New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+193 -221
View File
@@ -3,19 +3,19 @@ Different values: 10
=====================================
object {2-05}
_id : string {2-05._id} (all different values)
folder : string {2-05.folder} (same value: jsl5ODZJ60Ksx08E)
img : string {2-05.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-05.folder} (same value: 'jsl5ODZJ60Ksx08E')
img : string {2-05.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-05.items}
Length: min=4 max=8
Value type: object {2-05.items.[]}
_id : string {2-05.items.[]._id} (42 different values)
img : string {2-05.items.[].img} (6 different values)
systems/pf2e/icons/default-icons/melee.svg (x18)
systems/pf2e/icons/actions/Reaction.webp (x6)
systems/pf2e/icons/actions/Passive.webp (x16)
systems/pf2e/icons/actions/OneAction.webp (x7)
systems/pf2e/icons/conditions/slowed.webp (x2)
systems/pf2e/icons/actions/TwoActions.webp (x4)
'systems/pf2e/icons/default-icons/melee.svg' (x18)
'systems/pf2e/icons/actions/Passive.webp' (x16)
'systems/pf2e/icons/actions/OneAction.webp' (x7)
'systems/pf2e/icons/actions/Reaction.webp' (x6)
'systems/pf2e/icons/actions/TwoActions.webp' (x4)
'systems/pf2e/icons/conditions/slowed.webp' (x2)
name : string {2-05.items.[].name} (23 different values)
sort : integer {2-05.items.[].sort} (8 different values)
100000 (x10)
@@ -27,175 +27,160 @@ object {2-05}
700000 (x2)
800000 (x1)
system : object {2-05.items.[].system}
[attack] : object {2-05.items.[].system.attack}
value : string {2-05.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-05.items.[].system.attackEffects}
value : array<string> {2-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: knockdown)
[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: )
[bonus] : object {2-05.items.[].system.bonus}
value : integer {2-05.items.[].system.bonus.value} (7 different values)
9 (x2)
12 (x4)
15 (x2)
7 (x3)
8 (x3)
11 (x2)
14 (x2)
[damageRolls] : object {2-05.items.[].system.damageRolls}
[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
1d6+4 (x1)
2d6+5 (x1)
damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: piercing)
[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
1d4+4 (x1)
1d8+5 (x1)
damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: slashing)
[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
1d8+7 (x1)
2d8+8 (x1)
damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: bludgeoning)
[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
1d4+7 (x1)
1d4+8 (x1)
damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: bludgeoning)
[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: 1d4)
damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: fire)
[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
1d4 (x1)
1d6+2 (x1)
damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: fire)
[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
1d6 (x1)
1d8 (x1)
damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: fire)
[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
1d4 (x1)
1d6 (x1)
damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: piercing)
[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
1d8+3 (x1)
2d8+4 (x1)
damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: piercing)
[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: 1d4)
damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: electricity)
[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
1d6+3 (x1)
2d6+4 (x1)
damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: slashing)
description : object {2-05.items.[].system.description}
value : string {2-05.items.[].system.description.value} (23 different values)
publication : object {2-05.items.[].system.publication}
license : string {2-05.items.[].system.publication.license} (same value: OGL)
remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
title : string {2-05.items.[].system.publication.title} (3 different values)
(x41)
Pathfinder Bestiary 2 (x6)
Pathfinder Bestiary (x6)
rules : ###FoundryRulesObject###
[slug] : string {2-05.items.[].system.slug} (5 different values)
negative-healing (x6)
rend (x2)
slowed (x2)
regeneration (x2)
knockdown (x2)
[traits] : object {2-05.items.[].system.traits}
