items.[].system.bonusDamage}
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value : integer {2-11.items.[].system.bonusDamage.value} (same value: 0)
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[bulk] : object {2-11.items.[].system.bulk}
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@@ -118,62 +61,181 @@ object {2-11}
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integer {2-11.items.[].system.bulk.value} (2 different values)
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1 (x6)
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0 (x1)
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[containerId] : mixed
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[category] : string {2-11.items.[].system.category} (7 different values)
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'offensive' (x9)
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'defensive' (x3)
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'simple' (x3)
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'interaction' (x3)
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'light' (x2)
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'ammo' (x2)
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'martial' (x1)
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[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
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[containerId] : empty
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[cost] : object {2-11.items.[].system.cost}
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value : string {2-11.items.[].system.cost.value} (same value: '')
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[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
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[damage] : object {2-11.items.[].system.damage}
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[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
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bludgeoning (x1)
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piercing (x3)
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[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-11.items.[].system.damage.die} (2 different values)
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d6 (x3)
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d8 (x1)
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[0] : object {2-11.items.[].system.damage.0}
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[category] : mixed
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formula : string {2-11.items.[].system.damage.0.formula} (same value: 1d10+4)
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[category] : empty
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formula : string {2-11.items.[].system.damage.0.formula} (same value: '1d10+4')
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kinds : array<string> {2-11.items.[].system.damage.0.kinds}
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Length: min=1 max=1
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Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: healing)
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Value type: string {2-11.items.[].system.damage.0.kinds.[]} (same value: 'healing')
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materials : array<> {2-11.items.[].system.damage.0.materials}
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Length: min=0 max=0
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Value type: mixed
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type : string {2-11.items.[].system.damage.0.type} (same value: untyped)
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Value type: empty
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type : string {2-11.items.[].system.damage.0.type} (same value: 'untyped')
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[damageType] : string {2-11.items.[].system.damage.damageType} (2 different values)
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'piercing' (x3)
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'bludgeoning' (x1)
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[dice] : integer {2-11.items.[].system.damage.dice} (same value: 1)
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[die] : string {2-11.items.[].system.damage.die} (2 different values)
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'd6' (x3)
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'd8' (x1)
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[damageRolls] : object {2-11.items.[].system.damageRolls}
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[6wyc7t773noibxofs7zl] : object {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl}
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damage : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damage} (same value: '1d8+3')
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damageType : string {2-11.items.[].system.damageRolls.6wyc7t773noibxofs7zl.damageType} (same value: 'bludgeoning')
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[av8e3ms6pkhhnj0ym67j] : object {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j}
