New output

This commit is contained in:
2025-04-08 17:11:57 +04:00
parent f01128b059
commit 6367ced32e
722 changed files with 231855 additions and 272229 deletions
+220 -275
View File
@@ -3,44 +3,15 @@ Different values: 7
=====================================
object {2-04}
_id : string {2-04._id} (all different values)
folder : string {2-04.folder} (same value: 8AslHaR9bicEcO4z)
img : string {2-04.img} (same value: systems/pf2e/icons/default-icons/npc.svg)
folder : string {2-04.folder} (same value: '8AslHaR9bicEcO4z')
img : string {2-04.img} (same value: 'systems/pf2e/icons/default-icons/npc.svg')
items : array<object> {2-04.items}
Length: min=5 max=10
Value type: object {2-04.items.[]}
_id : string {2-04.items.[]._id} (61 different values)
[_stats] : object {2-04.items.[]._stats}
compendiumSource : string {2-04.items.[]._stats.compendiumSource} (14 different values)
Compendium.pf2e.equipment-srd.Item.8COlYvHe6hKCXY8x (x3)
Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x (x1)
Compendium.pf2e.equipment-srd.Item.LGgvev6AV0So8tP9 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.lR9R5Vld8Eu2Dha5 (x2)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.hFtNbo1LKYCoDy2O (x3)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.3JOi2cMcGhT3eze1 (x1)
Compendium.pf2e.bestiary-ability-glossary-srd.Item.BCLvAx4Pz4MLa2pu (x1)
Compendium.pf2e.equipment-srd.Item.mlrmkpOlwpnGkw4I (x2)
Compendium.pf2e.equipment-srd.Item.JNt7GmLCCVz5BiEI (x2)
Compendium.pf2e.equipment-srd.Item.Kf4eJEXnFPuAsseP (x2)
Compendium.pf2e.equipment-srd.Item.e4NwsnPnpQKbDZ9F (x2)
Compendium.pf2e.equipment-srd.Item.YMQr577asquZIP65 (x2)
Compendium.pf2e.equipment-srd.Item.w2ENw2VMPcsbif8g (x2)
img : string {2-04.items.[].img} (15 different values)
icons/weapons/axes/axe-double-engraved.webp (x3)
icons/equipment/chest/breastplate-banded-simple-leather-brown.webp (x1)
systems/pf2e/icons/default-icons/melee.svg (x15)
systems/pf2e/icons/actions/Passive.webp (x11)
systems/pf2e/icons/actions/TwoActions.webp (x3)
icons/weapons/axes/axe-broad-black.webp (x1)
systems/pf2e/icons/actions/Reaction.webp (x5)
systems/pf2e/icons/actions/OneAction.webp (x6)
systems/pf2e/icons/equipment/weapons/maul.webp (x2)
systems/pf2e/icons/equipment/weapons/javelin.webp (x2)
systems/pf2e/icons/equipment/armor/chainmail.webp (x2)
systems/pf2e/icons/default-icons/lore.svg (x4)
systems/pf2e/icons/equipment/weapons/composite-shortbow.webp (x2)
icons/equipment/chest/breastplate-metal-scaled-grey.webp (x2)
systems/pf2e/icons/equipment/weapons/arrows.webp (x2)
name : string {2-04.items.[].name} (32 different values)
sort : integer {2-04.items.[].sort} (10 different values)
100000 (x7)
@@ -54,15 +25,41 @@ object {2-04}
900000 (x5)
1000000 (x3)
system : object {2-04.items.[].system}
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
4 (x2)
3 (x2)
1 (x1)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
'passive' (x10)
'action' (x10)
'reaction' (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
1 (x7)
2 (x3)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: '')
rules : ignored (Foundry rules object) {2-04.items.[].system.rules}
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: '')
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
'grotesque-gift' (x2)
'bloodfire-fever' (x1)
'knockdown' (x1)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
[baseItem] : string {2-04.items.[].system.baseItem} (8 different values)
greataxe (x3)
leather-armor (x1)
hatchet (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
'greataxe' (x3)
'maul' (x2)
'javelin' (x2)
'chain-mail' (x2)
'composite-shortbow' (x2)
'scale-mail' (x2)
'leather-armor' (x1)
'hatchet' (x1)
[bonus] : object {2-04.items.[].system.bonus}
value : integer {2-04.items.[].system.bonus.value} (all different values)
[bonusDamage] : object {2-04.items.[].system.bonusDamage}