rarity : string {2-05.items.[].system.traits.rarity} (same value: common)
value : array<string> {2-05.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
reach-10 (x8)
unarmed (x8)
agile (x4)
brutal (x2)
range-increment-30 (x2)
aura (x2)
fire (x2)
finesse (x4)
range-increment-10 (x2)
unholy (x2)
concentrate (x2)
electricity (x2)
primal (x4)
auditory (x2)
sonic (x2)
[weaponType] : object {2-05.items.[].system.weaponType}
value : string {2-05.items.[].system.weaponType.value} (2 different values)
melee (x14)
ranged (x4)
[actionType] : object {2-05.items.[].system.actionType}
value : string {2-05.items.[].system.actionType.value} (3 different values)
reaction (x6)
passive (x16)
action (x11)
'passive' (x16)
'action' (x11)
'reaction' (x6)
[actions] : object {2-05.items.[].system.actions}
[value] : integer {2-05.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x4)
[attack] : object {2-05.items.[].system.attack}
value : string {2-05.items.[].system.attack.value} (same value: '')
[attackEffects] : object {2-05.items.[].system.attackEffects}
[custom] : string {2-05.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-05.items.[].system.attackEffects.value}
Length: min=0 max=1
Value type: string {2-05.items.[].system.attackEffects.value.[]} (same value: 'knockdown')
[bonus] : object {2-05.items.[].system.bonus}
value : integer {2-05.items.[].system.bonus.value} (7 different values)
12 (x4)
7 (x3)
8 (x3)
9 (x2)
15 (x2)
11 (x2)
14 (x2)
[category] : string {2-05.items.[].system.category} (3 different values)
defensive (x18)
offensive (x13)
interaction (x2)
'defensive' (x18)
'offensive' (x13)
'interaction' (x2)
[damageRolls] : object {2-05.items.[].system.damageRolls}
[egms8ecv4tn7nq0jwlkbd] : object {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd}
damage : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damage} (2 different values)
'1d4' (x1)
'1d6' (x1)
damageType : string {2-05.items.[].system.damageRolls.egms8ecv4tn7nq0jwlkbd.damageType} (same value: 'piercing')
[fdo6sbphs8th9lpt3x80p] : object {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p}
damage : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damage} (2 different values)
'1d6' (x1)
'1d8' (x1)
damageType : string {2-05.items.[].system.damageRolls.fdo6sbphs8th9lpt3x80p.damageType} (same value: 'fire')
[gz5u4li1nj5cuwia2fqrzj] : object {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj}
damage : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damage} (2 different values)
'1d4+4' (x1)
'1d8+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.gz5u4li1nj5cuwia2fqrzj.damageType} (same value: 'slashing')
[i1tlrq5fswctmxtdr480m] : object {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m}
damage : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damage} (2 different values)
'1d6+3' (x1)
'2d6+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.i1tlrq5fswctmxtdr480m.damageType} (same value: 'slashing')
[i2rsbxmukmrqwrsbhd9l] : object {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l}
damage : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damage} (2 different values)
'1d4+7' (x1)
'1d4+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.i2rsbxmukmrqwrsbhd9l.damageType} (same value: 'bludgeoning')
[n1tjd4diofel6aeqsw5wn] : object {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn}
damage : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damage} (2 different values)
'1d4' (x1)
'1d6+2' (x1)
damageType : string {2-05.items.[].system.damageRolls.n1tjd4diofel6aeqsw5wn.damageType} (same value: 'fire')
[osayhcs1cth3arvgkr02ns] : object {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns}
damage : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damage} (2 different values)
'1d6+4' (x1)
'2d6+5' (x1)
damageType : string {2-05.items.[].system.damageRolls.osayhcs1cth3arvgkr02ns.damageType} (same value: 'piercing')
[qc2w192282irfvia0sg2p] : object {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p}
damage : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.qc2w192282irfvia0sg2p.damageType} (same value: 'fire')
[vby9vzx97mmb1n5yjzowo] : object {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo}
damage : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damage} (2 different values)
'1d8+3' (x1)