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damage : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damage} (same value: '1d6+1')
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damageType : string {2-11.items.[].system.damageRolls.av8e3ms6pkhhnj0ym67j.damageType} (same value: 'piercing')
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d9z5nolyot72t6a50ny1 : object {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1}
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damage : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damage} (same value: '1d4-1')
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damageType : string {2-11.items.[].system.damageRolls.d9z5nolyot72t6a50ny1.damageType} (same value: 'piercing')
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[nsgmxp0lfrca8zl328u8] : object {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8}
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damage : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damage} (same value: '1d6+3')
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damageType : string {2-11.items.[].system.damageRolls.nsgmxp0lfrca8zl328u8.damageType} (same value: 'piercing')
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[o31javx5ga7qa6o5eye1] : object {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1}
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damage : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damage} (same value: '1d4')
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damageType : string {2-11.items.[].system.damageRolls.o31javx5ga7qa6o5eye1.damageType} (same value: 'bludgeoning')
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[rhn0qyhqcmxkvirkr24o] : object {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o}
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damage : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damage} (same value: '1d6+1')
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damageType : string {2-11.items.[].system.damageRolls.rhn0qyhqcmxkvirkr24o.damageType} (same value: 'piercing')
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||||
[rvlu5qwwq843u9jw1bki] : object {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki}
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damage : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damage} (same value: '2d8+2')
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||||
damageType : string {2-11.items.[].system.damageRolls.rvlu5qwwq843u9jw1bki.damageType} (same value: 'bludgeoning')
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||||
vcwh2a3qi4lsqtcmyi4u : object {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u}
|
||||
damage : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damage} (same value: '1d4')
|
||||
damageType : string {2-11.items.[].system.damageRolls.vcwh2a3qi4lsqtcmyi4u.damageType} (same value: 'spirit')
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||||
[ypp7uj1g9x8r0kewduk5] : object {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5}
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||||
damage : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damage} (same value: '1d8+3')
|
||||
damageType : string {2-11.items.[].system.damageRolls.ypp7uj1g9x8r0kewduk5.damageType} (same value: 'piercing')
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||||
[defense] : object {2-11.items.[].system.defense}
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||||
save : object {2-11.items.[].system.defense.save}
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||||
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
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||||
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: 'will')
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||||
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
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||||
[duration] : object {2-11.items.[].system.duration}
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||||
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
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False (x16)
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True (x3)
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value : string {2-11.items.[].system.duration.value} (7 different values)
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||||
'' (x9)
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'1 hour' (x3)
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||||
'1 minute' (x2)
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'10 minutes' (x2)
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||||
'unlimited' (x1)
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||||
'1 round' (x1)
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'see below' (x1)
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||||
[equipped] : object {2-11.items.[].system.equipped}
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||||
carryType : string {2-11.items.[].system.equipped.carryType} (2 different values)
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held (x3)