@@ -74,27 +71,79 @@ object {2-04}
1 (x3)
float {2-04.items.[].system.bulk.value} (same value: 0,1)
[category] : string {2-04.items.[].system.category} (all different values)
[containerId] : mixed
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-2 (x4)
-1 (x1)
[containerId] : empty
[damage] : object {2-04.items.[].system.damage}
damageType : string {2-04.items.[].system.damage.damageType} (3 different values)
slashing (x4)
bludgeoning (x2)
piercing (x4)
'slashing' (x4)
'piercing' (x4)
'bludgeoning' (x2)
dice : integer {2-04.items.[].system.damage.dice} (same value: 1)
die : string {2-04.items.[].system.damage.die} (2 different values)
d12 (x5)
d6 (x5)
description : object {2-04.items.[].system.description}
value : string {2-04.items.[].system.description.value} (30 different values)
'd12' (x5)
'd6' (x5)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: '1d4+6')
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: 'slashing')
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: 'slashing')
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: '1d6+1')
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: 'piercing')
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: '1d12+2')
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: 'piercing')
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: '2d12+6')
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: 'bludgeoning')
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: '1d6+2')
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: 'piercing')
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: 'piercing')
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: 'slashing')
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: '2d4+9')
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: 'slashing')
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: '1d12+8')
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: 'slashing')
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: '1d6+4')
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: 'piercing')
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: '1d12+3')
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: 'slashing')
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: '1d12+6')
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: 'bludgeoning')
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: '2d8+9')
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: 'piercing')
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: '2d6+9')
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: 'slashing')
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
1 (x2)
2 (x2)
4 (x1)
[equipped] : object {2-04.items.[].system.equipped}
carryType : string {2-04.items.[].system.equipped.carryType} (2 different values)
held (x12)
worn (x5)
'held' (x12)
'worn' (x5)
[handsHeld] : integer {2-04.items.[].system.equipped.handsHeld} (2 different values)
2 (x5)
1 (x7)
[invested] : mixed
2 (x5)
[inSlot] : boolean {2-04.items.[].system.equipped.inSlot} (same value: True)
[invested] : empty
[group] : string {2-04.items.[].system.group} (all different values)
[hardness] : integer {2-04.items.[].system.hardness} (same value: 0)
[hp] : object {2-04.items.[].system.hp}
@@ -103,9 +152,16 @@ object {2-04}
[level] : object {2-04.items.[].system.level}
value : integer {2-04.items.[].system.level.value} (same value: 0)
[material] : object {2-04.items.[].system.material}
[grade] : mixed
[type] : mixed
[grade] : empty
[type] : empty
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[price] : object {2-04.items.[].system.price}
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
value : object {2-04.items.[].system.price.value}
[gp] : integer {2-04.items.[].system.price.value.gp} (5 different values)