'2d8+4' (x1)
damageType : string {2-05.items.[].system.damageRolls.vby9vzx97mmb1n5yjzowo.damageType} (same value: 'piercing')
[vstpklvj75m0mzcy96ivlhj] : object {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj}
damage : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damage} (2 different values)
'1d8+7' (x1)
'2d8+8' (x1)
damageType : string {2-05.items.[].system.damageRolls.vstpklvj75m0mzcy96ivlhj.damageType} (same value: 'bludgeoning')
[xv9opri90s9yyrrfqd68r] : object {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r}
damage : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damage} (same value: '1d4')
damageType : string {2-05.items.[].system.damageRolls.xv9opri90s9yyrrfqd68r.damageType} (same value: 'electricity')
[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
description : object {2-05.items.[].system.description}
value : string {2-05.items.[].system.description.value} (23 different values)
publication : object {2-05.items.[].system.publication}
license : string {2-05.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-05.items.[].system.publication.remaster} (same value: False)
title : string {2-05.items.[].system.publication.title} (3 different values)
'' (x41)
'Pathfinder Bestiary 2' (x6)
'Pathfinder Bestiary' (x6)
rules : ignored (Foundry rules object) {2-05.items.[].system.rules}
[duration] : object {2-05.items.[].system.duration}
value : integer {2-05.items.[].system.duration.value} (same value: 0)
[group] : mixed
[group] : empty
[overrides] : array<> {2-05.items.[].system.overrides}
Length: min=0 max=0
Value type: mixed
Value type: empty
[references] : object {2-05.items.[].system.references}
children : array<> {2-05.items.[].system.references.children}
Length: min=0 max=0
Value type: mixed
Value type: empty
immunityFrom : array<> {2-05.items.[].system.references.immunityFrom}
Length: min=0 max=0
Value type: mixed
Value type: empty
overriddenBy : array<> {2-05.items.[].system.references.overriddenBy}
Length: min=0 max=0
Value type: mixed
Value type: empty
overrides : array<> {2-05.items.[].system.references.overrides}
Length: min=0 max=0
Value type: mixed
Value type: empty
[slug] : string {2-05.items.[].system.slug} (5 different values)
'negative-healing' (x6)
'rend' (x2)
'slowed' (x2)
'regeneration' (x2)
'knockdown' (x2)
[traits] : object {2-05.items.[].system.traits}
rarity : string {2-05.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-05.items.[].system.traits.value}
Length: min=0 max=3
Value type: string {2-05.items.[].system.traits.value.[]} (15 different values)
[value] : object {2-05.items.[].system.value}
isValued : boolean {2-05.items.[].system.value.isValued} (same value: True)
value : integer {2-05.items.[].system.value.value} (same value: 1)
[deathNote] : boolean {2-05.items.[].system.deathNote} (same value: True)
[weaponType] : object {2-05.items.[].system.weaponType}
value : string {2-05.items.[].system.weaponType.value} (2 different values)
'melee' (x14)
'ranged' (x4)
type : string {2-05.items.[].type} (3 different values)
melee (x18)
action (x33)
condition (x2)
'action' (x33)
'melee' (x18)
'condition' (x2)
[_stats] : object {2-05.items.[]._stats}
compendiumSource : string {2-05.items.[]._stats.compendiumSource} (5 different values)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x6)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x2)
Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x6)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1' (x2)
'Compendium.pf2e.conditionitems.Item.xYTAsEpcJE1Ccni3' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5' (x2)
'Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu' (x2)
name : string {2-05.name} (all different values)
prototypeToken : object {2-05.prototypeToken}
name : string {2-05.prototypeToken.name} (5 different values)
Ash Skeleton (x2)
Fire-Eye Cyclops Zombie (x2)
Flaming Eye (x2)
Spark Troll (x2)
Storm Bear (x2)
'Ash Skeleton' (x2)
'Fire-Eye Cyclops Zombie' (x2)
'Flaming Eye' (x2)
'Spark Troll' (x2)
'Storm Bear' (x2)
system : object {2-05.system}
abilities : object {2-05.system.abilities}
cha : object {2-05.system.abilities.cha}
mod : integer {2-05.system.abilities.cha.mod} (3 different values)
1 (x3)
-2 (x4)
1 (x3)
0 (x3)