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||||
worn (x7)
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'worn' (x7)
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||||
'held' (x3)
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||||
[handsHeld] : integer {2-11.items.[].system.equipped.handsHeld} (2 different values)
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1 (x3)
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||||
0 (x4)
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||||
[invested] : mixed
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1 (x3)
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||||
[inSlot] : boolean {2-11.items.[].system.equipped.inSlot} (same value: True)
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[group] : string {2-11.items.[].system.group} (all different values)
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||||
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
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||||
[invested] : empty
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||||
[frequency] : object {2-11.items.[].system.frequency}
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||||
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
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||||
per : string {2-11.items.[].system.frequency.per} (2 different values)
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||||
'round' (x1)
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||||
'day' (x1)
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||||
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
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||||
[heightening] : object {2-11.items.[].system.heightening}
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||||
damage : object {2-11.items.[].system.heightening.damage}
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||||
0 : string {2-11.items.[].system.heightening.damage.0} (same value: '1d10+4')
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||||
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
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||||
[levels] : object {2-11.items.[].system.heightening.levels}
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||||
3 : object {2-11.items.[].system.heightening.levels.3}
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||||
[range] : object {2-11.items.[].system.heightening.levels.3.range}
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||||
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
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||||
'60 feet' (x1)
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||||
'500 feet' (x1)
|
||||
target : object {2-11.items.[].system.heightening.levels.3.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: '10 objects')
|
||||
[5] : object {2-11.items.[].system.heightening.levels.5}
|
||||
range : object {2-11.items.[].system.heightening.levels.5.range}
|
||||
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: '120 feet')
|
||||
6 : object {2-11.items.[].system.heightening.levels.6}
|
||||
target : object {2-11.items.[].system.heightening.levels.6.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
|
||||
[8] : object {2-11.items.[].system.heightening.levels.8}
|
||||
target : object {2-11.items.[].system.heightening.levels.8.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
|
||||
type : string {2-11.items.[].system.heightening.type} (2 different values)
|
||||
'fixed' (x4)
|
||||
'interval' (x1)
|
||||
[hp] : object {2-11.items.[].system.hp}
|
||||
max : integer {2-11.items.[].system.hp.max} (same value: 0)
|
||||
value : integer {2-11.items.[].system.hp.value} (same value: 0)
|
||||
[level] : object {2-11.items.[].system.level}
|
||||
value : integer {2-11.items.[].system.level.value} (4 different values)
|
||||
1 (x15)
|
||||
0 (x10)
|
||||
2 (x3)
|
||||
1 (x15)
|
||||
4 (x1)
|
||||
[location] : object {2-11.items.[].system.location}
|
||||
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
|
||||
1 (x6)
|
||||
2 (x3)
|
||||
4 (x1)
|
||||
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
|
||||
value : string {2-11.items.[].system.location.value} (3 different values)
|
||||
'yVfNqSgn27yXHhaP' (x11)
|
||||
'AuBndTd199sHLYXX' (x5)
|
||||
'8m4dYaZwTC4ljde0' (x3)
|
||||
[material] : object {2-11.items.[].system.material}
|
||||
[grade] : mixed
|
||||
[type] : mixed
|
||||
[grade] : empty
|
||||
[type] : empty
|
||||
[price] : object {2-11.items.[].system.price}
|
||||
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
|
||||
value : object {2-11.items.[].system.price.value}
|
||||
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
|
||||
1 (x2)
|
||||
8 (x1)
|
||||
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
|
||||
[gp] : integer {2-11.items.[].system.price.value.gp} (2 different values)
|
||||
2 (x3)
|
||||
3 (x1)
|
||||
[cp] : integer {2-11.items.[].system.price.value.cp} (same value: 1)
|
||||
[per] : integer {2-11.items.[].system.price.per} (same value: 10)
|
||||
[sp] : integer {2-11.items.[].system.price.value.sp} (2 different values)
|
||||
1 (x2)
|
||||
8 (x1)
|
||||