2 (x4)
@@ -114,16 +170,17 @@ object {2-04}
14 (x2)
4 (x2)
[sp] : integer {2-04.items.[].system.price.value.sp} (2 different values)
4 (x1)
1 (x4)
[per] : integer {2-04.items.[].system.price.per} (same value: 10)
4 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
publication : object {2-04.items.[].system.publication}
license : string {2-04.items.[].system.publication.license} (same value: OGL)
license : string {2-04.items.[].system.publication.license} (same value: 'OGL')
remaster : boolean {2-04.items.[].system.publication.remaster} (same value: False)
title : string {2-04.items.[].system.publication.title} (3 different values)
(x53)
Pathfinder Bestiary 2 (x1)
Pathfinder Bestiary (x7)
'' (x53)
'Pathfinder Bestiary' (x7)
'Pathfinder Bestiary 2' (x1)
[quantity] : integer {2-04.items.[].system.quantity} (3 different values)
1 (x13)
5 (x2)
@@ -133,230 +190,134 @@ object {2-04}
60 (x2)
[reload] : object {2-04.items.[].system.reload}
value : string {2-04.items.[].system.reload.value} (3 different values)
(x5)
- (x3)
0 (x2)
rules : ###FoundryRulesObject###
'' (x5)
'-' (x3)
'0' (x2)
[runes] : object {2-04.items.[].system.runes}
potency : integer {2-04.items.[].system.runes.potency} (2 different values)
0 (x14)
1 (x1)
property : array<> {2-04.items.[].system.runes.property}
Length: min=0 max=0
Value type: mixed
Value type: empty
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[striking] : integer {2-04.items.[].system.runes.striking} (2 different values)
0 (x9)
1 (x1)
[resilient] : integer {2-04.items.[].system.runes.resilient} (same value: 0)
[size] : string {2-04.items.[].system.size} (2 different values)
med (x16)
lg (x1)
'med' (x16)
'lg' (x1)
[slug] : string {2-04.items.[].system.slug} (14 different values)
greataxe (x3)
leather-armor (x1)
negative-healing (x1)
hatchet (x1)
regeneration (x2)
attack-of-opportunity (x3)
rend (x1)
knockdown (x1)
maul (x2)
javelin (x2)
chain-mail (x2)
composite-shortbow (x2)
scale-mail (x2)
arrows (x2)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
-5 (x4)
0 (x1)
[splashDamage] : object {2-04.items.[].system.splashDamage}
value : integer {2-04.items.[].system.splashDamage.value} (same value: 0)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: 'arrows')
[strength] : integer {2-04.items.[].system.strength} (3 different values)
3 (x2)
2 (x2)
0 (x1)
[traits] : object {2-04.items.[].system.traits}
rarity : string {2-04.items.[].system.traits.rarity} (same value: common)
rarity : string {2-04.items.[].system.traits.rarity} (same value: 'common')
value : array<string> {2-04.items.[].system.traits.value}
Length: min=0 max=4
Value type: string {2-04.items.[].system.traits.value.[]} (22 different values)
[usage] : object {2-04.items.[].system.usage}
value : string {2-04.items.[].system.usage.value} (3 different values)
held-in-two-hands (x5)
held-in-one-hand (x5)
held-in-one-plus-hands (x2)
[acBonus] : integer {2-04.items.[].system.acBonus} (3 different values)
1 (x1)
4 (x2)
3 (x2)
[checkPenalty] : integer {2-04.items.[].system.checkPenalty} (2 different values)
-1 (x1)
-2 (x4)
[dexCap] : integer {2-04.items.[].system.dexCap} (3 different values)
4 (x1)
1 (x2)
2 (x2)
[speedPenalty] : integer {2-04.items.[].system.speedPenalty} (2 different values)
0 (x1)
-5 (x4)
[strength] : integer {2-04.items.[].system.strength} (3 different values)
0 (x1)
3 (x2)
2 (x2)
[attack] : object {2-04.items.[].system.attack}
value : string {2-04.items.[].system.attack.value} (same value: )
[attackEffects] : object {2-04.items.[].system.attackEffects}
[custom] : string {2-04.items.[].system.attackEffects.custom} (same value: )
value : array<string> {2-04.items.[].system.attackEffects.value}
Length: min=0 max=2
Value type: string {2-04.items.[].system.attackEffects.value.[]} (3 different values)
grotesque-gift (x2)
bloodfire-fever (x1)