con : object {2-05.system.abilities.con}
mod : integer {2-05.system.abilities.con.mod} (2 different values)
@@ -203,9 +188,9 @@ object {2-05}
2 (x2)
dex : object {2-05.system.abilities.dex}
mod : integer {2-05.system.abilities.dex.mod} (5 different values)
3 (x4)
1 (x2)
-1 (x2)
3 (x4)
4 (x1)
2 (x1)
int : object {2-05.system.abilities.int}
@@ -215,10 +200,10 @@ object {2-05}
-3 (x2)
str : object {2-05.system.abilities.str}
mod : integer {2-05.system.abilities.str.mod} (5 different values)
0 (x4)
4 (x2)
5 (x2)
6 (x1)
0 (x4)
3 (x1)
wis : object {2-05.system.abilities.wis}
mod : integer {2-05.system.abilities.wis.mod} (2 different values)
@@ -226,36 +211,36 @@ object {2-05}
1 (x4)
attributes : object {2-05.system.attributes}
ac : object {2-05.system.attributes.ac}
details : string {2-05.system.attributes.ac.details} (same value: )
details : string {2-05.system.attributes.ac.details} (same value: '')
value : integer {2-05.system.attributes.ac.value} (4 different values)
16 (x4)
18 (x3)
15 (x2)
21 (x1)
allSaves : object {2-05.system.attributes.allSaves}
value : string {2-05.system.attributes.allSaves.value} (same value: )
value : string {2-05.system.attributes.allSaves.value} (same value: '')
hp : object {2-05.system.attributes.hp}
details : string {2-05.system.attributes.hp.details} (4 different values)
void healing (x6)
regeneration 2 (deactivated by acid or fire) (x1)
regeneration 3 (deactivated by acid or fire) (x1)
(x2)
'void healing' (x6)
'' (x2)
'regeneration 2 (deactivated by acid or fire)' (x1)
'regeneration 3 (deactivated by acid or fire)' (x1)
max : integer {2-05.system.attributes.hp.max} (8 different values)
12 (x1)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
8 (x2)
20 (x1)
22 (x1)
60 (x1)
temp : integer {2-05.system.attributes.hp.temp} (same value: 0)
value : integer {2-05.system.attributes.hp.value} (8 different values)
12 (x1)
30 (x2)
8 (x2)
12 (x1)
93 (x1)
120 (x1)
8 (x2)
20 (x1)
22 (x1)
60 (x1)
@@ -263,28 +248,28 @@ object {2-05}
Length: min=1 max=6
Value type: object {2-05.system.attributes.immunities.[]}
type : string {2-05.system.attributes.immunities.[].type} (7 different values)
death-effects (x6)
disease (x6)
paralyzed (x6)
poison (x6)
unconscious (x6)
fire (x4)
electricity (x4)
'death-effects' (x6)
'disease' (x6)
'paralyzed' (x6)
'poison' (x6)
'unconscious' (x6)
'fire' (x4)
'electricity' (x4)
[resistances] : array<object> {2-05.system.attributes.resistances}
Length: min=5 max=5
Value type: object {2-05.system.attributes.resistances.[]}
type : string {2-05.system.attributes.resistances.[].type} (5 different values)
cold (x2)
electricity (x2)
fire (x2)
piercing (x2)
slashing (x2)
'cold' (x2)
'electricity' (x2)
'fire' (x2)
'piercing' (x2)
'slashing' (x2)
value : integer {2-05.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-05.system.attributes.speed}
otherSpeeds : array<object> {2-05.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-05.system.attributes.speed.otherSpeeds.[]}
type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: fly)
type : string {2-05.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
value : integer {2-05.system.attributes.speed.otherSpeeds.[].value} (2 different values)
30 (x2)
10 (x2)
@@ -296,44 +281,44 @@ object {2-05}
Length: min=2 max=2
Value type: object {2-05.system.attributes.weaknesses.[]}
type : string {2-05.system.attributes.weaknesses.[].type} (4 different values)
vitality (x2)
slashing (x2)
fire (x2)
holy (x2)
'vitality' (x2)
'slashing' (x2)
'fire' (x2)
'holy' (x2)
value : integer {2-05.system.attributes.weaknesses.[].value} (3 different values)
10 (x4)
2 (x2)
3 (x2)
details : object {2-05.system.details}
blurb : string {2-05.system.details.blurb} (same value: )
blurb : string {2-05.system.details.blurb} (same value: '')
languages : object {2-05.system.details.languages}
details : string {2-05.system.details.languages.details} (same value: )
details : string {2-05.system.details.languages.details} (same value: '')
value : array<string> {2-05.system.details.languages.value}
Length: min=0 max=2
Value type: string {2-05.system.details.languages.value.[]} (2 different values)
chthonian (x2)
jotun (x2)
'chthonian' (x2)
'jotun' (x2)
level : object {2-05.system.details.level}
value : integer {2-05.system.details.level.value} (6 different values)