publication : object {2-11.items.[].system.publication}
|
||||
license : string {2-11.items.[].system.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {2-11.items.[].system.publication.remaster} (same value: False)
|
||||
title : string {2-11.items.[].system.publication.title} (all different values)
|
||||
[quantity] : integer {2-11.items.[].system.quantity} (3 different values)
|
||||
1 (x8)
|
||||
20 (x1)
|
||||
10 (x1)
|
||||
rules : ignored (Foundry rules object) {2-11.items.[].system.rules}
|
||||
[group] : string {2-11.items.[].system.group} (all different values)
|
||||
[hardness] : integer {2-11.items.[].system.hardness} (same value: 0)
|
||||
[mod] : object {2-11.items.[].system.mod}
|
||||
value : integer {2-11.items.[].system.mod.value} (3 different values)
|
||||
8 (x1)
|
||||
7 (x1)
|
||||
9 (x1)
|
||||
[prepared] : object {2-11.items.[].system.prepared}
|
||||
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {2-11.items.[].system.prepared.value} (3 different values)
|
||||
'spontaneous' (x1)
|
||||
'focus' (x1)
|
||||
'innate' (x1)
|
||||
[proficiency] : object {2-11.items.[].system.proficiency}
|
||||
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
|
||||
1 (x2)
|
||||
0 (x1)
|
||||
[proficient] : object {2-11.items.[].system.proficient}
|
||||
value : integer {2-11.items.[].system.proficient.value} (same value: 0)
|
||||
[range] : mixed
|
||||
integer {2-11.items.[].system.range} (2 different values)
|
||||
50 (x1)
|
||||
@@ -182,47 +244,20 @@ object {2-11}
|
||||
value : string {2-11.items.[].system.range.value} (all different values)
|
||||
[reload] : object {2-11.items.[].system.reload}
|
||||
value : string {2-11.items.[].system.reload.value} (3 different values)
|
||||
1 (x2)
|
||||
- (x1)
|
||||
(x1)
|
||||
'1' (x2)
|
||||
'-' (x1)
|
||||
'' (x1)
|
||||
[requirements] : string {2-11.items.[].system.requirements} (same value: '')
|
||||
[runes] : object {2-11.items.[].system.runes}
|
||||
potency : integer {2-11.items.[].system.runes.potency} (same value: 0)
|
||||
property : array<> {2-11.items.[].system.runes.property}
|
||||
Length: min=0 max=0
|
||||
Value type: mixed
|
||||
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
|
||||
Value type: empty
|
||||
[resilient] : integer {2-11.items.[].system.runes.resilient} (same value: 0)
|
||||
[size] : string {2-11.items.[].system.size} (same value: med)
|
||||
[splashDamage] : object {2-11.items.[].system.splashDamage}
|
||||
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
|
||||
[usage] : object {2-11.items.[].system.usage}
|
||||
value : string {2-11.items.[].system.usage.value} (2 different values)
|
||||
held-in-one-hand (x5)
|
||||
held-in-two-hands (x2)
|
||||
[acBonus] : integer {2-11.items.[].system.acBonus} (same value: 1)
|
||||
[checkPenalty] : integer {2-11.items.[].system.checkPenalty} (same value: -1)
|
||||
[dexCap] : integer {2-11.items.[].system.dexCap} (same value: 4)
|
||||
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
|
||||
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
|
||||
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
|
||||
slingBullets (x1)
|
||||
bolts (x1)
|
||||
[uses] : object {2-11.items.[].system.uses}
|
||||
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-11.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-11.items.[].system.uses.value} (same value: 1)
|
||||
[autoHeightenLevel] : object {2-11.items.[].system.autoHeightenLevel}
|
||||
[value] : mixed
|
||||
[prepared] : object {2-11.items.[].system.prepared}
|
||||
flexible : boolean {2-11.items.[].system.prepared.flexible} (same value: False)
|
||||
value : string {2-11.items.[].system.prepared.value} (3 different values)
|
||||
spontaneous (x1)
|
||||
focus (x1)
|
||||
innate (x1)
|
||||
[proficiency] : object {2-11.items.[].system.proficiency}
|
||||
value : integer {2-11.items.[].system.proficiency.value} (2 different values)
|
||||
1 (x2)
|
||||
0 (x1)
|
||||
[striking] : integer {2-11.items.[].system.runes.striking} (same value: 0)
|
||||
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
|
||||
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[size] : string {2-11.items.[].system.size} (same value: 'med')
|
||||
[slots] : object {2-11.items.[].system.slots}
|
||||
[slot1] : object {2-11.items.[].system.slots.slot1}
|
||||
max : integer {2-11.items.[].system.slots.slot1.max} (same value: 3)
|
||||
@@ -230,6 +265,8 @@ object {2-11}
|
||||
[slot2] : object {2-11.items.[].system.slots.slot2}
|
||||
max : integer {2-11.items.[].system.slots.slot2.max} (same value: 2)
|
||||
value : integer {2-11.items.[].system.slots.slot2.value} (same value: 2)
|
||||
[slug] : string {2-11.items.[].system.slug} (31 different values)
|
||||
[speedPenalty] : integer {2-11.items.[].system.speedPenalty} (same value: 0)
|
||||
[spelldc] : object {2-11.items.[].system.spelldc}
|
||||
dc : integer {2-11.items.[].system.spelldc.dc} (2 different values)
|
||||
21 (x2)
|
||||
@@ -238,123 +275,86 @@ object {2-11}
|
||||
value : integer {2-11.items.[].system.spelldc.value} (2 different values)
|
||||
13 (x2)
|
||||
9 (x1)
|
||||
[tradition] : object {2-11.items.[].system.tradition}
|
||||
value : string {2-11.items.[].system.tradition.value} (2 different values)