knockdown (x1)
[damageRolls] : object {2-04.items.[].system.damageRolls}
[n7ayqh4m17nc5ydprtyy] : object {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy}
damage : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damage} (same value: 1d12+8)
damageType : string {2-04.items.[].system.damageRolls.n7ayqh4m17nc5ydprtyy.damageType} (same value: slashing)
[009qs9f60mjswwej9w9d] : object {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d}
damage : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damage} (same value: 1d4+6)
damageType : string {2-04.items.[].system.damageRolls.009qs9f60mjswwej9w9d.damageType} (same value: slashing)
[xjow5zhncljimrcnn815] : object {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815}
damage : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damage} (same value: 2d8+9)
damageType : string {2-04.items.[].system.damageRolls.xjow5zhncljimrcnn815.damageType} (same value: piercing)
[yo0ckdcxn9og9xorxzfn] : object {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn}
damage : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.yo0ckdcxn9og9xorxzfn.damageType} (same value: slashing)
[krr3d91s1z7g3uphigqu] : object {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu}
damage : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damage} (same value: 2d4+9)
damageType : string {2-04.items.[].system.damageRolls.krr3d91s1z7g3uphigqu.damageType} (same value: slashing)
[ic82ap65h4r4jcxbh4gb] : object {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb}
damage : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damage} (same value: 2d6+9)
damageType : string {2-04.items.[].system.damageRolls.ic82ap65h4r4jcxbh4gb.damageType} (same value: slashing)
[8x1sl3h7f5sirvg8lt2u] : object {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u}
damage : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damage} (same value: 1d12+2)
damageType : string {2-04.items.[].system.damageRolls.8x1sl3h7f5sirvg8lt2u.damageType} (same value: piercing)
[wn4s0e0ugiok36g8274u] : object {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u}
damage : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.wn4s0e0ugiok36g8274u.damageType} (same value: bludgeoning)
[hv8ov48bezdoib26212q] : object {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q}
damage : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.hv8ov48bezdoib26212q.damageType} (same value: piercing)
[dpd8b1u40kp3oo7wbrva] : object {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva}
damage : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damage} (same value: 2d12+6)
damageType : string {2-04.items.[].system.damageRolls.dpd8b1u40kp3oo7wbrva.damageType} (same value: bludgeoning)
[nk2d7pornoafn1y72z02] : object {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02}
damage : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damage} (same value: 1d6+4)
damageType : string {2-04.items.[].system.damageRolls.nk2d7pornoafn1y72z02.damageType} (same value: piercing)
[svk37iqwah8s7mobl4ce] : object {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce}
damage : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damage} (same value: 1d12+3)
damageType : string {2-04.items.[].system.damageRolls.svk37iqwah8s7mobl4ce.damageType} (same value: slashing)
[5z2aegs9w0r0n92d8sfl] : object {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl}
damage : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damage} (same value: 1d6+1)
damageType : string {2-04.items.[].system.damageRolls.5z2aegs9w0r0n92d8sfl.damageType} (same value: piercing)
[0m1duiig2tnn3ghw7wxq] : object {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq}
damage : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damage} (same value: 1d12+6)
damageType : string {2-04.items.[].system.damageRolls.0m1duiig2tnn3ghw7wxq.damageType} (same value: slashing)