1 (x3)
3 (x2)
5 (x1)
-1 (x2)
5 (x1)
2 (x1)
4 (x1)
privateNotes : string {2-05.system.details.privateNotes} (same value: )
publicNotes : string {2-05.system.details.publicNotes} (same value: )
privateNotes : string {2-05.system.details.privateNotes} (same value: '')
publicNotes : string {2-05.system.details.publicNotes} (same value: '')
publication : object {2-05.system.details.publication}
license : string {2-05.system.details.publication.license} (same value: OGL)
license : string {2-05.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-05.system.details.publication.remaster} (same value: False)
title : string {2-05.system.details.publication.title} (same value: Pathfinder Society Scenario #2-05: Balancing the Scales)
title : string {2-05.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-05: Balancing the Scales')
initiative : object {2-05.system.initiative}
statistic : string {2-05.system.initiative.statistic} (same value: perception)
statistic : string {2-05.system.initiative.statistic} (same value: 'perception')
perception : object {2-05.system.perception}
details : string {2-05.system.perception.details} (same value: )
details : string {2-05.system.perception.details} (same value: '')
mod : integer {2-05.system.perception.mod} (6 different values)
5 (x2)
7 (x4)
5 (x2)
4 (x1)
3 (x1)
6 (x1)
@@ -341,37 +326,37 @@ object {2-05}
senses : array<object> {2-05.system.perception.senses}
Length: min=1 max=2
Value type: object {2-05.system.perception.senses.[]}
type : string {2-05.system.perception.senses.[].type} (3 different values)
darkvision (x8)
low-light-vision (x2)
scent (x2)
[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: imprecise)
[acuity] : string {2-05.system.perception.senses.[].acuity} (same value: 'imprecise')
[range] : integer {2-05.system.perception.senses.[].range} (same value: 30)
type : string {2-05.system.perception.senses.[].type} (3 different values)
'darkvision' (x8)
'low-light-vision' (x2)
'scent' (x2)
resources : object {2-05.system.resources}
saves : object {2-05.system.saves}
fortitude : object {2-05.system.saves.fortitude}
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-05.system.saves.fortitude.value} (8 different values)
4 (x2)
6 (x2)
8 (x1)
10 (x1)
12 (x1)
14 (x1)
4 (x2)
6 (x2)
11 (x1)
13 (x1)
reflex : object {2-05.system.saves.reflex}
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-05.system.saves.reflex.value} (7 different values)
6 (x2)
8 (x2)
4 (x1)
7 (x2)
4 (x1)
9 (x1)
10 (x1)
11 (x1)
will : object {2-05.system.saves.will}
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-05.system.saves.will.saveDetail} (same value: '')
value : integer {2-05.system.saves.will.value} (6 different values)
3 (x3)
5 (x3)
@@ -380,11 +365,16 @@ object {2-05}
4 (x1)
7 (x1)
skills : object {2-05.system.skills}
[acrobatics] : object {2-05.system.skills.acrobatics}
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
5 (x2)
7 (x1)
8 (x1)
[athletics] : object {2-05.system.skills.athletics}
base : integer {2-05.system.skills.athletics.base} (4 different values)
9 (x2)
10 (x1)
12 (x2)
10 (x1)
15 (x1)
[deception] : object {2-05.system.skills.deception}
base : integer {2-05.system.skills.deception.base} (2 different values)
@@ -394,35 +384,17 @@ object {2-05}
base : integer {2-05.system.skills.stealth.base} (2 different values)
6 (x1)
8 (x1)
[acrobatics] : object {2-05.system.skills.acrobatics}
base : integer {2-05.system.skills.acrobatics.base} (3 different values)
5 (x2)
7 (x1)
8 (x1)
traits : object {2-05.system.traits}
rarity : string {2-05.system.traits.rarity} (3 different values)
uncommon (x6)
rare (x2)
common (x2)
'uncommon' (x6)
'rare' (x2)
'common' (x2)
size : object {2-05.system.traits.size}
value : string {2-05.system.traits.size.value} (3 different values)
lg (x4)
tiny (x4)
med (x2)
'lg' (x4)
'tiny' (x4)
'med' (x2)
value : array<string> {2-05.system.traits.value}
Length: min=2 max=6
Value type: string {2-05.system.traits.value.[]} (13 different values)
evil (x8)
mindless (x6)
skeleton (x2)
undead (x6)
unholy (x8)
fire (x4)
zombie (x2)
chaotic (x2)
elemental (x1)
fiend (x2)
troll (x2)
electricity (x3)
beast (x2)
type : string {2-05.type} (same value: npc)
type : string {2-05.type} (same value: 'npc')