|
||||
occult (x2)
|
||||
divine (x1)
|
||||
[area] : object {2-11.items.[].system.area}
|
||||
type : string {2-11.items.[].system.area.type} (2 different values)
|
||||
burst (x1)
|
||||
emanation (x5)
|
||||
value : integer {2-11.items.[].system.area.value} (3 different values)
|
||||
10 (x1)
|
||||
60 (x2)
|
||||
30 (x3)
|
||||
[cost] : object {2-11.items.[].system.cost}
|
||||
value : string {2-11.items.[].system.cost.value} (same value: )
|
||||
[counteraction] : boolean {2-11.items.[].system.counteraction} (same value: False)
|
||||
[defense] : object {2-11.items.[].system.defense}
|
||||
save : object {2-11.items.[].system.defense.save}
|
||||
basic : boolean {2-11.items.[].system.defense.save.basic} (same value: False)
|
||||
statistic : string {2-11.items.[].system.defense.save.statistic} (same value: will)
|
||||
[duration] : object {2-11.items.[].system.duration}
|
||||
sustained : boolean {2-11.items.[].system.duration.sustained} (2 different values)
|
||||
True (x3)
|
||||
False (x16)
|
||||
value : string {2-11.items.[].system.duration.value} (7 different values)
|
||||
1 minute (x2)
|
||||
unlimited (x1)
|
||||
1 hour (x3)
|
||||
(x9)
|
||||
1 round (x1)
|
||||
see below (x1)
|
||||
10 minutes (x2)
|
||||
[location] : object {2-11.items.[].system.location}
|
||||
[heightenedLevel] : integer {2-11.items.[].system.location.heightenedLevel} (3 different values)
|
||||
2 (x3)
|
||||
1 (x6)
|
||||
4 (x1)
|
||||
value : string {2-11.items.[].system.location.value} (3 different values)
|
||||
yVfNqSgn27yXHhaP (x11)
|
||||
8m4dYaZwTC4ljde0 (x3)
|
||||
AuBndTd199sHLYXX (x5)
|
||||
[signature] : boolean {2-11.items.[].system.location.signature} (same value: True)
|
||||
[requirements] : string {2-11.items.[].system.requirements} (same value: )
|
||||
[splashDamage] : object {2-11.items.[].system.splashDamage}
|
||||
value : integer {2-11.items.[].system.splashDamage.value} (same value: 0)
|
||||
[stackGroup] : string {2-11.items.[].system.stackGroup} (2 different values)
|
||||
'slingBullets' (x1)
|
||||
'bolts' (x1)
|
||||
[strength] : integer {2-11.items.[].system.strength} (same value: 0)
|
||||
[target] : object {2-11.items.[].system.target}
|
||||
value : string {2-11.items.[].system.target.value} (7 different values)
|
||||
(x11)
|
||||
1 creature or object (x1)
|
||||
1 creature (x3)
|
||||
1 object (cook, lift, or tidy only) (x1)
|
||||
1 object (x1)
|
||||
1 willing living creature (x1)
|
||||
self (x1)
|
||||
'' (x11)
|
||||
'1 creature' (x3)
|
||||
'1 creature or object' (x1)
|
||||
'1 object (cook, lift, or tidy only)' (x1)
|
||||
'1 object' (x1)
|
||||
'1 willing living creature' (x1)
|
||||
'self' (x1)
|
||||
[time] : object {2-11.items.[].system.time}
|
||||
value : string {2-11.items.[].system.time.value} (6 different values)
|
||||
2 (x13)
|
||||
reaction (x1)
|
||||
1 (x2)
|
||||
free (x1)
|
||||
1 minute (x1)
|
||||
10 minutes (x1)
|
||||
[heightening] : object {2-11.items.[].system.heightening}
|
||||
[levels] : object {2-11.items.[].system.heightening.levels}
|
||||
[8] : object {2-11.items.[].system.heightening.levels.8}
|
||||
target : object {2-11.items.[].system.heightening.levels.8.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.8.target.value} (same value: 10 creatures)
|
||||
3 : object {2-11.items.[].system.heightening.levels.3}
|
||||
[range] : object {2-11.items.[].system.heightening.levels.3.range}
|
||||
value : string {2-11.items.[].system.heightening.levels.3.range.value} (2 different values)
|
||||
60 feet (x1)
|
||||
500 feet (x1)
|
||||
target : object {2-11.items.[].system.heightening.levels.3.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.3.target.value} (same value: 10 objects)
|
||||
[5] : object {2-11.items.[].system.heightening.levels.5}
|
||||
range : object {2-11.items.[].system.heightening.levels.5.range}
|
||||
value : string {2-11.items.[].system.heightening.levels.5.range.value} (same value: 120 feet)
|
||||
6 : object {2-11.items.[].system.heightening.levels.6}
|
||||
target : object {2-11.items.[].system.heightening.levels.6.target}
|
||||
value : string {2-11.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
|
||||
type : string {2-11.items.[].system.heightening.type} (2 different values)
|
||||
fixed (x4)
|
||||
interval (x1)
|
||||
damage : object {2-11.items.[].system.heightening.damage}
|
||||
0 : string {2-11.items.[].system.heightening.damage.0} (same value: 1d10+4)
|
||||
interval : integer {2-11.items.[].system.heightening.interval} (same value: 1)
|
||||
[showSlotlessLevels] : object {2-11.items.[].system.showSlotlessLevels}
|
||||
value : boolean {2-11.items.[].system.showSlotlessLevels.value} (same value: False)
|
||||
[frequency] : object {2-11.items.[].system.frequency}
|
||||
max : integer {2-11.items.[].system.frequency.max} (same value: 1)
|
||||
per : string {2-11.items.[].system.frequency.per} (2 different values)
|
||||
round (x1)
|
||||
day (x1)
|
||||
value : integer {2-11.items.[].system.frequency.value} (same value: 1)
|
||||
'2' (x13)
|
||||
'1' (x2)
|
||||
'reaction' (x1)
|
||||
'free' (x1)
|
||||
'1 minute' (x1)
|
||||
'10 minutes' (x1)
|
||||
[tradition] : object {2-11.items.[].system.tradition}
|
||||