gqfrkhbscboquotbmkmi : object {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi}
damage : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damage} (same value: 1d6+2)
damageType : string {2-04.items.[].system.damageRolls.gqfrkhbscboquotbmkmi.damageType} (same value: piercing)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
melee (x10)
ranged (x5)
[actionType] : object {2-04.items.[].system.actionType}
value : string {2-04.items.[].system.actionType.value} (3 different values)
passive (x10)
action (x10)
reaction (x5)
[actions] : object {2-04.items.[].system.actions}
[value] : integer {2-04.items.[].system.actions.value} (2 different values)
2 (x3)
1 (x7)
[deathNote] : boolean {2-04.items.[].system.deathNote} (same value: True)
[mod] : object {2-04.items.[].system.mod}
value : integer {2-04.items.[].system.mod.value} (4 different values)
10 (x1)
13 (x1)
7 (x1)
12 (x1)
[proficient] : object {2-04.items.[].system.proficient}
value : integer {2-04.items.[].system.proficient.value} (same value: 1)
[stackGroup] : string {2-04.items.[].system.stackGroup} (same value: arrows)
'held-in-two-hands' (x5)
'held-in-one-hand' (x5)
'held-in-one-plus-hands' (x2)
[uses] : object {2-04.items.[].system.uses}
autoDestroy : boolean {2-04.items.[].system.uses.autoDestroy} (same value: True)
max : integer {2-04.items.[].system.uses.max} (same value: 1)
value : integer {2-04.items.[].system.uses.value} (same value: 1)
[weaponType] : object {2-04.items.[].system.weaponType}
value : string {2-04.items.[].system.weaponType.value} (2 different values)
'melee' (x10)
'ranged' (x5)
type : string {2-04.items.[].type} (6 different values)
weapon (x10)
armor (x5)
melee (x15)
action (x25)
lore (x4)
consumable (x2)
'action' (x25)
'melee' (x15)
'weapon' (x10)
'armor' (x5)
'lore' (x4)
'consumable' (x2)
[flags] : object {2-04.items.[].flags}
pf2e : object {2-04.items.[].flags.pf2e}
linkedWeapon : string {2-04.items.[].flags.pf2e.linkedWeapon} (10 different values)
kKZAWwrwJlNL09mE (x1)
5Fi69HwbyfVUdlQ6 (x2)
FfdHAmCYnI4PUl2v (x1)
9xnm3AEir9FIx3P4 (x1)
CF8RFJeJl6TUudbT (x1)
7idHs4bI1DVU5v8l (x1)
cyw0PQ9OsauAO56c (x1)
RKAEhjFG1Rm4aXHU (x1)
qPTwvxQv1mo9ajtw (x1)
RE3BRRIpCZ4MU49T (x1)
'5Fi69HwbyfVUdlQ6' (x2)
'kKZAWwrwJlNL09mE' (x1)
'FfdHAmCYnI4PUl2v' (x1)
'9xnm3AEir9FIx3P4' (x1)
'CF8RFJeJl6TUudbT' (x1)
'7idHs4bI1DVU5v8l' (x1)
'cyw0PQ9OsauAO56c' (x1)
'RKAEhjFG1Rm4aXHU' (x1)
'qPTwvxQv1mo9ajtw' (x1)
'RE3BRRIpCZ4MU49T' (x1)
name : string {2-04.name} (all different values)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
'Murta Kronniksdottir' (x2)
'Tewakam Nekotek' (x2)
system : object {2-04.system}
abilities : object {2-04.system.abilities}
cha : object {2-04.system.abilities.cha}
mod : integer {2-04.system.abilities.cha.mod} (6 different values)
0 (x2)
1 (x1)
4 (x1)
-2 (x1)
2 (x1)
3 (x1)
0 (x2)
con : object {2-04.system.abilities.con}
mod : integer {2-04.system.abilities.con.mod} (4 different values)
3 (x1)
5 (x2)
4 (x2)
2 (x2)
3 (x1)
dex : object {2-04.system.abilities.dex}
mod : integer {2-04.system.abilities.dex.mod} (3 different values)
3 (x1)
2 (x3)
1 (x3)
3 (x1)
int : object {2-04.system.abilities.int}
mod : integer {2-04.system.abilities.int.mod} (4 different values)
-1 (x1)
0 (x3)
-4 (x1)
1 (x2)
-1 (x1)
-4 (x1)
str : object {2-04.system.abilities.str}
mod : integer {2-04.system.abilities.str.mod} (4 different values)
4 (x4)
5 (x1)
6 (x1)
4 (x4)
3 (x1)
wis : object {2-04.system.abilities.wis}
mod : integer {2-04.system.abilities.wis.mod} (4 different values)
1 (x2)
2 (x1)
0 (x2)
3 (x2)
2 (x1)
attributes : object {2-04.system.attributes}
ac : object {2-04.system.attributes.ac}
details : string {2-04.system.attributes.ac.details} (same value: )
details : string {2-04.system.attributes.ac.details} (same value: '')