value : string {2-11.items.[].system.tradition.value} (2 different values)
|
||||
'occult' (x2)
|
||||
'divine' (x1)
|
||||
[traits] : object {2-11.items.[].system.traits}
|
||||
rarity : string {2-11.items.[].system.traits.rarity} (2 different values)
|
||||
'common' (x47)
|
||||
'uncommon' (x5)
|
||||
[traditions] : array<string> {2-11.items.[].system.traits.traditions}
|
||||
Length: min=0 max=4
|
||||
Value type: string {2-11.items.[].system.traits.traditions.[]} (4 different values)
|
||||
'occult' (x16)
|
||||
'arcane' (x12)
|
||||
'divine' (x9)
|
||||
'primal' (x7)
|
||||
value : array<string> {2-11.items.[].system.traits.value}
|
||||
Length: min=0 max=7
|
||||
Value type: string {2-11.items.[].system.traits.value.[]} (34 different values)
|
||||
[usage] : object {2-11.items.[].system.usage}
|
||||
value : string {2-11.items.[].system.usage.value} (2 different values)
|
||||
'held-in-one-hand' (x5)
|
||||
'held-in-two-hands' (x2)
|
||||
[uses] : object {2-11.items.[].system.uses}
|
||||
autoDestroy : boolean {2-11.items.[].system.uses.autoDestroy} (same value: True)
|
||||
max : integer {2-11.items.[].system.uses.max} (same value: 1)
|
||||
value : integer {2-11.items.[].system.uses.value} (same value: 1)
|
||||
[variants] : object {2-11.items.[].system.variants}
|
||||
[weaponType] : object {2-11.items.[].system.weaponType}
|
||||
value : string {2-11.items.[].system.weaponType.value} (2 different values)
|
||||
'melee' (x5)
|
||||
'ranged' (x3)
|
||||
type : string {2-11.items.[].type} (10 different values)
|
||||
melee (x8)
|
||||
action (x15)
|
||||
lore (x3)
|
||||
weapon (x4)
|
||||
armor (x2)
|
||||
consumable (x2)
|
||||
spellcastingEntry (x3)
|
||||
spell (x19)
|
||||
equipment (x1)
|
||||
treasure (x1)
|
||||
'spell' (x19)
|
||||
'action' (x15)
|
||||
'melee' (x8)
|
||||
'weapon' (x4)
|
||||
'lore' (x3)
|
||||
'spellcastingEntry' (x3)
|
||||
'armor' (x2)
|
||||
'consumable' (x2)
|
||||
'equipment' (x1)
|
||||
'treasure' (x1)
|
||||
[_stats] : object {2-11.items.[]._stats}
|
||||
compendiumSource : string {2-11.items.[]._stats.compendiumSource} (31 different values)
|
||||
[flags] : object {2-11.items.[].flags}
|
||||
pf2e : object {2-11.items.[].flags.pf2e}
|
||||
linkedWeapon : string {2-11.items.[].flags.pf2e.linkedWeapon} (4 different values)
|
||||
dzri0n4zN4VQa655 (x2)
|
||||
AnK2gnYD2Y0rrpYh (x1)
|
||||
tbk1aVz1BCeYJBRk (x1)
|
||||
UpH5ghxBbpPj60Rb (x1)
|
||||
'dzri0n4zN4VQa655' (x2)
|
||||
'AnK2gnYD2Y0rrpYh' (x1)
|
||||
'tbk1aVz1BCeYJBRk' (x1)
|
||||
'UpH5ghxBbpPj60Rb' (x1)
|
||||
name : string {2-11.name} (all different values)
|
||||
[prototypeToken] : object {2-11.prototypeToken}
|
||||
name : string {2-11.prototypeToken.name} (3 different values)
|
||||
Skeletal Horse (x1)
|
||||
Mimic (x1)
|
||||
Kobold Warrior (x1)
|
||||
'Skeletal Horse' (x1)
|
||||
'Mimic' (x1)
|
||||
'Kobold Warrior' (x1)
|
||||
system : object {2-11.system}
|
||||
abilities : object {2-11.system.abilities}
|
||||
cha : object {2-11.system.abilities.cha}
|
||||
@@ -365,9 +365,9 @@ object {2-11}
|
||||
2 (x1)
|
||||
con : object {2-11.system.abilities.con}
|
||||
mod : integer {2-11.system.abilities.con.mod} (3 different values)
|
||||
0 (x3)
|
||||
2 (x1)
|
||||
3 (x1)
|
||||
0 (x3)
|
||||
dex : object {2-11.system.abilities.dex}
|
||||
mod : integer {2-11.system.abilities.dex.mod} (3 different values)
|
||||
3 (x3)
|
||||
@@ -375,26 +375,26 @@ object {2-11}
|
||||
4 (x1)
|
||||
int : object {2-11.system.abilities.int}
|
||||
mod : integer {2-11.system.abilities.int.mod} (4 different values)
|
||||
-5 (x1)
|
||||
0 (x2)
|
||||
-5 (x1)
|
||||
2 (x1)
|
||||
1 (x1)
|
||||
str : object {2-11.system.abilities.str}
|
||||
mod : integer {2-11.system.abilities.str.mod} (all different values)
|
||||
wis : object {2-11.system.abilities.wis}
|
||||
mod : integer {2-11.system.abilities.wis.mod} (2 different values)
|
||||
2 (x2)
|
||||
1 (x3)
|
||||
2 (x2)
|
||||
attributes : object {2-11.system.attributes}
|
||||
ac : object {2-11.system.attributes.ac}
|
||||
details : string {2-11.system.attributes.ac.details} (same value: )
|
||||
details : string {2-11.system.attributes.ac.details} (same value: '')
|
||||
value : integer {2-11.system.attributes.ac.value} (all different values)
|
||||
allSaves : object {2-11.system.attributes.allSaves}
|
||||
value : string {2-11.system.attributes.allSaves.value} (same value: )
|
||||
value : string {2-11.system.attributes.allSaves.value} (same value: '')
|
||||
hp : object {2-11.system.attributes.hp}
|
||||
details : string {2-11.system.attributes.hp.details} (2 different values)
|
||||
void healing (x1)
|
||||
(x4)
|
||||
'' (x4)
|
||||
'void healing' (x1)
|
||||
max : integer {2-11.system.attributes.hp.max} (all different values)
|
||||
temp : integer {2-11.system.attributes.hp.temp} (same value: 0)
|
||||
value : integer {2-11.system.attributes.hp.value} (all different values)
|
||||
@@ -402,87 +402,87 @@ object {2-11}
|
||||
Length: min=1 max=5
|
||||
Value type: object {2-11.system.attributes.immunities.[]}
|
||||
type : string {2-11.system.attributes.immunities.[].type} (6 different values)
|
||||
death-effects (x1)
|
||||
disease (x1)
|
||||
paralyzed (x1)
|
||||
poison (x1)
|
||||
unconscious (x1)
|
||||
fire (x1)
|
||||
'death-effects' (x1)
|
||||
'disease' (x1)
|
||||
'paralyzed' (x1)
|
||||
'poison' (x1)
|
||||
'unconscious' (x1)
|
||||
'fire' (x1)
|
||||
[resistances] : array<object> {2-11.system.attributes.resistances}
|
||||
Length: min=2 max=5
|
||||
Value type: object {2-11.system.attributes.resistances.[]}
|
||||
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: 'silver')
|
||||
type : string {2-11.system.attributes.resistances.[].type} (7 different values)
|
||||
cold (x1)
|
||||
electricity (x1)
|
||||
fire (x1)
|
||||
piercing (x1)
|
||||
slashing (x1)
|
||||
physical (x1)
|
||||
poison (x1)
|
||||
'cold' (x1)
|
||||
'electricity' (x1)
|
||||
'fire' (x1)
|
||||
'piercing' (x1)
|
||||
'slashing' (x1)
|
||||
'physical' (x1)
|
||||
'poison' (x1)
|
||||
value : integer {2-11.system.attributes.resistances.[].value} (2 different values)
|
||||
5 (x6)
|
||||
3 (x1)
|
||||
[exceptions] : array<string> {2-11.system.attributes.resistances.[].exceptions}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-11.system.attributes.resistances.[].exceptions.[]} (same value: silver)
|
||||
speed : object {2-11.system.attributes.speed}
|
||||
otherSpeeds : array<object> {2-11.system.attributes.speed.otherSpeeds}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-11.system.attributes.speed.otherSpeeds.[]}
|
||||
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
|
||||
type : string {2-11.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
|
||||
value : integer {2-11.system.attributes.speed.otherSpeeds.[].value} (same value: 30)
|
||||
value : integer {2-11.system.attributes.speed.value} (4 different values)
|
||||
25 (x2)
|
||||
40 (x1)
|
||||
10 (x1)
|
||||
25 (x2)
|
||||
20 (x1)
|
||||
weaknesses : array<object> {2-11.system.attributes.weaknesses}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-11.system.attributes.weaknesses.[]}
|
||||
type : string {2-11.system.attributes.weaknesses.[].type} (same value: holy)
|
||||
type : string {2-11.system.attributes.weaknesses.[].type} (same value: 'holy')
|
||||
value : integer {2-11.system.attributes.weaknesses.[].value} (same value: 3)
|
||||
details : object {2-11.system.details}
|
||||
blurb : string {2-11.system.details.blurb} (4 different values)
|
||||
Variant skeletal horse (x1)
|
||||
Variant mimic (x1)
|
||||
(x2)
|
||||
Female imp (x1)
|
||||
'' (x2)
|
||||
'Variant skeletal horse' (x1)
|
||||
'Variant mimic' (x1)
|
||||
'Female imp' (x1)
|
||||
languages : object {2-11.system.details.languages}
|
||||
details : string {2-11.system.details.languages.details} (2 different values)
|
||||
(x4)
|
||||
telepathy (touch) (x1)
|
||||
'' (x4)
|
||||
'telepathy (touch)' (x1)
|
||||
value : array<string> {2-11.system.details.languages.value}
|
||||
Length: min=0 max=2
|
||||
Value type: string {2-11.system.details.languages.value.[]} (3 different values)
|
||||
common (x3)
|
||||
draconic (x1)
|
||||
diabolic (x1)
|
||||
'common' (x3)
|
||||
'draconic' (x1)
|
||||
'diabolic' (x1)
|
||||
level : object {2-11.system.details.level}
|
||||
value : integer {2-11.system.details.level.value} (3 different values)
|
||||
1 (x2)
|
||||
3 (x2)
|
||||
-1 (x1)
|
||||
privateNotes : string {2-11.system.details.privateNotes} (same value: )
|
||||
privateNotes : string {2-11.system.details.privateNotes} (same value: '')
|
||||
publicNotes : string {2-11.system.details.publicNotes} (all different values)
|
||||
publication : object {2-11.system.details.publication}
|
||||
license : string {2-11.system.details.publication.license} (same value: OGL)
|
||||
license : string {2-11.system.details.publication.license} (same value: 'OGL')
|
||||
remaster : boolean {2-11.system.details.publication.remaster} (same value: False)
|
||||
title : string {2-11.system.details.publication.title} (same value: Pathfinder Society Scenario #2-11: The Pathfinder Trials)
|
||||
title : string {2-11.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-11: The Pathfinder Trials')
|
||||
initiative : object {2-11.system.initiative}
|
||||
statistic : string {2-11.system.initiative.statistic} (same value: perception)
|
||||
statistic : string {2-11.system.initiative.statistic} (same value: 'perception')
|
||||
perception : object {2-11.system.perception}
|
||||
details : string {2-11.system.perception.details} (same value: )
|
||||
details : string {2-11.system.perception.details} (same value: '')
|
||||
mod : integer {2-11.system.perception.mod} (4 different values)
|
||||
6 (x1)
|
||||
7 (x2)
|
||||
6 (x1)
|
||||
3 (x1)
|
||||
8 (x1)
|
||||
senses : array<object> {2-11.system.perception.senses}
|
||||
Length: min=0 max=1
|
||||
Value type: object {2-11.system.perception.senses.[]}
|
||||
type : string {2-11.system.perception.senses.[].type} (2 different values)
|
||||
darkvision (x3)
|
||||
greater-darkvision (x1)
|
||||
'darkvision' (x3)
|
||||
'greater-darkvision' (x1)
|
||||
resources : object {2-11.system.resources}
|
||||
focus : object {2-11.system.resources.focus}
|
||||
max : integer {2-11.system.resources.focus.max} (2 different values)
|
||||
@@ -493,22 +493,22 @@ object {2-11}
|
||||
1 (x1)
|
||||
saves : object {2-11.system.saves}
|
||||
fortitude : object {2-11.system.saves.fortitude}
|
||||
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: )