value : integer {2-04.system.attributes.ac.value} (6 different values)
20 (x1)
22 (x2)
20 (x1)
15 (x1)
24 (x1)
18 (x1)
21 (x1)
allSaves : object {2-04.system.attributes.allSaves}
[value] : string {2-04.system.attributes.allSaves.value} (same value: )
[value] : string {2-04.system.attributes.allSaves.value} (same value: '')
hp : object {2-04.system.attributes.hp}
details : string {2-04.system.attributes.hp.details} (4 different values)
void healing (x1)
regeneration 15 (deactivated by acid or fire) (x1)
regeneration 10 (deactivated by acid or fire) (x1)
(x4)
'' (x4)
'void healing' (x1)
'regeneration 15 (deactivated by acid or fire)' (x1)
'regeneration 10 (deactivated by acid or fire)' (x1)
max : integer {2-04.system.attributes.hp.max} (all different values)
temp : integer {2-04.system.attributes.hp.temp} (same value: 0)
value : integer {2-04.system.attributes.hp.value} (all different values)
@@ -364,22 +325,22 @@ object {2-04}
Length: min=1 max=5
Value type: object {2-04.system.attributes.immunities.[]}
type : string {2-04.system.attributes.immunities.[].type} (6 different values)
death-effects (x1)
disease (x1)
paralyzed (x1)
poison (x1)
unconscious (x1)
cold (x1)
'death-effects' (x1)
'disease' (x1)
'paralyzed' (x1)
'poison' (x1)
'unconscious' (x1)
'cold' (x1)
[resistances] : array<object> {2-04.system.attributes.resistances}
Length: min=1 max=1
Value type: object {2-04.system.attributes.resistances.[]}
type : string {2-04.system.attributes.resistances.[].type} (same value: fire)
type : string {2-04.system.attributes.resistances.[].type} (same value: 'fire')
value : integer {2-04.system.attributes.resistances.[].value} (same value: 5)
speed : object {2-04.system.attributes.speed}
otherSpeeds : array<object> {2-04.system.attributes.speed.otherSpeeds}
Length: min=0 max=1
Value type: object {2-04.system.attributes.speed.otherSpeeds.[]}
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: swim)
type : string {2-04.system.attributes.speed.otherSpeeds.[].type} (same value: 'swim')
value : integer {2-04.system.attributes.speed.otherSpeeds.[].value} (same value: 25)
value : integer {2-04.system.attributes.speed.value} (3 different values)
25 (x5)
@@ -389,44 +350,44 @@ object {2-04}
Length: min=1 max=1
Value type: object {2-04.system.attributes.weaknesses.[]}
type : string {2-04.system.attributes.weaknesses.[].type} (2 different values)
vitality (x1)
fire (x2)
'fire' (x2)
'vitality' (x1)
value : integer {2-04.system.attributes.weaknesses.[].value} (2 different values)
7 (x1)
10 (x2)
7 (x1)
details : object {2-04.system.details}
blurb : string {2-04.system.details.blurb} (same value: )
blurb : string {2-04.system.details.blurb} (same value: '')
languages : object {2-04.system.details.languages}
details : string {2-04.system.details.languages.details} (2 different values)
(can't speak any language) (x1)
(x6)
'' (x6)
'(can\'t speak any language)' (x1)
value : array<string> {2-04.system.details.languages.value}
Length: min=0 max=3
Value type: string {2-04.system.details.languages.value.[]} (4 different values)
common (x6)
jotun (x1)
mahwek (x4)
skald (x4)
'common' (x6)
'mahwek' (x4)
'skald' (x4)
'jotun' (x1)
level : object {2-04.system.details.level}
value : integer {2-04.system.details.level.value} (5 different values)
4 (x2)
6 (x1)
2 (x2)
6 (x1)
5 (x1)
7 (x1)
privateNotes : string {2-04.system.details.privateNotes} (same value: )
publicNotes : string {2-04.system.details.publicNotes} (same value: )
privateNotes : string {2-04.system.details.privateNotes} (same value: '')
publicNotes : string {2-04.system.details.publicNotes} (same value: '')
publication : object {2-04.system.details.publication}
license : string {2-04.system.details.publication.license} (same value: OGL)
license : string {2-04.system.details.publication.license} (same value: 'OGL')