|
||||
saveDetail : string {2-11.system.saves.fortitude.saveDetail} (same value: '')
|
||||
value : integer {2-11.system.saves.fortitude.value} (3 different values)
|
||||
4 (x2)
|
||||
9 (x1)
|
||||
5 (x2)
|
||||
9 (x1)
|
||||
reflex : object {2-11.system.saves.reflex}
|
||||
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: )
|
||||
saveDetail : string {2-11.system.saves.reflex.saveDetail} (same value: '')
|
||||
value : integer {2-11.system.saves.reflex.value} (3 different values)
|
||||
7 (x3)
|
||||
10 (x1)
|
||||
9 (x1)
|
||||
will : object {2-11.system.saves.will}
|
||||
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: )
|
||||
saveDetail : string {2-11.system.saves.will.saveDetail} (same value: '')
|
||||
value : integer {2-11.system.saves.will.value} (4 different values)
|
||||
6 (x1)
|
||||
7 (x2)
|
||||
6 (x1)
|
||||
3 (x1)
|
||||
8 (x1)
|
||||
skills : object {2-11.system.skills}
|
||||
@@ -517,29 +517,27 @@ object {2-11}
|
||||
5 (x2)
|
||||
8 (x1)
|
||||
7 (x1)
|
||||
arcana : object {2-11.system.skills.arcana}
|
||||
base : integer {2-11.system.skills.arcana.base} (same value: 6)
|
||||
[athletics] : object {2-11.system.skills.athletics}
|
||||
base : integer {2-11.system.skills.athletics.base} (2 different values)
|
||||
7 (x1)
|
||||
10 (x1)
|
||||
[deception] : object {2-11.system.skills.deception}
|
||||
base : integer {2-11.system.skills.deception.base} (3 different values)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[crafting] : object {2-11.system.skills.crafting}
|
||||
base : integer {2-11.system.skills.crafting.base} (same value: 2)
|
||||
special : array<object> {2-11.system.skills.crafting.special}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-11.system.skills.crafting.special.[]}
|
||||
base : integer {2-11.system.skills.crafting.special.[].base} (same value: 4)
|
||||
label : string {2-11.system.skills.crafting.special.[].label} (same value: traps)
|
||||
label : string {2-11.system.skills.crafting.special.[].label} (same value: 'traps')
|
||||
predicate : array<string> {2-11.system.skills.crafting.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: trap)
|
||||
[stealth] : object {2-11.system.skills.stealth}
|
||||
base : integer {2-11.system.skills.stealth.base} (2 different values)
|
||||
5 (x1)
|
||||
8 (x1)
|
||||
Value type: string {2-11.system.skills.crafting.special.[].predicate.[]} (same value: 'trap')
|
||||
[deception] : object {2-11.system.skills.deception}
|
||||
base : integer {2-11.system.skills.deception.base} (3 different values)
|
||||
6 (x1)
|
||||
9 (x1)
|
||||
7 (x1)
|
||||
[diplomacy] : object {2-11.system.skills.diplomacy}
|
||||
base : integer {2-11.system.skills.diplomacy.base} (same value: 9)
|
||||
[occultism] : object {2-11.system.skills.occultism}
|
||||
@@ -550,40 +548,30 @@ object {2-11}
|
||||
Length: min=1 max=1
|
||||
Value type: object {2-11.system.skills.performance.special.[]}
|
||||
base : integer {2-11.system.skills.performance.special.[].base} (same value: 14)
|
||||
label : string {2-11.system.skills.performance.special.[].label} (same value: playing a lute)
|
||||
label : string {2-11.system.skills.performance.special.[].label} (same value: 'playing a lute')
|
||||
predicate : array<string> {2-11.system.skills.performance.special.[].predicate}
|
||||
Length: min=1 max=1
|
||||
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: playing-a-lute)
|
||||
[society] : object {2-11.system.skills.society}
|
||||
base : integer {2-11.system.skills.society.base} (same value: 7)
|
||||
arcana : object {2-11.system.skills.arcana}
|
||||
base : integer {2-11.system.skills.arcana.base} (same value: 6)
|
||||
Value type: string {2-11.system.skills.performance.special.[].predicate.[]} (same value: 'playing-a-lute')
|
||||
religion : object {2-11.system.skills.religion}
|
||||
base : integer {2-11.system.skills.religion.base} (same value: 5)
|
||||
[society] : object {2-11.system.skills.society}
|
||||
base : integer {2-11.system.skills.society.base} (same value: 7)
|
||||
[stealth] : object {2-11.system.skills.stealth}
|
||||
base : integer {2-11.system.skills.stealth.base} (2 different values)
|
||||
5 (x1)
|
||||
8 (x1)
|
||||
traits : object {2-11.system.traits}
|
||||
rarity : string {2-11.system.traits.rarity} (3 different values)
|
||||
uncommon (x2)
|
||||
common (x2)
|
||||
unique (x1)
|
||||
'uncommon' (x2)
|
||||
'common' (x2)
|
||||
'unique' (x1)
|
||||
size : object {2-11.system.traits.size}
|
||||
value : string {2-11.system.traits.size.value} (4 different values)
|
||||
lg (x1)
|
||||
med (x2)
|
||||
sm (x1)
|
||||
tiny (x1)
|
||||
'med' (x2)
|
||||
'lg' (x1)
|
||||
'sm' (x1)
|
||||
'tiny' (x1)
|
||||
value : array<string> {2-11.system.traits.value}
|
||||
Length: min=1 max=5
|
||||
Value type: string {2-11.system.traits.value.[]} (12 different values)
|
||||
evil (x3)
|
||||
mindless (x1)
|
||||
skeleton (x1)
|
||||
undead (x1)
|
||||
unholy (x2)
|
||||
aberration (x1)
|
||||
humanoid (x2)
|
||||
kobold (x1)
|
||||
lawful (x2)
|
||||
human (x1)
|
||||
devil (x1)
|
||||
fiend (x1)
|
||||
type : string {2-11.type} (same value: npc)
|
||||
type : string {2-11.type} (same value: 'npc')
|
||||
Reference in New Issue
Block a user