remaster : boolean {2-04.system.details.publication.remaster} (same value: False)
title : string {2-04.system.details.publication.title} (same value: Pathfinder Society Scenario #2-04: Path of Kings)
title : string {2-04.system.details.publication.title} (same value: 'Pathfinder Society Scenario #2-04: Path of Kings')
initiative : object {2-04.system.initiative}
statistic : string {2-04.system.initiative.statistic} (same value: perception)
statistic : string {2-04.system.initiative.statistic} (same value: 'perception')
perception : object {2-04.system.perception}
details : string {2-04.system.perception.details} (same value: )
details : string {2-04.system.perception.details} (same value: '')
mod : integer {2-04.system.perception.mod} (6 different values)
10 (x1)
15 (x2)
10 (x1)
4 (x1)
12 (x1)
11 (x1)
@@ -434,30 +395,30 @@ object {2-04}
senses : array<object> {2-04.system.perception.senses}
Length: min=0 max=2
Value type: object {2-04.system.perception.senses.[]}
type : string {2-04.system.perception.senses.[].type} (2 different values)
darkvision (x3)
scent (x1)
acuity : string {2-04.system.perception.senses.[].acuity} (same value: imprecise)
acuity : string {2-04.system.perception.senses.[].acuity} (same value: 'imprecise')
range : integer {2-04.system.perception.senses.[].range} (same value: 30)
type : string {2-04.system.perception.senses.[].type} (2 different values)
'darkvision' (x3)
'scent' (x1)
resources : object {2-04.system.resources}
saves : object {2-04.system.saves}
fortitude : object {2-04.system.saves.fortitude}
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.fortitude.saveDetail} (same value: '')
value : integer {2-04.system.saves.fortitude.value} (6 different values)
12 (x2)
14 (x1)
16 (x1)
12 (x2)
15 (x1)
18 (x1)
8 (x1)
reflex : object {2-04.system.saves.reflex}
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.reflex.saveDetail} (same value: '')
value : integer {2-04.system.saves.reflex.value} (all different values)
will : object {2-04.system.saves.will}
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: )
saveDetail : string {2-04.system.saves.will.saveDetail} (same value: '')
value : integer {2-04.system.saves.will.value} (6 different values)
10 (x1)
11 (x2)
10 (x1)
4 (x1)
9 (x1)
12 (x1)
@@ -466,21 +427,21 @@ object {2-04}
athletics : object {2-04.system.skills.athletics}
base : integer {2-04.system.skills.athletics.base} (5 different values)
14 (x2)
16 (x1)
9 (x2)
16 (x1)
13 (x1)
17 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
[stealth] : object {2-04.system.skills.stealth}
base : integer {2-04.system.skills.stealth.base} (4 different values)
12 (x1)
6 (x1)
7 (x1)
11 (x1)
[intimidation] : object {2-04.system.skills.intimidation}
base : integer {2-04.system.skills.intimidation.base} (3 different values)
15 (x1)
12 (x1)
14 (x1)
survival : object {2-04.system.skills.survival}
base : integer {2-04.system.skills.survival.base} (6 different values)
13 (x1)
@@ -500,30 +461,14 @@ object {2-04}
13 (x1)
traits : object {2-04.system.traits}
rarity : string {2-04.system.traits.rarity} (3 different values)
uncommon (x2)
rare (x1)
unique (x4)
'unique' (x4)
'uncommon' (x2)
'rare' (x1)
size : object {2-04.system.traits.size}
value : string {2-04.system.traits.size.value} (2 different values)
med (x6)
lg (x1)
'med' (x6)
'lg' (x1)
value : array<string> {2-04.system.traits.value}
Length: min=2 max=5
Value type: string {2-04.system.traits.value.[]} (12 different values)
chaotic (x2)
evil (x2)
undead (x1)
unholy (x1)
water (x1)
cold (x1)
giant (x1)
troll (x2)
beast (x1)
human (x4)
humanoid (x4)
lawful (x2)
type : string {2-04.type} (same value: npc)
prototypeToken : object {2-04.prototypeToken}
name : string {2-04.prototypeToken.name} (2 different values)
Murta Kronniksdottir (x2)
Tewakam Nekotek (x2)
type : string {2-04.type} (same value: 'npc')